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1 | #ifndef __TRIANGLE3_H
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2 | #define __TRIANGLE3_H
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3 |
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4 | #include "Vector3.h"
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5 |
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6 |
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7 | namespace GtpVisibilityPreprocessor {
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8 |
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9 | class AxisAlignedBox3;
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10 | class Ray;
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11 |
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12 |
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13 | struct Triangle3
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14 | {
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15 | Triangle3() {};
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16 | Triangle3(const Vector3 &a, const Vector3 &b, const Vector3 &c);
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17 |
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18 | void Init(const Vector3 &a, const Vector3 &b, const Vector3 &c);
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19 |
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20 | Vector3 GetNormal() const;
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21 |
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22 | Vector3 GetCenter() const;
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23 |
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24 | float GetSpatialAngle(const Vector3 &point) const;
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25 |
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26 | float GetArea() const;
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27 |
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28 | /// returns bounding box around this triangle
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29 | AxisAlignedBox3 GetBoundingBox() const;
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30 |
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31 | /// Casts ray into this triangle. Returns hit
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32 | int CastRay(const Ray &ray, float &t, const float nearestT) const;
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33 |
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34 | //////////////////////////////
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35 |
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36 | /// the triangle vertices
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37 | Vector3 mVertices[3];
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38 | };
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39 |
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40 | }
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41 |
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42 | #endif
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43 |
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