1 | // ===================================================================
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2 | // $Id$
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3 |
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4 | // Qt headers
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5 | #include <QtGui>
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6 | #include <QtOpenGL>
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7 |
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8 | // C++ standard headers
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9 | #include <cmath>
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10 |
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11 | // local headers
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12 | #include "common.h"
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13 | #include "QtGlViewer.h"
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14 | #include "QtGlRenderer.h"
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15 | #include "Trackball.h"
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16 | #include "RssPreprocessor.h"
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17 | #include "SceneGraph.h"
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18 | #include "ViewCellsManager.h"
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19 |
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20 |
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21 | namespace GtpVisibilityPreprocessor {
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22 |
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23 | QtGlRendererWidget *renderer;
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24 |
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25 | QtGlViewer::QtGlViewer(QWidget *parent,
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26 | QtGlRendererWidget *renderer)
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27 | : QGLWidget(parent), mRenderer(renderer)
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28 | {
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29 | scale = 1.0f;
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30 | mWireframe = false;
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31 | mModelMatrix = IdentityMatrix();
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32 |
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33 | //setWindowTitle("PVS visualization");
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34 | setWindowTitle("Global View Cell Visualization");
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35 |
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36 | trackball(manipulatorLastQuat, 0.0f, 0.0f, 0.0f, 0.0f);
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37 | //connect(renderer, SIGNAL(PvsUpdated()), this, SLOT(updateGL()));
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38 | //connect(renderer, SIGNAL(cutupdated), this, SLOT(updateGL()));
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39 |
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40 | const int delay = 250; // in milliseconds
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41 | timerId = startTimer(delay);
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42 | }
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43 |
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44 |
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45 | QSize QtGlViewer::minimumSizeHint() const
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46 | {
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47 | return QSize(100, 100);
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48 | }
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49 |
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50 | QSize QtGlViewer::sizeHint() const
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51 | {
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52 | // set viewer size here
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53 | return QSize(512, 320);
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54 |
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55 | //return QSize(512, 384);
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56 | //return QSize(640, 480);
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57 | }
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58 |
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59 | // This method has to be rendefined by all renderer implementations
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60 | void QtGlViewer::RenderScene()
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61 | {
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62 | GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
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63 |
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64 | // mat_specular and mat_shininess are NOT default values
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65 | GLfloat mat_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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66 | GLfloat mat_specular[] = { 0.3, 0.3, 0.3, 1.0 };
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67 | GLfloat mat_shininess[] = { 1.0 };
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68 |
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69 | GLfloat light_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
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70 | GLfloat light_diffuse[] = { 0.4, 0.4, 0.4, 1.0 };
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71 | GLfloat light_specular[] = { 0.3, 0.3, 0.3, 1.0 };
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72 |
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73 | GLfloat lmodel_ambient[] = {0.3, 0.3, 0.3, 1.0};
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74 |
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75 |
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76 | // set position of the light
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77 | GLfloat infinite_light[] = {1.0, 0.8, 1.0, 0.0};
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78 | glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
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79 |
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80 | // set position of the light2
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81 | GLfloat infinite_light2[] = {-0.3, 1.5, 1.0, 0.0};
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82 | glLightfv (GL_LIGHT1, GL_POSITION, infinite_light2);
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83 |
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84 | // default material
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85 | /*glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
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86 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
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87 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
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88 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
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89 | */
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90 | // a light
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91 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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92 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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93 | glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
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94 |
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95 | glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
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96 | glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
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97 | glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
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98 |
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99 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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100 |
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101 | //GLfloat infinite_light2[] = {-0.3, 1.5f, 1.0f, 0.0f};
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102 | //glLightfv (GL_LIGHT1, GL_POSITION, infinite_light2);
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103 | //glColor3f(1.0f, 1.0f, 1.0f);
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104 | glColor3f(0.8f, 0.8f, 0.8f);
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105 |
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106 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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107 | glEnable(GL_COLOR_MATERIAL);
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108 |
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109 | ++ mRenderer->mFrame;
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110 |
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111 | glEnable(GL_DEPTH_TEST);
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112 | glDepthMask(GL_TRUE);
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113 |
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114 | glCullFace(GL_BACK);
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115 | glShadeModel(GL_FLAT);
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116 |
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117 | glDisable(GL_BLEND);
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118 |
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119 | mRenderer->mDummyViewPoint = mDummyViewPoint;
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120 |
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121 | glEnable(GL_NORMALIZE);
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122 | glEnable(GL_LIGHTING);
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123 | glEnable(GL_LIGHT0);
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124 | glEnable(GL_LIGHT1);
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125 |
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126 | mRenderer->VisualizePvs();
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127 |
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128 | glDisable(GL_LIGHTING);
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129 |
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130 | if (0 && mRenderer->mShowRays)
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131 | {
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132 | mRenderer->RenderRays(mRenderer->mViewCellsManager->mVizBuffer.GetRays());
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133 | }
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134 |
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135 | if (mRenderer->mShowRenderCost)
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136 | mRenderer->RenderRenderCost();
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137 |
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138 | // render into the right side of the window buffer
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139 | if (mRenderer->mRenderViewCells)
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140 | mRenderer->RenderViewCells();
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141 |
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142 | mRenderer->RenderViewPoint();
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143 |
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144 | glColor3f(1.0f, 1.0f, 1.0f);
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145 | mRenderer->RenderInfo();
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146 | }
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147 |
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148 |
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149 | void
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150 | QtGlViewer::initializeGL()
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151 | {
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152 | const char *vendorString, *rendererString, *versionString, *extString;
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153 |
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154 | // get GL info
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155 | vendorString = (const char *) glGetString(GL_VENDOR);
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156 | rendererString = (const char *) glGetString(GL_RENDERER);
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157 | versionString = (const char *) glGetString(GL_VERSION);
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158 | extString = (const char *) glGetString(GL_EXTENSIONS);
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159 |
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160 | Debug << "Info: GL Vendor = "<<vendorString<<endl
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161 | << "Info: GL Renderer = "<<rendererString<<endl
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162 | << "Info: GL Version = "<<versionString<<endl
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163 | << "Info: GL Extensions = "<<extString<<endl<<flush;
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164 |
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165 |
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166 | glEnable(GL_LIGHTING);
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167 | glEnable(GL_LIGHT0);
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168 | //glEnable(GL_LIGHT1);
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169 |
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170 | // set position of the light
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171 | GLfloat infinite_light[] = {0, -1.0, 0, 1.0f};
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172 | glLightfv(GL_LIGHT0, GL_POSITION, infinite_light);
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173 |
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174 | return;
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175 | }
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176 |
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177 | void
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178 | QtGlViewer::paintGL()
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179 | {
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180 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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181 | glLoadIdentity();
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182 |
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183 | //float m[4][4];
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184 | Matrix4x4 m;
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185 |
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186 | glLoadIdentity();
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187 | gluLookAt(0.0f, 0.0f, 15.0f, // eye is at (0,0,30)
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188 | 0.0f, 0.0f, 0.0f, // center is at (0,0,0)
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189 | 0.0f, 1.0f, 0.0f); // up is in positive Y direction
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190 |
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191 | build_rotmatrix(m.x, manipulatorLastQuat);
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192 | glMultMatrixf((float *)m.x);
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193 |
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194 | float s = scale * 20.0f / Magnitude(mRenderer->mSceneGraph->GetBox().Diagonal());
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195 | glScalef(s, s, s);
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196 |
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197 | // TODO: determine model matrix for establishing right rendering order for transparency
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198 | Vector3 t = -mRenderer->mSceneGraph->GetBox().Center();
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199 | glTranslatef(t.x, t.y, t.z);
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200 |
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201 | //mDummyViewPoint = -t;
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202 | //mDummyViewPoint /= s;
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203 | //glGetFloatv(GL_MODELVIEW_MATRIX, m1);
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204 |
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205 | m.Invert();
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206 |
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207 | mModelMatrix *= m;
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208 | mDummyViewPoint = mModelMatrix * Vector3(0, 0, 0);
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209 |
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210 | //mDummyViewPoint
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211 | //cout << "view point: " << mDummyViewPoint << endl;
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212 | RenderScene();
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213 | }
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214 |
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215 | void
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216 | QtGlViewer::resizeGL(int width, int height)
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217 | {
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218 | glViewport(0, 0, width, height);
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219 |
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220 | glMatrixMode(GL_PROJECTION);
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221 | glLoadIdentity();
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222 | gluPerspective(70.0, 1.0, 0.1, 100.0);
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223 | // glOrtho(-0.5*width/height, +0.5*width/height, 0.5, -0.5, 4.0, 15.0);
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224 | glMatrixMode(GL_MODELVIEW);
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225 | }
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226 |
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227 |
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228 | void
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229 | QtGlViewer::mousePressEvent(QMouseEvent *event)
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230 | {
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231 | lastPos = event->pos();
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232 | }
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233 |
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234 | void
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235 | QtGlViewer::keyPressEvent(QKeyEvent * e)
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236 | {
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237 | switch (e->key()) {
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238 | case Qt::Key_V:
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239 | mRenderer->mRenderViewCells = !mRenderer->mRenderViewCells;
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240 | updateGL();
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241 | break;
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242 |
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243 | case Qt::Key_W:
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244 | mWireframe = !mWireframe;
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245 | updateGL();
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246 | break;
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247 |
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248 | default:
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249 | e->ignore();
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250 | cerr << "unknown key" << endl;
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251 | break;
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252 | }
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253 | //updateGL();
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254 | }
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255 |
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256 | void
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257 | QtGlViewer::mouseMoveEvent(QMouseEvent *event)
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258 | {
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259 | int dx = event->x() - lastPos.x();
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260 | int dy = event->y() - lastPos.y();
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261 |
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262 | if (event->modifiers() & Qt::CTRL)
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263 | {
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264 | scale = scale*(1.0f - dy/(float)height());
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265 | if (scale < 0.01f)
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266 | scale = 0.01f;
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267 | updateGL();
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268 | }
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269 | else
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270 | {
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271 | float W = width();
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272 | float H = height();
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273 | int x = event->x();
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274 | int lastX = lastPos.x();
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275 | int y = event->y();
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276 | int lastY = lastPos.y();
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277 |
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278 | float quat[4];
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279 | trackball(quat,
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280 | (2.0 * lastX - W) / W,
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281 | (H - 2.0 * lastY) / H,
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282 | (2.0 * x - W) / W,
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283 | (H - 2.0 * y) / H
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284 | );
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285 |
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286 | add_quats(quat, manipulatorLastQuat, manipulatorLastQuat);
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287 | }
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288 |
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289 | lastPos = event->pos();
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290 | updateGL();
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291 | }
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292 |
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293 | void QtGlViewer::timerEvent(QTimerEvent *event)
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294 | {
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295 | update();
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296 | }
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297 |
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298 |
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299 | }
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300 |
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