[1520] | 1 | #include "RayCaster.h"
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| 2 | #include "VssRay.h"
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| 3 | #include "Ray.h"
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| 4 | #include "Preprocessor.h"
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[1942] | 5 | #include "ViewCellsManager.h"
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[1520] | 6 |
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[2629] | 7 | #include <cassert>
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[1520] | 8 |
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| 9 | namespace GtpVisibilityPreprocessor {
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| 10 |
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| 11 |
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[2635] | 12 | #define DEBUG_PROCESS_RAY 0
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| 13 |
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[1520] | 14 | #define DEBUG_RAYCAST 0
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| 15 |
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[1942] | 16 | #define EXACT_BOX_CLIPPING 0
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[1520] | 17 |
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| 18 | RayCaster::RayCaster(const Preprocessor &preprocessor):
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[2583] | 19 | mVssRayPool(), mPreprocessor(preprocessor)
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[1520] | 20 | {
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| 21 | }
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| 22 |
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| 23 |
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[1521] | 24 | RayCaster::~RayCaster()
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| 25 | {
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| 26 | }
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| 27 |
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| 28 |
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[1545] | 29 | VssRay *RayCaster::CastRay(const SimpleRay &simpleRay,
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[1990] | 30 | const AxisAlignedBox3 &box,
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[1996] | 31 | const bool castDoubleRay)
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[1521] | 32 | {
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[1932] | 33 | VssRayContainer rays;
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[1996] | 34 | CastRay(simpleRay, rays, box, castDoubleRay, true);
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[1932] | 35 |
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| 36 | if (!rays.empty())
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| 37 | return rays.back();
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| 38 | else
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| 39 | return NULL;
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[1521] | 40 | }
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| 41 |
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[1990] | 42 |
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[1942] | 43 | bool
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| 44 | RayCaster::ClipToViewSpaceBox(const Vector3 &origin,
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| 45 | const Vector3 &termination,
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| 46 | Vector3 &clippedOrigin,
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| 47 | Vector3 &clippedTermination)
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| 48 | {
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[1952] | 49 |
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[1942] | 50 | Ray ray(origin, termination - origin, Ray::LINE_SEGMENT);
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| 51 | ray.Precompute();
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| 52 |
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| 53 | float tmin, tmax;
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| 54 | if ((!mPreprocessor.mViewCellsManager->
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| 55 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax)) ||
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| 56 | tmin>=tmax
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| 57 | )
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| 58 | return false;
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[1521] | 59 |
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[2070] | 60 | if (tmin >= 1.0f || tmax <= 0.0f)
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[1942] | 61 | return false;
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| 62 |
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| 63 | if (tmin > 0.0f)
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| 64 | clippedOrigin = ray.Extrap(tmin);
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| 65 | else
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| 66 | clippedOrigin = origin;
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| 67 |
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| 68 | if (tmax < 1.0f)
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| 69 | clippedTermination = ray.Extrap(tmax);
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| 70 | else
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| 71 | clippedTermination = termination;
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| 72 |
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| 73 | return true;
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| 74 | }
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| 75 |
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[2070] | 76 | /** Checks if ray is valid
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| 77 | (e.g., not in empty view space or outside the view space)
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[1528] | 78 | */
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[1867] | 79 | bool
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| 80 | RayCaster::ValidateRay(const Vector3 &origin,
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| 81 | const Vector3 &direction,
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| 82 | const AxisAlignedBox3 &box,
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| 83 | Intersection &hit)
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[1528] | 84 | {
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[1932] | 85 | if (!hit.mObject)
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| 86 | {
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| 87 | // compute intersection with the scene bounding box
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[1584] | 88 | #if EXACT_BOX_CLIPPING
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[1932] | 89 | static Ray ray;
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| 90 | mPreprocessor.SetupRay(ray, origin, direction);
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| 91 |
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| 92 | float tmin, tmax;
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| 93 | if (box.ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
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| 94 | {
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| 95 | hit.mPoint = ray.Extrap(tmax);
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| 96 | }
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| 97 | else
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| 98 | {
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| 99 | // cout<<" invalid hp "<<tmin<<" "<<tmax<<endl;
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| 100 | // cout<<" box "<<box<<endl;
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| 101 | // cout<<" origin "<<origin<<endl;
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| 102 | // cout<<" direction "<<direction<<endl;
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| 103 | // cout<< "inv dir"<<ray.GetInvDir()<<endl;
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| 104 | return false;
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| 105 | }
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[1584] | 106 | #else
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[1932] | 107 | hit.mPoint = origin + direction * Magnitude(box.Diagonal());
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[1584] | 108 | #endif
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| 109 | }
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[1932] | 110 | else
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| 111 | {
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[2035] | 112 | if (mPreprocessor.mDetectEmptyViewSpace) {
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| 113 | if (DotProd(hit.mNormal, direction) >= -Limits::Small) {
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| 114 | hit.mObject = NULL;
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| 115 | return false;
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[1932] | 116 | }
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[2035] | 117 | }
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[1932] | 118 | }
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[2035] | 119 |
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[1932] | 120 | return true;
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[1528] | 121 | }
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| 122 |
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[1974] | 123 | void
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| 124 | RayCaster::SortRays(SimpleRayContainer &rays)
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| 125 | {
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[1984] | 126 | AxisAlignedBox3 box =
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| 127 | mPreprocessor.mViewCellsManager->GetViewSpaceBox();
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[2105] | 128 |
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[1984] | 129 | float b[12]={
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| 130 | box.Min().x,
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| 131 | box.Min().y,
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| 132 | box.Min().z,
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| 133 | -1,
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| 134 | -1,
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| 135 | -1,
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| 136 | box.Max().x,
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| 137 | box.Max().y,
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| 138 | box.Max().z,
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| 139 | 1,
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| 140 | 1,
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| 141 | 1
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| 142 | };
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| 143 |
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[2105] | 144 | #if 0
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| 145 | static vector<SimpleRay *> pointerArray;
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| 146 |
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| 147 | if (pointerArray.size()!=rays.size()) {
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| 148 | // realloc the pointerarray
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| 149 | pointerArray.resize(rays.size());
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| 150 | }
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| 151 |
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| 152 | // init pointer array
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| 153 | SimpleRay *p = &pointerArray[0];
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| 154 | for (i=0; i < rays.size(); i++, p++)
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| 155 | pointerArray[i] = p;
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| 156 | #endif
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| 157 |
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[1984] | 158 | _SortRays(rays,
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| 159 | 0,
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[1990] | 160 | (int)rays.size()-1,
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[1984] | 161 | 0,
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| 162 | b
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| 163 | );
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[1974] | 164 | }
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| 165 |
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| 166 | void
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| 167 | RayCaster::_SortRays(SimpleRayContainer &rays,
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| 168 | const int l,
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| 169 | const int r,
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[1984] | 170 | const int depth,
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| 171 | float box[12])
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[1974] | 172 | {
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| 173 | // pick-up a pivot
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[1984] | 174 | int axis;
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| 175 |
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| 176 | float maxDiff = -1.0f;
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| 177 | // get the largest axis
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| 178 | int offset = 0;
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[1990] | 179 | int i;
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[1984] | 180 |
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[2105] | 181 | //const int batchsize = 16384;
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[2008] | 182 | const int batchsize = 8192;
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[2105] | 183 | //const int batchsize = 128;
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[2008] | 184 |
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[2105] | 185 | //if (r - l < 16*batchsize)
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| 186 | // offset = 3;
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[2008] | 187 |
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[2105] | 188 | // if (depth%2==0)
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[2008] | 189 | // offset = 3;
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[1984] | 190 |
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[2002] | 191 | for (i=offset; i < offset + 3; i++) {
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| 192 | float diff = box[i + 6] - box[i];
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[1984] | 193 | if (diff > maxDiff) {
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| 194 | maxDiff = diff;
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| 195 | axis = i;
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| 196 | }
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| 197 | }
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| 198 |
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[2008] | 199 | // cout<<depth<<" "<<axis<<" "<<l<<" "<<r<<endl;
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[1984] | 200 |
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[1990] | 201 | i=l;
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| 202 | int j=r;
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| 203 |
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[1984] | 204 | float x = (box[axis] + box[axis+6])*0.5f;
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| 205 | // float x = rays[(l+r)/2].GetParam(axis);
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[1974] | 206 | do {
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[2008] | 207 | while(i<j && rays[i].GetParam(axis) < x)
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[1974] | 208 | i++;
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[2008] | 209 | while(i<j && x < rays[j].GetParam(axis))
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[1974] | 210 | j--;
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| 211 |
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| 212 | if (i <= j) {
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| 213 | swap(rays[i], rays[j]);
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| 214 | i++;
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| 215 | j--;
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| 216 | }
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| 217 | } while (i<=j);
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[2008] | 218 |
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[1974] | 219 |
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[2008] | 220 | if (l + batchsize < j ) {
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[1984] | 221 | // set new max
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| 222 | float save = box[axis+6];
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| 223 | box[axis+6] = x;
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| 224 | _SortRays(rays, l, j, depth+1, box);
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| 225 | box[axis+6] = save;
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[2008] | 226 | } else {
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| 227 | // for (int k=0; k < 6; k++)
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| 228 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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[1984] | 229 | }
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[1974] | 230 |
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[2008] | 231 | if (i + batchsize < r) {
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[1984] | 232 | // set new min
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| 233 | box[axis] = x;
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| 234 | _SortRays(rays, i, r, depth+1, box);
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[2008] | 235 | } else {
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| 236 | // for (int k=0; k < 6; k++)
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| 237 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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[1984] | 238 | }
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[2008] | 239 |
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[1974] | 240 | }
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| 241 |
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[2629] | 242 |
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| 243 | void
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| 244 | RayCaster::SortRays2(SimpleRayContainer &rays)
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| 245 | {
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| 246 | AxisAlignedBox3 box =
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| 247 | mPreprocessor.mViewCellsManager->GetViewSpaceBox();
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| 248 |
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| 249 | const float sizeBox = Magnitude(box.Diagonal());
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| 250 | // This is some size of the
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| 251 | const float sizeDir = 0.2f * sizeBox;
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| 252 |
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| 253 | float b[12]={
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| 254 | box.Min().x,
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| 255 | box.Min().y,
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| 256 | box.Min().z,
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| 257 | -sizeDir,
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| 258 | -sizeDir,
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| 259 | -sizeDir,
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| 260 | box.Max().x,
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| 261 | box.Max().y,
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| 262 | box.Max().z,
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| 263 | sizeDir,
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| 264 | sizeDir,
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| 265 | sizeDir
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| 266 | };
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| 267 |
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| 268 | #if 0
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| 269 | static vector<SimpleRay *> pointerArray;
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| 270 |
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| 271 | if (pointerArray.size()!=rays.size()) {
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| 272 | // realloc the pointerarray
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| 273 | pointerArray.resize(rays.size());
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| 274 | }
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| 275 |
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| 276 | // init pointer array
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| 277 | SimpleRay *p = &pointerArray[0];
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| 278 | for (i=0; i < rays.size(); i++, p++)
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| 279 | pointerArray[i] = p;
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| 280 | #endif
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| 281 |
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| 282 | _SortRays2(rays, 0, (int)rays.size()-1, 0, b);
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| 283 |
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| 284 | return;
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| 285 | }
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[1974] | 286 |
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[2629] | 287 | void
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| 288 | RayCaster::_SortRays2(SimpleRayContainer &rays,
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| 289 | const int l,
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| 290 | const int r,
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| 291 | const int depth,
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| 292 | float box[12])
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| 293 | {
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| 294 | // pick-up a pivot
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| 295 | int axis;
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| 296 |
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| 297 | float maxDiff = -1.0f;
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| 298 | // get the largest axis
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| 299 | int offset = 0;
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| 300 | int i;
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| 301 |
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| 302 | //const int batchsize = 16384;
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| 303 | //const int batchsize = 8192;
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| 304 | const int batchsize = 128;
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| 305 |
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| 306 | //if (r - l < 16*batchsize)
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| 307 | // offset = 3;
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| 308 |
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| 309 | // if (depth%2==0)
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| 310 | // offset = 3;
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| 311 |
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| 312 | for (i=offset; i < offset + 6; i++) {
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| 313 | float diff = box[i + 6] - box[i];
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| 314 | assert(diff >= 0.f);
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| 315 | if (diff > maxDiff) {
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| 316 | // Find the maximum
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| 317 | maxDiff = diff;
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| 318 | axis = i;
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| 319 | }
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| 320 | }
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| 321 |
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| 322 | // cout<<depth<<" "<<axis<<" "<<l<<" "<<r<<endl;
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| 323 |
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| 324 | i=l;
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| 325 | int j=r;
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| 326 |
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| 327 | float x = (box[axis] + box[axis+6])*0.5f;
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| 328 | // float x = rays[(l+r)/2].GetParam(axis);
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| 329 | do {
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| 330 | while(i<j && rays[i].GetParam(axis) < x)
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| 331 | i++;
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| 332 | while(i<j && x < rays[j].GetParam(axis))
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| 333 | j--;
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| 334 |
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| 335 | if (i <= j) {
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| 336 | swap(rays[i], rays[j]);
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| 337 | i++;
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| 338 | j--;
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| 339 | }
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| 340 | } while (i<=j);
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| 341 |
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| 342 |
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| 343 | if (l + batchsize < j ) {
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| 344 | // set new max
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| 345 | float save = box[axis+6];
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| 346 | box[axis+6] = x;
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| 347 | _SortRays2(rays, l, j, depth+1, box);
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| 348 | box[axis+6] = save;
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| 349 | } else {
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| 350 | // for (int k=0; k < 6; k++)
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| 351 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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| 352 | }
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| 353 |
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| 354 | if (i + batchsize < r) {
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| 355 | // set new min
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| 356 | box[axis] = x;
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| 357 | _SortRays2(rays, i, r, depth+1, box);
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| 358 | } else {
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| 359 | // for (int k=0; k < 6; k++)
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| 360 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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| 361 | }
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| 362 |
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| 363 | }
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| 364 |
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| 365 |
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[2187] | 366 | VssRay *RayCaster::RequestRay(const Vector3 &origin,
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| 367 | const Vector3 &termination,
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| 368 | Intersectable *originObject,
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| 369 | Intersectable *terminationObject,
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| 370 | const int pass,
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| 371 | const float pdf)
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| 372 | {
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| 373 | #if DEBUG_RAYCAST
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| 374 | Debug<<"PR2a"<<flush;
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| 375 | #endif
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| 376 |
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| 377 | // old method: always allocate
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[2198] | 378 | if (0) return new VssRay(origin, termination, originObject, terminationObject, pass, pdf);
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[1528] | 379 |
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[2187] | 380 | VssRay *vssRay = mVssRayPool.Alloc();
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| 381 |
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| 382 | #if DEBUG_RAYCAST
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| 383 | Debug<<"PR2b"<<flush;
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| 384 | #endif
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| 385 |
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| 386 | *vssRay = VssRay(origin, termination, originObject, terminationObject, pass, pdf);
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| 387 |
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| 388 | #if DEBUG_RAYCAST
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| 389 | Debug<<"PR2c"<<flush;
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| 390 | #endif
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| 391 |
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| 392 | return vssRay;
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| 393 | }
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| 394 |
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| 395 |
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[1867] | 396 | int
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| 397 | RayCaster::ProcessRay(const SimpleRay &simpleRay,
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[2583] | 398 | Intersection &hitA,
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| 399 | Intersection &hitB,
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| 400 | VssRayContainer &vssRays,
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| 401 | const AxisAlignedBox3 &box,
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| 402 | const bool castDoubleRay,
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| 403 | const bool pruneInvalidRays)
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[1520] | 404 | {
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[1984] | 405 | int hits = 0;
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[1528] | 406 |
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[2014] | 407 |
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[1520] | 408 | #if DEBUG_RAYCAST
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[2013] | 409 | static int id=0;
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| 410 | Debug<<"PRA "<<id++<<endl<<flush;
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[1520] | 411 | #endif
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[1528] | 412 |
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[1932] | 413 | if (pruneInvalidRays)
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| 414 | {
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[1952] | 415 | if (!hitA.mObject && !hitB.mObject) {
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[2635] | 416 | #if DEBUG_PROCESS_RAY
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| 417 | cout<<"I1 ";
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| 418 | #endif
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[1952] | 419 | return 0;
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| 420 | }
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[1520] | 421 | }
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[1584] | 422 |
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[2070] | 423 | // regardless of the pruneInvalidRays setting reject
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| 424 | // rays whic degenerate to a point
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[1966] | 425 | if (EpsilonEqualV3(hitA.mPoint, hitB.mPoint, Limits::Small)) {
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[2635] | 426 | #if DEBUG_PROCESS_RAY
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| 427 | cout<<"I2 ";
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| 428 | #endif
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[2035] | 429 | return 0;
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[1966] | 430 | }
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| 431 |
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[1952] | 432 | const bool validA = ValidateRay(simpleRay.mOrigin, simpleRay.mDirection, box, hitA);
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[1932] | 433 | const bool validB = //castDoubleRay &&
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[1952] | 434 | ValidateRay(simpleRay.mOrigin, -simpleRay.mDirection, box, hitB);
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[1867] | 435 |
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[1952] | 436 |
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[1757] | 437 | #if DEBUG_RAYCAST
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| 438 | Debug<<"PR1"<<flush;
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| 439 | #endif
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[1584] | 440 |
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[1867] | 441 | // reset both contributions
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[1952] | 442 | if (!validA || !validB) {
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[2070] | 443 | if (0 || pruneInvalidRays)
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[1952] | 444 | return 0;
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[2635] | 445 |
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| 446 | #if DEBUG_PROCESS_RAY
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| 447 | cout<<"I2 ";
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| 448 | #endif
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| 449 |
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[1952] | 450 | // reset both contributions of this ray
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| 451 | hitA.mObject = NULL;
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| 452 | hitB.mObject = NULL;
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| 453 | }
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| 454 |
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[1867] | 455 | // 8.11. 2007 JB
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| 456 | // degenerate rays checked by geometrical constraint...
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| 457 | // !pruneInvalidRays || (hitA.mObject != hitB.mObject);
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[1942] | 458 |
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[1584] | 459 |
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[1757] | 460 | #if DEBUG_RAYCAST
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| 461 | Debug<<"PR2"<<flush;
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| 462 | #endif
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[2575] | 463 |
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| 464 | // VH - I do not know what this is for, commented out temporarily
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| 465 | // !!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!
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| 466 | #if 1
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[1942] | 467 | const bool validSample = true;
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| 468 | if (validSample) {
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| 469 | Vector3 clipA, clipB;
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| 470 | if (!ClipToViewSpaceBox(hitA.mPoint,
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| 471 | hitB.mPoint,
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| 472 | clipA,
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[2635] | 473 | clipB)) {
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| 474 | #if DEBUG_PROCESS_RAY
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| 475 | cout<<"I3 ";
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| 476 | #endif
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| 477 |
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[1942] | 478 | return 0;
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[2635] | 479 | }
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[1952] | 480 |
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[1942] | 481 | if (!pruneInvalidRays || hitA.mObject) {
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[2014] | 482 |
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[2187] | 483 | VssRay *vssRay =
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| 484 | RequestRay(!castDoubleRay ? simpleRay.mOrigin : clipB,
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[2012] | 485 | hitA.mPoint,
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| 486 | hitB.mObject,
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| 487 | hitA.mObject,
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| 488 | mPreprocessor.mPass,
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[2105] | 489 | 1.0f //simpleRay.mPdf
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[2012] | 490 | );
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[2187] | 491 |
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[1867] | 492 | if (validA)
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[2021] | 493 | vssRay->mFlags |= VssRay::Valid;
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| 494 |
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[1883] | 495 | vssRay->mDistribution = simpleRay.mDistribution;
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[1989] | 496 | vssRay->mGeneratorId = simpleRay.mGeneratorId;
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| 497 |
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[1867] | 498 | vssRays.push_back(vssRay);
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| 499 | ++ hits;
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| 500 | //cout << "vssray 1: " << *vssRay << " " << vssRay->mTermination - vssRay->mOrigin << endl;
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[1932] | 501 | }
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| 502 |
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[1867] | 503 | #if DEBUG_RAYCAST
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[1932] | 504 | Debug<<"PR3"<<flush;
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[1867] | 505 | #endif
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| 506 |
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[2070] | 507 | if (castDoubleRay && (!pruneInvalidRays || hitB.mObject))
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| 508 | {
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[2187] | 509 | VssRay *vssRay = RequestRay(
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[2575] | 510 | clipA,
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| 511 | hitB.mPoint,
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| 512 | hitA.mObject,
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| 513 | hitB.mObject,
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| 514 | mPreprocessor.mPass,
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| 515 | 1.0f //simpleRay.mPdf
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| 516 | );
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[2070] | 517 |
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| 518 | if (validB)
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[1771] | 519 | vssRay->mFlags |= VssRay::Valid;
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[1932] | 520 |
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| 521 | vssRay->mDistribution = simpleRay.mDistribution;
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[1989] | 522 | vssRay->mGeneratorId = simpleRay.mGeneratorId;
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[1932] | 523 | vssRays.push_back(vssRay);
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| 524 | ++ hits;
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| 525 | //cout << "vssray 2: " << *vssRay << endl;
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[2070] | 526 | }
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[1942] | 527 | #if DEBUG_RAYCAST
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| 528 | Debug<<"PR4"<<flush;
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| 529 | #endif
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[2575] | 530 | } // validSample
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| 531 | #else
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| 532 | // Just pass if intersected or not
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| 533 | hits = (hitA.mObject != 0) ? 1 : 0;
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| 534 | intersect = hitA;
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| 535 | #endif
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[1867] | 536 |
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[1520] | 537 | return hits;
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| 538 | }
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| 539 |
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[2076] | 540 |
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| 541 | void
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| 542 | RayCaster::CastRays(
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[2575] | 543 | SimpleRayContainer &rays,
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| 544 | VssRayContainer &vssRays,
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| 545 | const AxisAlignedBox3 &sbox,
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| 546 | const bool castDoubleRay,
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| 547 | const bool pruneInvalidRays )
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[2076] | 548 | {
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[2575] | 549 | SimpleRayContainer::const_iterator rit, rit_end = rays.end();
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| 550 |
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| 551 | for (rit = rays.begin(); rit != rit_end; ++ rit) {
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| 552 |
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| 553 | CastRay(
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| 554 | *rit,
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| 555 | vssRays,
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| 556 | sbox,
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| 557 | castDoubleRay,
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| 558 | pruneInvalidRays);
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[2187] | 559 | }
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[1583] | 560 | }
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[2575] | 561 |
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[2076] | 562 |
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| 563 | }
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