1 | #include "Plane3.h"
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2 | #include "ViewCellBsp.h"
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3 | #include "Mesh.h"
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4 | #include "common.h"
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5 | #include "ViewCell.h"
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6 | #include "Environment.h"
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7 | #include "Polygon3.h"
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8 | #include "Ray.h"
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9 | #include "AxisAlignedBox3.h"
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10 | #include "Triangle3.h"
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11 | #include "Tetrahedron3.h"
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12 | #include "ViewCellsManager.h"
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13 | #include "Exporter.h"
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14 | #include "Plane3.h"
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15 | #include <stack>
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16 |
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17 | namespace GtpVisibilityPreprocessor {
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18 |
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19 |
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20 | //-- static members
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21 |
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22 | int BspNode::sMailId = 1;
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23 |
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24 | /** Evaluates split plane classification with respect to the plane's
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25 | contribution for a minimum number splits in the tree.
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26 | */
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27 | const float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0};
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28 | /** Evaluates split plane classification with respect to the plane's
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29 | contribution for a balanced tree.
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30 | */
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31 | const float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0};
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32 |
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33 | /** Evaluates split plane classification with respect to the plane's
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34 | contribution for a minimum number of ray splits.
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35 | */
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36 | const float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0};
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37 | /** Evaluates split plane classification with respect to the plane's
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38 | contribution for balanced rays.
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39 | */
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40 | const float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0};
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41 |
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42 | int BspTree::sFrontId = 0;
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43 | int BspTree::sBackId = 0;
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44 | int BspTree::sFrontAndBackId = 0;
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45 |
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46 |
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47 | /******************************************************************/
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48 | /* class BspNode implementation */
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49 | /******************************************************************/
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50 |
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51 |
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52 | BspNode::BspNode():
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53 | mParent(NULL), mTreeValid(true), mTimeStamp(0)
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54 | {}
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55 |
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56 |
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57 | BspNode::BspNode(BspInterior *parent):
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58 | mParent(parent), mTreeValid(true)
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59 | {}
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60 |
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61 |
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62 | bool BspNode::IsRoot() const
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63 | {
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64 | return mParent == NULL;
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65 | }
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66 |
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67 |
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68 | BspInterior *BspNode::GetParent()
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69 | {
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70 | return mParent;
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71 | }
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72 |
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73 |
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74 | void BspNode::SetParent(BspInterior *parent)
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75 | {
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76 | mParent = parent;
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77 | }
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78 |
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79 |
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80 | bool BspNode::IsSibling(BspNode *n) const
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81 | {
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82 | return ((this != n) && mParent &&
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83 | (mParent->GetFront() == n) || (mParent->GetBack() == n));
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84 | }
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85 |
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86 |
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87 | int BspNode::GetDepth() const
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88 | {
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89 | int depth = 0;
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90 | BspNode *p = mParent;
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91 |
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92 | while (p)
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93 | {
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94 | p = p->mParent;
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95 | ++ depth;
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96 | }
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97 |
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98 | return depth;
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99 | }
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100 |
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101 |
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102 | bool BspNode::TreeValid() const
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103 | {
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104 | return mTreeValid;
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105 | }
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106 |
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107 |
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108 | void BspNode::SetTreeValid(const bool v)
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109 | {
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110 | mTreeValid = v;
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111 | }
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112 |
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113 |
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114 | /****************************************************************/
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115 | /* class BspInterior implementation */
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116 | /****************************************************************/
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117 |
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118 |
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119 | BspInterior::BspInterior(const Plane3 &plane):
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120 | mPlane(plane), mFront(NULL), mBack(NULL)
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121 | {}
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122 |
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123 | BspInterior::~BspInterior()
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124 | {
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125 | DEL_PTR(mFront);
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126 | DEL_PTR(mBack);
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127 | }
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128 |
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129 | bool BspInterior::IsLeaf() const
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130 | {
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131 | return false;
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132 | }
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133 |
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134 | BspNode *BspInterior::GetBack()
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135 | {
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136 | return mBack;
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137 | }
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138 |
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139 | BspNode *BspInterior::GetFront()
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140 | {
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141 | return mFront;
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142 | }
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143 |
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144 | Plane3 BspInterior::GetPlane() const
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145 | {
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146 | return mPlane;
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147 | }
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148 |
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149 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild)
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150 | {
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151 | if (mBack == oldChild)
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152 | mBack = newChild;
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153 | else
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154 | mFront = newChild;
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155 | }
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156 |
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157 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f)
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158 | {
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159 | mBack = b;
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160 | mFront = f;
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161 | }
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162 |
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163 |
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164 | /****************************************************************/
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165 | /* class BspLeaf implementation */
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166 | /****************************************************************/
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167 |
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168 |
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169 | BspLeaf::BspLeaf(): mViewCell(NULL), mPvs(NULL)
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170 | {
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171 | }
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172 |
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173 |
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174 | BspLeaf::~BspLeaf()
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175 | {
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176 | DEL_PTR(mPvs);
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177 | }
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178 |
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179 |
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180 | BspLeaf::BspLeaf(ViewCellLeaf *viewCell):
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181 | mViewCell(viewCell)
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182 | {
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183 | }
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184 |
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185 |
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186 | BspLeaf::BspLeaf(BspInterior *parent):
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187 | BspNode(parent), mViewCell(NULL), mPvs(NULL)
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188 | {}
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189 |
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190 |
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191 |
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192 | BspLeaf::BspLeaf(BspInterior *parent, ViewCellLeaf *viewCell):
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193 | BspNode(parent), mViewCell(viewCell), mPvs(NULL)
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194 | {
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195 | }
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196 |
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197 | ViewCellLeaf *BspLeaf::GetViewCell() const
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198 | {
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199 | return mViewCell;
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200 | }
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201 |
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202 | void BspLeaf::SetViewCell(ViewCellLeaf *viewCell)
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203 | {
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204 | mViewCell = viewCell;
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205 | }
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206 |
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207 |
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208 | bool BspLeaf::IsLeaf() const
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209 | {
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210 | return true;
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211 | }
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212 |
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213 |
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214 | /*********************************************************************/
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215 | /* class BspTree implementation */
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216 | /*********************************************************************/
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217 |
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218 | BspTree::BspTree():
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219 | mRoot(NULL),
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220 | mUseAreaForPvs(false),
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221 | mGenerateViewCells(true),
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222 | mTimeStamp(1)
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223 | {
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224 | Randomize(); // initialise random generator for heuristics
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225 |
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226 | mOutOfBoundsCell = GetOrCreateOutOfBoundsCell();
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227 |
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228 | //-- termination criteria for autopartition
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229 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.maxDepth", mTermMaxDepth);
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230 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.minPvs", mTermMinPvs);
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231 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.minPolygons", mTermMinPolys);
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232 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.minRays", mTermMinRays);
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233 | Environment::GetSingleton()->GetFloatValue("BspTree.Termination.minProbability", mTermMinProbability);
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234 | Environment::GetSingleton()->GetFloatValue("BspTree.Termination.maxRayContribution", mTermMaxRayContribution);
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235 | Environment::GetSingleton()->GetFloatValue("BspTree.Termination.minAccRayLenght", mTermMinAccRayLength);
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236 |
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237 | //-- factors for bsp tree split plane heuristics
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238 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.verticalSplits", mVerticalSplitsFactor);
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239 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.largestPolyArea", mLargestPolyAreaFactor);
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240 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.blockedRays", mBlockedRaysFactor);
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241 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.leastRaySplits", mLeastRaySplitsFactor);
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242 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.balancedRays", mBalancedRaysFactor);
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243 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.pvs", mPvsFactor);
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244 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.leastSplits" , mLeastSplitsFactor);
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245 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.balancedPolys", mBalancedPolysFactor);
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246 | Environment::GetSingleton()->GetFloatValue("BspTree.Factor.balancedViewCells", mBalancedViewCellsFactor);
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247 | Environment::GetSingleton()->GetFloatValue("BspTree.Termination.ct_div_ci", mCtDivCi);
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248 |
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249 | //-- termination criteria for axis aligned split
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250 | Environment::GetSingleton()->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", mAxisAlignedCtDivCi);
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251 | Environment::GetSingleton()->GetFloatValue("BspTree.Termination.maxCostRatio", mMaxCostRatio);
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252 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.AxisAligned.minPolys",
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253 | mTermMinPolysForAxisAligned);
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254 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.AxisAligned.minRays",
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255 | mTermMinRaysForAxisAligned);
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256 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.AxisAligned.minObjects",
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257 | mTermMinObjectsForAxisAligned);
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258 | //-- partition criteria
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259 | Environment::GetSingleton()->GetIntValue("BspTree.maxPolyCandidates", mMaxPolyCandidates);
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260 | Environment::GetSingleton()->GetIntValue("BspTree.maxRayCandidates", mMaxRayCandidates);
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261 | Environment::GetSingleton()->GetIntValue("BspTree.splitPlaneStrategy", mSplitPlaneStrategy);
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262 | Environment::GetSingleton()->GetFloatValue("BspTree.AxisAligned.splitBorder", mSplitBorder);
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263 | Environment::GetSingleton()->GetIntValue("BspTree.maxTests", mMaxTests);
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264 | Environment::GetSingleton()->GetIntValue("BspTree.Termination.maxViewCells", mMaxViewCells);
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265 |
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266 | Environment::GetSingleton()->GetFloatValue("BspTree.Construction.epsilon", mEpsilon);
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267 |
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268 | char subdivisionStatsLog[100];
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269 | Environment::GetSingleton()->GetStringValue("BspTree.subdivisionStats", subdivisionStatsLog);
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270 | mSubdivisionStats.open(subdivisionStatsLog);
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271 |
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272 | Debug << "BSP max depth: " << mTermMaxDepth << endl;
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273 | Debug << "BSP min PVS: " << mTermMinPvs << endl;
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274 | Debug << "BSP min probability: " << mTermMinProbability << endl;
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275 | Debug << "BSP max polys: " << mTermMinPolys << endl;
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276 | Debug << "BSP max rays: " << mTermMinRays << endl;
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277 | Debug << "BSP max polygon candidates: " << mMaxPolyCandidates << endl;
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278 | Debug << "BSP max plane candidates: " << mMaxRayCandidates << endl;
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279 |
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280 | Debug << "Split plane strategy: ";
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281 | if (mSplitPlaneStrategy & RANDOM_POLYGON)
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282 | Debug << "random polygon ";
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283 | if (mSplitPlaneStrategy & AXIS_ALIGNED)
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284 | Debug << "axis aligned ";
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285 | if (mSplitPlaneStrategy & LEAST_SPLITS)
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286 | Debug << "least splits ";
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287 | if (mSplitPlaneStrategy & BALANCED_POLYS)
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288 | Debug << "balanced polygons ";
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289 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS)
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290 | Debug << "balanced view cells ";
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291 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA)
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292 | Debug << "largest polygon area ";
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293 | if (mSplitPlaneStrategy & VERTICAL_AXIS)
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294 | Debug << "vertical axis ";
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295 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
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296 | Debug << "blocked rays ";
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297 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
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298 | Debug << "least ray splits ";
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299 | if (mSplitPlaneStrategy & BALANCED_RAYS)
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300 | Debug << "balanced rays ";
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301 | if (mSplitPlaneStrategy & PVS)
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302 | Debug << "pvs";
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303 |
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304 | Debug << endl;
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305 | }
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306 |
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307 |
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308 | const BspTreeStatistics &BspTree::GetStatistics() const
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309 | {
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310 | return mStat;
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311 | }
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312 |
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313 |
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314 | int BspTree::SplitPolygons(const Plane3 &plane,
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315 | PolygonContainer &polys,
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316 | PolygonContainer &frontPolys,
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317 | PolygonContainer &backPolys,
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318 | PolygonContainer &coincident) const
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319 | {
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320 | int splits = 0;
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321 |
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322 | #ifdef _Debug
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323 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl;
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324 | #endif
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325 |
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326 | PolygonContainer::const_iterator it, it_end = polys.end();
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327 |
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328 | for (it = polys.begin(); it != polys.end(); ++ it)
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329 | {
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330 | Polygon3 *poly = *it;
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331 |
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332 | //-- classify polygon
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333 | const int cf = poly->ClassifyPlane(plane, mEpsilon);
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334 |
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335 | switch (cf)
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336 | {
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337 | case Polygon3::COINCIDENT:
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338 | coincident.push_back(poly);
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339 | break;
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340 | case Polygon3::FRONT_SIDE:
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341 | frontPolys.push_back(poly);
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342 | break;
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343 | case Polygon3::BACK_SIDE:
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344 | backPolys.push_back(poly);
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345 | break;
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346 | case Polygon3::SPLIT:
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347 | {
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348 | Polygon3 *front_piece = new Polygon3(poly->mParent);
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349 | Polygon3 *back_piece = new Polygon3(poly->mParent);
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350 |
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351 | //-- split polygon into front and back part
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352 | poly->Split(plane,
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353 | *front_piece,
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354 | *back_piece,
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355 | mEpsilon);
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356 |
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357 | ++ splits; // increase number of splits
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358 |
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359 | //-- inherit rays from parent polygon for blocked ray criterium
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360 | poly->InheritRays(*front_piece, *back_piece);
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361 |
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362 | // check if polygons still valid
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363 | if (front_piece->Valid(mEpsilon))
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364 | frontPolys.push_back(front_piece);
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365 | else
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366 | DEL_PTR(front_piece);
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367 |
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368 | if (back_piece->Valid(mEpsilon))
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369 | backPolys.push_back(back_piece);
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370 | else
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371 | DEL_PTR(back_piece);
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372 |
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373 | #ifdef _DEBUG
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374 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl;
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375 | #endif
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376 | DEL_PTR(poly);
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377 | }
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378 | break;
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379 | default:
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380 | Debug << "SHOULD NEVER COME HERE\n";
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381 | break;
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382 | }
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383 | }
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384 |
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385 | return splits;
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386 | }
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387 |
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388 |
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389 | void BspTreeStatistics::Print(ostream &app) const
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390 | {
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391 | app << "===== BspTree statistics ===============\n";
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392 |
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393 | app << setprecision(4);
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394 |
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395 | app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n";
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396 |
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397 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n";
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398 |
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399 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n";
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400 |
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401 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n";
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402 |
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403 | app << "#N_POLYSPLITS ( Number of polygon splits )\n" << polySplits << "\n";
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404 |
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405 | app << "#AXIS_ALIGNED_SPLITS (number of axis aligned splits)\n" << splits[0] + splits[1] + splits[2] << endl;
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406 |
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407 | app << "#N_SPLITS ( Number of splits in axes x y z)\n";
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408 |
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409 | for (int i = 0; i < 3; ++ i)
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410 | app << splits[i] << " ";
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411 | app << endl;
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412 |
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413 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maximum depth )\n"
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414 | << maxDepthNodes * 100 / (double)Leaves() << endl;
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415 |
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416 | app << "#N_PMINPVSLEAVES ( Percentage of leaves with mininimal PVS )\n"
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417 | << minPvsNodes * 100 / (double)Leaves() << endl;
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418 |
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419 | app << "#N_PMINRAYSLEAVES ( Percentage of leaves with minimal number of rays)\n"
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420 | << minRaysNodes * 100 / (double)Leaves() << endl;
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421 |
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422 | app << "#N_MAXCOSTNODES ( Percentage of leaves with terminated because of max cost ratio )\n"
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423 | << maxCostNodes * 100 / (double)Leaves() << endl;
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424 |
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425 | app << "#N_PMINPROBABILITYLEAVES ( Percentage of leaves with mininum probability )\n"
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426 | << minProbabilityNodes * 100 / (double)Leaves() << endl;
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427 |
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428 | app << "#N_PMAXRAYCONTRIBLEAVES ( Percentage of leaves with maximal ray contribution )\n"
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429 | << maxRayContribNodes * 100 / (double)Leaves() << endl;
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430 |
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431 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl;
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432 |
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433 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl;
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434 |
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435 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl;
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436 |
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437 | app << "#N_INPUTPOLYGONS (number of input polygons )\n" << polys << endl;
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438 |
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439 | app << "#N_INVALIDLEAVES (number of invalid leaves )\n" << invalidLeaves << endl;
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440 |
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441 | app << "#N_RAYS (number of rays / leaf)\n" << AvgRays() << endl;
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442 | //app << "#N_PVS: " << pvs << endl;
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443 |
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444 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" <<
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445 | (polys + polySplits) / (double)polys << endl;
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446 |
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447 | app << "===== END OF BspTree statistics ==========\n";
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448 | }
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449 |
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450 |
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451 | BspTree::~BspTree()
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452 | {
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453 | DEL_PTR(mRoot);
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454 |
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455 | // TODO must be deleted if used!!
|
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456 | //if (mGenerateViewCells) DEL_PTR(mOutOfBoundsCell);
|
---|
457 | }
|
---|
458 |
|
---|
459 | BspViewCell *BspTree::GetOutOfBoundsCell()
|
---|
460 | {
|
---|
461 | return mOutOfBoundsCell;
|
---|
462 | }
|
---|
463 |
|
---|
464 |
|
---|
465 | BspNode *BspTree::GetRoot() const
|
---|
466 | {
|
---|
467 | return mRoot;
|
---|
468 | }
|
---|
469 |
|
---|
470 |
|
---|
471 | BspViewCell *BspTree::GetOrCreateOutOfBoundsCell()
|
---|
472 | {
|
---|
473 | if (!mOutOfBoundsCell)
|
---|
474 | {
|
---|
475 | mOutOfBoundsCell = new BspViewCell();
|
---|
476 | mOutOfBoundsCell->SetId(-1);
|
---|
477 | mOutOfBoundsCell->SetValid(false);
|
---|
478 | }
|
---|
479 |
|
---|
480 | return mOutOfBoundsCell;
|
---|
481 | }
|
---|
482 |
|
---|
483 |
|
---|
484 | void BspTree::InsertViewCell(ViewCellLeaf *viewCell)
|
---|
485 | {
|
---|
486 | PolygonContainer *polys = new PolygonContainer();
|
---|
487 |
|
---|
488 | // don't generate new view cell, insert this one
|
---|
489 | mGenerateViewCells = false;
|
---|
490 | // extract polygons that guide the split process
|
---|
491 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell);
|
---|
492 | mBox.Include(viewCell->GetBox()); // add to BSP aabb
|
---|
493 |
|
---|
494 | InsertPolygons(polys);
|
---|
495 | }
|
---|
496 |
|
---|
497 |
|
---|
498 | void BspTree::InsertPolygons(PolygonContainer *polys)
|
---|
499 | {
|
---|
500 | BspTraversalStack tStack;
|
---|
501 |
|
---|
502 | // traverse existing tree or create new tree
|
---|
503 | if (!mRoot)
|
---|
504 | mRoot = new BspLeaf();
|
---|
505 |
|
---|
506 | tStack.push(BspTraversalData(mRoot,
|
---|
507 | polys,
|
---|
508 | 0,
|
---|
509 | mOutOfBoundsCell,
|
---|
510 | new BoundedRayContainer(),
|
---|
511 | 0,
|
---|
512 | mUseAreaForPvs ? mBox.SurfaceArea() : mBox.GetVolume(),
|
---|
513 | new BspNodeGeometry()));
|
---|
514 |
|
---|
515 | while (!tStack.empty())
|
---|
516 | {
|
---|
517 | // filter polygons donw the tree
|
---|
518 | BspTraversalData tData = tStack.top();
|
---|
519 | tStack.pop();
|
---|
520 |
|
---|
521 | if (!tData.mNode->IsLeaf())
|
---|
522 | {
|
---|
523 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode);
|
---|
524 |
|
---|
525 | //-- filter view cell polygons down the tree until a leaf is reached
|
---|
526 | if (!tData.mPolygons->empty())
|
---|
527 | {
|
---|
528 | PolygonContainer *frontPolys = new PolygonContainer();
|
---|
529 | PolygonContainer *backPolys = new PolygonContainer();
|
---|
530 | PolygonContainer coincident;
|
---|
531 |
|
---|
532 | int splits = 0;
|
---|
533 |
|
---|
534 | // split viewcell polygons with respect to split plane
|
---|
535 | splits += SplitPolygons(interior->GetPlane(),
|
---|
536 | *tData.mPolygons,
|
---|
537 | *frontPolys,
|
---|
538 | *backPolys,
|
---|
539 | coincident);
|
---|
540 |
|
---|
541 | // extract view cells associated with the split polygons
|
---|
542 | ViewCellLeaf *frontViewCell = GetOrCreateOutOfBoundsCell();
|
---|
543 | ViewCellLeaf *backViewCell = GetOrCreateOutOfBoundsCell();
|
---|
544 |
|
---|
545 | BspTraversalData frontData(interior->GetFront(),
|
---|
546 | frontPolys,
|
---|
547 | tData.mDepth + 1,
|
---|
548 | mOutOfBoundsCell,
|
---|
549 | tData.mRays,
|
---|
550 | tData.mPvs,
|
---|
551 | mUseAreaForPvs ? mBox.SurfaceArea() : mBox.GetVolume(),
|
---|
552 | new BspNodeGeometry());
|
---|
553 |
|
---|
554 | BspTraversalData backData(interior->GetBack(),
|
---|
555 | backPolys,
|
---|
556 | tData.mDepth + 1,
|
---|
557 | mOutOfBoundsCell,
|
---|
558 | tData.mRays,
|
---|
559 | tData.mPvs,
|
---|
560 | mUseAreaForPvs ? mBox.SurfaceArea() : mBox.GetVolume(),
|
---|
561 | new BspNodeGeometry());
|
---|
562 |
|
---|
563 | if (!mGenerateViewCells)
|
---|
564 | {
|
---|
565 | ExtractViewCells(frontData,
|
---|
566 | backData,
|
---|
567 | coincident,
|
---|
568 | interior->mPlane);
|
---|
569 | }
|
---|
570 |
|
---|
571 | // don't need coincident polygons anymore
|
---|
572 | CLEAR_CONTAINER(coincident);
|
---|
573 |
|
---|
574 | mStat.polySplits += splits;
|
---|
575 |
|
---|
576 | // push the children on the stack
|
---|
577 | tStack.push(frontData);
|
---|
578 | tStack.push(backData);
|
---|
579 | }
|
---|
580 |
|
---|
581 | // cleanup
|
---|
582 | DEL_PTR(tData.mPolygons);
|
---|
583 | DEL_PTR(tData.mRays);
|
---|
584 | }
|
---|
585 | else
|
---|
586 | {
|
---|
587 | // reached leaf => subdivide current viewcell
|
---|
588 | BspNode *subRoot = Subdivide(tStack, tData);
|
---|
589 | }
|
---|
590 | }
|
---|
591 | }
|
---|
592 |
|
---|
593 |
|
---|
594 | int BspTree::AddMeshToPolygons(Mesh *mesh,
|
---|
595 | PolygonContainer &polys,
|
---|
596 | MeshInstance *parent)
|
---|
597 | {
|
---|
598 | FaceContainer::const_iterator fi, fi_end = mesh->mFaces.end();
|
---|
599 |
|
---|
600 | // copy the face data to polygons
|
---|
601 | for (fi = mesh->mFaces.begin(); fi != fi_end; ++ fi)
|
---|
602 | {
|
---|
603 | Polygon3 *poly = new Polygon3((*fi), mesh);
|
---|
604 |
|
---|
605 | if (poly->Valid(mEpsilon))
|
---|
606 | {
|
---|
607 | poly->mParent = parent; // set parent intersectable
|
---|
608 | polys.push_back(poly);
|
---|
609 | }
|
---|
610 | else
|
---|
611 | DEL_PTR(poly);
|
---|
612 | }
|
---|
613 | return (int)mesh->mFaces.size();
|
---|
614 | }
|
---|
615 |
|
---|
616 |
|
---|
617 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells,
|
---|
618 | PolygonContainer &polys,
|
---|
619 | int maxObjects)
|
---|
620 | {
|
---|
621 | int limit = (maxObjects > 0) ?
|
---|
622 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size();
|
---|
623 |
|
---|
624 | int polysSize = 0;
|
---|
625 |
|
---|
626 | for (int i = 0; i < limit; ++ i)
|
---|
627 | {
|
---|
628 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons
|
---|
629 | {
|
---|
630 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb
|
---|
631 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]);
|
---|
632 | }
|
---|
633 | }
|
---|
634 |
|
---|
635 | return polysSize;
|
---|
636 | }
|
---|
637 |
|
---|
638 |
|
---|
639 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects,
|
---|
640 | PolygonContainer &polys,
|
---|
641 | int maxObjects,
|
---|
642 | bool addToBbox)
|
---|
643 | {
|
---|
644 | int limit = (maxObjects > 0) ?
|
---|
645 | Min((int)objects.size(), maxObjects) : (int)objects.size();
|
---|
646 |
|
---|
647 | for (int i = 0; i < limit; ++i)
|
---|
648 | {
|
---|
649 | Intersectable *object = objects[i];
|
---|
650 |
|
---|
651 | Mesh *mesh = NULL;
|
---|
652 |
|
---|
653 | switch (object->Type()) // extract the meshes
|
---|
654 | {
|
---|
655 | case Intersectable::MESH_INSTANCE:
|
---|
656 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh();
|
---|
657 | break;
|
---|
658 | case Intersectable::VIEW_CELL:
|
---|
659 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh();
|
---|
660 | break;
|
---|
661 | case Intersectable::TRANSFORMED_MESH_INSTANCE:
|
---|
662 | {
|
---|
663 | TransformedMeshInstance *mi = dynamic_cast<TransformedMeshInstance *>(object);
|
---|
664 |
|
---|
665 | if (!mi->GetMesh())
|
---|
666 | break;
|
---|
667 | mesh = new Mesh();
|
---|
668 | mi->GetTransformedMesh(*mesh);
|
---|
669 |
|
---|
670 | break;
|
---|
671 | }
|
---|
672 | default:
|
---|
673 | Debug << "intersectable type not supported" << endl;
|
---|
674 | break;
|
---|
675 | }
|
---|
676 |
|
---|
677 | if (mesh) // copy the mesh data to polygons
|
---|
678 | {
|
---|
679 | if (addToBbox)
|
---|
680 | mBox.Include(object->GetBox()); // add to BSP tree aabb
|
---|
681 |
|
---|
682 | AddMeshToPolygons(mesh, polys, mOutOfBoundsCell);
|
---|
683 |
|
---|
684 | // cleanup
|
---|
685 | if (object->Type() == Intersectable::TRANSFORMED_MESH_INSTANCE)
|
---|
686 | DEL_PTR(mesh);
|
---|
687 | }
|
---|
688 | }
|
---|
689 |
|
---|
690 | return (int)polys.size();
|
---|
691 | }
|
---|
692 |
|
---|
693 |
|
---|
694 | void BspTree::Construct(const ViewCellContainer &viewCells)
|
---|
695 | {
|
---|
696 | mStat.nodes = 1;
|
---|
697 | mBox.Initialize(); // initialise bsp tree bounding box
|
---|
698 |
|
---|
699 | // copy view cell meshes into one big polygon soup
|
---|
700 | PolygonContainer *polys = new PolygonContainer();
|
---|
701 | mStat.polys = AddToPolygonSoup(viewCells, *polys);
|
---|
702 |
|
---|
703 | // view cells are given
|
---|
704 | mGenerateViewCells = false;
|
---|
705 | // construct tree from the view cell polygons
|
---|
706 | Construct(polys, new BoundedRayContainer());
|
---|
707 | }
|
---|
708 |
|
---|
709 |
|
---|
710 | void BspTree::Construct(const ObjectContainer &objects)
|
---|
711 | {
|
---|
712 | mStat.nodes = 1;
|
---|
713 | mBox.Initialize(); // initialise bsp tree bounding box
|
---|
714 |
|
---|
715 | PolygonContainer *polys = new PolygonContainer();
|
---|
716 |
|
---|
717 | mGenerateViewCells = true;
|
---|
718 | // copy mesh instance polygons into one big polygon soup
|
---|
719 | mStat.polys = AddToPolygonSoup(objects, *polys);
|
---|
720 |
|
---|
721 | // construct tree from polygon soup
|
---|
722 | Construct(polys, new BoundedRayContainer());
|
---|
723 | }
|
---|
724 |
|
---|
725 |
|
---|
726 | void BspTree::PreprocessPolygons(PolygonContainer &polys)
|
---|
727 | {
|
---|
728 | // preprocess: throw out polygons coincident to the view space box (not needed)
|
---|
729 | PolygonContainer boxPolys;
|
---|
730 | mBox.ExtractPolys(boxPolys);
|
---|
731 | vector<Plane3> boxPlanes;
|
---|
732 |
|
---|
733 | PolygonContainer::iterator pit, pit_end = boxPolys.end();
|
---|
734 |
|
---|
735 | // extract planes of box
|
---|
736 | // TODO: can be done more elegantly than first extracting polygons
|
---|
737 | // and take their planes
|
---|
738 | for (pit = boxPolys.begin(); pit != pit_end; ++ pit)
|
---|
739 | {
|
---|
740 | boxPlanes.push_back((*pit)->GetSupportingPlane());
|
---|
741 | }
|
---|
742 |
|
---|
743 | pit_end = polys.end();
|
---|
744 |
|
---|
745 | for (pit = polys.begin(); pit != pit_end; ++ pit)
|
---|
746 | {
|
---|
747 | vector<Plane3>::const_iterator bit, bit_end = boxPlanes.end();
|
---|
748 |
|
---|
749 | for (bit = boxPlanes.begin(); (bit != bit_end) && (*pit); ++ bit)
|
---|
750 | {
|
---|
751 | const int cf = (*pit)->ClassifyPlane(*bit, mEpsilon);
|
---|
752 |
|
---|
753 | if (cf == Polygon3::COINCIDENT)
|
---|
754 | {
|
---|
755 | DEL_PTR(*pit);
|
---|
756 | //Debug << "coincident!!" << endl;
|
---|
757 | }
|
---|
758 | }
|
---|
759 | }
|
---|
760 |
|
---|
761 | // remove deleted entries
|
---|
762 | for (int i = 0; i < (int)polys.size(); ++ i)
|
---|
763 | {
|
---|
764 | while (!polys[i] && (i < (int)polys.size()))
|
---|
765 | {
|
---|
766 | swap(polys[i], polys.back());
|
---|
767 | polys.pop_back();
|
---|
768 | }
|
---|
769 | }
|
---|
770 |
|
---|
771 | CLEAR_CONTAINER(boxPolys);
|
---|
772 | }
|
---|
773 |
|
---|
774 |
|
---|
775 |
|
---|
776 | void BspTree::Construct(const RayContainer &sampleRays,
|
---|
777 | AxisAlignedBox3 *forcedBoundingBox)
|
---|
778 | {
|
---|
779 | mStat.nodes = 1;
|
---|
780 | mBox.Initialize(); // initialise BSP tree bounding box
|
---|
781 |
|
---|
782 | if (forcedBoundingBox)
|
---|
783 | mBox = *forcedBoundingBox;
|
---|
784 |
|
---|
785 | PolygonContainer *polys = new PolygonContainer();
|
---|
786 | BoundedRayContainer *rays = new BoundedRayContainer();
|
---|
787 |
|
---|
788 | RayContainer::const_iterator rit, rit_end = sampleRays.end();
|
---|
789 |
|
---|
790 | // generate view cells
|
---|
791 | mGenerateViewCells = true;
|
---|
792 |
|
---|
793 | long startTime = GetTime();
|
---|
794 |
|
---|
795 | Debug << "**** Extracting polygons from rays ****\n";
|
---|
796 |
|
---|
797 | std::map<Face *, Polygon3 *> facePolyMap;
|
---|
798 |
|
---|
799 | //-- extract polygons intersected by the rays
|
---|
800 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
|
---|
801 | {
|
---|
802 | Ray *ray = *rit;
|
---|
803 |
|
---|
804 | // get ray-face intersection. Store polygon representing the rays together
|
---|
805 | // with rays intersecting the face.
|
---|
806 | if (!ray->intersections.empty())
|
---|
807 | {
|
---|
808 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject);
|
---|
809 |
|
---|
810 | Mesh *mesh;
|
---|
811 | if (obj->Type() == Intersectable::TRANSFORMED_MESH_INSTANCE)
|
---|
812 | {
|
---|
813 | TransformedMeshInstance *tmobj =
|
---|
814 | dynamic_cast<TransformedMeshInstance *>(obj);
|
---|
815 |
|
---|
816 | mesh = new Mesh();
|
---|
817 | tmobj->GetTransformedMesh(*mesh);
|
---|
818 | }
|
---|
819 | else // MeshInstance
|
---|
820 | {
|
---|
821 | mesh = obj->GetMesh();
|
---|
822 | }
|
---|
823 |
|
---|
824 | Face *face = mesh->mFaces[ray->intersections[0].mFace];
|
---|
825 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face);
|
---|
826 |
|
---|
827 | if (it != facePolyMap.end())
|
---|
828 | {
|
---|
829 | //store rays if needed for heuristics
|
---|
830 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
831 | (*it).second->mPiercingRays.push_back(ray);
|
---|
832 | }
|
---|
833 | else
|
---|
834 | {
|
---|
835 | //store rays if needed for heuristics
|
---|
836 | Polygon3 *poly = new Polygon3(face, mesh);
|
---|
837 | poly->mParent = obj;
|
---|
838 | polys->push_back(poly);
|
---|
839 |
|
---|
840 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
841 | poly->mPiercingRays.push_back(ray);
|
---|
842 |
|
---|
843 | facePolyMap[face] = poly;
|
---|
844 | }
|
---|
845 |
|
---|
846 | // cleanup
|
---|
847 | if (obj->Type() == Intersectable::TRANSFORMED_MESH_INSTANCE)
|
---|
848 | DEL_PTR(mesh);
|
---|
849 | }
|
---|
850 | }
|
---|
851 |
|
---|
852 | facePolyMap.clear();
|
---|
853 |
|
---|
854 | // compute bounding box
|
---|
855 | if (!forcedBoundingBox)
|
---|
856 | mBox.Include(*polys);
|
---|
857 |
|
---|
858 | //-- store rays
|
---|
859 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
|
---|
860 | {
|
---|
861 | Ray *ray = *rit;
|
---|
862 | ray->SetId(-1); // reset id
|
---|
863 |
|
---|
864 | float minT, maxT;
|
---|
865 | if (mBox.GetRaySegment(*ray, minT, maxT))
|
---|
866 | rays->push_back(new BoundedRay(ray, minT, maxT));
|
---|
867 | }
|
---|
868 |
|
---|
869 | // throw out bad polygons
|
---|
870 | PreprocessPolygons(*polys);
|
---|
871 |
|
---|
872 | mStat.polys = (int)polys->size();
|
---|
873 |
|
---|
874 | Debug << "**** Finished polygon extraction ****" << endl;
|
---|
875 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl;
|
---|
876 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl;
|
---|
877 |
|
---|
878 | Construct(polys, rays);
|
---|
879 | }
|
---|
880 |
|
---|
881 |
|
---|
882 | void BspTree::Construct(const ObjectContainer &objects,
|
---|
883 | const RayContainer &sampleRays,
|
---|
884 | AxisAlignedBox3 *forcedBoundingBox)
|
---|
885 | {
|
---|
886 | mStat.nodes = 1;
|
---|
887 | mBox.Initialize(); // initialise BSP tree bounding box
|
---|
888 |
|
---|
889 | if (forcedBoundingBox)
|
---|
890 | mBox = *forcedBoundingBox;
|
---|
891 |
|
---|
892 | BoundedRayContainer *rays = new BoundedRayContainer();
|
---|
893 | PolygonContainer *polys = new PolygonContainer();
|
---|
894 |
|
---|
895 | mGenerateViewCells = true;
|
---|
896 |
|
---|
897 | // copy mesh instance polygons into one big polygon soup
|
---|
898 | mStat.polys = AddToPolygonSoup(objects, *polys, 0, !forcedBoundingBox);
|
---|
899 |
|
---|
900 |
|
---|
901 | RayContainer::const_iterator rit, rit_end = sampleRays.end();
|
---|
902 |
|
---|
903 | //-- store rays
|
---|
904 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit)
|
---|
905 | {
|
---|
906 | Ray *ray = *rit;
|
---|
907 | ray->SetId(-1); // reset id
|
---|
908 |
|
---|
909 | float minT, maxT;
|
---|
910 | if (mBox.GetRaySegment(*ray, minT, maxT))
|
---|
911 | rays->push_back(new BoundedRay(ray, minT, maxT));
|
---|
912 | }
|
---|
913 |
|
---|
914 | PreprocessPolygons(*polys);
|
---|
915 | Debug << "tree has " << (int)polys->size() << " polys, " << (int)sampleRays.size() << " rays" << endl;
|
---|
916 | Construct(polys, rays);
|
---|
917 | }
|
---|
918 |
|
---|
919 |
|
---|
920 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays)
|
---|
921 | {
|
---|
922 | BspTraversalStack tStack;
|
---|
923 |
|
---|
924 | mRoot = new BspLeaf();
|
---|
925 |
|
---|
926 | // constrruct root node geometry
|
---|
927 | BspNodeGeometry *geom = new BspNodeGeometry();
|
---|
928 | ConstructGeometry(mRoot, *geom);
|
---|
929 |
|
---|
930 | BspTraversalData tData(mRoot,
|
---|
931 | polys,
|
---|
932 | 0,
|
---|
933 | GetOrCreateOutOfBoundsCell(),
|
---|
934 | rays,
|
---|
935 | ComputePvsSize(*rays),
|
---|
936 | mUseAreaForPvs ? geom->GetArea() : geom->GetVolume(),
|
---|
937 | geom);
|
---|
938 |
|
---|
939 | mTotalCost = tData.mPvs * tData.mProbability / mBox.GetVolume();
|
---|
940 | mTotalPvsSize = tData.mPvs;
|
---|
941 |
|
---|
942 | mSubdivisionStats
|
---|
943 | << "#ViewCells\n1\n" << endl
|
---|
944 | << "#RenderCostDecrease\n0\n" << endl
|
---|
945 | << "#TotalRenderCost\n" << mTotalCost << endl
|
---|
946 | << "#AvgRenderCost\n" << mTotalPvsSize << endl;
|
---|
947 |
|
---|
948 | tStack.push(tData);
|
---|
949 |
|
---|
950 | // used for intermediate time measurements and progress
|
---|
951 | long interTime = GetTime();
|
---|
952 | int nleaves = 500;
|
---|
953 |
|
---|
954 | mStat.Start();
|
---|
955 | cout << "Constructing bsp tree ...\n";
|
---|
956 | long startTime = GetTime();
|
---|
957 | while (!tStack.empty())
|
---|
958 | {
|
---|
959 | tData = tStack.top();
|
---|
960 |
|
---|
961 | tStack.pop();
|
---|
962 |
|
---|
963 | // subdivide leaf node
|
---|
964 | BspNode *r = Subdivide(tStack, tData);
|
---|
965 |
|
---|
966 | if (r == mRoot)
|
---|
967 | Debug << "BSP tree construction time spent at root: "
|
---|
968 | << TimeDiff(startTime, GetTime())*1e-3 << " secs" << endl;
|
---|
969 |
|
---|
970 | if (mStat.Leaves() >= nleaves)
|
---|
971 | {
|
---|
972 | nleaves += 500;
|
---|
973 |
|
---|
974 | cout << "leaves=" << mStat.Leaves() << endl;
|
---|
975 | Debug << "needed "
|
---|
976 | << TimeDiff(interTime, GetTime())*1e-3
|
---|
977 | << " secs to create 500 leaves" << endl;
|
---|
978 | interTime = GetTime();
|
---|
979 | }
|
---|
980 | }
|
---|
981 |
|
---|
982 | cout << "finished\n";
|
---|
983 |
|
---|
984 | mStat.Stop();
|
---|
985 | }
|
---|
986 |
|
---|
987 |
|
---|
988 | bool BspTree::TerminationCriteriaMet(const BspTraversalData &data) const
|
---|
989 | {
|
---|
990 | return
|
---|
991 | (((int)data.mPolygons->size() <= mTermMinPolys) ||
|
---|
992 | ((int)data.mRays->size() <= mTermMinRays) ||
|
---|
993 | (data.mPvs <= mTermMinPvs) ||
|
---|
994 | (data.mProbability <= mTermMinProbability) ||
|
---|
995 | (data.mDepth >= mTermMaxDepth) ||
|
---|
996 | (mStat.Leaves() >= mMaxViewCells) ||
|
---|
997 | (data.GetAvgRayContribution() > mTermMaxRayContribution));
|
---|
998 | }
|
---|
999 |
|
---|
1000 |
|
---|
1001 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData)
|
---|
1002 | {
|
---|
1003 | //-- terminate traversal
|
---|
1004 | if (TerminationCriteriaMet(tData))
|
---|
1005 | {
|
---|
1006 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode);
|
---|
1007 |
|
---|
1008 | BspViewCell *viewCell;
|
---|
1009 |
|
---|
1010 | // generate new view cell for each leaf
|
---|
1011 | if (mGenerateViewCells)
|
---|
1012 | viewCell = new BspViewCell();
|
---|
1013 | else
|
---|
1014 | // add view cell to leaf
|
---|
1015 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell);
|
---|
1016 |
|
---|
1017 | leaf->SetViewCell(viewCell);
|
---|
1018 | viewCell->mLeaf = leaf;
|
---|
1019 |
|
---|
1020 | //float probability = max(0.0f, tData.mProbability);
|
---|
1021 | float probability = tData.mProbability;
|
---|
1022 |
|
---|
1023 | if (mUseAreaForPvs)
|
---|
1024 | viewCell->SetArea(probability);
|
---|
1025 | else
|
---|
1026 | viewCell->SetVolume(probability);
|
---|
1027 |
|
---|
1028 | //-- add pvs
|
---|
1029 | if (viewCell != mOutOfBoundsCell)
|
---|
1030 | {
|
---|
1031 | int conSamp = 0, sampCon = 0;
|
---|
1032 | AddToPvs(leaf, *tData.mRays, conSamp, sampCon);
|
---|
1033 |
|
---|
1034 | mStat.contributingSamples += conSamp;
|
---|
1035 | mStat.sampleContributions += sampCon;
|
---|
1036 | }
|
---|
1037 |
|
---|
1038 | EvaluateLeafStats(tData);
|
---|
1039 |
|
---|
1040 | //-- clean up
|
---|
1041 |
|
---|
1042 | // discard polygons
|
---|
1043 | CLEAR_CONTAINER(*tData.mPolygons);
|
---|
1044 | // discard rays
|
---|
1045 | CLEAR_CONTAINER(*tData.mRays);
|
---|
1046 |
|
---|
1047 | DEL_PTR(tData.mPolygons);
|
---|
1048 | DEL_PTR(tData.mRays);
|
---|
1049 | DEL_PTR(tData.mGeometry);
|
---|
1050 |
|
---|
1051 | return leaf;
|
---|
1052 | }
|
---|
1053 |
|
---|
1054 | //-- continue subdivision
|
---|
1055 | PolygonContainer coincident;
|
---|
1056 |
|
---|
1057 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mOutOfBoundsCell,
|
---|
1058 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry());
|
---|
1059 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mOutOfBoundsCell,
|
---|
1060 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry());
|
---|
1061 |
|
---|
1062 |
|
---|
1063 | // create new interior node and two leaf nodes
|
---|
1064 | BspInterior *interior =
|
---|
1065 | SubdivideNode(tData, tFrontData, tBackData, coincident);
|
---|
1066 |
|
---|
1067 |
|
---|
1068 | if (1)
|
---|
1069 | {
|
---|
1070 | int pvsData = tData.mPvs;
|
---|
1071 |
|
---|
1072 | float cData = (float)pvsData * tData.mProbability;
|
---|
1073 | float cFront = (float)tFrontData.mPvs * tFrontData.mProbability;
|
---|
1074 | float cBack = (float)tBackData.mPvs * tBackData.mProbability;
|
---|
1075 |
|
---|
1076 | float costDecr = (cFront + cBack - cData) / mBox.GetVolume();
|
---|
1077 |
|
---|
1078 | mTotalCost += costDecr;
|
---|
1079 | mTotalPvsSize += tFrontData.mPvs + tBackData.mPvs - pvsData;
|
---|
1080 |
|
---|
1081 | mSubdivisionStats
|
---|
1082 | << "#ViewCells\n" << mStat.Leaves() << endl
|
---|
1083 | << "#RenderCostDecrease\n" << -costDecr << endl
|
---|
1084 | << "#TotalRenderCost\n" << mTotalCost << endl
|
---|
1085 | << "#AvgRenderCost\n" << mTotalPvsSize / mStat.Leaves() << endl;
|
---|
1086 | }
|
---|
1087 |
|
---|
1088 | // extract view cells from coincident polygons according to plane normal
|
---|
1089 | // only if front or back polygons are empty
|
---|
1090 | if (!mGenerateViewCells)
|
---|
1091 | {
|
---|
1092 | ExtractViewCells(tFrontData,
|
---|
1093 | tBackData,
|
---|
1094 | coincident,
|
---|
1095 | interior->mPlane);
|
---|
1096 | }
|
---|
1097 |
|
---|
1098 | // don't need coincident polygons anymory
|
---|
1099 | CLEAR_CONTAINER(coincident);
|
---|
1100 |
|
---|
1101 | // push the children on the stack
|
---|
1102 | tStack.push(tFrontData);
|
---|
1103 | tStack.push(tBackData);
|
---|
1104 |
|
---|
1105 | // cleanup
|
---|
1106 | DEL_PTR(tData.mNode);
|
---|
1107 |
|
---|
1108 | DEL_PTR(tData.mPolygons);
|
---|
1109 | DEL_PTR(tData.mRays);
|
---|
1110 | DEL_PTR(tData.mGeometry);
|
---|
1111 |
|
---|
1112 | return interior;
|
---|
1113 | }
|
---|
1114 |
|
---|
1115 |
|
---|
1116 | void BspTree::ExtractViewCells(BspTraversalData &frontData,
|
---|
1117 | BspTraversalData &backData,
|
---|
1118 | const PolygonContainer &coincident,
|
---|
1119 | const Plane3 &splitPlane) const
|
---|
1120 | {
|
---|
1121 | // if not empty, tree is further subdivided => don't have to find view cell
|
---|
1122 | bool foundFront = !frontData.mPolygons->empty();
|
---|
1123 | bool foundBack = !frontData.mPolygons->empty();
|
---|
1124 |
|
---|
1125 | PolygonContainer::const_iterator it =
|
---|
1126 | coincident.begin(), it_end = coincident.end();
|
---|
1127 |
|
---|
1128 | //-- find first view cells in front and back leafs
|
---|
1129 | for (; !(foundFront && foundBack) && (it != it_end); ++ it)
|
---|
1130 | {
|
---|
1131 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0)
|
---|
1132 | {
|
---|
1133 | backData.mViewCell = dynamic_cast<ViewCellLeaf *>((*it)->mParent);
|
---|
1134 | foundBack = true;
|
---|
1135 | }
|
---|
1136 | else
|
---|
1137 | {
|
---|
1138 | frontData.mViewCell = dynamic_cast<ViewCellLeaf *>((*it)->mParent);
|
---|
1139 | foundFront = true;
|
---|
1140 | }
|
---|
1141 | }
|
---|
1142 | }
|
---|
1143 |
|
---|
1144 |
|
---|
1145 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData,
|
---|
1146 | BspTraversalData &frontData,
|
---|
1147 | BspTraversalData &backData,
|
---|
1148 | PolygonContainer &coincident)
|
---|
1149 | {
|
---|
1150 | mStat.nodes += 2;
|
---|
1151 |
|
---|
1152 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode);
|
---|
1153 |
|
---|
1154 |
|
---|
1155 |
|
---|
1156 | // select subdivision plane
|
---|
1157 | BspInterior *interior =
|
---|
1158 | new BspInterior(SelectPlane(leaf, tData));
|
---|
1159 |
|
---|
1160 |
|
---|
1161 | #ifdef _DEBUG
|
---|
1162 | Debug << interior << endl;
|
---|
1163 | #endif
|
---|
1164 |
|
---|
1165 |
|
---|
1166 | // subdivide rays into front and back rays
|
---|
1167 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays);
|
---|
1168 |
|
---|
1169 |
|
---|
1170 |
|
---|
1171 | // subdivide polygons with plane
|
---|
1172 | mStat.polySplits += SplitPolygons(interior->GetPlane(),
|
---|
1173 | *tData.mPolygons,
|
---|
1174 | *frontData.mPolygons,
|
---|
1175 | *backData.mPolygons,
|
---|
1176 | coincident);
|
---|
1177 |
|
---|
1178 |
|
---|
1179 |
|
---|
1180 | // compute pvs
|
---|
1181 | frontData.mPvs = ComputePvsSize(*frontData.mRays);
|
---|
1182 | backData.mPvs = ComputePvsSize(*backData.mRays);
|
---|
1183 |
|
---|
1184 | // split geometry and compute area
|
---|
1185 | if (1)
|
---|
1186 | {
|
---|
1187 | tData.mGeometry->SplitGeometry(*frontData.mGeometry,
|
---|
1188 | *backData.mGeometry,
|
---|
1189 | interior->mPlane,
|
---|
1190 | mBox,
|
---|
1191 | //0.000000000001);
|
---|
1192 | mEpsilon);
|
---|
1193 |
|
---|
1194 |
|
---|
1195 | if (mUseAreaForPvs)
|
---|
1196 | {
|
---|
1197 | frontData.mProbability = frontData.mGeometry->GetArea();
|
---|
1198 | backData.mProbability = backData.mGeometry->GetArea();
|
---|
1199 | }
|
---|
1200 | else
|
---|
1201 | {
|
---|
1202 | frontData.mProbability = frontData.mGeometry->GetVolume();
|
---|
1203 | backData.mProbability = tData.mProbability - frontData.mProbability;
|
---|
1204 | }
|
---|
1205 | }
|
---|
1206 |
|
---|
1207 | //-- create front and back leaf
|
---|
1208 |
|
---|
1209 | BspInterior *parent = leaf->GetParent();
|
---|
1210 |
|
---|
1211 | // replace a link from node's parent
|
---|
1212 | if (!leaf->IsRoot())
|
---|
1213 | {
|
---|
1214 | parent->ReplaceChildLink(leaf, interior);
|
---|
1215 | interior->SetParent(parent);
|
---|
1216 | }
|
---|
1217 | else // new root
|
---|
1218 | {
|
---|
1219 | mRoot = interior;
|
---|
1220 | }
|
---|
1221 |
|
---|
1222 | // and setup child links
|
---|
1223 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior));
|
---|
1224 |
|
---|
1225 | frontData.mNode = interior->GetFront();
|
---|
1226 | backData.mNode = interior->GetBack();
|
---|
1227 |
|
---|
1228 | interior->mTimeStamp = mTimeStamp ++;
|
---|
1229 |
|
---|
1230 | //DEL_PTR(leaf);
|
---|
1231 | return interior;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 |
|
---|
1235 | void BspTree::SortSplitCandidates(const PolygonContainer &polys,
|
---|
1236 | const int axis,
|
---|
1237 | vector<SortableEntry> &splitCandidates) const
|
---|
1238 | {
|
---|
1239 | splitCandidates.clear();
|
---|
1240 |
|
---|
1241 | int requestedSize = 2 * (int)polys.size();
|
---|
1242 | // creates a sorted split candidates array
|
---|
1243 | splitCandidates.reserve(requestedSize);
|
---|
1244 |
|
---|
1245 | PolygonContainer::const_iterator it, it_end = polys.end();
|
---|
1246 |
|
---|
1247 | AxisAlignedBox3 box;
|
---|
1248 |
|
---|
1249 | // insert all queries
|
---|
1250 | for(it = polys.begin(); it != it_end; ++ it)
|
---|
1251 | {
|
---|
1252 | box.Initialize();
|
---|
1253 | box.Include(*(*it));
|
---|
1254 |
|
---|
1255 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it));
|
---|
1256 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it));
|
---|
1257 | }
|
---|
1258 |
|
---|
1259 | stable_sort(splitCandidates.begin(), splitCandidates.end());
|
---|
1260 | }
|
---|
1261 |
|
---|
1262 |
|
---|
1263 | float BspTree::BestCostRatio(const PolygonContainer &polys,
|
---|
1264 | const AxisAlignedBox3 &box,
|
---|
1265 | const int axis,
|
---|
1266 | float &position,
|
---|
1267 | int &objectsBack,
|
---|
1268 | int &objectsFront) const
|
---|
1269 | {
|
---|
1270 | vector<SortableEntry> splitCandidates;
|
---|
1271 |
|
---|
1272 | SortSplitCandidates(polys, axis, splitCandidates);
|
---|
1273 |
|
---|
1274 | // go through the lists, count the number of objects left and right
|
---|
1275 | // and evaluate the following cost funcion:
|
---|
1276 | // C = ct_div_ci + (ol + or)/queries
|
---|
1277 |
|
---|
1278 | int objectsLeft = 0, objectsRight = (int)polys.size();
|
---|
1279 |
|
---|
1280 | float minBox = box.Min(axis);
|
---|
1281 | float maxBox = box.Max(axis);
|
---|
1282 | float boxArea = box.SurfaceArea();
|
---|
1283 |
|
---|
1284 | float minBand = minBox + mSplitBorder * (maxBox - minBox);
|
---|
1285 | float maxBand = minBox + (1.0f - mSplitBorder) * (maxBox - minBox);
|
---|
1286 |
|
---|
1287 | float minSum = 1e20f;
|
---|
1288 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end();
|
---|
1289 |
|
---|
1290 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci)
|
---|
1291 | {
|
---|
1292 | switch ((*ci).type)
|
---|
1293 | {
|
---|
1294 | case SortableEntry::POLY_MIN:
|
---|
1295 | ++ objectsLeft;
|
---|
1296 | break;
|
---|
1297 | case SortableEntry::POLY_MAX:
|
---|
1298 | -- objectsRight;
|
---|
1299 | break;
|
---|
1300 | default:
|
---|
1301 | break;
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | if ((*ci).value > minBand && (*ci).value < maxBand)
|
---|
1305 | {
|
---|
1306 | AxisAlignedBox3 lbox = box;
|
---|
1307 | AxisAlignedBox3 rbox = box;
|
---|
1308 | lbox.SetMax(axis, (*ci).value);
|
---|
1309 | rbox.SetMin(axis, (*ci).value);
|
---|
1310 |
|
---|
1311 | const float sum = objectsLeft * lbox.SurfaceArea() +
|
---|
1312 | objectsRight * rbox.SurfaceArea();
|
---|
1313 |
|
---|
1314 | if (sum < minSum)
|
---|
1315 | {
|
---|
1316 | minSum = sum;
|
---|
1317 | position = (*ci).value;
|
---|
1318 |
|
---|
1319 | objectsBack = objectsLeft;
|
---|
1320 | objectsFront = objectsRight;
|
---|
1321 | }
|
---|
1322 | }
|
---|
1323 | }
|
---|
1324 |
|
---|
1325 | const float oldCost = (float)polys.size();
|
---|
1326 | const float newCost = mAxisAlignedCtDivCi + minSum / boxArea;
|
---|
1327 | const float ratio = newCost / oldCost;
|
---|
1328 |
|
---|
1329 |
|
---|
1330 | #if 0
|
---|
1331 | Debug << "====================" << endl;
|
---|
1332 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox)
|
---|
1333 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl;
|
---|
1334 | #endif
|
---|
1335 | return ratio;
|
---|
1336 | }
|
---|
1337 |
|
---|
1338 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane,
|
---|
1339 | const PolygonContainer &polys) const
|
---|
1340 | {
|
---|
1341 | AxisAlignedBox3 box;
|
---|
1342 | box.Initialize();
|
---|
1343 |
|
---|
1344 | // create bounding box of region
|
---|
1345 | box.Include(polys);
|
---|
1346 |
|
---|
1347 | int objectsBack = 0, objectsFront = 0;
|
---|
1348 | int axis = 0;
|
---|
1349 | float costRatio = MAX_FLOAT;
|
---|
1350 | Vector3 position;
|
---|
1351 |
|
---|
1352 | //-- area subdivision
|
---|
1353 | for (int i = 0; i < 3; ++ i)
|
---|
1354 | {
|
---|
1355 | float p = 0;
|
---|
1356 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront);
|
---|
1357 |
|
---|
1358 | if (r < costRatio)
|
---|
1359 | {
|
---|
1360 | costRatio = r;
|
---|
1361 | axis = i;
|
---|
1362 | position = p;
|
---|
1363 | }
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 | if (costRatio >= mMaxCostRatio)
|
---|
1367 | return false;
|
---|
1368 |
|
---|
1369 | Vector3 norm(0,0,0); norm[axis] = 1.0f;
|
---|
1370 | plane = Plane3(norm, position);
|
---|
1371 |
|
---|
1372 | return true;
|
---|
1373 | }
|
---|
1374 |
|
---|
1375 |
|
---|
1376 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, BspTraversalData &data)
|
---|
1377 | {
|
---|
1378 | if ((!mMaxPolyCandidates || data.mPolygons->empty()) &&
|
---|
1379 | (!mMaxRayCandidates || data.mRays->empty()))
|
---|
1380 | {
|
---|
1381 | Debug << "Warning: No autopartition polygon candidate available\n";
|
---|
1382 |
|
---|
1383 | // return axis aligned split
|
---|
1384 | AxisAlignedBox3 box;
|
---|
1385 | box.Initialize();
|
---|
1386 |
|
---|
1387 | // create bounding box of region
|
---|
1388 | box.Include(*data.mPolygons);
|
---|
1389 |
|
---|
1390 | const int axis = box.Size().DrivingAxis();
|
---|
1391 | const Vector3 position = (box.Min()[axis] + box.Max()[axis]) * 0.5f;
|
---|
1392 |
|
---|
1393 | Vector3 norm(0,0,0); norm[axis] = 1.0f;
|
---|
1394 | return Plane3(norm, position);
|
---|
1395 | }
|
---|
1396 |
|
---|
1397 | if ((mSplitPlaneStrategy & AXIS_ALIGNED) &&
|
---|
1398 | ((int)data.mPolygons->size() > mTermMinPolysForAxisAligned) &&
|
---|
1399 | ((int)data.mRays->size() > mTermMinRaysForAxisAligned) &&
|
---|
1400 | ((mTermMinObjectsForAxisAligned < 0) ||
|
---|
1401 | (Polygon3::ParentObjectsSize(*data.mPolygons) > mTermMinObjectsForAxisAligned)))
|
---|
1402 | {
|
---|
1403 | Plane3 plane;
|
---|
1404 | if (SelectAxisAlignedPlane(plane, *data.mPolygons))
|
---|
1405 | return plane;
|
---|
1406 | }
|
---|
1407 |
|
---|
1408 | // simplest strategy: just take next polygon
|
---|
1409 | if (mSplitPlaneStrategy & RANDOM_POLYGON)
|
---|
1410 | {
|
---|
1411 | if (!data.mPolygons->empty())
|
---|
1412 | {
|
---|
1413 | Polygon3 *nextPoly =
|
---|
1414 | (*data.mPolygons)[(int)RandomValue(0, (Real)((int)data.mPolygons->size() - 1))];
|
---|
1415 | return nextPoly->GetSupportingPlane();
|
---|
1416 | }
|
---|
1417 | else
|
---|
1418 | {
|
---|
1419 | const int candidateIdx = (int)RandomValue(0, (Real)((int)data.mRays->size() - 1));
|
---|
1420 | BoundedRay *bRay = (*data.mRays)[candidateIdx];
|
---|
1421 |
|
---|
1422 | Ray *ray = bRay->mRay;
|
---|
1423 |
|
---|
1424 | const Vector3 minPt = ray->Extrap(bRay->mMinT);
|
---|
1425 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT);
|
---|
1426 |
|
---|
1427 | const Vector3 pt = (maxPt + minPt) * 0.5;
|
---|
1428 |
|
---|
1429 | const Vector3 normal = ray->GetDir();
|
---|
1430 |
|
---|
1431 | return Plane3(normal, pt);
|
---|
1432 | }
|
---|
1433 |
|
---|
1434 | return Plane3();
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | // use heuristics to find appropriate plane
|
---|
1438 | return SelectPlaneHeuristics(leaf, data);
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 |
|
---|
1442 | Plane3 BspTree::ChooseCandidatePlane(const BoundedRayContainer &rays) const
|
---|
1443 | {
|
---|
1444 | const int candidateIdx = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
1445 | BoundedRay *bRay = rays[candidateIdx];
|
---|
1446 | Ray *ray = bRay->mRay;
|
---|
1447 |
|
---|
1448 | const Vector3 minPt = ray->Extrap(bRay->mMinT);
|
---|
1449 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT);
|
---|
1450 |
|
---|
1451 | const Vector3 pt = (maxPt + minPt) * 0.5;
|
---|
1452 |
|
---|
1453 | const Vector3 normal = ray->GetDir();
|
---|
1454 |
|
---|
1455 | return Plane3(normal, pt);
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 | Plane3 BspTree::ChooseCandidatePlane2(const BoundedRayContainer &rays) const
|
---|
1459 | {
|
---|
1460 | Vector3 pt[3];
|
---|
1461 | int idx[3];
|
---|
1462 | int cmaxT = 0;
|
---|
1463 | int cminT = 0;
|
---|
1464 | bool chooseMin = false;
|
---|
1465 |
|
---|
1466 | for (int j = 0; j < 3; j ++)
|
---|
1467 | {
|
---|
1468 | idx[j] = (int)RandomValue(0, Real((int)rays.size() * 2 - 1));
|
---|
1469 |
|
---|
1470 | if (idx[j] >= (int)rays.size())
|
---|
1471 | {
|
---|
1472 | idx[j] -= (int)rays.size();
|
---|
1473 | chooseMin = (cminT < 2);
|
---|
1474 | }
|
---|
1475 | else
|
---|
1476 | chooseMin = (cmaxT < 2);
|
---|
1477 |
|
---|
1478 | BoundedRay *bRay = rays[idx[j]];
|
---|
1479 | pt[j] = chooseMin ? bRay->mRay->Extrap(bRay->mMinT) :
|
---|
1480 | bRay->mRay->Extrap(bRay->mMaxT);
|
---|
1481 | }
|
---|
1482 |
|
---|
1483 | return Plane3(pt[0], pt[1], pt[2]);
|
---|
1484 | }
|
---|
1485 |
|
---|
1486 | Plane3 BspTree::ChooseCandidatePlane3(const BoundedRayContainer &rays) const
|
---|
1487 | {
|
---|
1488 | Vector3 pt[3];
|
---|
1489 |
|
---|
1490 | int idx1 = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
1491 | int idx2 = (int)RandomValue(0, (Real)((int)rays.size() - 1));
|
---|
1492 |
|
---|
1493 | // check if rays different
|
---|
1494 | if (idx1 == idx2)
|
---|
1495 | idx2 = (idx2 + 1) % (int)rays.size();
|
---|
1496 |
|
---|
1497 | const BoundedRay *ray1 = rays[idx1];
|
---|
1498 | const BoundedRay *ray2 = rays[idx2];
|
---|
1499 |
|
---|
1500 | // normal vector of the plane parallel to both lines
|
---|
1501 | const Vector3 norm =
|
---|
1502 | Normalize(CrossProd(ray1->mRay->GetDir(), ray2->mRay->GetDir()));
|
---|
1503 |
|
---|
1504 | const Vector3 orig1 = ray1->mRay->Extrap(ray1->mMinT);
|
---|
1505 | const Vector3 orig2 = ray2->mRay->Extrap(ray2->mMinT);
|
---|
1506 |
|
---|
1507 | // vector from line 1 to line 2
|
---|
1508 | const Vector3 vd = orig1 - orig2;
|
---|
1509 |
|
---|
1510 | // project vector on normal to get distance
|
---|
1511 | const float dist = DotProd(vd, norm);
|
---|
1512 |
|
---|
1513 | // point on plane lies halfway between the two planes
|
---|
1514 | const Vector3 planePt = orig1 + norm * dist * 0.5;
|
---|
1515 |
|
---|
1516 | return Plane3(norm, planePt);
|
---|
1517 | }
|
---|
1518 |
|
---|
1519 |
|
---|
1520 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, BspTraversalData &data)
|
---|
1521 | {
|
---|
1522 | float lowestCost = MAX_FLOAT;
|
---|
1523 | Plane3 bestPlane;
|
---|
1524 | // intermediate plane
|
---|
1525 | Plane3 plane;
|
---|
1526 |
|
---|
1527 | const int limit = Min((int)data.mPolygons->size(), mMaxPolyCandidates);
|
---|
1528 | int maxIdx = (int)data.mPolygons->size();
|
---|
1529 |
|
---|
1530 | for (int i = 0; i < limit; ++ i)
|
---|
1531 | {
|
---|
1532 | // assure that no index is taken twice
|
---|
1533 | const int candidateIdx = (int)RandomValue(0, (Real)(-- maxIdx));
|
---|
1534 |
|
---|
1535 | Polygon3 *poly = (*data.mPolygons)[candidateIdx];
|
---|
1536 |
|
---|
1537 | // swap candidate to the end to avoid testing same plane
|
---|
1538 | std::swap((*data.mPolygons)[maxIdx], (*data.mPolygons)[candidateIdx]);
|
---|
1539 | //Polygon3 *poly = (*data.mPolygons)[(int)RandomValue(0, (int)polys.size() - 1)];
|
---|
1540 |
|
---|
1541 | // evaluate current candidate
|
---|
1542 | const float candidateCost =
|
---|
1543 | SplitPlaneCost(poly->GetSupportingPlane(), data);
|
---|
1544 |
|
---|
1545 | if (candidateCost < lowestCost)
|
---|
1546 | {
|
---|
1547 | bestPlane = poly->GetSupportingPlane();
|
---|
1548 | lowestCost = candidateCost;
|
---|
1549 | }
|
---|
1550 | }
|
---|
1551 |
|
---|
1552 | //-- choose candidate planes extracted from rays
|
---|
1553 | for (int i = 0; i < mMaxRayCandidates; ++ i)
|
---|
1554 | {
|
---|
1555 | plane = ChooseCandidatePlane3(*data.mRays);
|
---|
1556 | const float candidateCost = SplitPlaneCost(plane, data);
|
---|
1557 |
|
---|
1558 | if (candidateCost < lowestCost)
|
---|
1559 | {
|
---|
1560 | bestPlane = plane;
|
---|
1561 | lowestCost = candidateCost;
|
---|
1562 | }
|
---|
1563 | }
|
---|
1564 |
|
---|
1565 | #ifdef _DEBUG
|
---|
1566 | Debug << "plane lowest cost: " << lowestCost << endl;
|
---|
1567 | #endif
|
---|
1568 |
|
---|
1569 | return bestPlane;
|
---|
1570 | }
|
---|
1571 |
|
---|
1572 |
|
---|
1573 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
1574 | const PolygonContainer &polys) const
|
---|
1575 | {
|
---|
1576 | float val = 0;
|
---|
1577 |
|
---|
1578 | float sumBalancedPolys = 0;
|
---|
1579 | float sumSplits = 0;
|
---|
1580 | float sumPolyArea = 0;
|
---|
1581 | float sumBalancedViewCells = 0;
|
---|
1582 | float sumBlockedRays = 0;
|
---|
1583 | float totalBlockedRays = 0;
|
---|
1584 | //float totalArea = 0;
|
---|
1585 | int totalViewCells = 0;
|
---|
1586 |
|
---|
1587 | // need three unique ids for each type of view cell
|
---|
1588 | // for balanced view cells criterium
|
---|
1589 | ViewCell::NewMail();
|
---|
1590 | const int backId = ViewCell::sMailId;
|
---|
1591 | ViewCell::NewMail();
|
---|
1592 | const int frontId = ViewCell::sMailId;
|
---|
1593 | ViewCell::NewMail();
|
---|
1594 | const int frontAndBackId = ViewCell::sMailId;
|
---|
1595 |
|
---|
1596 | bool useRand;
|
---|
1597 | int limit;
|
---|
1598 |
|
---|
1599 | // choose test polyongs randomly if over threshold
|
---|
1600 | if ((int)polys.size() > mMaxTests)
|
---|
1601 | {
|
---|
1602 | useRand = true;
|
---|
1603 | limit = mMaxTests;
|
---|
1604 | }
|
---|
1605 | else
|
---|
1606 | {
|
---|
1607 | useRand = false;
|
---|
1608 | limit = (int)polys.size();
|
---|
1609 | }
|
---|
1610 |
|
---|
1611 | for (int i = 0; i < limit; ++ i)
|
---|
1612 | {
|
---|
1613 | const int testIdx = useRand ? (int)RandomValue(0, (Real)(limit - 1)) : i;
|
---|
1614 |
|
---|
1615 | Polygon3 *poly = polys[testIdx];
|
---|
1616 |
|
---|
1617 | const int classification =
|
---|
1618 | poly->ClassifyPlane(candidatePlane, mEpsilon);
|
---|
1619 |
|
---|
1620 | if (mSplitPlaneStrategy & BALANCED_POLYS)
|
---|
1621 | sumBalancedPolys += sBalancedPolysTable[classification];
|
---|
1622 |
|
---|
1623 | if (mSplitPlaneStrategy & LEAST_SPLITS)
|
---|
1624 | sumSplits += sLeastPolySplitsTable[classification];
|
---|
1625 |
|
---|
1626 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA)
|
---|
1627 | {
|
---|
1628 | if (classification == Polygon3::COINCIDENT)
|
---|
1629 | sumPolyArea += poly->GetArea();
|
---|
1630 | //totalArea += area;
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
1634 | {
|
---|
1635 | const float blockedRays = (float)poly->mPiercingRays.size();
|
---|
1636 |
|
---|
1637 | if (classification == Polygon3::COINCIDENT)
|
---|
1638 | sumBlockedRays += blockedRays;
|
---|
1639 |
|
---|
1640 | totalBlockedRays += blockedRays;
|
---|
1641 | }
|
---|
1642 |
|
---|
1643 | // assign view cells to back or front according to classificaion
|
---|
1644 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS)
|
---|
1645 | {
|
---|
1646 | MeshInstance *viewCell = poly->mParent;
|
---|
1647 |
|
---|
1648 | // assure that we only count a view cell
|
---|
1649 | // once for the front and once for the back side of the plane
|
---|
1650 | if (classification == Polygon3::FRONT_SIDE)
|
---|
1651 | {
|
---|
1652 | if ((viewCell->mMailbox != frontId) &&
|
---|
1653 | (viewCell->mMailbox != frontAndBackId))
|
---|
1654 | {
|
---|
1655 | sumBalancedViewCells += 1.0;
|
---|
1656 |
|
---|
1657 | if (viewCell->mMailbox != backId)
|
---|
1658 | viewCell->mMailbox = frontId;
|
---|
1659 | else
|
---|
1660 | viewCell->mMailbox = frontAndBackId;
|
---|
1661 |
|
---|
1662 | ++ totalViewCells;
|
---|
1663 | }
|
---|
1664 | }
|
---|
1665 | else if (classification == Polygon3::BACK_SIDE)
|
---|
1666 | {
|
---|
1667 | if ((viewCell->mMailbox != backId) &&
|
---|
1668 | (viewCell->mMailbox != frontAndBackId))
|
---|
1669 | {
|
---|
1670 | sumBalancedViewCells -= 1.0;
|
---|
1671 |
|
---|
1672 | if (viewCell->mMailbox != frontId)
|
---|
1673 | viewCell->mMailbox = backId;
|
---|
1674 | else
|
---|
1675 | viewCell->mMailbox = frontAndBackId;
|
---|
1676 |
|
---|
1677 | ++ totalViewCells;
|
---|
1678 | }
|
---|
1679 | }
|
---|
1680 | }
|
---|
1681 | }
|
---|
1682 |
|
---|
1683 | const float polysSize = (float)polys.size() + Limits::Small;
|
---|
1684 |
|
---|
1685 | // all values should be approx. between 0 and 1 so they can be combined
|
---|
1686 | // and scaled with the factors according to their importance
|
---|
1687 | if (mSplitPlaneStrategy & BALANCED_POLYS)
|
---|
1688 | val += mBalancedPolysFactor * fabs(sumBalancedPolys) / polysSize;
|
---|
1689 |
|
---|
1690 | if (mSplitPlaneStrategy & LEAST_SPLITS)
|
---|
1691 | val += mLeastSplitsFactor * sumSplits / polysSize;
|
---|
1692 |
|
---|
1693 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA)
|
---|
1694 | // HACK: polys.size should be total area so scaling is between 0 and 1
|
---|
1695 | val += mLargestPolyAreaFactor * (float)polys.size() / sumPolyArea;
|
---|
1696 |
|
---|
1697 | if (mSplitPlaneStrategy & BLOCKED_RAYS)
|
---|
1698 | if (totalBlockedRays != 0)
|
---|
1699 | val += mBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays;
|
---|
1700 |
|
---|
1701 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS)
|
---|
1702 | val += mBalancedViewCellsFactor * fabs(sumBalancedViewCells) /
|
---|
1703 | ((float)totalViewCells + Limits::Small);
|
---|
1704 |
|
---|
1705 | return val;
|
---|
1706 | }
|
---|
1707 |
|
---|
1708 |
|
---|
1709 | inline void BspTree::GenerateUniqueIdsForPvs()
|
---|
1710 | {
|
---|
1711 | ViewCell::NewMail(); sBackId = ViewCell::sMailId;
|
---|
1712 | ViewCell::NewMail(); sFrontId = ViewCell::sMailId;
|
---|
1713 | ViewCell::NewMail(); sFrontAndBackId = ViewCell::sMailId;
|
---|
1714 | }
|
---|
1715 |
|
---|
1716 |
|
---|
1717 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
1718 | const BoundedRayContainer &rays,
|
---|
1719 | const int pvs,
|
---|
1720 | const float probability,
|
---|
1721 | const BspNodeGeometry &cell) const
|
---|
1722 | {
|
---|
1723 | float val = 0;
|
---|
1724 |
|
---|
1725 | float sumBalancedRays = 0;
|
---|
1726 | float sumRaySplits = 0;
|
---|
1727 |
|
---|
1728 | int frontPvs = 0;
|
---|
1729 | int backPvs = 0;
|
---|
1730 |
|
---|
1731 | // probability that view point lies in child
|
---|
1732 | float pOverall = 0;
|
---|
1733 | float pFront = 0;
|
---|
1734 | float pBack = 0;
|
---|
1735 |
|
---|
1736 | const bool pvsUseLen = false;
|
---|
1737 |
|
---|
1738 | if (mSplitPlaneStrategy & PVS)
|
---|
1739 | {
|
---|
1740 | // create unique ids for pvs heuristics
|
---|
1741 | GenerateUniqueIdsForPvs();
|
---|
1742 |
|
---|
1743 | // construct child geometry with regard to the candidate split plane
|
---|
1744 | BspNodeGeometry geomFront;
|
---|
1745 | BspNodeGeometry geomBack;
|
---|
1746 |
|
---|
1747 | const bool splitSuccessFull =
|
---|
1748 | cell.SplitGeometry(geomFront,
|
---|
1749 | geomBack,
|
---|
1750 | candidatePlane,
|
---|
1751 | mBox,
|
---|
1752 | mEpsilon);
|
---|
1753 |
|
---|
1754 | if (mUseAreaForPvs)
|
---|
1755 | {
|
---|
1756 | pFront = geomFront.GetArea();
|
---|
1757 | pBack = geomBack.GetArea();
|
---|
1758 | }
|
---|
1759 | else
|
---|
1760 | {
|
---|
1761 | pFront = geomFront.GetVolume();
|
---|
1762 | pBack = pOverall - pFront;
|
---|
1763 | }
|
---|
1764 |
|
---|
1765 |
|
---|
1766 | // give penalty to unbalanced split
|
---|
1767 | if (1 &&
|
---|
1768 | (!splitSuccessFull || (pFront <= 0) || (pBack <= 0) ||
|
---|
1769 | !geomFront.Valid() || !geomBack.Valid()))
|
---|
1770 | {
|
---|
1771 | //Debug << "error f: " << pFront << " b: " << pBack << endl;
|
---|
1772 | return 99999.9f;
|
---|
1773 | }
|
---|
1774 |
|
---|
1775 | pOverall = probability;
|
---|
1776 | }
|
---|
1777 |
|
---|
1778 | bool useRand;
|
---|
1779 | int limit;
|
---|
1780 |
|
---|
1781 | // choose test polyongs randomly if over threshold
|
---|
1782 | if ((int)rays.size() > mMaxTests)
|
---|
1783 | {
|
---|
1784 | useRand = true;
|
---|
1785 | limit = mMaxTests;
|
---|
1786 | }
|
---|
1787 | else
|
---|
1788 | {
|
---|
1789 | useRand = false;
|
---|
1790 | limit = (int)rays.size();
|
---|
1791 | }
|
---|
1792 |
|
---|
1793 | for (int i = 0; i < limit; ++ i)
|
---|
1794 | {
|
---|
1795 | const int testIdx = useRand ? (int)RandomValue(0, (Real)(limit - 1)) : i;
|
---|
1796 |
|
---|
1797 | BoundedRay *bRay = rays[testIdx];
|
---|
1798 |
|
---|
1799 | Ray *ray = bRay->mRay;
|
---|
1800 | const float minT = bRay->mMinT;
|
---|
1801 | const float maxT = bRay->mMaxT;
|
---|
1802 |
|
---|
1803 | Vector3 entP, extP;
|
---|
1804 |
|
---|
1805 | const int cf =
|
---|
1806 | ray->ClassifyPlane(candidatePlane, minT, maxT, entP, extP);
|
---|
1807 |
|
---|
1808 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
|
---|
1809 | {
|
---|
1810 | sumBalancedRays += sBalancedRaysTable[cf];
|
---|
1811 | }
|
---|
1812 |
|
---|
1813 | if (mSplitPlaneStrategy & BALANCED_RAYS)
|
---|
1814 | {
|
---|
1815 | sumRaySplits += sLeastRaySplitsTable[cf];
|
---|
1816 | }
|
---|
1817 |
|
---|
1818 | if (mSplitPlaneStrategy & PVS)
|
---|
1819 | {
|
---|
1820 | // in case the ray intersects an object
|
---|
1821 | // assure that we only count the object
|
---|
1822 | // once for the front and once for the back side of the plane
|
---|
1823 |
|
---|
1824 | // add the termination object
|
---|
1825 | if (!ray->intersections.empty())
|
---|
1826 | AddObjToPvs(ray->intersections[0].mObject, cf, frontPvs, backPvs);
|
---|
1827 |
|
---|
1828 | // add the source object
|
---|
1829 | AddObjToPvs(ray->sourceObject.mObject, cf, frontPvs, backPvs);
|
---|
1830 | }
|
---|
1831 | }
|
---|
1832 |
|
---|
1833 | const float raysSize = (float)rays.size() + Limits::Small;
|
---|
1834 |
|
---|
1835 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS)
|
---|
1836 | val += mLeastRaySplitsFactor * sumRaySplits / raysSize;
|
---|
1837 |
|
---|
1838 | if (mSplitPlaneStrategy & BALANCED_RAYS)
|
---|
1839 | val += mBalancedRaysFactor * fabs(sumBalancedRays) / raysSize;
|
---|
1840 |
|
---|
1841 | const float denom = pOverall * (float)pvs + Limits::Small;
|
---|
1842 |
|
---|
1843 | if (mSplitPlaneStrategy & PVS)
|
---|
1844 | {
|
---|
1845 | val += mPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / denom;
|
---|
1846 | }
|
---|
1847 |
|
---|
1848 |
|
---|
1849 | #ifdef _DEBUG
|
---|
1850 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall
|
---|
1851 | << " frontpvs: " << frontPvs << " pFront: " << pFront
|
---|
1852 | << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl;
|
---|
1853 | #endif
|
---|
1854 |
|
---|
1855 | return val;
|
---|
1856 | }
|
---|
1857 |
|
---|
1858 | void BspTree::AddObjToPvs(Intersectable *obj,
|
---|
1859 | const int cf,
|
---|
1860 | int &frontPvs,
|
---|
1861 | int &backPvs) const
|
---|
1862 | {
|
---|
1863 | if (!obj)
|
---|
1864 | return;
|
---|
1865 | // TODO: does this really belong to no pvs?
|
---|
1866 | //if (cf == Ray::COINCIDENT) return;
|
---|
1867 |
|
---|
1868 | // object belongs to both PVS
|
---|
1869 | const bool bothSides = (cf == Ray::FRONT_BACK) ||
|
---|
1870 | (cf == Ray::BACK_FRONT) ||
|
---|
1871 | (cf == Ray::COINCIDENT);
|
---|
1872 |
|
---|
1873 | if ((cf == Ray::FRONT) || bothSides)
|
---|
1874 | {
|
---|
1875 | if ((obj->mMailbox != sFrontId) &&
|
---|
1876 | (obj->mMailbox != sFrontAndBackId))
|
---|
1877 | {
|
---|
1878 | ++ frontPvs;
|
---|
1879 |
|
---|
1880 | if (obj->mMailbox == sBackId)
|
---|
1881 | obj->mMailbox = sFrontAndBackId;
|
---|
1882 | else
|
---|
1883 | obj->mMailbox = sFrontId;
|
---|
1884 | }
|
---|
1885 | }
|
---|
1886 |
|
---|
1887 | if ((cf == Ray::BACK) || bothSides)
|
---|
1888 | {
|
---|
1889 | if ((obj->mMailbox != sBackId) &&
|
---|
1890 | (obj->mMailbox != sFrontAndBackId))
|
---|
1891 | {
|
---|
1892 | ++ backPvs;
|
---|
1893 |
|
---|
1894 | if (obj->mMailbox == sFrontId)
|
---|
1895 | obj->mMailbox = sFrontAndBackId;
|
---|
1896 | else
|
---|
1897 | obj->mMailbox = sBackId;
|
---|
1898 | }
|
---|
1899 | }
|
---|
1900 | }
|
---|
1901 |
|
---|
1902 |
|
---|
1903 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane,
|
---|
1904 | BspTraversalData &data) const
|
---|
1905 | {
|
---|
1906 | float val = 0;
|
---|
1907 |
|
---|
1908 | if (mSplitPlaneStrategy & VERTICAL_AXIS)
|
---|
1909 | {
|
---|
1910 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f;
|
---|
1911 | // we put a penalty on the dot product between the "tiny" vertical axis
|
---|
1912 | // and the split plane axis
|
---|
1913 | val += mVerticalSplitsFactor *
|
---|
1914 | fabs(DotProd(candidatePlane.mNormal, tinyAxis));
|
---|
1915 | }
|
---|
1916 |
|
---|
1917 | // the following criteria loop over all polygons to find the cost value
|
---|
1918 | if ((mSplitPlaneStrategy & BALANCED_POLYS) ||
|
---|
1919 | (mSplitPlaneStrategy & LEAST_SPLITS) ||
|
---|
1920 | (mSplitPlaneStrategy & LARGEST_POLY_AREA) ||
|
---|
1921 | (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) ||
|
---|
1922 | (mSplitPlaneStrategy & BLOCKED_RAYS))
|
---|
1923 | {
|
---|
1924 | val += SplitPlaneCost(candidatePlane, *data.mPolygons);
|
---|
1925 | }
|
---|
1926 |
|
---|
1927 | // the following criteria loop over all rays to find the cost value
|
---|
1928 | if ((mSplitPlaneStrategy & BALANCED_RAYS) ||
|
---|
1929 | (mSplitPlaneStrategy & LEAST_RAY_SPLITS) ||
|
---|
1930 | (mSplitPlaneStrategy & PVS))
|
---|
1931 | {
|
---|
1932 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs,
|
---|
1933 | data.mProbability, *data.mGeometry);
|
---|
1934 | }
|
---|
1935 |
|
---|
1936 | // return linear combination of the sums
|
---|
1937 | return val;
|
---|
1938 | }
|
---|
1939 |
|
---|
1940 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const
|
---|
1941 | {
|
---|
1942 | stack<BspNode *> nodeStack;
|
---|
1943 | nodeStack.push(mRoot);
|
---|
1944 |
|
---|
1945 | while (!nodeStack.empty())
|
---|
1946 | {
|
---|
1947 | BspNode *node = nodeStack.top();
|
---|
1948 |
|
---|
1949 | nodeStack.pop();
|
---|
1950 |
|
---|
1951 | if (node->IsLeaf())
|
---|
1952 | {
|
---|
1953 | BspLeaf *leaf = (BspLeaf *)node;
|
---|
1954 | leaves.push_back(leaf);
|
---|
1955 | }
|
---|
1956 | else
|
---|
1957 | {
|
---|
1958 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
1959 |
|
---|
1960 | nodeStack.push(interior->GetBack());
|
---|
1961 | nodeStack.push(interior->GetFront());
|
---|
1962 | }
|
---|
1963 | }
|
---|
1964 | }
|
---|
1965 |
|
---|
1966 |
|
---|
1967 | AxisAlignedBox3 BspTree::GetBoundingBox() const
|
---|
1968 | {
|
---|
1969 | return mBox;
|
---|
1970 | }
|
---|
1971 |
|
---|
1972 |
|
---|
1973 | void BspTree::EvaluateLeafStats(const BspTraversalData &data)
|
---|
1974 | {
|
---|
1975 | // the node became a leaf -> evaluate stats for leafs
|
---|
1976 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode);
|
---|
1977 |
|
---|
1978 | // store maximal and minimal depth
|
---|
1979 | if (data.mDepth > mStat.maxDepth)
|
---|
1980 | mStat.maxDepth = data.mDepth;
|
---|
1981 |
|
---|
1982 | if (data.mDepth < mStat.minDepth)
|
---|
1983 | mStat.minDepth = data.mDepth;
|
---|
1984 |
|
---|
1985 | // accumulate depth to compute average depth
|
---|
1986 | mStat.accumDepth += data.mDepth;
|
---|
1987 | // accumulate rays to compute rays / leaf
|
---|
1988 | mStat.accumRays += (int)data.mRays->size();
|
---|
1989 |
|
---|
1990 | if (data.mDepth >= mTermMaxDepth)
|
---|
1991 | ++ mStat.maxDepthNodes;
|
---|
1992 |
|
---|
1993 | if (data.mPvs < mTermMinPvs)
|
---|
1994 | ++ mStat.minPvsNodes;
|
---|
1995 |
|
---|
1996 | if ((int)data.mRays->size() < mTermMinRays)
|
---|
1997 | ++ mStat.minRaysNodes;
|
---|
1998 |
|
---|
1999 | if (data.GetAvgRayContribution() > mTermMaxRayContribution)
|
---|
2000 | ++ mStat.maxRayContribNodes;
|
---|
2001 |
|
---|
2002 | if (data.mProbability <= mTermMinProbability)
|
---|
2003 | ++ mStat.minProbabilityNodes;
|
---|
2004 |
|
---|
2005 | #ifdef _DEBUG
|
---|
2006 | Debug << "BSP stats: "
|
---|
2007 | << "Depth: " << data.mDepth << " (max: " << mTermMaxDepth << "), "
|
---|
2008 | << "PVS: " << data.mPvs << " (min: " << mTermMinPvs << "), "
|
---|
2009 | << "Probability: " << data.mProbability << " (min: " << mTermMinProbability << "), "
|
---|
2010 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << mTermMinPolys << "), "
|
---|
2011 | << "#rays: " << (int)data.mRays->size() << " (max: " << mTermMinRays << "), "
|
---|
2012 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, "
|
---|
2013 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl;
|
---|
2014 | #endif
|
---|
2015 | }
|
---|
2016 |
|
---|
2017 |
|
---|
2018 | int BspTree::_CastRay(Ray &ray)
|
---|
2019 | {
|
---|
2020 | int hits = 0;
|
---|
2021 |
|
---|
2022 | stack<BspRayTraversalData> tStack;
|
---|
2023 |
|
---|
2024 | float maxt, mint;
|
---|
2025 |
|
---|
2026 | if (!mBox.GetRaySegment(ray, mint, maxt))
|
---|
2027 | return 0;
|
---|
2028 |
|
---|
2029 | ViewCell::NewMail();
|
---|
2030 |
|
---|
2031 | Vector3 entp = ray.Extrap(mint);
|
---|
2032 | Vector3 extp = ray.Extrap(maxt);
|
---|
2033 |
|
---|
2034 | BspNode *node = mRoot;
|
---|
2035 | BspNode *farChild = NULL;
|
---|
2036 |
|
---|
2037 | while (1)
|
---|
2038 | {
|
---|
2039 | if (!node->IsLeaf())
|
---|
2040 | {
|
---|
2041 | BspInterior *in = dynamic_cast<BspInterior *>(node);
|
---|
2042 |
|
---|
2043 | Plane3 splitPlane = in->GetPlane();
|
---|
2044 | const int entSide = splitPlane.Side(entp);
|
---|
2045 | const int extSide = splitPlane.Side(extp);
|
---|
2046 |
|
---|
2047 | if (entSide < 0)
|
---|
2048 | {
|
---|
2049 | node = in->GetBack();
|
---|
2050 |
|
---|
2051 | if(extSide <= 0) // plane does not split ray => no far child
|
---|
2052 | continue;
|
---|
2053 |
|
---|
2054 | farChild = in->GetFront(); // plane splits ray
|
---|
2055 |
|
---|
2056 | } else if (entSide > 0)
|
---|
2057 | {
|
---|
2058 | node = in->GetFront();
|
---|
2059 |
|
---|
2060 | if (extSide >= 0) // plane does not split ray => no far child
|
---|
2061 | continue;
|
---|
2062 |
|
---|
2063 | farChild = in->GetBack(); // plane splits ray
|
---|
2064 | }
|
---|
2065 | else // ray and plane are coincident
|
---|
2066 | {
|
---|
2067 | // WHAT TO DO IN THIS CASE ?
|
---|
2068 | //break;
|
---|
2069 | node = in->GetFront();
|
---|
2070 | continue;
|
---|
2071 | }
|
---|
2072 |
|
---|
2073 | // push data for far child
|
---|
2074 | tStack.push(BspRayTraversalData(farChild, extp, maxt));
|
---|
2075 |
|
---|
2076 | // find intersection of ray segment with plane
|
---|
2077 | float t;
|
---|
2078 | extp = splitPlane.FindIntersection(ray.GetLoc(), extp, &t);
|
---|
2079 | maxt *= t;
|
---|
2080 |
|
---|
2081 | } else // reached leaf => intersection with view cell
|
---|
2082 | {
|
---|
2083 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
2084 |
|
---|
2085 | if (!leaf->mViewCell->Mailed())
|
---|
2086 | {
|
---|
2087 | //ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf));
|
---|
2088 | leaf->mViewCell->Mail();
|
---|
2089 | ++ hits;
|
---|
2090 | }
|
---|
2091 |
|
---|
2092 | //-- fetch the next far child from the stack
|
---|
2093 | if (tStack.empty())
|
---|
2094 | break;
|
---|
2095 |
|
---|
2096 | entp = extp;
|
---|
2097 | mint = maxt; // NOTE: need this?
|
---|
2098 |
|
---|
2099 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f)
|
---|
2100 | break;
|
---|
2101 |
|
---|
2102 | BspRayTraversalData &s = tStack.top();
|
---|
2103 |
|
---|
2104 | node = s.mNode;
|
---|
2105 | extp = s.mExitPoint;
|
---|
2106 | maxt = s.mMaxT;
|
---|
2107 |
|
---|
2108 | tStack.pop();
|
---|
2109 | }
|
---|
2110 | }
|
---|
2111 |
|
---|
2112 | return hits;
|
---|
2113 | }
|
---|
2114 |
|
---|
2115 |
|
---|
2116 | int BspTree::CastLineSegment(const Vector3 &origin,
|
---|
2117 | const Vector3 &termination,
|
---|
2118 | ViewCellContainer &viewcells)
|
---|
2119 | {
|
---|
2120 | int hits = 0;
|
---|
2121 | stack<BspRayTraversalData> tStack;
|
---|
2122 |
|
---|
2123 | float mint = 0.0f, maxt = 1.0f;
|
---|
2124 |
|
---|
2125 | Intersectable::NewMail();
|
---|
2126 | ViewCell::NewMail();
|
---|
2127 |
|
---|
2128 | Vector3 entp = origin;
|
---|
2129 | Vector3 extp = termination;
|
---|
2130 |
|
---|
2131 | BspNode *node = mRoot;
|
---|
2132 | BspNode *farChild = NULL;
|
---|
2133 |
|
---|
2134 |
|
---|
2135 | const float thresh = 1 ? 1e-6f : 0.0f;
|
---|
2136 |
|
---|
2137 | while (1)
|
---|
2138 | {
|
---|
2139 | if (!node->IsLeaf())
|
---|
2140 | {
|
---|
2141 | BspInterior *in = dynamic_cast<BspInterior *>(node);
|
---|
2142 |
|
---|
2143 | Plane3 splitPlane = in->GetPlane();
|
---|
2144 |
|
---|
2145 | const int entSide = splitPlane.Side(entp, thresh);
|
---|
2146 | const int extSide = splitPlane.Side(extp, thresh);
|
---|
2147 |
|
---|
2148 | if (entSide < 0)
|
---|
2149 | {
|
---|
2150 | node = in->GetBack();
|
---|
2151 |
|
---|
2152 | // plane does not split ray => no far child
|
---|
2153 | if (extSide <= 0)
|
---|
2154 | continue;
|
---|
2155 |
|
---|
2156 | farChild = in->GetFront(); // plane splits ray
|
---|
2157 | }
|
---|
2158 | else if (entSide > 0)
|
---|
2159 | {
|
---|
2160 | node = in->GetFront();
|
---|
2161 |
|
---|
2162 | if (extSide >= 0) // plane does not split ray => no far child
|
---|
2163 | continue;
|
---|
2164 |
|
---|
2165 | farChild = in->GetBack(); // plane splits ray
|
---|
2166 | }
|
---|
2167 | else // one of the ray end points is on the plane
|
---|
2168 | { // NOTE: what to do if ray is coincident with plane?
|
---|
2169 | if (extSide < 0)
|
---|
2170 | node = in->GetBack();
|
---|
2171 | else //if (extSide > 0)
|
---|
2172 | node = in->GetFront();
|
---|
2173 | //else break; // coincident => count no intersections
|
---|
2174 |
|
---|
2175 | continue; // no far child
|
---|
2176 | }
|
---|
2177 |
|
---|
2178 | // push data for far child
|
---|
2179 | tStack.push(BspRayTraversalData(farChild, extp, maxt));
|
---|
2180 |
|
---|
2181 | // find intersection of ray segment with plane
|
---|
2182 | float t;
|
---|
2183 | extp = splitPlane.FindIntersection(origin, extp, &t);
|
---|
2184 | maxt *= t;
|
---|
2185 | }
|
---|
2186 | else
|
---|
2187 | {
|
---|
2188 | // reached leaf => intersection with view cell
|
---|
2189 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
2190 |
|
---|
2191 | if (!leaf->mViewCell->Mailed())
|
---|
2192 | {
|
---|
2193 | viewcells.push_back(leaf->mViewCell);
|
---|
2194 | leaf->mViewCell->Mail();
|
---|
2195 | hits++;
|
---|
2196 | }
|
---|
2197 |
|
---|
2198 | //-- fetch the next far child from the stack
|
---|
2199 | if (tStack.empty())
|
---|
2200 | break;
|
---|
2201 |
|
---|
2202 | entp = extp;
|
---|
2203 | mint = maxt; // NOTE: need this?
|
---|
2204 |
|
---|
2205 | BspRayTraversalData &s = tStack.top();
|
---|
2206 |
|
---|
2207 | node = s.mNode;
|
---|
2208 | extp = s.mExitPoint;
|
---|
2209 | maxt = s.mMaxT;
|
---|
2210 |
|
---|
2211 | tStack.pop();
|
---|
2212 | }
|
---|
2213 | }
|
---|
2214 |
|
---|
2215 | return hits;
|
---|
2216 | }
|
---|
2217 |
|
---|
2218 |
|
---|
2219 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const
|
---|
2220 | {
|
---|
2221 | stack<BspNode *> nodeStack;
|
---|
2222 | nodeStack.push(mRoot);
|
---|
2223 |
|
---|
2224 | ViewCell::NewMail();
|
---|
2225 |
|
---|
2226 | while (!nodeStack.empty())
|
---|
2227 | {
|
---|
2228 | BspNode *node = nodeStack.top();
|
---|
2229 | nodeStack.pop();
|
---|
2230 |
|
---|
2231 | if (node->IsLeaf())
|
---|
2232 | {
|
---|
2233 | ViewCellLeaf *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell;
|
---|
2234 |
|
---|
2235 | if (!viewCell->Mailed())
|
---|
2236 | {
|
---|
2237 | viewCell->Mail();
|
---|
2238 | viewCells.push_back(viewCell);
|
---|
2239 | }
|
---|
2240 | }
|
---|
2241 | else
|
---|
2242 | {
|
---|
2243 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2244 |
|
---|
2245 | nodeStack.push(interior->GetFront());
|
---|
2246 | nodeStack.push(interior->GetBack());
|
---|
2247 | }
|
---|
2248 | }
|
---|
2249 | }
|
---|
2250 |
|
---|
2251 |
|
---|
2252 | BspTreeStatistics &BspTree::GetStat()
|
---|
2253 | {
|
---|
2254 | return mStat;
|
---|
2255 | }
|
---|
2256 |
|
---|
2257 |
|
---|
2258 | float BspTree::AccumulatedRayLength(BoundedRayContainer &rays) const
|
---|
2259 | {
|
---|
2260 | float len = 0;
|
---|
2261 |
|
---|
2262 | BoundedRayContainer::const_iterator it, it_end = rays.end();
|
---|
2263 |
|
---|
2264 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
2265 | {
|
---|
2266 | len += SqrDistance((*it)->mRay->Extrap((*it)->mMinT),
|
---|
2267 | (*it)->mRay->Extrap((*it)->mMaxT));
|
---|
2268 | }
|
---|
2269 |
|
---|
2270 | return len;
|
---|
2271 | }
|
---|
2272 |
|
---|
2273 |
|
---|
2274 | int BspTree::SplitRays(const Plane3 &plane,
|
---|
2275 | BoundedRayContainer &rays,
|
---|
2276 | BoundedRayContainer &frontRays,
|
---|
2277 | BoundedRayContainer &backRays)
|
---|
2278 | {
|
---|
2279 | int splits = 0;
|
---|
2280 |
|
---|
2281 | while (!rays.empty())
|
---|
2282 | {
|
---|
2283 | BoundedRay *bRay = rays.back();
|
---|
2284 | Ray *ray = bRay->mRay;
|
---|
2285 | float minT = bRay->mMinT;
|
---|
2286 | float maxT = bRay->mMaxT;
|
---|
2287 |
|
---|
2288 | rays.pop_back();
|
---|
2289 |
|
---|
2290 | Vector3 entP, extP;
|
---|
2291 |
|
---|
2292 | const int cf =
|
---|
2293 | ray->ClassifyPlane(plane, minT, maxT, entP, extP);
|
---|
2294 |
|
---|
2295 | // set id to ray classification
|
---|
2296 | ray->SetId(cf);
|
---|
2297 |
|
---|
2298 | switch (cf)
|
---|
2299 | {
|
---|
2300 | case Ray::COINCIDENT: // TODO: should really discard ray?
|
---|
2301 | frontRays.push_back(bRay);
|
---|
2302 | //DEL_PTR(bRay);
|
---|
2303 | break;
|
---|
2304 | case Ray::BACK:
|
---|
2305 | backRays.push_back(bRay);
|
---|
2306 | break;
|
---|
2307 | case Ray::FRONT:
|
---|
2308 | frontRays.push_back(bRay);
|
---|
2309 | break;
|
---|
2310 | case Ray::FRONT_BACK:
|
---|
2311 | {
|
---|
2312 | // find intersection of ray segment with plane
|
---|
2313 | const float t = plane.FindT(ray->GetLoc(), extP);
|
---|
2314 |
|
---|
2315 | const float newT = t * maxT;
|
---|
2316 |
|
---|
2317 | frontRays.push_back(new BoundedRay(ray, minT, newT));
|
---|
2318 | backRays.push_back(new BoundedRay(ray, newT, maxT));
|
---|
2319 |
|
---|
2320 | DEL_PTR(bRay);
|
---|
2321 | }
|
---|
2322 | break;
|
---|
2323 | case Ray::BACK_FRONT:
|
---|
2324 | {
|
---|
2325 | // find intersection of ray segment with plane
|
---|
2326 | const float t = plane.FindT(ray->GetLoc(), extP);
|
---|
2327 | const float newT = t * bRay->mMaxT;
|
---|
2328 |
|
---|
2329 | backRays.push_back(new BoundedRay(ray, minT, newT));
|
---|
2330 | frontRays.push_back(new BoundedRay(ray, newT, maxT));
|
---|
2331 |
|
---|
2332 | DEL_PTR(bRay);
|
---|
2333 |
|
---|
2334 | ++ splits;
|
---|
2335 | }
|
---|
2336 | break;
|
---|
2337 | default:
|
---|
2338 | Debug << "Should not come here 4" << endl;
|
---|
2339 | break;
|
---|
2340 | }
|
---|
2341 | }
|
---|
2342 |
|
---|
2343 | return splits;
|
---|
2344 | }
|
---|
2345 |
|
---|
2346 | void BspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const
|
---|
2347 | {
|
---|
2348 | BspNode *lastNode;
|
---|
2349 |
|
---|
2350 | do
|
---|
2351 | {
|
---|
2352 | lastNode = n;
|
---|
2353 |
|
---|
2354 | // want to get planes defining geometry of this node => don't take
|
---|
2355 | // split plane of node itself
|
---|
2356 | n = n->GetParent();
|
---|
2357 |
|
---|
2358 | if (n)
|
---|
2359 | {
|
---|
2360 | BspInterior *interior = dynamic_cast<BspInterior *>(n);
|
---|
2361 | Plane3 halfSpace = dynamic_cast<BspInterior *>(interior)->GetPlane();
|
---|
2362 |
|
---|
2363 | if (interior->GetBack() != lastNode)
|
---|
2364 | halfSpace.ReverseOrientation();
|
---|
2365 |
|
---|
2366 | halfSpaces.push_back(halfSpace);
|
---|
2367 | }
|
---|
2368 | }
|
---|
2369 | while (n);
|
---|
2370 | }
|
---|
2371 |
|
---|
2372 |
|
---|
2373 |
|
---|
2374 | void BspTree::ConstructGeometry(ViewCell *vc,
|
---|
2375 | BspNodeGeometry &vcGeom) const
|
---|
2376 | {
|
---|
2377 | ViewCellContainer leaves;
|
---|
2378 | mViewCellsTree->CollectLeaves(vc, leaves);
|
---|
2379 |
|
---|
2380 | ViewCellContainer::const_iterator it, it_end = leaves.end();
|
---|
2381 |
|
---|
2382 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
2383 | {
|
---|
2384 | BspLeaf *l = dynamic_cast<BspViewCell *>(*it)->mLeaf;
|
---|
2385 | ConstructGeometry(l, vcGeom);
|
---|
2386 | }
|
---|
2387 | }
|
---|
2388 |
|
---|
2389 |
|
---|
2390 | void BspTree::ConstructGeometry(BspNode *n,
|
---|
2391 | BspNodeGeometry &geom) const
|
---|
2392 | {
|
---|
2393 | vector<Plane3> halfSpaces;
|
---|
2394 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2395 |
|
---|
2396 | PolygonContainer candidatePolys;
|
---|
2397 | vector<Plane3> candidatePlanes;
|
---|
2398 |
|
---|
2399 | vector<Plane3>::const_iterator pit, pit_end = halfSpaces.end();
|
---|
2400 |
|
---|
2401 | // bounded planes are added to the polygons
|
---|
2402 | for (pit = halfSpaces.begin(); pit != pit_end; ++ pit)
|
---|
2403 | {
|
---|
2404 | Polygon3 *p = GetBoundingBox().CrossSection(*pit);
|
---|
2405 |
|
---|
2406 | if (p->Valid(mEpsilon))
|
---|
2407 | {
|
---|
2408 | candidatePolys.push_back(p);
|
---|
2409 | candidatePlanes.push_back(*pit);
|
---|
2410 | }
|
---|
2411 | }
|
---|
2412 |
|
---|
2413 | // add faces of bounding box (also could be faces of the cell)
|
---|
2414 | for (int i = 0; i < 6; ++ i)
|
---|
2415 | {
|
---|
2416 | VertexContainer vertices;
|
---|
2417 |
|
---|
2418 | for (int j = 0; j < 4; ++ j)
|
---|
2419 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
2420 |
|
---|
2421 | Polygon3 *poly = new Polygon3(vertices);
|
---|
2422 |
|
---|
2423 | candidatePolys.push_back(poly);
|
---|
2424 | candidatePlanes.push_back(poly->GetSupportingPlane());
|
---|
2425 | }
|
---|
2426 |
|
---|
2427 | for (int i = 0; i < (int)candidatePolys.size(); ++ i)
|
---|
2428 | {
|
---|
2429 | // polygon is split by all other planes
|
---|
2430 | for (int j = 0; (j < (int)halfSpaces.size()) && candidatePolys[i]; ++ j)
|
---|
2431 | {
|
---|
2432 | if (i == j) // polygon and plane are coincident
|
---|
2433 | continue;
|
---|
2434 |
|
---|
2435 | VertexContainer splitPts;
|
---|
2436 | Polygon3 *frontPoly, *backPoly;
|
---|
2437 |
|
---|
2438 | const int cf =
|
---|
2439 | candidatePolys[i]->ClassifyPlane(halfSpaces[j],
|
---|
2440 | mEpsilon);
|
---|
2441 |
|
---|
2442 | switch (cf)
|
---|
2443 | {
|
---|
2444 | case Polygon3::SPLIT:
|
---|
2445 | frontPoly = new Polygon3();
|
---|
2446 | backPoly = new Polygon3();
|
---|
2447 |
|
---|
2448 | candidatePolys[i]->Split(halfSpaces[j],
|
---|
2449 | *frontPoly,
|
---|
2450 | *backPoly,
|
---|
2451 | mEpsilon);
|
---|
2452 |
|
---|
2453 | DEL_PTR(candidatePolys[i]);
|
---|
2454 |
|
---|
2455 | if (backPoly->Valid(mEpsilon))
|
---|
2456 | candidatePolys[i] = backPoly;
|
---|
2457 | else
|
---|
2458 | DEL_PTR(backPoly);
|
---|
2459 |
|
---|
2460 | // outside, don't need this
|
---|
2461 | DEL_PTR(frontPoly);
|
---|
2462 | break;
|
---|
2463 | // polygon outside of halfspace
|
---|
2464 | case Polygon3::FRONT_SIDE:
|
---|
2465 | DEL_PTR(candidatePolys[i]);
|
---|
2466 | break;
|
---|
2467 | // just take polygon as it is
|
---|
2468 | case Polygon3::BACK_SIDE:
|
---|
2469 | case Polygon3::COINCIDENT:
|
---|
2470 | default:
|
---|
2471 | break;
|
---|
2472 | }
|
---|
2473 | }
|
---|
2474 |
|
---|
2475 | if (candidatePolys[i])
|
---|
2476 | {
|
---|
2477 | geom.Add(candidatePolys[i], candidatePlanes[i]);
|
---|
2478 | }
|
---|
2479 | }
|
---|
2480 | }
|
---|
2481 |
|
---|
2482 |
|
---|
2483 | void BspTree::SetViewCellsManager(ViewCellsManager *vcm)
|
---|
2484 | {
|
---|
2485 | mViewCellsManager = vcm;
|
---|
2486 | }
|
---|
2487 |
|
---|
2488 |
|
---|
2489 | typedef pair<BspNode *, BspNodeGeometry *> bspNodePair;
|
---|
2490 |
|
---|
2491 |
|
---|
2492 | int BspTree::FindNeighbors(BspNode *n,
|
---|
2493 | vector<BspLeaf *> &neighbors,
|
---|
2494 | const bool onlyUnmailed) const
|
---|
2495 | {
|
---|
2496 | stack<bspNodePair> nodeStack;
|
---|
2497 |
|
---|
2498 | BspNodeGeometry nodeGeom;
|
---|
2499 | ConstructGeometry(n, nodeGeom);
|
---|
2500 |
|
---|
2501 | // split planes from the root to this node
|
---|
2502 | // needed to verify that we found neighbor leaf
|
---|
2503 | // TODO: really needed?
|
---|
2504 | vector<Plane3> halfSpaces;
|
---|
2505 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2506 |
|
---|
2507 |
|
---|
2508 | BspNodeGeometry *rgeom = new BspNodeGeometry();
|
---|
2509 | ConstructGeometry(mRoot, *rgeom);
|
---|
2510 |
|
---|
2511 | nodeStack.push(bspNodePair(mRoot, rgeom));
|
---|
2512 |
|
---|
2513 | while (!nodeStack.empty())
|
---|
2514 | {
|
---|
2515 | BspNode *node = nodeStack.top().first;
|
---|
2516 | BspNodeGeometry *geom = nodeStack.top().second;
|
---|
2517 |
|
---|
2518 | nodeStack.pop();
|
---|
2519 |
|
---|
2520 | if (node->IsLeaf())
|
---|
2521 | {
|
---|
2522 | // test if this leaf is in valid view space
|
---|
2523 | if (node->TreeValid() &&
|
---|
2524 | (node != n) &&
|
---|
2525 | (!onlyUnmailed || !node->Mailed()))
|
---|
2526 | {
|
---|
2527 | bool isAdjacent = true;
|
---|
2528 |
|
---|
2529 | if (1)
|
---|
2530 | {
|
---|
2531 | // test all planes of current node if still adjacent
|
---|
2532 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i)
|
---|
2533 | {
|
---|
2534 | const int cf =
|
---|
2535 | Polygon3::ClassifyPlane(geom->GetPolys(),
|
---|
2536 | halfSpaces[i],
|
---|
2537 | mEpsilon);
|
---|
2538 |
|
---|
2539 | if (cf == Polygon3::FRONT_SIDE)
|
---|
2540 | {
|
---|
2541 | isAdjacent = false;
|
---|
2542 | }
|
---|
2543 | }
|
---|
2544 | }
|
---|
2545 | else
|
---|
2546 | {
|
---|
2547 | // TODO: why is this wrong??
|
---|
2548 | // test all planes of current node if still adjacent
|
---|
2549 | for (int i = 0; (i < nodeGeom.Size()) && isAdjacent; ++ i)
|
---|
2550 | {
|
---|
2551 | Polygon3 *poly = nodeGeom.GetPolys()[i];
|
---|
2552 |
|
---|
2553 | const int cf =
|
---|
2554 | Polygon3::ClassifyPlane(geom->GetPolys(),
|
---|
2555 | poly->GetSupportingPlane(),
|
---|
2556 | mEpsilon);
|
---|
2557 |
|
---|
2558 | if (cf == Polygon3::FRONT_SIDE)
|
---|
2559 | {
|
---|
2560 | isAdjacent = false;
|
---|
2561 | }
|
---|
2562 | }
|
---|
2563 | }
|
---|
2564 | // neighbor was found
|
---|
2565 | if (isAdjacent)
|
---|
2566 | {
|
---|
2567 | neighbors.push_back(dynamic_cast<BspLeaf *>(node));
|
---|
2568 | }
|
---|
2569 | }
|
---|
2570 | }
|
---|
2571 | else
|
---|
2572 | {
|
---|
2573 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2574 |
|
---|
2575 | const int cf = Polygon3::ClassifyPlane(nodeGeom.GetPolys(),
|
---|
2576 | interior->GetPlane(),
|
---|
2577 | mEpsilon);
|
---|
2578 |
|
---|
2579 | BspNode *front = interior->GetFront();
|
---|
2580 | BspNode *back = interior->GetBack();
|
---|
2581 |
|
---|
2582 | BspNodeGeometry *fGeom = new BspNodeGeometry();
|
---|
2583 | BspNodeGeometry *bGeom = new BspNodeGeometry();
|
---|
2584 |
|
---|
2585 | geom->SplitGeometry(*fGeom,
|
---|
2586 | *bGeom,
|
---|
2587 | interior->GetPlane(),
|
---|
2588 | mBox,
|
---|
2589 | //0.0000001f);
|
---|
2590 | mEpsilon);
|
---|
2591 |
|
---|
2592 | if (cf == Polygon3::BACK_SIDE)
|
---|
2593 | {
|
---|
2594 | nodeStack.push(bspNodePair(interior->GetBack(), bGeom));
|
---|
2595 | DEL_PTR(fGeom);
|
---|
2596 | }
|
---|
2597 | else
|
---|
2598 | {
|
---|
2599 | if (cf == Polygon3::FRONT_SIDE)
|
---|
2600 | {
|
---|
2601 | nodeStack.push(bspNodePair(interior->GetFront(), fGeom));
|
---|
2602 | DEL_PTR(bGeom);
|
---|
2603 | }
|
---|
2604 | else
|
---|
2605 | { // random decision
|
---|
2606 | nodeStack.push(bspNodePair(front, fGeom));
|
---|
2607 | nodeStack.push(bspNodePair(back, bGeom));
|
---|
2608 | }
|
---|
2609 | }
|
---|
2610 | }
|
---|
2611 |
|
---|
2612 | DEL_PTR(geom);
|
---|
2613 | }
|
---|
2614 |
|
---|
2615 | return (int)neighbors.size();
|
---|
2616 | }
|
---|
2617 |
|
---|
2618 |
|
---|
2619 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed)
|
---|
2620 | {
|
---|
2621 | stack<BspNode *> nodeStack;
|
---|
2622 |
|
---|
2623 | nodeStack.push(mRoot);
|
---|
2624 |
|
---|
2625 | int mask = rand();
|
---|
2626 |
|
---|
2627 | while (!nodeStack.empty())
|
---|
2628 | {
|
---|
2629 | BspNode *node = nodeStack.top();
|
---|
2630 | nodeStack.pop();
|
---|
2631 |
|
---|
2632 | if (node->IsLeaf())
|
---|
2633 | {
|
---|
2634 | if ( (!onlyUnmailed || !node->Mailed()) )
|
---|
2635 | return dynamic_cast<BspLeaf *>(node);
|
---|
2636 | }
|
---|
2637 | else
|
---|
2638 | {
|
---|
2639 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
2640 |
|
---|
2641 | // random decision
|
---|
2642 | if (mask & 1)
|
---|
2643 | nodeStack.push(interior->GetBack());
|
---|
2644 | else
|
---|
2645 | nodeStack.push(interior->GetFront());
|
---|
2646 |
|
---|
2647 | mask = mask >> 1;
|
---|
2648 | }
|
---|
2649 | }
|
---|
2650 |
|
---|
2651 | return NULL;
|
---|
2652 | }
|
---|
2653 |
|
---|
2654 |
|
---|
2655 | void BspTree::AddToPvs(BspLeaf *leaf,
|
---|
2656 | const BoundedRayContainer &rays,
|
---|
2657 | int &sampleContributions,
|
---|
2658 | int &contributingSamples)
|
---|
2659 | {
|
---|
2660 | sampleContributions = 0;
|
---|
2661 | contributingSamples = 0;
|
---|
2662 |
|
---|
2663 | BoundedRayContainer::const_iterator it, it_end = rays.end();
|
---|
2664 |
|
---|
2665 | ViewCellLeaf *vc = leaf->GetViewCell();
|
---|
2666 |
|
---|
2667 | // add contributions from samples to the PVS
|
---|
2668 | for (it = rays.begin(); it != it_end; ++ it)
|
---|
2669 | {
|
---|
2670 | int contribution = 0;
|
---|
2671 | Ray *ray = (*it)->mRay;
|
---|
2672 | float relContribution;
|
---|
2673 | if (!ray->intersections.empty())
|
---|
2674 | contribution += vc->GetPvs().AddSample(ray->intersections[0].mObject,
|
---|
2675 | 1.0f,
|
---|
2676 | relContribution);
|
---|
2677 |
|
---|
2678 | if (ray->sourceObject.mObject)
|
---|
2679 | contribution += vc->GetPvs().AddSample(ray->sourceObject.mObject,
|
---|
2680 | 1.0f,
|
---|
2681 | relContribution);
|
---|
2682 |
|
---|
2683 | if (contribution)
|
---|
2684 | {
|
---|
2685 | sampleContributions += contribution;
|
---|
2686 | ++ contributingSamples;
|
---|
2687 | }
|
---|
2688 |
|
---|
2689 | //if (ray->mFlags & Ray::STORE_BSP_INTERSECTIONS)
|
---|
2690 | // ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this));
|
---|
2691 | }
|
---|
2692 | }
|
---|
2693 |
|
---|
2694 |
|
---|
2695 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const
|
---|
2696 | {
|
---|
2697 | int pvsSize = 0;
|
---|
2698 |
|
---|
2699 | BoundedRayContainer::const_iterator rit, rit_end = rays.end();
|
---|
2700 |
|
---|
2701 | Intersectable::NewMail();
|
---|
2702 |
|
---|
2703 | for (rit = rays.begin(); rit != rays.end(); ++ rit)
|
---|
2704 | {
|
---|
2705 | Ray *ray = (*rit)->mRay;
|
---|
2706 |
|
---|
2707 | if (!ray->intersections.empty())
|
---|
2708 | {
|
---|
2709 | if (!ray->intersections[0].mObject->Mailed())
|
---|
2710 | {
|
---|
2711 | ray->intersections[0].mObject->Mail();
|
---|
2712 | ++ pvsSize;
|
---|
2713 | }
|
---|
2714 | }
|
---|
2715 | if (ray->sourceObject.mObject)
|
---|
2716 | {
|
---|
2717 | if (!ray->sourceObject.mObject->Mailed())
|
---|
2718 | {
|
---|
2719 | ray->sourceObject.mObject->Mail();
|
---|
2720 | ++ pvsSize;
|
---|
2721 | }
|
---|
2722 | }
|
---|
2723 | }
|
---|
2724 |
|
---|
2725 | return pvsSize;
|
---|
2726 | }
|
---|
2727 |
|
---|
2728 |
|
---|
2729 | float BspTree::GetEpsilon() const
|
---|
2730 | {
|
---|
2731 | return mEpsilon;
|
---|
2732 | }
|
---|
2733 |
|
---|
2734 |
|
---|
2735 | int BspTree::CollectMergeCandidates(const vector<BspLeaf *> leaves,
|
---|
2736 | vector<MergeCandidate> &candidates)
|
---|
2737 | {
|
---|
2738 | BspLeaf::NewMail();
|
---|
2739 |
|
---|
2740 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
2741 |
|
---|
2742 | int numCandidates = 0;
|
---|
2743 |
|
---|
2744 | // find merge candidates and push them into queue
|
---|
2745 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
2746 | {
|
---|
2747 | BspLeaf *leaf = *it;
|
---|
2748 |
|
---|
2749 | // the same leaves must not be part of two merge candidates
|
---|
2750 | leaf->Mail();
|
---|
2751 | vector<BspLeaf *> neighbors;
|
---|
2752 | FindNeighbors(leaf, neighbors, true);
|
---|
2753 |
|
---|
2754 | vector<BspLeaf *>::const_iterator nit, nit_end = neighbors.end();
|
---|
2755 |
|
---|
2756 | // TODO: test if at least one ray goes from one leaf to the other
|
---|
2757 | for (nit = neighbors.begin(); nit != nit_end; ++ nit)
|
---|
2758 | {
|
---|
2759 | if ((*nit)->GetViewCell() != leaf->GetViewCell())
|
---|
2760 | {
|
---|
2761 | MergeCandidate mc(leaf->GetViewCell(), (*nit)->GetViewCell());
|
---|
2762 | candidates.push_back(mc);
|
---|
2763 |
|
---|
2764 | ++ numCandidates;
|
---|
2765 | if ((numCandidates % 1000) == 0)
|
---|
2766 | {
|
---|
2767 | cout << "collected " << numCandidates << " merge candidates" << endl;
|
---|
2768 | }
|
---|
2769 | }
|
---|
2770 | }
|
---|
2771 | }
|
---|
2772 |
|
---|
2773 | Debug << "merge queue: " << (int)candidates.size() << endl;
|
---|
2774 | Debug << "leaves in queue: " << numCandidates << endl;
|
---|
2775 |
|
---|
2776 |
|
---|
2777 | return (int)leaves.size();
|
---|
2778 | }
|
---|
2779 |
|
---|
2780 |
|
---|
2781 | int BspTree::CollectMergeCandidates(const VssRayContainer &rays,
|
---|
2782 | vector<MergeCandidate> &candidates)
|
---|
2783 | {
|
---|
2784 | ViewCell::NewMail();
|
---|
2785 | long startTime = GetTime();
|
---|
2786 |
|
---|
2787 | map<BspLeaf *, vector<BspLeaf*> > neighborMap;
|
---|
2788 | ViewCellContainer::const_iterator iit;
|
---|
2789 |
|
---|
2790 | int numLeaves = 0;
|
---|
2791 |
|
---|
2792 | BspLeaf::NewMail();
|
---|
2793 |
|
---|
2794 | for (int i = 0; i < (int)rays.size(); ++ i)
|
---|
2795 | {
|
---|
2796 | VssRay *ray = rays[i];
|
---|
2797 |
|
---|
2798 | // traverse leaves stored in the rays and compare and
|
---|
2799 | // merge consecutive leaves (i.e., the neighbors in the tree)
|
---|
2800 | if (ray->mViewCells.size() < 2)
|
---|
2801 | continue;
|
---|
2802 |
|
---|
2803 | iit = ray->mViewCells.begin();
|
---|
2804 | BspViewCell *bspVc = dynamic_cast<BspViewCell *>(*(iit ++));
|
---|
2805 | BspLeaf *leaf = bspVc->mLeaf;
|
---|
2806 |
|
---|
2807 | // traverse intersections
|
---|
2808 | // consecutive leaves are neighbors => add them to queue
|
---|
2809 | for (; iit != ray->mViewCells.end(); ++ iit)
|
---|
2810 | {
|
---|
2811 | // next pair
|
---|
2812 | BspLeaf *prevLeaf = leaf;
|
---|
2813 | bspVc = dynamic_cast<BspViewCell *>(*iit);
|
---|
2814 | leaf = bspVc->mLeaf;
|
---|
2815 |
|
---|
2816 | // view space not valid or same view cell
|
---|
2817 | if (!leaf->TreeValid() || !prevLeaf->TreeValid() ||
|
---|
2818 | (leaf->GetViewCell() == prevLeaf->GetViewCell()))
|
---|
2819 | continue;
|
---|
2820 |
|
---|
2821 | vector<BspLeaf *> &neighbors = neighborMap[leaf];
|
---|
2822 |
|
---|
2823 | bool found = false;
|
---|
2824 |
|
---|
2825 | // both leaves inserted in queue already =>
|
---|
2826 | // look if double pair already exists
|
---|
2827 | if (leaf->Mailed() && prevLeaf->Mailed())
|
---|
2828 | {
|
---|
2829 | vector<BspLeaf *>::const_iterator it, it_end = neighbors.end();
|
---|
2830 |
|
---|
2831 | for (it = neighbors.begin(); !found && (it != it_end); ++ it)
|
---|
2832 | if (*it == prevLeaf)
|
---|
2833 | found = true; // already in queue
|
---|
2834 | }
|
---|
2835 |
|
---|
2836 | if (!found)
|
---|
2837 | {
|
---|
2838 | // this pair is not in map yet
|
---|
2839 | // => insert into the neighbor map and the queue
|
---|
2840 | neighbors.push_back(prevLeaf);
|
---|
2841 | neighborMap[prevLeaf].push_back(leaf);
|
---|
2842 |
|
---|
2843 | leaf->Mail();
|
---|
2844 | prevLeaf->Mail();
|
---|
2845 |
|
---|
2846 | MergeCandidate mc(leaf->GetViewCell(), prevLeaf->GetViewCell());
|
---|
2847 |
|
---|
2848 | candidates.push_back(mc);
|
---|
2849 |
|
---|
2850 | if (((int)candidates.size() % 1000) == 0)
|
---|
2851 | {
|
---|
2852 | cout << "collected " << (int)candidates.size() << " merge candidates" << endl;
|
---|
2853 | }
|
---|
2854 | }
|
---|
2855 | }
|
---|
2856 | }
|
---|
2857 |
|
---|
2858 | Debug << "neighbormap size: " << (int)neighborMap.size() << endl;
|
---|
2859 | Debug << "merge queue: " << (int)candidates.size() << endl;
|
---|
2860 | Debug << "leaves in queue: " << numLeaves << endl;
|
---|
2861 |
|
---|
2862 |
|
---|
2863 | //-- collect the leaves which haven't been found by ray casting
|
---|
2864 | #if 0
|
---|
2865 | cout << "finding additional merge candidates using geometry" << endl;
|
---|
2866 | vector<BspLeaf *> leaves;
|
---|
2867 | CollectLeaves(leaves, true);
|
---|
2868 | Debug << "found " << (int)leaves.size() << " new leaves" << endl << endl;
|
---|
2869 | CollectMergeCandidates(leaves, candidates);
|
---|
2870 | #endif
|
---|
2871 |
|
---|
2872 | return numLeaves;
|
---|
2873 | }
|
---|
2874 |
|
---|
2875 |
|
---|
2876 |
|
---|
2877 |
|
---|
2878 | /***************************************************************/
|
---|
2879 | /* BspNodeGeometry Implementation */
|
---|
2880 | /***************************************************************/
|
---|
2881 |
|
---|
2882 |
|
---|
2883 | BspNodeGeometry::BspNodeGeometry(const BspNodeGeometry &rhs)
|
---|
2884 | {
|
---|
2885 | mPolys.reserve(rhs.mPolys.size());
|
---|
2886 | mPlanes.reserve(rhs.mPolys.size());
|
---|
2887 |
|
---|
2888 | PolygonContainer::const_iterator it, it_end = rhs.mPolys.end();
|
---|
2889 |
|
---|
2890 | int i = 0;
|
---|
2891 |
|
---|
2892 | for (it = rhs.mPolys.begin(); it != it_end; ++ it, ++i)
|
---|
2893 | {
|
---|
2894 | Polygon3 *poly = *it;
|
---|
2895 | Add(new Polygon3(*poly), rhs.mPlanes[i]);
|
---|
2896 | }
|
---|
2897 | }
|
---|
2898 |
|
---|
2899 |
|
---|
2900 | BspNodeGeometry& BspNodeGeometry::operator=(const BspNodeGeometry& g)
|
---|
2901 | {
|
---|
2902 | if (this == &g)
|
---|
2903 | return *this;
|
---|
2904 |
|
---|
2905 | CLEAR_CONTAINER(mPolys);
|
---|
2906 |
|
---|
2907 | mPolys.reserve(g.mPolys.size());
|
---|
2908 | mPlanes.reserve(g.mPolys.size());
|
---|
2909 |
|
---|
2910 | PolygonContainer::const_iterator it, it_end = g.mPolys.end();
|
---|
2911 |
|
---|
2912 | int i = 0;
|
---|
2913 |
|
---|
2914 | for (it = g.mPolys.begin(); it != it_end; ++ it, ++ i)
|
---|
2915 | {
|
---|
2916 | Polygon3 *poly = *it;
|
---|
2917 | Add(new Polygon3(*poly), g.mPlanes[i]);
|
---|
2918 | }
|
---|
2919 |
|
---|
2920 | return *this;
|
---|
2921 | }
|
---|
2922 |
|
---|
2923 |
|
---|
2924 | BspNodeGeometry::BspNodeGeometry(const PolygonContainer &polys)
|
---|
2925 | {
|
---|
2926 | mPolys = polys;
|
---|
2927 | mPlanes.reserve(polys.size());
|
---|
2928 |
|
---|
2929 | PolygonContainer::const_iterator it, it_end = polys.end();
|
---|
2930 |
|
---|
2931 | for (it = polys.begin(); it != it_end; ++ it)
|
---|
2932 | {
|
---|
2933 | Polygon3 *poly = *it;
|
---|
2934 | mPlanes.push_back(poly->GetSupportingPlane());
|
---|
2935 | }
|
---|
2936 | }
|
---|
2937 |
|
---|
2938 |
|
---|
2939 | BspNodeGeometry::~BspNodeGeometry()
|
---|
2940 | {
|
---|
2941 | CLEAR_CONTAINER(mPolys);
|
---|
2942 | }
|
---|
2943 |
|
---|
2944 |
|
---|
2945 | int BspNodeGeometry::Size() const
|
---|
2946 | {
|
---|
2947 | return (int)mPolys.size();
|
---|
2948 | }
|
---|
2949 |
|
---|
2950 |
|
---|
2951 | const PolygonContainer &BspNodeGeometry::GetPolys()
|
---|
2952 | {
|
---|
2953 | return mPolys;
|
---|
2954 | }
|
---|
2955 |
|
---|
2956 |
|
---|
2957 | void BspNodeGeometry::Add(Polygon3 *p, const Plane3 &plane)
|
---|
2958 | {
|
---|
2959 | mPolys.push_back(p);
|
---|
2960 | mPlanes.push_back(plane);
|
---|
2961 | }
|
---|
2962 |
|
---|
2963 |
|
---|
2964 | float BspNodeGeometry::GetArea() const
|
---|
2965 | {
|
---|
2966 | return Polygon3::GetArea(mPolys);
|
---|
2967 | }
|
---|
2968 |
|
---|
2969 |
|
---|
2970 | float BspNodeGeometry::GetVolume() const
|
---|
2971 | {
|
---|
2972 | //-- compute volume using tetrahedralization of the geometry
|
---|
2973 | // and adding the volume of the single tetrahedrons
|
---|
2974 | float volume = 0;
|
---|
2975 | const float f = 1.0f / 6.0f;
|
---|
2976 |
|
---|
2977 | PolygonContainer::const_iterator pit, pit_end = mPolys.end();
|
---|
2978 |
|
---|
2979 | // note: can take arbitrary point, e.g., the origin. However,
|
---|
2980 | // we rather take the center of mass to prevents precision errors
|
---|
2981 | const Vector3 center = CenterOfMass();
|
---|
2982 |
|
---|
2983 | for (pit = mPolys.begin(); pit != pit_end; ++ pit)
|
---|
2984 | {
|
---|
2985 | Polygon3 *poly = *pit;
|
---|
2986 | const Vector3 v0 = poly->mVertices[0] - center;
|
---|
2987 |
|
---|
2988 | for (int i = 1; i < (int)poly->mVertices.size() - 1; ++ i)
|
---|
2989 | {
|
---|
2990 | const Vector3 v1 = poly->mVertices[i] - center;
|
---|
2991 | const Vector3 v2 = poly->mVertices[i + 1] - center;
|
---|
2992 |
|
---|
2993 | // more robust version using abs and the center of mass
|
---|
2994 | volume += fabs (f * (DotProd(v0, CrossProd(v1, v2))));
|
---|
2995 | }
|
---|
2996 | }
|
---|
2997 |
|
---|
2998 | return volume;
|
---|
2999 | }
|
---|
3000 |
|
---|
3001 |
|
---|
3002 | void BspNodeGeometry::GetBoundingBox(AxisAlignedBox3 &box) const
|
---|
3003 | {
|
---|
3004 | box.Initialize();
|
---|
3005 | box.Include(mPolys);
|
---|
3006 | }
|
---|
3007 |
|
---|
3008 |
|
---|
3009 | int BspNodeGeometry::Side(const Plane3 &plane, const float eps) const
|
---|
3010 | {
|
---|
3011 | PolygonContainer::const_iterator it, it_end = mPolys.end();
|
---|
3012 |
|
---|
3013 | bool onFrontSide = false;
|
---|
3014 | bool onBackSide = false;
|
---|
3015 |
|
---|
3016 | for (it = mPolys.begin(); it != it_end; ++ it)
|
---|
3017 | {
|
---|
3018 | const int side = (*it)->Side(plane, eps);
|
---|
3019 |
|
---|
3020 | if (side == -1)
|
---|
3021 | onBackSide = true;
|
---|
3022 | else if (side == 1)
|
---|
3023 | onFrontSide = true;
|
---|
3024 |
|
---|
3025 | if ((side == 0) || (onBackSide && onFrontSide))
|
---|
3026 | return 0;
|
---|
3027 | }
|
---|
3028 |
|
---|
3029 | if (onFrontSide)
|
---|
3030 | return 1;
|
---|
3031 |
|
---|
3032 | return -1;
|
---|
3033 | }
|
---|
3034 |
|
---|
3035 |
|
---|
3036 | int BspNodeGeometry::ComputeIntersection(const AxisAlignedBox3 &box) const
|
---|
3037 | {
|
---|
3038 | // 1: box does not intersect geometry
|
---|
3039 | // 0: box intersects geometry
|
---|
3040 | // -1: box contains geometry
|
---|
3041 |
|
---|
3042 | AxisAlignedBox3 boundingBox;
|
---|
3043 | GetBoundingBox(boundingBox);
|
---|
3044 |
|
---|
3045 | // no intersections with bounding box
|
---|
3046 | if (!Overlap(box, boundingBox))
|
---|
3047 | {
|
---|
3048 | return 1;
|
---|
3049 | }
|
---|
3050 |
|
---|
3051 | // box cotains bounding box of geometry >=> contains geometry
|
---|
3052 | if (box.Includes(boundingBox))
|
---|
3053 | return -1;
|
---|
3054 |
|
---|
3055 | int result = 0;
|
---|
3056 |
|
---|
3057 | // test geometry planes for intersections
|
---|
3058 | vector<Plane3>::const_iterator it, it_end = mPlanes.end();
|
---|
3059 |
|
---|
3060 | for (it = mPlanes.begin(); it != it_end; ++ it)
|
---|
3061 | {
|
---|
3062 | const int side = box.Side(*it);
|
---|
3063 |
|
---|
3064 | // box does not intersects geometry
|
---|
3065 | if (side == 1)
|
---|
3066 | {
|
---|
3067 | return 1;
|
---|
3068 | }
|
---|
3069 | //if (side == 0) result = 0;
|
---|
3070 | }
|
---|
3071 |
|
---|
3072 | return result;
|
---|
3073 | }
|
---|
3074 |
|
---|
3075 |
|
---|
3076 | Vector3 BspNodeGeometry::CenterOfMass() const
|
---|
3077 | {
|
---|
3078 | int n = 0;
|
---|
3079 |
|
---|
3080 | Vector3 center(0,0,0);
|
---|
3081 |
|
---|
3082 | PolygonContainer::const_iterator pit, pit_end = mPolys.end();
|
---|
3083 |
|
---|
3084 | for (pit = mPolys.begin(); pit != pit_end; ++ pit)
|
---|
3085 | {
|
---|
3086 | Polygon3 *poly = *pit;
|
---|
3087 |
|
---|
3088 | VertexContainer::const_iterator vit, vit_end = poly->mVertices.end();
|
---|
3089 |
|
---|
3090 | for(vit = poly->mVertices.begin(); vit != vit_end; ++ vit)
|
---|
3091 | {
|
---|
3092 | center += *vit;
|
---|
3093 | ++ n;
|
---|
3094 | }
|
---|
3095 | }
|
---|
3096 |
|
---|
3097 | //Debug << "center: " << center << " new " << center / (float)n << endl;
|
---|
3098 |
|
---|
3099 | return center / (float)n;
|
---|
3100 | }
|
---|
3101 |
|
---|
3102 |
|
---|
3103 | bool BspNodeGeometry::Valid() const
|
---|
3104 | {
|
---|
3105 | if (mPolys.size() < 4)
|
---|
3106 | return false;
|
---|
3107 |
|
---|
3108 | return true;
|
---|
3109 | }
|
---|
3110 |
|
---|
3111 | void IncludeNodeGeomInMesh(const BspNodeGeometry &geom, Mesh &mesh)
|
---|
3112 | {
|
---|
3113 | // add single polygons to mesh
|
---|
3114 | PolygonContainer::const_iterator it, it_end = geom.mPolys.end();
|
---|
3115 |
|
---|
3116 | for (it = geom.mPolys.begin(); it != geom.mPolys.end(); ++ it)
|
---|
3117 | {
|
---|
3118 | Polygon3 *poly = (*it);
|
---|
3119 | IncludePolyInMesh(*poly, mesh);
|
---|
3120 | }
|
---|
3121 | }
|
---|
3122 |
|
---|
3123 |
|
---|
3124 | bool BspNodeGeometry::SplitGeometry(BspNodeGeometry &front,
|
---|
3125 | BspNodeGeometry &back,
|
---|
3126 | const Plane3 &splitPlane,
|
---|
3127 | const AxisAlignedBox3 &box,
|
---|
3128 | const float epsilon) const
|
---|
3129 | {
|
---|
3130 | //-- trivial cases
|
---|
3131 | if (0)
|
---|
3132 | {
|
---|
3133 | const int cf = Side(splitPlane, epsilon);
|
---|
3134 |
|
---|
3135 | if (cf == -1)
|
---|
3136 | {
|
---|
3137 | back = *this;
|
---|
3138 | return false;
|
---|
3139 | }
|
---|
3140 | else if (cf == 1)
|
---|
3141 | {
|
---|
3142 | front = *this;
|
---|
3143 | return false;
|
---|
3144 | }
|
---|
3145 | }
|
---|
3146 |
|
---|
3147 | // get cross section of new polygon
|
---|
3148 | Polygon3 *planePoly = box.CrossSection(splitPlane);
|
---|
3149 |
|
---|
3150 | // split polygon with all other polygons
|
---|
3151 | planePoly = SplitPolygon(planePoly, epsilon);
|
---|
3152 |
|
---|
3153 | bool splitsGeom = (planePoly != NULL);
|
---|
3154 |
|
---|
3155 | //-- new polygon splits all other polygons
|
---|
3156 | for (int i = 0; i < (int)mPolys.size()/* && planePoly*/; ++ i)
|
---|
3157 | {
|
---|
3158 | /// don't use epsilon here to get exact split planes
|
---|
3159 | const int cf =
|
---|
3160 | mPolys[i]->ClassifyPlane(splitPlane, epsilon);
|
---|
3161 |
|
---|
3162 | switch (cf)
|
---|
3163 | {
|
---|
3164 | case Polygon3::SPLIT:
|
---|
3165 | {
|
---|
3166 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices);
|
---|
3167 |
|
---|
3168 | Polygon3 *frontPoly = new Polygon3();
|
---|
3169 | Polygon3 *backPoly = new Polygon3();
|
---|
3170 |
|
---|
3171 | poly->Split(splitPlane,
|
---|
3172 | *frontPoly,
|
---|
3173 | *backPoly,
|
---|
3174 | epsilon);
|
---|
3175 |
|
---|
3176 | DEL_PTR(poly);
|
---|
3177 |
|
---|
3178 | if (frontPoly->Valid(epsilon))
|
---|
3179 | {
|
---|
3180 | front.Add(frontPoly, mPlanes[i]);
|
---|
3181 | }
|
---|
3182 | else
|
---|
3183 | {
|
---|
3184 | //Debug << "no f! " << endl;
|
---|
3185 | DEL_PTR(frontPoly);
|
---|
3186 | }
|
---|
3187 |
|
---|
3188 | if (backPoly->Valid(epsilon))
|
---|
3189 | {
|
---|
3190 | back.Add(backPoly, mPlanes[i]);
|
---|
3191 | }
|
---|
3192 | else
|
---|
3193 | {
|
---|
3194 | //Debug << "no b! " << endl;
|
---|
3195 | DEL_PTR(backPoly);
|
---|
3196 | }
|
---|
3197 | }
|
---|
3198 |
|
---|
3199 | break;
|
---|
3200 | case Polygon3::BACK_SIDE:
|
---|
3201 | back.Add(new Polygon3(mPolys[i]->mVertices), mPlanes[i]);
|
---|
3202 | break;
|
---|
3203 | case Polygon3::FRONT_SIDE:
|
---|
3204 | front.Add(new Polygon3(mPolys[i]->mVertices), mPlanes[i]);
|
---|
3205 | break;
|
---|
3206 | // only put into back container (split should have no effect ...)
|
---|
3207 | case Polygon3::COINCIDENT:
|
---|
3208 | //Debug << "error should not come here" << endl;
|
---|
3209 | splitsGeom = false;
|
---|
3210 |
|
---|
3211 | if (DotProd(mPlanes[i].mNormal, splitPlane.mNormal > 0))
|
---|
3212 | back.Add(new Polygon3(mPolys[i]->mVertices), mPlanes[i]);
|
---|
3213 | else
|
---|
3214 | front.Add(new Polygon3(mPolys[i]->mVertices), mPlanes[i]);
|
---|
3215 | break;
|
---|
3216 | default:
|
---|
3217 | break;
|
---|
3218 | }
|
---|
3219 | }
|
---|
3220 |
|
---|
3221 | //-- finally add the new polygon to the child node geometries
|
---|
3222 | if (planePoly)
|
---|
3223 | {
|
---|
3224 | // add polygon with reverse orientation to front cell
|
---|
3225 | Plane3 reversePlane(splitPlane);
|
---|
3226 | reversePlane.ReverseOrientation();
|
---|
3227 |
|
---|
3228 | // add polygon with normal pointing into positive half space to back cell
|
---|
3229 | back.Add(planePoly, splitPlane);
|
---|
3230 | //back.mPolys.push_back(planePoly);
|
---|
3231 |
|
---|
3232 | Polygon3 *reversePoly = planePoly->CreateReversePolygon();
|
---|
3233 | front.Add(reversePoly, reversePlane);
|
---|
3234 | //Debug << "poly normal : " << reversePoly->GetSupportingPlane().mNormal << " split plane normal " << reversePlane.mNormal << endl;
|
---|
3235 | }
|
---|
3236 |
|
---|
3237 |
|
---|
3238 | return splitsGeom;
|
---|
3239 | }
|
---|
3240 |
|
---|
3241 |
|
---|
3242 | Polygon3 *BspNodeGeometry::SplitPolygon(Polygon3 *planePoly,
|
---|
3243 | const float epsilon) const
|
---|
3244 | {
|
---|
3245 | if (!planePoly->Valid(epsilon))
|
---|
3246 | {
|
---|
3247 | //Debug << "not valid!!" << endl;
|
---|
3248 | DEL_PTR(planePoly);
|
---|
3249 | }
|
---|
3250 | // polygon is split by all other planes
|
---|
3251 | for (int i = 0; (i < (int)mPolys.size()) && planePoly; ++ i)
|
---|
3252 | {
|
---|
3253 | //Plane3 plane = mPolys[i]->GetSupportingPlane();
|
---|
3254 | Plane3 plane = mPlanes[i];
|
---|
3255 |
|
---|
3256 | /// don't use epsilon here to get exact split planes
|
---|
3257 | const int cf =
|
---|
3258 | planePoly->ClassifyPlane(plane, epsilon);
|
---|
3259 |
|
---|
3260 | // split new polygon with all previous planes
|
---|
3261 | switch (cf)
|
---|
3262 | {
|
---|
3263 | case Polygon3::SPLIT:
|
---|
3264 | {
|
---|
3265 | Polygon3 *frontPoly = new Polygon3();
|
---|
3266 | Polygon3 *backPoly = new Polygon3();
|
---|
3267 |
|
---|
3268 | planePoly->Split(plane,
|
---|
3269 | *frontPoly,
|
---|
3270 | *backPoly,
|
---|
3271 | epsilon);
|
---|
3272 |
|
---|
3273 | // don't need anymore
|
---|
3274 | DEL_PTR(planePoly);
|
---|
3275 | DEL_PTR(frontPoly);
|
---|
3276 |
|
---|
3277 | // back polygon is belonging to geometry
|
---|
3278 | if (backPoly->Valid(epsilon))
|
---|
3279 | planePoly = backPoly;
|
---|
3280 | else
|
---|
3281 | DEL_PTR(backPoly);
|
---|
3282 | }
|
---|
3283 | break;
|
---|
3284 | case Polygon3::FRONT_SIDE:
|
---|
3285 | DEL_PTR(planePoly);
|
---|
3286 | break;
|
---|
3287 | // polygon is taken as it is
|
---|
3288 | case Polygon3::BACK_SIDE:
|
---|
3289 | case Polygon3::COINCIDENT:
|
---|
3290 | default:
|
---|
3291 | break;
|
---|
3292 | }
|
---|
3293 | }
|
---|
3294 |
|
---|
3295 | return planePoly;
|
---|
3296 | }
|
---|
3297 |
|
---|
3298 |
|
---|
3299 | ViewCell *BspTree::GetViewCell(const Vector3 &point)
|
---|
3300 | {
|
---|
3301 | if (mRoot == NULL)
|
---|
3302 | return NULL;
|
---|
3303 |
|
---|
3304 |
|
---|
3305 | stack<BspNode *> nodeStack;
|
---|
3306 | nodeStack.push(mRoot);
|
---|
3307 |
|
---|
3308 | ViewCellLeaf *viewcell = NULL;
|
---|
3309 |
|
---|
3310 | while (!nodeStack.empty()) {
|
---|
3311 | BspNode *node = nodeStack.top();
|
---|
3312 | nodeStack.pop();
|
---|
3313 |
|
---|
3314 | if (node->IsLeaf()) {
|
---|
3315 | viewcell = dynamic_cast<BspLeaf *>(node)->mViewCell;
|
---|
3316 | break;
|
---|
3317 | } else {
|
---|
3318 |
|
---|
3319 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
3320 |
|
---|
3321 | // random decision
|
---|
3322 | if (interior->GetPlane().Side(point) < 0)
|
---|
3323 | nodeStack.push(interior->GetBack());
|
---|
3324 | else
|
---|
3325 | nodeStack.push(interior->GetFront());
|
---|
3326 | }
|
---|
3327 | }
|
---|
3328 |
|
---|
3329 | return viewcell;
|
---|
3330 | }
|
---|
3331 |
|
---|
3332 |
|
---|
3333 | bool BspTree::Export(ofstream &stream)
|
---|
3334 | {
|
---|
3335 | ExportNode(mRoot, stream);
|
---|
3336 |
|
---|
3337 | return true;
|
---|
3338 | }
|
---|
3339 |
|
---|
3340 |
|
---|
3341 | void BspTree::ExportNode(BspNode *node, ofstream &stream)
|
---|
3342 | {
|
---|
3343 | if (node->IsLeaf())
|
---|
3344 | {
|
---|
3345 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
3346 |
|
---|
3347 | int id = -1;
|
---|
3348 | if (leaf->GetViewCell() != mOutOfBoundsCell)
|
---|
3349 | id = leaf->GetViewCell()->GetId();
|
---|
3350 |
|
---|
3351 | stream << "<Leaf viewCellId=\"" << id << "\" />" << endl;
|
---|
3352 | }
|
---|
3353 | else
|
---|
3354 | {
|
---|
3355 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
3356 |
|
---|
3357 | Plane3 plane = interior->GetPlane();
|
---|
3358 | stream << "<Interior plane=\"" << plane.mNormal.x << " "
|
---|
3359 | << plane.mNormal.y << " " << plane.mNormal.z << " "
|
---|
3360 | << plane.mD << "\">" << endl;
|
---|
3361 |
|
---|
3362 | ExportNode(interior->GetBack(), stream);
|
---|
3363 | ExportNode(interior->GetFront(), stream);
|
---|
3364 |
|
---|
3365 | stream << "</Interior>" << endl;
|
---|
3366 | }
|
---|
3367 | }
|
---|
3368 |
|
---|
3369 | } |
---|