[1020] | 1 | #ifndef _SamplingStategy_H__
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| 2 | #define _SamplingStategy_H__
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| 3 |
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[1883] | 4 | #include <vector>
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[2176] | 5 | //
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[1883] | 6 |
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[1983] | 7 | #include "common.h"
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[1867] | 8 | #include "Halton.h"
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[1020] | 9 | namespace GtpVisibilityPreprocessor {
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| 10 |
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[1974] | 11 | class Vector2;
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| 12 | class Vector3;
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| 13 | class VssRay;
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[1020] | 14 | class Preprocessor;
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| 15 | struct SimpleRay;
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[1771] | 16 | class SimpleRayContainer;
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[1990] | 17 | class ViewCell;
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[1974] | 18 |
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[1888] | 19 | struct VssRayContainer;
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[1020] | 20 |
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| 21 | /** This class generates a specific sampling strategy.
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| 22 | */
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| 23 | class SamplingStrategy
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| 24 | {
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[1772] | 25 | public:
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[1020] | 26 |
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[1772] | 27 | /** Sample rays of particular type
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| 28 | */
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| 29 | enum
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| 30 | {
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[1968] | 31 | DUMMY_DISTRIBUTION = 0,
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| 32 | DIRECTION_BASED_DISTRIBUTION,
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[1772] | 33 | OBJECT_BASED_DISTRIBUTION,
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| 34 | DIRECTION_BOX_BASED_DISTRIBUTION,
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| 35 | SPATIAL_BOX_BASED_DISTRIBUTION,
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[1883] | 36 | VSS_BASED_DISTRIBUTION,
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[1772] | 37 | RSS_BASED_DISTRIBUTION,
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| 38 | RSS_SILHOUETTE_BASED_DISTRIBUTION,
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| 39 | OBJECT_DIRECTION_BASED_DISTRIBUTION,
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| 40 | OBJECTS_INTERIOR_DISTRIBUTION,
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| 41 | REVERSE_OBJECT_BASED_DISTRIBUTION,
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| 42 | VIEWCELL_BORDER_BASED_DISTRIBUTION,
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| 43 | VIEWSPACE_BORDER_BASED_DISTRIBUTION,
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[1824] | 44 | REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION,
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[1968] | 45 | GLOBAL_LINES_DISTRIBUTION,
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| 46 | GVS,
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| 47 | MUTATION_BASED_DISTRIBUTION,
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[1990] | 48 | HW_GLOBAL_LINES_DISTRIBUTION,
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| 49 | VIEWCELL_BASED_DISTRIBUTION
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[1772] | 50 | };
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[1520] | 51 |
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[1993] | 52 |
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[1772] | 53 | /** Default constructor
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| 54 | */
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[1884] | 55 | SamplingStrategy(Preprocessor &preprocessor);
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[1020] | 56 |
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[1772] | 57 | virtual ~SamplingStrategy();
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| 58 |
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| 59 | /** Each strategy has to implement this function.
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| 60 | @returns true if generated valid sample.
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| 61 | */
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| 62 |
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[1867] | 63 | virtual int GenerateSamples(const int number, SimpleRayContainer &rays);
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[1772] | 64 |
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[1867] | 65 | virtual bool GenerateSample(SimpleRay &ray) = 0;
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[1020] | 66 |
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[1964] | 67 | // true if the strategy keeps pointers to rays and thus they should get deleted
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| 68 | // outside, in that case the strategy has to use reference counting and deleting the rays
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| 69 | // by itself if the number of references drops to zero
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| 70 | virtual bool RequiresRays() { return false; }
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[1884] | 71 |
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[1900] | 72 |
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[1964] | 73 | virtual void Update(VssRayContainer &vssRays) {}
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[1884] | 74 |
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[1964] | 75 | friend bool LowerRatio(const SamplingStrategy *a, const SamplingStrategy *b) {
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| 76 | return a->mRatio < b->mRatio;
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| 77 | }
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[1884] | 78 |
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[1771] | 79 | public:
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[1898] | 80 |
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[1900] | 81 | /// variables usefull for mixed distribution sampling
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| 82 | int mType;
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| 83 | int mRays;
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| 84 | float mContribution;
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| 85 |
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| 86 | int mTotalRays;
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[1966] | 87 | int mGeneratedRays;
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[1900] | 88 | float mTotalContribution;
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| 89 |
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| 90 | float mTime;
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| 91 | float mRatio;
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[1772] | 92 |
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[1020] | 93 | protected:
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[1772] | 94 |
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[1901] | 95 | //static HaltonSequence sHalton;
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[1898] | 96 | Preprocessor &mPreprocessor;
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[1020] | 97 | };
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| 98 |
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| 99 |
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| 100 | class ObjectBasedDistribution: public SamplingStrategy
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| 101 | {
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| 102 | public:
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[1899] | 103 |
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[1877] | 104 |
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[1884] | 105 | ObjectBasedDistribution(Preprocessor &preprocessor):
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[1771] | 106 | SamplingStrategy(preprocessor) {
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| 107 | mType = OBJECT_BASED_DISTRIBUTION;
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| 108 | }
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[1020] | 109 |
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[1771] | 110 | private:
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[1901] | 111 |
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| 112 | virtual bool GenerateSample(SimpleRay &ray);
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| 113 | static HaltonSequence sHalton;
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[1020] | 114 | };
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| 115 |
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| 116 |
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[1695] | 117 | class ReverseObjectBasedDistribution: public SamplingStrategy
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| 118 | {
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| 119 | public:
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| 120 |
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[1884] | 121 | ReverseObjectBasedDistribution(Preprocessor &preprocessor):
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[1771] | 122 | SamplingStrategy(preprocessor) {
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| 123 | mType = REVERSE_OBJECT_BASED_DISTRIBUTION;
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| 124 | }
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[1695] | 125 |
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[1771] | 126 | private:
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[1901] | 127 |
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| 128 | virtual bool GenerateSample(SimpleRay &ray);
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[1695] | 129 | };
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| 130 |
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| 131 |
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[1020] | 132 | class ObjectDirectionBasedDistribution: public SamplingStrategy
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| 133 | {
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[1883] | 134 |
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| 135 | public:
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[1884] | 136 | ObjectDirectionBasedDistribution(Preprocessor &preprocessor):
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[1771] | 137 | SamplingStrategy(preprocessor) {
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| 138 | mType = OBJECT_DIRECTION_BASED_DISTRIBUTION;
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| 139 | }
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[1899] | 140 |
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[1771] | 141 | private:
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[1899] | 142 |
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| 143 | static HaltonSequence sHalton;
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[1867] | 144 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 145 | };
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| 146 |
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| 147 |
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| 148 | class DirectionBasedDistribution: public SamplingStrategy
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| 149 | {
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| 150 | public:
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[1884] | 151 | DirectionBasedDistribution(Preprocessor &preprocessor):
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[1771] | 152 | SamplingStrategy(preprocessor){
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| 153 | mType = DIRECTION_BASED_DISTRIBUTION;
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| 154 | }
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| 155 | private:
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[1867] | 156 | virtual bool GenerateSample(SimpleRay &ray);
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[1952] | 157 | static HaltonSequence sHalton;
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[1020] | 158 | };
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| 159 |
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| 160 |
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| 161 | class DirectionBoxBasedDistribution: public SamplingStrategy
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| 162 | {
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| 163 | public:
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[1884] | 164 | DirectionBoxBasedDistribution(Preprocessor &preprocessor):
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[1771] | 165 | SamplingStrategy(preprocessor){
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| 166 | mType = DIRECTION_BOX_BASED_DISTRIBUTION;
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| 167 | }
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[1020] | 168 |
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[1771] | 169 | private:
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[1867] | 170 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 171 | };
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| 172 |
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| 173 |
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| 174 | class SpatialBoxBasedDistribution: public SamplingStrategy
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| 175 | {
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| 176 | public:
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[1899] | 177 |
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| 178 | SpatialBoxBasedDistribution(Preprocessor &preprocessor):
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[1867] | 179 | SamplingStrategy(preprocessor){
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[1891] | 180 | mType = SPATIAL_BOX_BASED_DISTRIBUTION;
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[1867] | 181 | }
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| 182 |
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[1772] | 183 | private:
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[1901] | 184 |
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| 185 | virtual bool GenerateSample(SimpleRay &ray);
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| 186 | static HaltonSequence sHalton;
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[1772] | 187 | };
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| 188 |
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| 189 |
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| 190 | class ViewSpaceBorderBasedDistribution: public SamplingStrategy
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| 191 | {
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| 192 | public:
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[1884] | 193 | ViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
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[1772] | 194 | SamplingStrategy(preprocessor){
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[1891] | 195 | mType = VIEWSPACE_BORDER_BASED_DISTRIBUTION;
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[1771] | 196 | }
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[1020] | 197 |
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[1771] | 198 | private:
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[1901] | 199 |
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[1867] | 200 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 201 | };
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| 202 |
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[1772] | 203 |
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| 204 | class ReverseViewSpaceBorderBasedDistribution: public SamplingStrategy
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| 205 | {
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| 206 | public:
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[1884] | 207 | ReverseViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
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[1772] | 208 | SamplingStrategy(preprocessor){
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[1891] | 209 | mType = REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION;
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[1772] | 210 | }
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| 211 |
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| 212 | private:
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[1867] | 213 | virtual bool GenerateSample(SimpleRay &ray);
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[1772] | 214 | };
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| 215 |
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| 216 |
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[1763] | 217 | class ViewCellBorderBasedDistribution: public SamplingStrategy
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| 218 | {
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| 219 | public:
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[1884] | 220 | ViewCellBorderBasedDistribution(Preprocessor &preprocessor):
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[1891] | 221 | SamplingStrategy(preprocessor) {
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| 222 | mType = VIEWCELL_BORDER_BASED_DISTRIBUTION;
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| 223 |
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| 224 | }
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[1899] | 225 |
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| 226 | private:
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[1867] | 227 | virtual bool GenerateSample(SimpleRay &ray);
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[1763] | 228 | };
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| 229 |
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[1952] | 230 |
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[1824] | 231 | class GlobalLinesDistribution: public SamplingStrategy
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| 232 | {
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| 233 | public:
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[1899] | 234 |
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[1884] | 235 | GlobalLinesDistribution(Preprocessor &preprocessor):
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[1867] | 236 | SamplingStrategy(preprocessor) {
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| 237 | mType = GLOBAL_LINES_DISTRIBUTION;
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| 238 | }
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[1824] | 239 |
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[1899] | 240 | private:
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| 241 |
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[1901] | 242 | virtual bool GenerateSample(SimpleRay &ray);
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| 243 | static HaltonSequence sHalton;
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[1824] | 244 | };
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[1763] | 245 |
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[1824] | 246 |
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[1964] | 247 | class HwGlobalLinesDistribution: public SamplingStrategy
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| 248 | {
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| 249 | public:
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| 250 |
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[2076] | 251 | HwGlobalLinesDistribution(Preprocessor &preprocessor);
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[1964] | 252 |
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| 253 | private:
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| 254 |
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| 255 | virtual bool GenerateSample(SimpleRay &ray);
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| 256 | static HaltonSequence sHalton;
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| 257 | };
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| 258 |
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[1990] | 259 | class ViewCellBasedDistribution: public SamplingStrategy
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[1020] | 260 | {
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[1990] | 261 | public:
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| 262 | ViewCellBasedDistribution(Preprocessor &preprocessor, ViewCell *viewCell)
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| 263 | : SamplingStrategy(preprocessor), mViewCell(viewCell)
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| 264 | {
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| 265 | mType = VIEWCELL_BASED_DISTRIBUTION;
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| 266 | }
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| 267 |
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| 268 | private:
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| 269 |
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[2000] | 270 | virtual bool GenerateSample(SimpleRay &ray);
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[1990] | 271 |
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| 272 | ViewCell *mViewCell;
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| 273 | static HaltonSequence sHalton;
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[1020] | 274 | };
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[1883] | 275 |
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[1990] | 276 |
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[1899] | 277 | class MixtureDistribution: public SamplingStrategy
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[1898] | 278 | {
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[1883] | 279 | public:
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[1899] | 280 |
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[1883] | 281 | // container for the distributions
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[2176] | 282 | std::vector<SamplingStrategy *> mDistributions;
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[1966] | 283 |
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[1884] | 284 | MixtureDistribution(Preprocessor &preprocessor):
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[1883] | 285 | SamplingStrategy(preprocessor)
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| 286 | {
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| 287 | }
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| 288 |
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| 289 | // has to called before first usage
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| 290 | void Init();
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[1884] | 291 |
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| 292 | // equalize distribution contributions
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| 293 | void
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| 294 | Reset();
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[1883] | 295 |
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| 296 | // add contributions of the sample to the strategies
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[1884] | 297 | void ComputeContributions(VssRayContainer &vssRays);
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| 298 |
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[1942] | 299 | // update distributions with new rays
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| 300 | // warning: some rays can get deleted (if maintained internally by the
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| 301 | // particular distribution)!
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| 302 | void UpdateDistributions(VssRayContainer &vssRays);
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| 303 |
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[1884] | 304 | void
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| 305 | UpdateRatios();
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| 306 |
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[1901] | 307 | // construct distribution mixture from a string describing the required distributions
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[1891] | 308 | bool
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| 309 | Construct(char *str);
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| 310 |
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[1900] | 311 | virtual bool RequiresRays() {
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[1949] | 312 | for (int i=0; i < (int)mDistributions.size(); i++)
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[1900] | 313 | if (mDistributions[i]->RequiresRays())
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| 314 | return true;
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| 315 | return false;
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| 316 | }
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[1966] | 317 |
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| 318 | virtual int GenerateSamples(const int number, SimpleRayContainer &rays);
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| 319 |
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[1899] | 320 | private:
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| 321 |
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[1901] | 322 | // Generate a new sample according to a mixture distribution
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| 323 | virtual bool GenerateSample(SimpleRay &ray);
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[1899] | 324 |
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[1901] | 325 | // halton sequence generator for deciding between distributions
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| 326 | static HaltonSequence sHalton;
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[1020] | 327 | };
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| 328 |
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[1883] | 329 | };
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| 330 |
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[1020] | 331 | #endif
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