1 |
|
---|
2 | #include "SamplingStrategy.h"
|
---|
3 | #include "Ray.h"
|
---|
4 | #include "Intersectable.h"
|
---|
5 | #include "Preprocessor.h"
|
---|
6 | #include "ViewCellsManager.h"
|
---|
7 | #include "AxisAlignedBox3.h"
|
---|
8 | #include "RssTree.h"
|
---|
9 | #include "Mutation.h"
|
---|
10 | #include "FilterBasedDistribution.h"
|
---|
11 | #include "DifferenceSampling.h"
|
---|
12 |
|
---|
13 |
|
---|
14 | #ifdef USE_PERFTIMER
|
---|
15 | #include "Timer/PerfTimer.h"
|
---|
16 | #endif
|
---|
17 |
|
---|
18 | #define USE_HALTON 1
|
---|
19 |
|
---|
20 | namespace GtpVisibilityPreprocessor {
|
---|
21 |
|
---|
22 |
|
---|
23 | #ifdef USE_PERFTIMER
|
---|
24 | extern PerfTimer haltonTimer;
|
---|
25 | extern PerfTimer pvsTimer;
|
---|
26 | extern PerfTimer viewCellCastTimer;
|
---|
27 | #endif
|
---|
28 |
|
---|
29 | //HaltonSequence SamplingStrategy::sHalton;
|
---|
30 |
|
---|
31 | HaltonSequence ObjectBasedDistribution::sHalton;
|
---|
32 | HaltonSequence MixtureDistribution::sHalton;
|
---|
33 | HaltonSequence GlobalLinesDistribution::sHalton;
|
---|
34 | HaltonSequence SpatialBoxBasedDistribution::sHalton;
|
---|
35 | HaltonSequence ObjectDirectionBasedDistribution::sHalton;
|
---|
36 | HaltonSequence DirectionBasedDistribution::sHalton;
|
---|
37 | HaltonSequence HwGlobalLinesDistribution::sHalton;
|
---|
38 |
|
---|
39 | HaltonSequence ViewCellBasedDistribution::sHalton;
|
---|
40 | HaltonSequence ViewCellBorderBasedDistribution::sHalton;
|
---|
41 |
|
---|
42 | SamplingStrategy::SamplingStrategy(Preprocessor &preprocessor):
|
---|
43 | mPreprocessor(preprocessor),
|
---|
44 | mRatio(1.0f),
|
---|
45 | mTotalRays(0),
|
---|
46 | mTotalContribution(0.0f)
|
---|
47 | {
|
---|
48 | }
|
---|
49 |
|
---|
50 |
|
---|
51 | SamplingStrategy::~SamplingStrategy()
|
---|
52 | {
|
---|
53 | }
|
---|
54 |
|
---|
55 | int
|
---|
56 | SamplingStrategy::GenerateSamples(const int number,
|
---|
57 | SimpleRayContainer &rays)
|
---|
58 | {
|
---|
59 | SimpleRay ray;
|
---|
60 | int samples = 0;
|
---|
61 | int i = 0;
|
---|
62 | const int maxTries = 20;
|
---|
63 | // tmp changed matt. Q: should one rejected sample
|
---|
64 | // terminate the whole method?
|
---|
65 | for (; i < number; i++)
|
---|
66 | {
|
---|
67 | int j = 0;
|
---|
68 | bool sampleGenerated = false;
|
---|
69 |
|
---|
70 | for (j = 0; !sampleGenerated && (j < maxTries); ++ j)
|
---|
71 | {
|
---|
72 | sampleGenerated = GenerateSample(ray);
|
---|
73 |
|
---|
74 | if (sampleGenerated)
|
---|
75 | {
|
---|
76 | ++ samples;
|
---|
77 | rays.push_back(ray);
|
---|
78 | //cout << "d " << ray.mDirection << " ";
|
---|
79 | }
|
---|
80 | }
|
---|
81 | }
|
---|
82 |
|
---|
83 | return samples;
|
---|
84 | }
|
---|
85 |
|
---|
86 |
|
---|
87 | /*********************************************************************/
|
---|
88 | /* Individual sampling strategies implementation */
|
---|
89 | /*********************************************************************/
|
---|
90 |
|
---|
91 |
|
---|
92 | bool ObjectBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
93 | {
|
---|
94 | Vector3 origin, direction;
|
---|
95 |
|
---|
96 | float r[5];
|
---|
97 | sHalton.GetNext(5, r);
|
---|
98 |
|
---|
99 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
|
---|
100 | Vector3(r[2],r[3],r[4]));
|
---|
101 |
|
---|
102 |
|
---|
103 | Vector3 point, normal;
|
---|
104 |
|
---|
105 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
|
---|
106 | const int i = (int)r[0];
|
---|
107 |
|
---|
108 | Intersectable *object = mPreprocessor.mObjects[i];
|
---|
109 |
|
---|
110 | // take the remainder as a parameter over objects surface
|
---|
111 | r[0] -= (float)i;
|
---|
112 |
|
---|
113 | object->GetRandomSurfacePoint(r[0], r[1], point, normal);
|
---|
114 |
|
---|
115 | direction = point - origin;
|
---|
116 |
|
---|
117 | const float c = Magnitude(direction);
|
---|
118 |
|
---|
119 | if (c <= Limits::Small)
|
---|
120 | return false;
|
---|
121 |
|
---|
122 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
123 | const float pdf = 1.0f;
|
---|
124 |
|
---|
125 | direction *= 1.0f / c;
|
---|
126 | ray = SimpleRay(origin, direction, OBJECT_BASED_DISTRIBUTION, pdf);
|
---|
127 |
|
---|
128 | return true;
|
---|
129 | }
|
---|
130 |
|
---|
131 |
|
---|
132 | bool
|
---|
133 | ObjectDirectionBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
134 | {
|
---|
135 | Vector3 origin, direction;
|
---|
136 |
|
---|
137 |
|
---|
138 | float r[4];
|
---|
139 | sHalton.GetNext(4, r);
|
---|
140 |
|
---|
141 | // static Halton<4> halton;
|
---|
142 | // halton.GetNext(r);
|
---|
143 |
|
---|
144 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
|
---|
145 | const int i = (int)r[0];
|
---|
146 |
|
---|
147 | Intersectable *object = mPreprocessor.mObjects[i];
|
---|
148 |
|
---|
149 | // take the remainder as a parameter over objects surface
|
---|
150 | r[0] -= (float)i;
|
---|
151 |
|
---|
152 | Vector3 normal;
|
---|
153 |
|
---|
154 | object->GetRandomSurfacePoint(r[0], r[1], origin, normal);
|
---|
155 |
|
---|
156 | direction = Normalize(CosineRandomVector(r[2], r[3], normal));
|
---|
157 |
|
---|
158 | origin += 1e-2f*direction;
|
---|
159 |
|
---|
160 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
161 | const float pdf = 1.0f;
|
---|
162 |
|
---|
163 | ray = SimpleRay(origin, direction, OBJECT_DIRECTION_BASED_DISTRIBUTION, pdf);
|
---|
164 |
|
---|
165 | return true;
|
---|
166 | }
|
---|
167 |
|
---|
168 |
|
---|
169 | bool DirectionBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
170 | {
|
---|
171 |
|
---|
172 | float r[5];
|
---|
173 | sHalton.GetNext(5, r);
|
---|
174 |
|
---|
175 | Vector3 origin, direction;
|
---|
176 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
|
---|
177 | Vector3(r[2],r[3],r[4])
|
---|
178 | );
|
---|
179 |
|
---|
180 | direction = UniformRandomVector(r[0], r[1]);
|
---|
181 | const float c = Magnitude(direction);
|
---|
182 |
|
---|
183 | if (c <= Limits::Small)
|
---|
184 | return false;
|
---|
185 |
|
---|
186 | const float pdf = 1.0f;
|
---|
187 |
|
---|
188 | direction *= 1.0f / c;
|
---|
189 | ray = SimpleRay(origin, direction, DIRECTION_BASED_DISTRIBUTION, pdf);
|
---|
190 |
|
---|
191 | return true;
|
---|
192 | }
|
---|
193 |
|
---|
194 |
|
---|
195 | bool DirectionBoxBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
196 | {
|
---|
197 | Vector3 origin, direction;
|
---|
198 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
|
---|
199 |
|
---|
200 | const float alpha = RandomValue(0.0f, 2.0f * (float)M_PI);
|
---|
201 | const float beta = RandomValue((float)-M_PI * 0.5f, (float)M_PI * 0.5f);
|
---|
202 |
|
---|
203 | direction = VssRay::GetDirection(alpha, beta);
|
---|
204 |
|
---|
205 | const float c = Magnitude(direction);
|
---|
206 |
|
---|
207 | if (c <= Limits::Small)
|
---|
208 | return false;
|
---|
209 |
|
---|
210 | const float pdf = 1.0f;
|
---|
211 |
|
---|
212 | direction *= 1.0f / c;
|
---|
213 | ray = SimpleRay(origin, direction, DIRECTION_BOX_BASED_DISTRIBUTION, pdf);
|
---|
214 |
|
---|
215 | return true;
|
---|
216 | }
|
---|
217 |
|
---|
218 |
|
---|
219 | bool
|
---|
220 | SpatialBoxBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
221 | {
|
---|
222 |
|
---|
223 | Vector3 origin, direction;
|
---|
224 |
|
---|
225 | float r[6];
|
---|
226 | sHalton.GetNext(6, r);
|
---|
227 |
|
---|
228 | // mPreprocessor.mViewCellsManager->GetViewPoint(origin, Vector3(r[0],
|
---|
229 | // r[1],
|
---|
230 | // r[2]));
|
---|
231 |
|
---|
232 | origin = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[0],
|
---|
233 | r[1],
|
---|
234 | r[2]));
|
---|
235 |
|
---|
236 | direction = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[3],
|
---|
237 | r[4],
|
---|
238 | r[5])) - origin;
|
---|
239 |
|
---|
240 | // cout<<mPreprocessor.sceneBox<<endl;
|
---|
241 | // cout<<r[0]<<" "<<r[1]<<" "<<r[2]<<" "<<r[3]<<" "<<r[4]<<" "<<r[5]<<endl;
|
---|
242 | // cout << " o: " << origin << "d " << direction << endl;
|
---|
243 |
|
---|
244 | const float c = Magnitude(direction);
|
---|
245 |
|
---|
246 | if (c <= Limits::Small)
|
---|
247 | return false;
|
---|
248 |
|
---|
249 | const float pdf = 1.0f;
|
---|
250 |
|
---|
251 | direction *= 1.0f / c;
|
---|
252 | ray = SimpleRay(origin, direction, SPATIAL_BOX_BASED_DISTRIBUTION, pdf);
|
---|
253 |
|
---|
254 |
|
---|
255 | return true;
|
---|
256 | }
|
---|
257 |
|
---|
258 |
|
---|
259 | bool ReverseObjectBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
260 | {
|
---|
261 | Vector3 origin, direction;
|
---|
262 |
|
---|
263 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
|
---|
264 |
|
---|
265 | Vector3 point;
|
---|
266 | Vector3 normal;
|
---|
267 |
|
---|
268 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
|
---|
269 |
|
---|
270 | Intersectable *object = mPreprocessor.mObjects[i];
|
---|
271 |
|
---|
272 | object->GetRandomSurfacePoint(point, normal);
|
---|
273 |
|
---|
274 | direction = origin - point;
|
---|
275 |
|
---|
276 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
277 | const float c = Magnitude(direction);
|
---|
278 |
|
---|
279 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
|
---|
280 | {
|
---|
281 | return false;
|
---|
282 | }
|
---|
283 |
|
---|
284 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
285 | const float pdf = 1.0f;
|
---|
286 |
|
---|
287 | direction *= 1.0f / c;
|
---|
288 | // a little offset
|
---|
289 | point += direction * 0.001f;
|
---|
290 |
|
---|
291 | ray = SimpleRay(point, direction, REVERSE_OBJECT_BASED_DISTRIBUTION, pdf);
|
---|
292 |
|
---|
293 | return true;
|
---|
294 | }
|
---|
295 |
|
---|
296 |
|
---|
297 | bool ReverseViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
298 | {
|
---|
299 | Vector3 origin, direction;
|
---|
300 |
|
---|
301 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
|
---|
302 |
|
---|
303 | Vector3 point;
|
---|
304 | Vector3 normal;
|
---|
305 |
|
---|
306 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
|
---|
307 |
|
---|
308 | Intersectable *object = mPreprocessor.mObjects[i];
|
---|
309 |
|
---|
310 | object->GetRandomSurfacePoint(point, normal);
|
---|
311 |
|
---|
312 | direction = origin - point;
|
---|
313 |
|
---|
314 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
315 | const float c = Magnitude(direction);
|
---|
316 |
|
---|
317 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
|
---|
318 | {
|
---|
319 | return false;
|
---|
320 | }
|
---|
321 |
|
---|
322 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
323 | const float pdf = 1.0f;
|
---|
324 | //cout << "p: " << point << " ";
|
---|
325 | direction *= 1.0f / c;
|
---|
326 | // a little offset
|
---|
327 | point += direction * 0.001f;
|
---|
328 |
|
---|
329 | ray = SimpleRay(point, direction, REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
|
---|
330 |
|
---|
331 | return true;
|
---|
332 | }
|
---|
333 |
|
---|
334 |
|
---|
335 | bool ViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
336 | {
|
---|
337 | Vector3 origin, direction;
|
---|
338 |
|
---|
339 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
|
---|
340 |
|
---|
341 | Vector3 point;
|
---|
342 | Vector3 normal;
|
---|
343 |
|
---|
344 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
|
---|
345 |
|
---|
346 | Intersectable *object = mPreprocessor.mObjects[i];
|
---|
347 |
|
---|
348 | object->GetRandomSurfacePoint(point, normal);
|
---|
349 | direction = point - origin;
|
---|
350 |
|
---|
351 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
352 | const float c = Magnitude(direction);
|
---|
353 |
|
---|
354 | if (c <= Limits::Small)
|
---|
355 | return false;
|
---|
356 |
|
---|
357 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
358 | const float pdf = 1.0f;
|
---|
359 |
|
---|
360 | direction *= 1.0f / c;
|
---|
361 |
|
---|
362 | // a little offset
|
---|
363 | origin += direction * 0.001f;
|
---|
364 |
|
---|
365 | ray = SimpleRay(origin, direction, VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
|
---|
366 |
|
---|
367 | return true;
|
---|
368 | }
|
---|
369 |
|
---|
370 |
|
---|
371 | bool
|
---|
372 | GlobalLinesDistribution::GenerateSample(SimpleRay &ray)
|
---|
373 | {
|
---|
374 | Vector3 origin, termination, direction;
|
---|
375 |
|
---|
376 | float radius = 0.5f*Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
|
---|
377 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
|
---|
378 |
|
---|
379 | const int tries = 1000;
|
---|
380 | int i;
|
---|
381 | for (i=0; i < tries; i++) {
|
---|
382 | float r[4];
|
---|
383 | sHalton.GetNext(4, r);
|
---|
384 |
|
---|
385 | origin = center + (radius*UniformRandomVector(r[0], r[1]));
|
---|
386 | termination = center + (radius*UniformRandomVector(r[2], r[3]));
|
---|
387 |
|
---|
388 | direction = termination - origin;
|
---|
389 |
|
---|
390 |
|
---|
391 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
392 | const float c = Magnitude(direction);
|
---|
393 | if (c <= Limits::Small)
|
---|
394 | return false;
|
---|
395 |
|
---|
396 | direction *= 1.0f / c;
|
---|
397 |
|
---|
398 | // check if the ray intersects the view space box
|
---|
399 | static Ray ray;
|
---|
400 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
401 |
|
---|
402 | float tmin, tmax;
|
---|
403 | if (mPreprocessor.mViewCellsManager->
|
---|
404 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
405 | break;
|
---|
406 | }
|
---|
407 |
|
---|
408 | if (i!=tries) {
|
---|
409 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
410 | const float pdf = 1.0f;
|
---|
411 |
|
---|
412 |
|
---|
413 | ray = SimpleRay(origin, direction, GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
414 | ray.mType = Ray::GLOBAL_RAY;
|
---|
415 | return true;
|
---|
416 | }
|
---|
417 |
|
---|
418 | return false;
|
---|
419 | }
|
---|
420 |
|
---|
421 |
|
---|
422 | /******************************************************************/
|
---|
423 | /* class MixtureDistribution implementation */
|
---|
424 | /******************************************************************/
|
---|
425 |
|
---|
426 |
|
---|
427 | // has to be called before first usage
|
---|
428 | void
|
---|
429 | MixtureDistribution::Init()
|
---|
430 | {
|
---|
431 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
432 | // small non-zero value
|
---|
433 | mDistributions[i]->mRays = 1;
|
---|
434 | mDistributions[i]->mGeneratedRays = 1;
|
---|
435 | // unit contribution per ray
|
---|
436 | if (1 || mDistributions[i]->mType != RSS_BASED_DISTRIBUTION)
|
---|
437 | mDistributions[i]->mContribution = 1.0f;
|
---|
438 | else
|
---|
439 | mDistributions[i]->mContribution = 0.0f;
|
---|
440 | }
|
---|
441 | UpdateRatios();
|
---|
442 | }
|
---|
443 |
|
---|
444 | void
|
---|
445 | MixtureDistribution::Reset()
|
---|
446 | {
|
---|
447 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
448 | // small non-zero value
|
---|
449 | mDistributions[i]->mTotalRays = 0;
|
---|
450 | // unit contribution per ray
|
---|
451 | mDistributions[i]->mTotalContribution = 0.0f;
|
---|
452 | }
|
---|
453 | UpdateRatios();
|
---|
454 | }
|
---|
455 |
|
---|
456 | // Generate a new sample according to a mixture distribution
|
---|
457 | bool
|
---|
458 | MixtureDistribution::GenerateSample(SimpleRay &ray)
|
---|
459 | {
|
---|
460 | float r;
|
---|
461 |
|
---|
462 | sHalton.GetNext(1, &r);
|
---|
463 | //static Halton<1> halton;
|
---|
464 | // halton.GetNext(&r);
|
---|
465 |
|
---|
466 | int i;
|
---|
467 | // pickup a distribution
|
---|
468 | for (i=0; i < (int)mDistributions.size()-1; i++)
|
---|
469 | if (r < mDistributions[i]->mRatio)
|
---|
470 | break;
|
---|
471 |
|
---|
472 | bool result = mDistributions[i]->GenerateSample(ray);
|
---|
473 |
|
---|
474 | if (result)
|
---|
475 | mDistributions[i]->mGeneratedRays++;
|
---|
476 |
|
---|
477 | return result;
|
---|
478 | }
|
---|
479 |
|
---|
480 |
|
---|
481 | #if TEST_PACKETS
|
---|
482 |
|
---|
483 | // add contributions of the sample to the strategies
|
---|
484 | void MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
485 | {
|
---|
486 | int i;
|
---|
487 |
|
---|
488 | mPreprocessor.mViewCellsManager->ComputeSampleContributions(vssRays, true, false);
|
---|
489 |
|
---|
490 | VssRayContainer::iterator it = vssRays.begin();
|
---|
491 |
|
---|
492 | for (i=0; i < mDistributions.size(); i++) {
|
---|
493 | mDistributions[i]->mContribution = 0;
|
---|
494 | mDistributions[i]->mRays = 0;
|
---|
495 | }
|
---|
496 |
|
---|
497 | for(; it != vssRays.end(); ++ it)
|
---|
498 | {
|
---|
499 | VssRay *ray = *it;
|
---|
500 |
|
---|
501 | for (i = 0; i < mDistributions.size() - 1; ++ i)
|
---|
502 | {
|
---|
503 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
504 | break;
|
---|
505 | }
|
---|
506 |
|
---|
507 | float contribution =
|
---|
508 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
509 |
|
---|
510 | mDistributions[i]->mContribution += contribution;
|
---|
511 | mDistributions[i]->mRays ++;
|
---|
512 |
|
---|
513 | mDistributions[i]->mTotalContribution += contribution;
|
---|
514 | mDistributions[i]->mTotalRays ++;
|
---|
515 | }
|
---|
516 |
|
---|
517 | UpdateRatios();
|
---|
518 |
|
---|
519 |
|
---|
520 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
521 | const float pvsTime = pvsTimer.TotalTime();
|
---|
522 | const float haltonTime = haltonTimer.TotalTime();
|
---|
523 |
|
---|
524 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
525 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
526 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
527 |
|
---|
528 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
529 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
530 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
531 | }
|
---|
532 |
|
---|
533 |
|
---|
534 | #else
|
---|
535 |
|
---|
536 | // add contributions of the sample to the strategies
|
---|
537 | void
|
---|
538 | MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
539 | {
|
---|
540 | int i;
|
---|
541 |
|
---|
542 | VssRayContainer::iterator it = vssRays.begin();
|
---|
543 |
|
---|
544 | for (i=0; i < mDistributions.size(); i++) {
|
---|
545 | mDistributions[i]->mContribution = 0;
|
---|
546 | mDistributions[i]->mRays = 0;
|
---|
547 | }
|
---|
548 |
|
---|
549 |
|
---|
550 | for(; it != vssRays.end(); ++it)
|
---|
551 | {
|
---|
552 | VssRay *ray = *it;
|
---|
553 |
|
---|
554 | //if (ray->mTerminationObject->Type() == Intersectable::TRANSFORMED_MESH_INSTANCE)
|
---|
555 | // cout << "found transofrmed mesh instance: " << Intersectable::GetTypeName(ray->mTerminationObject) << " " << endl;
|
---|
556 |
|
---|
557 | for (i=0; i < mDistributions.size()-1; i++)
|
---|
558 | {
|
---|
559 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
560 | break;
|
---|
561 | }
|
---|
562 |
|
---|
563 | const float contribution =
|
---|
564 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
565 |
|
---|
566 | mDistributions[i]->mContribution += contribution;
|
---|
567 | mDistributions[i]->mRays ++;
|
---|
568 |
|
---|
569 | mDistributions[i]->mTotalContribution += contribution;
|
---|
570 | mDistributions[i]->mTotalRays ++;
|
---|
571 | }
|
---|
572 |
|
---|
573 | UpdateRatios();
|
---|
574 |
|
---|
575 |
|
---|
576 | if (1)
|
---|
577 | {
|
---|
578 | #ifdef USE_PERFTIMER
|
---|
579 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
580 | const float pvsTime = pvsTimer.TotalTime();
|
---|
581 | const float haltonTime = haltonTimer.TotalTime();
|
---|
582 |
|
---|
583 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
584 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
585 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
586 |
|
---|
587 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
588 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
589 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
590 | #else
|
---|
591 | cout << "Timers not supported" << endl;
|
---|
592 | Debug << "Timers for PVS,Halton,Viewcell not supported" << endl;
|
---|
593 | #endif
|
---|
594 | }
|
---|
595 | }
|
---|
596 |
|
---|
597 | #endif
|
---|
598 |
|
---|
599 |
|
---|
600 | void
|
---|
601 | MixtureDistribution::UpdateDistributions(VssRayContainer &vssRays)
|
---|
602 | {
|
---|
603 | // now update the distributions with all the rays
|
---|
604 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
605 | mDistributions[i]->Update(vssRays);
|
---|
606 | }
|
---|
607 | }
|
---|
608 |
|
---|
609 | #define RAY_CAST_TIME 0.7f
|
---|
610 | #define VIEWCELL_CAST_TIME 0.3f
|
---|
611 |
|
---|
612 | void
|
---|
613 | MixtureDistribution::UpdateRatios()
|
---|
614 | {
|
---|
615 | // now compute importance (ratio) of all distributions
|
---|
616 | float sum = 0.0f;
|
---|
617 | int i;
|
---|
618 | for (i=0; i < mDistributions.size(); i++) {
|
---|
619 | cout<<i<<": c="<<mDistributions[i]->mContribution<<
|
---|
620 | " rays="<<mDistributions[i]->mRays<<endl;
|
---|
621 | float importance = 0.0f;
|
---|
622 | if (mDistributions[i]->mRays != 0) {
|
---|
623 | //importance = pow(mDistributions[i]->mContribution/mDistributions[i]->mRays, 2);
|
---|
624 | importance = mDistributions[i]->mContribution/
|
---|
625 | (RAY_CAST_TIME*mDistributions[i]->mGeneratedRays +
|
---|
626 | VIEWCELL_CAST_TIME*mDistributions[i]->mRays);
|
---|
627 | }
|
---|
628 | mDistributions[i]->mRatio = importance;
|
---|
629 | sum += importance;
|
---|
630 | }
|
---|
631 |
|
---|
632 | if (sum == 0.0f)
|
---|
633 | sum = Limits::Small;
|
---|
634 |
|
---|
635 | const float minratio = 0.01f;
|
---|
636 |
|
---|
637 | for (i=0; i < mDistributions.size(); i++) {
|
---|
638 | mDistributions[i]->mRatio /= sum;
|
---|
639 | if (mDistributions[i]->mRatio < minratio)
|
---|
640 | mDistributions[i]->mRatio = minratio;
|
---|
641 | }
|
---|
642 |
|
---|
643 | // recaluate the sum after clip
|
---|
644 | sum = 0.0f;
|
---|
645 | for (i=0; i < mDistributions.size(); i++)
|
---|
646 | sum += mDistributions[i]->mRatio;
|
---|
647 |
|
---|
648 | for (i=0; i < mDistributions.size(); i++)
|
---|
649 | mDistributions[i]->mRatio /= sum;
|
---|
650 |
|
---|
651 | for (i=1; i < mDistributions.size(); i++) {
|
---|
652 | mDistributions[i]->mRatio = mDistributions[i-1]->mRatio + mDistributions[i]->mRatio;
|
---|
653 | }
|
---|
654 |
|
---|
655 | cout<<"ratios: ";
|
---|
656 | float last = 0.0f;
|
---|
657 | for (i=0; i < mDistributions.size(); i++) {
|
---|
658 | cout<<mDistributions[i]->mRatio-last<<" ";
|
---|
659 | last = mDistributions[i]->mRatio;
|
---|
660 | }
|
---|
661 | cout<<endl;
|
---|
662 | }
|
---|
663 |
|
---|
664 |
|
---|
665 |
|
---|
666 | bool
|
---|
667 | MixtureDistribution::Construct(char *str)
|
---|
668 | {
|
---|
669 | char *curr = str;
|
---|
670 |
|
---|
671 | while (1) {
|
---|
672 | char *e = strchr(curr,'+');
|
---|
673 | if (e!=NULL) {
|
---|
674 | *e=0;
|
---|
675 | }
|
---|
676 |
|
---|
677 | if (strcmp(curr, "rss")==0) {
|
---|
678 | mDistributions.push_back(new RssBasedDistribution(mPreprocessor));
|
---|
679 | } else
|
---|
680 | if (strcmp(curr, "object")==0) {
|
---|
681 | mDistributions.push_back(new ObjectBasedDistribution(mPreprocessor));
|
---|
682 | } else
|
---|
683 | if (strcmp(curr, "spatial")==0) {
|
---|
684 | mDistributions.push_back(new SpatialBoxBasedDistribution(mPreprocessor));
|
---|
685 | } else
|
---|
686 | if (strcmp(curr, "global")==0) {
|
---|
687 | mDistributions.push_back(new GlobalLinesDistribution(mPreprocessor));
|
---|
688 | } else
|
---|
689 | if (strcmp(curr, "direction")==0) {
|
---|
690 | mDistributions.push_back(new DirectionBasedDistribution(mPreprocessor));
|
---|
691 | } else
|
---|
692 | if (strcmp(curr, "object_direction")==0) {
|
---|
693 | mDistributions.push_back(new ObjectDirectionBasedDistribution(mPreprocessor));
|
---|
694 | } else
|
---|
695 | if (strcmp(curr, "reverse_object")==0) {
|
---|
696 | mDistributions.push_back(new ReverseObjectBasedDistribution(mPreprocessor));
|
---|
697 | } else
|
---|
698 |
|
---|
699 | if (strcmp(curr, "reverse_viewspace_border")==0) {
|
---|
700 | mDistributions.push_back(new ReverseViewSpaceBorderBasedDistribution(mPreprocessor));
|
---|
701 | } else
|
---|
702 | if (strcmp(curr, "mutation")==0) {
|
---|
703 | mDistributions.push_back(new MutationBasedDistribution(mPreprocessor));
|
---|
704 | } else
|
---|
705 | if (strcmp(curr, "filter_based")==0) {
|
---|
706 | mDistributions.push_back(new FilterBasedDistribution(mPreprocessor));
|
---|
707 | }
|
---|
708 | else if (strcmp(curr, "difference")==0) {
|
---|
709 | mDistributions.push_back(new DifferenceSampling(mPreprocessor));
|
---|
710 | }
|
---|
711 |
|
---|
712 |
|
---|
713 |
|
---|
714 | if (e==NULL)
|
---|
715 | break;
|
---|
716 | curr = e+1;
|
---|
717 | }
|
---|
718 |
|
---|
719 | Init();
|
---|
720 | return true;
|
---|
721 | }
|
---|
722 |
|
---|
723 | int
|
---|
724 | MixtureDistribution::GenerateSamples(const int number,
|
---|
725 | SimpleRayContainer &rays)
|
---|
726 | {
|
---|
727 | for (int i=0; i < mDistributions.size(); i++)
|
---|
728 | mDistributions[i]->mGeneratedRays = 0;
|
---|
729 |
|
---|
730 | return SamplingStrategy::GenerateSamples(number, rays);
|
---|
731 | }
|
---|
732 |
|
---|
733 |
|
---|
734 | HwGlobalLinesDistribution::HwGlobalLinesDistribution(Preprocessor &preprocessor):
|
---|
735 | SamplingStrategy(preprocessor)
|
---|
736 | {
|
---|
737 | mType = HW_GLOBAL_LINES_DISTRIBUTION;
|
---|
738 | preprocessor.mUseHwGlobalLines = true;
|
---|
739 | }
|
---|
740 |
|
---|
741 |
|
---|
742 | bool HwGlobalLinesDistribution::GenerateSample(SimpleRay &ray)
|
---|
743 | {
|
---|
744 | Vector3 origin, termination, direction;
|
---|
745 |
|
---|
746 | const float radius = 0.5f *
|
---|
747 | Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
|
---|
748 |
|
---|
749 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
|
---|
750 |
|
---|
751 | const int tries = 1000;
|
---|
752 | int i;
|
---|
753 | for (i=0; i < tries; i++)
|
---|
754 | {
|
---|
755 | float r[2];
|
---|
756 | sHalton.GetNext(2, r);
|
---|
757 |
|
---|
758 | origin = center + (radius * UniformRandomVector(r[0], r[1]));
|
---|
759 | termination = center;
|
---|
760 |
|
---|
761 | if (0)
|
---|
762 | {
|
---|
763 | // add a small offset to provide some more randomness in the sampling
|
---|
764 | Vector3 offset(Random(radius * 1e-3f),
|
---|
765 | Random(radius * 1e-3f),
|
---|
766 | Random(radius * 1e-3f));
|
---|
767 | termination += offset;
|
---|
768 | }
|
---|
769 |
|
---|
770 | direction = termination - origin;
|
---|
771 |
|
---|
772 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
773 | const float c = Magnitude(direction);
|
---|
774 |
|
---|
775 | if (c <= Limits::Small)
|
---|
776 | return false;
|
---|
777 |
|
---|
778 | direction *= 1.0f / c;
|
---|
779 |
|
---|
780 | // check if the ray intersects the view space box
|
---|
781 | static Ray ray;
|
---|
782 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
783 |
|
---|
784 | float tmin, tmax;
|
---|
785 | if (mPreprocessor.mViewCellsManager->
|
---|
786 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
787 | break;
|
---|
788 | }
|
---|
789 |
|
---|
790 | if (i != tries)
|
---|
791 | {
|
---|
792 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
793 | const float pdf = 1.0f;
|
---|
794 |
|
---|
795 | ray = SimpleRay(origin, direction, HW_GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
796 | ray.mType = Ray::GLOBAL_RAY;
|
---|
797 | return true;
|
---|
798 | }
|
---|
799 |
|
---|
800 | return false;
|
---|
801 | }
|
---|
802 |
|
---|
803 |
|
---|
804 | bool ViewCellBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
805 | {
|
---|
806 | Vector3 origin, direction;
|
---|
807 |
|
---|
808 | Vector3 point;
|
---|
809 | Vector3 normal;
|
---|
810 |
|
---|
811 | float r[2];
|
---|
812 | //for (int i=0; i < 2; i++)
|
---|
813 | // r[i] = RandomValue(0, 1);
|
---|
814 |
|
---|
815 | sHalton.GetNext(2, r);
|
---|
816 |
|
---|
817 | direction = UniformRandomVector(r[0], r[1]);
|
---|
818 | const float c = Magnitude(direction);
|
---|
819 |
|
---|
820 | if (c <= Limits::Small)
|
---|
821 | return false;
|
---|
822 |
|
---|
823 | direction *= 1.0f / c;
|
---|
824 |
|
---|
825 | // get point on view cell surface
|
---|
826 | if (0)
|
---|
827 | {
|
---|
828 | //mViewCell->GetRandomEdgePoint(origin, normal);
|
---|
829 | mViewCell->GetRandomSurfacePoint(origin, normal);
|
---|
830 |
|
---|
831 | // move a little bit back to avoid piercing through walls
|
---|
832 | // that bound the view cell
|
---|
833 | if (0) origin -= 0.01f * normal;
|
---|
834 | }
|
---|
835 | else
|
---|
836 | origin = mViewCell->GetBox().GetUniformRandomSurfacePoint();
|
---|
837 |
|
---|
838 | //direction = point - origin;
|
---|
839 |
|
---|
840 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
841 | const float pdf = 1.0f;
|
---|
842 |
|
---|
843 | ray = SimpleRay(origin, direction, VIEWCELL_BASED_DISTRIBUTION, pdf);
|
---|
844 |
|
---|
845 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
846 |
|
---|
847 | return true;
|
---|
848 | }
|
---|
849 |
|
---|
850 |
|
---|
851 | bool ViewCellBorderBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
852 | {
|
---|
853 | float r[3];
|
---|
854 | sHalton.GetNext(3, r);
|
---|
855 |
|
---|
856 | Vector3 origin, direction;
|
---|
857 | Vector3 normal;
|
---|
858 |
|
---|
859 | Vector3 point = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[0], r[1], r[2]));
|
---|
860 |
|
---|
861 | mViewCell->GetRandomEdgePoint(origin, normal);
|
---|
862 |
|
---|
863 | direction = point - origin;
|
---|
864 |
|
---|
865 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
866 | const float c = Magnitude(direction);
|
---|
867 |
|
---|
868 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/)
|
---|
869 | {
|
---|
870 | return false;
|
---|
871 | }
|
---|
872 |
|
---|
873 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
874 | const float pdf = 1.0f;
|
---|
875 | //cout << "p: " << point << " ";
|
---|
876 | direction *= 1.0f / c;
|
---|
877 | ray = SimpleRay(origin, direction, VIEWCELL_BORDER_BASED_DISTRIBUTION, pdf);
|
---|
878 |
|
---|
879 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
880 |
|
---|
881 | return true;
|
---|
882 | }
|
---|
883 |
|
---|
884 |
|
---|
885 | }
|
---|
886 |
|
---|
887 |
|
---|