[1020] | 1 | #ifndef _SamplingStategy_H__
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| 2 | #define _SamplingStategy_H__
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| 3 |
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[1883] | 4 | #include <vector>
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[2176] | 5 | //
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[1883] | 6 |
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[1983] | 7 | #include "common.h"
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[1867] | 8 | #include "Halton.h"
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[2726] | 9 |
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[2728] | 10 |
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[1020] | 11 | namespace GtpVisibilityPreprocessor {
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| 12 |
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[1974] | 13 | class Vector2;
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| 14 | class Vector3;
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| 15 | class VssRay;
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[1020] | 16 | class Preprocessor;
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| 17 | struct SimpleRay;
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[1771] | 18 | class SimpleRayContainer;
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[1990] | 19 | class ViewCell;
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[1974] | 20 |
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[1888] | 21 | struct VssRayContainer;
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[1020] | 22 |
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| 23 | /** This class generates a specific sampling strategy.
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| 24 | */
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| 25 | class SamplingStrategy
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| 26 | {
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[1772] | 27 | public:
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[1020] | 28 |
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[1772] | 29 | /** Sample rays of particular type
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| 30 | */
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| 31 | enum
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| 32 | {
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[1968] | 33 | DUMMY_DISTRIBUTION = 0,
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| 34 | DIRECTION_BASED_DISTRIBUTION,
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[1772] | 35 | OBJECT_BASED_DISTRIBUTION,
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| 36 | DIRECTION_BOX_BASED_DISTRIBUTION,
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| 37 | SPATIAL_BOX_BASED_DISTRIBUTION,
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[1883] | 38 | VSS_BASED_DISTRIBUTION,
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[1772] | 39 | RSS_BASED_DISTRIBUTION,
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| 40 | RSS_SILHOUETTE_BASED_DISTRIBUTION,
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| 41 | OBJECT_DIRECTION_BASED_DISTRIBUTION,
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| 42 | OBJECTS_INTERIOR_DISTRIBUTION,
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| 43 | REVERSE_OBJECT_BASED_DISTRIBUTION,
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| 44 | VIEWCELL_BORDER_BASED_DISTRIBUTION,
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| 45 | VIEWSPACE_BORDER_BASED_DISTRIBUTION,
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[1824] | 46 | REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION,
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[1968] | 47 | GLOBAL_LINES_DISTRIBUTION,
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| 48 | GVS,
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| 49 | MUTATION_BASED_DISTRIBUTION,
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[1990] | 50 | HW_GLOBAL_LINES_DISTRIBUTION,
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[2548] | 51 | VIEWCELL_BASED_DISTRIBUTION,
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[2575] | 52 | FILTER_BASED_DISTRIBUTION,
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[2548] | 53 | DIFFERENCE_SAMPLING_BASED_DISTRIBUTION,
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[1772] | 54 | };
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[1520] | 55 |
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[1993] | 56 |
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[1772] | 57 | /** Default constructor
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| 58 | */
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[1884] | 59 | SamplingStrategy(Preprocessor &preprocessor);
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[1020] | 60 |
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[1772] | 61 | virtual ~SamplingStrategy();
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| 62 |
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[2726] | 63 | virtual int GenerateSamples(int number, SimpleRayContainer &rays, int &invalidSamples);
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[1772] | 64 | /** Each strategy has to implement this function.
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[2726] | 65 | @returns true if generated valid sample.
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[1772] | 66 | */
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[1867] | 67 | virtual bool GenerateSample(SimpleRay &ray) = 0;
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[1020] | 68 |
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[1964] | 69 | // true if the strategy keeps pointers to rays and thus they should get deleted
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| 70 | // outside, in that case the strategy has to use reference counting and deleting the rays
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| 71 | // by itself if the number of references drops to zero
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| 72 | virtual bool RequiresRays() { return false; }
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[1884] | 73 |
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[1900] | 74 |
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[1964] | 75 | virtual void Update(VssRayContainer &vssRays) {}
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[1884] | 76 |
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[1964] | 77 | friend bool LowerRatio(const SamplingStrategy *a, const SamplingStrategy *b) {
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| 78 | return a->mRatio < b->mRatio;
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| 79 | }
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[1884] | 80 |
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[1771] | 81 | public:
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[1898] | 82 |
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[1900] | 83 | /// variables usefull for mixed distribution sampling
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| 84 | int mType;
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| 85 | int mRays;
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| 86 | float mContribution;
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| 87 |
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| 88 | int mTotalRays;
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[1966] | 89 | int mGeneratedRays;
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[1900] | 90 | float mTotalContribution;
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| 91 |
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| 92 | float mTime;
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| 93 | float mRatio;
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[1772] | 94 |
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[1020] | 95 | protected:
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[1772] | 96 |
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[1901] | 97 | //static HaltonSequence sHalton;
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[1898] | 98 | Preprocessor &mPreprocessor;
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[1020] | 99 | };
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| 100 |
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| 101 |
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| 102 | class ObjectBasedDistribution: public SamplingStrategy
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| 103 | {
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| 104 | public:
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[1899] | 105 |
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[1877] | 106 |
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[1884] | 107 | ObjectBasedDistribution(Preprocessor &preprocessor):
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[1771] | 108 | SamplingStrategy(preprocessor) {
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| 109 | mType = OBJECT_BASED_DISTRIBUTION;
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| 110 | }
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[1020] | 111 |
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[1771] | 112 | private:
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[1901] | 113 |
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| 114 | virtual bool GenerateSample(SimpleRay &ray);
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| 115 | static HaltonSequence sHalton;
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[1020] | 116 | };
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| 117 |
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| 118 |
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[1695] | 119 | class ReverseObjectBasedDistribution: public SamplingStrategy
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| 120 | {
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| 121 | public:
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| 122 |
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[1884] | 123 | ReverseObjectBasedDistribution(Preprocessor &preprocessor):
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[1771] | 124 | SamplingStrategy(preprocessor) {
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| 125 | mType = REVERSE_OBJECT_BASED_DISTRIBUTION;
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| 126 | }
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[1695] | 127 |
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[1771] | 128 | private:
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[1901] | 129 |
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| 130 | virtual bool GenerateSample(SimpleRay &ray);
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[1695] | 131 | };
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| 132 |
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| 133 |
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[1020] | 134 | class ObjectDirectionBasedDistribution: public SamplingStrategy
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| 135 | {
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[1883] | 136 |
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| 137 | public:
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[1884] | 138 | ObjectDirectionBasedDistribution(Preprocessor &preprocessor):
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[1771] | 139 | SamplingStrategy(preprocessor) {
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| 140 | mType = OBJECT_DIRECTION_BASED_DISTRIBUTION;
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| 141 | }
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[1899] | 142 |
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[1771] | 143 | private:
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[1899] | 144 |
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| 145 | static HaltonSequence sHalton;
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[1867] | 146 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 147 | };
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| 148 |
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| 149 |
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| 150 | class DirectionBasedDistribution: public SamplingStrategy
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| 151 | {
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| 152 | public:
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[1884] | 153 | DirectionBasedDistribution(Preprocessor &preprocessor):
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[1771] | 154 | SamplingStrategy(preprocessor){
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| 155 | mType = DIRECTION_BASED_DISTRIBUTION;
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| 156 | }
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| 157 | private:
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[1867] | 158 | virtual bool GenerateSample(SimpleRay &ray);
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[1952] | 159 | static HaltonSequence sHalton;
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[1020] | 160 | };
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| 161 |
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| 162 |
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| 163 | class DirectionBoxBasedDistribution: public SamplingStrategy
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| 164 | {
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| 165 | public:
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[1884] | 166 | DirectionBoxBasedDistribution(Preprocessor &preprocessor):
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[1771] | 167 | SamplingStrategy(preprocessor){
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| 168 | mType = DIRECTION_BOX_BASED_DISTRIBUTION;
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| 169 | }
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[1020] | 170 |
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[1771] | 171 | private:
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[1867] | 172 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 173 | };
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| 174 |
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| 175 |
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| 176 | class SpatialBoxBasedDistribution: public SamplingStrategy
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| 177 | {
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| 178 | public:
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[1899] | 179 |
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| 180 | SpatialBoxBasedDistribution(Preprocessor &preprocessor):
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[1867] | 181 | SamplingStrategy(preprocessor){
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[1891] | 182 | mType = SPATIAL_BOX_BASED_DISTRIBUTION;
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[1867] | 183 | }
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| 184 |
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[1772] | 185 | private:
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[1901] | 186 |
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| 187 | virtual bool GenerateSample(SimpleRay &ray);
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| 188 | static HaltonSequence sHalton;
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[1772] | 189 | };
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| 190 |
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| 191 |
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| 192 | class ViewSpaceBorderBasedDistribution: public SamplingStrategy
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| 193 | {
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| 194 | public:
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[1884] | 195 | ViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
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[2691] | 196 | SamplingStrategy(preprocessor)
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| 197 | {
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[1891] | 198 | mType = VIEWSPACE_BORDER_BASED_DISTRIBUTION;
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[1771] | 199 | }
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[1020] | 200 |
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[1771] | 201 | private:
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[1901] | 202 |
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[1867] | 203 | virtual bool GenerateSample(SimpleRay &ray);
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[1020] | 204 | };
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| 205 |
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[1772] | 206 |
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| 207 | class ReverseViewSpaceBorderBasedDistribution: public SamplingStrategy
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| 208 | {
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| 209 | public:
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[1884] | 210 | ReverseViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
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[1772] | 211 | SamplingStrategy(preprocessor){
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[1891] | 212 | mType = REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION;
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[1772] | 213 | }
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| 214 |
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| 215 | private:
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[1867] | 216 | virtual bool GenerateSample(SimpleRay &ray);
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[1772] | 217 | };
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| 218 |
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| 219 |
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[1824] | 220 | class GlobalLinesDistribution: public SamplingStrategy
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| 221 | {
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| 222 | public:
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[1899] | 223 |
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[1884] | 224 | GlobalLinesDistribution(Preprocessor &preprocessor):
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[1867] | 225 | SamplingStrategy(preprocessor) {
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| 226 | mType = GLOBAL_LINES_DISTRIBUTION;
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| 227 | }
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[1824] | 228 |
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[1899] | 229 | private:
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| 230 |
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[1901] | 231 | virtual bool GenerateSample(SimpleRay &ray);
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| 232 | static HaltonSequence sHalton;
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[1824] | 233 | };
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[1763] | 234 |
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[1824] | 235 |
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[1964] | 236 | class HwGlobalLinesDistribution: public SamplingStrategy
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| 237 | {
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| 238 | public:
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| 239 |
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[2076] | 240 | HwGlobalLinesDistribution(Preprocessor &preprocessor);
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[1964] | 241 |
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| 242 | private:
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| 243 |
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| 244 | virtual bool GenerateSample(SimpleRay &ray);
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| 245 | static HaltonSequence sHalton;
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| 246 | };
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| 247 |
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[1990] | 248 | class ViewCellBasedDistribution: public SamplingStrategy
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[1020] | 249 | {
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[1990] | 250 | public:
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| 251 | ViewCellBasedDistribution(Preprocessor &preprocessor, ViewCell *viewCell)
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| 252 | : SamplingStrategy(preprocessor), mViewCell(viewCell)
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| 253 | {
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| 254 | mType = VIEWCELL_BASED_DISTRIBUTION;
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| 255 | }
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| 256 |
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[2691] | 257 | void SetViewCell(ViewCell *vc) { mViewCell = vc; }
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| 258 |
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[1990] | 259 | private:
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| 260 |
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[2691] | 261 | virtual bool GenerateSample(SimpleRay &ray);
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[1990] | 262 |
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| 263 | ViewCell *mViewCell;
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[2726] | 264 |
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| 265 |
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[1990] | 266 | static HaltonSequence sHalton;
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[1020] | 267 | };
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[1883] | 268 |
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[1990] | 269 |
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[1899] | 270 | class MixtureDistribution: public SamplingStrategy
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[1898] | 271 | {
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[1883] | 272 | public:
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[1899] | 273 |
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[1883] | 274 | // container for the distributions
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[2176] | 275 | std::vector<SamplingStrategy *> mDistributions;
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[1966] | 276 |
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[1884] | 277 | MixtureDistribution(Preprocessor &preprocessor):
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[1883] | 278 | SamplingStrategy(preprocessor)
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| 279 | {
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| 280 | }
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| 281 |
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| 282 | // has to called before first usage
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| 283 | void Init();
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[1884] | 284 |
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| 285 | // equalize distribution contributions
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| 286 | void
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| 287 | Reset();
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[1883] | 288 |
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| 289 | // add contributions of the sample to the strategies
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[1884] | 290 | void ComputeContributions(VssRayContainer &vssRays);
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| 291 |
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[1942] | 292 | // update distributions with new rays
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| 293 | // warning: some rays can get deleted (if maintained internally by the
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| 294 | // particular distribution)!
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| 295 | void UpdateDistributions(VssRayContainer &vssRays);
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| 296 |
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[1884] | 297 | void
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| 298 | UpdateRatios();
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| 299 |
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[1901] | 300 | // construct distribution mixture from a string describing the required distributions
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[1891] | 301 | bool
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| 302 | Construct(char *str);
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| 303 |
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[1900] | 304 | virtual bool RequiresRays() {
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[1949] | 305 | for (int i=0; i < (int)mDistributions.size(); i++)
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[1900] | 306 | if (mDistributions[i]->RequiresRays())
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| 307 | return true;
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| 308 | return false;
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| 309 | }
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[1966] | 310 |
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[2726] | 311 | virtual int GenerateSamples(int number, SimpleRayContainer &rays, int &invalidSamples);
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[1966] | 312 |
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[1899] | 313 | private:
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| 314 |
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[1901] | 315 | // Generate a new sample according to a mixture distribution
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| 316 | virtual bool GenerateSample(SimpleRay &ray);
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[1899] | 317 |
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[1901] | 318 | // halton sequence generator for deciding between distributions
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| 319 | static HaltonSequence sHalton;
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[1020] | 320 | };
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| 321 |
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[2694] | 322 | class ViewCellBorderBasedDistribution: public SamplingStrategy
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| 323 | {
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| 324 | public:
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| 325 | ViewCellBorderBasedDistribution(Preprocessor &preprocessor, ViewCell *viewCell)
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| 326 | : SamplingStrategy(preprocessor), mViewCell(viewCell)
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| 327 | {
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| 328 | mType = VIEWCELL_BORDER_BASED_DISTRIBUTION;
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| 329 | }
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| 330 |
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| 331 | void SetViewCell(ViewCell *vc) { mViewCell = vc; }
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| 332 |
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| 333 | private:
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| 334 |
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| 335 | // Generate a new sample according to a mixture distribution
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| 336 | virtual bool GenerateSample(SimpleRay &ray);
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| 337 |
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| 338 | // halton sequence generator for deciding between distributions
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| 339 | static HaltonSequence sHalton;
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| 340 |
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| 341 | ViewCell *mViewCell;
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[1883] | 342 | };
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| 343 |
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[2694] | 344 |
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| 345 | };
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| 346 |
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[1020] | 347 | #endif
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