[2707] | 1 | #include <iostream> |
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| 2 | #include "AxisAlignedBox3.h" |
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| 3 | #include "SepPlanesBox3.h" |
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| 4 | |
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| 5 | #include <cassert> |
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| 6 | using namespace std; |
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| 7 | |
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| 8 | namespace GtpVisibilityPreprocessor { |
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| 9 | |
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| 10 | int |
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| 11 | Side(const Plane3 &pl, const AxisAlignedBox3 &box) |
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| 12 | { |
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| 13 | // Better implementation than below, takes the |
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| 14 | // problem as computing the extrema of the function |
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| 15 | // Written by V.H. in November 2001. |
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| 16 | float sumMin = pl.mD; |
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| 17 | float sumMax = pl.mD; |
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| 18 | const Vector3 &min = box.Min(); |
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| 19 | const Vector3 &max = box.Max(); |
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| 20 | |
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| 21 | // maximize and minimize the value for the function |
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| 22 | // normal * vertex + d |
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| 23 | |
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| 24 | // for x-axis |
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| 25 | if (pl.mNormal.x >= 0.0) { |
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| 26 | sumMax += pl.mNormal.x * max.x; |
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| 27 | sumMin += pl.mNormal.x * min.x; |
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| 28 | } |
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| 29 | else { |
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| 30 | sumMin += pl.mNormal.x * max.x; |
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| 31 | sumMax += pl.mNormal.x * min.x; |
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| 32 | } |
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| 33 | |
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| 34 | // for y-axis |
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| 35 | if (pl.mNormal.y >= 0.0) { |
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| 36 | sumMax += pl.mNormal.y * max.y; |
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| 37 | sumMin += pl.mNormal.y * min.y; |
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| 38 | } |
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| 39 | else { |
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| 40 | sumMin += pl.mNormal.y * max.y; |
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| 41 | sumMax += pl.mNormal.y * min.y; |
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| 42 | } |
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| 43 | |
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| 44 | // for z-axis |
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| 45 | if (pl.mNormal.z >= 0.0) { |
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| 46 | sumMax += pl.mNormal.z * max.z; |
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| 47 | sumMin += pl.mNormal.z * min.z; |
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| 48 | } |
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| 49 | else { |
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| 50 | sumMin += pl.mNormal.z * max.z; |
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| 51 | sumMax += pl.mNormal.z * min.z; |
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| 52 | } |
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| 53 | |
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| 54 | if (sumMax >= 0.0) { |
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| 55 | if (sumMin >= 0.0) |
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| 56 | return 1; // box only in positive halfspace |
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| 57 | return 0; // box is intersected by the plane |
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| 58 | } |
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| 59 | |
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| 60 | // sumMax < 0.0 |
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| 61 | assert(sumMin < 0.0); |
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| 62 | |
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| 63 | return -1; // box only in the negative halfspace |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | // constructor, no planes |
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| 68 | CSeparatingAxisTester::CSeparatingAxisTester() |
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| 69 | { |
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| 70 | cntPlanes = 0; |
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| 71 | } |
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| 72 | |
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| 73 | void |
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| 74 | CSeparatingAxisTester::InsertPlane(const Plane3 &pl) |
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| 75 | { |
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| 76 | assert(cntPlanes < 16); |
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| 77 | planes[cntPlanes].mNormal = pl.mNormal; |
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| 78 | planes[cntPlanes].mD = pl.mD; |
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| 79 | cntPlanes++; |
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| 80 | } |
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| 81 | |
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| 82 | void |
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| 83 | CSeparatingAxisTester::OnePhase(const AxisAlignedBox3 &origBox, |
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| 84 | const AxisAlignedBox3 &shadBox, |
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| 85 | const Vector3 &pointBACKSIDE) |
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| 86 | { |
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| 87 | Vector3 centerOrig = origBox.Center(); |
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| 88 | Vector3 centerShad = shadBox.Center(); |
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[2709] | 89 | const float eps = 1e-3f; |
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[2707] | 90 | int cnt = 0; |
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| 91 | |
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| 92 | // We check first for all edges of the 'origBox' and one |
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| 93 | // vertex of the 'shadBox' existence of the plane. |
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| 94 | for (int i = 0; i < 12; i++) { |
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| 95 | Vector3 a,b; |
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| 96 | // You get one edge from the orig box |
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| 97 | origBox.GetEdge(i, &a, &b); |
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| 98 | // Move the vertices a bit outside the box |
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| 99 | a += eps * (a-centerOrig); |
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| 100 | b += eps * (b-centerOrig); |
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| 101 | |
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| 102 | // Now you take all the vertices from the 'shadBox', |
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| 103 | // which contains a new position of the moved object |
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| 104 | for (int j = 0; j < 8; j++) { |
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| 105 | Vector3 c; |
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| 106 | shadBox.GetVertex(j, c); |
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| 107 | c += eps * (c-centerShad); |
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| 108 | Plane3 pl(a, b, c); |
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| 109 | |
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| 110 | cnt++; |
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| 111 | // if (cnt == 17) { cout << "Problem " << endl; } |
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| 112 | |
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[2709] | 113 | int centerFlag = pl.Side(pointBACKSIDE, 1e-6f); |
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[2707] | 114 | if (centerFlag == Plane3:: INTERSECTS) |
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| 115 | continue; // plane crosses the center of the box! |
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| 116 | |
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| 117 | if (centerFlag == Plane3::FRONT_SIDE) { |
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| 118 | // we have to change the plane orientation |
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| 119 | pl.mNormal = -pl.mNormal; |
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| 120 | pl.mD = -pl.mD; |
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| 121 | centerFlag = Plane3::BACK_SIDE; |
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| 122 | assert(pl.Side(pointBACKSIDE, 1e-6) == Plane3::BACK_SIDE); |
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| 123 | } |
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| 124 | |
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| 125 | // Check if the shad box is on one side of the plane |
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| 126 | if ((Side(pl, origBox) == Plane3::FRONT_SIDE) && |
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| 127 | (Side(pl, shadBox) == Plane3::BACK_SIDE)) { |
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| 128 | //cout << "Inserting plane normal=" << pl.mNormal |
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| 129 | // << " mD=" << pl.mD << endl; |
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| 130 | InsertPlane(pl); |
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| 131 | } |
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| 132 | } // for j |
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| 133 | } // for i |
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| 134 | } |
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| 135 | |
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| 136 | // brute force separating planes construction algorithm |
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| 137 | void |
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| 138 | CSeparatingAxisTester::Init(const AxisAlignedBox3 &origBox, |
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| 139 | const AxisAlignedBox3 &shadBox) |
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| 140 | { |
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| 141 | // test all edges of the axis aligned box |
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| 142 | Vector3 a,b; |
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[2709] | 143 | const float eps = 1e-3f; |
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[2707] | 144 | Vector3 centerShad = shadBox.Center(); |
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| 145 | |
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| 146 | cntPlanes = 0; |
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| 147 | |
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| 148 | // First, we check for all edges of the 'origBox' and one |
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| 149 | // vertex of the 'shadBox' existence of the plane. |
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| 150 | OnePhase(origBox, shadBox, centerShad); |
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| 151 | |
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| 152 | // Second, we check for all edges of the 'shadBox' and one |
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| 153 | // vertex of the 'origBox' existence of the plane. |
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| 154 | OnePhase(shadBox, origBox, centerShad); |
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| 155 | |
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| 156 | // Finally, we add the separating plane, which touches the |
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| 157 | // 'shadBox', lies between 'origBox' and 'shadBox', |
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| 158 | // 'origBox' lies in the FRONT_SIDE of this plane, and |
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| 159 | // 'shadBox' lies in the BACK_SIDE of this plane. |
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| 160 | |
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| 161 | Vector3 centerOrig = origBox.Center(); |
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| 162 | Vector3 normal = Normalize(centerOrig - centerShad); |
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| 163 | // Now we check all the vertices of the shadBox and find the |
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| 164 | // one closest to the box |
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| 165 | bool f = false; |
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| 166 | for (int i = 0; i < 8; i++) { |
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| 167 | Vector3 c; |
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| 168 | shadBox.GetVertex(i, c); |
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| 169 | c += eps * (c-centerShad); |
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| 170 | Plane3 pl(normal, c); |
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| 171 | if (Side(pl, shadBox) == -1) { |
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| 172 | assert(pl.Side(centerShad, 1e-6) == Plane3::BACK_SIDE); |
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| 173 | //assert(pl.Side(centerOrig, 1e-6) == Plane3::FRONT_SIDE); |
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| 174 | InsertPlane(pl); |
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| 175 | f = true; |
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| 176 | break; |
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| 177 | } |
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| 178 | } // for all vertices |
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| 179 | |
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| 180 | if (!f) { |
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| 181 | cout << "Problem finding last separating plane" << endl; |
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| 182 | abort(); |
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| 183 | } |
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| 184 | |
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| 185 | return; |
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| 186 | } |
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| 187 | |
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| 188 | // This function returns true if a ray starting |
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| 189 | // in the 'origBox' and intersecting 'shadBox' |
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| 190 | // can intersect the box as input of this function |
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| 191 | bool |
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| 192 | CSeparatingAxisTester::TestIsInsideShaft(const AxisAlignedBox3 &testBox) |
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| 193 | { |
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| 194 | for (int i = 0; i < cntPlanes; i++) { |
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| 195 | if (Side(planes[i], testBox) == Plane3::FRONT_SIDE) |
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| 196 | // there is such a plane which separates 'origBox' and 'shadBox' |
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| 197 | // that no ray can intersect all three boxes, starting in 'origBox' |
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| 198 | return false; |
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| 199 | } |
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| 200 | |
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| 201 | // there is a ray intersecting 'origBox', 'shadBox', and 'testBox' |
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| 202 | // at the same time |
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| 203 | return true; |
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| 204 | } |
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| 205 | |
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| 206 | // Testing code |
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| 207 | void |
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| 208 | TestSepAxis() |
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| 209 | { |
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| 210 | CSeparatingAxisTester st; |
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| 211 | #if 0 |
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| 212 | Vector3 vo1(0, 0, 0); |
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| 213 | Vector3 vo2(1, 1, 1); |
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| 214 | |
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| 215 | Vector3 vs1(10, -1, -1); |
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| 216 | Vector3 vs2(11, 1, 1); |
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| 217 | #else |
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| 218 | // JB test |
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| 219 | Vector3 vo1(1279.08, 211.942, -76.4611); |
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| 220 | Vector3 vo2(1395.34, 215.833, 37.5); |
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| 221 | Vector3 vs1(-2446.14, 1381.31, -2621.98); |
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| 222 | Vector3 vs2(-2426.14, 1391.57, -2608.9); |
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| 223 | #endif |
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| 224 | |
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| 225 | st.Init(AxisAlignedBox3(vo1, vo2), |
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| 226 | AxisAlignedBox3(vs1, vs2)); |
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| 227 | |
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| 228 | // Box that should return true |
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| 229 | Vector3 vt1(10, -1, 1); |
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| 230 | Vector3 vt2(11, -1, 1); |
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| 231 | int res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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| 232 | cout << "Res1 = " << res << endl; |
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| 233 | |
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| 234 | // Box that should return true |
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| 235 | vt1.SetValue(11, 1, 1); |
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| 236 | vt2.SetValue(12, 2, 2); |
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| 237 | res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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| 238 | cout << "Res2 = " << res << endl; |
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| 239 | |
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| 240 | // Box that should return false |
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| 241 | vt1.SetValue(-1, -1, -1); |
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| 242 | vt2.SetValue(1, 1, 1); |
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| 243 | res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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| 244 | cout << "Res3 = " << res << endl; |
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| 245 | |
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| 246 | // Box that should also return false |
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| 247 | vt1.SetValue(12, 12, 12); |
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| 248 | vt2.SetValue(13, 13, 13); |
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| 249 | res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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| 250 | cout << "Res4 = " << res << endl; |
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| 251 | } |
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| 252 | |
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| 253 | } |
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| 254 | |
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