1 | #include <iostream> |
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2 | #include "AxisAlignedBox3.h" |
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3 | #include "SepPlanesBox3.h" |
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4 | |
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5 | #include <cassert> |
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6 | using namespace std; |
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7 | |
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8 | namespace GtpVisibilityPreprocessor { |
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9 | |
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10 | int |
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11 | Side(const Plane3 &pl, const AxisAlignedBox3 &box) |
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12 | { |
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13 | // Better implementation than below, takes the |
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14 | // problem as computing the extrema of the function |
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15 | // Written by V.H. in November 2001. |
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16 | float sumMin = pl.mD; |
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17 | float sumMax = pl.mD; |
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18 | const Vector3 &min = box.Min(); |
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19 | const Vector3 &max = box.Max(); |
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20 | |
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21 | // maximize and minimize the value for the function |
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22 | // normal * vertex + d |
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23 | |
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24 | // for x-axis |
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25 | if (pl.mNormal.x >= 0.0) { |
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26 | sumMax += pl.mNormal.x * max.x; |
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27 | sumMin += pl.mNormal.x * min.x; |
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28 | } |
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29 | else { |
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30 | sumMin += pl.mNormal.x * max.x; |
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31 | sumMax += pl.mNormal.x * min.x; |
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32 | } |
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33 | |
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34 | // for y-axis |
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35 | if (pl.mNormal.y >= 0.0) { |
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36 | sumMax += pl.mNormal.y * max.y; |
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37 | sumMin += pl.mNormal.y * min.y; |
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38 | } |
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39 | else { |
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40 | sumMin += pl.mNormal.y * max.y; |
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41 | sumMax += pl.mNormal.y * min.y; |
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42 | } |
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43 | |
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44 | // for z-axis |
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45 | if (pl.mNormal.z >= 0.0) { |
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46 | sumMax += pl.mNormal.z * max.z; |
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47 | sumMin += pl.mNormal.z * min.z; |
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48 | } |
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49 | else { |
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50 | sumMin += pl.mNormal.z * max.z; |
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51 | sumMax += pl.mNormal.z * min.z; |
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52 | } |
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53 | |
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54 | if (sumMax >= 0.0) { |
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55 | if (sumMin >= 0.0) |
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56 | return 1; // box only in positive halfspace |
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57 | return 0; // box is intersected by the plane |
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58 | } |
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59 | |
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60 | // sumMax < 0.0 |
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61 | assert(sumMin < 0.0); |
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62 | |
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63 | return -1; // box only in the negative halfspace |
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64 | } |
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65 | |
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66 | |
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67 | // constructor, no planes |
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68 | CSeparatingAxisTester::CSeparatingAxisTester() |
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69 | { |
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70 | cntPlanes = 0; |
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71 | } |
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72 | |
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73 | void |
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74 | CSeparatingAxisTester::InsertPlane(const Plane3 &pl) |
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75 | { |
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76 | assert(cntPlanes < 16); |
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77 | planes[cntPlanes].mNormal = pl.mNormal; |
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78 | planes[cntPlanes].mD = pl.mD; |
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79 | cntPlanes++; |
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80 | } |
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81 | |
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82 | void |
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83 | CSeparatingAxisTester::OnePhase(const AxisAlignedBox3 &origBox, |
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84 | const AxisAlignedBox3 &shadBox, |
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85 | const Vector3 &pointBACKSIDE) |
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86 | { |
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87 | Vector3 centerOrig = origBox.Center(); |
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88 | Vector3 centerShad = shadBox.Center(); |
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89 | const float eps = 1e-3f; |
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90 | int cnt = 0; |
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91 | |
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92 | // We check first for all edges of the 'origBox' and one |
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93 | // vertex of the 'shadBox' existence of the plane. |
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94 | for (int i = 0; i < 12; i++) { |
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95 | Vector3 a,b; |
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96 | // You get one edge from the orig box |
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97 | origBox.GetEdge(i, &a, &b); |
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98 | // Move the vertices a bit outside the box |
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99 | a += eps * (a-centerOrig); |
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100 | b += eps * (b-centerOrig); |
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101 | |
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102 | // Now you take all the vertices from the 'shadBox', |
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103 | // which contains a new position of the moved object |
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104 | for (int j = 0; j < 8; j++) { |
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105 | Vector3 c; |
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106 | shadBox.GetVertex(j, c); |
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107 | c += eps * (c-centerShad); |
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108 | Plane3 pl(a, b, c); |
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109 | |
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110 | cnt++; |
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111 | // if (cnt == 17) { cout << "Problem " << endl; } |
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112 | |
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113 | int centerFlag = pl.Side(pointBACKSIDE, 1e-6f); |
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114 | if (centerFlag == Plane3:: INTERSECTS) |
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115 | continue; // plane crosses the center of the box! |
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116 | |
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117 | if (centerFlag == Plane3::FRONT_SIDE) { |
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118 | // we have to change the plane orientation |
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119 | pl.mNormal = -pl.mNormal; |
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120 | pl.mD = -pl.mD; |
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121 | centerFlag = Plane3::BACK_SIDE; |
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122 | assert(pl.Side(pointBACKSIDE, 1e-6) == Plane3::BACK_SIDE); |
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123 | } |
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124 | |
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125 | // Check if the shad box is on one side of the plane |
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126 | if ((Side(pl, origBox) == Plane3::FRONT_SIDE) && |
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127 | (Side(pl, shadBox) == Plane3::BACK_SIDE)) { |
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128 | //cout << "Inserting plane normal=" << pl.mNormal |
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129 | // << " mD=" << pl.mD << endl; |
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130 | InsertPlane(pl); |
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131 | } |
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132 | } // for j |
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133 | } // for i |
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134 | } |
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135 | |
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136 | // brute force separating planes construction algorithm |
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137 | void |
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138 | CSeparatingAxisTester::Init(const AxisAlignedBox3 &origBox, |
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139 | const AxisAlignedBox3 &shadBox) |
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140 | { |
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141 | // test all edges of the axis aligned box |
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142 | Vector3 a,b; |
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143 | const float eps = 1e-3f; |
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144 | Vector3 centerShad = shadBox.Center(); |
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145 | |
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146 | cntPlanes = 0; |
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147 | |
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148 | // First, we check for all edges of the 'origBox' and one |
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149 | // vertex of the 'shadBox' existence of the plane. |
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150 | OnePhase(origBox, shadBox, centerShad); |
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151 | |
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152 | // Second, we check for all edges of the 'shadBox' and one |
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153 | // vertex of the 'origBox' existence of the plane. |
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154 | OnePhase(shadBox, origBox, centerShad); |
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155 | |
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156 | // Finally, we add the separating plane, which touches the |
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157 | // 'shadBox', lies between 'origBox' and 'shadBox', |
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158 | // 'origBox' lies in the FRONT_SIDE of this plane, and |
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159 | // 'shadBox' lies in the BACK_SIDE of this plane. |
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160 | |
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161 | Vector3 centerOrig = origBox.Center(); |
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162 | Vector3 normal = Normalize(centerOrig - centerShad); |
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163 | // Now we check all the vertices of the shadBox and find the |
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164 | // one closest to the box |
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165 | bool f = false; |
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166 | for (int i = 0; i < 8; i++) { |
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167 | Vector3 c; |
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168 | shadBox.GetVertex(i, c); |
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169 | c += eps * (c-centerShad); |
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170 | Plane3 pl(normal, c); |
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171 | if (Side(pl, shadBox) == -1) { |
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172 | assert(pl.Side(centerShad, 1e-6) == Plane3::BACK_SIDE); |
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173 | //assert(pl.Side(centerOrig, 1e-6) == Plane3::FRONT_SIDE); |
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174 | InsertPlane(pl); |
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175 | f = true; |
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176 | break; |
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177 | } |
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178 | } // for all vertices |
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179 | |
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180 | if (!f) { |
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181 | cout << "Problem finding last separating plane" << endl; |
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182 | abort(); |
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183 | } |
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184 | |
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185 | return; |
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186 | } |
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187 | |
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188 | // This function returns true if a ray starting |
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189 | // in the 'origBox' and intersecting 'shadBox' |
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190 | // can intersect the box as input of this function |
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191 | bool |
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192 | CSeparatingAxisTester::TestIsInsideShaft(const AxisAlignedBox3 &testBox) |
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193 | { |
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194 | for (int i = 0; i < cntPlanes; i++) { |
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195 | if (Side(planes[i], testBox) == Plane3::FRONT_SIDE) |
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196 | // there is such a plane which separates 'origBox' and 'shadBox' |
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197 | // that no ray can intersect all three boxes, starting in 'origBox' |
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198 | return false; |
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199 | } |
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200 | |
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201 | // there is a ray intersecting 'origBox', 'shadBox', and 'testBox' |
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202 | // at the same time |
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203 | return true; |
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204 | } |
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205 | |
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206 | // Testing code |
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207 | void |
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208 | TestSepAxis() |
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209 | { |
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210 | CSeparatingAxisTester st; |
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211 | #if 0 |
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212 | Vector3 vo1(0, 0, 0); |
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213 | Vector3 vo2(1, 1, 1); |
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214 | |
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215 | Vector3 vs1(10, -1, -1); |
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216 | Vector3 vs2(11, 1, 1); |
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217 | #else |
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218 | // JB test |
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219 | Vector3 vo1(1279.08, 211.942, -76.4611); |
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220 | Vector3 vo2(1395.34, 215.833, 37.5); |
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221 | Vector3 vs1(-2446.14, 1381.31, -2621.98); |
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222 | Vector3 vs2(-2426.14, 1391.57, -2608.9); |
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223 | #endif |
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224 | |
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225 | st.Init(AxisAlignedBox3(vo1, vo2), |
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226 | AxisAlignedBox3(vs1, vs2)); |
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227 | |
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228 | // Box that should return true |
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229 | Vector3 vt1(10, -1, 1); |
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230 | Vector3 vt2(11, -1, 1); |
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231 | int res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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232 | cout << "Res1 = " << res << endl; |
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233 | |
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234 | // Box that should return true |
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235 | vt1.SetValue(11, 1, 1); |
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236 | vt2.SetValue(12, 2, 2); |
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237 | res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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238 | cout << "Res2 = " << res << endl; |
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239 | |
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240 | // Box that should return false |
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241 | vt1.SetValue(-1, -1, -1); |
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242 | vt2.SetValue(1, 1, 1); |
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243 | res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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244 | cout << "Res3 = " << res << endl; |
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245 | |
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246 | // Box that should also return false |
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247 | vt1.SetValue(12, 12, 12); |
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248 | vt2.SetValue(13, 13, 13); |
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249 | res = st.TestIsInsideShaft(AxisAlignedBox3(vt1, vt2)); |
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250 | cout << "Res4 = " << res << endl; |
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251 | } |
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252 | |
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253 | } |
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254 | |
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