source: GTP/trunk/Lib/Vis/Preprocessing/src/SceneGraph.h @ 2702

Revision 2702, 2.7 KB checked in by mattausch, 16 years ago (diff)

implemented dynamic object placement / removal

RevLine 
[372]1#ifndef _SceneGraph_H__
2#define _SceneGraph_H__
3
4#include <string>
5#include "Containers.h"
6#include "AxisAlignedBox3.h"
[2609]7#include "Matrix4x4.h"
[372]8
[860]9namespace GtpVisibilityPreprocessor {
[2600]10
[2678]11class SceneGraphLeafIntersectable;
12class CKTB;
13
14
15/** Basic scene graph node, we are interested only in bounding boxes and topology
16    of the scene graph
17*/
18class SceneGraphNode
19{
[372]20public:
21
[2600]22        virtual ~SceneGraphNode();
[2678]23        virtual bool IsLeaf() const = 0;
24
[2600]25        virtual void UpdateBox() = 0;
[2678]26
27        virtual AxisAlignedBox3 GetBox() const { return mBox; }
28
29protected:
30
31        AxisAlignedBox3 mBox;
32};
33 
34
35
36/** Scene graph interior node.
37*/
38class SceneGraphInterior: public SceneGraphNode
39{
40public:
41        virtual bool IsLeaf() const { return false; }
[2600]42        virtual void UpdateBox();
[2678]43
44        ~SceneGraphInterior();
45
46//protected:
47
48        SceneGraphNodeContainer mChildren;
49};
50
51
52/** Scene graph leaf node.
53*/
54class SceneGraphLeaf: public SceneGraphNode
55{
56public:
[2702]57        /** Copy constructor.
58        */
59        SceneGraphLeaf(SceneGraphLeaf const&);
[2678]60        SceneGraphLeaf();
61        SceneGraphLeaf(bool isDynamic);
62        ~SceneGraphLeaf();
[2615]63       
64        void LoadTransform(const Matrix4x4 &m);
65
66        void GetTransform(Matrix4x4 &m) const;
67
68        virtual AxisAlignedBox3 GetBox() const;
[2694]69        /** Returns the box without the trafo.
70        */
71        virtual AxisAlignedBox3 GetOriginalBox() const;
[2678]72
73        virtual void ApplyTransform(const Matrix4x4 &trafo);
74        virtual bool IsDynamic() const { return mIsDynamic;}
75        virtual bool IsLeaf() const { return true; }
[2600]76        virtual void UpdateBox();
[2621]77
[2678]78        SceneGraphLeafIntersectable *GetIntersectable() { return mIntersectable; }
[372]79
[2702]80        const Matrix4x4 &GetTransformation() const { return mTrafo; }
81
82        //void SetGeometry(ObjectContainer *geometry);
83
84        /// used as actual pvs entry: note should be pointer to geometry!!
[2678]85        ObjectContainer mGeometry;
[2702]86
87
[2678]88protected:
[2600]89
[2678]90        SceneGraphLeafIntersectable *mIntersectable;
[2600]91
[2678]92        bool mIsDynamic;
93        Matrix4x4 mTrafo;
94};
95
96
97
[2609]98/** Scene graph class
99*/
100class SceneGraph
101{
[372]102
103public:
[1002]104
[1328]105        SceneGraph();
[1002]106        ~SceneGraph();
[1328]107       
[2176]108        bool Export(const std::string filename);
[372]109 
[2601]110        int CollectObjects(ObjectContainer &instances);
[492]111 
[1328]112        int AssignObjectIds();
[492]113 
[1328]114        void GetStatistics(int &intersectables, int &faces) const;
[372]115
[2615]116        AxisAlignedBox3 GetBox() const { return mRoot->GetBox(); }
[1328]117        /** Exports binary version of the scene.
118        */
[2176]119        void ExportScene(const std::string filename);
[1328]120        /** Loads binary version of the scene.
121        */
[2176]122        void LoadScene(const std::string filename);
[1166]123
[2601]124        SceneGraphInterior *GetRoot();
[1328]125
[2601]126        //void SetRoot(SceneGraphNode *sgNnode);
127        void SetRoot(SceneGraphInterior *sgNnode);
[1328]128
[2601]129        void AddChild(SceneGraphNode *node);
[1958]130
[2601]131        int GetSize() const;
132
[372]133protected:
[1328]134
[2601]135         SceneGraphInterior *mRoot;
[372]136};
137
138
[860]139}
[372]140
141#endif
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