Revision 2694,
1009 bytes
checked in by mattausch, 16 years ago
(diff) |
worked on moving objects
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[2693] | 1 | #ifndef OBJECTPLACER_H
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| 2 | #define OBJECTPLACER_H
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| 3 |
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[2694] | 4 | #include "Containers.h"
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| 5 |
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[2693] | 6 | namespace GtpVisibilityPreprocessor {
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| 7 |
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| 8 | class Vector3;
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[2694] | 9 | class Preprocessor;
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[2693] | 10 |
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| 11 |
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| 12 | /** A class for managing interactive object placement
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| 13 | */
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| 14 | class ObjectPlacer
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| 15 | {
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| 16 | public:
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[2694] | 17 | /** Default constructor taking a pointer to the currently used preprocessor.
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| 18 | */
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| 19 | // ObjectPlacer(Preprocessor *prep);
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[2693] | 20 | ObjectPlacer();
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| 21 |
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[2694] | 22 | /** Sets library objects.
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| 23 | */
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| 24 | void AddObject(SceneGraphLeaf *object);
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| 25 |
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| 26 | /** Selects the next library object.
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| 27 | */
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[2693] | 28 | void NextObject();
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[2694] | 29 | /** Selects the previous library object.
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| 30 | */
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[2693] | 31 | void PreviousObject();
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[2694] | 32 | /** Adds an object at the indicated position.
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| 33 | */
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| 34 | void PlaceObject(const Vector3 &p);
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[2693] | 35 |
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[2694] | 36 | SceneGraphLeaf *GetCurrentObject();
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[2693] | 37 |
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[2694] | 38 | virtual ~ObjectPlacer() {}
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[2693] | 39 |
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[2694] | 40 | DynamicObjectsContainer &GetDynamicObjects() { return mDynamicObjects; }
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[2693] | 41 |
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| 42 |
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| 43 | protected:
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| 44 |
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[2694] | 45 | //Preprocessor *mPreprocessor;
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| 46 |
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| 47 | DynamicObjectsContainer mDynamicObjects;
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| 48 |
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| 49 | int mCurrentObject;
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| 50 |
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[2693] | 51 | };
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| 52 |
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| 53 | }
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| 54 |
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| 55 | #endif // OBJECTPLACER_H
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