1 | #ifndef _SamplingPreprocessor_H__
|
---|
2 | #define _SamplingPreprocessor_H__
|
---|
3 |
|
---|
4 | #include <fstream>
|
---|
5 | using namespace std;
|
---|
6 |
|
---|
7 | #include "Preprocessor.h"
|
---|
8 | #include "VssRay.h"
|
---|
9 |
|
---|
10 | class Exporter;
|
---|
11 |
|
---|
12 | /** Sampling based visibility preprocessing. The implementation is based on heuristical
|
---|
13 | sampling of view space */
|
---|
14 | class SamplingPreprocessor : public Preprocessor {
|
---|
15 | public:
|
---|
16 |
|
---|
17 | SamplingPreprocessor();
|
---|
18 | ~SamplingPreprocessor();
|
---|
19 |
|
---|
20 | virtual bool ComputeVisibility();
|
---|
21 |
|
---|
22 |
|
---|
23 | protected:
|
---|
24 | /** Sets up ray for sampling.
|
---|
25 | */
|
---|
26 | void
|
---|
27 | SetupRay(Ray &ray,
|
---|
28 | const Vector3 &point,
|
---|
29 | const Vector3 &direction,
|
---|
30 | const int type,
|
---|
31 | const Ray::Intersection &source);
|
---|
32 |
|
---|
33 | /** Refined sampling for finding "holes", i.e., difficult visibility.
|
---|
34 | */
|
---|
35 | void
|
---|
36 | HoleSamplingPass();
|
---|
37 |
|
---|
38 | /** Casts a bundle of sample rays into the scene.
|
---|
39 | @param sampleContributions the number of sample contributions
|
---|
40 | @param contributingSamples the number of samples contributing
|
---|
41 | */
|
---|
42 | void
|
---|
43 | CastRays(const RayContainer &rays);
|
---|
44 |
|
---|
45 | /** Casts a single ray into the scene.
|
---|
46 | @returns sample contributions
|
---|
47 | */
|
---|
48 | int CastRay(Ray &ray);
|
---|
49 |
|
---|
50 | /** Verify if the exact visibility for this object was established.
|
---|
51 | */
|
---|
52 | void
|
---|
53 | VerifyVisibility(Intersectable *object);
|
---|
54 |
|
---|
55 | /** Sample the shiluette of objects in order to find visibility changes
|
---|
56 | along the visibility skeleton.
|
---|
57 | */
|
---|
58 | int
|
---|
59 | CastEdgeSamples(
|
---|
60 | Intersectable *object,
|
---|
61 | const Vector3 &point,
|
---|
62 | MeshInstance *mi,
|
---|
63 | const int samples
|
---|
64 | );
|
---|
65 |
|
---|
66 | /** Processes the view cells during a pass.
|
---|
67 | @param newRays the newly cast rays
|
---|
68 | @param sampleContributions returns the accumulated contribution of the samples
|
---|
69 | @param contributingSamples returns the samples contributing to pvs
|
---|
70 | */
|
---|
71 |
|
---|
72 | void ProcessViewCells(const RayContainer &newRays,
|
---|
73 | const ObjectContainer &objects,
|
---|
74 | int &sampleContributions,
|
---|
75 | int &contributingSamples);
|
---|
76 |
|
---|
77 | /**
|
---|
78 | Returns random node as target for the current sample ray.
|
---|
79 | */
|
---|
80 | KdNode *GetNodeToSample(Intersectable *object);
|
---|
81 |
|
---|
82 |
|
---|
83 | protected:
|
---|
84 |
|
---|
85 |
|
---|
86 | int mPass;
|
---|
87 | int mSamplesPerPass;
|
---|
88 | int mTotalSamples;
|
---|
89 |
|
---|
90 | ofstream mStats;
|
---|
91 | ObjectContainer mObjects;
|
---|
92 |
|
---|
93 | RayContainer mSampleRays;
|
---|
94 | VssRayContainer mVssSampleRays;
|
---|
95 | };
|
---|
96 |
|
---|
97 | #endif
|
---|