[2575] | 1 |
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[1020] | 2 | #include "SamplingStrategy.h"
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| 3 | #include "Ray.h"
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| 4 | #include "Intersectable.h"
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| 5 | #include "Preprocessor.h"
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| 6 | #include "ViewCellsManager.h"
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| 7 | #include "AxisAlignedBox3.h"
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[1891] | 8 | #include "RssTree.h"
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[1989] | 9 | #include "Mutation.h"
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[2575] | 10 | #include "FilterBasedDistribution.h"
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[2548] | 11 | #include "DifferenceSampling.h"
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[1020] | 12 |
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[2069] | 13 |
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[2588] | 14 | #ifdef USE_PERFTIMER
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[2575] | 15 | #include "Timer/PerfTimer.h"
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| 16 | #endif
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[2548] | 17 |
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[1020] | 18 | namespace GtpVisibilityPreprocessor {
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| 19 |
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[2575] | 20 |
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[2588] | 21 | #ifdef USE_PERFTIMER
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[2076] | 22 | extern PerfTimer haltonTimer;
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[2044] | 23 | extern PerfTimer pvsTimer;
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| 24 | extern PerfTimer viewCellCastTimer;
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[2575] | 25 | #endif
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| 26 |
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[1901] | 27 | //HaltonSequence SamplingStrategy::sHalton;
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| 28 |
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[1899] | 29 | HaltonSequence ObjectBasedDistribution::sHalton;
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| 30 | HaltonSequence MixtureDistribution::sHalton;
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| 31 | HaltonSequence GlobalLinesDistribution::sHalton;
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| 32 | HaltonSequence SpatialBoxBasedDistribution::sHalton;
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| 33 | HaltonSequence ObjectDirectionBasedDistribution::sHalton;
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[1952] | 34 | HaltonSequence DirectionBasedDistribution::sHalton;
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[1968] | 35 | HaltonSequence HwGlobalLinesDistribution::sHalton;
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[1899] | 36 |
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[1996] | 37 | HaltonSequence ViewCellBasedDistribution::sHalton;
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[1899] | 38 |
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[1884] | 39 | SamplingStrategy::SamplingStrategy(Preprocessor &preprocessor):
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[1968] | 40 | mPreprocessor(preprocessor),
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| 41 | mRatio(1.0f),
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| 42 | mTotalRays(0),
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| 43 | mTotalContribution(0.0f)
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| 44 | {
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[1520] | 45 | }
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| 46 |
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| 47 |
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| 48 | SamplingStrategy::~SamplingStrategy()
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| 49 | {
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| 50 | }
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| 51 |
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[1771] | 52 | int
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| 53 | SamplingStrategy::GenerateSamples(const int number,
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[1867] | 54 | SimpleRayContainer &rays)
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[1771] | 55 | {
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[1772] | 56 | SimpleRay ray;
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| 57 | int samples = 0;
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| 58 | int i = 0;
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| 59 | const int maxTries = 20;
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| 60 | // tmp changed matt. Q: should one rejected sample
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| 61 | // terminate the whole method?
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[1989] | 62 | for (; i < number; i++)
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[2187] | 63 | {
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[1989] | 64 | int j = 0;
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| 65 | bool sampleGenerated = false;
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[2187] | 66 |
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[1989] | 67 | for (j = 0; !sampleGenerated && (j < maxTries); ++ j)
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[2187] | 68 | {
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[1989] | 69 | sampleGenerated = GenerateSample(ray);
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[2187] | 70 |
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[1989] | 71 | if (sampleGenerated)
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[2187] | 72 | {
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[1989] | 73 | ++ samples;
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| 74 | rays.push_back(ray);
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[2586] | 75 | //cout << "d " << ray.mDirection << " ";
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[2187] | 76 | }
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| 77 | }
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| 78 | }
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[1520] | 79 |
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[1772] | 80 | return samples;
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[1771] | 81 | }
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[1520] | 82 |
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[1771] | 83 |
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[1020] | 84 | /*********************************************************************/
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| 85 | /* Individual sampling strategies implementation */
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| 86 | /*********************************************************************/
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| 87 |
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| 88 |
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[1867] | 89 | bool ObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 90 | {
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[1883] | 91 | Vector3 origin, direction;
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| 92 |
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| 93 | float r[5];
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[1898] | 94 | sHalton.GetNext(5, r);
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[1883] | 95 |
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| 96 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 97 | Vector3(r[2],r[3],r[4]));
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| 98 |
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[1020] | 99 |
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[1883] | 100 | Vector3 point, normal;
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| 101 |
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[1898] | 102 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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[1883] | 103 | const int i = (int)r[0];
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| 104 |
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| 105 | Intersectable *object = mPreprocessor.mObjects[i];
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| 106 |
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| 107 | // take the remainder as a parameter over objects surface
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| 108 | r[0] -= (float)i;
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| 109 |
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| 110 | object->GetRandomSurfacePoint(r[0], r[1], point, normal);
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| 111 |
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| 112 | direction = point - origin;
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| 113 |
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| 114 | const float c = Magnitude(direction);
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| 115 |
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| 116 | if (c <= Limits::Small)
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| 117 | return false;
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| 118 |
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| 119 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 120 | const float pdf = 1.0f;
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| 121 |
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| 122 | direction *= 1.0f / c;
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| 123 | ray = SimpleRay(origin, direction, OBJECT_BASED_DISTRIBUTION, pdf);
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| 124 |
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| 125 | return true;
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| 126 | }
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[1020] | 127 |
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| 128 |
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[1883] | 129 | bool
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| 130 | ObjectDirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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| 131 | {
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| 132 | Vector3 origin, direction;
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[1877] | 133 |
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[1020] | 134 |
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[1883] | 135 | float r[4];
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[1898] | 136 | sHalton.GetNext(4, r);
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[1877] | 137 |
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[2076] | 138 | // static Halton<4> halton;
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| 139 | // halton.GetNext(r);
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| 140 |
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[1901] | 141 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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[1883] | 142 | const int i = (int)r[0];
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| 143 |
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| 144 | Intersectable *object = mPreprocessor.mObjects[i];
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| 145 |
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| 146 | // take the remainder as a parameter over objects surface
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| 147 | r[0] -= (float)i;
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[1020] | 148 |
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[1883] | 149 | Vector3 normal;
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[1020] | 150 |
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[1883] | 151 | object->GetRandomSurfacePoint(r[0], r[1], origin, normal);
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| 152 |
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| 153 | direction = Normalize(CosineRandomVector(r[2], r[3], normal));
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| 154 |
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[1899] | 155 | origin += 1e-2f*direction;
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[1883] | 156 |
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| 157 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 158 | const float pdf = 1.0f;
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| 159 |
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| 160 | ray = SimpleRay(origin, direction, OBJECT_DIRECTION_BASED_DISTRIBUTION, pdf);
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| 161 |
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| 162 | return true;
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[1020] | 163 | }
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| 164 |
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| 165 |
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[1867] | 166 | bool DirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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[1278] | 167 | {
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[1020] | 168 |
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[1952] | 169 | float r[5];
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| 170 | sHalton.GetNext(5, r);
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[1020] | 171 |
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[1952] | 172 | Vector3 origin, direction;
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| 173 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 174 | Vector3(r[2],r[3],r[4])
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| 175 | );
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| 176 |
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| 177 | direction = UniformRandomVector(r[0], r[1]);
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| 178 | const float c = Magnitude(direction);
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| 179 |
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| 180 | if (c <= Limits::Small)
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| 181 | return false;
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| 182 |
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| 183 | const float pdf = 1.0f;
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| 184 |
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| 185 | direction *= 1.0f / c;
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| 186 | ray = SimpleRay(origin, direction, DIRECTION_BASED_DISTRIBUTION, pdf);
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| 187 |
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| 188 | return true;
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[1020] | 189 | }
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| 190 |
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| 191 |
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[1867] | 192 | bool DirectionBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 193 | {
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| 194 | Vector3 origin, direction;
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| 195 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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| 196 |
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[1297] | 197 | const float alpha = RandomValue(0.0f, 2.0f * (float)M_PI);
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| 198 | const float beta = RandomValue((float)-M_PI * 0.5f, (float)M_PI * 0.5f);
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[1020] | 199 |
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| 200 | direction = VssRay::GetDirection(alpha, beta);
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| 201 |
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| 202 | const float c = Magnitude(direction);
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| 203 |
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| 204 | if (c <= Limits::Small)
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| 205 | return false;
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| 206 |
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| 207 | const float pdf = 1.0f;
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| 208 |
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| 209 | direction *= 1.0f / c;
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[1883] | 210 | ray = SimpleRay(origin, direction, DIRECTION_BOX_BASED_DISTRIBUTION, pdf);
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[1020] | 211 |
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| 212 | return true;
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| 213 | }
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| 214 |
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| 215 |
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[2588] | 216 | bool
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| 217 | SpatialBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 218 | {
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[2588] | 219 |
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| 220 | Vector3 origin, direction;
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| 221 |
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| 222 | float r[6];
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| 223 | sHalton.GetNext(6, r);
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| 224 |
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| 225 | // mPreprocessor.mViewCellsManager->GetViewPoint(origin, Vector3(r[0],
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| 226 | // r[1],
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| 227 | // r[2]));
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[2071] | 228 |
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[2588] | 229 | origin = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[0],
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| 230 | r[1],
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| 231 | r[2]));
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| 232 |
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| 233 | direction = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[3],
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| 234 | r[4],
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| 235 | r[5])) - origin;
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[1278] | 236 |
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[2588] | 237 | // cout<<mPreprocessor.sceneBox<<endl;
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| 238 | // cout<<r[0]<<" "<<r[1]<<" "<<r[2]<<" "<<r[3]<<" "<<r[4]<<" "<<r[5]<<endl;
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| 239 | // cout << " o: " << origin << "d " << direction << endl;
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[2072] | 240 |
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[2588] | 241 | const float c = Magnitude(direction);
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[1867] | 242 |
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[2588] | 243 | if (c <= Limits::Small)
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| 244 | return false;
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| 245 |
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| 246 | const float pdf = 1.0f;
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| 247 |
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| 248 | direction *= 1.0f / c;
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| 249 | ray = SimpleRay(origin, direction, SPATIAL_BOX_BASED_DISTRIBUTION, pdf);
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| 250 |
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| 251 |
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| 252 | return true;
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[1020] | 253 | }
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| 254 |
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[1695] | 255 |
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[1867] | 256 | bool ReverseObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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[1695] | 257 | {
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[2588] | 258 | Vector3 origin, direction;
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| 259 |
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| 260 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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| 261 |
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| 262 | Vector3 point;
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| 263 | Vector3 normal;
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| 264 |
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| 265 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 266 |
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| 267 | Intersectable *object = mPreprocessor.mObjects[i];
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| 268 |
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| 269 | object->GetRandomSurfacePoint(point, normal);
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| 270 |
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| 271 | direction = origin - point;
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| 272 |
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| 273 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 274 | const float c = Magnitude(direction);
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| 275 |
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| 276 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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[1765] | 277 | {
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[2588] | 278 | return false;
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[1765] | 279 | }
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[2588] | 280 |
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| 281 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 282 | const float pdf = 1.0f;
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| 283 |
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| 284 | direction *= 1.0f / c;
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| 285 | // a little offset
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| 286 | point += direction * 0.001f;
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| 287 |
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| 288 | ray = SimpleRay(point, direction, REVERSE_OBJECT_BASED_DISTRIBUTION, pdf);
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| 289 |
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| 290 | return true;
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[1695] | 291 | }
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| 292 |
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[1763] | 293 |
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[1867] | 294 | bool ViewCellBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1763] | 295 | {
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| 296 | Vector3 origin, direction;
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| 297 |
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| 298 | ViewCellContainer &viewCells = mPreprocessor.mViewCellsManager->GetViewCells();
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| 299 |
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| 300 | Vector3 point;
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| 301 | Vector3 normal, normal2;
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| 302 |
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| 303 | const int vcIdx = (int)RandomValue(0, (float)viewCells.size() - 0.5f);
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| 304 | const int objIdx = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 305 |
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| 306 | Intersectable *object = mPreprocessor.mObjects[objIdx];
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| 307 | ViewCell *viewCell = viewCells[vcIdx];
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| 308 |
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| 309 | object->GetRandomSurfacePoint(point, normal);
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| 310 | viewCell->GetRandomEdgePoint(origin, normal2);
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| 311 |
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| 312 | direction = point - origin;
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| 313 |
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| 314 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 315 | const float c = Magnitude(direction);
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| 316 |
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[1769] | 317 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/)
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[1768] | 318 | {
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[1763] | 319 | return false;
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[1768] | 320 | }
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[1763] | 321 |
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| 322 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 323 | const float pdf = 1.0f;
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| 324 | //cout << "p: " << point << " ";
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| 325 | direction *= 1.0f / c;
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[1883] | 326 | ray = SimpleRay(origin, direction, VIEWCELL_BORDER_BASED_DISTRIBUTION, pdf);
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[1769] | 327 |
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| 328 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
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| 329 |
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[1763] | 330 | return true;
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| 331 | }
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| 332 |
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[1765] | 333 |
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[1867] | 334 | bool ReverseViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1772] | 335 | {
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| 336 | Vector3 origin, direction;
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| 337 |
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| 338 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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| 339 |
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| 340 | Vector3 point;
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| 341 | Vector3 normal;
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[1999] | 342 |
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[1772] | 343 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 344 |
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| 345 | Intersectable *object = mPreprocessor.mObjects[i];
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| 346 |
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| 347 | object->GetRandomSurfacePoint(point, normal);
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| 348 |
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| 349 | direction = origin - point;
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| 350 |
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| 351 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 352 | const float c = Magnitude(direction);
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| 353 |
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| 354 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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| 355 | {
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| 356 | return false;
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| 357 | }
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| 358 |
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| 359 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 360 | const float pdf = 1.0f;
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| 361 | //cout << "p: " << point << " ";
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| 362 | direction *= 1.0f / c;
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| 363 | // a little offset
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| 364 | point += direction * 0.001f;
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| 365 |
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[1883] | 366 | ray = SimpleRay(point, direction, REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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[1772] | 367 |
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| 368 | return true;
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| 369 | }
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| 370 |
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| 371 |
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[1867] | 372 | bool ViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1772] | 373 | {
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| 374 | Vector3 origin, direction;
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| 375 |
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| 376 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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| 377 |
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| 378 | Vector3 point;
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| 379 | Vector3 normal;
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[2066] | 380 |
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[1772] | 381 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 382 |
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| 383 | Intersectable *object = mPreprocessor.mObjects[i];
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| 384 |
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| 385 | object->GetRandomSurfacePoint(point, normal);
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| 386 | direction = point - origin;
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| 387 |
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| 388 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 389 | const float c = Magnitude(direction);
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| 390 |
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| 391 | if (c <= Limits::Small)
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| 392 | return false;
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| 393 |
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| 394 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 395 | const float pdf = 1.0f;
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| 396 |
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| 397 | direction *= 1.0f / c;
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| 398 |
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| 399 | // a little offset
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| 400 | origin += direction * 0.001f;
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| 401 |
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[1883] | 402 | ray = SimpleRay(origin, direction, VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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[1772] | 403 |
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| 404 | return true;
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| 405 | }
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| 406 |
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| 407 |
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[1824] | 408 | bool
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[1867] | 409 | GlobalLinesDistribution::GenerateSample(SimpleRay &ray)
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[1824] | 410 | {
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[1867] | 411 | Vector3 origin, termination, direction;
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[1824] | 412 |
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[1867] | 413 | float radius = 0.5f*Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
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| 414 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
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| 415 |
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| 416 | const int tries = 1000;
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| 417 | int i;
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| 418 | for (i=0; i < tries; i++) {
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| 419 | float r[4];
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[1898] | 420 | sHalton.GetNext(4, r);
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[1824] | 421 |
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[1867] | 422 | origin = center + (radius*UniformRandomVector(r[0], r[1]));
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| 423 | termination = center + (radius*UniformRandomVector(r[2], r[3]));
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| 424 |
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[1824] | 425 | direction = termination - origin;
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[1867] | 426 |
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| 427 |
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[1824] | 428 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 429 | const float c = Magnitude(direction);
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| 430 | if (c <= Limits::Small)
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[1867] | 431 | return false;
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[1824] | 432 |
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| 433 | direction *= 1.0f / c;
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[1867] | 434 |
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| 435 | // check if the ray intersects the view space box
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| 436 | static Ray ray;
|
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| 437 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
[1824] | 438 |
|
---|
[1867] | 439 | float tmin, tmax;
|
---|
| 440 | if (mPreprocessor.mViewCellsManager->
|
---|
| 441 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
| 442 | break;
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | if (i!=tries) {
|
---|
[1824] | 446 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 447 | const float pdf = 1.0f;
|
---|
[1867] | 448 |
|
---|
| 449 |
|
---|
[1883] | 450 | ray = SimpleRay(origin, direction, GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
[1824] | 451 | ray.mType = Ray::GLOBAL_RAY;
|
---|
| 452 | return true;
|
---|
[1867] | 453 | }
|
---|
| 454 |
|
---|
| 455 | return false;
|
---|
[1771] | 456 | }
|
---|
| 457 |
|
---|
[1883] | 458 |
|
---|
[2210] | 459 | /******************************************************************/
|
---|
| 460 | /* class MixtureDistribution implementation */
|
---|
| 461 | /******************************************************************/
|
---|
| 462 |
|
---|
| 463 |
|
---|
| 464 | // has to be called before first usage
|
---|
[1883] | 465 | void
|
---|
| 466 | MixtureDistribution::Init()
|
---|
| 467 | {
|
---|
[1884] | 468 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 469 | // small non-zero value
|
---|
| 470 | mDistributions[i]->mRays = 1;
|
---|
[1966] | 471 | mDistributions[i]->mGeneratedRays = 1;
|
---|
[1884] | 472 | // unit contribution per ray
|
---|
| 473 | if (1 || mDistributions[i]->mType != RSS_BASED_DISTRIBUTION)
|
---|
| 474 | mDistributions[i]->mContribution = 1.0f;
|
---|
| 475 | else
|
---|
| 476 | mDistributions[i]->mContribution = 0.0f;
|
---|
| 477 | }
|
---|
| 478 | UpdateRatios();
|
---|
[1824] | 479 | }
|
---|
[1884] | 480 |
|
---|
| 481 | void
|
---|
| 482 | MixtureDistribution::Reset()
|
---|
| 483 | {
|
---|
| 484 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 485 | // small non-zero value
|
---|
[1891] | 486 | mDistributions[i]->mTotalRays = 0;
|
---|
[1884] | 487 | // unit contribution per ray
|
---|
[1891] | 488 | mDistributions[i]->mTotalContribution = 0.0f;
|
---|
[1884] | 489 | }
|
---|
| 490 | UpdateRatios();
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | // Generate a new sample according to a mixture distribution
|
---|
[1883] | 494 | bool
|
---|
| 495 | MixtureDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 496 | {
|
---|
[1884] | 497 | float r;
|
---|
[2076] | 498 |
|
---|
[1898] | 499 | sHalton.GetNext(1, &r);
|
---|
[2076] | 500 | //static Halton<1> halton;
|
---|
| 501 | // halton.GetNext(&r);
|
---|
| 502 |
|
---|
[1900] | 503 | int i;
|
---|
[1884] | 504 | // pickup a distribution
|
---|
[2199] | 505 | for (i=0; i < (int)mDistributions.size()-1; i++)
|
---|
[1884] | 506 | if (r < mDistributions[i]->mRatio)
|
---|
| 507 | break;
|
---|
[2199] | 508 |
|
---|
[1966] | 509 | bool result = mDistributions[i]->GenerateSample(ray);
|
---|
| 510 |
|
---|
| 511 | if (result)
|
---|
| 512 | mDistributions[i]->mGeneratedRays++;
|
---|
| 513 |
|
---|
| 514 | return result;
|
---|
[1883] | 515 | }
|
---|
[1824] | 516 |
|
---|
[2353] | 517 |
|
---|
| 518 | #if TEST_PACKETS
|
---|
| 519 |
|
---|
| 520 | // add contributions of the sample to the strategies
|
---|
| 521 | void MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
| 522 | {
|
---|
| 523 | int i;
|
---|
| 524 |
|
---|
| 525 | mPreprocessor.mViewCellsManager->ComputeSampleContributions(vssRays, true, false);
|
---|
| 526 |
|
---|
| 527 | VssRayContainer::iterator it = vssRays.begin();
|
---|
| 528 |
|
---|
| 529 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 530 | mDistributions[i]->mContribution = 0;
|
---|
| 531 | mDistributions[i]->mRays = 0;
|
---|
| 532 | }
|
---|
| 533 |
|
---|
| 534 | for(; it != vssRays.end(); ++ it)
|
---|
| 535 | {
|
---|
| 536 | VssRay *ray = *it;
|
---|
| 537 |
|
---|
| 538 | for (i = 0; i < mDistributions.size() - 1; ++ i)
|
---|
| 539 | {
|
---|
| 540 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
| 541 | break;
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | float contribution =
|
---|
| 545 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
| 546 |
|
---|
| 547 | mDistributions[i]->mContribution += contribution;
|
---|
| 548 | mDistributions[i]->mRays ++;
|
---|
| 549 |
|
---|
| 550 | mDistributions[i]->mTotalContribution += contribution;
|
---|
| 551 | mDistributions[i]->mTotalRays ++;
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | UpdateRatios();
|
---|
| 555 |
|
---|
| 556 |
|
---|
| 557 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
| 558 | const float pvsTime = pvsTimer.TotalTime();
|
---|
| 559 | const float haltonTime = haltonTimer.TotalTime();
|
---|
| 560 |
|
---|
| 561 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 562 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 563 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 564 |
|
---|
| 565 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 566 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 567 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 568 | }
|
---|
| 569 |
|
---|
| 570 |
|
---|
| 571 | #else
|
---|
| 572 |
|
---|
| 573 | // add contributions of the sample to the strategies
|
---|
[1883] | 574 | void
|
---|
[1884] | 575 | MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
[1883] | 576 | {
|
---|
[2353] | 577 | int i;
|
---|
[1883] | 578 |
|
---|
[2353] | 579 | VssRayContainer::iterator it = vssRays.begin();
|
---|
[1891] | 580 |
|
---|
[2353] | 581 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 582 | mDistributions[i]->mContribution = 0;
|
---|
| 583 | mDistributions[i]->mRays = 0;
|
---|
[1891] | 584 | }
|
---|
[1931] | 585 |
|
---|
[2614] | 586 |
|
---|
[2586] | 587 | for(; it != vssRays.end(); ++it)
|
---|
| 588 | {
|
---|
[2353] | 589 | VssRay *ray = *it;
|
---|
[2586] | 590 |
|
---|
[2614] | 591 | //if (ray->mTerminationObject->Type() == Intersectable::TRANSFORMED_MESH_INSTANCE)
|
---|
| 592 | // cout << "found transofrmed mesh instance: " << Intersectable::GetTypeName(ray->mTerminationObject) << " " << endl;
|
---|
[2586] | 593 |
|
---|
| 594 | for (i=0; i < mDistributions.size()-1; i++)
|
---|
| 595 | {
|
---|
[2353] | 596 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
| 597 | break;
|
---|
| 598 | }
|
---|
[1884] | 599 |
|
---|
[2614] | 600 | const float contribution =
|
---|
| 601 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
[2044] | 602 |
|
---|
[2353] | 603 | mDistributions[i]->mContribution += contribution;
|
---|
| 604 | mDistributions[i]->mRays ++;
|
---|
[1966] | 605 |
|
---|
[2353] | 606 | mDistributions[i]->mTotalContribution += contribution;
|
---|
| 607 | mDistributions[i]->mTotalRays ++;
|
---|
| 608 | }
|
---|
[2116] | 609 |
|
---|
[2353] | 610 | UpdateRatios();
|
---|
[2116] | 611 |
|
---|
[2353] | 612 |
|
---|
| 613 | if (1)
|
---|
| 614 | {
|
---|
[2588] | 615 | #ifdef USE_PERFTIMER
|
---|
| 616 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
| 617 | const float pvsTime = pvsTimer.TotalTime();
|
---|
| 618 | const float haltonTime = haltonTimer.TotalTime();
|
---|
| 619 |
|
---|
| 620 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 621 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 622 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 623 |
|
---|
| 624 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 625 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 626 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
[2575] | 627 | #else
|
---|
[2588] | 628 | cout << "Timers not supported" << endl;
|
---|
| 629 | Debug << "Timers for PVS,Halton,Viewcell not supported" << endl;
|
---|
[2575] | 630 | #endif
|
---|
[2353] | 631 | }
|
---|
[1883] | 632 | }
|
---|
| 633 |
|
---|
[2353] | 634 | #endif
|
---|
| 635 |
|
---|
| 636 |
|
---|
[1884] | 637 | void
|
---|
[1942] | 638 | MixtureDistribution::UpdateDistributions(VssRayContainer &vssRays)
|
---|
| 639 | {
|
---|
| 640 | // now update the distributions with all the rays
|
---|
| 641 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 642 | mDistributions[i]->Update(vssRays);
|
---|
| 643 | }
|
---|
| 644 | }
|
---|
[1966] | 645 |
|
---|
[1974] | 646 | #define RAY_CAST_TIME 0.7f
|
---|
| 647 | #define VIEWCELL_CAST_TIME 0.3f
|
---|
[1966] | 648 |
|
---|
[1942] | 649 | void
|
---|
[1884] | 650 | MixtureDistribution::UpdateRatios()
|
---|
| 651 | {
|
---|
| 652 | // now compute importance (ratio) of all distributions
|
---|
| 653 | float sum = 0.0f;
|
---|
| 654 | int i;
|
---|
| 655 | for (i=0; i < mDistributions.size(); i++) {
|
---|
[1891] | 656 | cout<<i<<": c="<<mDistributions[i]->mContribution<<
|
---|
| 657 | " rays="<<mDistributions[i]->mRays<<endl;
|
---|
| 658 | float importance = 0.0f;
|
---|
| 659 | if (mDistributions[i]->mRays != 0) {
|
---|
[1966] | 660 | //importance = pow(mDistributions[i]->mContribution/mDistributions[i]->mRays, 2);
|
---|
| 661 | importance = mDistributions[i]->mContribution/
|
---|
| 662 | (RAY_CAST_TIME*mDistributions[i]->mGeneratedRays +
|
---|
| 663 | VIEWCELL_CAST_TIME*mDistributions[i]->mRays);
|
---|
[1891] | 664 | }
|
---|
[1884] | 665 | mDistributions[i]->mRatio = importance;
|
---|
| 666 | sum += importance;
|
---|
| 667 | }
|
---|
[1891] | 668 |
|
---|
[1966] | 669 | if (sum == 0.0f)
|
---|
| 670 | sum = Limits::Small;
|
---|
[1974] | 671 |
|
---|
[1966] | 672 | const float minratio = 0.01f;
|
---|
[1974] | 673 |
|
---|
| 674 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 675 | mDistributions[i]->mRatio /= sum;
|
---|
| 676 | if (mDistributions[i]->mRatio < minratio)
|
---|
| 677 | mDistributions[i]->mRatio = minratio;
|
---|
| 678 | }
|
---|
[1966] | 679 |
|
---|
[1974] | 680 | // recaluate the sum after clip
|
---|
[1966] | 681 | sum = 0.0f;
|
---|
[1974] | 682 | for (i=0; i < mDistributions.size(); i++)
|
---|
[1966] | 683 | sum += mDistributions[i]->mRatio;
|
---|
[1974] | 684 |
|
---|
| 685 | for (i=0; i < mDistributions.size(); i++)
|
---|
| 686 | mDistributions[i]->mRatio /= sum;
|
---|
[1884] | 687 |
|
---|
| 688 | for (i=1; i < mDistributions.size(); i++) {
|
---|
[1974] | 689 | mDistributions[i]->mRatio = mDistributions[i-1]->mRatio + mDistributions[i]->mRatio;
|
---|
[1884] | 690 | }
|
---|
| 691 |
|
---|
| 692 | cout<<"ratios: ";
|
---|
[1931] | 693 | float last = 0.0f;
|
---|
| 694 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 695 | cout<<mDistributions[i]->mRatio-last<<" ";
|
---|
| 696 | last = mDistributions[i]->mRatio;
|
---|
| 697 | }
|
---|
[1884] | 698 | cout<<endl;
|
---|
[1883] | 699 | }
|
---|
[1891] | 700 |
|
---|
| 701 |
|
---|
| 702 |
|
---|
| 703 | bool
|
---|
| 704 | MixtureDistribution::Construct(char *str)
|
---|
| 705 | {
|
---|
| 706 | char *curr = str;
|
---|
| 707 |
|
---|
| 708 | while (1) {
|
---|
| 709 | char *e = strchr(curr,'+');
|
---|
| 710 | if (e!=NULL) {
|
---|
| 711 | *e=0;
|
---|
| 712 | }
|
---|
| 713 |
|
---|
| 714 | if (strcmp(curr, "rss")==0) {
|
---|
| 715 | mDistributions.push_back(new RssBasedDistribution(mPreprocessor));
|
---|
| 716 | } else
|
---|
| 717 | if (strcmp(curr, "object")==0) {
|
---|
| 718 | mDistributions.push_back(new ObjectBasedDistribution(mPreprocessor));
|
---|
| 719 | } else
|
---|
| 720 | if (strcmp(curr, "spatial")==0) {
|
---|
| 721 | mDistributions.push_back(new SpatialBoxBasedDistribution(mPreprocessor));
|
---|
| 722 | } else
|
---|
| 723 | if (strcmp(curr, "global")==0) {
|
---|
| 724 | mDistributions.push_back(new GlobalLinesDistribution(mPreprocessor));
|
---|
| 725 | } else
|
---|
| 726 | if (strcmp(curr, "direction")==0) {
|
---|
| 727 | mDistributions.push_back(new DirectionBasedDistribution(mPreprocessor));
|
---|
| 728 | } else
|
---|
| 729 | if (strcmp(curr, "object_direction")==0) {
|
---|
| 730 | mDistributions.push_back(new ObjectDirectionBasedDistribution(mPreprocessor));
|
---|
| 731 | } else
|
---|
| 732 | if (strcmp(curr, "reverse_object")==0) {
|
---|
| 733 | mDistributions.push_back(new ReverseObjectBasedDistribution(mPreprocessor));
|
---|
| 734 | } else
|
---|
[2044] | 735 |
|
---|
[1891] | 736 | if (strcmp(curr, "reverse_viewspace_border")==0) {
|
---|
| 737 | mDistributions.push_back(new ReverseViewSpaceBorderBasedDistribution(mPreprocessor));
|
---|
[1952] | 738 | } else
|
---|
| 739 | if (strcmp(curr, "mutation")==0) {
|
---|
[2048] | 740 | mDistributions.push_back(new MutationBasedDistribution(mPreprocessor));
|
---|
[2575] | 741 | } else
|
---|
| 742 | if (strcmp(curr, "filter_based")==0) {
|
---|
| 743 | mDistributions.push_back(new FilterBasedDistribution(mPreprocessor));
|
---|
| 744 | }
|
---|
[2548] | 745 | else if (strcmp(curr, "difference")==0) {
|
---|
| 746 | mDistributions.push_back(new DifferenceSampling(mPreprocessor));
|
---|
| 747 | }
|
---|
[1891] | 748 |
|
---|
[1952] | 749 |
|
---|
[2575] | 750 |
|
---|
[1891] | 751 | if (e==NULL)
|
---|
| 752 | break;
|
---|
| 753 | curr = e+1;
|
---|
| 754 | }
|
---|
| 755 |
|
---|
| 756 | Init();
|
---|
| 757 | return true;
|
---|
[1884] | 758 | }
|
---|
[1883] | 759 |
|
---|
[1966] | 760 | int
|
---|
| 761 | MixtureDistribution::GenerateSamples(const int number,
|
---|
| 762 | SimpleRayContainer &rays)
|
---|
| 763 | {
|
---|
| 764 | for (int i=0; i < mDistributions.size(); i++)
|
---|
| 765 | mDistributions[i]->mGeneratedRays = 0;
|
---|
[1952] | 766 |
|
---|
[1966] | 767 | return SamplingStrategy::GenerateSamples(number, rays);
|
---|
| 768 | }
|
---|
[1952] | 769 |
|
---|
[1974] | 770 |
|
---|
[2076] | 771 | HwGlobalLinesDistribution::HwGlobalLinesDistribution(Preprocessor &preprocessor):
|
---|
| 772 | SamplingStrategy(preprocessor)
|
---|
| 773 | {
|
---|
| 774 | mType = HW_GLOBAL_LINES_DISTRIBUTION;
|
---|
| 775 | preprocessor.mUseHwGlobalLines = true;
|
---|
| 776 | }
|
---|
[1966] | 777 |
|
---|
[2210] | 778 |
|
---|
[1968] | 779 | bool HwGlobalLinesDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 780 | {
|
---|
| 781 | Vector3 origin, termination, direction;
|
---|
| 782 |
|
---|
[2566] | 783 | const float radius = 0.5f *
|
---|
[1968] | 784 | Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
|
---|
| 785 |
|
---|
| 786 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
|
---|
| 787 |
|
---|
| 788 | const int tries = 1000;
|
---|
| 789 | int i;
|
---|
| 790 | for (i=0; i < tries; i++)
|
---|
| 791 | {
|
---|
| 792 | float r[2];
|
---|
| 793 | sHalton.GetNext(2, r);
|
---|
| 794 |
|
---|
| 795 | origin = center + (radius * UniformRandomVector(r[0], r[1]));
|
---|
| 796 | termination = center;
|
---|
| 797 |
|
---|
| 798 | if (0)
|
---|
| 799 | {
|
---|
| 800 | // add a small offset to provide some more randomness in the sampling
|
---|
| 801 | Vector3 offset(Random(radius * 1e-3f),
|
---|
| 802 | Random(radius * 1e-3f),
|
---|
| 803 | Random(radius * 1e-3f));
|
---|
| 804 | termination += offset;
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 | direction = termination - origin;
|
---|
| 808 |
|
---|
| 809 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 810 | const float c = Magnitude(direction);
|
---|
| 811 |
|
---|
| 812 | if (c <= Limits::Small)
|
---|
| 813 | return false;
|
---|
| 814 |
|
---|
| 815 | direction *= 1.0f / c;
|
---|
| 816 |
|
---|
| 817 | // check if the ray intersects the view space box
|
---|
| 818 | static Ray ray;
|
---|
| 819 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
| 820 |
|
---|
| 821 | float tmin, tmax;
|
---|
| 822 | if (mPreprocessor.mViewCellsManager->
|
---|
| 823 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
| 824 | break;
|
---|
| 825 | }
|
---|
| 826 |
|
---|
| 827 | if (i != tries)
|
---|
| 828 | {
|
---|
| 829 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 830 | const float pdf = 1.0f;
|
---|
| 831 |
|
---|
| 832 | ray = SimpleRay(origin, direction, HW_GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
| 833 | ray.mType = Ray::GLOBAL_RAY;
|
---|
| 834 | return true;
|
---|
| 835 | }
|
---|
| 836 |
|
---|
| 837 | return false;
|
---|
[1952] | 838 | }
|
---|
| 839 |
|
---|
| 840 |
|
---|
[1996] | 841 | bool ViewCellBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 842 | {
|
---|
| 843 | Vector3 origin, direction;
|
---|
| 844 |
|
---|
| 845 | ViewCellContainer &viewCells =
|
---|
| 846 | mPreprocessor.mViewCellsManager->GetViewCells();
|
---|
| 847 |
|
---|
| 848 | Vector3 point;
|
---|
[2003] | 849 | Vector3 normal;
|
---|
| 850 |
|
---|
| 851 | //Vector normalObj;
|
---|
[2000] | 852 | // float r[1];
|
---|
| 853 | // sHalton.GetNext(1, r);
|
---|
| 854 | // const int objIdx = (int)(r[0] * (float)mPreprocessor.mObjects.size() - 1.0f);
|
---|
| 855 | // Intersectable *object = mPreprocessor.mObjects[objIdx];
|
---|
| 856 | // object->GetRandomSurfacePoint(point, normal);
|
---|
| 857 | // cout << "obj: " << objIdx << endl;
|
---|
[1996] | 858 |
|
---|
[2000] | 859 | float r[2];
|
---|
| 860 | sHalton.GetNext(2, r);
|
---|
[1996] | 861 |
|
---|
[2000] | 862 | direction = UniformRandomVector(r[0], r[1]);
|
---|
| 863 | const float c = Magnitude(direction);
|
---|
[1996] | 864 |
|
---|
[2000] | 865 | if (c <= Limits::Small)
|
---|
| 866 | return false;
|
---|
| 867 |
|
---|
| 868 | direction *= 1.0f / c;
|
---|
| 869 |
|
---|
| 870 | // get point on view cell surface
|
---|
[2003] | 871 | mViewCell->GetRandomSurfacePoint(origin, normal);
|
---|
[1996] | 872 |
|
---|
[2000] | 873 | //direction = point - origin;
|
---|
[1996] | 874 |
|
---|
| 875 | // move a little bit back to avoid piercing through walls
|
---|
| 876 | // that bound the view cell
|
---|
[2003] | 877 | origin -= 0.01f * normal;
|
---|
[1996] | 878 |
|
---|
| 879 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 880 | const float pdf = 1.0f;
|
---|
| 881 |
|
---|
| 882 | ray = SimpleRay(origin, direction, VIEWCELL_BASED_DISTRIBUTION, pdf);
|
---|
| 883 |
|
---|
| 884 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
| 885 |
|
---|
| 886 | return true;
|
---|
[1968] | 887 | }
|
---|
| 888 |
|
---|
| 889 |
|
---|
[1996] | 890 | }
|
---|
| 891 |
|
---|
| 892 |
|
---|