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1 | #ifndef _RayCaster_H__
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2 | #define _RayCaster_H__
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3 |
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4 | #include "Containers.h"
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5 | #include <string>
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6 | using namespace std;
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7 |
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8 |
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9 | namespace GtpVisibilityPreprocessor {
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10 |
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11 |
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12 | class Intersectable;
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13 | class VssRay;
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14 | class SimpleRayContainer;
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15 | class AxisAlignedBox3;
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16 | class Vector3;
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17 | struct VssRayContainer;
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18 | class Preprocessor;
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19 |
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20 | /** This class provides an interface for ray casting.
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21 | */
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22 | class RayCaster
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23 | {
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24 | public:
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25 |
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26 | enum {
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27 | INTERNAL_RAYCASTER = 0,
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28 | INTEL_RAYCASTER
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29 | };
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30 |
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31 | RayCaster(const Preprocessor &preprocessor);
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32 |
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33 | virtual ~RayCaster();
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34 |
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35 | virtual int Type() const = 0;
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36 |
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37 | /** Wrapper for casting single ray.
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38 | */
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39 | VssRay *CastSingleRay(
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40 | const Vector3 &viewPoint,
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41 | const Vector3 &direction,
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42 | const float probability,
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43 | const AxisAlignedBox3 &box
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44 | );
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45 |
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46 | virtual int CastRay(
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47 | const Vector3 &viewPoint,
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48 | const Vector3 &direction,
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49 | const float probability,
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50 | VssRayContainer &vssRays,
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51 | const AxisAlignedBox3 &box,
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52 | const bool castDoubleRay
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53 | ) = 0;
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54 |
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55 | virtual void CastRays16(
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56 | const int i,
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57 | SimpleRayContainer &rays,
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58 | VssRayContainer &vssRays,
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59 | const AxisAlignedBox3 &sbox,
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60 | const bool castDoubleRay
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61 | ) = 0;
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62 |
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63 |
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64 | protected:
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65 |
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66 | int ProcessRay(
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67 | const Vector3 &viewPoint,
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68 | const Vector3 &direction,
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69 | Intersectable *objectA,
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70 | Vector3 &pointA,
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71 | const Vector3 &normalA,
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72 | Intersectable *objectB,
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73 | Vector3 &pointB,
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74 | const Vector3 &normalB,
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75 | const float probability,
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76 | VssRayContainer &vssRays,
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77 | const AxisAlignedBox3 &box
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78 | );
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79 |
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80 |
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81 | const Preprocessor &mPreprocessor;
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82 | };
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83 |
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84 |
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85 | }
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86 |
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87 | #endif
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