1 | #ifndef _RssPreprocessor_H__
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2 | #define _RssPreprocessor_H__
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3 |
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4 | #include <fstream>
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5 | using namespace std;
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6 |
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7 | #include "Preprocessor.h"
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8 | #include "VssRay.h"
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 |
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13 | class RssTree;
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14 | class RssTreeLeaf;
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15 |
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16 |
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17 | /** Sampling based visibility preprocessing. The implementation is based on heuristical
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18 | sampling of view space */
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19 | class RssPreprocessor : public Preprocessor {
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20 |
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21 | public:
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22 | int mPass;
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23 | int mSamplesPerPass;
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24 | int mRssSamplesPerPass;
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25 | int mInitialSamples;
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26 | int mRssSamples;
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27 | bool mUseImportanceSampling;
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28 |
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29 | bool mExportPvs;
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30 | bool mExportRssTree;
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31 | bool mExportRays;
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32 | int mExportNumRays;
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33 |
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34 | bool mUseViewcells;
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35 | bool mUpdateSubdivision;
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36 |
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37 | bool mObjectBasedSampling;
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38 | bool mDirectionalSampling;
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39 |
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40 | AxisAlignedBox3 *mViewSpaceBox;
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41 |
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42 | ofstream mStats;
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43 | RssTree *mRssTree;
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44 |
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45 | // rays cast during the processing
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46 | VssRayContainer mVssRays;
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47 |
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48 | /// if initial samples should be loaded from file
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49 | bool mLoadInitialSamples;
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50 | /// if initial samples should be stored in file
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51 | bool mStoreInitialSamples;
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52 |
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53 | RssPreprocessor();
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54 | ~RssPreprocessor();
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55 |
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56 | virtual bool ComputeVisibility();
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57 |
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58 |
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59 | void
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60 | SetupRay(Ray &ray,
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61 | const Vector3 &point,
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62 | const Vector3 &direction
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63 | );
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64 |
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65 |
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66 |
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67 | int
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68 | CastRay(
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69 | Vector3 &viewPoint,
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70 | Vector3 &direction,
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71 | const float probability,
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72 | VssRayContainer &vssRays
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73 |
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74 | );
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75 |
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76 |
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77 |
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78 | virtual bool BuildBspTree() { return false; }
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79 |
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80 | void
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81 | CastRays(
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82 | SimpleRayContainer &rays,
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83 | VssRayContainer &vssRays
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84 | );
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85 |
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86 | bool
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87 | ExportRays(const char *filename,
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88 | const VssRayContainer &vssRays,
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89 | const int number
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90 | );
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91 |
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92 | bool
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93 | ExportRayAnimation(const char *filename,
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94 | const vector<VssRayContainer> &vssRays
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95 | );
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96 |
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97 | void
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98 | ExportObjectRays(VssRayContainer &rays,
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99 | const int objectId);
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100 |
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101 | int
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102 | GenerateImportanceRays(RssTree *vssTree,
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103 | const int desiredSamples,
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104 | SimpleRayContainer &rays
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105 | );
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106 |
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107 |
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108 | bool
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109 | ExportRssTreeLeaf(char *filename,
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110 | RssTree *tree,
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111 | RssTreeLeaf *leaf);
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112 |
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113 | void
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114 | ExportRssTreeLeaves(RssTree *tree, const int number);
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115 |
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116 |
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117 | bool
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118 | ExportRssTree(char *filename,
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119 | RssTree *tree,
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120 | const Vector3 &dir
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121 | );
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122 |
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123 |
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124 | float
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125 | GetAvgPvsSize(RssTree *tree,
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126 | const vector<AxisAlignedBox3> &viewcells
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127 | );
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128 |
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129 |
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130 | void
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131 | ExportPvs(char *filename,
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132 | RssTree *rssTree
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133 | );
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134 |
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135 |
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136 | void
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137 | ComputeRenderError();
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138 |
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139 | /** Redefininition of the get sample rays method from the preprocessor */
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140 | bool
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141 | GenerateRays(
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142 | const int number,
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143 | const int sampleType,
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144 | SimpleRayContainer &rays
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145 | );
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146 |
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147 | };
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148 |
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149 |
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150 | };
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151 |
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152 | #endif
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