1 | #ifndef __SIMPLERAY_H__
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2 | #define __SIMPLERAY_H__
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3 |
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4 | #include <vector>
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5 | using namespace std;
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6 | #include "Vector3.h"
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7 | #include "Ray.h"
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8 |
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9 | namespace GtpVisibilityPreprocessor {
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10 |
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11 | class Intersectable;
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12 |
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13 | // This is the result of ray tracing with a simple ray
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14 | struct IntersectionStr {
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15 | Intersectable *intersectable;
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16 | float tdist;
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17 | float maxt;
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18 | int pad1; // aligned to 16 bytes
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19 | };
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20 |
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21 | struct SimpleRay
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22 | {
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23 | // This is stored result for the rays in the container
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24 | // having 16 rays - shooting rays in both directions
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25 | static IntersectionStr IntersectionRes[32];
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26 |
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27 | Vector3 mOrigin;
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28 | Vector3 mDirection;
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29 | // 6*4 = 24B
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30 |
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31 | Intersectable *mOriginObject;
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32 | Intersectable *mTerminationObject;
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33 | // 2*4 = 8B
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34 |
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35 | enum {F_BIDIRECTIONAL = 1};
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36 | unsigned short mFlags;
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37 | unsigned char mType;
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38 | unsigned char mDistribution;
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39 | // 4B
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40 |
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41 | // generator Id -> relative to the generating distribution!
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42 | int mGeneratorId;
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43 | // 4B
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44 |
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45 | // TOTAL = 40B - aligned by 8 Bytes only! - it might be
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46 | // padding to 48 Bytes here !
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47 |
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48 |
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49 | //float mWeight;
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50 |
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51 | SimpleRay(): mType(Ray::LOCAL_RAY)
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52 | {
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53 | }
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54 |
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55 | SimpleRay(const Vector3 &o,
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56 | const Vector3 &d,
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57 | const unsigned char distribution,
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58 | const float weight,
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59 | const unsigned char flags = F_BIDIRECTIONAL
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60 | ):
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61 | mOrigin(o),
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62 | mDirection(d),
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63 | mFlags(flags),
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64 | mType(Ray::LOCAL_RAY),
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65 | mDistribution(distribution)
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66 | // , mWeight(weight)
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67 | {
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68 | // mId = sSimpleRayId++;
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69 | }
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70 |
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71 | void
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72 | Set(const Vector3 &o,
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73 | const Vector3 &d,
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74 | const unsigned char distribution,
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75 | const float weight,
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76 | const unsigned char flags = F_BIDIRECTIONAL
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77 | )
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78 | {
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79 | mOrigin = o;
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80 | mDirection = d,
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81 | mFlags = flags;
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82 | mType = Ray::LOCAL_RAY;
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83 | mDistribution = distribution;
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84 | // , mWeight(weight)
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85 | // mId = sSimpleRayId++;
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86 | }
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87 |
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88 | bool IsBidirectional() const { return mFlags & F_BIDIRECTIONAL; }
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89 |
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90 | void SetBidirectional(const bool b) {
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91 | if (b)
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92 | mFlags |= F_BIDIRECTIONAL;
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93 | else
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94 | mFlags &= ~F_BIDIRECTIONAL;
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95 | }
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96 |
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97 | float GetParam(const int axis) const {
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98 | if (axis < 3)
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99 | return mOrigin[axis];
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100 | else
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101 | return mDirection[axis-3];
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102 | }
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103 |
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104 | Vector3 Extrap(const float t) const {
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105 | return mOrigin + mDirection * t;
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106 | }
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107 |
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108 | friend std::ostream &operator<<(std::ostream &s, const SimpleRay &r)
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109 | {
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110 | return s << "origin=" << r.mOrigin << " dir=" << r.mDirection;
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111 | };
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112 | };
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113 |
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114 | class SimpleRayContainer : public vector<SimpleRay>
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115 | {
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116 | public:
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117 |
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118 | SimpleRayContainer():vector<SimpleRay>() {}
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119 |
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120 | #if 0
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121 | void NormalizePdf(float scale = 1.0f) {
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122 | iterator it = begin();
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123 | float sumPdf = 0.0f;
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124 | for (; it != end(); it++)
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125 | sumPdf += (*it).mPdf;
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126 |
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127 | float c = scale/sumPdf;
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128 |
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129 | for (it = begin(); it != end(); it++) {
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130 | (*it).mPdf*=c;
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131 | }
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132 | }
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133 | #endif
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134 |
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135 | void AddRay(const SimpleRay &ray) {
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136 | push_back(ray);
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137 | }
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138 | };
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139 |
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140 |
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141 |
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142 | }
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143 |
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144 | #endif
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145 |
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