[1940] | 1 | //------------------------------------------------------------------------------
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| 2 | // File : rendertexture.h
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| 3 | //------------------------------------------------------------------------------
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| 4 | // Copyright 2002 Mark J. Harris and
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| 5 | // The University of North Carolina at Chapel Hill
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| 6 | //------------------------------------------------------------------------------
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| 7 | // Permission to use, copy, modify, distribute and sell this software and its
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| 8 | // documentation for any purpose is hereby granted without fee, provided that
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| 9 | // the above copyright notice appear in all copies and that both that copyright
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| 10 | // notice and this permission notice appear in supporting documentation.
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| 11 | // Binaries may be compiled with this software without any royalties or
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| 12 | // restrictions.
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| 13 | //
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| 14 | // The author(s) and The University of North Carolina at Chapel Hill make no
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| 15 | // representations about the suitability of this software for any purpose.
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| 16 | // It is provided "as is" without express or implied warranty.
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| 17 | // -----------------------------------------------------------------------------
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| 18 | // Credits:
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| 19 | // Original RenderTexture code: Mark J. Harris
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| 20 | // Original Render-to-depth-texture support: Thorsten Scheuermann
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| 21 | // Linux Copy-to-texture: Eric Werness
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| 22 | // Various Bug Fixes: Daniel (Redge) Sperl
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| 23 | // Bill Baxter
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| 24 | //
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| 25 | // -----------------------------------------------------------------------------
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| 26 | /**
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| 27 | * @file RenderTexture.h
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| 28 | *
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| 29 | * Interface definition for class RenderTexture. A multi-format render to
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| 30 | * texture wrapper.
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| 31 | */
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| 32 | #ifndef __RENDERTEXTURE_HPP__
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| 33 | #define __RENDERTEXTURE_HPP__
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| 34 |
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| 35 | #include <GL/glew.h>
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| 36 | #ifdef _WIN32
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| 37 | #include <GL/wglew.h>
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| 38 | #else
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| 39 | #include <GL/glxew.h>
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| 40 | #endif
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| 41 |
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| 42 | class RenderTexture
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| 43 | {
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| 44 | public: // enums
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| 45 | enum UpdateMode
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| 46 | {
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| 47 | RT_RENDER_TO_TEXTURE,
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| 48 | RT_COPY_TO_TEXTURE
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| 49 | };
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| 50 |
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| 51 | public: // interface
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| 52 | RenderTexture(int iWidth, int iHeight,
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| 53 | bool bIsTexture = true,
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| 54 | bool bIsDepthTexture = false);
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| 55 | ~RenderTexture();
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| 56 |
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| 57 | //! Call this once before use. Set bShare to true to share lists, textures,
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| 58 | //! and program objects between the render texture context and the
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| 59 | //! current active GL context.
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| 60 | bool Initialize(bool bShare = true,
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| 61 | bool bDepth = false,
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| 62 | bool bStencil = false,
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| 63 | bool bMipmap = false,
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| 64 | bool bAnisoFilter = false,
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| 65 | unsigned int iRBits = 8,
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| 66 | unsigned int iGBits = 8,
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| 67 | unsigned int iBBits = 8,
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| 68 | unsigned int iABits = 8,
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| 69 | // Only Win32 has RT now, so only make it default there
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| 70 | #ifdef _WIN32
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| 71 | UpdateMode updateMode = RT_RENDER_TO_TEXTURE
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| 72 | #else
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| 73 | UpdateMode updateMode = RT_COPY_TO_TEXTURE
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| 74 | #endif
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| 75 | );
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| 76 |
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| 77 | // !Change the render texture resolution.
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| 78 | bool Reset(int iWidth, int iHeight, bool bIsTexture = true,
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| 79 | bool bIsDepthTexture = false);
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| 80 |
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| 81 | // !Begin drawing to the texture. (i.e. use as "output" texture)
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| 82 | bool BeginCapture();
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| 83 | // !End drawing to the texture.
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| 84 | bool EndCapture();
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| 85 |
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| 86 | // [Redge] 'const's added
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| 87 | // !Bind the texture to the active texture unit for use as an "input" texture
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| 88 | void Bind() const; // [Redge] moved definition to cpp-file (since it's longer now)
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| 89 | // !Bind the depth texture to the active texture unit for use as an "input" texture
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| 90 | void BindDepth() const; // [Redge] moved definition to cpp-file
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| 91 |
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| 92 | //! Enables the texture target appropriate for this render texture.
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| 93 | void EnableTextureTarget() const { if (_bInitialized) glEnable(_iTextureTarget); }
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| 94 | //! Disables the texture target appropriate for this render texture.
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| 95 | void DisableTextureTarget() const { if (_bInitialized) glDisable(_iTextureTarget); }
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| 96 | // [/Redge]
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| 97 |
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| 98 | //! Returns the texture ID. Useful in Cg applications.
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| 99 | unsigned int GetTextureID() const { return _iTextureID; }
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| 100 | //! Returns the depth texture ID. Useful in Cg applications.
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| 101 | unsigned int GetDepthTextureID() const { return _iDepthTextureID; }
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| 102 | //! Returns the texture target this texture is bound to.
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| 103 | unsigned int GetTextureTarget() const { return _iTextureTarget; }
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| 104 |
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| 105 | //! Returns the width of the offscreen buffer.
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| 106 | int GetWidth() const { return _iWidth; }
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| 107 | //! Returns the width of the offscreen buffer.
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| 108 | int GetHeight() const { return _iHeight; }
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| 109 |
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| 110 | //! Returns the number of red bits allocated.
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| 111 | int GetRedBits() const { return _iBits[0]; }
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| 112 | //! Returns the number of green bits allocated.
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| 113 | int GetGreenBits() const { return _iBits[1]; }
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| 114 | //! Returns the number of blue bits allocated.
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| 115 | int GetBlueBits() const { return _iBits[2]; }
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| 116 | //! Returns the number of alpha bits allocated.
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| 117 | int GetAlphaBits() const { return _iBits[3]; }
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| 118 | //! Returns the number of depth bits allocated.
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| 119 | int GetDepthBits() const { return _iBits[4]; }
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| 120 | //! Returns the number of stencil bits allocated.
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| 121 | int GetStencilBits() const { return _iBits[5]; }
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| 122 |
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| 123 | //! True if this RenderTexture has been properly initialized.
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| 124 | bool IsInitialized() const { return _bInitialized; }
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| 125 | //! True if this is a texture and not just an offscreen buffer.
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| 126 | bool IsTexture() const { return _bIsTexture; }
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| 127 | //! True if this is a depth texture and not just an offscreen buffer.
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| 128 | bool IsDepthTexture() const { return _bIsDepthTexture; }
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| 129 | //! True if this is a floating point buffer / texture.
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| 130 | bool IsFloatTexture() const { return _bFloat; }
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| 131 | //! True if this texture has non-power-of-two dimensions.
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| 132 | bool IsRectangleTexture() const { return _bRectangle; }
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| 133 | //! True if this pbuffer has a depth buffer.
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| 134 | bool HasDepth() const { return _bHasDepth; }
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| 135 | //! True if this pbuffer has a stencil buffer.
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| 136 | bool HasStencil() const { return _bHasStencil; }
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| 137 | //! True if this texture has mipmaps.
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| 138 | bool IsMipmapped() const { return _bMipmap; }
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| 139 | //! True if this texture is anisotropically filtered.
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| 140 | bool HasAnisoFilter() const { return _bAnisoFilter; }
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| 141 |
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| 142 | protected: // methods
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| 143 | bool _Invalidate();
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| 144 | #ifdef _WIN32
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| 145 | void _wglGetLastError();
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| 146 | #endif
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| 147 |
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| 148 | protected: // data
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| 149 | int _iWidth; // width of the pbuffer
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| 150 | int _iHeight; // height of the pbuffer
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| 151 |
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| 152 | bool _bIsTexture;
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| 153 | bool _bIsDepthTexture;
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| 154 | bool _bHasArbDepthTexture; // [Redge]
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| 155 |
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| 156 | UpdateMode _eUpdateMode;
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| 157 |
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| 158 | bool _bInitialized;
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| 159 |
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| 160 | unsigned int _iBits[6];
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| 161 | bool _bFloat;
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| 162 | bool _bRectangle;
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| 163 | bool _bHasDepth;
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| 164 | bool _bHasStencil;
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| 165 | bool _bMipmap;
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| 166 | bool _bAnisoFilter;
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| 167 |
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| 168 | #ifdef _WIN32
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| 169 | HDC _hDC; // Handle to a device context.
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| 170 | HGLRC _hGLContext; // Handle to a GL context.
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| 171 | HPBUFFERARB _hPBuffer; // Handle to a pbuffer.
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| 172 |
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| 173 | HDC _hPreviousDC;
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| 174 | HGLRC _hPreviousContext;
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| 175 | #else
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| 176 | Display *_pDpy;
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| 177 | GLXContext _hGLContext;
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| 178 | GLXPbuffer _hPBuffer;
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| 179 |
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| 180 | GLXDrawable _hPreviousDrawable;
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| 181 | GLXContext _hPreviousContext;
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| 182 | #endif
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| 183 |
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| 184 | GLenum _iTextureTarget;
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| 185 | unsigned int _iTextureID;
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| 186 | unsigned int _iDepthTextureID;
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| 187 |
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| 188 | unsigned short* _pPoorDepthTexture; // [Redge]
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| 189 | };
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| 190 |
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| 191 | #endif //__RENDERTEXTURE_HPP__
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