source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 1001

Revision 1001, 26.0 KB checked in by mattausch, 18 years ago (diff)

added mesh instance support
improved support for occlusion queries + other extensions

RevLine 
[440]1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
[475]7#include "ViewCell.h"
[610]8#include "ViewCellBsp.h"
[440]9
[860]10namespace GtpVisibilityPreprocessor {
11
[440]12class ViewCell;
13class Intersectable;
14class RenderSimulator;
[480]15class Renderer;
[440]16class Mesh;
17struct Triangle3;
18class SimulationStatistics;
19class BspTree;
20class KdTree;
21class VspKdTree;
22class VspBspTree;
23class KdNode;
24class KdLeaf;
25class VspKdTree;
26class AxisAlignedBox3;
[448]27class BspLeaf;
[475]28class ViewCellsStatistics;
[482]29class Exporter;
[532]30class Beam;
[570]31class Preprocessor;
[580]32class ViewCellsTree;
33class MergeCandidate;
[931]34class BoundingBoxConverter;
[938]35class Environment;
[503]36
[475]37struct BspRay;
38
[677]39
40/** Probably Visible Set */
[697]41class PrVs
42{
43public:
[704]44  /// root of view cells tree
45  ViewCell *mViewCell;
46
[880]47  // input parameter is the render budget for the PrVs
[677]48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
[850]54
55/**     Manages different higher order operations on the view cells.
[440]56*/
57class ViewCellsManager
58{
59public:
[728]60        struct PvsStatistics
61        {
62                int minPvs;
63                int maxPvs;
64                float avgPvs;
65                int viewcells;
[467]66  };
[697]67
[728]68        /// view cell container types
69        enum {BSP, KD, VSP_KD, VSP_BSP};
[466]70 
[931]71        /// render cost evaluation type
[728]72        enum {PER_OBJECT, PER_TRIANGLE};
73
[938]74        /** default constructor taking an environment file.
[440]75        */
[938]76        ViewCellsManager(Environment *env);
[440]77
[462]78        virtual ~ViewCellsManager();
[440]79
[527]80        /** Constructs view cells container taking a preprocessor
[570]81                @returns the output rays (if not null)
82        */
83        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
[527]84
[440]85        /** Constructs view cell container with a given number of samples.
86        */
[574]87        virtual int ConstructSubdivision(const ObjectContainer &objects,
[487]88                                                  const VssRayContainer &rays) = 0;
[440]89
[441]90        /** Computes sample contributions of the rays to the view cells PVS.
91       
92                @param rays bundle of rays used to find intersections with view cells and
93                adding the contribution
[563]94                @param addRays true if rays should be added to the PVSs of the viewcells they
[574]95                intersect
96                @param storeViewCells true if view cells should be stored in the ray
97        */
[697]98        float ComputeSampleContributions(const VssRayContainer &rays,
[574]99                                                                   const bool addContributions,
100                                                                   const bool storeViewCells);
[440]101
[697]102        /** Add sample contributions to the viewcells they intersect */
103        void AddSampleContributions(const VssRayContainer &rays);
[563]104 
[441]105
[475]106        /** Computes sample contribution of a simgle ray to the view cells PVS.
107                @param ray finds intersections with view cells and holds the contribution
108                @param castRay true if ray should be cast to gain the information, false if ray
109                is already holding the information and need not be recast.
[466]110         
[475]111                @returns number of sample contributions
112        */
[591]113        virtual float ComputeSampleContributions(VssRay &ray,
114                                                                                         const bool addRays,
115                                                                                         const bool storeViewCells);
[563]116
[591]117        virtual void AddSampleContributions(VssRay &ray);
[563]118
[452]119        /** Prints out statistics of the view cells.
120        */
[475]121        virtual void PrintStatistics(ostream &s) const;
[452]122
[440]123        /** Post processes view cells givemŽa number of rays.
124        */
[475]125        virtual int PostProcess(const ObjectContainer &objects,
126                                                        const VssRayContainer &rays) = 0;
[440]127
128        /** Show visualization of the view cells.
129        */
130        virtual void Visualize(const ObjectContainer &objects,
[466]131                                                   const VssRayContainer &sampleRays) = 0;
[440]132
133        /** type of the view cell container.
134        */
135        virtual int GetType() const = 0;
136
[463]137        /** Load the input viewcells. The input viewcells should be given as a collection
138                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
139                the viewcell. The method then builds a BSP tree of these view cells.
140               
141                @param filename file to load
142                @return true on success
143    */
[577]144    virtual bool LoadViewCellsGeometry(const string filename);
[440]145
[577]146       
[440]147        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
148                @param the base triangle
149                @param the height of the newly created view cell
150        */
151        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
152
153        /** Merges two view cells.
154                @note the piercing rays of the front and back will be ordered   
155                @returns new view cell based on the merging.
156        */
[582]157        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
158
159        /** Merges a container of view cells.
160                @returns new view cell based on the merging.
161        */
162        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
[440]163       
164        /** Generates view cell of type specified by this manager
165        */
[580]166        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
[440]167
168        /** Adds a new view cell to the list of predefined view cells.
169        */
170        void AddViewCell(ViewCell *viewCell);
171
[1001]172        /** Derive view cells from objects. The view ells are created by taking the object
173                geometry into account.
[440]174        */
175        void DeriveViewCells(const ObjectContainer &objects,
176                                                 ViewCellContainer &viewCells,
177                                                 const int maxViewCells) const;
178
179        /** Sets maximal number of samples used for the
180                construction of the view cells.
181        */
182        void SetVisualizationSamples(const int visSamples);
183
[574]184        /** Sets maximal number of samples used for the construction of the view cells.
[440]185        */
186        void SetConstructionSamples(const int constructionSamples);
187
[574]188        /** Sets maximal number of samples used for the visualization of the view cells.
189        */
190        void SetInitialSamples(const int initialSamples);
191
[440]192        /** Sets maximal number of samples used for the post processing of the view cells.
193        */
194        void SetPostProcessSamples(const int postProcessingSamples);
195
196        /** See set.
197        */
198        int GetVisualizationSamples() const;
199
200        /** See set.
201        */
202        int GetConstructionSamples() const;
203
204        /** See set.
205        */
206        int GetPostProcessSamples() const;
207
208        /** Returns true if view cells wer already constructed.
209        */
210        virtual bool ViewCellsConstructed() const = 0;
[441]211
[477]212        /** cast line segment to get a list of unique viewcells which are intersected
213                by this line segment
214        */
[466]215 
[477]216        virtual int CastLineSegment(const Vector3 &origin,
[466]217                                                          const Vector3 &termination,
218                                                          ViewCellContainer &viewcells
219                                                          ) = 0;
220
[477]221        virtual void GetPvsStatistics(PvsStatistics &stat);
[466]222
[904]223        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs, const float filterWidth);
[677]224 
[697]225        /** Get a viewcell containing the specified point
[879]226                @param active if the active or elementary view cell should be returned.
[697]227        */
[879]228        virtual ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const = 0;
[492]229 
[503]230        virtual void PrintPvsStatistics(ostream &s);
[467]231
[719]232        /** Updates pvs of the view cell hierarchy if necessary.
233        */
234        void UpdatePvs();
235
[477]236        /** Returns probability that view point lies in one view cell.
237        */
238        virtual float GetProbability(ViewCell *viewCell) = 0;
[468]239
[477]240        /** Returns render cost of a single view cell given the render cost of an object.
241        */
[728]242        float GetRendercost(ViewCell *viewCell) const;
[468]243
[720]244        /** Returns reference to container of loaded / generated view cells.
[477]245        */
246        ViewCellContainer &GetViewCells();
[468]247
[485]248        /** Helper function used to split ray sets uniformly
249                into one that is currently used and the other that
250                is saved for later processing.
251                @param sourceRays the input ray set
252                @param maxSize the maximal number of rays that will be used
253                @param usedRays returns the used ray set
254                @param savedRays if not null, returns the saved ray set
[477]255        */
256        void GetRaySets(const VssRayContainer &sourceRays,
[485]257                                        const int maxSize,
258                                        VssRayContainer &usedRays,
259                                        VssRayContainer *savedRays = NULL) const;
260       
[480]261        /** Returns accumulated area of all view cells.
262        */
263        float GetAccVcArea();
[470]264
[480]265        /** Returns area of one view cell.
266        */
267        virtual float GetArea(ViewCell *viewCell) const;
[470]268
[551]269        /** Returns volume of view cell.
[480]270        */
271        virtual float GetVolume(ViewCell *viewCell) const;
[470]272
[480]273        /** Sets the current renderer mainly for view cells statistics.
274        */
275        void SetRenderer(Renderer *renderer);
276
[487]277        /** Computes a (random) view point in the valid view space.
278                @returns true if valid view point was found
279        */
280        virtual bool GetViewPoint(Vector3 &viewPoint) const;
281
[490]282        /** Returns true if this view point is in the valid view space.
283        */
284        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
285
[487]286        /** Sets a view space boundary.
287        */
288        void SetViewSpaceBox(const AxisAlignedBox3 &box);
289
[519]290        AxisAlignedBox3 GetViewSpaceBox() const;
291
[503]292        /** Creates mesh for this view cell.
293        */
294        virtual void CreateMesh(ViewCell *vc) = NULL;
[487]295
[508]296        /** Writes view cells to disc.
297        */
[931]298        virtual bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[508]299
[532]300        /** Casts beam to collect view cells.
301        */
302        virtual int CastBeam(Beam &beam);
303
[547]304        /** Checks if view cell is considered as valid.
305        */
[561]306        virtual bool CheckValidity(ViewCell *vc,
[562]307                                                           int minPvsSize,
308                                                           int maxPvsSize) const;
[547]309
[562]310       
311        /** Sets validity of view cell
312        */
313        virtual void SetValidity(ViewCell *vc,
314                                                         int minPvsSize,
315                                                         int maxPvsSize) const;
316
[710]317        /** sets validy of all viewcells
318        */
[810]319        virtual void SetValidity(int minPvsSize,
[569]320                                                         int maxPvsSize) const;
321
[609]322
323        /** set valid viewcells in the range of pvs. sorts the viewcells
[710]324          according to the pvs and then pickups those in the ranges
325          */
326        void SetValidityPercentage(const float minValid, const float maxValid);
[569]327
[609]328    int CountValidViewcells() const;
329
[547]330        /** Returns maximal allowed pvs size.
331        */
332        int GetMaxPvsSize() const;
333
[562]334        /** Returns maximal allowed pvs size.
335        */
336        int GetMinPvsSize() const;
337
[561]338        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
339                where pvs is still considered valid.
340        */
341        float GetMaxPvsRatio() const;
342
[547]343        /** Exports view cell geometry.
344        */
[591]345        virtual void ExportViewCellGeometry(Exporter *exporter,
346                                                                                ViewCell *vc,
[660]347                                                                                const Plane3 *clipPlane = NULL) const = 0;
[547]348
[860]349        /** Brings the view cells into their final state, computes meshes and volume.
350        */
[551]351        virtual void FinalizeViewCells(const bool createMesh);
352
[579]353        /** Evaluates statistics values on view cells.
354        */
[580]355        void EvaluateRenderStatistics(float &totalRenderCost,
356                                                                  float &expectedRenderCost,
357                                                                  float &deviation,
358                                                                  float &variance,
359                                                                  int &totalPvs,
360                                                                  float &avgRenderCost);
[579]361
[580]362
363        /** Returns hierarchy of the view cells.
364        */
365        ViewCellsTree *GetViewCellsTree();
366
[581]367        virtual void CollectMergeCandidates(const VssRayContainer &rays,
368                                                                                vector<MergeCandidate> &candidates) = 0;
[580]369
[610]370        void CollectViewCells(const int n);
371
[660]372        /** Returns true if this (logical) view cell is equal to a spatial node.
373        */
[710]374        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
[580]375
[660]376        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
377        */
378        void SetViewCellsActive();
[599]379
[660]380        /** Evaluates worth of current view cell hierarchy.
381        */
[664]382        void EvalViewCellPartition(Preprocessor *preprocessor);
[660]383
[728]384        /** Sets maximal size of a view cell filter.
385        */
386        void SetMaxFilterSize(const int size);
[697]387
[840]388        /** Returns maximal filter size.
389        */
390        int GetMaxFilterSize() const;
[746]391
[840]392        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
393        */ 
394        void DeleteLocalMergeTree(ViewCell *vc) const;
[713]395 
[728]396        /** Evaluautes histogram for a given number of view cells.
397        */
398        void EvalViewCellHistogram(const string filename, const int nViewCells);
399
[735]400        /** Evaluautes histogram for a given number of view cells.
401        */
402        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
403
[728]404        /** Evaluates the render cost of a view cell.
405        */
406        float EvalRenderCost(Intersectable *obj) const;
407
[931]408   
[884]409       
[870]410        /** Returns bounding box of a view cell.
411        */
412        AxisAlignedBox3 GetViewCellBox(ViewCell *vc);
[859]413
[840]414        /** Exports bounding boxes of objects to file.
415        */
416        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
[931]417   
[850]418        /** Load the bounding boxes into the container.
419        */
420        bool LoadBoundingBoxes(const string filename, IndexedBoundingBoxContainer &boxes) const;
[840]421
[931]422        bool GetExportPvs() const
423        {
424                return mExportPvs;
425        }
[870]426
427        /** Loads view cells from file. The view cells manager is created with
428                respect to the loaded view cells.
429
430                @returns the view cells manager if loading was successful, false otherwise
431        */
[938]432        static ViewCellsManager *LoadViewCells(const string &filename,
[931]433                                                                                   ObjectContainer *objects,
[938]434                                                                                   Environment *env,
[944]435                                                                                   const bool finalizeViewCells,
[931]436                                                                                   BoundingBoxConverter *bconverter = NULL);
[870]437
[904]438
[931]439        ////////////////////////////////////////////////////////7
440        // visiblity filter options
441        // TODO: write own visibiltiy filter class
442        void ApplyFilter(KdTree *kdTree,
443                                         const float viewSpaceFilterSize,
444                                         const float spatialFilterSize);
[904]445
[931]446        void ApplySpatialFilter(KdTree *kdTree,
447                                                        const float spatialFilterSize,
448                                                        ObjectPvs &pvs);
[480]449
[931]450         void ApplyFilter(ViewCell *viewCell,
451                                          KdTree *kdTree,
452                                          const float viewSpaceFilterSize,
453                                          const float spatialFilterSize,
454                                          ObjectPvs &pvs);
455
456        float GetFilterWidth();
457
458        float GetAbsFilterWidth();
459
460       
[697]461        /** Returns the bounding box of filter width.
462        */
463        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
[609]464
[979]465
[931]466protected:
467        /** Exports bounding boxes as xml stream
468        */
[955]469        //bool ExportBoundingBoxes(ofstream &xmlstream, const ObjectContainer &objects) const;
[931]470
[697]471        /** Intersects box with the tree and returns the number of intersected boxes.
472                @returns number of view cells found
473        */
[710]474        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
475                                                                                ViewCellContainer &viewCells) const;
[697]476
[880]477        /** Tests the visibility filter functionality.
478        */
[697]479        virtual void TestFilter(const ObjectContainer &objects) {};
480
[931]481        /** If the view cells tree was already constructed or not.
[581]482        */
483        bool ViewCellsTreeConstructed() const;
484
[574]485        int CastPassSamples(const int samplesPerPass,
486                                                const int sampleType,
487                                                VssRayContainer &vssRays) const;
[573]488
[931]489        /** Parse the options from the environment file.
490        */
[482]491        void ParseEnvironment();
492
[508]493        /** Creates unique view cell ids.
494        */
495        void CreateUniqueViewCellIds();
[547]496
[551]497        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
498        */
499        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
500
[480]501        /** Recollects view cells and resets statistics.
502        */
503        void ResetViewCells();
[482]504       
[480]505        /** Collects the view cells in the view cell container.
506        */
507        virtual void CollectViewCells() = 0;
[482]508       
[479]509        /** Evaluates view cells statistics and stores it in
510                mViewCellsStatistics.
511        */
512        void EvaluateViewCellsStats();
[482]513
514        //-- helper functions for view cell visualization
515
516        /** Exports the view cell partition.
517        */
[508]518        void ExportViewCellsForViz(Exporter *exporter) const;
[482]519
520        /** Sets exporter color.
521        */
522        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
523
[556]524
[557]525        virtual float GetViewSpaceVolume();
526       
[503]527        /** Creates meshes from the view cells.
528        */
[517]529        void CreateViewCellMeshes();
[503]530
[610]531        /** Takes different measures to prepares the view cells after loading them from disc.
[577]532        */
533        virtual void PrepareLoadedViewCells() {};
534
[704]535        /** Constructs local view cell merge hierarchy.
536        */
537        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
538                                                                          const ViewCellContainer &viewCells);
539
[713]540        /** Constructs local view cell merge hierarchy based solely on similarity with the
541                current viewcell
542        */
543        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
544                                                                           const ViewCellContainer &viewCells);
545 
546
[660]547        /** Creates clip plane for visualization.
548        */
549        void CreateClipPlane();
[591]550
[860]551        /** Updates pvs of all view cells for statistical evaluation after some more sampling
552        */
[752]553        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
554
555
[979]556        ////////////////////////////////////////////////
[752]557
[840]558        /// if bounding boxes should also be exported
559        bool mExportBboxesForPvs;
560               
[938]561        Environment *environment;
[660]562        Plane3 mClipPlane;
[837]563
[660]564        bool mUseClipPlaneForViz;
[591]565
566
[480]567        /// Renders the view cells.
568        Renderer *mRenderer;
[440]569
570        /// Loaded view cells
[469]571        ViewCellContainer mViewCells;
[440]572
[580]573        ViewCellsTree *mViewCellsTree;
574
[710]575        bool mPruneEmptyViewCells;
[706]576
[719]577        bool mViewCellPvsIsUpdated;
[440]578        /// maximum number of samples taken for construction of the view cells
579        int mConstructionSamples;
[574]580        int mSamplesPerPass;
581        int mInitialSamples;
[440]582        int mPostProcessSamples;
583        int mVisualizationSamples;
[441]584
[470]585        float mTotalAreaValid;
586        float mTotalArea;
[475]587
[547]588        int mMaxPvsSize;
[562]589        int mMinPvsSize;
[547]590        float mMaxPvsRatio;
591
[660]592        int mSamplingType;
[722]593        int mEvaluationSamplingType;
[600]594        int mNumActiveViewCells;
[586]595        bool mCompressViewCells;
596
[660]597        ViewCellsStatistics mCurrentViewCellsStats;
[487]598        /// the scene bounding box
[542]599        AxisAlignedBox3 mViewSpaceBox;
[1001]600       
[508]601        /// if view cells should be exported
602        bool mExportViewCells;
[547]603
[591]604        //bool mMarchTree);
[564]605        bool mOnlyValidViewCells;
[547]606
[580]607        /// if rays should be used to collect merge candidates
608        bool mUseRaysForMerge;
[697]609        /// merge the view cells?
[592]610        bool mMergeViewCells;
[697]611
612        /// the width of the box filter
613        float mFilterWidth;
614        int mMaxFilterSize;
615
[487]616        //-- visualization options
617       
618        /// color code for view cells
619        int mColorCode;
620        bool mExportGeometry;
621        bool mExportRays;
[517]622
623        bool mViewCellsFinished;
[664]624
625        bool mEvaluateViewCells;
[666]626
[693]627        bool mShowVisualization;
628
629        // HACK in order to detect empty view cells
630        void CollectEmptyViewCells();
[694]631        void TestEmptyViewCells(const ObjectContainer &obj);
[693]632
633        ViewCellContainer mEmptyViewCells;
[728]634
635        int mRenderCostEvaluationType;
[844]636
637        /// if pvs should be exported with view cells
638        bool mExportPvs;
[938]639
640        Environment *mEnvironment;
[440]641};
642
[441]643
644
[440]645/**
646        Manages different higher order operations on the view cells.
647*/
648class BspViewCellsManager: public ViewCellsManager
649{
650
651public:
[485]652        /** Constructor taking the bsp tree and the number of samples
653                used to construct the bsp tree.
654        */
[938]655        BspViewCellsManager(BspTree *tree, Environment *env);
[440]656
[477]657        ~BspViewCellsManager();
658
[574]659        int ConstructSubdivision(const ObjectContainer &objects,
[487]660                                  const VssRayContainer &rays);
[440]661
662        int PostProcess(const ObjectContainer &objects,
[466]663                                        const VssRayContainer &rays);
[440]664
665        void Visualize(const ObjectContainer &objects,
[466]666                                   const VssRayContainer &sampleRays);
[440]667
668        int GetType() const;
669       
670        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
671
672        bool ViewCellsConstructed() const;
673
[475]674        //void PrintStatistics(ostream &s) const;
[452]675
[468]676        int CastLineSegment(const Vector3 &origin,
677                                                const Vector3 &termination,
678                                                ViewCellContainer &viewcells);
679       
[471]680        float GetProbability(ViewCell *viewCell);
[605]681       
[466]682
[879]683        /** Get a viewcell containing the specified point
684        */
685        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[492]686
[503]687        void CreateMesh(ViewCell *vc);
688
[591]689        void ExportViewCellGeometry(Exporter *exporter,
690                                                                ViewCell *vc,
[660]691                                                                const Plane3 *clipPlane = NULL) const;
[580]692       
[587]693        void CollectMergeCandidates(const VssRayContainer &rays,
694                                                                vector<MergeCandidate> &candidates);
[547]695
[587]696        void Finalize(ViewCell *viewCell, const bool createMesh);
697
[931]698        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[590]699
[752]700        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
701        */
[650]702        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[610]703
[752]704        /** Updates the pvs in the view cells tree.
705        */
706        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
[610]707
[859]708
[440]709protected:
710
[610]711
[480]712        void CollectViewCells();
713
[482]714        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[547]715       
[440]716        /// the BSP tree.
717        BspTree *mBspTree;
[475]718       
719        vector<BspRay *> mBspRays;
[440]720
721private:
722
723        /** Exports visualization of the BSP splits.
724        */
[477]725        void ExportSplits(const ObjectContainer &objects);
[440]726
727        /** Exports visualization of the BSP PVS.
728        */
[477]729        void ExportBspPvs(const ObjectContainer &objects);
[440]730
[693]731        void TestSubdivision();
[440]732};
733
734/**
735        Manages different higher order operations on the KD type view cells.
736*/
737class KdViewCellsManager: public ViewCellsManager
738{
739
740public:
741
[938]742        KdViewCellsManager(KdTree *tree, Environment *env);
[440]743
[574]744        int ConstructSubdivision(const ObjectContainer &objects,
[487]745                                  const VssRayContainer &rays);
[440]746
[478]747        int CastLineSegment(const Vector3 &origin,
748                                                const Vector3 &termination,
749                                                ViewCellContainer &viewcells);
[440]750
751        int PostProcess(const ObjectContainer &objects,
[466]752                                        const VssRayContainer &rays);
[440]753
754        void Visualize(const ObjectContainer &objects,
[466]755                                   const VssRayContainer &sampleRays);
[440]756
757        int GetType() const;
758
759        bool ViewCellsConstructed() const;
760
[580]761        ViewCell *GenerateViewCell(Mesh *mesh) const;
[440]762
[452]763        /** Prints out statistics of this approach.
764        */
[503]765        //  virtual void PrintStatistics(ostream &s) const;
[879]766        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[452]767
[503]768        float GetProbability(ViewCell *viewCell);
[609]769       
[468]770
[503]771        void CreateMesh(ViewCell *vc);
772
[591]773        void ExportViewCellGeometry(Exporter *exporter,
774                                                                ViewCell *vc,
[660]775                                                                const Plane3 *clipPlane = NULL) const;
[547]776
[591]777        void CollectMergeCandidates(const VssRayContainer &rays,
778                                                                vector<MergeCandidate> &candidates);
[580]779
[752]780
[440]781protected:
782
[752]783        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[580]784        /** Collects view cells from a hierarchy.
785        */
[480]786        void CollectViewCells();
[580]787
[480]788        KdNode *GetNodeForPvs(KdLeaf *leaf);
[440]789
[482]790        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[440]791
[547]792
[480]793        /// the BSP tree.
794        KdTree *mKdTree;
[440]795
[480]796        /// depth of the KD tree nodes with represent the view cells
797        int mKdPvsDepth;
[938]798
799
[440]800};
801
802/**
803        Manages different higher order operations on the view cells
804        for vsp kd tree view cells.
805*/
806class VspKdViewCellsManager: public ViewCellsManager
807{
808
809public:
810
[938]811        VspKdViewCellsManager(VspKdTree *vspKdTree, Environment *env);
[440]812
[574]813        int ConstructSubdivision(const ObjectContainer &objects,
[487]814                                  const VssRayContainer &rays);
[440]815
816
817        int PostProcess(const ObjectContainer &objects,
[466]818                                        const VssRayContainer &rays);
[440]819
820        void Visualize(const ObjectContainer &objects,
[466]821                                   const VssRayContainer &sampleRays);
[440]822
823        int GetType() const;
824       
825        bool ViewCellsConstructed() const;
826
[475]827        //virtual void PrintStatistics(ostream &s) const;
[440]828
[462]829        ViewCell *GenerateViewCell(Mesh *mesh) const;
830
[466]831
832    int CastLineSegment(const Vector3 &origin,
833                                                const Vector3 &termination,
[468]834                                                ViewCellContainer &viewcells);
[466]835
[879]836        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[492]837
[471]838        float GetProbability(ViewCell *viewCell);
[468]839
[609]840
[503]841        void CreateMesh(ViewCell *vc);
842
[591]843        void ExportViewCellGeometry(Exporter *exporter,
844                                                                ViewCell *vc,
[660]845                                                                const Plane3 *clipPlane = NULL) const;
[547]846
[580]847        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
848
[752]849        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[979]850
851
[440]852protected:
853
[482]854        void ExportLeaves(const ObjectContainer &objects,
855                                          const VssRayContainer &sampleRays);
856
[480]857        void CollectViewCells();
858
[482]859        void ExportColor(Exporter *exporter, ViewCell *vc) const;
860
861
[547]862
[440]863        /// the BSP tree.
864        VspKdTree *mVspKdTree;
865};
866
867
[442]868
869/**
870        Manages different higher order operations on the view cells.
871*/
872class VspBspViewCellsManager: public ViewCellsManager
873{
874
875public:
876
[938]877        VspBspViewCellsManager(VspBspTree *tree, Environment *env);
[475]878        ~VspBspViewCellsManager();
[442]879
[574]880        int ConstructSubdivision(const ObjectContainer &objects,
[487]881                                  const VssRayContainer &rays);
[442]882
883        int PostProcess(const ObjectContainer &objects,
[466]884                                        const VssRayContainer &rays);
[442]885
886        void Visualize(const ObjectContainer &objects,
[466]887                                   const VssRayContainer &sampleRays);
[442]888
889        int GetType() const;
890       
891        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
892
893        bool ViewCellsConstructed() const;
894
[468]895       
896        int CastLineSegment(const Vector3 &origin,
897                                                const Vector3 &termination,
898                                                ViewCellContainer &viewcells);
[452]899
[471]900        float GetProbability(ViewCell *viewCell);
[479]901       
[879]902        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[477]903
[487]904        bool GetViewPoint(Vector3 &viewPoint) const;
905
[490]906        bool ViewPointValid(const Vector3 &viewPoint) const;
[503]907
908        void CreateMesh(ViewCell *vc);
909
[931]910        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[508]911
[532]912        int CastBeam(Beam &beam);
913
[591]914        void ExportViewCellGeometry(Exporter *exporter,
915                                                                ViewCell *vc,
[660]916                                                                const Plane3 *clipPlane = NULL) const;
[547]917
[551]918        //float GetVolume(ViewCell *viewCell) const;
919
[555]920        void Finalize(ViewCell *viewCell, const bool createMesh);
[551]921
[580]922        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
923
[697]924        /** Returns true if this view cell is equivavalent to a spatial node.
925        */
[609]926        bool EqualToSpatialNode(ViewCell *viewCell) const;
[607]927
[697]928
[442]929protected:
[475]930
[697]931        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
[651]932       
[610]933        /** Returns node of the spatial hierarchy corresponding to the view cell
934                if such a node exists.
935        */
[609]936        BspNode *GetSpatialNode(ViewCell *viewCell) const;
[610]937
[503]938        /** Merges the view cells.
[442]939        */
[508]940        void MergeViewCells(const VssRayContainer &rays,
941                                                const ObjectContainer &objects);
[503]942       
[564]943        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
[442]944
[480]945        void CollectViewCells();
946
[482]947        /** Returns maximal depth difference of view cell
948                leaves in tree.
949        */
950        int GetMaxTreeDiff(ViewCell *vc) const;
[485]951       
[482]952
[485]953        void ExportColor(Exporter *exporter, ViewCell *vc) const;
954
[752]955        /** Prepare view cells for use after loading them from disc.
956        */
[577]957        void PrepareLoadedViewCells();
958
[752]959        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
960        */
[650]961        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[649]962
[752]963        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
964
965
[979]966        /// HACK for testing visibility filter functionality
[697]967        void TestFilter(const ObjectContainer &objects);
968
969
[979]970        /** Visualization of the pvs difference to exact visubility using
971                from point queries.
972        */
973        void VisualizeWithFromPointQueries();
[697]974
[991]975        /** Evaluate from point queries for the current scene.
976        */
977        void EvalFromPointQueries();
[979]978
[991]979
[442]980        /// the view space partition BSP tree.
981        VspBspTree *mVspBspTree;
982
[591]983
[442]984private:
985
986        /** Exports visualization of the BSP splits.
987        */
[485]988        void ExportSplits(const ObjectContainer &objects,
989                                          const VssRayContainer &rays);
[442]990
991        /** Exports visualization of the BSP PVS.
992        */
[485]993        void ExportBspPvs(const ObjectContainer &objects,
994                                          const VssRayContainer &rays);
[442]995
[693]996        void TestSubdivision();
[442]997};
998
[575]999
1000class ViewCellsManagerFactory
1001{
1002
1003public:
1004
1005        ViewCellsManager *Create(const string mName);
1006
1007};
1008
[860]1009}
1010
[440]1011#endif
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