[1020] | 1 | #ifndef _SamplingStategy_H__
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| 2 | #define _SamplingStategy_H__
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| 3 |
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| 4 |
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| 5 | namespace GtpVisibilityPreprocessor {
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| 6 |
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| 7 |
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| 8 | class Preprocessor;
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| 9 | struct SimpleRay;
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| 10 |
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| 11 | /** This class generates a specific sampling strategy.
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| 12 | */
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| 13 | class SamplingStrategy
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| 14 | {
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| 15 | public:
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| 16 |
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[1520] | 17 | /** Sample rays of particular type
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| 18 | */
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| 19 | enum
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| 20 | {
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| 21 | OBJECT_BASED_DISTRIBUTION,
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| 22 | DIRECTION_BASED_DISTRIBUTION,
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| 23 | DIRECTION_BOX_BASED_DISTRIBUTION,
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| 24 | SPATIAL_BOX_BASED_DISTRIBUTION,
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| 25 | RSS_BASED_DISTRIBUTION,
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| 26 | RSS_SILHOUETTE_BASED_DISTRIBUTION,
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| 27 | VSS_BASED_DISTRIBUTION,
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| 28 | OBJECT_DIRECTION_BASED_DISTRIBUTION,
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| 29 | OBJECTS_INTERIOR_DISTRIBUTION
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| 30 | };
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| 31 |
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[1020] | 32 | /** Default constructor
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| 33 | */
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[1520] | 34 | SamplingStrategy(const Preprocessor &preprocessor);
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[1020] | 35 |
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[1520] | 36 | virtual ~SamplingStrategy();
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[1020] | 37 |
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| 38 | /** Each strategy has to implement this function.
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| 39 | @returns true if generated valid sample.
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| 40 | */
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| 41 | virtual bool GenerateSample(SimpleRay &ray) const = 0;
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| 42 |
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| 43 | protected:
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| 44 |
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| 45 | const Preprocessor &mPreprocessor;
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| 46 |
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| 47 | };
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| 48 |
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| 49 |
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| 50 | class ObjectBasedDistribution: public SamplingStrategy
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| 51 | {
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| 52 | public:
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| 53 |
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| 54 | ObjectBasedDistribution(const Preprocessor &preprocessor):
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| 55 | SamplingStrategy(preprocessor) {}
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| 56 |
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| 57 | virtual bool GenerateSample(SimpleRay &ray) const;
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| 58 | };
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| 59 |
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| 60 |
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| 61 | class ObjectDirectionBasedDistribution: public SamplingStrategy
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| 62 | {
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| 63 | public:
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| 64 | ObjectDirectionBasedDistribution(const Preprocessor &preprocessor):
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| 65 | SamplingStrategy(preprocessor) {}
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| 66 | virtual bool GenerateSample(SimpleRay &ray) const;
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| 67 | };
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| 68 |
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| 69 |
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| 70 | class DirectionBasedDistribution: public SamplingStrategy
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| 71 | {
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| 72 | public:
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| 73 | DirectionBasedDistribution(const Preprocessor &preprocessor):
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| 74 | SamplingStrategy(preprocessor) {}
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| 75 | virtual bool GenerateSample(SimpleRay &ray) const;
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| 76 | };
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| 77 |
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| 78 |
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| 79 | class DirectionBoxBasedDistribution: public SamplingStrategy
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| 80 | {
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| 81 | public:
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| 82 | DirectionBoxBasedDistribution(const Preprocessor &preprocessor):
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| 83 | SamplingStrategy(preprocessor) {}
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| 84 |
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| 85 | virtual bool GenerateSample(SimpleRay &ray) const;
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| 86 | };
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| 87 |
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| 88 |
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| 89 | class SpatialBoxBasedDistribution: public SamplingStrategy
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| 90 | {
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| 91 | public:
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| 92 | SpatialBoxBasedDistribution(const Preprocessor &preprocessor):
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| 93 | SamplingStrategy(preprocessor) {}
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| 94 |
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| 95 | virtual bool GenerateSample(SimpleRay &ray) const;
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| 96 | };
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| 97 |
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| 98 |
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| 99 | /** This strategy generates samples inside of the objects, e.g.,
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| 100 | for sampling the inside of a colon.
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| 101 | */
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[1021] | 102 | /*class ObjectsInteriorDistribution: public SamplingStrategy
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[1020] | 103 | {
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| 104 | public:
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| 105 | ObjectsInteriorDistribution(const Preprocessor &preprocessor):
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| 106 | SamplingStrategy(preprocessor) {}
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| 107 |
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| 108 | virtual bool GenerateSample(SimpleRay &ray) const;
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| 109 | };
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[1021] | 110 | */
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[1020] | 111 | };
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| 112 |
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| 113 | #endif
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