source: GTP/trunk/Lib/Vis/Preprocessing/src/SamplingStrategy.h @ 1974

Revision 1974, 8.3 KB checked in by bittner, 17 years ago (diff)

mutation updates, ray sorting, merge

Line 
1#ifndef _SamplingStategy_H__
2#define _SamplingStategy_H__
3
4#include <vector>
5using namespace std;
6
7#include "Halton.h"
8namespace GtpVisibilityPreprocessor {
9
10class Vector2;
11class Vector3;
12class VssRay;
13class Preprocessor;
14struct SimpleRay;
15class SimpleRayContainer;
16
17struct VssRayContainer;
18
19/** This class generates a specific sampling strategy.
20*/
21class SamplingStrategy
22{
23public:
24
25        /** Sample rays of particular type
26        */
27        enum
28        {
29                DUMMY_DISTRIBUTION = 0,
30                DIRECTION_BASED_DISTRIBUTION,
31                OBJECT_BASED_DISTRIBUTION,
32                DIRECTION_BOX_BASED_DISTRIBUTION,
33                SPATIAL_BOX_BASED_DISTRIBUTION,
34                VSS_BASED_DISTRIBUTION,
35                RSS_BASED_DISTRIBUTION,
36                RSS_SILHOUETTE_BASED_DISTRIBUTION,
37                OBJECT_DIRECTION_BASED_DISTRIBUTION,
38                OBJECTS_INTERIOR_DISTRIBUTION,
39                REVERSE_OBJECT_BASED_DISTRIBUTION,
40                VIEWCELL_BORDER_BASED_DISTRIBUTION,
41                VIEWSPACE_BORDER_BASED_DISTRIBUTION,
42                REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION,
43                GLOBAL_LINES_DISTRIBUTION,
44                GVS,
45                MUTATION_BASED_DISTRIBUTION,
46                HW_GLOBAL_LINES_DISTRIBUTION
47        };
48
49        /** Default constructor
50        */
51        SamplingStrategy(Preprocessor &preprocessor);
52
53        virtual ~SamplingStrategy();
54
55        /** Each strategy has to implement this function.
56        @returns true if generated valid sample.
57        */
58
59        virtual int GenerateSamples(const int number, SimpleRayContainer &rays);
60
61        virtual bool GenerateSample(SimpleRay &ray) = 0;
62
63        // true if the strategy keeps pointers to rays and thus they should get deleted
64        // outside, in that case the strategy has to use reference counting and deleting the rays
65        // by itself if the number of references drops to zero
66        virtual bool RequiresRays() { return false; }
67
68
69        virtual void Update(VssRayContainer &vssRays) {}
70
71        friend bool LowerRatio(const SamplingStrategy *a, const SamplingStrategy *b) {
72                return a->mRatio < b->mRatio;
73        }
74
75public:
76
77  /// variables usefull for mixed distribution sampling
78  int mType;
79  int mRays;
80  float mContribution;
81 
82  int mTotalRays;
83  int mGeneratedRays;
84  float mTotalContribution;
85 
86  float mTime;
87  float mRatio;
88
89protected:
90
91        //static HaltonSequence sHalton;
92        Preprocessor &mPreprocessor;
93};
94
95
96class ObjectBasedDistribution: public SamplingStrategy
97{
98 public:
99 
100 
101  ObjectBasedDistribution(Preprocessor &preprocessor):
102        SamplingStrategy(preprocessor) {
103        mType = OBJECT_BASED_DISTRIBUTION;
104  }
105
106private:
107 
108        virtual bool GenerateSample(SimpleRay &ray);
109    static HaltonSequence sHalton;
110};
111
112
113class ReverseObjectBasedDistribution: public SamplingStrategy
114{
115 public:
116       
117         ReverseObjectBasedDistribution(Preprocessor &preprocessor):
118           SamplingStrategy(preprocessor) {
119           mType = REVERSE_OBJECT_BASED_DISTRIBUTION;
120         }
121
122private:
123       
124        virtual bool GenerateSample(SimpleRay &ray);
125};
126
127
128class ObjectDirectionBasedDistribution: public SamplingStrategy
129{
130 
131public:
132         ObjectDirectionBasedDistribution(Preprocessor &preprocessor):
133         SamplingStrategy(preprocessor) {
134           mType = OBJECT_DIRECTION_BASED_DISTRIBUTION;
135         }
136
137private:
138
139        static HaltonSequence sHalton;
140        virtual bool GenerateSample(SimpleRay &ray);
141};
142
143
144class DirectionBasedDistribution: public SamplingStrategy
145{
146 public:
147  DirectionBasedDistribution(Preprocessor &preprocessor):
148        SamplingStrategy(preprocessor){
149        mType = DIRECTION_BASED_DISTRIBUTION;
150  }
151private:
152  virtual bool GenerateSample(SimpleRay &ray);
153  static HaltonSequence sHalton;
154};
155
156
157class DirectionBoxBasedDistribution: public SamplingStrategy
158{
159 public:
160         DirectionBoxBasedDistribution(Preprocessor &preprocessor):
161           SamplingStrategy(preprocessor){
162           mType = DIRECTION_BOX_BASED_DISTRIBUTION;
163         }
164           
165private:
166           virtual bool GenerateSample(SimpleRay &ray);
167};
168
169
170class SpatialBoxBasedDistribution: public SamplingStrategy
171{
172 public:
173         
174         SpatialBoxBasedDistribution(Preprocessor &preprocessor):
175        SamplingStrategy(preprocessor){
176        mType = SPATIAL_BOX_BASED_DISTRIBUTION;
177  }
178 
179private:
180       
181        virtual bool GenerateSample(SimpleRay &ray);
182        static HaltonSequence sHalton;
183};
184
185
186class ViewSpaceBorderBasedDistribution: public SamplingStrategy
187{
188 public:
189         ViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
190           SamplingStrategy(preprocessor){
191           mType = VIEWSPACE_BORDER_BASED_DISTRIBUTION;
192         }
193         
194private:
195
196         virtual bool GenerateSample(SimpleRay &ray);
197};
198
199
200class ReverseViewSpaceBorderBasedDistribution: public SamplingStrategy
201{
202 public:
203         ReverseViewSpaceBorderBasedDistribution(Preprocessor &preprocessor):
204           SamplingStrategy(preprocessor){
205           mType = REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION;
206         }
207         
208private:
209         virtual bool GenerateSample(SimpleRay &ray);
210};
211
212
213class ViewCellBorderBasedDistribution: public SamplingStrategy
214{
215 public:
216  ViewCellBorderBasedDistribution(Preprocessor &preprocessor):
217        SamplingStrategy(preprocessor) {
218        mType = VIEWCELL_BORDER_BASED_DISTRIBUTION;
219
220  }
221
222private:
223  virtual bool GenerateSample(SimpleRay &ray);
224};
225
226class MutationBasedDistribution: public SamplingStrategy
227{
228public:
229  MutationBasedDistribution(Preprocessor &preprocessor);
230  virtual void Update(VssRayContainer &vssRays);
231
232  virtual bool RequiresRays() { return true; }
233
234private:
235  virtual bool GenerateSample(SimpleRay &ray);
236
237  struct RayEntry {
238        // halton sequence for generatin gmutations of this ray
239        VssRay *mRay;
240        int mSamples;
241        HaltonSequence mHalton;
242        float mImportance;
243        float mCdf;
244
245        float GetSamplingFactor() const { return mSamples/mImportance; }
246        RayEntry() {}
247        RayEntry(VssRay *r):mRay(r), mSamples(0), mHalton(), mImportance(1.0f) {}
248  };
249
250
251  Vector3
252  ComputeOriginMutation(const VssRay &ray,
253                                                const Vector3 &U,
254                                                const Vector3 &V,
255                                                const Vector2 vr2,
256                                                const float radius
257                                                );
258
259  Vector3
260  ComputeTerminationMutation(const VssRay &ray,
261                                                         const Vector3 &U,
262                                                         const Vector3 &V,
263                                                         const Vector2 vr2,
264                                                         const float radius
265                                                         );
266
267  RayEntry &GetEntry(const int index) {
268        return mRays[(mBufferStart+index)%mRays.size()];
269  }
270 
271  vector<RayEntry> mRays;
272  int mMaxRays;
273  float mOriginMutationSize;
274  int mBufferStart;
275  int mLastIndex;
276};
277
278class GlobalLinesDistribution: public SamplingStrategy
279{
280public:
281 
282  GlobalLinesDistribution(Preprocessor &preprocessor):
283        SamplingStrategy(preprocessor) {
284        mType = GLOBAL_LINES_DISTRIBUTION;
285  }
286 
287private:
288
289        virtual bool GenerateSample(SimpleRay &ray);
290        static HaltonSequence sHalton;
291};
292
293
294class HwGlobalLinesDistribution: public SamplingStrategy
295{
296public:
297 
298  HwGlobalLinesDistribution(Preprocessor &preprocessor):
299        SamplingStrategy(preprocessor) {
300        //mType = HW_GLOBAL_LINES_DISTRIBUTION;
301  }
302 
303private:
304
305        virtual bool GenerateSample(SimpleRay &ray);
306        static HaltonSequence sHalton;
307};
308
309/** This strategy generates samples inside of the objects, e.g.,
310        for sampling the inside of a colon.
311*/
312/*class ObjectsInteriorDistribution: public SamplingStrategy
313{
314 public:
315         ObjectsInteriorDistribution(Preprocessor &preprocessor):
316         SamplingStrategy(preprocessor) {}
317         
318         virtual bool GenerateSample(SimpleRay &ray);
319};
320*/
321
322class MixtureDistribution: public SamplingStrategy
323{
324public:
325   
326  // container for the distributions
327  vector<SamplingStrategy *> mDistributions;
328 
329  MixtureDistribution(Preprocessor &preprocessor):
330        SamplingStrategy(preprocessor)
331  {
332  }
333
334  // has to called before first usage
335  void Init();
336
337  // equalize distribution contributions
338  void
339  Reset();
340 
341  // add contributions of the sample to the strategies
342  void ComputeContributions(VssRayContainer &vssRays);
343
344  // update distributions with new rays
345  // warning: some rays can get deleted (if maintained internally by the
346  // particular distribution)!
347  void UpdateDistributions(VssRayContainer &vssRays);
348
349  void
350  UpdateRatios();
351
352  // construct distribution mixture from a string describing the required distributions
353  bool
354  Construct(char *str);
355
356  virtual bool RequiresRays() {
357        for (int i=0; i < (int)mDistributions.size(); i++)
358          if (mDistributions[i]->RequiresRays())
359                return true;
360        return false;
361  }
362 
363  virtual int GenerateSamples(const int number, SimpleRayContainer &rays);
364 
365private:
366
367        // Generate a new sample according to a mixture distribution
368        virtual bool GenerateSample(SimpleRay &ray);
369
370        // halton sequence generator for deciding between distributions
371        static HaltonSequence sHalton;
372};
373
374};
375
376#endif
Note: See TracBrowser for help on using the repository browser.