1 | #ifndef __RAYINFO_H__
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2 | #define __RAYINFO_H__
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3 |
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4 | #include <vector>
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5 | using namespace std;
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6 |
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7 | class VssRay;
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8 | class RayInfo;
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9 | class Plane3;
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10 | class Vector3;
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11 |
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12 | typedef vector<RayInfo> RayInfoContainer;
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13 | /** Structure holding additional info about
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14 | the ray during traversal.
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15 | */
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16 | class RayInfo
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17 | {
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18 | public:
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19 | /// pointer to the actual ray
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20 | VssRay *mRay;
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21 |
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22 | // endpoints - do we need them?
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23 | #if USE_FIXEDPOINT_T
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24 | short mMinT, mMaxT;
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25 | #else
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26 | float mMinT, mMaxT;
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27 | #endif
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28 |
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29 | RayInfo();
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30 |
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31 | RayInfo(VssRay *r);
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32 |
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33 | RayInfo(VssRay *r, const float _min, const float _max);
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34 |
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35 | RayInfo(VssRay *r, const short _min, const float _max);
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36 |
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37 | RayInfo(VssRay *r, const float _min, const short _max);
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38 |
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39 | friend bool operator<(const RayInfo &a, const RayInfo &b)
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40 | {
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41 | return a.mRay < b.mRay;
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42 | }
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43 |
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44 | /** Extracts the scalar of the starting point of the ray segment
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45 | that lies in the axis.
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46 | */
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47 | float ExtrapOrigin(const int axis) const;
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48 | /** Extracts the scalar of the termination point of the ray segment
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49 | that lies in the axis.
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50 | */
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51 | float ExtrapTermination(const int axis) const;
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52 |
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53 | /** Extracts the starting point of the ray segment.
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54 | */
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55 | Vector3 ExtrapOrigin() const;
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56 |
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57 | /** Extracts the end point of the ray segment.
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58 | */
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59 | Vector3 ExtrapTermination() const;
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60 |
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61 | float GetMinT () const;
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62 | float GetMaxT () const;
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63 |
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64 | void SetMinT (const float t);
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65 |
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66 | void SetMaxT (const float t);
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67 |
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68 | float SegmentLength() const;
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69 | float SqrSegmentLength() const;
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70 |
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71 | /** Computes intersection of this ray with the axis aligned split plane.
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72 |
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73 | @param axis axis of the split plane
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74 | @param position scalar position of the split plane for the chosen axis
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75 | @param t returns the t parameter value of the ray intersection
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76 |
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77 | @returns 0 if ray intersects plane, -1 if on back side of plane, 1 if on front side
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78 | */
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79 | int ComputeRayIntersection(const int axis, const float position, float &t) const;
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80 |
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81 | /** Computes intersection of this ray with the split plane.
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82 |
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83 | @param splitPlane the split plane
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84 | @param t returns the t parameter value of the ray intersection
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85 |
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86 | @returns 0 if ray intersects plane, -1 if on back side of plane, 1 if on front side
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87 | */
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88 | int ComputeRayIntersection(const Plane3 &splitPlane, float &t) const;
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89 | };
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90 |
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91 | #endif
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92 |
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