1 | #include "RayCaster.h"
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2 | #include "VssRay.h"
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3 | #include "Ray.h"
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4 | #include "Preprocessor.h"
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5 | #include "ViewCellsManager.h"
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6 |
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7 | #include <cassert>
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8 |
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9 | namespace GtpVisibilityPreprocessor {
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10 |
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11 |
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12 | #define DEBUG_PROCESS_RAY 0
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13 |
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14 | #define DEBUG_RAYCAST 0
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15 |
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16 | #define EXACT_BOX_CLIPPING 0
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17 |
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18 | RayCaster::RayCaster(const Preprocessor &preprocessor):
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19 | mVssRayPool(), mPreprocessor(preprocessor)
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20 | {
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21 | }
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22 |
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23 |
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24 | RayCaster::~RayCaster()
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25 | {
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26 | }
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27 |
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28 |
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29 | VssRay *RayCaster::CastRay(const SimpleRay &simpleRay,
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30 | const AxisAlignedBox3 &box,
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31 | const bool castDoubleRay)
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32 | {
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33 | VssRayContainer rays;
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34 | CastRay(simpleRay, rays, box, castDoubleRay, true);
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35 |
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36 | if (!rays.empty())
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37 | return rays.back();
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38 | else
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39 | return NULL;
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40 | }
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41 |
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42 |
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43 | bool
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44 | RayCaster::ClipToViewSpaceBox(const Vector3 &origin,
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45 | const Vector3 &termination,
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46 | Vector3 &clippedOrigin,
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47 | Vector3 &clippedTermination)
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48 | {
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49 |
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50 | Ray ray(origin, termination - origin, Ray::LINE_SEGMENT);
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51 | ray.Precompute();
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52 |
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53 | float tmin, tmax;
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54 | if ((!mPreprocessor.mViewCellsManager->
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55 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax)) ||
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56 | tmin>=tmax
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57 | )
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58 | return false;
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59 |
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60 | if (tmin >= 1.0f || tmax <= 0.0f)
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61 | return false;
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62 |
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63 | if (tmin > 0.0f)
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64 | clippedOrigin = ray.Extrap(tmin);
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65 | else
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66 | clippedOrigin = origin;
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67 |
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68 | if (tmax < 1.0f)
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69 | clippedTermination = ray.Extrap(tmax);
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70 | else
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71 | clippedTermination = termination;
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72 |
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73 | return true;
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74 | }
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75 |
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76 | /** Checks if ray is valid
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77 | (e.g., not in empty view space or outside the view space)
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78 | */
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79 | bool
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80 | RayCaster::ValidateRay(const Vector3 &origin,
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81 | const Vector3 &direction,
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82 | const AxisAlignedBox3 &box,
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83 | Intersection &hit)
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84 | {
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85 | if (!hit.mObject)
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86 | {
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87 | // compute intersection with the scene bounding box
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88 | #if EXACT_BOX_CLIPPING
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89 | static Ray ray;
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90 | mPreprocessor.SetupRay(ray, origin, direction);
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91 |
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92 | float tmin, tmax;
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93 | if (box.ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
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94 | {
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95 | hit.mPoint = ray.Extrap(tmax);
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96 | }
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97 | else
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98 | {
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99 | // cout<<" invalid hp "<<tmin<<" "<<tmax<<endl;
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100 | // cout<<" box "<<box<<endl;
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101 | // cout<<" origin "<<origin<<endl;
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102 | // cout<<" direction "<<direction<<endl;
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103 | // cout<< "inv dir"<<ray.GetInvDir()<<endl;
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104 | return false;
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105 | }
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106 | #else
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107 | hit.mPoint = origin + direction * Magnitude(box.Diagonal());
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108 | #endif
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109 | }
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110 | else
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111 | {
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112 | if (mPreprocessor.mDetectEmptyViewSpace) {
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113 | if (DotProd(hit.mNormal, direction) >= -Limits::Small) {
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114 | hit.mObject = NULL;
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115 | return false;
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116 | }
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117 | }
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118 | }
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119 |
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120 | return true;
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121 | }
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122 |
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123 | void
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124 | RayCaster::SortRays(SimpleRayContainer &rays)
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125 | {
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126 | AxisAlignedBox3 box =
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127 | mPreprocessor.mViewCellsManager->GetViewSpaceBox();
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128 |
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129 | float b[12]={
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130 | box.Min().x,
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131 | box.Min().y,
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132 | box.Min().z,
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133 | -1,
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134 | -1,
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135 | -1,
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136 | box.Max().x,
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137 | box.Max().y,
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138 | box.Max().z,
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139 | 1,
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140 | 1,
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141 | 1
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142 | };
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143 |
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144 | #if 0
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145 | static vector<SimpleRay *> pointerArray;
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146 |
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147 | if (pointerArray.size()!=rays.size()) {
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148 | // realloc the pointerarray
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149 | pointerArray.resize(rays.size());
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150 | }
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151 |
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152 | // init pointer array
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153 | SimpleRay *p = &pointerArray[0];
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154 | for (i=0; i < rays.size(); i++, p++)
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155 | pointerArray[i] = p;
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156 | #endif
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157 |
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158 | _SortRays(rays,
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159 | 0,
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160 | (int)rays.size()-1,
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161 | 0,
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162 | b
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163 | );
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164 | }
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165 |
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166 | void
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167 | RayCaster::_SortRays(SimpleRayContainer &rays,
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168 | const int l,
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169 | const int r,
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170 | const int depth,
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171 | float box[12])
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172 | {
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173 | // pick-up a pivot
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174 | int axis;
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175 |
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176 | float maxDiff = -1.0f;
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177 | // get the largest axis
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178 | int offset = 0;
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179 | int i;
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180 |
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181 | //const int batchsize = 16384;
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182 | const int batchsize = 8192;
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183 | //const int batchsize = 128;
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184 |
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185 | //if (r - l < 16*batchsize)
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186 | // offset = 3;
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187 |
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188 | // if (depth%2==0)
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189 | // offset = 3;
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190 |
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191 | for (i=offset; i < offset + 3; i++) {
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192 | float diff = box[i + 6] - box[i];
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193 | if (diff > maxDiff) {
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194 | maxDiff = diff;
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195 | axis = i;
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196 | }
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197 | }
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198 |
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199 | // cout<<depth<<" "<<axis<<" "<<l<<" "<<r<<endl;
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200 |
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201 | i=l;
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202 | int j=r;
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203 |
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204 | float x = (box[axis] + box[axis+6])*0.5f;
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205 | // float x = rays[(l+r)/2].GetParam(axis);
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206 | do {
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207 | while(i<j && rays[i].GetParam(axis) < x)
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208 | i++;
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209 | while(i<j && x < rays[j].GetParam(axis))
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210 | j--;
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211 |
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212 | if (i <= j) {
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213 | swap(rays[i], rays[j]);
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214 | i++;
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215 | j--;
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216 | }
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217 | } while (i<=j);
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218 |
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219 |
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220 | if (l + batchsize < j ) {
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221 | // set new max
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222 | float save = box[axis+6];
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223 | box[axis+6] = x;
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224 | _SortRays(rays, l, j, depth+1, box);
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225 | box[axis+6] = save;
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226 | } else {
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227 | // for (int k=0; k < 6; k++)
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228 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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229 | }
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230 |
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231 | if (i + batchsize < r) {
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232 | // set new min
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233 | box[axis] = x;
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234 | _SortRays(rays, i, r, depth+1, box);
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235 | } else {
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236 | // for (int k=0; k < 6; k++)
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237 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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238 | }
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239 |
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240 | }
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241 |
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242 |
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243 | void
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244 | RayCaster::SortRays2(SimpleRayContainer &rays)
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245 | {
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246 | AxisAlignedBox3 box =
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247 | mPreprocessor.mViewCellsManager->GetViewSpaceBox();
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248 |
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249 | const float sizeBox = Magnitude(box.Diagonal());
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250 | // This is some size of the
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251 | const float sizeDir = 0.2f * sizeBox;
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252 |
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253 | float b[12]={
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254 | box.Min().x,
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255 | box.Min().y,
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256 | box.Min().z,
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257 | -sizeDir,
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258 | -sizeDir,
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259 | -sizeDir,
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260 | box.Max().x,
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261 | box.Max().y,
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262 | box.Max().z,
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263 | sizeDir,
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264 | sizeDir,
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265 | sizeDir
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266 | };
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267 |
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268 | #if 0
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269 | static vector<SimpleRay *> pointerArray;
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270 |
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271 | if (pointerArray.size()!=rays.size()) {
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272 | // realloc the pointerarray
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273 | pointerArray.resize(rays.size());
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274 | }
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275 |
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276 | // init pointer array
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277 | SimpleRay *p = &pointerArray[0];
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278 | for (i=0; i < rays.size(); i++, p++)
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279 | pointerArray[i] = p;
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280 | #endif
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281 |
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282 | _SortRays2(rays, 0, (int)rays.size()-1, 0, b);
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283 |
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284 | return;
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285 | }
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286 |
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287 | void
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288 | RayCaster::_SortRays2(SimpleRayContainer &rays,
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289 | const int l,
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290 | const int r,
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291 | const int depth,
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292 | float box[12])
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293 | {
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294 | // pick-up a pivot
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295 | int axis;
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296 |
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297 | float maxDiff = -1.0f;
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298 | // get the largest axis
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299 | int offset = 0;
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300 | int i;
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301 |
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302 | //const int batchsize = 16384;
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303 | //const int batchsize = 8192;
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304 | const int batchsize = 128;
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305 |
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306 | //if (r - l < 16*batchsize)
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307 | // offset = 3;
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308 |
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309 | // if (depth%2==0)
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310 | // offset = 3;
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311 |
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312 | for (i=offset; i < offset + 6; i++) {
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313 | float diff = box[i + 6] - box[i];
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314 | assert(diff >= 0.f);
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315 | if (diff > maxDiff) {
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316 | // Find the maximum
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317 | maxDiff = diff;
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318 | axis = i;
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319 | }
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320 | }
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321 |
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322 | // cout<<depth<<" "<<axis<<" "<<l<<" "<<r<<endl;
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323 |
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324 | i=l;
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325 | int j=r;
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326 |
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327 | float x = (box[axis] + box[axis+6])*0.5f;
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328 | // float x = rays[(l+r)/2].GetParam(axis);
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329 | do {
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330 | while(i<j && rays[i].GetParam(axis) < x)
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331 | i++;
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332 | while(i<j && x < rays[j].GetParam(axis))
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333 | j--;
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334 |
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335 | if (i <= j) {
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336 | swap(rays[i], rays[j]);
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337 | i++;
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338 | j--;
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339 | }
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340 | } while (i<=j);
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341 |
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342 |
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343 | if (l + batchsize < j ) {
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344 | // set new max
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345 | float save = box[axis+6];
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346 | box[axis+6] = x;
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347 | _SortRays2(rays, l, j, depth+1, box);
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348 | box[axis+6] = save;
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349 | } else {
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350 | // for (int k=0; k < 6; k++)
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351 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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352 | }
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353 |
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354 | if (i + batchsize < r) {
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355 | // set new min
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356 | box[axis] = x;
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357 | _SortRays2(rays, i, r, depth+1, box);
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358 | } else {
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359 | // for (int k=0; k < 6; k++)
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360 | // cout<<k<<" "<<box[k]<<" - "<<box[k+6]<<endl;
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361 | }
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362 |
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363 | }
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364 |
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365 |
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366 | VssRay *RayCaster::RequestRay(const Vector3 &origin,
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367 | const Vector3 &termination,
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368 | Intersectable *originObject,
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369 | Intersectable *terminationObject,
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370 | const int pass,
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371 | const float pdf)
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372 | {
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373 | #if DEBUG_RAYCAST
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374 | Debug<<"PR2a"<<flush;
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375 | #endif
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376 |
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377 | // old method: always allocate
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378 | if (0) return new VssRay(origin, termination, originObject, terminationObject, pass, pdf);
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379 |
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380 | VssRay *vssRay = mVssRayPool.Alloc();
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381 |
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382 | #if DEBUG_RAYCAST
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383 | Debug<<"PR2b"<<flush;
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384 | #endif
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385 |
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386 | *vssRay = VssRay(origin, termination, originObject, terminationObject, pass, pdf);
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387 |
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388 | #if DEBUG_RAYCAST
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389 | Debug<<"PR2c"<<flush;
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390 | #endif
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391 |
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392 | return vssRay;
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393 | }
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394 |
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395 |
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396 | int
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397 | RayCaster::ProcessRay(const SimpleRay &simpleRay,
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398 | Intersection &hitA,
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399 | Intersection &hitB,
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400 | VssRayContainer &vssRays,
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401 | const AxisAlignedBox3 &box,
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402 | const bool castDoubleRay,
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403 | const bool pruneInvalidRays)
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404 | {
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405 | int hits = 0;
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406 |
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407 |
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408 | #if DEBUG_RAYCAST
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409 | static int id=0;
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410 | Debug<<"PRA "<<id++<<endl<<flush;
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411 | #endif
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412 |
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413 | if (pruneInvalidRays)
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414 | {
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415 | if (!hitA.mObject && !hitB.mObject) {
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416 | #if DEBUG_PROCESS_RAY
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417 | cout<<"I1 ";
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418 | #endif
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419 | return 0;
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420 | }
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421 | }
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422 |
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423 | // regardless of the pruneInvalidRays setting reject
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424 | // rays whic degenerate to a point
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425 | if (EpsilonEqualV3(hitA.mPoint, hitB.mPoint, Limits::Small)) {
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426 | #if DEBUG_PROCESS_RAY
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427 | cout<<"I2 ";
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428 | #endif
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429 | return 0;
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430 | }
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431 |
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432 | const bool validA = ValidateRay(simpleRay.mOrigin, simpleRay.mDirection, box, hitA);
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433 | const bool validB = //castDoubleRay &&
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434 | ValidateRay(simpleRay.mOrigin, -simpleRay.mDirection, box, hitB);
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435 |
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436 |
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437 | #if DEBUG_RAYCAST
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438 | Debug<<"PR1"<<flush;
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439 | #endif
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440 |
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441 | // reset both contributions
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442 | if (!validA || !validB) {
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443 | if (0 || pruneInvalidRays)
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444 | return 0;
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445 |
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446 | #if DEBUG_PROCESS_RAY
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447 | cout<<"I2 ";
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448 | #endif
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449 |
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450 | // reset both contributions of this ray
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451 | hitA.mObject = NULL;
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452 | hitB.mObject = NULL;
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453 | }
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454 |
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455 | // 8.11. 2007 JB
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456 | // degenerate rays checked by geometrical constraint...
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457 | // !pruneInvalidRays || (hitA.mObject != hitB.mObject);
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458 |
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459 |
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460 | #if DEBUG_RAYCAST
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461 | Debug<<"PR2"<<flush;
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462 | #endif
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463 |
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464 | // VH - I do not know what this is for, commented out temporarily
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465 | // !!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!
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466 | #if 1
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467 | const bool validSample = true;
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468 | if (validSample) {
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469 | Vector3 clipA, clipB;
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470 | if (!ClipToViewSpaceBox(hitA.mPoint,
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471 | hitB.mPoint,
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472 | clipA,
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473 | clipB)) {
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474 | #if DEBUG_PROCESS_RAY
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475 | cout<<"I3 ";
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476 | #endif
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477 |
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478 | return 0;
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479 | }
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480 |
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481 | if (!pruneInvalidRays || hitA.mObject) {
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482 |
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483 | VssRay *vssRay =
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484 | RequestRay(!castDoubleRay ? simpleRay.mOrigin : clipB,
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485 | hitA.mPoint,
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486 | hitB.mObject,
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487 | hitA.mObject,
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488 | mPreprocessor.mPass,
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489 | 1.0f //simpleRay.mPdf
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490 | );
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491 |
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492 | if (validA)
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493 | vssRay->mFlags |= VssRay::Valid;
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494 |
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495 | vssRay->mDistribution = simpleRay.mDistribution;
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496 | vssRay->mGeneratorId = simpleRay.mGeneratorId;
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497 |
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498 | vssRays.push_back(vssRay);
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499 | ++ hits;
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500 | //cout << "vssray 1: " << *vssRay << " " << vssRay->mTermination - vssRay->mOrigin << endl;
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501 | }
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502 |
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503 | #if DEBUG_RAYCAST
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504 | Debug<<"PR3"<<flush;
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505 | #endif
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506 |
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507 | if (castDoubleRay && (!pruneInvalidRays || hitB.mObject))
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508 | {
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509 | VssRay *vssRay = RequestRay(
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510 | clipA,
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511 | hitB.mPoint,
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512 | hitA.mObject,
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513 | hitB.mObject,
|
---|
514 | mPreprocessor.mPass,
|
---|
515 | 1.0f //simpleRay.mPdf
|
---|
516 | );
|
---|
517 |
|
---|
518 | if (validB)
|
---|
519 | vssRay->mFlags |= VssRay::Valid;
|
---|
520 |
|
---|
521 | vssRay->mDistribution = simpleRay.mDistribution;
|
---|
522 | vssRay->mGeneratorId = simpleRay.mGeneratorId;
|
---|
523 | vssRays.push_back(vssRay);
|
---|
524 | ++ hits;
|
---|
525 | //cout << "vssray 2: " << *vssRay << endl;
|
---|
526 | }
|
---|
527 | #if DEBUG_RAYCAST
|
---|
528 | Debug<<"PR4"<<flush;
|
---|
529 | #endif
|
---|
530 | } // validSample
|
---|
531 | #else
|
---|
532 | // Just pass if intersected or not
|
---|
533 | hits = (hitA.mObject != 0) ? 1 : 0;
|
---|
534 | intersect = hitA;
|
---|
535 | #endif
|
---|
536 |
|
---|
537 | return hits;
|
---|
538 | }
|
---|
539 |
|
---|
540 |
|
---|
541 | void
|
---|
542 | RayCaster::CastRays(
|
---|
543 | SimpleRayContainer &rays,
|
---|
544 | VssRayContainer &vssRays,
|
---|
545 | const AxisAlignedBox3 &sbox,
|
---|
546 | const bool castDoubleRay,
|
---|
547 | const bool pruneInvalidRays )
|
---|
548 | {
|
---|
549 | SimpleRayContainer::const_iterator rit, rit_end = rays.end();
|
---|
550 |
|
---|
551 | for (rit = rays.begin(); rit != rit_end; ++ rit) {
|
---|
552 |
|
---|
553 | CastRay(
|
---|
554 | *rit,
|
---|
555 | vssRays,
|
---|
556 | sbox,
|
---|
557 | castDoubleRay,
|
---|
558 | pruneInvalidRays);
|
---|
559 | }
|
---|
560 | }
|
---|
561 |
|
---|
562 |
|
---|
563 | }
|
---|