1 | #ifndef _SamplingStategy_H__
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2 | #define _SamplingStategy_H__
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3 |
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4 |
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5 | namespace GtpVisibilityPreprocessor {
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6 |
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7 |
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8 | class Preprocessor;
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9 | struct SimpleRay;
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10 |
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11 | /** This class generates a specific sampling strategy.
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12 | */
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13 | class SamplingStrategy
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14 | {
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15 | public:
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16 |
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17 | /** Sample rays of particular type
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18 | */
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19 | enum
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20 | {
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21 | OBJECT_BASED_DISTRIBUTION,
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22 | DIRECTION_BASED_DISTRIBUTION,
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23 | DIRECTION_BOX_BASED_DISTRIBUTION,
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24 | SPATIAL_BOX_BASED_DISTRIBUTION,
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25 | RSS_BASED_DISTRIBUTION,
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26 | RSS_SILHOUETTE_BASED_DISTRIBUTION,
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27 | VSS_BASED_DISTRIBUTION,
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28 | OBJECT_DIRECTION_BASED_DISTRIBUTION,
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29 | OBJECTS_INTERIOR_DISTRIBUTION,
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30 | REVERSE_OBJECT_BASED_DISTRIBUTION
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31 | };
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32 |
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33 | /** Default constructor
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34 | */
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35 | SamplingStrategy(const Preprocessor &preprocessor);
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36 |
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37 | virtual ~SamplingStrategy();
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38 |
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39 | /** Each strategy has to implement this function.
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40 | @returns true if generated valid sample.
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41 | */
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42 | virtual bool GenerateSample(SimpleRay &ray) const = 0;
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43 |
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44 | protected:
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45 |
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46 | const Preprocessor &mPreprocessor;
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47 |
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48 | };
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49 |
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50 |
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51 | class ObjectBasedDistribution: public SamplingStrategy
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52 | {
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53 | public:
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54 |
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55 | ObjectBasedDistribution(const Preprocessor &preprocessor):
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56 | SamplingStrategy(preprocessor) {}
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57 |
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58 | virtual bool GenerateSample(SimpleRay &ray) const;
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59 | };
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60 |
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61 |
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62 | class ReverseObjectBasedDistribution: public SamplingStrategy
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63 | {
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64 | public:
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65 |
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66 | ReverseObjectBasedDistribution(const Preprocessor &preprocessor):
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67 | SamplingStrategy(preprocessor) {}
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68 |
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69 | virtual bool GenerateSample(SimpleRay &ray) const;
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70 | };
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71 |
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72 |
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73 | class ObjectDirectionBasedDistribution: public SamplingStrategy
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74 | {
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75 | public:
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76 | ObjectDirectionBasedDistribution(const Preprocessor &preprocessor):
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77 | SamplingStrategy(preprocessor) {}
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78 | virtual bool GenerateSample(SimpleRay &ray) const;
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79 | };
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80 |
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81 |
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82 | class DirectionBasedDistribution: public SamplingStrategy
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83 | {
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84 | public:
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85 | DirectionBasedDistribution(const Preprocessor &preprocessor):
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86 | SamplingStrategy(preprocessor) {}
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87 | virtual bool GenerateSample(SimpleRay &ray) const;
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88 | };
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89 |
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90 |
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91 | class DirectionBoxBasedDistribution: public SamplingStrategy
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92 | {
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93 | public:
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94 | DirectionBoxBasedDistribution(const Preprocessor &preprocessor):
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95 | SamplingStrategy(preprocessor) {}
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96 |
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97 | virtual bool GenerateSample(SimpleRay &ray) const;
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98 | };
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99 |
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100 |
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101 | class SpatialBoxBasedDistribution: public SamplingStrategy
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102 | {
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103 | public:
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104 | SpatialBoxBasedDistribution(const Preprocessor &preprocessor):
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105 | SamplingStrategy(preprocessor) {}
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106 |
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107 | virtual bool GenerateSample(SimpleRay &ray) const;
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108 | };
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109 |
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110 |
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111 | /** This strategy generates samples inside of the objects, e.g.,
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112 | for sampling the inside of a colon.
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113 | */
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114 | /*class ObjectsInteriorDistribution: public SamplingStrategy
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115 | {
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116 | public:
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117 | ObjectsInteriorDistribution(const Preprocessor &preprocessor):
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118 | SamplingStrategy(preprocessor) {}
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119 |
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120 | virtual bool GenerateSample(SimpleRay &ray) const;
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121 | };
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122 | */
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123 | };
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124 |
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125 | #endif
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