1 | #include "Environment.h"
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2 | #include "GvsPreprocessor.h"
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3 | #include "GlRenderer.h"
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4 | #include "VssRay.h"
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5 | #include "ViewCellsManager.h"
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6 | #include "Triangle3.h"
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7 | #include "IntersectableWrapper.h"
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8 | #include "Plane3.h"
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9 | #include "RayCaster.h"
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10 | #include "Exporter.h"
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11 | #include "SamplingStrategy.h"
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12 | #include "BvHierarchy.h"
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13 | #include "Polygon3.h"
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14 | #include "IntersectableWrapper.h"
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15 | #include "Timer/PerfTimer.h"
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16 | #include "Vector2.h"
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17 | #include "RndGauss.h"
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18 |
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19 |
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20 |
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21 | namespace GtpVisibilityPreprocessor
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22 | {
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23 |
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24 | #define GVS_DEBUG 0
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25 | #define NOT_ACCOUNTED_OBJECT 0
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26 | #define ACCOUNTED_OBJECT 2
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27 | #define DETERMINISTIC_GVS 0
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28 |
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29 | static const float MIN_DIST = 0.001f;
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30 |
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31 | static ObjectContainer myobjects;
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32 | static int sInvalidSamples = 0;
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33 |
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34 | ///////////
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35 | //-- timers
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36 |
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37 |
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38 | static PerfTimer rayTimer;
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39 | static PerfTimer kdPvsTimer;
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40 | static PerfTimer gvsTimer;
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41 | static PerfTimer initialTimer;
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42 | static PerfTimer intersectionTimer;
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43 | static PerfTimer preparationTimer;
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44 | static PerfTimer mainLoopTimer;
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45 | static PerfTimer contributionTimer;
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46 | static PerfTimer castTimer;
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47 | static PerfTimer generationTimer;
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48 |
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49 |
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50 | /////////////////////
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51 |
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52 |
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53 | /** Visualization structure for the GVS algorithm.
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54 | */
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55 | struct VizStruct
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56 | {
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57 | Polygon3 *enlargedTriangle;
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58 | Triangle3 originalTriangle;
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59 | VssRay *ray;
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60 | };
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61 |
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62 | static vector<VizStruct> vizContainer;
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63 |
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64 |
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65 |
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66 |
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67 | GvsPreprocessor::GvsPreprocessor():
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68 | Preprocessor(),
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69 | mProcessedViewCells(0),
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70 | mCurrentViewCell(NULL),
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71 | mCurrentViewPoint(Vector3(0.0f, 0.0f, 0.0f)),
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72 | mOnlyRandomSampling(false),
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73 | //mOnlyRandomSampling(true),
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74 | mUseProbablyVisibleSampling(false)
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75 | {
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76 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.totalSamples", mTotalSamples);
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77 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.initialSamples", mInitialSamples);
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78 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.gvsSamplesPerPass", mGvsSamplesPerPass);
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79 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.minContribution", mMinContribution);
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80 | Environment::GetSingleton()->GetFloatValue("GvsPreprocessor.epsilon", mEps);
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81 | Environment::GetSingleton()->GetFloatValue("GvsPreprocessor.threshold", mThreshold);
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82 | Environment::GetSingleton()->GetBoolValue("GvsPreprocessor.perViewCell", mPerViewCell);
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83 | Environment::GetSingleton()->GetIntValue("GvsPreprocessor.maxViewCells", mMaxViewCells);
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84 |
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85 | Environment::GetSingleton()->GetBoolValue("Preprocessor.evaluatePixelError", mEvaluatePixelError);
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86 |
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87 | Environment::GetSingleton()->GetBoolValue("ViewCells.useKdPvs", mUseKdPvs);
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88 |
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89 |
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90 | char gvsStatsLog[100];
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91 | Environment::GetSingleton()->GetStringValue("GvsPreprocessor.stats", gvsStatsLog);
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92 | mGvsStatsStream.open(gvsStatsLog);
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93 |
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94 | cout << "number of gvs samples per pass: " << mGvsSamplesPerPass << endl;
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95 | cout << "number of samples per pass: " << mSamplesPerPass << endl;
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96 | cout << "only random sampling: " << mOnlyRandomSampling << endl;
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97 |
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98 | Debug << "Gvs preprocessor options" << endl;
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99 | Debug << "number of total samples: " << mTotalSamples << endl;
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100 | Debug << "number of initial samples: " << mInitialSamples << endl;
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101 | Debug << "threshold: " << mThreshold << endl;
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102 | Debug << "epsilon: " << mEps << endl;
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103 | Debug << "stats: " << gvsStatsLog << endl;
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104 | Debug << "per view cell: " << mPerViewCell << endl;
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105 | Debug << "max view cells: " << mMaxViewCells << endl;
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106 | Debug << "min contribution: " << mMinContribution << endl;
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107 |
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108 | mDistribution = new ViewCellBasedDistribution(*this, NULL);
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109 |
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110 | mGvsStats.Reset();
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111 |
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112 | // hack: some generic statistical values that can be used
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113 | // by an application using the preprocessor
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114 | for (int i = 0; i < 2; ++ i)
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115 | mGenericStats[i] = 0;
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116 | }
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117 |
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118 |
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119 | GvsPreprocessor::~GvsPreprocessor()
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120 | {
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121 | delete mDistribution;
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122 | ClearRayQueue();
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123 | }
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124 |
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125 |
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126 | void GvsPreprocessor::ClearRayQueue()
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127 | {
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128 | // clean ray queue
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129 | while (!mRayQueue.empty())
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130 | {
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131 | // handle next ray
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132 | VssRay *ray = mRayQueue.top();
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133 | mRayQueue.pop();
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134 |
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135 | // note: deletion of the ray is handled by ray pool
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136 | }
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137 | }
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138 |
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139 |
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140 | ViewCell *GvsPreprocessor::NextViewCell()
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141 | {
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142 | if (mProcessedViewCells == (int)mViewCells.size())
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143 | return NULL; // no more view cells
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144 |
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145 | ViewCell *vc = mViewCells[mProcessedViewCells];
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146 |
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147 | if (!vc->GetMesh())
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148 | mViewCellsManager->CreateMesh(vc);
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149 |
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150 | mGvsStats.mViewCellId = vc->GetId();
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151 |
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152 | Debug << "vc: " << vc->GetId() << endl;
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153 |
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154 | ++ mProcessedViewCells;
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155 |
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156 | return vc;
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157 | }
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158 |
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159 |
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160 | int GvsPreprocessor::CheckDiscontinuity(const VssRay ¤tRay,
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161 | const Triangle3 &hitTriangle,
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162 | const VssRay &oldRay)
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163 | {
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164 | // the predicted hitpoint: we expect to hit the same mesh again
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165 | Vector3 predictedHit = CalcPredictedHitPoint(currentRay, hitTriangle, oldRay);
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166 |
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167 | float predictedLen = Magnitude(predictedHit - currentRay.mOrigin);
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168 | float len = Magnitude(currentRay.mTermination - currentRay.mOrigin);
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169 |
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170 | // distance large => this is likely to be a discontinuity
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171 | if (!((predictedLen - len) > mThreshold))
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172 | // q: rather use relative distance?
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173 | //if ((predictedLen / len) > mThreshold)
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174 | return 0;
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175 |
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176 | SimpleRay simpleRay;
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177 |
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178 | // apply reverse sampling to find the gap
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179 | if (!ComputeReverseRay(currentRay, hitTriangle, oldRay, simpleRay))
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180 | return 0;
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181 |
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182 | static VssRayContainer reverseRays;
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183 | reverseRays.clear();
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184 |
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185 | if (DETERMINISTIC_GVS)
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186 | {
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187 | VssRay *reverseRay =
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188 | mRayCaster->CastRay(simpleRay, mViewCellsManager->GetViewSpaceBox(), !mPerViewCell);
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189 |
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190 | reverseRays.push_back(reverseRay);
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191 | }
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192 | else
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193 | {
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194 | if (0)
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195 | CastRayBundle4(simpleRay, reverseRays, mViewCellsManager->GetViewSpaceBox());
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196 | else
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197 | CastRayBundle16(simpleRay, reverseRays);
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198 | }
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199 |
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200 | mGvsStats.mReverseSamples += (int)reverseRays.size();
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201 |
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202 | EnqueueRays(reverseRays);
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203 |
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204 | return (int)reverseRays.size();
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205 | }
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206 |
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207 |
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208 | int GvsPreprocessor::CountObject(Intersectable *triObj)
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209 | {
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210 | int numObjects = 0;
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211 |
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212 | if ((triObj->mCounter != (NOT_ACCOUNTED_OBJECT + 1)) &&
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213 | (triObj->mCounter != (ACCOUNTED_OBJECT + 1)))
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214 | {
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215 | ++ triObj->mCounter;
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216 | ++ numObjects;
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217 | }
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218 |
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219 | mGenericStats[1] += numObjects;
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220 |
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221 | return numObjects;
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222 | }
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223 |
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224 |
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225 | void GvsPreprocessor::UpdateStatsForVisualization(KdIntersectable *kdInt)
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226 | {
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227 | int numObj = 0;
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228 |
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229 | // count new objects in pvs due to kd node conversion
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230 | myobjects.clear();
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231 | // also gather duplicates to avoid mailing
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232 | mKdTree->CollectObjectsWithDublicates(kdInt->GetItem(), myobjects);
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233 |
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234 | ObjectContainer::const_iterator oit, oit_end = myobjects.end();
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235 |
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236 | for (oit = myobjects.begin(); oit != oit_end; ++ oit)
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237 | numObj += CountObject(*oit);
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238 |
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239 | mViewCellsManager->UpdateStatsForViewCell(mCurrentViewCell, kdInt, numObj);
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240 | }
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241 |
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242 |
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243 | void GvsPreprocessor::AddKdNodeToPvs(const Vector3 &termination)
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244 | {
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245 | kdPvsTimer.Entry();
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246 |
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247 | // exchange the triangle with the node in the pvs for kd pvs
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248 | KdNode *node = mKdTree->GetPvsNode(termination);
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249 |
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250 | //KdNode *node = mKdTree->GetPvsNodeCheck(ray.mTermination, obj);
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251 | //if (!node) cerr << "e " << obj->GetBox() << " " << ray.mTermination << endl; else
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252 | if (!node->Mailed())
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253 | {
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254 | // add to pvs
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255 | node->Mail();
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256 | KdIntersectable *kdInt = mKdTree->GetOrCreateKdIntersectable(node);
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257 | mCurrentViewCell->GetPvs().AddSampleDirty(kdInt, 1.0f);
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258 |
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259 | if (QT_VISUALIZATION_SHOWN) UpdateStatsForVisualization(kdInt);
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260 | }
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261 |
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262 | kdPvsTimer.Exit();
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263 | }
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264 |
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265 |
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266 | bool GvsPreprocessor::HasContribution(VssRay &ray)
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267 | {
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268 | if (!ray.mTerminationObject)
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269 | return false;
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270 |
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271 | contributionTimer.Entry();
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272 |
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273 | bool result;
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274 |
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275 | if (!mPerViewCell)
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276 | {
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277 | // store the rays + the intersected view cells
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278 | const bool storeViewCells = false;
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279 |
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280 | mViewCellsManager->ComputeSampleContribution(ray,
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281 | true,
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282 | storeViewCells,
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283 | true);
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284 |
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285 | result = ray.mPvsContribution > 0;
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286 | }
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287 | else // original per view cell gvs
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288 | {
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289 | // test if triangle was accounted for yet
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290 | result = AddTriangleObject(ray.mTerminationObject);
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291 |
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292 | if (mUseKdPvs)
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293 | AddKdNodeToPvs(ray.mTermination);
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294 | }
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295 |
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296 | contributionTimer.Exit();
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297 |
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298 | return result;
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299 | }
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300 |
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301 |
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302 | bool GvsPreprocessor::HandleRay(VssRay *vssRay)
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303 | {
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304 | if (!vssRay || !HasContribution(*vssRay))
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305 | return false;
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306 |
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307 | if (0 && GVS_DEBUG)
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308 | mVssRays.push_back(new VssRay(*vssRay));
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309 |
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310 | // add new ray to ray queue
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311 | mRayQueue.push(vssRay);
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312 |
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313 | ++ mGvsStats.mTotalContribution;
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314 |
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315 | return true;
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316 | }
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317 |
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318 |
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319 | /** Creates 3 new vertices for triangle vertex with specified index.
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320 | */
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321 | void GvsPreprocessor::CreateDisplacedVertices(VertexContainer &vertices,
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322 | const Triangle3 &hitTriangle,
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323 | const VssRay &ray,
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324 | const int index) const
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325 | {
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326 | const int indexU = (index + 1) % 3;
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327 | const int indexL = (index == 0) ? 2 : index - 1;
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328 |
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329 | const Vector3 a = hitTriangle.mVertices[index] - ray.GetOrigin();
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330 | const Vector3 b = hitTriangle.mVertices[indexU] - hitTriangle.mVertices[index];
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331 | const Vector3 c = hitTriangle.mVertices[index] - hitTriangle.mVertices[indexL];
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332 |
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333 | const float len = Magnitude(a);
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334 |
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335 | const Vector3 dir1 = Normalize(CrossProd(a, b)); //N((pi-xp)×(pi+1- pi));
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336 | const Vector3 dir2 = Normalize(CrossProd(a, c)); // N((pi-xp)×(pi- pi-1))
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337 | const Vector3 dir3 = DotProd(dir2, dir1) > 0 ? // N((pi-xp)×di,i-1+di,i+1×(pi-xp))
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338 | Normalize(dir2 + dir1) : Normalize(CrossProd(a, dir1) + CrossProd(dir2, a));
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339 |
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340 | // compute the new three hit points
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341 | // pi, i + 1: pi+ e·|pi-xp|·di, j
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342 | const Vector3 pt1 = hitTriangle.mVertices[index] + mEps * len * dir1;
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343 | // pi, i - 1: pi+ e·|pi-xp|·di, j
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344 | const Vector3 pt2 = hitTriangle.mVertices[index] + mEps * len * dir2;
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345 | // pi, i: pi+ e·|pi-xp|·di, j
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346 | const Vector3 pt3 = hitTriangle.mVertices[index] + mEps * len * dir3;
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347 |
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348 | vertices.push_back(pt2);
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349 | vertices.push_back(pt3);
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350 | vertices.push_back(pt1);
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351 | }
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352 |
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353 |
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354 | void GvsPreprocessor::EnlargeTriangle(VertexContainer &vertices,
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355 | const Triangle3 &hitTriangle,
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356 | const VssRay &ray) const
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357 | {
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358 | CreateDisplacedVertices(vertices, hitTriangle, ray, 0);
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359 | CreateDisplacedVertices(vertices, hitTriangle, ray, 1);
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360 | CreateDisplacedVertices(vertices, hitTriangle, ray, 2);
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361 | }
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362 |
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363 |
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364 | Vector3 GvsPreprocessor::CalcPredictedHitPoint(const VssRay &newRay,
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365 | const Triangle3 &hitTriangle,
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366 | const VssRay &oldRay) const
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367 | {
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368 | // find the intersection of the plane induced by the
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369 | // hit triangle with the new ray
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370 | Plane3 plane(hitTriangle.GetNormal(), hitTriangle.mVertices[0]);
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371 |
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372 | const Vector3 hitPt =
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373 | plane.FindIntersection(newRay.mTermination, newRay.mOrigin);
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374 |
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375 | return hitPt;
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376 | }
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377 |
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378 |
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379 | static bool EqualVisibility(const VssRay &a, const VssRay &b)
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380 | {
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381 | return a.mTerminationObject == b.mTerminationObject;
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382 | }
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383 |
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384 |
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385 | int GvsPreprocessor::SubdivideEdge(const Triangle3 &hitTriangle,
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386 | const Vector3 &p1,
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387 | const Vector3 &p2,
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388 | const VssRay &ray1,
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389 | const VssRay &ray2,
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390 | const VssRay &oldRay)
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391 | {
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392 | //cout <<"y"<<Magnitude(p1 - p2) << " ";
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393 | int castRays = 0;
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394 |
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395 | // cast reverse rays if necessary
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396 | castRays += CheckDiscontinuity(ray1, hitTriangle, oldRay);
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397 | castRays += CheckDiscontinuity(ray2, hitTriangle, oldRay);
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398 |
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399 | if (EqualVisibility(ray1, ray2) || (SqrMagnitude(p1 - p2) <= MIN_DIST))
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400 | {
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401 | return castRays;
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402 | }
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403 |
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404 | // the new subdivision point
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405 | const Vector3 p = (p1 + p2) * 0.5f;
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406 | //cout << "p: " << p << " " << p1 << " " << p2 << endl;
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407 |
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408 | SimpleRay sray(oldRay.mOrigin, p - oldRay.mOrigin, SamplingStrategy::GVS, 1.0f);
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409 |
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410 | VssRay *newRay;
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411 |
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412 | // cast single ray
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413 | castTimer.Entry();
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414 |
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415 | // cast single ray to check if a triangle was missed. note: not efficient!!
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416 | newRay = mRayCaster->CastRay(sray, mViewCellsManager->GetViewSpaceBox(), !mPerViewCell);
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417 | castTimer.Exit();
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418 |
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419 | ++ castRays;
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420 |
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421 | // this ray will not be further processed
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422 | // note: ray deletion is handled by ray pool
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423 | if (!newRay) return castRays;
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424 |
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425 | rayTimer.Entry();
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426 |
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427 | // new triangle discovered? => add new ray to queue
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428 | HandleRay(newRay);
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429 |
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430 | rayTimer.Exit();
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431 |
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432 | //newRay->mFlags |= VssRay::BorderSample;
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433 |
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434 | // subdivide further
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435 | castRays += SubdivideEdge(hitTriangle, p1, p, ray1, *newRay, oldRay);
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436 | castRays += SubdivideEdge(hitTriangle, p, p2, *newRay, ray2, oldRay);
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437 |
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438 | return castRays;
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439 | }
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440 |
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441 |
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442 | int GvsPreprocessor::AdaptiveBorderSampling(const VssRay ¤tRay)
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443 | {
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444 | Intersectable *tObj = currentRay.mTerminationObject;
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445 |
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446 | // question matt: can this be possible?
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447 | if (!tObj) return 0;
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448 |
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449 | Triangle3 hitTriangle;
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450 |
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451 | // other types not implemented yet
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452 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
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453 | hitTriangle = static_cast<TriangleIntersectable *>(tObj)->GetItem();
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454 | else
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455 | cout << "border sampling: " << Intersectable::GetTypeName(tObj) << " not yet implemented" << endl;
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456 |
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457 | //cout << "type: " << Intersectable::GetTypeName(tObj) << endl;
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458 | generationTimer.Entry();
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459 |
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460 | static VertexContainer enlargedTriangle;
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461 | enlargedTriangle.clear();
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462 |
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463 | /// create 3 new hit points for each vertex
|
---|
464 | EnlargeTriangle(enlargedTriangle, hitTriangle, currentRay);
|
---|
465 |
|
---|
466 | /// create rays from sample points and handle them
|
---|
467 | static SimpleRayContainer simpleRays;
|
---|
468 | simpleRays.clear();
|
---|
469 |
|
---|
470 | VertexContainer::const_iterator vit, vit_end = enlargedTriangle.end();
|
---|
471 |
|
---|
472 | for (vit = enlargedTriangle.begin(); vit != vit_end; ++ vit)
|
---|
473 | {
|
---|
474 | const Vector3 rayDir = (*vit) - currentRay.GetOrigin();
|
---|
475 |
|
---|
476 | SimpleRay sr(currentRay.GetOrigin(), rayDir, SamplingStrategy::GVS, 1.0f);
|
---|
477 | simpleRays.AddRay(sr);
|
---|
478 | }
|
---|
479 |
|
---|
480 | if (0)
|
---|
481 | {
|
---|
482 | // visualize enlarged triangles
|
---|
483 | VizStruct dummy;
|
---|
484 | dummy.enlargedTriangle = new Polygon3(enlargedTriangle);
|
---|
485 | dummy.originalTriangle = hitTriangle;
|
---|
486 | vizContainer.push_back(dummy);
|
---|
487 | }
|
---|
488 |
|
---|
489 |
|
---|
490 | //////////
|
---|
491 | //-- fill up simple rays with random rays so we can cast 16 rays at a time
|
---|
492 |
|
---|
493 | const int numRandomRays = 16 - (int)simpleRays.size();
|
---|
494 |
|
---|
495 | if (!DETERMINISTIC_GVS)
|
---|
496 | {
|
---|
497 | if (0)
|
---|
498 | {
|
---|
499 | SimpleRay mainRay = SimpleRay(currentRay.GetOrigin(),
|
---|
500 | currentRay.GetNormalizedDir(),
|
---|
501 | SamplingStrategy::GVS,
|
---|
502 | 1.0f);
|
---|
503 |
|
---|
504 | GenerateJitteredRays(simpleRays, mainRay, numRandomRays, 0);
|
---|
505 | }
|
---|
506 | else
|
---|
507 | GenerateImportanceSamples(currentRay, hitTriangle, numRandomRays, simpleRays);
|
---|
508 | }
|
---|
509 | else
|
---|
510 | GenerateRays(numRandomRays, *mDistribution, simpleRays, sInvalidSamples);
|
---|
511 |
|
---|
512 | generationTimer.Exit();
|
---|
513 |
|
---|
514 | /////////////////////
|
---|
515 | //-- cast rays to vertices and determine visibility
|
---|
516 |
|
---|
517 | static VssRayContainer vssRays;
|
---|
518 | vssRays.clear();
|
---|
519 |
|
---|
520 | // for the original implementation we don't cast double rays
|
---|
521 | const bool castDoubleRays = !mPerViewCell;
|
---|
522 | // cannot prune invalid rays because we have to compare adjacent rays
|
---|
523 | const bool pruneInvalidRays = false;
|
---|
524 |
|
---|
525 | //gvsTimer.Entry();
|
---|
526 | castTimer.Entry();
|
---|
527 |
|
---|
528 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
529 |
|
---|
530 | castTimer.Exit();
|
---|
531 | //gvsTimer.Exit();
|
---|
532 |
|
---|
533 | const int numBorderSamples = (int)vssRays.size() - numRandomRays;
|
---|
534 | int castRays = (int)simpleRays.size();
|
---|
535 |
|
---|
536 | // handle cast rays
|
---|
537 | EnqueueRays(vssRays);
|
---|
538 |
|
---|
539 | if (0)
|
---|
540 | {
|
---|
541 | // set flags
|
---|
542 | VssRayContainer::const_iterator rit, rit_end = vssRays.end();
|
---|
543 |
|
---|
544 | for (rit = vssRays.begin(); rit != rit_end; ++ rit)
|
---|
545 | (*rit)->mFlags |= VssRay::BorderSample;
|
---|
546 | }
|
---|
547 |
|
---|
548 | // recursivly subdivide each edge
|
---|
549 | for (int i = 0; i < numBorderSamples; ++ i)
|
---|
550 | {
|
---|
551 | castRays += SubdivideEdge(hitTriangle,
|
---|
552 | enlargedTriangle[i],
|
---|
553 | enlargedTriangle[(i + 1) % numBorderSamples],
|
---|
554 | *vssRays[i],
|
---|
555 | *vssRays[(i + 1) % numBorderSamples],
|
---|
556 | currentRay);
|
---|
557 | }
|
---|
558 |
|
---|
559 | mGvsStats.mBorderSamples += castRays;
|
---|
560 |
|
---|
561 | return castRays;
|
---|
562 | }
|
---|
563 |
|
---|
564 |
|
---|
565 | int GvsPreprocessor::AdaptiveBorderSamplingOpt(const VssRay ¤tRay)
|
---|
566 | {
|
---|
567 | Intersectable *tObj = currentRay.mTerminationObject;
|
---|
568 |
|
---|
569 | // question matt: can this be possible?
|
---|
570 | if (!tObj) return 0;
|
---|
571 |
|
---|
572 | Triangle3 hitTriangle;
|
---|
573 |
|
---|
574 | // other types not implemented yet
|
---|
575 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
|
---|
576 | hitTriangle = static_cast<TriangleIntersectable *>(tObj)->GetItem();
|
---|
577 | else
|
---|
578 | cout << "border sampling: " << Intersectable::GetTypeName(tObj) << " not yet implemented" << endl;
|
---|
579 |
|
---|
580 | generationTimer.Entry();
|
---|
581 |
|
---|
582 | static VertexContainer enlargedTriangle;
|
---|
583 | enlargedTriangle.clear();
|
---|
584 |
|
---|
585 | /// create 3 new hit points for each vertex
|
---|
586 | EnlargeTriangle(enlargedTriangle, hitTriangle, currentRay);
|
---|
587 |
|
---|
588 | static VertexContainer subdivEnlargedTri;
|
---|
589 | subdivEnlargedTri.clear();
|
---|
590 |
|
---|
591 | for (size_t i = 0; i < enlargedTriangle.size(); ++ i)
|
---|
592 | {
|
---|
593 | const Vector3 p1 = enlargedTriangle[i];
|
---|
594 | const Vector3 p2 = enlargedTriangle[(i + 1) % enlargedTriangle.size()];
|
---|
595 |
|
---|
596 | // the new subdivision point
|
---|
597 | const Vector3 p = (p1 + p2) * 0.5f;
|
---|
598 |
|
---|
599 | subdivEnlargedTri.push_back(p1);
|
---|
600 | subdivEnlargedTri.push_back(p);
|
---|
601 | }
|
---|
602 |
|
---|
603 | /// create rays from sample points and handle them
|
---|
604 | static SimpleRayContainer simpleRays;
|
---|
605 | simpleRays.clear();
|
---|
606 |
|
---|
607 | VertexContainer::const_iterator vit, vit_end = subdivEnlargedTri.end();
|
---|
608 |
|
---|
609 | for (vit = subdivEnlargedTri.begin(); vit != vit_end; ++ vit)
|
---|
610 | {
|
---|
611 | const Vector3 rayDir = (*vit) - currentRay.GetOrigin();
|
---|
612 |
|
---|
613 | SimpleRay sr(currentRay.GetOrigin(), rayDir, SamplingStrategy::GVS, 1.0f);
|
---|
614 | simpleRays.AddRay(sr);
|
---|
615 | }
|
---|
616 |
|
---|
617 |
|
---|
618 | //////////
|
---|
619 | //-- fill up simple rays with random rays so we can cast 16 rays at a time
|
---|
620 |
|
---|
621 | const int numRandomRays = 16 - ((int)simpleRays.size() % 16);
|
---|
622 |
|
---|
623 | SimpleRay mainRay = SimpleRay(currentRay.GetOrigin(),
|
---|
624 | currentRay.GetNormalizedDir(),
|
---|
625 | SamplingStrategy::GVS, 1.0f);
|
---|
626 |
|
---|
627 | GenerateJitteredRays(simpleRays, mainRay, numRandomRays, 0);
|
---|
628 | //GenerateRays(numRandomRays, *mDistribution, simpleRays, sInvalidSamples);
|
---|
629 |
|
---|
630 | generationTimer.Exit();
|
---|
631 |
|
---|
632 |
|
---|
633 | /////////////////////
|
---|
634 | //-- cast rays to vertices and determine visibility
|
---|
635 |
|
---|
636 | static VssRayContainer vssRays;
|
---|
637 | vssRays.clear();
|
---|
638 |
|
---|
639 | // for the original implementation we don't cast double rays
|
---|
640 | const bool castDoubleRays = !mPerViewCell;
|
---|
641 | // cannot prune invalid rays because we have to compare adjacent rays
|
---|
642 | const bool pruneInvalidRays = false;
|
---|
643 |
|
---|
644 | //if ((simpleRays.size() % 16) != 0) cerr << "ray size not aligned" << endl;
|
---|
645 |
|
---|
646 | //gvsTimer.Entry();
|
---|
647 | castTimer.Entry();
|
---|
648 |
|
---|
649 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
650 |
|
---|
651 | castTimer.Exit();
|
---|
652 | //gvsTimer.Exit();
|
---|
653 |
|
---|
654 | const int numBorderSamples = (int)vssRays.size() - numRandomRays;
|
---|
655 | int castRays = (int)simpleRays.size();
|
---|
656 |
|
---|
657 | // handle cast rays
|
---|
658 | EnqueueRays(vssRays);
|
---|
659 |
|
---|
660 | #if 0
|
---|
661 |
|
---|
662 | // recursivly subdivide each edge
|
---|
663 | for (int i = 0; i < numBorderSamples; ++ i)
|
---|
664 | {
|
---|
665 | castRays += SubdivideEdge(hitTriangle,
|
---|
666 | subdivEnlargedTri[i],
|
---|
667 | subdivEnlargedTri[(i + 1) % numBorderSamples],
|
---|
668 | *vssRays[i],
|
---|
669 | *vssRays[(i + 1) % numBorderSamples],
|
---|
670 | currentRay);
|
---|
671 | }
|
---|
672 |
|
---|
673 | #endif
|
---|
674 |
|
---|
675 |
|
---|
676 | mGvsStats.mBorderSamples += castRays;
|
---|
677 |
|
---|
678 | return castRays;
|
---|
679 | }
|
---|
680 |
|
---|
681 |
|
---|
682 | bool GvsPreprocessor::GetPassingPoint(const VssRay ¤tRay,
|
---|
683 | const Triangle3 &occluder,
|
---|
684 | const VssRay &oldRay,
|
---|
685 | Vector3 &newPoint) const
|
---|
686 | {
|
---|
687 | /////////////////////////
|
---|
688 | //-- We interserct the plane p = (xp, hit(x), hit(xold))
|
---|
689 | //-- with the newly found occluder (xold is the previous ray from
|
---|
690 | //-- which x was generated). On the intersecting line, we select a point
|
---|
691 | //-- pnew which lies just outside of the new triangle so the ray
|
---|
692 | //-- just passes through the gap
|
---|
693 |
|
---|
694 | const Plane3 plane(currentRay.GetOrigin(),
|
---|
695 | currentRay.GetTermination(),
|
---|
696 | oldRay.GetTermination());
|
---|
697 |
|
---|
698 | Vector3 pt1, pt2;
|
---|
699 |
|
---|
700 | if (!occluder.GetPlaneIntersection(plane, pt1, pt2))
|
---|
701 | return false;
|
---|
702 |
|
---|
703 | // get the intersection point on the old ray
|
---|
704 | const Plane3 triPlane(occluder.GetNormal(), occluder.mVertices[0]);
|
---|
705 |
|
---|
706 | const float t = triPlane.FindT(oldRay.mOrigin, oldRay.mTermination);
|
---|
707 | const Vector3 pt3 = oldRay.mOrigin + t * (oldRay.mTermination - oldRay.mOrigin);
|
---|
708 |
|
---|
709 | // evaluate new hitpoint just outside the triangle
|
---|
710 | // the point is chosen to be on the side closer to the original ray
|
---|
711 | if (SqrDistance(pt1, pt3) < SqrDistance(pt2, pt3))
|
---|
712 | newPoint = pt1 + mEps * (pt1 - pt2);
|
---|
713 | else
|
---|
714 | newPoint = pt2 + mEps * (pt2 - pt1);
|
---|
715 |
|
---|
716 | //cout << "passing point: " << newPoint << endl << endl;
|
---|
717 | return true;
|
---|
718 | }
|
---|
719 |
|
---|
720 |
|
---|
721 | bool GvsPreprocessor::ComputeReverseRay(const VssRay ¤tRay,
|
---|
722 | const Triangle3 &hitTriangle,
|
---|
723 | const VssRay &oldRay,
|
---|
724 | SimpleRay &reverseRay)
|
---|
725 | {
|
---|
726 | // get triangle occluding the path to the hit mesh
|
---|
727 | Triangle3 occluder;
|
---|
728 | Intersectable *tObj = currentRay.mTerminationObject;
|
---|
729 |
|
---|
730 | // q: why can this happen?
|
---|
731 | if (!tObj)
|
---|
732 | return false;
|
---|
733 |
|
---|
734 | // other types not implemented yet
|
---|
735 | if (tObj->Type() == Intersectable::TRIANGLE_INTERSECTABLE)
|
---|
736 | occluder = static_cast<TriangleIntersectable *>(tObj)->GetItem();
|
---|
737 | else
|
---|
738 | cout << "reverse sampling: " << tObj->Type() << " not yet implemented" << endl;
|
---|
739 |
|
---|
740 | // get a point which is passing just outside of the occluder
|
---|
741 | Vector3 newPoint;
|
---|
742 |
|
---|
743 | // q: why is there sometimes no intersecton found?
|
---|
744 | if (!GetPassingPoint(currentRay, occluder, oldRay, newPoint))
|
---|
745 | return false;
|
---|
746 |
|
---|
747 | const Vector3 predicted = CalcPredictedHitPoint(currentRay, hitTriangle, oldRay);
|
---|
748 |
|
---|
749 | Vector3 newDir, newOrigin;
|
---|
750 |
|
---|
751 | //////////////
|
---|
752 | //-- Construct the mutated ray with xnew,
|
---|
753 | //-- dir = predicted(x)- pnew as direction vector
|
---|
754 |
|
---|
755 | newDir = predicted - newPoint;
|
---|
756 |
|
---|
757 | // take xnew, p = intersect(viewcell, line(pnew, predicted(x)) as origin ?
|
---|
758 | // difficult to say!!
|
---|
759 | const float offset = 0.5f;
|
---|
760 | newOrigin = newPoint - newDir * offset;
|
---|
761 |
|
---|
762 |
|
---|
763 | //////////////
|
---|
764 | //-- for per view cell sampling, we must check for intersection
|
---|
765 | //-- with the current view cell
|
---|
766 |
|
---|
767 | if (mPerViewCell)
|
---|
768 | {
|
---|
769 | // send ray to view cell
|
---|
770 | static Ray ray;
|
---|
771 |
|
---|
772 | ray.Clear();
|
---|
773 | ray.Init(newOrigin, -newDir, Ray::LOCAL_RAY);
|
---|
774 |
|
---|
775 | // check if ray intersects view cell
|
---|
776 | if (!mCurrentViewCell->CastRay(ray))
|
---|
777 | return NULL;
|
---|
778 |
|
---|
779 | Ray::Intersection &hit = ray.intersections[0];
|
---|
780 |
|
---|
781 | // the ray starts from the view cell
|
---|
782 | newOrigin = ray.Extrap(hit.mT);
|
---|
783 | }
|
---|
784 |
|
---|
785 | reverseRay = SimpleRay(newOrigin, newDir, SamplingStrategy::GVS, 1.0f);
|
---|
786 |
|
---|
787 | return true;
|
---|
788 | }
|
---|
789 |
|
---|
790 |
|
---|
791 | int GvsPreprocessor::CastInitialSamples(int numSamples)
|
---|
792 | {
|
---|
793 | initialTimer.Entry();
|
---|
794 |
|
---|
795 | // generate simple rays
|
---|
796 | static SimpleRayContainer simpleRays;
|
---|
797 | simpleRays.clear();
|
---|
798 |
|
---|
799 | generationTimer.Entry();
|
---|
800 |
|
---|
801 | if (mUseProbablyVisibleSampling && (RandomValue(0, 1) > 0.5))
|
---|
802 | {
|
---|
803 | ProbablyVisibleDistribution distr(*this, mCurrentViewCell, &mProbablyVisibleTriangles);
|
---|
804 | GenerateRays(numSamples, distr, simpleRays, sInvalidSamples);
|
---|
805 | }
|
---|
806 | else
|
---|
807 | {
|
---|
808 | GenerateRays(DETERMINISTIC_GVS ? numSamples : numSamples / 16, *mDistribution, simpleRays, sInvalidSamples);
|
---|
809 | }
|
---|
810 |
|
---|
811 | generationTimer.Exit();
|
---|
812 |
|
---|
813 | // cast generated samples
|
---|
814 | static VssRayContainer vssRays;
|
---|
815 | vssRays.clear();
|
---|
816 |
|
---|
817 | castTimer.Entry();
|
---|
818 |
|
---|
819 | if (DETERMINISTIC_GVS)
|
---|
820 | {
|
---|
821 | const bool castDoubleRays = !mPerViewCell;
|
---|
822 | const bool pruneInvalidRays = false;
|
---|
823 | //const bool pruneInvalidRays = true;
|
---|
824 |
|
---|
825 | CastRays(simpleRays, vssRays, castDoubleRays, pruneInvalidRays);
|
---|
826 | }
|
---|
827 | else
|
---|
828 | {
|
---|
829 | if (0)
|
---|
830 | // casting bundles of 4 rays generated from the simple rays
|
---|
831 | CastRayBundles4(simpleRays, vssRays);
|
---|
832 | else
|
---|
833 | CastRayBundles16(simpleRays, vssRays);
|
---|
834 | }
|
---|
835 |
|
---|
836 | castTimer.Exit();
|
---|
837 |
|
---|
838 | // add to ray queue
|
---|
839 | EnqueueRays(vssRays);
|
---|
840 |
|
---|
841 | initialTimer.Exit();
|
---|
842 |
|
---|
843 | return (int)vssRays.size();
|
---|
844 | }
|
---|
845 |
|
---|
846 |
|
---|
847 | void GvsPreprocessor::EnqueueRays(VssRayContainer &samples)
|
---|
848 | {
|
---|
849 | rayTimer.Entry();
|
---|
850 |
|
---|
851 | // add samples to ray queue
|
---|
852 | VssRayContainer::const_iterator vit, vit_end = samples.end();
|
---|
853 | for (vit = samples.begin(); vit != vit_end; ++ vit)
|
---|
854 | {
|
---|
855 | VssRay *ray = *vit;
|
---|
856 | HandleRay(ray);
|
---|
857 | // note: deletion of invalid samples handked by ray pool
|
---|
858 | }
|
---|
859 |
|
---|
860 | rayTimer.Exit();
|
---|
861 | }
|
---|
862 |
|
---|
863 |
|
---|
864 | int GvsPreprocessor::ProcessQueue()
|
---|
865 | {
|
---|
866 | gvsTimer.Entry();
|
---|
867 |
|
---|
868 | ++ mGvsStats.mGvsRuns;
|
---|
869 |
|
---|
870 | int castSamples = 0;
|
---|
871 |
|
---|
872 | while (!mRayQueue.empty())
|
---|
873 | {
|
---|
874 | // handle next ray
|
---|
875 | VssRay *ray = mRayQueue.top();
|
---|
876 | mRayQueue.pop();
|
---|
877 |
|
---|
878 | if (1)
|
---|
879 | castSamples += AdaptiveBorderSampling(*ray);
|
---|
880 | else
|
---|
881 | castSamples += AdaptiveBorderSamplingOpt(*ray);
|
---|
882 | // note: don't have to delete because handled by ray pool
|
---|
883 | }
|
---|
884 |
|
---|
885 | gvsTimer.Exit();
|
---|
886 |
|
---|
887 | return castSamples;
|
---|
888 | }
|
---|
889 |
|
---|
890 |
|
---|
891 | void ExportVssRays(Exporter *exporter, const VssRayContainer &vssRays)
|
---|
892 | {
|
---|
893 | VssRayContainer vcRays, vcRays2, vcRays3;
|
---|
894 |
|
---|
895 | VssRayContainer::const_iterator rit, rit_end = vssRays.end();
|
---|
896 |
|
---|
897 | // prepare some rays for output
|
---|
898 | for (rit = vssRays.begin(); rit != rit_end; ++ rit)
|
---|
899 | {
|
---|
900 | //const float p = RandomValue(0.0f, (float)vssRays.size());
|
---|
901 |
|
---|
902 | if (1)//(p < raysOut)
|
---|
903 | {
|
---|
904 | if ((*rit)->mFlags & VssRay::BorderSample)
|
---|
905 | vcRays.push_back(*rit);
|
---|
906 | else if ((*rit)->mFlags & VssRay::ReverseSample)
|
---|
907 | vcRays2.push_back(*rit);
|
---|
908 | else
|
---|
909 | vcRays3.push_back(*rit);
|
---|
910 | }
|
---|
911 | }
|
---|
912 |
|
---|
913 | exporter->ExportRays(vcRays, RgbColor(1, 0, 0));
|
---|
914 | exporter->ExportRays(vcRays2, RgbColor(0, 1, 0));
|
---|
915 | exporter->ExportRays(vcRays3, RgbColor(1, 1, 1));
|
---|
916 | }
|
---|
917 |
|
---|
918 |
|
---|
919 | void GvsPreprocessor::VisualizeViewCell(const ObjectContainer &objects)
|
---|
920 | {
|
---|
921 | Intersectable::NewMail();
|
---|
922 | Material m;
|
---|
923 |
|
---|
924 | char str[64]; sprintf_s(str, "pass%06d.wrl", mProcessedViewCells);
|
---|
925 |
|
---|
926 | Exporter *exporter = Exporter::GetExporter(str);
|
---|
927 | if (!exporter)
|
---|
928 | return;
|
---|
929 |
|
---|
930 | ObjectContainer::const_iterator oit, oit_end = objects.end();
|
---|
931 |
|
---|
932 | for (oit = objects.begin(); oit != oit_end; ++ oit)
|
---|
933 | {
|
---|
934 | Intersectable *intersect = *oit;
|
---|
935 |
|
---|
936 | m = RandomMaterial();
|
---|
937 | exporter->SetForcedMaterial(m);
|
---|
938 | exporter->ExportIntersectable(intersect);
|
---|
939 | }
|
---|
940 |
|
---|
941 | cout << "vssrays: " << (int)mVssRays.size() << endl;
|
---|
942 | ExportVssRays(exporter, mVssRays);
|
---|
943 |
|
---|
944 |
|
---|
945 | /////////////////
|
---|
946 | //-- export view cell geometry
|
---|
947 |
|
---|
948 | //exporter->SetWireframe();
|
---|
949 |
|
---|
950 | m.mDiffuseColor = RgbColor(0, 1, 0);
|
---|
951 | exporter->SetForcedMaterial(m);
|
---|
952 |
|
---|
953 | AxisAlignedBox3 bbox = mCurrentViewCell->GetMesh()->mBox;
|
---|
954 | exporter->ExportBox(bbox);
|
---|
955 | //exporter->SetFilled();
|
---|
956 |
|
---|
957 | delete exporter;
|
---|
958 | }
|
---|
959 |
|
---|
960 |
|
---|
961 | void GvsPreprocessor::VisualizeViewCells()
|
---|
962 | {
|
---|
963 | char str[64]; sprintf_s(str, "tmp/pass%06d_%04d-", mProcessedViewCells, mPass);
|
---|
964 |
|
---|
965 | // visualization
|
---|
966 | if (mGvsStats.mPassContribution > 0)
|
---|
967 | {
|
---|
968 | const bool exportRays = true;
|
---|
969 | const bool exportPvs = true;
|
---|
970 |
|
---|
971 | mViewCellsManager->ExportSingleViewCells(mObjects,
|
---|
972 | 10,
|
---|
973 | false,
|
---|
974 | exportPvs,
|
---|
975 | exportRays,
|
---|
976 | 1000,
|
---|
977 | str);
|
---|
978 | }
|
---|
979 |
|
---|
980 | // remove pass samples
|
---|
981 | ViewCellContainer::const_iterator vit, vit_end = mViewCellsManager->GetViewCells().end();
|
---|
982 |
|
---|
983 | for (vit = mViewCellsManager->GetViewCells().begin(); vit != vit_end; ++ vit)
|
---|
984 | {
|
---|
985 | (*vit)->DelRayRefs();
|
---|
986 | }
|
---|
987 | }
|
---|
988 |
|
---|
989 |
|
---|
990 | void GvsPreprocessor::CompileViewCellsFromPointList()
|
---|
991 | {
|
---|
992 | ViewCell::NewMail();
|
---|
993 |
|
---|
994 | // Receive list of view cells from view cells manager
|
---|
995 | ViewCellPointsList *vcPoints = mViewCellsManager->GetViewCellPointsList();
|
---|
996 |
|
---|
997 | vector<ViewCellPoints *>::const_iterator vit, vit_end = vcPoints->end();
|
---|
998 |
|
---|
999 | for (vit = vcPoints->begin(); vit != vit_end; ++ vit)
|
---|
1000 | {
|
---|
1001 | ViewCellPoints *vp = *vit;
|
---|
1002 |
|
---|
1003 | if (vp->first) // view cell specified
|
---|
1004 | {
|
---|
1005 | ViewCell *viewCell = vp->first;
|
---|
1006 |
|
---|
1007 | if (!viewCell->Mailed())
|
---|
1008 | {
|
---|
1009 | viewCell->Mail();
|
---|
1010 | mViewCells.push_back(viewCell);
|
---|
1011 |
|
---|
1012 | if (mViewCells.size() >= mMaxViewCells)
|
---|
1013 | break;
|
---|
1014 | }
|
---|
1015 | }
|
---|
1016 | else // no view cell specified => compute view cells using view point
|
---|
1017 | {
|
---|
1018 | SimpleRayContainer::const_iterator rit, rit_end = vp->second.end();
|
---|
1019 |
|
---|
1020 | for (rit = vp->second.begin(); rit != rit_end; ++ rit)
|
---|
1021 | {
|
---|
1022 | SimpleRay ray = *rit;
|
---|
1023 |
|
---|
1024 | ViewCell *viewCell = mViewCellsManager->GetViewCell(ray.mOrigin);
|
---|
1025 |
|
---|
1026 | if (viewCell && !viewCell->Mailed())
|
---|
1027 | {
|
---|
1028 | viewCell->Mail();
|
---|
1029 | mViewCells.push_back(viewCell);
|
---|
1030 |
|
---|
1031 | if (mViewCells.size() >= mMaxViewCells)
|
---|
1032 | break;
|
---|
1033 | }
|
---|
1034 | }
|
---|
1035 | }
|
---|
1036 | }
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 |
|
---|
1040 | void GvsPreprocessor::CompileViewCellsList()
|
---|
1041 | {
|
---|
1042 | if (!mViewCellsManager->GetViewCellPointsList()->empty())
|
---|
1043 | {
|
---|
1044 | cout << "processing view point list" << endl;
|
---|
1045 | CompileViewCellsFromPointList();
|
---|
1046 | }
|
---|
1047 | else
|
---|
1048 | {
|
---|
1049 | ViewCell::NewMail();
|
---|
1050 |
|
---|
1051 | while ((int)mViewCells.size() < mMaxViewCells)
|
---|
1052 | {
|
---|
1053 | const int tries = 10000;
|
---|
1054 | int i = 0;
|
---|
1055 |
|
---|
1056 | for (i = 0; i < tries; ++ i)
|
---|
1057 | {
|
---|
1058 | const int idx = (int)RandomValue(0.0f, (float)mViewCellsManager->GetNumViewCells() - 0.5f);
|
---|
1059 |
|
---|
1060 | ViewCell *viewCell = mViewCellsManager->GetViewCell(idx);
|
---|
1061 |
|
---|
1062 | if (!viewCell->Mailed())
|
---|
1063 | {
|
---|
1064 | viewCell->Mail();
|
---|
1065 | break;
|
---|
1066 | }
|
---|
1067 |
|
---|
1068 | mViewCells.push_back(viewCell);
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 | if (i == tries)
|
---|
1072 | {
|
---|
1073 | cerr << "big error! no view cell found" << endl;
|
---|
1074 | break;
|
---|
1075 | }
|
---|
1076 | }
|
---|
1077 | }
|
---|
1078 |
|
---|
1079 | cout << "\ncomputing list of " << mViewCells.size() << " view cells" << endl;
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 |
|
---|
1083 | void GvsPreprocessor::ComputeViewCellGeometryIntersection()
|
---|
1084 | {
|
---|
1085 | intersectionTimer.Entry();
|
---|
1086 |
|
---|
1087 | AxisAlignedBox3 box = mCurrentViewCell->GetBox();
|
---|
1088 |
|
---|
1089 | int oldTrianglePvs = (int)mTrianglePvs.size();
|
---|
1090 | int newKdObj = 0;
|
---|
1091 |
|
---|
1092 | // compute pvs kd nodes that intersect view cell
|
---|
1093 | ObjectContainer kdobjects;
|
---|
1094 |
|
---|
1095 | // find intersecting objects not in pvs (i.e., only unmailed)
|
---|
1096 | mKdTree->CollectKdObjects(box, kdobjects);
|
---|
1097 |
|
---|
1098 | ObjectContainer pvsKdObjects;
|
---|
1099 |
|
---|
1100 | ObjectContainer::const_iterator oit, oit_end = kdobjects.end();
|
---|
1101 |
|
---|
1102 | for (oit = kdobjects.begin(); oit != oit_end; ++ oit)
|
---|
1103 | {
|
---|
1104 | KdIntersectable *kdInt = static_cast<KdIntersectable *>(*oit);
|
---|
1105 |
|
---|
1106 | myobjects.clear();
|
---|
1107 | mKdTree->CollectObjectsWithDublicates(kdInt->GetItem(), myobjects);
|
---|
1108 |
|
---|
1109 | // account for kd object pvs
|
---|
1110 | bool addkdobj = false;
|
---|
1111 |
|
---|
1112 | ObjectContainer::const_iterator oit, oit_end = myobjects.end();
|
---|
1113 |
|
---|
1114 | for (oit = myobjects.begin(); oit != oit_end; ++ oit)
|
---|
1115 | {
|
---|
1116 | TriangleIntersectable *triObj = static_cast<TriangleIntersectable *>(*oit);
|
---|
1117 |
|
---|
1118 | // test if the triangle itself intersects
|
---|
1119 | if (box.Intersects(triObj->GetItem()))
|
---|
1120 | addkdobj = AddTriangleObject(triObj);
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | // add node to kd pvs
|
---|
1124 | if (1 && addkdobj)
|
---|
1125 | {
|
---|
1126 | ++ newKdObj;
|
---|
1127 | mCurrentViewCell->GetPvs().AddSampleDirty(kdInt, 1.0f);
|
---|
1128 | //mCurrentViewCell->GetPvs().AddSampleDirtyCheck(kdInt, 1.0f);
|
---|
1129 | if (QT_VISUALIZATION_SHOWN) UpdateStatsForVisualization(kdInt);
|
---|
1130 | }
|
---|
1131 | }
|
---|
1132 |
|
---|
1133 | cout << "added " << (int)mTrianglePvs.size() - oldTrianglePvs << " triangles (" << newKdObj << " objects) by intersection" << endl;
|
---|
1134 |
|
---|
1135 | intersectionTimer.Exit();
|
---|
1136 | }
|
---|
1137 |
|
---|
1138 |
|
---|
1139 | void GvsPreprocessor::PerViewCellComputation()
|
---|
1140 | {
|
---|
1141 | while (mCurrentViewCell = NextViewCell())
|
---|
1142 | {
|
---|
1143 | preparationTimer.Entry();
|
---|
1144 |
|
---|
1145 | // hack: reset counters (could be done with a mailing-like approach
|
---|
1146 | ObjectContainer::const_iterator oit, oit_end = mObjects.end();
|
---|
1147 | for (oit = mObjects.begin(); oit != oit_end; ++ oit)
|
---|
1148 | (*oit)->mCounter = NOT_ACCOUNTED_OBJECT;
|
---|
1149 |
|
---|
1150 | preparationTimer.Exit();
|
---|
1151 |
|
---|
1152 | mDistribution->SetViewCell(mCurrentViewCell);
|
---|
1153 |
|
---|
1154 | ComputeViewCell();
|
---|
1155 | }
|
---|
1156 | }
|
---|
1157 |
|
---|
1158 |
|
---|
1159 | void GvsPreprocessor::PerViewCellComputation2()
|
---|
1160 | {
|
---|
1161 | while (1)
|
---|
1162 | {
|
---|
1163 | if (!mRendererWidget)
|
---|
1164 | continue;
|
---|
1165 |
|
---|
1166 | mCurrentViewCell = mViewCellsManager->GetViewCell(mRendererWidget->GetViewPoint());
|
---|
1167 |
|
---|
1168 | // no valid view cell or view cell already computed
|
---|
1169 | if (!mCurrentViewCell || !mCurrentViewCell->GetPvs().Empty() || !mRendererWidget->mComputeGVS)
|
---|
1170 | continue;
|
---|
1171 |
|
---|
1172 | mRendererWidget->mComputeGVS = false;
|
---|
1173 | // hack: reset counters
|
---|
1174 | ObjectContainer::const_iterator oit, oit_end = mObjects.end();
|
---|
1175 |
|
---|
1176 | for (oit = mObjects.begin(); oit != oit_end; ++ oit)
|
---|
1177 | (*oit)->mCounter = NOT_ACCOUNTED_OBJECT;
|
---|
1178 |
|
---|
1179 | ComputeViewCell();
|
---|
1180 | ++ mProcessedViewCells;
|
---|
1181 | }
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 |
|
---|
1185 | void GvsPreprocessor::StorePvs(const ObjectContainer &objectPvs)
|
---|
1186 | {
|
---|
1187 | ObjectContainer::const_iterator oit, oit_end = objectPvs.end();
|
---|
1188 |
|
---|
1189 | for (oit = objectPvs.begin(); oit != oit_end; ++ oit)
|
---|
1190 | {
|
---|
1191 | mCurrentViewCell->GetPvs().AddSample(*oit, 1);
|
---|
1192 | }
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 |
|
---|
1196 | void GvsPreprocessor::UpdatePvs(ViewCell *currentViewCell)
|
---|
1197 | {
|
---|
1198 | ObjectPvs newPvs;
|
---|
1199 | BvhLeaf::NewMail();
|
---|
1200 |
|
---|
1201 | ObjectPvsIterator pit = currentViewCell->GetPvs().GetIterator();
|
---|
1202 |
|
---|
1203 | // output PVS of view cell
|
---|
1204 | while (pit.HasMoreEntries())
|
---|
1205 | {
|
---|
1206 | Intersectable *intersect = pit.Next();
|
---|
1207 |
|
---|
1208 | BvhLeaf *bv = intersect->mBvhLeaf;
|
---|
1209 |
|
---|
1210 | if (!bv || bv->Mailed())
|
---|
1211 | continue;
|
---|
1212 |
|
---|
1213 | bv->Mail();
|
---|
1214 |
|
---|
1215 | //m.mDiffuseColor = RgbColor(1, 0, 0);
|
---|
1216 | newPvs.AddSampleDirty(bv, 1.0f);
|
---|
1217 | }
|
---|
1218 |
|
---|
1219 | newPvs.SimpleSort();
|
---|
1220 |
|
---|
1221 | currentViewCell->SetPvs(newPvs);
|
---|
1222 | }
|
---|
1223 |
|
---|
1224 |
|
---|
1225 | void GvsPreprocessor::GetObjectPvs(ObjectContainer &objectPvs) const
|
---|
1226 | {
|
---|
1227 | BvhLeaf::NewMail();
|
---|
1228 |
|
---|
1229 | objectPvs.reserve((int)mTrianglePvs.size());
|
---|
1230 |
|
---|
1231 | ObjectContainer::const_iterator oit, oit_end = mTrianglePvs.end();
|
---|
1232 |
|
---|
1233 | for (oit = mTrianglePvs.begin(); oit != oit_end; ++ oit)
|
---|
1234 | {
|
---|
1235 | Intersectable *intersect = *oit;
|
---|
1236 |
|
---|
1237 | BvhLeaf *bv = intersect->mBvhLeaf;
|
---|
1238 |
|
---|
1239 | // hack: reset counter
|
---|
1240 | (*oit)->mCounter = NOT_ACCOUNTED_OBJECT;
|
---|
1241 |
|
---|
1242 | if (!bv || bv->Mailed())
|
---|
1243 | continue;
|
---|
1244 |
|
---|
1245 | bv->Mail();
|
---|
1246 | objectPvs.push_back(bv);
|
---|
1247 | }
|
---|
1248 | }
|
---|
1249 |
|
---|
1250 |
|
---|
1251 | void GvsPreprocessor::GlobalComputation()
|
---|
1252 | {
|
---|
1253 | int passSamples = 0;
|
---|
1254 | int randomSamples = 0;
|
---|
1255 | int gvsSamples = 0;
|
---|
1256 | int oldContribution = 0;
|
---|
1257 |
|
---|
1258 | while (mGvsStats.mTotalSamples < mTotalSamples)
|
---|
1259 | {
|
---|
1260 | mRayCaster->InitPass();
|
---|
1261 |
|
---|
1262 | int newRandomSamples, newGvsSamples;
|
---|
1263 |
|
---|
1264 | // Ray queue empty =>
|
---|
1265 | // cast a number of uniform samples to fill ray queue
|
---|
1266 | newRandomSamples = CastInitialSamples(mInitialSamples);
|
---|
1267 |
|
---|
1268 | if (!mOnlyRandomSampling)
|
---|
1269 | newGvsSamples = ProcessQueue();
|
---|
1270 |
|
---|
1271 | passSamples += newRandomSamples + newGvsSamples;
|
---|
1272 | mGvsStats.mTotalSamples += newRandomSamples + newGvsSamples;
|
---|
1273 |
|
---|
1274 | mGvsStats.mRandomSamples += newRandomSamples;
|
---|
1275 | mGvsStats.mGvsSamples += newGvsSamples;
|
---|
1276 |
|
---|
1277 |
|
---|
1278 | if (passSamples % (mGvsSamplesPerPass + 1) == mGvsSamplesPerPass)
|
---|
1279 | {
|
---|
1280 | ++ mPass;
|
---|
1281 |
|
---|
1282 | mGvsStats.mPassContribution = mGvsStats.mTotalContribution - oldContribution;
|
---|
1283 |
|
---|
1284 | ////////
|
---|
1285 | //-- stats
|
---|
1286 |
|
---|
1287 | //cout << "\nPass " << mPass << " #samples: " << mGvsStats.mTotalSamples << " of " << mTotalSamples << endl;
|
---|
1288 | mGvsStats.mPass = mPass;
|
---|
1289 | mGvsStats.Stop();
|
---|
1290 | mGvsStats.Print(mGvsStatsStream);
|
---|
1291 |
|
---|
1292 | // reset
|
---|
1293 | oldContribution = mGvsStats.mTotalContribution;
|
---|
1294 | mGvsStats.mPassContribution = 0;
|
---|
1295 | passSamples = 0;
|
---|
1296 |
|
---|
1297 | if (GVS_DEBUG)
|
---|
1298 | VisualizeViewCells();
|
---|
1299 | }
|
---|
1300 | }
|
---|
1301 | }
|
---|
1302 |
|
---|
1303 |
|
---|
1304 | bool GvsPreprocessor::ComputeVisibility()
|
---|
1305 | {
|
---|
1306 | cout << "Gvs Preprocessor started\n" << flush;
|
---|
1307 | const long startTime = GetTime();
|
---|
1308 |
|
---|
1309 | //Randomize(0);
|
---|
1310 | mGvsStats.Reset();
|
---|
1311 | mGvsStats.Start();
|
---|
1312 |
|
---|
1313 | if (!mLoadViewCells)
|
---|
1314 | {
|
---|
1315 | /// construct the view cells from the scratch
|
---|
1316 | ConstructViewCells();
|
---|
1317 | // reset pvs already gathered during view cells construction
|
---|
1318 | mViewCellsManager->ResetPvs();
|
---|
1319 | cout << "finished view cell construction" << endl;
|
---|
1320 | }
|
---|
1321 |
|
---|
1322 | if (mPerViewCell)
|
---|
1323 | {
|
---|
1324 | #if 1
|
---|
1325 | // provide list of view cells to compute
|
---|
1326 | CompileViewCellsList();
|
---|
1327 |
|
---|
1328 | // start per view cell gvs
|
---|
1329 | PerViewCellComputation();
|
---|
1330 | #else
|
---|
1331 | PerViewCellComputation2();
|
---|
1332 |
|
---|
1333 | #endif
|
---|
1334 | }
|
---|
1335 | else
|
---|
1336 | {
|
---|
1337 | GlobalComputation();
|
---|
1338 | }
|
---|
1339 |
|
---|
1340 | cout << "cast " << mGvsStats.mTotalSamples / (1e3f * TimeDiff(startTime, GetTime())) << "M single rays/s" << endl;
|
---|
1341 |
|
---|
1342 | if (GVS_DEBUG)
|
---|
1343 | {
|
---|
1344 | Visualize();
|
---|
1345 | CLEAR_CONTAINER(mVssRays);
|
---|
1346 | }
|
---|
1347 |
|
---|
1348 | // export the preprocessed information to a file
|
---|
1349 | if (0 && mExportVisibility)
|
---|
1350 | ExportPreprocessedData(mVisibilityFileName);
|
---|
1351 |
|
---|
1352 | // compute the pixel error of this visibility solution
|
---|
1353 | if (0 && mEvaluatePixelError)
|
---|
1354 | ComputeRenderError();
|
---|
1355 |
|
---|
1356 | return true;
|
---|
1357 | }
|
---|
1358 |
|
---|
1359 |
|
---|
1360 | void GvsPreprocessor::DeterminePvsObjects(VssRayContainer &rays)
|
---|
1361 | {
|
---|
1362 | // store triangle directly
|
---|
1363 | mViewCellsManager->DeterminePvsObjects(rays, true);
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 |
|
---|
1367 | void GvsPreprocessor::Visualize()
|
---|
1368 | {
|
---|
1369 | Exporter *exporter = Exporter::GetExporter("gvs.wrl");
|
---|
1370 |
|
---|
1371 | if (!exporter)
|
---|
1372 | return;
|
---|
1373 |
|
---|
1374 | vector<VizStruct>::const_iterator vit, vit_end = vizContainer.end();
|
---|
1375 |
|
---|
1376 | for (vit = vizContainer.begin(); vit != vit_end; ++ vit)
|
---|
1377 | {
|
---|
1378 | exporter->SetWireframe();
|
---|
1379 | exporter->ExportPolygon((*vit).enlargedTriangle);
|
---|
1380 | //Material m;
|
---|
1381 | exporter->SetFilled();
|
---|
1382 | Polygon3 poly = Polygon3((*vit).originalTriangle);
|
---|
1383 | exporter->ExportPolygon(&poly);
|
---|
1384 | }
|
---|
1385 |
|
---|
1386 | VssRayContainer::const_iterator rit, rit_end = mVssRays.end();
|
---|
1387 |
|
---|
1388 | for (rit = mVssRays.begin(); rit != rit_end; ++ rit)
|
---|
1389 | {
|
---|
1390 | Intersectable *obj = (*rit)->mTerminationObject;
|
---|
1391 | exporter->ExportIntersectable(obj);
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | ExportVssRays(exporter, mVssRays);
|
---|
1395 |
|
---|
1396 | delete exporter;
|
---|
1397 | }
|
---|
1398 |
|
---|
1399 |
|
---|
1400 | void GvsStatistics::Print(ostream &app) const
|
---|
1401 | {
|
---|
1402 | app << "#ViewCells\n" << mViewCells << endl;
|
---|
1403 | app << "#Id\n" << mViewCellId << endl;
|
---|
1404 | app << "#Time\n" << mTimePerViewCell << endl;;
|
---|
1405 | app << "#TriPvs\n" << mTrianglePvs << endl;
|
---|
1406 | app << "#ObjectPvs\n" << mPerViewCellPvs << endl;
|
---|
1407 | app << "#UpdatedPvs\n" << (int)mPvsCost << endl;
|
---|
1408 |
|
---|
1409 | app << "#PerViewCellSamples\n" << mPerViewCellSamples << endl;
|
---|
1410 | app << "#RaysPerSec\n" << RaysPerSec() << endl;
|
---|
1411 |
|
---|
1412 | app << "#TotalPvs\n" << mTotalPvs << endl;
|
---|
1413 | app << "#TotalTime\n" << mTotalTime << endl;
|
---|
1414 | app << "#TotalSamples\n" << mTotalSamples << endl;
|
---|
1415 |
|
---|
1416 | app << "#AvgPvs: " << mPvsCost / mViewCells << endl;
|
---|
1417 | app << "#TotalTrianglePvs\n" << mTotalTrianglePvs << endl;
|
---|
1418 |
|
---|
1419 | if (0)
|
---|
1420 | {
|
---|
1421 | app << "#ReverseSamples\n" << mReverseSamples << endl;
|
---|
1422 | app << "#BorderSamples\n" << mBorderSamples << endl;
|
---|
1423 |
|
---|
1424 | app << "#Pass\n" << mPass << endl;
|
---|
1425 | app << "#ScDiff\n" << mPassContribution << endl;
|
---|
1426 | app << "#GvsRuns\n" << mGvsRuns << endl;
|
---|
1427 |
|
---|
1428 | app << "#SamplesContri\n" << mTotalContribution << endl;
|
---|
1429 | }
|
---|
1430 |
|
---|
1431 | app << endl;
|
---|
1432 | }
|
---|
1433 |
|
---|
1434 |
|
---|
1435 | void GvsPreprocessor::ComputeViewCell()
|
---|
1436 | {
|
---|
1437 | const long startTime = GetTime();
|
---|
1438 |
|
---|
1439 | // initialise
|
---|
1440 | mGvsStats.mPerViewCellSamples = 0;
|
---|
1441 | mGvsStats.mRandomSamples = 0;
|
---|
1442 | mGvsStats.mGvsSamples = 0;
|
---|
1443 | mUseProbablyVisibleSampling = false;
|
---|
1444 | //renderer->mPvsStat.currentPass = 0;
|
---|
1445 |
|
---|
1446 | mPass = 0;
|
---|
1447 |
|
---|
1448 | int oldContribution = 0;
|
---|
1449 | int passSamples = 0;
|
---|
1450 |
|
---|
1451 | for (int i = 0; i < 2; ++ i)
|
---|
1452 | mGenericStats[i] = 0;
|
---|
1453 |
|
---|
1454 | mTrianglePvs.clear();
|
---|
1455 |
|
---|
1456 |
|
---|
1457 | // hack: take bounding box of view cell as view cell bounds
|
---|
1458 | mCurrentViewCell->GetMesh()->ComputeBoundingBox();
|
---|
1459 |
|
---|
1460 | // use mailing for kd node pvs
|
---|
1461 | KdNode::NewMail();
|
---|
1462 |
|
---|
1463 | cout << "\n***********************\n"
|
---|
1464 | << "computing view cell " << mProcessedViewCells
|
---|
1465 | << " (id: " << mCurrentViewCell->GetId() << ")" << endl;
|
---|
1466 | cout << "bb: " << mCurrentViewCell->GetBox() << endl;
|
---|
1467 |
|
---|
1468 | mainLoopTimer.Entry();
|
---|
1469 |
|
---|
1470 | while (1)
|
---|
1471 | {
|
---|
1472 | sInvalidSamples = 0;
|
---|
1473 | int oldPvsSize = mCurrentViewCell->GetPvs().GetSize();
|
---|
1474 |
|
---|
1475 | mRayCaster->InitPass();
|
---|
1476 |
|
---|
1477 | int newRandomSamples, newGvsSamples, newSamples;
|
---|
1478 |
|
---|
1479 | // Ray queue empty =>
|
---|
1480 | // cast a number of uniform samples to fill ray queue
|
---|
1481 | newRandomSamples = CastInitialSamples(mInitialSamples);
|
---|
1482 |
|
---|
1483 | //if (!mUseProbablyVisibleSampling && !mOnlyRandomSampling)
|
---|
1484 | if (!mOnlyRandomSampling)
|
---|
1485 | newGvsSamples = ProcessQueue();
|
---|
1486 |
|
---|
1487 | newSamples = newRandomSamples + newGvsSamples;
|
---|
1488 |
|
---|
1489 | passSamples += newSamples;
|
---|
1490 | mGvsStats.mPerViewCellSamples += newSamples;
|
---|
1491 |
|
---|
1492 | mGvsStats.mRandomSamples += newRandomSamples;
|
---|
1493 | mGvsStats.mGvsSamples += newGvsSamples;
|
---|
1494 |
|
---|
1495 |
|
---|
1496 | if (passSamples >= mGvsSamplesPerPass)
|
---|
1497 | {
|
---|
1498 | if (GVS_DEBUG) VisualizeViewCell(mTrianglePvs);
|
---|
1499 |
|
---|
1500 | //const bool convertPerPass = true;
|
---|
1501 | const bool convertPerPass = false;
|
---|
1502 |
|
---|
1503 | if (convertPerPass)
|
---|
1504 | {
|
---|
1505 | int newObjects = ConvertObjectPvs();
|
---|
1506 |
|
---|
1507 | cout << "added " << newObjects << " triangles to triangle pvs" << endl;
|
---|
1508 | mGvsStats.mTotalContribution += newObjects;
|
---|
1509 | }
|
---|
1510 |
|
---|
1511 | ++ mPass;
|
---|
1512 | mGvsStats.mPassContribution = mGvsStats.mTotalContribution - oldContribution;
|
---|
1513 |
|
---|
1514 | if (mGvsStats.mPassContribution < 2000)
|
---|
1515 | mUseProbablyVisibleSampling = true;
|
---|
1516 |
|
---|
1517 | if (mUseProbablyVisibleSampling)
|
---|
1518 | PrepareProbablyVisibleSampling();
|
---|
1519 |
|
---|
1520 |
|
---|
1521 | ////////
|
---|
1522 | //-- stats
|
---|
1523 |
|
---|
1524 | mGvsStats.mPass = mPass;
|
---|
1525 |
|
---|
1526 | cout << "\nPass " << mPass << " #samples: " << mGvsStats.mPerViewCellSamples << endl;
|
---|
1527 | cout << "contribution=" << mGvsStats.mPassContribution << " (of " << mMinContribution << ")" << endl;
|
---|
1528 | cout << "obj contri=" << mCurrentViewCell->GetPvs().GetSize() - oldPvsSize << " (of " << mMinContribution << ")" << endl;
|
---|
1529 |
|
---|
1530 | // termination criterium
|
---|
1531 | if (mGvsStats.mPassContribution < mMinContribution)
|
---|
1532 | break;
|
---|
1533 |
|
---|
1534 | // reset stats
|
---|
1535 | oldContribution = mGvsStats.mTotalContribution;
|
---|
1536 | mGvsStats.mPassContribution = 0;
|
---|
1537 | passSamples = 0;
|
---|
1538 |
|
---|
1539 | // compute the pixel error of this visibility solution
|
---|
1540 | if (0 && mEvaluatePixelError)
|
---|
1541 | ComputeRenderError();
|
---|
1542 | }
|
---|
1543 | }
|
---|
1544 |
|
---|
1545 | mainLoopTimer.Exit();
|
---|
1546 |
|
---|
1547 | // at last compute objects that directly intersect view cell
|
---|
1548 | ComputeViewCellGeometryIntersection();
|
---|
1549 |
|
---|
1550 | // compute the pixel error of this visibility solution
|
---|
1551 | if (mEvaluatePixelError)
|
---|
1552 | ComputeRenderError();
|
---|
1553 |
|
---|
1554 | ////////
|
---|
1555 | //-- stats
|
---|
1556 |
|
---|
1557 | // timing
|
---|
1558 | mGvsStats.mTimePerViewCell = TimeDiff(startTime, GetTime()) * 1e-3f;
|
---|
1559 |
|
---|
1560 | ComputeStats();
|
---|
1561 | }
|
---|
1562 |
|
---|
1563 |
|
---|
1564 | void GvsPreprocessor::ComputeStats()
|
---|
1565 | {
|
---|
1566 | // compute pvs size using larger (bvh objects)
|
---|
1567 | // note: for kd pvs we had to do this during gvs computation
|
---|
1568 | if (!mUseKdPvs)
|
---|
1569 | {
|
---|
1570 | ObjectContainer objectPvs;
|
---|
1571 |
|
---|
1572 | // optain object pvs
|
---|
1573 | GetObjectPvs(objectPvs);
|
---|
1574 |
|
---|
1575 | // add pvs
|
---|
1576 | ObjectContainer::const_iterator it, it_end = objectPvs.end();
|
---|
1577 |
|
---|
1578 | for (it = objectPvs.begin(); it != it_end; ++ it)
|
---|
1579 | {
|
---|
1580 | mCurrentViewCell->GetPvs().AddSampleDirty(*it, 1.0f);
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | cout << "triangle pvs of " << (int)mTrianglePvs.size()
|
---|
1584 | << " was converted to object pvs of " << (int)objectPvs.size() << endl;
|
---|
1585 |
|
---|
1586 | mGvsStats.mPerViewCellPvs = (int)objectPvs.size();
|
---|
1587 | mGvsStats.mPvsCost = 0; // todo objectPvs.EvalPvsCost();
|
---|
1588 | }
|
---|
1589 | else
|
---|
1590 | {
|
---|
1591 | if (0) // compute pvs kd nodes that intersect view cell
|
---|
1592 | {
|
---|
1593 | ObjectContainer mykdobjects;
|
---|
1594 |
|
---|
1595 | // extract kd pvs
|
---|
1596 | ObjectContainer::const_iterator it, it_end = mTrianglePvs.end();
|
---|
1597 |
|
---|
1598 | for (it = mTrianglePvs.begin(); it != it_end; ++ it)
|
---|
1599 | {
|
---|
1600 | Intersectable *obj = *it;
|
---|
1601 | // find intersecting objects not yet in pvs (i.e., only unmailed)
|
---|
1602 | mKdTree->CollectKdObjects(obj->GetBox(), mykdobjects);
|
---|
1603 | }
|
---|
1604 |
|
---|
1605 | // add pvs
|
---|
1606 | it_end = mykdobjects.end();
|
---|
1607 |
|
---|
1608 | for (it = mykdobjects.begin(); it != it_end; ++ it)
|
---|
1609 | {
|
---|
1610 | mCurrentViewCell->GetPvs().AddSampleDirty(*it, 1.0f);
|
---|
1611 | }
|
---|
1612 |
|
---|
1613 | cout << "added " << (int)mykdobjects.size() << " new objects " << endl;
|
---|
1614 | }
|
---|
1615 |
|
---|
1616 | mGvsStats.mPerViewCellPvs = mCurrentViewCell->GetPvs().GetSize();
|
---|
1617 | mGvsStats.mPvsCost = mCurrentViewCell->GetPvs().EvalPvsCost();
|
---|
1618 |
|
---|
1619 | }
|
---|
1620 |
|
---|
1621 | mGvsStats.mTrianglePvs = (int)mTrianglePvs.size();
|
---|
1622 |
|
---|
1623 |
|
---|
1624 | ////////////////
|
---|
1625 | // global values
|
---|
1626 |
|
---|
1627 | mGvsStats.mViewCells = mProcessedViewCells;
|
---|
1628 | mGvsStats.mTotalTrianglePvs += mGvsStats.mTrianglePvs;
|
---|
1629 | mGvsStats.mTotalTime += mGvsStats.mTimePerViewCell;
|
---|
1630 | mGvsStats.mTotalPvs += mGvsStats.mPerViewCellPvs;
|
---|
1631 | mGvsStats.mTotalSamples += mGvsStats.mPerViewCellSamples;
|
---|
1632 |
|
---|
1633 | cout << "id: " << mCurrentViewCell->GetId() << endl;
|
---|
1634 | cout << "pvs cost " << mGvsStats.mPvsCost / 1000000 << " M" << endl;
|
---|
1635 | cout << "pvs tri: " << mTrianglePvs.size() << endl;
|
---|
1636 | cout << "samples: " << mGvsStats.mTotalSamples / 1000000 << " M" << endl;
|
---|
1637 | printf("contri: %f tri / K rays\n", 1000.0f * (float)mTrianglePvs.size() / mGvsStats.mTotalSamples);
|
---|
1638 |
|
---|
1639 | //cout << "invalid samples ratio: " << (float)sInvalidSamples / mGvsStats.mPerViewCellSamples << endl;
|
---|
1640 |
|
---|
1641 | double rayTime = rayTimer.TotalTime();
|
---|
1642 | double kdPvsTime = kdPvsTimer.TotalTime();
|
---|
1643 | double gvsTime = gvsTimer.TotalTime();
|
---|
1644 | double initialTime = initialTimer.TotalTime();
|
---|
1645 | double intersectionTime = intersectionTimer.TotalTime();
|
---|
1646 | double preparationTime = preparationTimer.TotalTime();
|
---|
1647 | double mainLoopTime = mainLoopTimer.TotalTime();
|
---|
1648 | double contributionTime = contributionTimer.TotalTime();
|
---|
1649 | double castTime = castTimer.TotalTime();
|
---|
1650 | double generationTime = generationTimer.TotalTime();
|
---|
1651 | double rawCastTime = mRayCaster->rawCastTimer.TotalTime();
|
---|
1652 |
|
---|
1653 | cout << "handleRay : " << rayTime << endl;
|
---|
1654 | cout << "kd pvs : " << kdPvsTime << endl;
|
---|
1655 | cout << "gvs sampling : " << gvsTime << endl;
|
---|
1656 | cout << "initial sampling : " << initialTime << endl;
|
---|
1657 | cout << "view cell intersection : " << intersectionTime << endl;
|
---|
1658 | cout << "preparation : " << preparationTime << endl;
|
---|
1659 | cout << "main loop : " << mainLoopTime << endl;
|
---|
1660 | cout << "has contribution : " << contributionTime << endl;
|
---|
1661 | cout << "cast time : " << castTime << endl;
|
---|
1662 | cout << "generation time : " << generationTime << endl;
|
---|
1663 | cout << "raw cast time : " << rawCastTime << endl;
|
---|
1664 |
|
---|
1665 | double randomRaysPerSec = mGvsStats.mRandomSamples / (1e6 * initialTime);
|
---|
1666 | double gvsRaysPerSec = mGvsStats.mGvsSamples / (1e6 * gvsTime);
|
---|
1667 | double rawRaysPerSec = mGvsStats.mPerViewCellSamples / (1e6 * rawCastTime);
|
---|
1668 |
|
---|
1669 | cout << "cast " << randomRaysPerSec << " M random rays/s: " << endl;
|
---|
1670 | cout << "cast " << gvsRaysPerSec << " M gvs rays/s: " << endl;
|
---|
1671 | cout << "cast " << rawRaysPerSec << " M raw rays/s: " << endl;
|
---|
1672 |
|
---|
1673 | mGvsStats.Stop();
|
---|
1674 | mGvsStats.Print(mGvsStatsStream);
|
---|
1675 | }
|
---|
1676 |
|
---|
1677 |
|
---|
1678 | int GvsPreprocessor::ConvertObjectPvs()
|
---|
1679 | {
|
---|
1680 | static ObjectContainer triangles;
|
---|
1681 |
|
---|
1682 | int newObjects = 0;
|
---|
1683 |
|
---|
1684 | ObjectPvsIterator pit = mCurrentViewCell->GetPvs().GetIterator();
|
---|
1685 |
|
---|
1686 | triangles.clear();
|
---|
1687 |
|
---|
1688 | // output PVS of view cell
|
---|
1689 | while (pit.HasMoreEntries())
|
---|
1690 | {
|
---|
1691 | KdIntersectable *kdInt = static_cast<KdIntersectable *>(pit.Next());
|
---|
1692 |
|
---|
1693 | mKdTree->CollectObjectsWithDublicates(kdInt->GetItem(), triangles);
|
---|
1694 |
|
---|
1695 | ObjectContainer::const_iterator oit, oit_end = triangles.end();
|
---|
1696 |
|
---|
1697 | for (oit = triangles.begin(); oit != oit_end; ++ oit)
|
---|
1698 | {
|
---|
1699 | if (AddTriangleObject(*oit))
|
---|
1700 | ++ newObjects;
|
---|
1701 | }
|
---|
1702 | }
|
---|
1703 |
|
---|
1704 | return newObjects;
|
---|
1705 | }
|
---|
1706 |
|
---|
1707 |
|
---|
1708 | bool GvsPreprocessor::AddTriangleObject(Intersectable *triObj)
|
---|
1709 | {
|
---|
1710 | if ((triObj->mCounter < ACCOUNTED_OBJECT))
|
---|
1711 | {
|
---|
1712 | triObj->mCounter += ACCOUNTED_OBJECT;
|
---|
1713 |
|
---|
1714 | mTrianglePvs.push_back(triObj);
|
---|
1715 | mGenericStats[0] = (int)mTrianglePvs.size();
|
---|
1716 |
|
---|
1717 | return true;
|
---|
1718 | }
|
---|
1719 |
|
---|
1720 | return false;
|
---|
1721 | }
|
---|
1722 |
|
---|
1723 |
|
---|
1724 | void GvsPreprocessor::CastRayBundles4(const SimpleRayContainer &rays, VssRayContainer &vssRays)
|
---|
1725 | {
|
---|
1726 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
1727 |
|
---|
1728 | SimpleRayContainer::const_iterator it, it_end = rays.end();
|
---|
1729 |
|
---|
1730 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1731 | CastRayBundle4(*it, vssRays, box);
|
---|
1732 | }
|
---|
1733 |
|
---|
1734 |
|
---|
1735 | void GvsPreprocessor::CastRayBundle4(const SimpleRay &ray,
|
---|
1736 | VssRayContainer &vssRays,
|
---|
1737 | const AxisAlignedBox3 &box)
|
---|
1738 | {
|
---|
1739 | const float pertubDir = 0.01f;
|
---|
1740 | static Vector3 pertub;
|
---|
1741 |
|
---|
1742 | static int hit_triangles[4];
|
---|
1743 | static float dist[4];
|
---|
1744 | static Vector3 dirs[4];
|
---|
1745 | static Vector3 origs[4];
|
---|
1746 |
|
---|
1747 | origs[0] = ray.mOrigin;
|
---|
1748 | dirs[0] = ray.mDirection;
|
---|
1749 |
|
---|
1750 | for (int i = 1; i < 4; ++ i)
|
---|
1751 | {
|
---|
1752 | origs[i] = ray.mOrigin;
|
---|
1753 |
|
---|
1754 | pertub.x = RandomValue(-pertubDir, pertubDir);
|
---|
1755 | pertub.y = RandomValue(-pertubDir, pertubDir);
|
---|
1756 | pertub.z = RandomValue(-pertubDir, pertubDir);
|
---|
1757 |
|
---|
1758 | dirs[i] = ray.mDirection + pertub;
|
---|
1759 | dirs[i] *= 1.0f / Magnitude(dirs[i]);
|
---|
1760 | }
|
---|
1761 |
|
---|
1762 | Cast4Rays(dist, dirs, origs, vssRays, box);
|
---|
1763 | }
|
---|
1764 |
|
---|
1765 |
|
---|
1766 | void GvsPreprocessor::CastRays4(const SimpleRayContainer &rays, VssRayContainer &vssRays)
|
---|
1767 | {
|
---|
1768 | SimpleRayContainer::const_iterator it, it_end = rays.end();
|
---|
1769 |
|
---|
1770 | static float dist[4];
|
---|
1771 | static Vector3 dirs[4];
|
---|
1772 | static Vector3 origs[4];
|
---|
1773 |
|
---|
1774 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
1775 |
|
---|
1776 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1777 | {
|
---|
1778 | for (int i = 1; i < 4; ++ i)
|
---|
1779 | {
|
---|
1780 | origs[i] = rays[i].mOrigin;
|
---|
1781 | dirs[i] = rays[i].mDirection;
|
---|
1782 | }
|
---|
1783 | }
|
---|
1784 |
|
---|
1785 | Cast4Rays(dist, dirs, origs, vssRays, box);
|
---|
1786 | }
|
---|
1787 |
|
---|
1788 |
|
---|
1789 | void GvsPreprocessor::Cast4Rays(float *dist,
|
---|
1790 | Vector3 *dirs,
|
---|
1791 | Vector3 *origs,
|
---|
1792 | VssRayContainer &vssRays,
|
---|
1793 | const AxisAlignedBox3 &box)
|
---|
1794 | {
|
---|
1795 | static int hit_triangles[4];
|
---|
1796 |
|
---|
1797 | mRayCaster->CastRaysPacket4(box.Min(), box.Max(), origs, dirs, hit_triangles, dist);
|
---|
1798 |
|
---|
1799 | VssRay *ray;
|
---|
1800 |
|
---|
1801 | for (int i = 0; i < 4; ++ i)
|
---|
1802 | {
|
---|
1803 | if (hit_triangles[i] != -1)
|
---|
1804 | {
|
---|
1805 | TriangleIntersectable *triObj = static_cast<TriangleIntersectable *>(mObjects[hit_triangles[i]]);
|
---|
1806 |
|
---|
1807 | if (DotProd(triObj->GetItem().GetNormal(), dirs[i] >= 0))
|
---|
1808 | ray = NULL;
|
---|
1809 | else
|
---|
1810 | ray = mRayCaster->RequestRay(origs[i], origs[i] + dirs[i] * dist[i], NULL, triObj, mPass, 1.0f);
|
---|
1811 | }
|
---|
1812 | else
|
---|
1813 | {
|
---|
1814 | ray = NULL;
|
---|
1815 | }
|
---|
1816 |
|
---|
1817 | vssRays.push_back(ray);
|
---|
1818 | }
|
---|
1819 | }
|
---|
1820 |
|
---|
1821 |
|
---|
1822 | void GvsPreprocessor::CastRayBundle16(const SimpleRay &ray, VssRayContainer &vssRays)
|
---|
1823 | {
|
---|
1824 | static SimpleRayContainer simpleRays;
|
---|
1825 | simpleRays.clear();
|
---|
1826 |
|
---|
1827 | simpleRays.push_back(ray);
|
---|
1828 | GenerateJitteredRays(simpleRays, ray, 15, 0);
|
---|
1829 |
|
---|
1830 | CastRays(simpleRays, vssRays, false, false);
|
---|
1831 | }
|
---|
1832 |
|
---|
1833 |
|
---|
1834 | void GvsPreprocessor::CastRayBundles16(const SimpleRayContainer &rays, VssRayContainer &vssRays)
|
---|
1835 | {
|
---|
1836 | SimpleRayContainer::const_iterator it, it_end = rays.end();
|
---|
1837 |
|
---|
1838 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
1839 | CastRayBundle16(*it, vssRays);
|
---|
1840 | }
|
---|
1841 |
|
---|
1842 |
|
---|
1843 | void GvsPreprocessor::ComputeRenderError()
|
---|
1844 | {
|
---|
1845 | // compute rendering error
|
---|
1846 | if (renderer && renderer->mPvsStatFrames)
|
---|
1847 | {
|
---|
1848 | if (!mViewCellsManager->GetViewCellPointsList()->empty())
|
---|
1849 | {
|
---|
1850 | ViewCellPointsList *vcPoints = mViewCellsManager->GetViewCellPointsList();
|
---|
1851 | ViewCellPointsList::const_iterator vit = vcPoints->begin(), vit_end = vcPoints->end();
|
---|
1852 |
|
---|
1853 | SimpleRayContainer viewPoints;
|
---|
1854 |
|
---|
1855 | for (; vit != vit_end; ++ vit)
|
---|
1856 | {
|
---|
1857 | ViewCellPoints *vp = *vit;
|
---|
1858 |
|
---|
1859 | SimpleRayContainer::const_iterator rit = vp->second.begin(), rit_end = vp->second.end();
|
---|
1860 |
|
---|
1861 | for (; rit!=rit_end; ++rit)
|
---|
1862 | {
|
---|
1863 | ViewCell *vc = mViewCellsManager->GetViewCell((*rit).mOrigin);
|
---|
1864 | if (vc == mCurrentViewCell)
|
---|
1865 | viewPoints.push_back(*rit);
|
---|
1866 | }
|
---|
1867 | }
|
---|
1868 |
|
---|
1869 | renderer->mPvsErrorBuffer.clear();
|
---|
1870 |
|
---|
1871 | if (viewPoints.size() != renderer->mPvsErrorBuffer.size())
|
---|
1872 | {
|
---|
1873 | renderer->mPvsErrorBuffer.resize(viewPoints.size());
|
---|
1874 | renderer->ClearErrorBuffer();
|
---|
1875 | }
|
---|
1876 |
|
---|
1877 | cout << "evaluating list of " << viewPoints.size() << " pts" << endl;
|
---|
1878 | renderer->EvalPvsStat(viewPoints);
|
---|
1879 | }
|
---|
1880 | else
|
---|
1881 | {
|
---|
1882 | cout << "evaluating random points" << endl;
|
---|
1883 | renderer->EvalPvsStat();
|
---|
1884 | }
|
---|
1885 |
|
---|
1886 | mStats <<
|
---|
1887 | "#AvgPvsRenderError\n" <<renderer->mPvsStat.GetAvgError()<<endl<<
|
---|
1888 | "#AvgPixelError\n" <<renderer->GetAvgPixelError()<<endl<<
|
---|
1889 | "#MaxPixelError\n" <<renderer->GetMaxPixelError()<<endl<<
|
---|
1890 | "#MaxPvsRenderError\n" <<renderer->mPvsStat.GetMaxError()<<endl<<
|
---|
1891 | "#ErrorFreeFrames\n" <<renderer->mPvsStat.GetErrorFreeFrames()<<endl<<
|
---|
1892 | "#AvgRenderPvs\n" <<renderer->mPvsStat.GetAvgPvs()<<endl;
|
---|
1893 | }
|
---|
1894 | }
|
---|
1895 |
|
---|
1896 |
|
---|
1897 | void GvsPreprocessor::GenerateImportanceSamples(const VssRay &ray,
|
---|
1898 | const Triangle3 &triangle,
|
---|
1899 | int numSamples,
|
---|
1900 | SimpleRayContainer &simpleRays)
|
---|
1901 | {
|
---|
1902 | const size_t samplesSize = simpleRays.size();
|
---|
1903 |
|
---|
1904 | while (simpleRays.size() < (samplesSize + numSamples))
|
---|
1905 | {
|
---|
1906 | SimpleRay sray;
|
---|
1907 | if (GenerateImportanceSample(ray, triangle, sray))
|
---|
1908 | simpleRays.push_back(sray);
|
---|
1909 | }
|
---|
1910 | }
|
---|
1911 |
|
---|
1912 |
|
---|
1913 | bool GvsPreprocessor::GenerateImportanceSample(const VssRay &ray,
|
---|
1914 | const Triangle3 &triangle,
|
---|
1915 | SimpleRay &sray)
|
---|
1916 | {
|
---|
1917 | Vector3 d = ray.GetDir();
|
---|
1918 |
|
---|
1919 | // Compute right handed coordinate system from direction
|
---|
1920 | Vector3 U, V;
|
---|
1921 |
|
---|
1922 | Vector3 nd = Normalize(d);
|
---|
1923 | nd.RightHandedBase(U, V);
|
---|
1924 |
|
---|
1925 | Vector3 origin = ray.mOrigin;
|
---|
1926 | Vector3 termination = ray.mTermination;
|
---|
1927 |
|
---|
1928 | float rr[2];
|
---|
1929 |
|
---|
1930 | rr[0] = RandomValue(0, 1);
|
---|
1931 | rr[1] = RandomValue(0, 1);
|
---|
1932 |
|
---|
1933 | Vector2 vr2(rr[0], rr[1]);
|
---|
1934 | const float sigma = triangle.GetBoundingBox().Radius() * 5.0f;
|
---|
1935 | Vector2 gaussvec2;
|
---|
1936 |
|
---|
1937 | GaussianOn2D(vr2, sigma, // input
|
---|
1938 | gaussvec2); // output
|
---|
1939 |
|
---|
1940 | const Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
|
---|
1941 |
|
---|
1942 | //cout << "t: " << termination;
|
---|
1943 | termination += shift;
|
---|
1944 | //cout << " new t: " << termination << endl;
|
---|
1945 | Vector3 direction = termination - origin;
|
---|
1946 |
|
---|
1947 | const float len = Magnitude(direction);
|
---|
1948 |
|
---|
1949 | if (len < Limits::Small)
|
---|
1950 | return false;
|
---|
1951 |
|
---|
1952 | direction /= len;
|
---|
1953 |
|
---|
1954 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
1955 | const float pdf = 1.0f;
|
---|
1956 | sray = SimpleRay(origin, direction, SamplingStrategy::GVS, pdf);
|
---|
1957 |
|
---|
1958 | return true;
|
---|
1959 | }
|
---|
1960 |
|
---|
1961 |
|
---|
1962 | void GvsPreprocessor::PrepareProbablyVisibleSampling()
|
---|
1963 | {
|
---|
1964 |
|
---|
1965 | // warning: using mailing!
|
---|
1966 | Intersectable::NewMail();
|
---|
1967 |
|
---|
1968 | mProbablyVisibleTriangles.clear();
|
---|
1969 | CollectProbablyVisibleTriangles(mProbablyVisibleTriangles);
|
---|
1970 | }
|
---|
1971 |
|
---|
1972 |
|
---|
1973 | void GvsPreprocessor::CollectProbablyVisibleTriangles(ObjectContainer &triangles)
|
---|
1974 | {
|
---|
1975 | ObjectPvsIterator pit = mCurrentViewCell->GetPvs().GetIterator();
|
---|
1976 |
|
---|
1977 | static ObjectContainer tmpTriangles;
|
---|
1978 |
|
---|
1979 | while (pit.HasMoreEntries())
|
---|
1980 | {
|
---|
1981 | tmpTriangles.clear();
|
---|
1982 |
|
---|
1983 | KdIntersectable *kdObj = static_cast<KdIntersectable *>(pit.Next());
|
---|
1984 | mKdTree->CollectObjectsWithDublicates(kdObj->GetItem(), tmpTriangles);
|
---|
1985 |
|
---|
1986 | ObjectContainer::const_iterator oit, oit_end = tmpTriangles.end();
|
---|
1987 |
|
---|
1988 | for (oit = tmpTriangles.begin(); oit != oit_end; ++ oit)
|
---|
1989 | {
|
---|
1990 | TriangleIntersectable *triObj = static_cast<TriangleIntersectable *>(*oit);
|
---|
1991 |
|
---|
1992 | // find objects which are not yet accounted for yet contained in kd pvs objects
|
---|
1993 | if (!triObj->Mailed() && (triObj->mCounter < ACCOUNTED_OBJECT))
|
---|
1994 | {
|
---|
1995 | triObj->Mail();
|
---|
1996 | triangles.push_back(triObj);
|
---|
1997 | }
|
---|
1998 | }
|
---|
1999 | }
|
---|
2000 | }
|
---|
2001 |
|
---|
2002 |
|
---|
2003 | }
|
---|