[2105] | 1 | #ifndef __SIMPLERAY_H__
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| 2 | #define __SIMPLERAY_H__
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| 3 |
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| 4 | #include <vector>
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| 5 | using namespace std;
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| 6 | #include "Vector3.h"
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| 7 |
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| 8 | namespace GtpVisibilityPreprocessor {
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| 9 |
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| 10 | struct SimpleRay
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| 11 | {
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| 12 |
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| 13 | Vector3 mOrigin;
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| 14 | Vector3 mDirection;
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| 15 | // 6*4 = 24B
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| 16 |
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| 17 | Intersectable *mOriginObject;
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| 18 | Intersectable *mTerminationObject;
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| 19 | // 2*4 = 8B
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| 20 |
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| 21 | enum {F_BIDIRECTIONAL = 1};
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| 22 | unsigned short mFlags;
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| 23 | unsigned char mType;
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| 24 | unsigned char mDistribution;
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| 25 | // 4B
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| 26 |
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| 27 | // generator Id -> relative to the generating distribution!
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| 28 | int mGeneratorId;
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| 29 | // 4B
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| 30 |
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| 31 | // TOTAL = 40B
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| 32 |
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| 33 |
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| 34 | //float mWeight;
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| 35 |
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| 36 | SimpleRay(): mType(Ray::LOCAL_RAY)
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| 37 | {
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| 38 | }
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| 39 |
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| 40 | SimpleRay(const Vector3 &o,
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| 41 | const Vector3 &d,
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[2116] | 42 | const unsigned char distribution,
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[2105] | 43 | const float weight,
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| 44 | const unsigned char flags = F_BIDIRECTIONAL
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| 45 | ):
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| 46 | mOrigin(o),
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| 47 | mDirection(d),
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| 48 | mFlags(flags),
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| 49 | mType(Ray::LOCAL_RAY),
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| 50 | mDistribution(distribution)
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| 51 | // , mWeight(weight)
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| 52 | {
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| 53 | // mId = sSimpleRayId++;
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| 54 | }
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| 55 |
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| 56 | bool IsBidirectional() const { return mFlags & F_BIDIRECTIONAL; }
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| 57 |
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| 58 | void SetBidirectional(const bool b) {
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| 59 | if (b)
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| 60 | mFlags |= F_BIDIRECTIONAL;
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| 61 | else
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| 62 | mFlags &= ~F_BIDIRECTIONAL;
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| 63 | }
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| 64 |
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| 65 | float GetParam(const int axis) const {
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| 66 | if (axis < 3)
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| 67 | return mOrigin[axis];
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| 68 | else
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| 69 | return mDirection[axis-3];
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| 70 | }
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| 71 |
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| 72 | Vector3 Extrap(const float t) const {
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| 73 | return mOrigin + mDirection * t;
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| 74 | }
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| 75 |
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| 76 | friend ostream &operator<<(ostream &s, const SimpleRay &r)
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| 77 | {
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| 78 | return s << "origin=" << r.mOrigin << " dir=" << r.mDirection;
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| 79 | };
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| 80 | };
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| 81 |
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| 82 | class SimpleRayContainer : public vector<SimpleRay>
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| 83 | {
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| 84 | public:
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| 85 |
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| 86 | SimpleRayContainer():vector<SimpleRay>() {}
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| 87 |
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| 88 | #if 0
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| 89 | void NormalizePdf(float scale = 1.0f) {
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| 90 | iterator it = begin();
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| 91 | float sumPdf = 0.0f;
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| 92 | for (; it != end(); it++)
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| 93 | sumPdf += (*it).mPdf;
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| 94 |
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| 95 | float c = scale/sumPdf;
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| 96 |
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| 97 | for (it = begin(); it != end(); it++) {
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| 98 | (*it).mPdf*=c;
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| 99 | }
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| 100 | }
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| 101 | #endif
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| 102 |
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| 103 | void AddRay(const SimpleRay &ray) {
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| 104 | push_back(ray);
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| 105 | }
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| 106 | };
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| 107 |
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| 108 |
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| 109 |
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| 110 | }
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| 111 |
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| 112 | #endif
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| 113 |
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