[162] | 1 | //#include <boost/algorithm/string.hpp>
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| 2 |
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| 3 | #include <stack>
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| 4 | #include "SceneGraph.h"
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| 5 | #include "X3dExporter.h"
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[339] | 6 | #include "Intersectable.h"
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[162] | 7 |
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| 8 |
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[863] | 9 | namespace GtpVisibilityPreprocessor {
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[860] | 10 |
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| 11 |
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[162] | 12 | bool
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| 13 | SceneGraph::Export( const string filename )
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| 14 | {
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| 15 | if (strstr(filename.c_str(), ".x3d")) {
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| 16 | X3dExporter exporter(filename);
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| 17 | exporter.ExportScene(mRoot);
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| 18 | return true;
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| 19 | } else {
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| 20 | cerr<<"Error: Currently unsuported export format, filename "<<filename<<endl;
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| 21 |
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| 22 | }
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| 23 |
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| 24 |
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| 25 | return false;
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| 26 |
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| 27 | }
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| 28 |
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| 29 |
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[1002] | 30 | SceneGraph::~SceneGraph()
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| 31 | {
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| 32 | DEL_PTR(mRoot);
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| 33 | }
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| 34 |
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| 35 |
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| 36 | SceneGraphNode::~SceneGraphNode()
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| 37 | {
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| 38 | CLEAR_CONTAINER(mGeometry);
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| 39 | SceneGraphNodeContainer::iterator it, it_end = mChildren.end();
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| 40 |
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| 41 | // recursivly delete all children
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| 42 | CLEAR_CONTAINER(mChildren);
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| 43 | }
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| 44 |
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| 45 |
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[162] | 46 | int
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[176] | 47 | SceneGraph::CollectObjects(ObjectContainer *instances)
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[162] | 48 | {
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[490] | 49 | instances->clear();
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[162] | 50 | int number = 0;
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| 51 | stack<SceneGraphNode *> nodeStack;
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[176] | 52 |
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[162] | 53 | nodeStack.push(mRoot);
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| 54 |
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| 55 | while (!nodeStack.empty()) {
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| 56 | SceneGraphNode *node = nodeStack.top();
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| 57 | nodeStack.pop();
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| 58 |
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[176] | 59 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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[162] | 60 | for (; mi != node->mGeometry.end(); mi++)
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[490] | 61 | instances->push_back(*mi);
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| 62 |
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[162] | 63 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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| 64 | for (; ni != node->mChildren.end(); ni++) {
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| 65 | nodeStack.push(*ni);
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| 66 | number++;
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| 67 | }
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| 68 |
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| 69 | }
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| 70 | return number;
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| 71 | }
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[339] | 72 |
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| 73 |
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| 74 | int
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| 75 | SceneGraph::AssignObjectIds()
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| 76 | {
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| 77 | int id = 1;
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| 78 | stack<SceneGraphNode *> nodeStack;
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| 79 |
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| 80 | nodeStack.push(mRoot);
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| 81 |
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| 82 | while (!nodeStack.empty()) {
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| 83 | SceneGraphNode *node = nodeStack.top();
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| 84 | nodeStack.pop();
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| 85 |
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[576] | 86 | ObjectContainer::iterator mi = node->mGeometry.begin();
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| 87 | for (; mi != node->mGeometry.end(); mi++) {
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| 88 | // $$ JB remove object id=2601 (for debugging purposes in atlanta scene)
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| 89 | if (1) //id != 2601)
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| 90 | (*mi)->SetId(id++);
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| 91 | else {
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| 92 | node->mGeometry.erase(mi);
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| 93 | --mi;
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| 94 | id++;
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| 95 | }
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| 96 | }
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[339] | 97 |
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| 98 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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| 99 | for (; ni != node->mChildren.end(); ni++) {
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| 100 | nodeStack.push(*ni);
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| 101 | }
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| 102 | }
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| 103 | // return max id
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| 104 | return id;
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| 105 | }
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[387] | 106 |
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| 107 | void
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| 108 | SceneGraph::GetStatistics(int &intersectables, int &faces) const
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| 109 | {
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| 110 | stack<SceneGraphNode *> nodeStack;
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| 111 |
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| 112 | nodeStack.push(mRoot);
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| 113 | faces = 0;
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| 114 | intersectables = 0;
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| 115 | while (!nodeStack.empty()) {
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| 116 | SceneGraphNode *node = nodeStack.top();
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| 117 | nodeStack.pop();
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| 118 |
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| 119 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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| 120 | for (; mi != node->mGeometry.end(); mi++) {
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| 121 | intersectables++;
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| 122 | faces += (*mi)->NumberOfFaces();
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| 123 | }
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| 124 |
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| 125 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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| 126 | for (; ni != node->mChildren.end(); ni++) {
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| 127 | nodeStack.push(*ni);
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | }
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[492] | 132 |
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| 133 |
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| 134 | void
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| 135 | SceneGraphNode::UpdateBox()
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| 136 | {
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| 137 | AxisAlignedBox3 box;
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| 138 |
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| 139 | box.Initialize();
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| 140 |
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| 141 | ObjectContainer::const_iterator mi = mGeometry.begin();
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| 142 | for (; mi != mGeometry.end(); mi++)
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| 143 | box.Include((*mi)->GetBox());
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| 144 |
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| 145 | SceneGraphNodeContainer::iterator ni = mChildren.begin();
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| 146 | for (; ni != mChildren.end(); ni++) {
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| 147 | (*ni)->UpdateBox();
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| 148 | box.Include((*ni)->mBox);
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| 149 | }
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| 150 |
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| 151 | mBox = box;
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| 152 | }
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[860] | 153 |
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[1166] | 154 |
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| 155 | void SceneGraph::ExportScene(const string filename)
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| 156 | {
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[1194] | 157 |
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[1166] | 158 | }
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| 159 |
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[1194] | 160 |
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[1166] | 161 | void SceneGraph::LoadScene(const string filename)
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| 162 | {
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| 163 | // load binary version of mesh
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| 164 | }
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| 165 |
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[860] | 166 | } |
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