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[191] | 1 | #ifndef __RECTANGLE3_H
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| 2 | #define __RECTANGLE3_H
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[863] | 3 |
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[245] | 4 | #include <iostream>
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| 5 | using namespace std;
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[191] | 6 | #include "Vector3.h"
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| 7 |
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[860] | 8 | namespace GtpVisibilityPreprocessor {
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| 9 |
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[209] | 10 | /// rectangle vertices
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| 11 | // 3 2
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| 12 | // 0 1
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[191] | 13 | class Rectangle3 {
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| 14 | public:
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| 15 | Vector3 mVertices[4];
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| 16 |
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[1772] | 17 | inline Vector3 GetVertex(const int i) const { return mVertices[i]; }
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[209] | 18 | Rectangle3() {}
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| 19 |
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[191] | 20 | Rectangle3(const Vector3 &v0,
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| 21 | const Vector3 &v1,
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| 22 | const Vector3 &v2,
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| 23 | const Vector3 &v3) {
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| 24 | mVertices[0] = v0;
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| 25 | mVertices[1] = v1;
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| 26 | mVertices[2] = v2;
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| 27 | mVertices[3] = v3;
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| 28 | }
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| 29 |
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[245] | 30 | Vector3 GetNormal() const {
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[191] | 31 | return Normalize(CrossProd(mVertices[0]-mVertices[1],
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| 32 | mVertices[2]-mVertices[1]
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| 33 | ));
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| 34 | }
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| 35 |
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[245] | 36 | Vector3 GetCenter() const {
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[191] | 37 | return (mVertices[0] + mVertices[1] + mVertices[2] + mVertices[3])/4.0f;
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| 38 | }
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| 39 |
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[245] | 40 | int DominantAxis() const {
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| 41 | if (SqrMagnitude(mVertices[0] - mVertices[1]) > SqrMagnitude(mVertices[0] - mVertices[3]))
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| 42 | return 0;
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| 43 | else
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| 44 | return 1;
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| 45 | }
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| 46 |
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| 47 | float GetArea() const {
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| 48 | Vector3 v = CrossProd(mVertices[3], mVertices[0]);
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| 49 |
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| 50 | for (int i=0; i < 3; i++)
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| 51 | v += CrossProd(mVertices[i], mVertices[i+1]);
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| 52 |
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| 53 | return 0.5f*abs(DotProd(GetNormal(), v));
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| 54 | }
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| 55 |
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[209] | 56 | void
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| 57 | Split(const int axis,
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| 58 | Rectangle3 &r1,
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| 59 | Rectangle3 &r2
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[223] | 60 | ) const;
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[245] | 61 |
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| 62 | friend ostream& operator<< (ostream &s, const Rectangle3 &r) {
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| 63 | return s<<"Rectangle3:"<<r.mVertices[0]<<r.mVertices[1]<<r.mVertices[2]<<r.mVertices[3];
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| 64 | }
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| 65 |
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[191] | 66 | };
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| 67 |
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[860] | 68 | }
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[191] | 69 |
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| 70 | #endif
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