Rev | Line | |
---|
[191] | 1 | #ifndef __TRIANGLE3_H
|
---|
| 2 | #define __TRIANGLE3_H
|
---|
| 3 |
|
---|
| 4 | #include "Vector3.h"
|
---|
| 5 |
|
---|
[1328] | 6 |
|
---|
[860] | 7 | namespace GtpVisibilityPreprocessor {
|
---|
| 8 |
|
---|
[1328] | 9 | class AxisAlignedBox3;
|
---|
| 10 | class Ray;
|
---|
[191] | 11 |
|
---|
| 12 |
|
---|
[1328] | 13 | struct Triangle3
|
---|
| 14 | {
|
---|
| 15 | Triangle3() {};
|
---|
| 16 | Triangle3(const Vector3 &a, const Vector3 &b, const Vector3 &c);
|
---|
[191] | 17 |
|
---|
[1328] | 18 | void Init(const Vector3 &a, const Vector3 &b, const Vector3 &c);
|
---|
[191] | 19 |
|
---|
[1328] | 20 | Vector3 GetNormal() const;
|
---|
[544] | 21 |
|
---|
[1328] | 22 | Vector3 GetCenter() const;
|
---|
| 23 |
|
---|
| 24 | float GetSpatialAngle(const Vector3 &point) const;
|
---|
| 25 |
|
---|
| 26 | float GetArea() const;
|
---|
| 27 |
|
---|
| 28 | /// returns bounding box around this triangle
|
---|
| 29 | AxisAlignedBox3 GetBoundingBox() const;
|
---|
| 30 |
|
---|
| 31 | /// Casts ray into this triangle. Returns hit
|
---|
| 32 | int CastRay(const Ray &ray, float &t, const float nearestT) const;
|
---|
| 33 |
|
---|
| 34 | //////////////////////////////
|
---|
| 35 |
|
---|
| 36 | /// the triangle vertices
|
---|
| 37 | Vector3 mVertices[3];
|
---|
[191] | 38 | };
|
---|
| 39 |
|
---|
[860] | 40 | }
|
---|
[191] | 41 |
|
---|
| 42 | #endif
|
---|
| 43 |
|
---|
Note: See
TracBrowser
for help on using the repository browser.