1 | //#include <boost/algorithm/string.hpp>
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2 |
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3 | #include <stack>
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4 | #include "SceneGraph.h"
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5 | #include "X3dExporter.h"
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6 | #include "Intersectable.h"
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7 | #include "IntersectableWrapper.h"
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8 | //#include "ktball.h"
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9 |
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10 |
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11 | using namespace std;
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12 |
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13 | namespace GtpVisibilityPreprocessor {
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14 |
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15 |
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16 | bool
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17 | SceneGraph::Export( const string filename )
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18 | {
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19 | if (strstr(filename.c_str(), ".x3d")) {
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20 | X3dExporter exporter(filename);
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21 | exporter.ExportScene(mRoot);
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22 | return true;
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23 | } else {
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24 | cerr<<"Error: Currently unsuported export format, filename "<<filename<<endl;
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25 |
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26 | }
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27 |
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28 |
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29 | return false;
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30 |
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31 | }
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32 |
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33 |
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34 | SceneGraphNode::~SceneGraphNode()
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35 | {
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36 | }
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37 |
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38 |
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39 | SceneGraphLeaf::~SceneGraphLeaf()
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40 | {
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41 | CLEAR_CONTAINER(mGeometry);
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42 | }
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43 |
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44 |
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45 | SceneGraphInterior::~SceneGraphInterior()
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46 | {
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47 | // recursivly delete all children
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48 | CLEAR_CONTAINER(mChildren);
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49 | }
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50 |
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51 |
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52 |
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53 | /************************************************************/
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54 | /* SceneGraph implementation */
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55 | /************************************************************/
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56 |
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57 |
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58 | SceneGraph::SceneGraph():
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59 | mRoot(NULL)
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60 | {
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61 | }
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62 |
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63 |
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64 | SceneGraph::~SceneGraph()
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65 | {
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66 | DEL_PTR(mRoot);
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67 | }
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68 |
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69 |
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70 | SceneGraphInterior *SceneGraph::GetRoot()
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71 | {
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72 | return mRoot;
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73 | }
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74 |
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75 |
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76 | void SceneGraph::SetRoot(SceneGraphInterior *root)
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77 | {
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78 | mRoot = root;
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79 | }
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80 |
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81 |
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82 | int SceneGraph::CollectObjects(ObjectContainer &instances)
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83 | {
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84 | instances.clear();
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85 | int number = 0;
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86 |
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87 | stack<SceneGraphNode *> nodeStack;
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88 | nodeStack.push(mRoot);
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89 |
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90 | while (!nodeStack.empty())
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91 | {
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92 | SceneGraphNode *node = nodeStack.top();
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93 | nodeStack.pop();
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94 |
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95 | if (node->IsLeaf())
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96 | {
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97 | SceneGraphLeaf *leaf = static_cast<SceneGraphLeaf *>(node);
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98 |
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99 | ObjectContainer::const_iterator mi = leaf->mGeometry.begin();
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100 |
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101 | for (; mi != leaf->mGeometry.end(); mi++)
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102 | {
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103 | instances.push_back(*mi);
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104 | }
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105 | }
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106 | else
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107 | {
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108 | SceneGraphInterior *interior = static_cast<SceneGraphInterior *>(node);
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109 | SceneGraphNodeContainer::iterator ni = interior->mChildren.begin();
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110 |
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111 | for (; ni != interior->mChildren.end(); ++ ni)
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112 | {
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113 | nodeStack.push(*ni);
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114 | number++;
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115 | }
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116 | }
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117 | }
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118 |
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119 | return number;
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120 | }
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121 |
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122 |
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123 | int
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124 | SceneGraph::AssignObjectIds()
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125 | {
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126 | // matt: rather start with id zero
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127 | int id = 0;
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128 | stack<SceneGraphNode *> nodeStack;
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129 |
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130 | nodeStack.push(mRoot);
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131 |
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132 | while (!nodeStack.empty())
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133 | {
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134 | SceneGraphNode *node = nodeStack.top();
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135 | nodeStack.pop();
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136 |
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137 | if (node->IsLeaf())
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138 | {
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139 | SceneGraphLeaf *leaf = static_cast<SceneGraphLeaf *>(node);
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140 | ObjectContainer::iterator mi = leaf->mGeometry.begin();
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141 |
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142 | for (; mi != leaf->mGeometry.end(); mi ++)
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143 | {
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144 | (*mi)->SetId(id ++);
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145 | }
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146 | }
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147 | else
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148 | {
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149 | SceneGraphInterior *interior = static_cast<SceneGraphInterior *>(node);
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150 |
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151 | SceneGraphNodeContainer::iterator ni = interior->mChildren.begin();
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152 |
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153 | for (; ni != interior->mChildren.end(); ni ++)
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154 | {
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155 | nodeStack.push(*ni);
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156 | }
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157 | }
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158 | }
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159 |
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160 | // return max id
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161 | return id;
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162 | }
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163 |
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164 | void
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165 | SceneGraph::GetStatistics(int &intersectables, int &faces) const
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166 | {
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167 | stack<SceneGraphNode *> nodeStack;
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168 |
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169 | nodeStack.push(mRoot);
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170 | faces = 0;
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171 | intersectables = 0;
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172 |
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173 | while (!nodeStack.empty())
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174 | {
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175 | SceneGraphNode *node = nodeStack.top();
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176 | nodeStack.pop();
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177 |
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178 | if (node->IsLeaf())
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179 | {
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180 | SceneGraphLeaf *leaf = static_cast<SceneGraphLeaf *>(node);
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181 |
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182 | ObjectContainer::const_iterator mi = leaf->mGeometry.begin();
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183 | for (; mi != leaf->mGeometry.end(); mi++)
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184 | {
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185 | intersectables++;
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186 | faces += (*mi)->NumberOfFaces();
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187 | }
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188 | }
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189 | else
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190 | {
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191 | SceneGraphInterior *interior = static_cast<SceneGraphInterior *>(node);
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192 |
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193 | SceneGraphNodeContainer::iterator ni = interior->mChildren.begin();
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194 | for (; ni != interior->mChildren.end(); ni++)
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195 | {
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196 | nodeStack.push(*ni);
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197 | }
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198 | }
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199 | }
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200 | }
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201 |
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202 |
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203 | void SceneGraphLeaf::UpdateBox()
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204 | {
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205 | AxisAlignedBox3 box;
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206 | box.Initialize();
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207 |
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208 | ObjectContainer::const_iterator mi = mGeometry.begin();
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209 | for (; mi != mGeometry.end(); mi++)
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210 | box.Include((*mi)->GetBox());
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211 |
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212 | mBox = box;
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213 | }
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214 |
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215 |
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216 | void SceneGraphInterior::UpdateBox()
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217 | {
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218 | AxisAlignedBox3 box;
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219 |
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220 | box.Initialize();
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221 |
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222 | SceneGraphNodeContainer::iterator ni = mChildren.begin();
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223 |
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224 | for (; ni != mChildren.end(); ++ ni)
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225 | {
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226 | (*ni)->UpdateBox();
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227 | box.Include((*ni)->GetBox());
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228 | }
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229 |
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230 | mBox = box;
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231 | }
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232 |
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233 |
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234 |
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235 | void SceneGraph::ExportScene(const string filename)
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236 | {
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237 | }
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238 |
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239 |
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240 | void SceneGraph::LoadScene(const string filename)
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241 | {
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242 | // load binary version of mesh
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243 | }
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244 |
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245 |
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246 | int SceneGraph::GetSize() const
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247 | {
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248 | stack<SceneGraphNode *> nodeStack;
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249 |
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250 | nodeStack.push(mRoot);
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251 | int size = 0;
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252 |
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253 | while (!nodeStack.empty())
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254 | {
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255 | SceneGraphNode *node = nodeStack.top();
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256 | nodeStack.pop();
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257 |
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258 | if (node->IsLeaf())
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259 | {
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260 | SceneGraphLeaf *leaf = static_cast<SceneGraphLeaf *>(node);
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261 |
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262 | size += (int)leaf->mGeometry.size();
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263 | }
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264 | else
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265 | {
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266 | SceneGraphInterior *interior = static_cast<SceneGraphInterior *>(node);
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267 |
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268 | SceneGraphNodeContainer::iterator ni = interior->mChildren.begin();
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269 | for (; ni != interior->mChildren.end(); ni++)
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270 | {
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271 | nodeStack.push(*ni);
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272 | }
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273 | }
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274 | }
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275 |
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276 | return size;
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277 | }
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278 |
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279 |
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280 | SceneGraphLeaf::SceneGraphLeaf(): mIsDynamic(false)
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281 | {
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282 | mTrafo = IdentityMatrix();
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283 |
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284 | mIntersectable = new SceneGraphLeafIntersectable(this, mBox);
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285 | }
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286 |
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287 |
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288 | SceneGraphLeaf::SceneGraphLeaf(bool isDynamic): mIsDynamic(isDynamic)
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289 | {
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290 | mTrafo = IdentityMatrix();
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291 | }
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292 |
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293 |
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294 | void SceneGraphLeaf::ApplyTransform(const Matrix4x4 &trafo)
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295 | {
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296 | mTrafo = trafo * mTrafo;
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297 | }
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298 |
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299 |
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300 | void SceneGraphLeaf::LoadTransform(const Matrix4x4 &m)
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301 | {
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302 | mTrafo = m;
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303 | }
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304 |
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305 |
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306 | void SceneGraphLeaf::GetTransform(Matrix4x4 &m) const
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307 | {
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308 | m = mTrafo;
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309 | }
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310 |
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311 |
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312 | AxisAlignedBox3 SceneGraphLeaf::GetBox() const
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313 | {
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314 | return Transform(mBox, mTrafo);
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315 | }
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316 |
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317 |
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318 | AxisAlignedBox3 SceneGraphLeaf::GetOriginalBox() const
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319 | {
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320 | return mBox;
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321 | }
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322 |
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323 |
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324 | SceneGraphLeaf::SceneGraphLeaf(SceneGraphLeaf const& copy)
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325 | {
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326 | // hack: should just pass a IntersectableGroup as a whole
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327 | // instead we duplicate the object container and create a new
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328 | // leaf
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329 | mGeometry = copy.mGeometry;
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330 | //for (size_t i = 0; i < copy.mGeometry->size(); ++ i)
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331 | // mGeometry.push_back(copy.mGeometry[i]);
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332 |
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333 | mBox = copy.mBox;
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334 | mTrafo = copy.mTrafo;
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335 | mIsDynamic = copy.mIsDynamic;
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336 | }
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337 |
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338 | } |
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