[191] | 1 | #ifndef __TRIANGLE3_H
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| 2 | #define __TRIANGLE3_H
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| 3 |
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| 4 | #include "Vector3.h"
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| 5 |
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[1328] | 6 |
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[860] | 7 | namespace GtpVisibilityPreprocessor {
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| 8 |
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[1328] | 9 | class AxisAlignedBox3;
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| 10 | class Ray;
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[191] | 11 |
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| 12 |
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[1328] | 13 | struct Triangle3
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| 14 | {
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| 15 | Triangle3() {};
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| 16 | Triangle3(const Vector3 &a, const Vector3 &b, const Vector3 &c);
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[191] | 17 |
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[1328] | 18 | void Init(const Vector3 &a, const Vector3 &b, const Vector3 &c);
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[191] | 19 |
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[1328] | 20 | Vector3 GetNormal() const;
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[544] | 21 |
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[1328] | 22 | Vector3 GetCenter() const;
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| 23 |
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| 24 | float GetSpatialAngle(const Vector3 &point) const;
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| 25 |
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| 26 | float GetArea() const;
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| 27 |
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| 28 | /// returns bounding box around this triangle
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| 29 | AxisAlignedBox3 GetBoundingBox() const;
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| 30 |
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| 31 | /// Casts ray into this triangle. Returns hit
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[1344] | 32 | int CastRay(const Ray &ray, float &t, const float nearestT, Vector3 &normal) const;
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[1328] | 33 |
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[1344] | 34 | friend ostream& operator<< (ostream &s, const Triangle3 &A);
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| 35 | friend istream& operator>> (istream &s, Triangle3 &A);
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[1328] | 36 |
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[1344] | 37 |
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| 38 | //////////////////////////////
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| 39 | /// the triangle vertices
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| 40 | Vector3 mVertices[3];
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[191] | 41 | };
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| 42 |
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[1344] | 43 |
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| 44 | // Overload << operator for C++-style output
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| 45 | inline ostream&
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| 46 | operator<< (ostream &s, const Triangle3 &A)
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| 47 | {
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| 48 | return s << "(" << A.mVertices[0] << ", " << A.mVertices[1] << ", " << A.mVertices[2] << ")";
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[860] | 49 | }
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[191] | 50 |
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[1344] | 51 | // Overload >> operator for C++-style input
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| 52 | inline istream&
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| 53 | operator>> (istream &s, Triangle3 &A)
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| 54 | {
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| 55 | char a;
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| 56 | // read "(x, y, z)"
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| 57 | return s >> a >> A.mVertices[0] >> a >> A.mVertices[1] >> a >> A.mVertices[2] >> a;
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| 58 | }
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| 59 |
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| 60 |
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| 61 | }
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| 62 |
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[191] | 63 | #endif
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| 64 |
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