source: GTP/trunk/Lib/Vis/Preprocessing/src/SimpleRay.h @ 2176

Revision 2176, 2.0 KB checked in by mattausch, 18 years ago (diff)

removed using namespace std from .h

RevLine 
[2105]1#ifndef __SIMPLERAY_H__
2#define __SIMPLERAY_H__
3
4#include <vector>
5using namespace std;
6#include "Vector3.h"
7
8namespace GtpVisibilityPreprocessor {
9
10struct SimpleRay
11{
12 
13  Vector3 mOrigin;
14  Vector3 mDirection;
15  // 6*4 = 24B
16
17  Intersectable *mOriginObject;
18  Intersectable *mTerminationObject;
19  // 2*4 = 8B
20
21  enum {F_BIDIRECTIONAL = 1};
22  unsigned short mFlags;
23  unsigned char mType;
24  unsigned char mDistribution;
25  // 4B
26
27  // generator Id -> relative to the generating distribution!
28  int mGeneratorId;
29  // 4B
30
31  // TOTAL = 40B
32
33
34  //float mWeight;
35 
36  SimpleRay(): mType(Ray::LOCAL_RAY)
37  {
38  }
39 
40  SimpleRay(const Vector3 &o,
41                        const Vector3 &d,
[2116]42                        const unsigned char distribution,
[2105]43                        const float weight,
44                        const unsigned char flags = F_BIDIRECTIONAL
45                        ):
46        mOrigin(o),
47        mDirection(d),
48        mFlags(flags),
49        mType(Ray::LOCAL_RAY),
50        mDistribution(distribution)
51        //      , mWeight(weight)
52  {     
53        //      mId = sSimpleRayId++;
54  }
55
56  bool IsBidirectional() const { return mFlags & F_BIDIRECTIONAL; }
57
58  void SetBidirectional(const bool b) {
59        if (b)
60          mFlags |= F_BIDIRECTIONAL;
61        else
62          mFlags &= ~F_BIDIRECTIONAL;
63  }
64 
65  float GetParam(const int axis) const {
66        if (axis < 3)
67          return mOrigin[axis];
68        else
69          return mDirection[axis-3];
70  }
71 
72  Vector3 Extrap(const float t) const {
73          return mOrigin + mDirection * t;
74  }
75
[2176]76  friend std::ostream &operator<<(std::ostream &s, const SimpleRay &r)
[2105]77  {
78          return s << "origin=" << r.mOrigin << " dir=" << r.mDirection;
79  };
80};
81
82class SimpleRayContainer : public vector<SimpleRay>
83{
84public:
85   
86  SimpleRayContainer():vector<SimpleRay>() {}
87 
88#if 0
89  void NormalizePdf(float scale = 1.0f) {
90        iterator it = begin();
91        float sumPdf = 0.0f;
92        for (; it != end(); it++)
93          sumPdf += (*it).mPdf;
94       
95        float c = scale/sumPdf;
96       
97        for (it = begin(); it != end(); it++) {
98          (*it).mPdf*=c;
99  }
100  }
101#endif
102 
103  void AddRay(const SimpleRay &ray) {
104        push_back(ray);
105  }
106};
107
108
109
110}
111
112#endif
113
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