Revision 658,
386 bytes
checked in by mattausch, 19 years ago
(diff) |
added switch for loading polys as meshes
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1 | #ifndef __UNIGRAPHICSPARSER_H
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2 | #define __UNIGRAPHICSPARSER_H
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3 |
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4 | #include <string>
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5 | using namespace std;
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6 | #include "Parser.h"
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7 |
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8 | class SceneGraphNode;
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9 |
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10 |
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11 | class UnigraphicsParser : public Parser
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12 | {
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13 | public:
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14 |
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15 | UnigraphicsParser(): Parser() {}
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16 |
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17 | virtual bool ParseFile(const string filename, SceneGraphNode **root, const bool loadPolygonsAsMeshes = false);
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18 |
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19 | };
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20 |
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21 |
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22 |
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23 | #endif
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