[1020] | 1 | #include "SamplingStrategy.h"
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| 2 | #include "Ray.h"
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| 3 | #include "Intersectable.h"
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| 4 | #include "Preprocessor.h"
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| 5 | #include "ViewCellsManager.h"
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| 6 | #include "AxisAlignedBox3.h"
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[1891] | 7 | #include "RssTree.h"
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[1989] | 8 | #include "Mutation.h"
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[2043] | 9 | #include "PerfTimer.h"
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[1020] | 10 |
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[2069] | 11 |
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[1020] | 12 | namespace GtpVisibilityPreprocessor {
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| 13 |
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[2076] | 14 | extern PerfTimer haltonTimer;
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[2044] | 15 | extern PerfTimer pvsTimer;
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| 16 | extern PerfTimer viewCellCastTimer;
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[2015] | 17 |
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[1901] | 18 | //HaltonSequence SamplingStrategy::sHalton;
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| 19 |
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[1899] | 20 | HaltonSequence ObjectBasedDistribution::sHalton;
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| 21 | HaltonSequence MixtureDistribution::sHalton;
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| 22 | HaltonSequence GlobalLinesDistribution::sHalton;
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| 23 | HaltonSequence SpatialBoxBasedDistribution::sHalton;
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| 24 | HaltonSequence ObjectDirectionBasedDistribution::sHalton;
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[1952] | 25 | HaltonSequence DirectionBasedDistribution::sHalton;
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[1968] | 26 | HaltonSequence HwGlobalLinesDistribution::sHalton;
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[1899] | 27 |
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[1996] | 28 | HaltonSequence ViewCellBasedDistribution::sHalton;
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[1899] | 29 |
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[1884] | 30 | SamplingStrategy::SamplingStrategy(Preprocessor &preprocessor):
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[1968] | 31 | mPreprocessor(preprocessor),
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| 32 | mRatio(1.0f),
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| 33 | mTotalRays(0),
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| 34 | mTotalContribution(0.0f)
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| 35 | {
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[1520] | 36 | }
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| 37 |
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| 38 |
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| 39 | SamplingStrategy::~SamplingStrategy()
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| 40 | {
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| 41 | }
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| 42 |
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[1771] | 43 | int
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| 44 | SamplingStrategy::GenerateSamples(const int number,
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[1867] | 45 | SimpleRayContainer &rays)
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[1771] | 46 | {
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[1772] | 47 | SimpleRay ray;
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| 48 | int samples = 0;
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| 49 | int i = 0;
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| 50 | const int maxTries = 20;
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| 51 | // tmp changed matt. Q: should one rejected sample
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| 52 | // terminate the whole method?
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[1989] | 53 | for (; i < number; i++)
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| 54 | {
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| 55 | int j = 0;
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| 56 | bool sampleGenerated = false;
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| 57 |
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| 58 | for (j = 0; !sampleGenerated && (j < maxTries); ++ j)
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| 59 | {
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| 60 | sampleGenerated = GenerateSample(ray);
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| 61 |
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| 62 | if (sampleGenerated)
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| 63 | {
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| 64 | ++ samples;
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| 65 | rays.push_back(ray);
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| 66 | }
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| 67 | }
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| 68 | }
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[1520] | 69 |
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[1994] | 70 |
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[1992] | 71 |
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[1772] | 72 |
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| 73 | return samples;
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[1771] | 74 | }
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[1520] | 75 |
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[1771] | 76 |
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[1020] | 77 | /*********************************************************************/
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| 78 | /* Individual sampling strategies implementation */
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| 79 | /*********************************************************************/
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| 80 |
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| 81 |
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[1867] | 82 | bool ObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 83 | {
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[1883] | 84 | Vector3 origin, direction;
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| 85 |
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| 86 | float r[5];
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[1898] | 87 | sHalton.GetNext(5, r);
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[1883] | 88 |
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| 89 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 90 | Vector3(r[2],r[3],r[4]));
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| 91 |
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[1020] | 92 |
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[1883] | 93 | Vector3 point, normal;
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| 94 |
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[1898] | 95 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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[1883] | 96 | const int i = (int)r[0];
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| 97 |
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| 98 | Intersectable *object = mPreprocessor.mObjects[i];
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| 99 |
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| 100 | // take the remainder as a parameter over objects surface
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| 101 | r[0] -= (float)i;
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| 102 |
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| 103 | object->GetRandomSurfacePoint(r[0], r[1], point, normal);
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| 104 |
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| 105 | direction = point - origin;
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| 106 |
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| 107 | const float c = Magnitude(direction);
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| 108 |
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| 109 | if (c <= Limits::Small)
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| 110 | return false;
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| 111 |
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| 112 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 113 | const float pdf = 1.0f;
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| 114 |
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| 115 | direction *= 1.0f / c;
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| 116 | ray = SimpleRay(origin, direction, OBJECT_BASED_DISTRIBUTION, pdf);
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| 117 |
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| 118 | return true;
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| 119 | }
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[1020] | 120 |
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| 121 |
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[1883] | 122 | bool
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| 123 | ObjectDirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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| 124 | {
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| 125 | Vector3 origin, direction;
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[1877] | 126 |
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[1020] | 127 |
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[1883] | 128 | float r[4];
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[1898] | 129 | sHalton.GetNext(4, r);
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[1877] | 130 |
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[2076] | 131 | // static Halton<4> halton;
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| 132 | // halton.GetNext(r);
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| 133 |
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[1901] | 134 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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[1883] | 135 | const int i = (int)r[0];
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| 136 |
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| 137 | Intersectable *object = mPreprocessor.mObjects[i];
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| 138 |
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| 139 | // take the remainder as a parameter over objects surface
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| 140 | r[0] -= (float)i;
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[1020] | 141 |
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[1883] | 142 | Vector3 normal;
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[1020] | 143 |
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[1883] | 144 | object->GetRandomSurfacePoint(r[0], r[1], origin, normal);
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| 145 |
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| 146 | direction = Normalize(CosineRandomVector(r[2], r[3], normal));
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| 147 |
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[1899] | 148 | origin += 1e-2f*direction;
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[1883] | 149 |
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| 150 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 151 | const float pdf = 1.0f;
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| 152 |
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| 153 | ray = SimpleRay(origin, direction, OBJECT_DIRECTION_BASED_DISTRIBUTION, pdf);
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| 154 |
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| 155 | return true;
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[1020] | 156 | }
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| 157 |
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| 158 |
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[1867] | 159 | bool DirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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[1278] | 160 | {
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[1020] | 161 |
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[1952] | 162 | float r[5];
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| 163 | sHalton.GetNext(5, r);
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[1020] | 164 |
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[1952] | 165 | Vector3 origin, direction;
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| 166 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 167 | Vector3(r[2],r[3],r[4])
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| 168 | );
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| 169 |
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| 170 | direction = UniformRandomVector(r[0], r[1]);
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| 171 | const float c = Magnitude(direction);
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| 172 |
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| 173 | if (c <= Limits::Small)
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| 174 | return false;
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| 175 |
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| 176 | const float pdf = 1.0f;
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| 177 |
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| 178 | direction *= 1.0f / c;
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| 179 | ray = SimpleRay(origin, direction, DIRECTION_BASED_DISTRIBUTION, pdf);
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| 180 |
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| 181 | return true;
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[1020] | 182 | }
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| 183 |
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| 184 |
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[1867] | 185 | bool DirectionBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 186 | {
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| 187 | Vector3 origin, direction;
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| 188 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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| 189 |
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[1297] | 190 | const float alpha = RandomValue(0.0f, 2.0f * (float)M_PI);
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| 191 | const float beta = RandomValue((float)-M_PI * 0.5f, (float)M_PI * 0.5f);
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[1020] | 192 |
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| 193 | direction = VssRay::GetDirection(alpha, beta);
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| 194 |
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| 195 | const float c = Magnitude(direction);
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| 196 |
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| 197 | if (c <= Limits::Small)
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| 198 | return false;
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| 199 |
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| 200 | const float pdf = 1.0f;
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| 201 |
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| 202 | direction *= 1.0f / c;
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[1883] | 203 | ray = SimpleRay(origin, direction, DIRECTION_BOX_BASED_DISTRIBUTION, pdf);
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[1020] | 204 |
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| 205 | return true;
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| 206 | }
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| 207 |
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| 208 |
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[1867] | 209 | bool SpatialBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 210 | {
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[2071] | 211 |
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[2072] | 212 | Vector3 origin, direction;
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[1278] | 213 |
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[2072] | 214 | float r[6];
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| 215 | sHalton.GetNext(6, r);
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[2076] | 216 | mPreprocessor.mViewCellsManager->GetViewPoint(origin, Vector3(r[0],
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| 217 | r[1],
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| 218 | r[2]));
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[2072] | 219 |
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| 220 | direction = mPreprocessor.mKdTree->GetBox().GetRandomPoint(Vector3(r[3],
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| 221 | r[4],
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| 222 | r[5])
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| 223 | ) - origin;
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| 224 | //cout << "z";
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| 225 | const float c = Magnitude(direction);
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| 226 |
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| 227 | if (c <= Limits::Small)
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| 228 | return false;
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| 229 |
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| 230 | const float pdf = 1.0f;
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| 231 |
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| 232 | direction *= 1.0f / c;
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| 233 | ray = SimpleRay(origin, direction, SPATIAL_BOX_BASED_DISTRIBUTION, pdf);
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[1867] | 234 |
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[2072] | 235 | return true;
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[1020] | 236 | }
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| 237 |
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[1695] | 238 |
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[1867] | 239 | bool ReverseObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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[1695] | 240 | {
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| 241 | Vector3 origin, direction;
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| 242 |
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| 243 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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| 244 |
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| 245 | Vector3 point;
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| 246 | Vector3 normal;
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[1999] | 247 |
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[1695] | 248 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 249 |
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| 250 | Intersectable *object = mPreprocessor.mObjects[i];
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| 251 |
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| 252 | object->GetRandomSurfacePoint(point, normal);
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[1765] | 253 |
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[1695] | 254 | direction = origin - point;
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[1765] | 255 |
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[1695] | 256 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 257 | const float c = Magnitude(direction);
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[1765] | 258 |
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| 259 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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| 260 | {
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[1695] | 261 | return false;
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[1765] | 262 | }
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[1695] | 263 |
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| 264 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 265 | const float pdf = 1.0f;
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[2072] | 266 |
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[1695] | 267 | direction *= 1.0f / c;
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[1765] | 268 | // a little offset
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[1772] | 269 | point += direction * 0.001f;
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[1765] | 270 |
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[1883] | 271 | ray = SimpleRay(point, direction, REVERSE_OBJECT_BASED_DISTRIBUTION, pdf);
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[1695] | 272 |
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| 273 | return true;
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| 274 | }
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| 275 |
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[1763] | 276 |
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[1867] | 277 | bool ViewCellBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1763] | 278 | {
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| 279 | Vector3 origin, direction;
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| 280 |
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| 281 | ViewCellContainer &viewCells = mPreprocessor.mViewCellsManager->GetViewCells();
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| 282 |
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| 283 | Vector3 point;
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| 284 | Vector3 normal, normal2;
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| 285 |
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| 286 | const int vcIdx = (int)RandomValue(0, (float)viewCells.size() - 0.5f);
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| 287 | const int objIdx = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 288 |
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| 289 | Intersectable *object = mPreprocessor.mObjects[objIdx];
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| 290 | ViewCell *viewCell = viewCells[vcIdx];
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| 291 |
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| 292 | object->GetRandomSurfacePoint(point, normal);
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| 293 | viewCell->GetRandomEdgePoint(origin, normal2);
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| 294 |
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| 295 | direction = point - origin;
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| 296 |
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| 297 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 298 | const float c = Magnitude(direction);
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| 299 |
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[1769] | 300 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/)
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[1768] | 301 | {
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[1763] | 302 | return false;
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[1768] | 303 | }
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[1763] | 304 |
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| 305 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 306 | const float pdf = 1.0f;
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| 307 | //cout << "p: " << point << " ";
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| 308 | direction *= 1.0f / c;
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[1883] | 309 | ray = SimpleRay(origin, direction, VIEWCELL_BORDER_BASED_DISTRIBUTION, pdf);
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[1769] | 310 |
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| 311 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
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| 312 |
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[1763] | 313 | return true;
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| 314 | }
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| 315 |
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[1765] | 316 |
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[1520] | 317 | #if 0
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[1867] | 318 | bool ObjectsInteriorDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 319 | {
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| 320 | Vector3 origin, direction;
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| 321 |
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| 322 | // get random object
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| 323 | const int i = RandomValue(0, mPreprocessor.mObjects.size() - 1);
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| 324 |
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| 325 | const Intersectable *obj = mPreprocessor.mObjects[i];
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| 326 |
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| 327 | // note: if we load the polygons as meshes,
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| 328 | // asymtotically every second sample is lost!
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| 329 | origin = obj->GetBox().GetRandomPoint();
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| 330 |
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| 331 | // uniformly distributed direction
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| 332 | direction = UniformRandomVector();
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| 333 |
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| 334 | const float c = Magnitude(direction);
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| 335 |
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| 336 | if (c <= Limits::Small)
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| 337 | return false;
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| 338 |
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| 339 | const float pdf = 1.0f;
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| 340 |
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| 341 | direction *= 1.0f / c;
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| 342 | ray = SimpleRay(origin, direction, pdf);
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| 343 |
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| 344 | return true;
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[1520] | 345 | }
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[1769] | 346 |
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[1520] | 347 | #endif
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[1771] | 348 |
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[1772] | 349 |
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[1867] | 350 | bool ReverseViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1772] | 351 | {
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| 352 | Vector3 origin, direction;
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| 353 |
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| 354 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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| 355 |
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| 356 | Vector3 point;
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| 357 | Vector3 normal;
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[1999] | 358 |
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[1772] | 359 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 360 |
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| 361 | Intersectable *object = mPreprocessor.mObjects[i];
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| 362 |
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| 363 | object->GetRandomSurfacePoint(point, normal);
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| 364 |
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| 365 | direction = origin - point;
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| 366 |
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| 367 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 368 | const float c = Magnitude(direction);
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| 369 |
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| 370 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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| 371 | {
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| 372 | return false;
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| 373 | }
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| 374 |
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| 375 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 376 | const float pdf = 1.0f;
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| 377 | //cout << "p: " << point << " ";
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| 378 | direction *= 1.0f / c;
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| 379 | // a little offset
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| 380 | point += direction * 0.001f;
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| 381 |
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[1883] | 382 | ray = SimpleRay(point, direction, REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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[1772] | 383 |
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| 384 | return true;
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| 385 | }
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| 386 |
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| 387 |
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[1867] | 388 | bool ViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1772] | 389 | {
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| 390 | Vector3 origin, direction;
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| 391 |
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| 392 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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| 393 |
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| 394 | Vector3 point;
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| 395 | Vector3 normal;
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[2066] | 396 |
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[1772] | 397 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 398 |
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| 399 | Intersectable *object = mPreprocessor.mObjects[i];
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| 400 |
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| 401 | object->GetRandomSurfacePoint(point, normal);
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| 402 | direction = point - origin;
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| 403 |
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| 404 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 405 | const float c = Magnitude(direction);
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| 406 |
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| 407 | if (c <= Limits::Small)
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| 408 | return false;
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| 409 |
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| 410 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 411 | const float pdf = 1.0f;
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| 412 |
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| 413 | direction *= 1.0f / c;
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| 414 |
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| 415 | // a little offset
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| 416 | origin += direction * 0.001f;
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| 417 |
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[1883] | 418 | ray = SimpleRay(origin, direction, VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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[1772] | 419 |
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| 420 | return true;
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| 421 | }
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| 422 |
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| 423 |
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[1824] | 424 | bool
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[1867] | 425 | GlobalLinesDistribution::GenerateSample(SimpleRay &ray)
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[1824] | 426 | {
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[1867] | 427 | Vector3 origin, termination, direction;
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[1824] | 428 |
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[1867] | 429 | float radius = 0.5f*Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
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| 430 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
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| 431 |
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| 432 | const int tries = 1000;
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| 433 | int i;
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| 434 | for (i=0; i < tries; i++) {
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| 435 | float r[4];
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[1898] | 436 | sHalton.GetNext(4, r);
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[1824] | 437 |
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[1867] | 438 | origin = center + (radius*UniformRandomVector(r[0], r[1]));
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| 439 | termination = center + (radius*UniformRandomVector(r[2], r[3]));
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| 440 |
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[1824] | 441 | direction = termination - origin;
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[1867] | 442 |
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| 443 |
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[1824] | 444 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 445 | const float c = Magnitude(direction);
|
---|
| 446 | if (c <= Limits::Small)
|
---|
[1867] | 447 | return false;
|
---|
[1824] | 448 |
|
---|
| 449 | direction *= 1.0f / c;
|
---|
[1867] | 450 |
|
---|
| 451 | // check if the ray intersects the view space box
|
---|
| 452 | static Ray ray;
|
---|
| 453 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
[1824] | 454 |
|
---|
[1867] | 455 | float tmin, tmax;
|
---|
| 456 | if (mPreprocessor.mViewCellsManager->
|
---|
| 457 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
| 458 | break;
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 | if (i!=tries) {
|
---|
[1824] | 462 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 463 | const float pdf = 1.0f;
|
---|
[1867] | 464 |
|
---|
| 465 |
|
---|
[1883] | 466 | ray = SimpleRay(origin, direction, GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
[1824] | 467 | ray.mType = Ray::GLOBAL_RAY;
|
---|
| 468 | return true;
|
---|
[1867] | 469 | }
|
---|
| 470 |
|
---|
| 471 | return false;
|
---|
[1771] | 472 | }
|
---|
| 473 |
|
---|
[1883] | 474 |
|
---|
| 475 | // has to called before first usage
|
---|
| 476 | void
|
---|
| 477 | MixtureDistribution::Init()
|
---|
| 478 | {
|
---|
[1884] | 479 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 480 | // small non-zero value
|
---|
| 481 | mDistributions[i]->mRays = 1;
|
---|
[1966] | 482 | mDistributions[i]->mGeneratedRays = 1;
|
---|
[1884] | 483 | // unit contribution per ray
|
---|
| 484 | if (1 || mDistributions[i]->mType != RSS_BASED_DISTRIBUTION)
|
---|
| 485 | mDistributions[i]->mContribution = 1.0f;
|
---|
| 486 | else
|
---|
| 487 | mDistributions[i]->mContribution = 0.0f;
|
---|
| 488 | }
|
---|
| 489 | UpdateRatios();
|
---|
[1824] | 490 | }
|
---|
[1884] | 491 |
|
---|
| 492 | void
|
---|
| 493 | MixtureDistribution::Reset()
|
---|
| 494 | {
|
---|
| 495 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 496 | // small non-zero value
|
---|
[1891] | 497 | mDistributions[i]->mTotalRays = 0;
|
---|
[1884] | 498 | // unit contribution per ray
|
---|
[1891] | 499 | mDistributions[i]->mTotalContribution = 0.0f;
|
---|
[1884] | 500 | }
|
---|
| 501 | UpdateRatios();
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | // Generate a new sample according to a mixture distribution
|
---|
[1883] | 505 | bool
|
---|
| 506 | MixtureDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 507 | {
|
---|
[1884] | 508 | float r;
|
---|
[2076] | 509 |
|
---|
[1898] | 510 | sHalton.GetNext(1, &r);
|
---|
[2076] | 511 | //static Halton<1> halton;
|
---|
| 512 | // halton.GetNext(&r);
|
---|
| 513 |
|
---|
[1900] | 514 | int i;
|
---|
[1884] | 515 | // pickup a distribution
|
---|
[1900] | 516 | for (i=0; i < mDistributions.size()-1; i++)
|
---|
[1884] | 517 | if (r < mDistributions[i]->mRatio)
|
---|
| 518 | break;
|
---|
[1891] | 519 |
|
---|
[1966] | 520 | bool result = mDistributions[i]->GenerateSample(ray);
|
---|
| 521 |
|
---|
| 522 | if (result)
|
---|
| 523 | mDistributions[i]->mGeneratedRays++;
|
---|
| 524 |
|
---|
| 525 | return result;
|
---|
[1883] | 526 | }
|
---|
[1824] | 527 |
|
---|
[1883] | 528 | // add contributions of the sample to the strategies
|
---|
| 529 | void
|
---|
[1884] | 530 | MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
[1883] | 531 | {
|
---|
[1884] | 532 | int i;
|
---|
| 533 |
|
---|
| 534 | VssRayContainer::iterator it = vssRays.begin();
|
---|
[1883] | 535 |
|
---|
[1891] | 536 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 537 | mDistributions[i]->mContribution = 0;
|
---|
| 538 | mDistributions[i]->mRays = 0;
|
---|
| 539 | }
|
---|
| 540 |
|
---|
[1884] | 541 | for(; it != vssRays.end(); ++it) {
|
---|
| 542 | VssRay *ray = *it;
|
---|
[1891] | 543 | for (i=0; i < mDistributions.size()-1; i++) {
|
---|
[1884] | 544 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
| 545 | break;
|
---|
[1891] | 546 | }
|
---|
| 547 |
|
---|
[1884] | 548 | float contribution =
|
---|
[1942] | 549 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray,
|
---|
| 550 | true,
|
---|
| 551 | false);
|
---|
[1931] | 552 |
|
---|
[1888] | 553 | mDistributions[i]->mContribution += contribution;
|
---|
[1884] | 554 | mDistributions[i]->mRays ++;
|
---|
[1900] | 555 |
|
---|
[1891] | 556 | mDistributions[i]->mTotalContribution += contribution;
|
---|
| 557 | mDistributions[i]->mTotalRays ++;
|
---|
[1884] | 558 | }
|
---|
| 559 |
|
---|
[2019] | 560 | #if 0
|
---|
[2015] | 561 | pvsTimer.Entry();
|
---|
| 562 | // resort pvss
|
---|
| 563 | mPreprocessor.mViewCellsManager->SortViewCellPvs();
|
---|
| 564 | pvsTimer.Exit();
|
---|
[2019] | 565 | #endif
|
---|
[2044] | 566 |
|
---|
[1884] | 567 |
|
---|
| 568 | UpdateRatios();
|
---|
[1966] | 569 |
|
---|
[2044] | 570 | #if 1
|
---|
[2116] | 571 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
| 572 | const float pvsTime = pvsTimer.TotalTime();
|
---|
| 573 | const float haltonTime = haltonTimer.TotalTime();
|
---|
| 574 |
|
---|
| 575 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 576 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 577 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 578 | // cout<<"obj time:"<<objTimer.TotalTime()<<" s"<<endl;
|
---|
| 579 |
|
---|
| 580 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 581 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 582 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
[2044] | 583 | #endif
|
---|
[1883] | 584 | }
|
---|
| 585 |
|
---|
[1884] | 586 | void
|
---|
[1942] | 587 | MixtureDistribution::UpdateDistributions(VssRayContainer &vssRays)
|
---|
| 588 | {
|
---|
| 589 | // now update the distributions with all the rays
|
---|
| 590 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 591 | mDistributions[i]->Update(vssRays);
|
---|
| 592 | }
|
---|
| 593 | }
|
---|
[1966] | 594 |
|
---|
[1974] | 595 | #define RAY_CAST_TIME 0.7f
|
---|
| 596 | #define VIEWCELL_CAST_TIME 0.3f
|
---|
[1966] | 597 |
|
---|
[1942] | 598 | void
|
---|
[1884] | 599 | MixtureDistribution::UpdateRatios()
|
---|
| 600 | {
|
---|
| 601 | // now compute importance (ratio) of all distributions
|
---|
| 602 | float sum = 0.0f;
|
---|
| 603 | int i;
|
---|
| 604 | for (i=0; i < mDistributions.size(); i++) {
|
---|
[1891] | 605 | cout<<i<<": c="<<mDistributions[i]->mContribution<<
|
---|
| 606 | " rays="<<mDistributions[i]->mRays<<endl;
|
---|
| 607 | float importance = 0.0f;
|
---|
| 608 | if (mDistributions[i]->mRays != 0) {
|
---|
[1966] | 609 | //importance = pow(mDistributions[i]->mContribution/mDistributions[i]->mRays, 2);
|
---|
| 610 | importance = mDistributions[i]->mContribution/
|
---|
| 611 | (RAY_CAST_TIME*mDistributions[i]->mGeneratedRays +
|
---|
| 612 | VIEWCELL_CAST_TIME*mDistributions[i]->mRays);
|
---|
[1891] | 613 | }
|
---|
[1884] | 614 | mDistributions[i]->mRatio = importance;
|
---|
| 615 | sum += importance;
|
---|
| 616 | }
|
---|
[1891] | 617 |
|
---|
[1966] | 618 | if (sum == 0.0f)
|
---|
| 619 | sum = Limits::Small;
|
---|
[1974] | 620 |
|
---|
[1966] | 621 | const float minratio = 0.01f;
|
---|
[1974] | 622 |
|
---|
| 623 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 624 | mDistributions[i]->mRatio /= sum;
|
---|
| 625 | if (mDistributions[i]->mRatio < minratio)
|
---|
| 626 | mDistributions[i]->mRatio = minratio;
|
---|
| 627 | }
|
---|
[1966] | 628 |
|
---|
[1974] | 629 | // recaluate the sum after clip
|
---|
[1966] | 630 | sum = 0.0f;
|
---|
[1974] | 631 | for (i=0; i < mDistributions.size(); i++)
|
---|
[1966] | 632 | sum += mDistributions[i]->mRatio;
|
---|
[1974] | 633 |
|
---|
| 634 | for (i=0; i < mDistributions.size(); i++)
|
---|
| 635 | mDistributions[i]->mRatio /= sum;
|
---|
[1884] | 636 |
|
---|
| 637 | for (i=1; i < mDistributions.size(); i++) {
|
---|
[1974] | 638 | mDistributions[i]->mRatio = mDistributions[i-1]->mRatio + mDistributions[i]->mRatio;
|
---|
[1884] | 639 | }
|
---|
| 640 |
|
---|
| 641 | cout<<"ratios: ";
|
---|
[1931] | 642 | float last = 0.0f;
|
---|
| 643 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 644 | cout<<mDistributions[i]->mRatio-last<<" ";
|
---|
| 645 | last = mDistributions[i]->mRatio;
|
---|
| 646 | }
|
---|
[1884] | 647 | cout<<endl;
|
---|
[1883] | 648 | }
|
---|
[1891] | 649 |
|
---|
| 650 |
|
---|
| 651 |
|
---|
| 652 | bool
|
---|
| 653 | MixtureDistribution::Construct(char *str)
|
---|
| 654 | {
|
---|
| 655 | char *curr = str;
|
---|
| 656 |
|
---|
| 657 | while (1) {
|
---|
| 658 | char *e = strchr(curr,'+');
|
---|
| 659 | if (e!=NULL) {
|
---|
| 660 | *e=0;
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | if (strcmp(curr, "rss")==0) {
|
---|
| 664 | mDistributions.push_back(new RssBasedDistribution(mPreprocessor));
|
---|
| 665 | } else
|
---|
| 666 | if (strcmp(curr, "object")==0) {
|
---|
| 667 | mDistributions.push_back(new ObjectBasedDistribution(mPreprocessor));
|
---|
| 668 | } else
|
---|
| 669 | if (strcmp(curr, "spatial")==0) {
|
---|
| 670 | mDistributions.push_back(new SpatialBoxBasedDistribution(mPreprocessor));
|
---|
| 671 | } else
|
---|
| 672 | if (strcmp(curr, "global")==0) {
|
---|
| 673 | mDistributions.push_back(new GlobalLinesDistribution(mPreprocessor));
|
---|
| 674 | } else
|
---|
| 675 | if (strcmp(curr, "direction")==0) {
|
---|
| 676 | mDistributions.push_back(new DirectionBasedDistribution(mPreprocessor));
|
---|
| 677 | } else
|
---|
| 678 | if (strcmp(curr, "object_direction")==0) {
|
---|
| 679 | mDistributions.push_back(new ObjectDirectionBasedDistribution(mPreprocessor));
|
---|
| 680 | } else
|
---|
| 681 | if (strcmp(curr, "reverse_object")==0) {
|
---|
| 682 | mDistributions.push_back(new ReverseObjectBasedDistribution(mPreprocessor));
|
---|
| 683 | } else
|
---|
[2044] | 684 |
|
---|
[1891] | 685 | if (strcmp(curr, "reverse_viewspace_border")==0) {
|
---|
| 686 | mDistributions.push_back(new ReverseViewSpaceBorderBasedDistribution(mPreprocessor));
|
---|
[1952] | 687 | } else
|
---|
| 688 | if (strcmp(curr, "mutation")==0) {
|
---|
[2048] | 689 | mDistributions.push_back(new MutationBasedDistribution(mPreprocessor));
|
---|
[2001] | 690 | }
|
---|
[1891] | 691 |
|
---|
[1952] | 692 |
|
---|
[1891] | 693 | if (e==NULL)
|
---|
| 694 | break;
|
---|
| 695 | curr = e+1;
|
---|
| 696 | }
|
---|
| 697 |
|
---|
| 698 | Init();
|
---|
| 699 | return true;
|
---|
[1884] | 700 | }
|
---|
[1883] | 701 |
|
---|
[1966] | 702 | int
|
---|
| 703 | MixtureDistribution::GenerateSamples(const int number,
|
---|
| 704 | SimpleRayContainer &rays)
|
---|
| 705 | {
|
---|
| 706 | for (int i=0; i < mDistributions.size(); i++)
|
---|
| 707 | mDistributions[i]->mGeneratedRays = 0;
|
---|
[1952] | 708 |
|
---|
[1966] | 709 | return SamplingStrategy::GenerateSamples(number, rays);
|
---|
| 710 | }
|
---|
[1952] | 711 |
|
---|
[1974] | 712 |
|
---|
[2076] | 713 | HwGlobalLinesDistribution::HwGlobalLinesDistribution(Preprocessor &preprocessor):
|
---|
| 714 | SamplingStrategy(preprocessor)
|
---|
| 715 | {
|
---|
| 716 | mType = HW_GLOBAL_LINES_DISTRIBUTION;
|
---|
| 717 | preprocessor.mUseHwGlobalLines = true;
|
---|
| 718 | }
|
---|
[1966] | 719 |
|
---|
[1968] | 720 | bool HwGlobalLinesDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 721 | {
|
---|
| 722 | Vector3 origin, termination, direction;
|
---|
| 723 |
|
---|
| 724 | float radius = 0.5f *
|
---|
| 725 | Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
|
---|
| 726 |
|
---|
| 727 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
|
---|
| 728 |
|
---|
| 729 | const int tries = 1000;
|
---|
| 730 | int i;
|
---|
| 731 | for (i=0; i < tries; i++)
|
---|
| 732 | {
|
---|
| 733 | float r[2];
|
---|
| 734 | sHalton.GetNext(2, r);
|
---|
| 735 |
|
---|
| 736 | origin = center + (radius * UniformRandomVector(r[0], r[1]));
|
---|
| 737 | termination = center;
|
---|
| 738 |
|
---|
| 739 | if (0)
|
---|
| 740 | {
|
---|
| 741 | // add a small offset to provide some more randomness in the sampling
|
---|
| 742 | Vector3 offset(Random(radius * 1e-3f),
|
---|
| 743 | Random(radius * 1e-3f),
|
---|
| 744 | Random(radius * 1e-3f));
|
---|
| 745 | termination += offset;
|
---|
| 746 | }
|
---|
| 747 |
|
---|
| 748 | direction = termination - origin;
|
---|
| 749 |
|
---|
| 750 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 751 | const float c = Magnitude(direction);
|
---|
| 752 |
|
---|
| 753 | if (c <= Limits::Small)
|
---|
| 754 | return false;
|
---|
| 755 |
|
---|
| 756 | direction *= 1.0f / c;
|
---|
| 757 |
|
---|
| 758 | // check if the ray intersects the view space box
|
---|
| 759 | static Ray ray;
|
---|
| 760 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
| 761 |
|
---|
| 762 | float tmin, tmax;
|
---|
| 763 | if (mPreprocessor.mViewCellsManager->
|
---|
| 764 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
| 765 | break;
|
---|
| 766 | }
|
---|
| 767 |
|
---|
| 768 | if (i != tries)
|
---|
| 769 | {
|
---|
| 770 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 771 | const float pdf = 1.0f;
|
---|
| 772 |
|
---|
| 773 | ray = SimpleRay(origin, direction, HW_GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
| 774 | ray.mType = Ray::GLOBAL_RAY;
|
---|
| 775 | return true;
|
---|
| 776 | }
|
---|
| 777 |
|
---|
| 778 | return false;
|
---|
[1952] | 779 | }
|
---|
| 780 |
|
---|
| 781 |
|
---|
[1996] | 782 | bool ViewCellBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 783 | {
|
---|
| 784 | Vector3 origin, direction;
|
---|
| 785 |
|
---|
| 786 | ViewCellContainer &viewCells =
|
---|
| 787 | mPreprocessor.mViewCellsManager->GetViewCells();
|
---|
| 788 |
|
---|
| 789 | Vector3 point;
|
---|
[2003] | 790 | Vector3 normal;
|
---|
| 791 |
|
---|
| 792 | //Vector normalObj;
|
---|
[2000] | 793 | // float r[1];
|
---|
| 794 | // sHalton.GetNext(1, r);
|
---|
| 795 | // const int objIdx = (int)(r[0] * (float)mPreprocessor.mObjects.size() - 1.0f);
|
---|
| 796 | // Intersectable *object = mPreprocessor.mObjects[objIdx];
|
---|
| 797 | // object->GetRandomSurfacePoint(point, normal);
|
---|
| 798 | // cout << "obj: " << objIdx << endl;
|
---|
[1996] | 799 |
|
---|
[2000] | 800 | float r[2];
|
---|
| 801 | sHalton.GetNext(2, r);
|
---|
[1996] | 802 |
|
---|
[2000] | 803 | direction = UniformRandomVector(r[0], r[1]);
|
---|
| 804 | const float c = Magnitude(direction);
|
---|
[1996] | 805 |
|
---|
[2000] | 806 | if (c <= Limits::Small)
|
---|
| 807 | return false;
|
---|
| 808 |
|
---|
| 809 | direction *= 1.0f / c;
|
---|
| 810 |
|
---|
| 811 | // get point on view cell surface
|
---|
[2003] | 812 | mViewCell->GetRandomSurfacePoint(origin, normal);
|
---|
[1996] | 813 |
|
---|
[2000] | 814 | //direction = point - origin;
|
---|
[1996] | 815 |
|
---|
| 816 | // move a little bit back to avoid piercing through walls
|
---|
| 817 | // that bound the view cell
|
---|
[2003] | 818 | origin -= 0.01f * normal;
|
---|
[1996] | 819 |
|
---|
| 820 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 821 | const float pdf = 1.0f;
|
---|
| 822 |
|
---|
| 823 | ray = SimpleRay(origin, direction, VIEWCELL_BASED_DISTRIBUTION, pdf);
|
---|
| 824 |
|
---|
| 825 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
| 826 |
|
---|
| 827 | return true;
|
---|
[1968] | 828 | }
|
---|
| 829 |
|
---|
| 830 |
|
---|
[1996] | 831 | }
|
---|
| 832 |
|
---|
| 833 |
|
---|