[1020] | 1 | #ifndef _SamplingStategy_H__
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| 2 | #define _SamplingStategy_H__
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| 3 |
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[1883] | 4 | #include <vector>
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| 5 | using namespace std;
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| 6 |
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[1867] | 7 | #include "Halton.h"
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[1020] | 8 | namespace GtpVisibilityPreprocessor {
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| 9 |
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[1974] | 10 | class Vector2;
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| 11 | class Vector3;
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| 12 | class VssRay;
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[1020] | 13 | class Preprocessor;
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| 14 | struct SimpleRay;
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[1771] | 15 | class SimpleRayContainer;
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[1974] | 16 |
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[1888] | 17 | struct VssRayContainer;
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[1020] | 18 |
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| 19 | /** This class generates a specific sampling strategy.
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| 20 | */
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| 21 | class SamplingStrategy
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| 22 | {
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[1772] | 23 | public:
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[1020] | 24 |
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[1772] | 25 | /** Sample rays of particular type
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| 26 | */
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| 27 | enum
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| 28 | {
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[1968] | 29 | DUMMY_DISTRIBUTION = 0,
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| 30 | DIRECTION_BASED_DISTRIBUTION,
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[1772] | 31 | OBJECT_BASED_DISTRIBUTION,
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| 32 | DIRECTION_BOX_BASED_DISTRIBUTION,
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| 33 | SPATIAL_BOX_BASED_DISTRIBUTION,
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[1883] | 34 | VSS_BASED_DISTRIBUTION,
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[1772] | 35 | RSS_BASED_DISTRIBUTION,
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| 36 | RSS_SILHOUETTE_BASED_DISTRIBUTION,
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| 37 | OBJECT_DIRECTION_BASED_DISTRIBUTION,
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| 38 | OBJECTS_INTERIOR_DISTRIBUTION,
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| 39 | REVERSE_OBJECT_BASED_DISTRIBUTION,
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| 40 | VIEWCELL_BORDER_BASED_DISTRIBUTION,
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| 41 | VIEWSPACE_BORDER_BASED_DISTRIBUTION,
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[1824] | 42 | REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION,
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[1968] | 43 | GLOBAL_LINES_DISTRIBUTION,
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| 44 | GVS,
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| 45 | MUTATION_BASED_DISTRIBUTION,
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| 46 | HW_GLOBAL_LINES_DISTRIBUTION
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[1772] | 47 | };
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[1520] | 48 |
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[1772] | 49 | /** Default constructor
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| 50 | */
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[1884] | 51 | SamplingStrategy(Preprocessor &preprocessor);
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[1020] | 52 |
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[1772] | 53 | virtual ~SamplingStrategy();
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| 54 |
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| 55 | /** Each strategy has to implement this function.
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| 56 | @returns true if generated valid sample.
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| 57 | */
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| 58 |
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[1867] | 59 | virtual int GenerateSamples(const int number, SimpleRayContainer &rays);
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[1772] | 60 |
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[1867] | 61 | virtual bool GenerateSample(SimpleRay &ray) = 0;
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[1020] | 62 |
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[1964] | 63 | // true if the strategy keeps pointers to rays and thus they should get deleted
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| 64 | // outside, in that case the strategy has to use reference counting and deleting the rays
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| 65 | // by itself if the number of references drops to zero
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| 66 | virtual bool RequiresRays() { return false; }
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[1884] | 67 |
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[1900] | 68 |
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[1964] | 69 | virtual void Update(VssRayContainer &vssRays) {}
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[1884] | 70 |
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[1964] | 71 | friend bool LowerRatio(const SamplingStrategy *a, const SamplingStrategy *b) {
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| 72 | return a->mRatio < b->mRatio;
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| 73 | }
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[1884] | 74 |
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[1771] | 75 | public:
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[1898] | 76 |
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[1900] | 77 | /// variables usefull for mixed distribution sampling
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| 78 | int mType;
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| 79 | int mRays;
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| 80 | float mContribution;
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| 81 |
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| 82 | int mTotalRays;
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[1966] | 83 | int mGeneratedRays;
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[1900] | 84 | float mTotalContribution;
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| 85 |
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| 86 | float mTime;
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| 87 | float mRatio;
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[1772] | 88 |
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[1020] | 89 | protected:
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[1772] | 90 |
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[1901] | 91 | //static HaltonSequence sHalton;
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[1898] | 92 | Preprocessor &mPreprocessor;
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[1020] | 93 | };
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| 94 |
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| 95 |
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| 96 | class ObjectBasedDistribution: public SamplingStrategy
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| 97 | {
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| 98 | public:
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[1899] | 99 |
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[1877] | 100 |
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[1884] | 101 | ObjectBasedDistribution(Preprocessor &preprocessor):
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[1771] | 102 | SamplingStrategy(preprocessor) {
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| 103 | mType = OBJECT_BASED_DISTRIBUTION;
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| 104 | }
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[1020] | 105 |
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[1771] | 106 | private:
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[1901] | 107 |
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| 108 | virtual bool GenerateSample(SimpleRay &ray);
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| 109 | static HaltonSequence sHalton;
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[1020] | 110 | };
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| 111 |
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| 112 |
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[1695] | 113 | class ReverseObjectBasedDistribution: public SamplingStrategy
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| 114 | {
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| 115 | public:
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| 116 |
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[1884] | 117 | ReverseObjectBasedDistribution(Preprocessor &preprocessor):
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[1771] | 118 | SamplingStrategy(preprocessor) {
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| 119 | mType = REVERSE_OBJECT_BASED_DISTRIBUTION;
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| 120 | }
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[1695] | 121 |
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[1771] | 122 | private:
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[1901] | 123 |
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| 124 | virtual bool GenerateSample(SimpleRay &ray);
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[1695] | 125 | };
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| 126 |
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| 127 |
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[1020] | 128 | class ObjectDirectionBasedDistribution: public SamplingStrategy
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| 129 | {
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[1883] | 130 |
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| 131 | public:
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[1884] | 132 | ObjectDirectionBasedDistribution(Preprocessor &preprocessor):
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[1771] | 133 | SamplingStrategy(preprocessor) {
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| 134 | mType = OBJECT_DIRECTION_BASED_DISTRIBUTION;
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| 135 | }
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[1899] | 136 |
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[1771] | 137 | private:
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[1899] | 138 |
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| 139 | static HaltonSequence sHalton;
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[1867] | 140 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 141 | };
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| 142 |
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| 143 |
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| 144 | class DirectionBasedDistribution: public SamplingStrategy
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| 145 | {
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| 146 | public:
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[1884] | 147 | DirectionBasedDistribution(Preprocessor &preprocessor):
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[1771] | 148 | SamplingStrategy(preprocessor){
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| 149 | mType = DIRECTION_BASED_DISTRIBUTION;
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| 150 | }
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| 151 | private:
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[1867] | 152 | virtual bool GenerateSample(SimpleRay &ray);
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[1952] | 153 | static HaltonSequence sHalton;
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[1020] | 154 | };
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| 155 |
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| 156 |
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| 157 | class DirectionBoxBasedDistribution: public SamplingStrategy
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| 158 | {
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| 159 | public:
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[1884] | 160 | DirectionBoxBasedDistribution(Preprocessor &preprocessor):
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[1771] | 161 | SamplingStrategy(preprocessor){
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| 162 | mType = DIRECTION_BOX_BASED_DISTRIBUTION;
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| 163 | }
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[1020] | 164 |
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[1771] | 165 | private:
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[1867] | 166 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 167 | };
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| 168 |
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| 169 |
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| 170 | class SpatialBoxBasedDistribution: public SamplingStrategy
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| 171 | {
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| 172 | public:
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[1899] | 173 |
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| 174 | SpatialBoxBasedDistribution(Preprocessor &preprocessor):
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[1867] | 175 | SamplingStrategy(preprocessor){
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[1891] | 176 | mType = SPATIAL_BOX_BASED_DISTRIBUTION;
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[1867] | 177 | }
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| 178 |
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[1772] | 179 | private:
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[1901] | 180 |
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| 181 | virtual bool GenerateSample(SimpleRay &ray);
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| 182 | static HaltonSequence sHalton;
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[1772] | 183 | };
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| 184 |
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| 185 |
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| 186 | class ViewSpaceBorderBasedDistribution: public SamplingStrategy
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| 187 | {
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| 188 | public:
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[1884] | 189 | ViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
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[1772] | 190 | SamplingStrategy(preprocessor){
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[1891] | 191 | mType = VIEWSPACE_BORDER_BASED_DISTRIBUTION;
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[1771] | 192 | }
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[1020] | 193 |
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[1771] | 194 | private:
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[1901] | 195 |
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[1867] | 196 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 197 | };
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| 198 |
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[1772] | 199 |
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| 200 | class ReverseViewSpaceBorderBasedDistribution: public SamplingStrategy
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| 201 | {
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| 202 | public:
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[1884] | 203 | ReverseViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
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[1772] | 204 | SamplingStrategy(preprocessor){
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[1891] | 205 | mType = REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION;
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[1772] | 206 | }
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| 207 |
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| 208 | private:
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[1867] | 209 | virtual bool GenerateSample(SimpleRay &ray);
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[1772] | 210 | };
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| 211 |
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| 212 |
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[1763] | 213 | class ViewCellBorderBasedDistribution: public SamplingStrategy
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| 214 | {
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| 215 | public:
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[1884] | 216 | ViewCellBorderBasedDistribution(Preprocessor &preprocessor):
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[1891] | 217 | SamplingStrategy(preprocessor) {
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| 218 | mType = VIEWCELL_BORDER_BASED_DISTRIBUTION;
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| 219 |
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| 220 | }
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[1899] | 221 |
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| 222 | private:
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[1867] | 223 | virtual bool GenerateSample(SimpleRay &ray);
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[1763] | 224 | };
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| 225 |
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[1952] | 226 | class MutationBasedDistribution: public SamplingStrategy
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| 227 | {
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| 228 | public:
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| 229 | MutationBasedDistribution(Preprocessor &preprocessor);
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| 230 | virtual void Update(VssRayContainer &vssRays);
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| 231 |
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| 232 | virtual bool RequiresRays() { return true; }
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| 233 |
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| 234 | private:
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| 235 | virtual bool GenerateSample(SimpleRay &ray);
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[1966] | 236 |
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[1952] | 237 | struct RayEntry {
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[1966] | 238 | // halton sequence for generatin gmutations of this ray
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[1952] | 239 | VssRay *mRay;
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| 240 | int mSamples;
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[1966] | 241 | HaltonSequence mHalton;
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[1974] | 242 | float mImportance;
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| 243 | float mCdf;
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[1966] | 244 |
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[1974] | 245 | float GetSamplingFactor() const { return mSamples/mImportance; }
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[1966] | 246 | RayEntry() {}
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[1974] | 247 | RayEntry(VssRay *r):mRay(r), mSamples(0), mHalton(), mImportance(1.0f) {}
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[1952] | 248 | };
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[1974] | 249 |
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| 250 |
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| 251 | Vector3
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| 252 | ComputeOriginMutation(const VssRay &ray,
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| 253 | const Vector3 &U,
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| 254 | const Vector3 &V,
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| 255 | const Vector2 vr2,
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| 256 | const float radius
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| 257 | );
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| 258 |
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| 259 | Vector3
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| 260 | ComputeTerminationMutation(const VssRay &ray,
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| 261 | const Vector3 &U,
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| 262 | const Vector3 &V,
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| 263 | const Vector2 vr2,
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| 264 | const float radius
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| 265 | );
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| 266 |
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| 267 | RayEntry &GetEntry(const int index) {
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| 268 | return mRays[(mBufferStart+index)%mRays.size()];
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| 269 | }
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[1952] | 270 |
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| 271 | vector<RayEntry> mRays;
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| 272 | int mMaxRays;
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| 273 | float mOriginMutationSize;
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| 274 | int mBufferStart;
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| 275 | int mLastIndex;
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| 276 | };
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| 277 |
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[1824] | 278 | class GlobalLinesDistribution: public SamplingStrategy
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| 279 | {
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| 280 | public:
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[1899] | 281 |
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[1884] | 282 | GlobalLinesDistribution(Preprocessor &preprocessor):
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[1867] | 283 | SamplingStrategy(preprocessor) {
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| 284 | mType = GLOBAL_LINES_DISTRIBUTION;
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| 285 | }
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[1824] | 286 |
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[1899] | 287 | private:
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| 288 |
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[1901] | 289 | virtual bool GenerateSample(SimpleRay &ray);
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| 290 | static HaltonSequence sHalton;
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[1824] | 291 | };
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[1763] | 292 |
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[1824] | 293 |
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[1964] | 294 | class HwGlobalLinesDistribution: public SamplingStrategy
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| 295 | {
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| 296 | public:
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| 297 |
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| 298 | HwGlobalLinesDistribution(Preprocessor &preprocessor):
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| 299 | SamplingStrategy(preprocessor) {
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| 300 | //mType = HW_GLOBAL_LINES_DISTRIBUTION;
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| 301 | }
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| 302 |
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| 303 | private:
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| 304 |
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| 305 | virtual bool GenerateSample(SimpleRay &ray);
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| 306 | static HaltonSequence sHalton;
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| 307 | };
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| 308 |
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[1020] | 309 | /** This strategy generates samples inside of the objects, e.g.,
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| 310 | for sampling the inside of a colon.
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| 311 | */
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[1021] | 312 | /*class ObjectsInteriorDistribution: public SamplingStrategy
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[1020] | 313 | {
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| 314 | public:
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[1884] | 315 | ObjectsInteriorDistribution(Preprocessor &preprocessor):
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[1020] | 316 | SamplingStrategy(preprocessor) {}
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| 317 |
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[1867] | 318 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 319 | };
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[1021] | 320 | */
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[1883] | 321 |
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[1899] | 322 | class MixtureDistribution: public SamplingStrategy
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[1898] | 323 | {
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[1883] | 324 | public:
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[1899] | 325 |
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[1883] | 326 | // container for the distributions
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| 327 | vector<SamplingStrategy *> mDistributions;
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[1966] | 328 |
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[1884] | 329 | MixtureDistribution(Preprocessor &preprocessor):
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[1883] | 330 | SamplingStrategy(preprocessor)
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| 331 | {
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| 332 | }
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| 333 |
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| 334 | // has to called before first usage
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| 335 | void Init();
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[1884] | 336 |
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| 337 | // equalize distribution contributions
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| 338 | void
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| 339 | Reset();
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[1883] | 340 |
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| 341 | // add contributions of the sample to the strategies
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[1884] | 342 | void ComputeContributions(VssRayContainer &vssRays);
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| 343 |
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[1942] | 344 | // update distributions with new rays
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| 345 | // warning: some rays can get deleted (if maintained internally by the
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| 346 | // particular distribution)!
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| 347 | void UpdateDistributions(VssRayContainer &vssRays);
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| 348 |
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[1884] | 349 | void
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| 350 | UpdateRatios();
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| 351 |
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[1901] | 352 | // construct distribution mixture from a string describing the required distributions
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[1891] | 353 | bool
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| 354 | Construct(char *str);
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| 355 |
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[1900] | 356 | virtual bool RequiresRays() {
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[1949] | 357 | for (int i=0; i < (int)mDistributions.size(); i++)
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[1900] | 358 | if (mDistributions[i]->RequiresRays())
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| 359 | return true;
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| 360 | return false;
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| 361 | }
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[1966] | 362 |
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| 363 | virtual int GenerateSamples(const int number, SimpleRayContainer &rays);
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| 364 |
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[1899] | 365 | private:
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| 366 |
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[1901] | 367 | // Generate a new sample according to a mixture distribution
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| 368 | virtual bool GenerateSample(SimpleRay &ray);
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[1899] | 369 |
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[1901] | 370 | // halton sequence generator for deciding between distributions
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| 371 | static HaltonSequence sHalton;
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[1020] | 372 | };
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| 373 |
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[1883] | 374 | };
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| 375 |
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[1020] | 376 | #endif
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