Revision 1221,
1.3 KB
checked in by mattausch, 18 years ago
(diff) |
added intel ray tracing
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1 | #ifndef _SamplingPreprocessor_H__
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2 | #define _SamplingPreprocessor_H__
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3 |
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4 | #include <fstream>
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5 | using namespace std;
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6 |
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7 | #include "Preprocessor.h"
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8 | #include "VssRay.h"
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9 |
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10 | namespace GtpVisibilityPreprocessor {
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11 |
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12 | class Exporter;
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13 |
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14 | /** Sampling based visibility preprocessing. The implementation is based on heuristical
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15 | sampling of view space
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16 | */
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17 | class SamplingPreprocessor : public Preprocessor {
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18 | public:
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19 |
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20 | SamplingPreprocessor();
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21 | ~SamplingPreprocessor();
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22 |
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23 | virtual bool ComputeVisibility();
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24 |
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25 |
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26 | protected:
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27 | /** Sets up ray for sampling.
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28 | */
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29 | void
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30 | SetupRay(Ray &ray,
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31 | const Vector3 &point,
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32 | const Vector3 &direction,
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33 | const int type,
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34 | const Ray::Intersection &source);
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35 |
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36 | /** Refined sampling for finding "holes", i.e., difficult visibility.
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37 | */
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38 | void
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39 | HoleSamplingPass();
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40 |
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41 |
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42 | Intersectable *
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43 | CastRay(
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44 | const Vector3 &origin,
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45 | const Vector3 &direction
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46 | );
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47 |
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48 | /** Verify if the exact visibility for this object was established.
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49 | */
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50 | void
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51 | VerifyVisibility(Intersectable *object);
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52 |
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53 |
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54 | protected:
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55 |
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56 |
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57 | int mPass;
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58 | int mSamplesPerPass;
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59 | int mTotalSamples;
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60 |
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61 | ofstream mStats;
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62 | ObjectContainer mObjects;
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63 |
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64 | RayContainer mSampleRays;
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65 | VssRayContainer mVssSampleRays;
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66 | };
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67 |
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68 | }
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69 |
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70 | #endif
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