1 | #include "SamplingStrategy.h"
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2 | #include "Ray.h"
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3 | #include "Intersectable.h"
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4 | #include "Preprocessor.h"
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5 | #include "ViewCellsManager.h"
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6 | #include "AxisAlignedBox3.h"
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7 | #include "RssTree.h"
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8 | #include "Mutation.h"
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9 | #include "Timer/PerfTimer.h"
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10 |
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11 |
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12 | namespace GtpVisibilityPreprocessor {
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13 |
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14 | extern PerfTimer haltonTimer;
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15 | extern PerfTimer pvsTimer;
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16 | extern PerfTimer viewCellCastTimer;
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17 |
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18 | //HaltonSequence SamplingStrategy::sHalton;
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19 |
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20 | HaltonSequence ObjectBasedDistribution::sHalton;
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21 | HaltonSequence MixtureDistribution::sHalton;
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22 | HaltonSequence GlobalLinesDistribution::sHalton;
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23 | HaltonSequence SpatialBoxBasedDistribution::sHalton;
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24 | HaltonSequence ObjectDirectionBasedDistribution::sHalton;
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25 | HaltonSequence DirectionBasedDistribution::sHalton;
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26 | HaltonSequence HwGlobalLinesDistribution::sHalton;
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27 |
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28 | HaltonSequence ViewCellBasedDistribution::sHalton;
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29 |
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30 | SamplingStrategy::SamplingStrategy(Preprocessor &preprocessor):
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31 | mPreprocessor(preprocessor),
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32 | mRatio(1.0f),
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33 | mTotalRays(0),
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34 | mTotalContribution(0.0f)
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35 | {
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36 | }
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37 |
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38 |
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39 | SamplingStrategy::~SamplingStrategy()
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40 | {
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41 | }
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42 |
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43 | int
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44 | SamplingStrategy::GenerateSamples(const int number,
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45 | SimpleRayContainer &rays)
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46 | {
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47 | SimpleRay ray;
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48 | int samples = 0;
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49 | int i = 0;
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50 | const int maxTries = 20;
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51 | // tmp changed matt. Q: should one rejected sample
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52 | // terminate the whole method?
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53 | for (; i < number; i++)
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54 | {
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55 | int j = 0;
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56 | bool sampleGenerated = false;
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57 |
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58 | for (j = 0; !sampleGenerated && (j < maxTries); ++ j)
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59 | {
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60 | sampleGenerated = GenerateSample(ray);
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61 |
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62 | if (sampleGenerated)
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63 | {
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64 | ++ samples;
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65 | rays.push_back(ray);
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66 | }
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67 | }
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68 | }
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69 |
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70 | return samples;
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71 | }
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72 |
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73 |
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74 | /*********************************************************************/
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75 | /* Individual sampling strategies implementation */
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76 | /*********************************************************************/
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77 |
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78 |
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79 | bool ObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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80 | {
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81 | Vector3 origin, direction;
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82 |
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83 | float r[5];
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84 | sHalton.GetNext(5, r);
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85 |
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86 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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87 | Vector3(r[2],r[3],r[4]));
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88 |
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89 |
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90 | Vector3 point, normal;
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91 |
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92 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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93 | const int i = (int)r[0];
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94 |
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95 | Intersectable *object = mPreprocessor.mObjects[i];
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96 |
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97 | // take the remainder as a parameter over objects surface
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98 | r[0] -= (float)i;
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99 |
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100 | object->GetRandomSurfacePoint(r[0], r[1], point, normal);
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101 |
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102 | direction = point - origin;
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103 |
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104 | const float c = Magnitude(direction);
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105 |
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106 | if (c <= Limits::Small)
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107 | return false;
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108 |
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109 | // $$ jb the pdf is yet not correct for all sampling methods!
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110 | const float pdf = 1.0f;
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111 |
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112 | direction *= 1.0f / c;
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113 | ray = SimpleRay(origin, direction, OBJECT_BASED_DISTRIBUTION, pdf);
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114 |
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115 | return true;
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116 | }
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117 |
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118 |
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119 | bool
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120 | ObjectDirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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121 | {
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122 | Vector3 origin, direction;
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123 |
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124 |
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125 | float r[4];
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126 | sHalton.GetNext(4, r);
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127 |
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128 | // static Halton<4> halton;
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129 | // halton.GetNext(r);
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130 |
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131 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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132 | const int i = (int)r[0];
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133 |
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134 | Intersectable *object = mPreprocessor.mObjects[i];
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135 |
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136 | // take the remainder as a parameter over objects surface
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137 | r[0] -= (float)i;
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138 |
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139 | Vector3 normal;
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140 |
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141 | object->GetRandomSurfacePoint(r[0], r[1], origin, normal);
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142 |
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143 | direction = Normalize(CosineRandomVector(r[2], r[3], normal));
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144 |
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145 | origin += 1e-2f*direction;
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146 |
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147 | // $$ jb the pdf is yet not correct for all sampling methods!
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148 | const float pdf = 1.0f;
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149 |
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150 | ray = SimpleRay(origin, direction, OBJECT_DIRECTION_BASED_DISTRIBUTION, pdf);
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151 |
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152 | return true;
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153 | }
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154 |
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155 |
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156 | bool DirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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157 | {
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158 |
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159 | float r[5];
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160 | sHalton.GetNext(5, r);
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161 |
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162 | Vector3 origin, direction;
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163 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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164 | Vector3(r[2],r[3],r[4])
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165 | );
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166 |
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167 | direction = UniformRandomVector(r[0], r[1]);
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168 | const float c = Magnitude(direction);
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169 |
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170 | if (c <= Limits::Small)
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171 | return false;
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172 |
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173 | const float pdf = 1.0f;
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174 |
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175 | direction *= 1.0f / c;
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176 | ray = SimpleRay(origin, direction, DIRECTION_BASED_DISTRIBUTION, pdf);
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177 |
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178 | return true;
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179 | }
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180 |
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181 |
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182 | bool DirectionBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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183 | {
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184 | Vector3 origin, direction;
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185 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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186 |
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187 | const float alpha = RandomValue(0.0f, 2.0f * (float)M_PI);
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188 | const float beta = RandomValue((float)-M_PI * 0.5f, (float)M_PI * 0.5f);
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189 |
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190 | direction = VssRay::GetDirection(alpha, beta);
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191 |
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192 | const float c = Magnitude(direction);
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193 |
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194 | if (c <= Limits::Small)
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195 | return false;
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196 |
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197 | const float pdf = 1.0f;
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198 |
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199 | direction *= 1.0f / c;
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200 | ray = SimpleRay(origin, direction, DIRECTION_BOX_BASED_DISTRIBUTION, pdf);
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201 |
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202 | return true;
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203 | }
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204 |
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205 |
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206 | bool SpatialBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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207 | {
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208 |
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209 | Vector3 origin, direction;
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210 |
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211 | float r[6];
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212 | sHalton.GetNext(6, r);
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213 |
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214 | mPreprocessor.mViewCellsManager->GetViewPoint(origin, Vector3(r[0],
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215 | r[1],
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216 | r[2]));
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217 |
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218 | direction = mPreprocessor.mKdTree->GetBox().GetRandomPoint(Vector3(r[3],
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219 | r[4],
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220 | r[5])
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221 | ) - origin;
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222 |
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223 | const float c = Magnitude(direction);
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224 |
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225 | if (c <= Limits::Small)
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226 | return false;
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227 |
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228 | const float pdf = 1.0f;
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229 |
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230 | direction *= 1.0f / c;
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231 | ray = SimpleRay(origin, direction, SPATIAL_BOX_BASED_DISTRIBUTION, pdf);
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232 |
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233 | return true;
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234 | }
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235 |
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236 |
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237 | bool ReverseObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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238 | {
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239 | Vector3 origin, direction;
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240 |
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241 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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242 |
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243 | Vector3 point;
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244 | Vector3 normal;
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245 |
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246 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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247 |
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248 | Intersectable *object = mPreprocessor.mObjects[i];
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249 |
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250 | object->GetRandomSurfacePoint(point, normal);
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251 |
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252 | direction = origin - point;
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253 |
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254 | // $$ jb the pdf is yet not correct for all sampling methods!
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255 | const float c = Magnitude(direction);
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256 |
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257 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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258 | {
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259 | return false;
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260 | }
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261 |
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262 | // $$ jb the pdf is yet not correct for all sampling methods!
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263 | const float pdf = 1.0f;
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264 |
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265 | direction *= 1.0f / c;
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266 | // a little offset
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267 | point += direction * 0.001f;
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268 |
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269 | ray = SimpleRay(point, direction, REVERSE_OBJECT_BASED_DISTRIBUTION, pdf);
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270 |
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271 | return true;
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272 | }
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273 |
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274 |
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275 | bool ViewCellBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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276 | {
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277 | Vector3 origin, direction;
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278 |
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279 | ViewCellContainer &viewCells = mPreprocessor.mViewCellsManager->GetViewCells();
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280 |
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281 | Vector3 point;
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282 | Vector3 normal, normal2;
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283 |
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284 | const int vcIdx = (int)RandomValue(0, (float)viewCells.size() - 0.5f);
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285 | const int objIdx = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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286 |
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287 | Intersectable *object = mPreprocessor.mObjects[objIdx];
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288 | ViewCell *viewCell = viewCells[vcIdx];
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289 |
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290 | object->GetRandomSurfacePoint(point, normal);
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291 | viewCell->GetRandomEdgePoint(origin, normal2);
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292 |
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293 | direction = point - origin;
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294 |
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295 | // $$ jb the pdf is yet not correct for all sampling methods!
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296 | const float c = Magnitude(direction);
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297 |
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298 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/)
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299 | {
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300 | return false;
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301 | }
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302 |
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303 | // $$ jb the pdf is yet not correct for all sampling methods!
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304 | const float pdf = 1.0f;
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305 | //cout << "p: " << point << " ";
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306 | direction *= 1.0f / c;
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307 | ray = SimpleRay(origin, direction, VIEWCELL_BORDER_BASED_DISTRIBUTION, pdf);
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308 |
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309 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
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310 |
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311 | return true;
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312 | }
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313 |
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314 |
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315 | bool ReverseViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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316 | {
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317 | Vector3 origin, direction;
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318 |
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319 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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320 |
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321 | Vector3 point;
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322 | Vector3 normal;
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323 |
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324 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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325 |
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326 | Intersectable *object = mPreprocessor.mObjects[i];
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327 |
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328 | object->GetRandomSurfacePoint(point, normal);
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329 |
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330 | direction = origin - point;
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331 |
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332 | // $$ jb the pdf is yet not correct for all sampling methods!
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333 | const float c = Magnitude(direction);
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334 |
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335 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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336 | {
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337 | return false;
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338 | }
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339 |
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340 | // $$ jb the pdf is yet not correct for all sampling methods!
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341 | const float pdf = 1.0f;
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342 | //cout << "p: " << point << " ";
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343 | direction *= 1.0f / c;
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344 | // a little offset
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345 | point += direction * 0.001f;
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346 |
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347 | ray = SimpleRay(point, direction, REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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348 |
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349 | return true;
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350 | }
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351 |
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352 |
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353 | bool ViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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354 | {
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355 | Vector3 origin, direction;
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356 |
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357 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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358 |
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359 | Vector3 point;
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360 | Vector3 normal;
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361 |
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362 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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363 |
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364 | Intersectable *object = mPreprocessor.mObjects[i];
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365 |
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366 | object->GetRandomSurfacePoint(point, normal);
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367 | direction = point - origin;
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368 |
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369 | // $$ jb the pdf is yet not correct for all sampling methods!
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370 | const float c = Magnitude(direction);
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371 |
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372 | if (c <= Limits::Small)
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373 | return false;
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374 |
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375 | // $$ jb the pdf is yet not correct for all sampling methods!
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376 | const float pdf = 1.0f;
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377 |
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378 | direction *= 1.0f / c;
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379 |
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380 | // a little offset
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381 | origin += direction * 0.001f;
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382 |
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383 | ray = SimpleRay(origin, direction, VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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384 |
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385 | return true;
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386 | }
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387 |
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388 |
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389 | bool
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390 | GlobalLinesDistribution::GenerateSample(SimpleRay &ray)
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391 | {
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392 | Vector3 origin, termination, direction;
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393 |
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394 | float radius = 0.5f*Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
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395 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
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396 |
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397 | const int tries = 1000;
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398 | int i;
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399 | for (i=0; i < tries; i++) {
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400 | float r[4];
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401 | sHalton.GetNext(4, r);
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402 |
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403 | origin = center + (radius*UniformRandomVector(r[0], r[1]));
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404 | termination = center + (radius*UniformRandomVector(r[2], r[3]));
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405 |
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406 | direction = termination - origin;
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407 |
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408 |
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409 | // $$ jb the pdf is yet not correct for all sampling methods!
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410 | const float c = Magnitude(direction);
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411 | if (c <= Limits::Small)
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412 | return false;
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413 |
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414 | direction *= 1.0f / c;
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415 |
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416 | // check if the ray intersects the view space box
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417 | static Ray ray;
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418 | ray.Init(origin, direction, Ray::LOCAL_RAY);
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419 |
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420 | float tmin, tmax;
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421 | if (mPreprocessor.mViewCellsManager->
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422 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
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423 | break;
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424 | }
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425 |
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426 | if (i!=tries) {
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427 | // $$ jb the pdf is yet not correct for all sampling methods!
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428 | const float pdf = 1.0f;
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429 |
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430 |
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431 | ray = SimpleRay(origin, direction, GLOBAL_LINES_DISTRIBUTION, pdf);
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432 | ray.mType = Ray::GLOBAL_RAY;
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433 | return true;
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434 | }
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435 |
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436 | return false;
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437 | }
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438 |
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439 |
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440 | /******************************************************************/
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441 | /* class MixtureDistribution implementation */
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442 | /******************************************************************/
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443 |
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444 |
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445 | // has to be called before first usage
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446 | void
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447 | MixtureDistribution::Init()
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448 | {
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449 | for (int i=0; i < mDistributions.size(); i++) {
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450 | // small non-zero value
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451 | mDistributions[i]->mRays = 1;
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452 | mDistributions[i]->mGeneratedRays = 1;
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453 | // unit contribution per ray
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454 | if (1 || mDistributions[i]->mType != RSS_BASED_DISTRIBUTION)
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455 | mDistributions[i]->mContribution = 1.0f;
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456 | else
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457 | mDistributions[i]->mContribution = 0.0f;
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458 | }
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459 | UpdateRatios();
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460 | }
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461 |
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462 | void
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463 | MixtureDistribution::Reset()
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464 | {
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465 | for (int i=0; i < mDistributions.size(); i++) {
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466 | // small non-zero value
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467 | mDistributions[i]->mTotalRays = 0;
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468 | // unit contribution per ray
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469 | mDistributions[i]->mTotalContribution = 0.0f;
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470 | }
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471 | UpdateRatios();
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472 | }
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473 |
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474 | // Generate a new sample according to a mixture distribution
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475 | bool
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476 | MixtureDistribution::GenerateSample(SimpleRay &ray)
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477 | {
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478 | float r;
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479 |
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480 | sHalton.GetNext(1, &r);
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481 | //static Halton<1> halton;
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482 | // halton.GetNext(&r);
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483 |
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484 | int i;
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485 | // pickup a distribution
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486 | for (i=0; i < (int)mDistributions.size()-1; i++)
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487 | if (r < mDistributions[i]->mRatio)
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488 | break;
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489 |
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490 | bool result = mDistributions[i]->GenerateSample(ray);
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491 |
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492 | if (result)
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493 | mDistributions[i]->mGeneratedRays++;
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494 |
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495 | return result;
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496 | }
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497 |
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498 |
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499 | #if TEST_PACKETS
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500 |
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501 | // add contributions of the sample to the strategies
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502 | void MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
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503 | {
|
---|
504 | int i;
|
---|
505 |
|
---|
506 | mPreprocessor.mViewCellsManager->ComputeSampleContributions(vssRays, true, false);
|
---|
507 |
|
---|
508 | VssRayContainer::iterator it = vssRays.begin();
|
---|
509 |
|
---|
510 | for (i=0; i < mDistributions.size(); i++) {
|
---|
511 | mDistributions[i]->mContribution = 0;
|
---|
512 | mDistributions[i]->mRays = 0;
|
---|
513 | }
|
---|
514 |
|
---|
515 | for(; it != vssRays.end(); ++ it)
|
---|
516 | {
|
---|
517 | VssRay *ray = *it;
|
---|
518 |
|
---|
519 | for (i = 0; i < mDistributions.size() - 1; ++ i)
|
---|
520 | {
|
---|
521 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
522 | break;
|
---|
523 | }
|
---|
524 |
|
---|
525 | float contribution =
|
---|
526 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
527 |
|
---|
528 | mDistributions[i]->mContribution += contribution;
|
---|
529 | mDistributions[i]->mRays ++;
|
---|
530 |
|
---|
531 | mDistributions[i]->mTotalContribution += contribution;
|
---|
532 | mDistributions[i]->mTotalRays ++;
|
---|
533 | }
|
---|
534 |
|
---|
535 | UpdateRatios();
|
---|
536 |
|
---|
537 |
|
---|
538 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
539 | const float pvsTime = pvsTimer.TotalTime();
|
---|
540 | const float haltonTime = haltonTimer.TotalTime();
|
---|
541 |
|
---|
542 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
543 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
544 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
545 |
|
---|
546 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
547 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
548 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
549 | }
|
---|
550 |
|
---|
551 |
|
---|
552 | #else
|
---|
553 |
|
---|
554 | // add contributions of the sample to the strategies
|
---|
555 | void
|
---|
556 | MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
557 | {
|
---|
558 | int i;
|
---|
559 |
|
---|
560 | VssRayContainer::iterator it = vssRays.begin();
|
---|
561 |
|
---|
562 | for (i=0; i < mDistributions.size(); i++) {
|
---|
563 | mDistributions[i]->mContribution = 0;
|
---|
564 | mDistributions[i]->mRays = 0;
|
---|
565 | }
|
---|
566 |
|
---|
567 | for(; it != vssRays.end(); ++it) {
|
---|
568 | VssRay *ray = *it;
|
---|
569 | for (i=0; i < mDistributions.size()-1; i++) {
|
---|
570 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
571 | break;
|
---|
572 | }
|
---|
573 |
|
---|
574 | float contribution =
|
---|
575 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray,
|
---|
576 | true,
|
---|
577 | false);
|
---|
578 |
|
---|
579 | mDistributions[i]->mContribution += contribution;
|
---|
580 | mDistributions[i]->mRays ++;
|
---|
581 |
|
---|
582 | mDistributions[i]->mTotalContribution += contribution;
|
---|
583 | mDistributions[i]->mTotalRays ++;
|
---|
584 | }
|
---|
585 |
|
---|
586 | UpdateRatios();
|
---|
587 |
|
---|
588 |
|
---|
589 | if (1)
|
---|
590 | {
|
---|
591 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
592 | const float pvsTime = pvsTimer.TotalTime();
|
---|
593 | const float haltonTime = haltonTimer.TotalTime();
|
---|
594 |
|
---|
595 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
596 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
597 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
598 |
|
---|
599 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
600 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
601 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
602 | }
|
---|
603 | }
|
---|
604 |
|
---|
605 | #endif
|
---|
606 |
|
---|
607 |
|
---|
608 | void
|
---|
609 | MixtureDistribution::UpdateDistributions(VssRayContainer &vssRays)
|
---|
610 | {
|
---|
611 | // now update the distributions with all the rays
|
---|
612 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
613 | mDistributions[i]->Update(vssRays);
|
---|
614 | }
|
---|
615 | }
|
---|
616 |
|
---|
617 | #define RAY_CAST_TIME 0.7f
|
---|
618 | #define VIEWCELL_CAST_TIME 0.3f
|
---|
619 |
|
---|
620 | void
|
---|
621 | MixtureDistribution::UpdateRatios()
|
---|
622 | {
|
---|
623 | // now compute importance (ratio) of all distributions
|
---|
624 | float sum = 0.0f;
|
---|
625 | int i;
|
---|
626 | for (i=0; i < mDistributions.size(); i++) {
|
---|
627 | cout<<i<<": c="<<mDistributions[i]->mContribution<<
|
---|
628 | " rays="<<mDistributions[i]->mRays<<endl;
|
---|
629 | float importance = 0.0f;
|
---|
630 | if (mDistributions[i]->mRays != 0) {
|
---|
631 | //importance = pow(mDistributions[i]->mContribution/mDistributions[i]->mRays, 2);
|
---|
632 | importance = mDistributions[i]->mContribution/
|
---|
633 | (RAY_CAST_TIME*mDistributions[i]->mGeneratedRays +
|
---|
634 | VIEWCELL_CAST_TIME*mDistributions[i]->mRays);
|
---|
635 | }
|
---|
636 | mDistributions[i]->mRatio = importance;
|
---|
637 | sum += importance;
|
---|
638 | }
|
---|
639 |
|
---|
640 | if (sum == 0.0f)
|
---|
641 | sum = Limits::Small;
|
---|
642 |
|
---|
643 | const float minratio = 0.01f;
|
---|
644 |
|
---|
645 | for (i=0; i < mDistributions.size(); i++) {
|
---|
646 | mDistributions[i]->mRatio /= sum;
|
---|
647 | if (mDistributions[i]->mRatio < minratio)
|
---|
648 | mDistributions[i]->mRatio = minratio;
|
---|
649 | }
|
---|
650 |
|
---|
651 | // recaluate the sum after clip
|
---|
652 | sum = 0.0f;
|
---|
653 | for (i=0; i < mDistributions.size(); i++)
|
---|
654 | sum += mDistributions[i]->mRatio;
|
---|
655 |
|
---|
656 | for (i=0; i < mDistributions.size(); i++)
|
---|
657 | mDistributions[i]->mRatio /= sum;
|
---|
658 |
|
---|
659 | for (i=1; i < mDistributions.size(); i++) {
|
---|
660 | mDistributions[i]->mRatio = mDistributions[i-1]->mRatio + mDistributions[i]->mRatio;
|
---|
661 | }
|
---|
662 |
|
---|
663 | cout<<"ratios: ";
|
---|
664 | float last = 0.0f;
|
---|
665 | for (i=0; i < mDistributions.size(); i++) {
|
---|
666 | cout<<mDistributions[i]->mRatio-last<<" ";
|
---|
667 | last = mDistributions[i]->mRatio;
|
---|
668 | }
|
---|
669 | cout<<endl;
|
---|
670 | }
|
---|
671 |
|
---|
672 |
|
---|
673 |
|
---|
674 | bool
|
---|
675 | MixtureDistribution::Construct(char *str)
|
---|
676 | {
|
---|
677 | char *curr = str;
|
---|
678 |
|
---|
679 | while (1) {
|
---|
680 | char *e = strchr(curr,'+');
|
---|
681 | if (e!=NULL) {
|
---|
682 | *e=0;
|
---|
683 | }
|
---|
684 |
|
---|
685 | if (strcmp(curr, "rss")==0) {
|
---|
686 | mDistributions.push_back(new RssBasedDistribution(mPreprocessor));
|
---|
687 | } else
|
---|
688 | if (strcmp(curr, "object")==0) {
|
---|
689 | mDistributions.push_back(new ObjectBasedDistribution(mPreprocessor));
|
---|
690 | } else
|
---|
691 | if (strcmp(curr, "spatial")==0) {
|
---|
692 | mDistributions.push_back(new SpatialBoxBasedDistribution(mPreprocessor));
|
---|
693 | } else
|
---|
694 | if (strcmp(curr, "global")==0) {
|
---|
695 | mDistributions.push_back(new GlobalLinesDistribution(mPreprocessor));
|
---|
696 | } else
|
---|
697 | if (strcmp(curr, "direction")==0) {
|
---|
698 | mDistributions.push_back(new DirectionBasedDistribution(mPreprocessor));
|
---|
699 | } else
|
---|
700 | if (strcmp(curr, "object_direction")==0) {
|
---|
701 | mDistributions.push_back(new ObjectDirectionBasedDistribution(mPreprocessor));
|
---|
702 | } else
|
---|
703 | if (strcmp(curr, "reverse_object")==0) {
|
---|
704 | mDistributions.push_back(new ReverseObjectBasedDistribution(mPreprocessor));
|
---|
705 | } else
|
---|
706 |
|
---|
707 | if (strcmp(curr, "reverse_viewspace_border")==0) {
|
---|
708 | mDistributions.push_back(new ReverseViewSpaceBorderBasedDistribution(mPreprocessor));
|
---|
709 | } else
|
---|
710 | if (strcmp(curr, "mutation")==0) {
|
---|
711 | mDistributions.push_back(new MutationBasedDistribution(mPreprocessor));
|
---|
712 | }
|
---|
713 |
|
---|
714 |
|
---|
715 | if (e==NULL)
|
---|
716 | break;
|
---|
717 | curr = e+1;
|
---|
718 | }
|
---|
719 |
|
---|
720 | Init();
|
---|
721 | return true;
|
---|
722 | }
|
---|
723 |
|
---|
724 | int
|
---|
725 | MixtureDistribution::GenerateSamples(const int number,
|
---|
726 | SimpleRayContainer &rays)
|
---|
727 | {
|
---|
728 | for (int i=0; i < mDistributions.size(); i++)
|
---|
729 | mDistributions[i]->mGeneratedRays = 0;
|
---|
730 |
|
---|
731 | return SamplingStrategy::GenerateSamples(number, rays);
|
---|
732 | }
|
---|
733 |
|
---|
734 |
|
---|
735 | HwGlobalLinesDistribution::HwGlobalLinesDistribution(Preprocessor &preprocessor):
|
---|
736 | SamplingStrategy(preprocessor)
|
---|
737 | {
|
---|
738 | mType = HW_GLOBAL_LINES_DISTRIBUTION;
|
---|
739 | preprocessor.mUseHwGlobalLines = true;
|
---|
740 | }
|
---|
741 |
|
---|
742 |
|
---|
743 | bool HwGlobalLinesDistribution::GenerateSample(SimpleRay &ray)
|
---|
744 | {
|
---|
745 | Vector3 origin, termination, direction;
|
---|
746 |
|
---|
747 | float radius = 0.5f *
|
---|
748 | Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
|
---|
749 |
|
---|
750 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
|
---|
751 |
|
---|
752 | const int tries = 1000;
|
---|
753 | int i;
|
---|
754 | for (i=0; i < tries; i++)
|
---|
755 | {
|
---|
756 | float r[2];
|
---|
757 | sHalton.GetNext(2, r);
|
---|
758 |
|
---|
759 | origin = center + (radius * UniformRandomVector(r[0], r[1]));
|
---|
760 | termination = center;
|
---|
761 |
|
---|
762 | if (0)
|
---|
763 | {
|
---|
764 | // add a small offset to provide some more randomness in the sampling
|
---|
765 | Vector3 offset(Random(radius * 1e-3f),
|
---|
766 | Random(radius * 1e-3f),
|
---|
767 | Random(radius * 1e-3f));
|
---|
768 | termination += offset;
|
---|
769 | }
|
---|
770 |
|
---|
771 | direction = termination - origin;
|
---|
772 |
|
---|
773 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
774 | const float c = Magnitude(direction);
|
---|
775 |
|
---|
776 | if (c <= Limits::Small)
|
---|
777 | return false;
|
---|
778 |
|
---|
779 | direction *= 1.0f / c;
|
---|
780 |
|
---|
781 | // check if the ray intersects the view space box
|
---|
782 | static Ray ray;
|
---|
783 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
784 |
|
---|
785 | float tmin, tmax;
|
---|
786 | if (mPreprocessor.mViewCellsManager->
|
---|
787 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
788 | break;
|
---|
789 | }
|
---|
790 |
|
---|
791 | if (i != tries)
|
---|
792 | {
|
---|
793 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
794 | const float pdf = 1.0f;
|
---|
795 |
|
---|
796 | ray = SimpleRay(origin, direction, HW_GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
797 | ray.mType = Ray::GLOBAL_RAY;
|
---|
798 | return true;
|
---|
799 | }
|
---|
800 |
|
---|
801 | return false;
|
---|
802 | }
|
---|
803 |
|
---|
804 |
|
---|
805 | bool ViewCellBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
806 | {
|
---|
807 | Vector3 origin, direction;
|
---|
808 |
|
---|
809 | ViewCellContainer &viewCells =
|
---|
810 | mPreprocessor.mViewCellsManager->GetViewCells();
|
---|
811 |
|
---|
812 | Vector3 point;
|
---|
813 | Vector3 normal;
|
---|
814 |
|
---|
815 | //Vector normalObj;
|
---|
816 | // float r[1];
|
---|
817 | // sHalton.GetNext(1, r);
|
---|
818 | // const int objIdx = (int)(r[0] * (float)mPreprocessor.mObjects.size() - 1.0f);
|
---|
819 | // Intersectable *object = mPreprocessor.mObjects[objIdx];
|
---|
820 | // object->GetRandomSurfacePoint(point, normal);
|
---|
821 | // cout << "obj: " << objIdx << endl;
|
---|
822 |
|
---|
823 | float r[2];
|
---|
824 | sHalton.GetNext(2, r);
|
---|
825 |
|
---|
826 | direction = UniformRandomVector(r[0], r[1]);
|
---|
827 | const float c = Magnitude(direction);
|
---|
828 |
|
---|
829 | if (c <= Limits::Small)
|
---|
830 | return false;
|
---|
831 |
|
---|
832 | direction *= 1.0f / c;
|
---|
833 |
|
---|
834 | // get point on view cell surface
|
---|
835 | mViewCell->GetRandomSurfacePoint(origin, normal);
|
---|
836 |
|
---|
837 | //direction = point - origin;
|
---|
838 |
|
---|
839 | // move a little bit back to avoid piercing through walls
|
---|
840 | // that bound the view cell
|
---|
841 | origin -= 0.01f * normal;
|
---|
842 |
|
---|
843 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
844 | const float pdf = 1.0f;
|
---|
845 |
|
---|
846 | ray = SimpleRay(origin, direction, VIEWCELL_BASED_DISTRIBUTION, pdf);
|
---|
847 |
|
---|
848 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
849 |
|
---|
850 | return true;
|
---|
851 | }
|
---|
852 |
|
---|
853 |
|
---|
854 | }
|
---|
855 |
|
---|
856 |
|
---|