1 | #include "glInterface.h"
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2 | #include "GlobalLinesRenderer.h"
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3 | #include "common.h"
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4 |
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5 | #include <Cg/cg.h>
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6 | #include <Cg/cgGL.h>
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7 |
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8 | #include <QtOpenGL>
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 | static CGcontext sCgContext = NULL;
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13 | static CGprogram sCgDepthPeelingProgram = NULL;
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14 | static CGprofile sCgFragmentProfile;
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15 |
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16 |
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17 | static void handleCgError()
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18 | {
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19 | cerr << "Cg error: " << cgGetErrorString(cgGetError()) << endl;
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20 | exit(1);
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21 | }
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22 |
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23 |
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24 | GlobalLinesRenderer::GlobalLinesRenderer(QGLPixelBuffer *buffer1, QGLPixelBuffer *buffer2):
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25 | mNewBuffer(buffer1), mOldBuffer(buffer2)
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26 | {
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27 | }
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28 |
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29 |
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30 | GlobalLinesRenderer::~GlobalLinesRenderer()
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31 | {
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32 | if (sCgDepthPeelingProgram)
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33 | cgDestroyProgram(sCgDepthPeelingProgram);
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34 | if (sCgContext)
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35 | cgDestroyContext(sCgContext);
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36 | }
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37 |
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38 |
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39 | void GlobalLinesRenderer::CastGlobalLines(Beam &beam, const int samples)
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40 | {
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41 | // bind pixel shader implementing the front depth buffer functionality
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42 | cgGLBindProgram(sCgDepthPeelingProgram);
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43 | cgGLEnableProfile(sCgFragmentProfile);
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44 |
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45 | ApplyDepthPeeling(beam, samples);
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46 | }
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47 |
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48 |
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49 | void GlobalLinesRenderer::DrawGeometry()
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50 | {
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51 | }
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52 |
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53 | void GlobalLinesRenderer::ApplyDepthPeeling(Beam &beam, const int samples)
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54 | {
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55 | /* if (rtNew->IsDoubleBuffered())
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56 | glDrawBuffer(GL_BACK);
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57 |
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58 | rtNew->BeginCapture();
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59 | {
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60 | cgGLBindProgram(passthru);
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61 | glColor3f(0,0.0,0.0);
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62 | DrawGeometry(); //just random geomerty
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63 | }
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64 | rtNew->EndCapture();
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65 |
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66 | for(int l = 0; l < mCurrentDepth; l++)
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67 | {
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68 | // Peel another layer
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69 | pingpong(); // switch pointer between rendertextures
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70 |
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71 | rtNew->BeginCapture();
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72 | {
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73 | if (rtNew->IsDoubleBuffered())
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74 | glDrawBuffer(GL_BACK);
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75 |
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76 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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77 |
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78 | cgGLBindProgram(fragmentProgram);
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79 | cgGLSetTextureParameter(input1, rtOld->GetDepthTextureID());
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80 | cgGLEnableTextureParameter(input1);
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81 |
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82 | glColor3f(0,0.0,0.0);
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83 | DrawGeometry();
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84 | cgGLDisableTextureParameter(input1);
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85 | }
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86 | rtNew->EndCapture();
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87 | }*/
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88 | }
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89 |
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90 |
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91 | }
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