source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 1145

Revision 1145, 27.6 KB checked in by mattausch, 18 years ago (diff)

vsposp debug version

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[440]1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
[475]7#include "ViewCell.h"
[610]8#include "ViewCellBsp.h"
[440]9
[860]10namespace GtpVisibilityPreprocessor {
11
[440]12class ViewCell;
13class Intersectable;
14class RenderSimulator;
[480]15class Renderer;
[440]16class Mesh;
17struct Triangle3;
18class SimulationStatistics;
19class BspTree;
20class KdTree;
[1006]21class VspOspTree;
[440]22class VspBspTree;
23class KdNode;
24class KdLeaf;
25class AxisAlignedBox3;
[448]26class BspLeaf;
[475]27class ViewCellsStatistics;
[482]28class Exporter;
[532]29class Beam;
[570]30class Preprocessor;
[580]31class ViewCellsTree;
32class MergeCandidate;
[931]33class BoundingBoxConverter;
[1021]34class VspTree;
35class OspTree;
36class VspNode;
[1027]37class HierarchyManager;
[1047]38struct AxisAlignedPlane;
[503]39
[475]40struct BspRay;
41
[677]42
[1145]43/** Probably Visible Set
44*/
[697]45class PrVs
46{
47public:
[704]48  /// root of view cells tree
49  ViewCell *mViewCell;
50
[880]51  // input parameter is the render budget for the PrVs
[677]52  float mRenderBudget;
53
54  /// some characteristic values could be here
55 
56};
57
[850]58
59/**     Manages different higher order operations on the view cells.
[440]60*/
61class ViewCellsManager
62{
63public:
[728]64        struct PvsStatistics
65        {
66                int minPvs;
67                int maxPvs;
68                float avgPvs;
69                int viewcells;
[467]70  };
[697]71
[728]72        /// view cell container types
[1021]73        enum {BSP, KD, VSP_KD, VSP_BSP, VSP_OSP};
[466]74 
[931]75        /// render cost evaluation type
[728]76        enum {PER_OBJECT, PER_TRIANGLE};
77
[1004]78        /** Default constructor.
[440]79        */
[1004]80        ViewCellsManager();
[440]81
[462]82        virtual ~ViewCellsManager();
[440]83
[527]84        /** Constructs view cells container taking a preprocessor
[570]85                @returns the output rays (if not null)
86        */
87        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
[527]88
[440]89        /** Constructs view cell container with a given number of samples.
90        */
[574]91        virtual int ConstructSubdivision(const ObjectContainer &objects,
[487]92                                                  const VssRayContainer &rays) = 0;
[440]93
[441]94        /** Computes sample contributions of the rays to the view cells PVS.
95       
96                @param rays bundle of rays used to find intersections with view cells and
97                adding the contribution
[563]98                @param addRays true if rays should be added to the PVSs of the viewcells they
[574]99                intersect
100                @param storeViewCells true if view cells should be stored in the ray
101        */
[697]102        float ComputeSampleContributions(const VssRayContainer &rays,
[574]103                                                                   const bool addContributions,
104                                                                   const bool storeViewCells);
[440]105
[697]106        /** Add sample contributions to the viewcells they intersect */
107        void AddSampleContributions(const VssRayContainer &rays);
[563]108 
[441]109
[475]110        /** Computes sample contribution of a simgle ray to the view cells PVS.
111                @param ray finds intersections with view cells and holds the contribution
112                @param castRay true if ray should be cast to gain the information, false if ray
113                is already holding the information and need not be recast.
[466]114         
[475]115                @returns number of sample contributions
116        */
[591]117        virtual float ComputeSampleContributions(VssRay &ray,
118                                                                                         const bool addRays,
119                                                                                         const bool storeViewCells);
[563]120
[591]121        virtual void AddSampleContributions(VssRay &ray);
[563]122
[452]123        /** Prints out statistics of the view cells.
124        */
[475]125        virtual void PrintStatistics(ostream &s) const;
[452]126
[440]127        /** Post processes view cells givemŽa number of rays.
128        */
[475]129        virtual int PostProcess(const ObjectContainer &objects,
130                                                        const VssRayContainer &rays) = 0;
[440]131
132        /** Show visualization of the view cells.
133        */
134        virtual void Visualize(const ObjectContainer &objects,
[466]135                                                   const VssRayContainer &sampleRays) = 0;
[440]136
137        /** type of the view cell container.
138        */
139        virtual int GetType() const = 0;
140
[463]141        /** Load the input viewcells. The input viewcells should be given as a collection
142                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
143                the viewcell. The method then builds a BSP tree of these view cells.
144               
145                @param filename file to load
146                @return true on success
147    */
[577]148    virtual bool LoadViewCellsGeometry(const string filename);
[440]149
[577]150       
[440]151        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
152                @param the base triangle
153                @param the height of the newly created view cell
154        */
155        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
156
157        /** Merges two view cells.
158                @note the piercing rays of the front and back will be ordered   
159                @returns new view cell based on the merging.
160        */
[582]161        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
162
163        /** Merges a container of view cells.
164                @returns new view cell based on the merging.
165        */
166        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
[440]167       
168        /** Generates view cell of type specified by this manager
169        */
[580]170        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
[440]171
172        /** Adds a new view cell to the list of predefined view cells.
173        */
174        void AddViewCell(ViewCell *viewCell);
175
[1002]176        /** Derive view cells from scene objects. The view ells are created by taking the object
[1001]177                geometry into account.
[440]178        */
[1002]179        void DeriveViewCellsFromObjects(const ObjectContainer &objects,
180                                                                        ViewCellContainer &viewCells,
181                                                                        const int maxViewCells) const;
[440]182
183        /** Sets maximal number of samples used for the
184                construction of the view cells.
185        */
186        void SetVisualizationSamples(const int visSamples);
187
[574]188        /** Sets maximal number of samples used for the construction of the view cells.
[440]189        */
190        void SetConstructionSamples(const int constructionSamples);
191
[574]192        /** Sets maximal number of samples used for the visualization of the view cells.
193        */
194        void SetInitialSamples(const int initialSamples);
195
[440]196        /** Sets maximal number of samples used for the post processing of the view cells.
197        */
198        void SetPostProcessSamples(const int postProcessingSamples);
199
200        /** See set.
201        */
202        int GetVisualizationSamples() const;
203
204        /** See set.
205        */
206        int GetConstructionSamples() const;
207
208        /** See set.
209        */
210        int GetPostProcessSamples() const;
211
[1002]212        /** Returns true if view cells are already constructed.
[440]213        */
214        virtual bool ViewCellsConstructed() const = 0;
[441]215
[477]216        /** cast line segment to get a list of unique viewcells which are intersected
217                by this line segment
218        */
[466]219 
[477]220        virtual int CastLineSegment(const Vector3 &origin,
[466]221                                                          const Vector3 &termination,
222                                                          ViewCellContainer &viewcells
223                                                          ) = 0;
224
[477]225        virtual void GetPvsStatistics(PvsStatistics &stat);
[466]226
[904]227        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs, const float filterWidth);
[677]228 
[697]229        /** Get a viewcell containing the specified point
[879]230                @param active if the active or elementary view cell should be returned.
[697]231        */
[879]232        virtual ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const = 0;
[492]233 
[503]234        virtual void PrintPvsStatistics(ostream &s);
[467]235
[719]236        /** Updates pvs of the view cell hierarchy if necessary.
237        */
238        void UpdatePvs();
239
[477]240        /** Returns probability that view point lies in one view cell.
241        */
242        virtual float GetProbability(ViewCell *viewCell) = 0;
[468]243
[477]244        /** Returns render cost of a single view cell given the render cost of an object.
245        */
[728]246        float GetRendercost(ViewCell *viewCell) const;
[468]247
[720]248        /** Returns reference to container of loaded / generated view cells.
[477]249        */
250        ViewCellContainer &GetViewCells();
[468]251
[485]252        /** Helper function used to split ray sets uniformly
253                into one that is currently used and the other that
254                is saved for later processing.
255                @param sourceRays the input ray set
256                @param maxSize the maximal number of rays that will be used
257                @param usedRays returns the used ray set
258                @param savedRays if not null, returns the saved ray set
[477]259        */
260        void GetRaySets(const VssRayContainer &sourceRays,
[485]261                                        const int maxSize,
262                                        VssRayContainer &usedRays,
263                                        VssRayContainer *savedRays = NULL) const;
264       
[480]265        /** Returns accumulated area of all view cells.
266        */
267        float GetAccVcArea();
[470]268
[480]269        /** Returns area of one view cell.
270        */
271        virtual float GetArea(ViewCell *viewCell) const;
[470]272
[551]273        /** Returns volume of view cell.
[480]274        */
275        virtual float GetVolume(ViewCell *viewCell) const;
[470]276
[480]277        /** Sets the current renderer mainly for view cells statistics.
278        */
279        void SetRenderer(Renderer *renderer);
280
[487]281        /** Computes a (random) view point in the valid view space.
282                @returns true if valid view point was found
283        */
284        virtual bool GetViewPoint(Vector3 &viewPoint) const;
285
[490]286        /** Returns true if this view point is in the valid view space.
287        */
288        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
289
[487]290        /** Sets a view space boundary.
291        */
292        void SetViewSpaceBox(const AxisAlignedBox3 &box);
293
[519]294        AxisAlignedBox3 GetViewSpaceBox() const;
295
[503]296        /** Creates mesh for this view cell.
297        */
298        virtual void CreateMesh(ViewCell *vc) = NULL;
[487]299
[508]300        /** Writes view cells to disc.
301        */
[1027]302        virtual bool ExportViewCells(const string filename,
303                                                                 const bool exportPvs,
304                                                                 const ObjectContainer &objects);
[508]305
[532]306        /** Casts beam to collect view cells.
307        */
308        virtual int CastBeam(Beam &beam);
309
[547]310        /** Checks if view cell is considered as valid.
311        */
[561]312        virtual bool CheckValidity(ViewCell *vc,
[562]313                                                           int minPvsSize,
314                                                           int maxPvsSize) const;
[547]315
[562]316       
317        /** Sets validity of view cell
318        */
319        virtual void SetValidity(ViewCell *vc,
320                                                         int minPvsSize,
321                                                         int maxPvsSize) const;
322
[710]323        /** sets validy of all viewcells
324        */
[810]325        virtual void SetValidity(int minPvsSize,
[569]326                                                         int maxPvsSize) const;
327
[609]328
329        /** set valid viewcells in the range of pvs. sorts the viewcells
[710]330          according to the pvs and then pickups those in the ranges
331          */
332        void SetValidityPercentage(const float minValid, const float maxValid);
[569]333
[609]334    int CountValidViewcells() const;
335
[547]336        /** Returns maximal allowed pvs size.
337        */
338        int GetMaxPvsSize() const;
339
[562]340        /** Returns maximal allowed pvs size.
341        */
342        int GetMinPvsSize() const;
343
[561]344        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
345                where pvs is still considered valid.
346        */
347        float GetMaxPvsRatio() const;
348
[547]349        /** Exports view cell geometry.
350        */
[591]351        virtual void ExportViewCellGeometry(Exporter *exporter,
352                                                                                ViewCell *vc,
[1047]353                                                                                const AxisAlignedPlane *clipPlane = NULL) const = 0;
[547]354
[860]355        /** Brings the view cells into their final state, computes meshes and volume.
356        */
[551]357        virtual void FinalizeViewCells(const bool createMesh);
358
[579]359        /** Evaluates statistics values on view cells.
360        */
[580]361        void EvaluateRenderStatistics(float &totalRenderCost,
362                                                                  float &expectedRenderCost,
363                                                                  float &deviation,
364                                                                  float &variance,
365                                                                  int &totalPvs,
366                                                                  float &avgRenderCost);
[579]367
[580]368
369        /** Returns hierarchy of the view cells.
370        */
371        ViewCellsTree *GetViewCellsTree();
372
[581]373        virtual void CollectMergeCandidates(const VssRayContainer &rays,
[1022]374                                                                                vector<MergeCandidate> &candidates);
[580]375
[610]376        void CollectViewCells(const int n);
377
[660]378        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
379        */
380        void SetViewCellsActive();
[599]381
[1145]382        /** Evaluates render cost statistics of current view cell hierarchy.
[660]383        */
[1145]384        void EvalViewCellPartition();
[660]385
[728]386        /** Sets maximal size of a view cell filter.
387        */
388        void SetMaxFilterSize(const int size);
[697]389
[840]390        /** Returns maximal filter size.
391        */
392        int GetMaxFilterSize() const;
[746]393
[840]394        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
395        */ 
396        void DeleteLocalMergeTree(ViewCell *vc) const;
[713]397 
[728]398        /** Evaluautes histogram for a given number of view cells.
399        */
400        void EvalViewCellHistogram(const string filename, const int nViewCells);
401
[735]402        /** Evaluautes histogram for a given number of view cells.
403        */
404        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
405
[728]406        /** Evaluates the render cost of a view cell.
407        */
408        float EvalRenderCost(Intersectable *obj) const;
[1002]409   
410        /** Sets pvs size of view cell as a scalar. Used when storing pvs only in the leaves
411                of the hierarchy.
412        */
[1004]413        void SetScalarPvsSize(ViewCell *vc, const int pvsSize) const;
[728]414
[1002]415
[870]416        /** Returns bounding box of a view cell.
417        */
418        AxisAlignedBox3 GetViewCellBox(ViewCell *vc);
[859]419
[840]420        /** Exports bounding boxes of objects to file.
421        */
422        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
[931]423   
[850]424        /** Load the bounding boxes into the container.
425        */
426        bool LoadBoundingBoxes(const string filename, IndexedBoundingBoxContainer &boxes) const;
[840]427
[1002]428        /** Returns true if pvs should be exported together with the view cells.
429        */
430        bool GetExportPvs() const;
[870]431
432        /** Loads view cells from file. The view cells manager is created with
433                respect to the loaded view cells.
434
[1002]435                @param filename the filename of the view cells
436                @param objects the scene objects
437                @param finalizeViewCells if the view cells should be post processed, i.e.
438                        a mesh is created representing the geometry
439                @param bconverter a conversion routine working with the similarities of bounding
440                boxes: if there is a certain similarity of overlap between bounding boxes, two tested
441                candidate objects are considered to be the same objects
[870]442                @returns the view cells manager if loading was successful, false otherwise
443        */
[938]444        static ViewCellsManager *LoadViewCells(const string &filename,
[931]445                                                                                   ObjectContainer *objects,
[944]446                                                                                   const bool finalizeViewCells,
[931]447                                                                                   BoundingBoxConverter *bconverter = NULL);
[870]448
[904]449
[931]450        ////////////////////////////////////////////////////////7
451        // visiblity filter options
452        // TODO: write own visibiltiy filter class
453        void ApplyFilter(KdTree *kdTree,
454                                         const float viewSpaceFilterSize,
455                                         const float spatialFilterSize);
[904]456
[931]457        void ApplySpatialFilter(KdTree *kdTree,
458                                                        const float spatialFilterSize,
459                                                        ObjectPvs &pvs);
[480]460
[931]461         void ApplyFilter(ViewCell *viewCell,
462                                          KdTree *kdTree,
463                                          const float viewSpaceFilterSize,
464                                          const float spatialFilterSize,
465                                          ObjectPvs &pvs);
466
467        float GetFilterWidth();
468
469        float GetAbsFilterWidth();
470
471       
[697]472        /** Returns the bounding box of filter width.
473        */
474        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
[609]475
[979]476
[1021]477        /** Returns true if this view cell is equivalent to a node of the spatial hierarchy.
478        */
479        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
480
[931]481protected:
[1145]482
[931]483        /** Exports bounding boxes as xml stream
484        */
[955]485        //bool ExportBoundingBoxes(ofstream &xmlstream, const ObjectContainer &objects) const;
[931]486
[697]487        /** Intersects box with the tree and returns the number of intersected boxes.
488                @returns number of view cells found
489        */
[710]490        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
491                                                                                ViewCellContainer &viewCells) const;
[697]492
[880]493        /** Tests the visibility filter functionality.
494        */
[697]495        virtual void TestFilter(const ObjectContainer &objects) {};
496
[931]497        /** If the view cells tree was already constructed or not.
[581]498        */
499        bool ViewCellsTreeConstructed() const;
500
[574]501        int CastPassSamples(const int samplesPerPass,
502                                                const int sampleType,
503                                                VssRayContainer &vssRays) const;
[573]504
[931]505        /** Parse the options from the environment file.
506        */
[482]507        void ParseEnvironment();
508
[508]509        /** Creates unique view cell ids.
510        */
511        void CreateUniqueViewCellIds();
[547]512
[551]513        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
514        */
515        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
516
[480]517        /** Recollects view cells and resets statistics.
518        */
519        void ResetViewCells();
[482]520       
[480]521        /** Collects the view cells in the view cell container.
522        */
523        virtual void CollectViewCells() = 0;
[482]524       
[479]525        /** Evaluates view cells statistics and stores it in
526                mViewCellsStatistics.
527        */
528        void EvaluateViewCellsStats();
[482]529
530        //-- helper functions for view cell visualization
531
532        /** Exports the view cell partition.
533        */
[508]534        void ExportViewCellsForViz(Exporter *exporter) const;
[482]535
536        /** Sets exporter color.
537        */
[1021]538        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const;
[482]539
[1002]540        /** Returns volume of the view space.
541        */
[557]542        virtual float GetViewSpaceVolume();
543       
[503]544        /** Creates meshes from the view cells.
545        */
[517]546        void CreateViewCellMeshes();
[503]547
[610]548        /** Takes different measures to prepares the view cells after loading them from disc.
[577]549        */
550        virtual void PrepareLoadedViewCells() {};
551
[704]552        /** Constructs local view cell merge hierarchy.
553        */
554        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
555                                                                          const ViewCellContainer &viewCells);
556
[713]557        /** Constructs local view cell merge hierarchy based solely on similarity with the
558                current viewcell
559        */
560        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
561                                                                           const ViewCellContainer &viewCells);
562 
[660]563        /** Creates clip plane for visualization.
564        */
565        void CreateClipPlane();
[591]566
[860]567        /** Updates pvs of all view cells for statistical evaluation after some more sampling
568        */
[752]569        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
570
[1002]571       
[979]572        ////////////////////////////////////////////////
[752]573
[1145]574        Preprocessor *mPreprocessor;
575        /// if bounding boxes should be exported together with the view cells
[840]576        bool mExportBboxesForPvs;
577               
[1004]578        //Environment *environment;
[1047]579        AxisAlignedPlane mClipPlane;
[837]580
[660]581        bool mUseClipPlaneForViz;
[591]582
583
[480]584        /// Renders the view cells.
585        Renderer *mRenderer;
[440]586
587        /// Loaded view cells
[469]588        ViewCellContainer mViewCells;
[1002]589        /// the corresponding view cell tree holding the logical description of view cells
[580]590        ViewCellsTree *mViewCellsTree;
[1002]591        /// if empty view cells should be pruned (i.e., invalidated) from this point on
[710]592        bool mPruneEmptyViewCells;
[706]593
[1002]594        /// if the pvss in the view cell leaves and the interiors are up to date
[719]595        bool mViewCellPvsIsUpdated;
[1002]596
[440]597        /// maximum number of samples taken for construction of the view cells
598        int mConstructionSamples;
[574]599        int mSamplesPerPass;
600        int mInitialSamples;
[440]601        int mPostProcessSamples;
602        int mVisualizationSamples;
[441]603
[470]604        float mTotalAreaValid;
605        float mTotalArea;
[475]606
[547]607        int mMaxPvsSize;
[562]608        int mMinPvsSize;
[547]609        float mMaxPvsRatio;
610
[660]611        int mSamplingType;
[722]612        int mEvaluationSamplingType;
[600]613        int mNumActiveViewCells;
[586]614        bool mCompressViewCells;
615
[1002]616        /// holds the current view cell statistics
[660]617        ViewCellsStatistics mCurrentViewCellsStats;
[487]618        /// the scene bounding box
[542]619        AxisAlignedBox3 mViewSpaceBox;
[1001]620       
[508]621        /// if view cells should be exported
622        bool mExportViewCells;
[547]623
[1002]624        // if only valid view cells should be considered for processing
[564]625        bool mOnlyValidViewCells;
[547]626
[580]627        /// if rays should be used to collect merge candidates
628        bool mUseRaysForMerge;
[1021]629
[1002]630        /// if there should be an additional merge step after the subdivision
[592]631        bool mMergeViewCells;
[697]632
633        /// the width of the box filter
634        float mFilterWidth;
635        int mMaxFilterSize;
636
[487]637        //-- visualization options
638       
[1002]639        /// color code for view cells visualization
[487]640        int mColorCode;
641        bool mExportGeometry;
642        bool mExportRays;
[517]643
644        bool mViewCellsFinished;
[664]645
646        bool mEvaluateViewCells;
[666]647
[693]648        bool mShowVisualization;
649
650        // HACK in order to detect empty view cells
651        void CollectEmptyViewCells();
[694]652        void TestEmptyViewCells(const ObjectContainer &obj);
[693]653
654        ViewCellContainer mEmptyViewCells;
[728]655
656        int mRenderCostEvaluationType;
[844]657
658        /// if pvs should be exported with view cells
659        bool mExportPvs;
[440]660};
661
[441]662
[440]663/**
664        Manages different higher order operations on the view cells.
665*/
666class BspViewCellsManager: public ViewCellsManager
667{
668
669public:
[485]670        /** Constructor taking the bsp tree and the number of samples
671                used to construct the bsp tree.
672        */
[1004]673        BspViewCellsManager(BspTree *tree);
[440]674
[477]675        ~BspViewCellsManager();
676
[574]677        int ConstructSubdivision(const ObjectContainer &objects,
[487]678                                  const VssRayContainer &rays);
[440]679
680        int PostProcess(const ObjectContainer &objects,
[466]681                                        const VssRayContainer &rays);
[440]682
683        void Visualize(const ObjectContainer &objects,
[466]684                                   const VssRayContainer &sampleRays);
[440]685
686        int GetType() const;
687       
688        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
689
690        bool ViewCellsConstructed() const;
691
[475]692        //void PrintStatistics(ostream &s) const;
[452]693
[468]694        int CastLineSegment(const Vector3 &origin,
695                                                const Vector3 &termination,
696                                                ViewCellContainer &viewcells);
697       
[471]698        float GetProbability(ViewCell *viewCell);
[605]699       
[466]700
[879]701        /** Get a viewcell containing the specified point
702        */
703        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[492]704
[503]705        void CreateMesh(ViewCell *vc);
706
[591]707        void ExportViewCellGeometry(Exporter *exporter,
708                                                                ViewCell *vc,
[1047]709                                                                const AxisAlignedPlane *clipPlane = NULL) const;
[580]710       
[587]711        void CollectMergeCandidates(const VssRayContainer &rays,
712                                                                vector<MergeCandidate> &candidates);
[547]713
[587]714        void Finalize(ViewCell *viewCell, const bool createMesh);
715
[931]716        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[590]717
[752]718        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
719        */
[650]720        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[610]721
[752]722        /** Updates the pvs in the view cells tree.
723        */
724        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
[610]725
[859]726
[440]727protected:
728
[480]729        void CollectViewCells();
730
[547]731       
[440]732        /// the BSP tree.
733        BspTree *mBspTree;
[475]734       
735        vector<BspRay *> mBspRays;
[440]736
737private:
738
739        /** Exports visualization of the BSP splits.
740        */
[477]741        void ExportSplits(const ObjectContainer &objects);
[440]742
743        /** Exports visualization of the BSP PVS.
744        */
[477]745        void ExportBspPvs(const ObjectContainer &objects);
[440]746
[1002]747        /** test if subdivision is valid in terms of volume / area.
748        */
[693]749        void TestSubdivision();
[440]750};
751
752/**
753        Manages different higher order operations on the KD type view cells.
754*/
755class KdViewCellsManager: public ViewCellsManager
756{
757
758public:
759
[1004]760        KdViewCellsManager(KdTree *tree);
[440]761
[574]762        int ConstructSubdivision(const ObjectContainer &objects,
[487]763                                  const VssRayContainer &rays);
[440]764
[478]765        int CastLineSegment(const Vector3 &origin,
766                                                const Vector3 &termination,
767                                                ViewCellContainer &viewcells);
[440]768
769        int PostProcess(const ObjectContainer &objects,
[466]770                                        const VssRayContainer &rays);
[440]771
772        void Visualize(const ObjectContainer &objects,
[466]773                                   const VssRayContainer &sampleRays);
[440]774
775        int GetType() const;
776
777        bool ViewCellsConstructed() const;
778
[580]779        ViewCell *GenerateViewCell(Mesh *mesh) const;
[440]780
[452]781        /** Prints out statistics of this approach.
782        */
[503]783        //  virtual void PrintStatistics(ostream &s) const;
[879]784        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[452]785
[503]786        float GetProbability(ViewCell *viewCell);
[609]787       
[468]788
[503]789        void CreateMesh(ViewCell *vc);
790
[591]791        void ExportViewCellGeometry(Exporter *exporter,
792                                                                ViewCell *vc,
[1047]793                                                                const AxisAlignedPlane *clipPlane = NULL) const;
[547]794
[591]795        void CollectMergeCandidates(const VssRayContainer &rays,
796                                                                vector<MergeCandidate> &candidates);
[580]797
[752]798
[440]799protected:
800
[752]801        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[580]802        /** Collects view cells from a hierarchy.
803        */
[480]804        void CollectViewCells();
[580]805
[480]806        KdNode *GetNodeForPvs(KdLeaf *leaf);
[440]807
808
[480]809        /// the BSP tree.
810        KdTree *mKdTree;
[440]811
[480]812        /// depth of the KD tree nodes with represent the view cells
813        int mKdPvsDepth;
[938]814
815
[440]816};
817
818/**
[442]819        Manages different higher order operations on the view cells.
820*/
821class VspBspViewCellsManager: public ViewCellsManager
822{
823
824public:
825
[1004]826        VspBspViewCellsManager(VspBspTree *tree);
[475]827        ~VspBspViewCellsManager();
[442]828
[574]829        int ConstructSubdivision(const ObjectContainer &objects,
[487]830                                  const VssRayContainer &rays);
[442]831
832        int PostProcess(const ObjectContainer &objects,
[466]833                                        const VssRayContainer &rays);
[442]834
835        void Visualize(const ObjectContainer &objects,
[466]836                                   const VssRayContainer &sampleRays);
[442]837
838        int GetType() const;
839       
840        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
841
842        bool ViewCellsConstructed() const;
843
[468]844       
845        int CastLineSegment(const Vector3 &origin,
846                                                const Vector3 &termination,
847                                                ViewCellContainer &viewcells);
[452]848
[471]849        float GetProbability(ViewCell *viewCell);
[479]850       
[879]851        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[477]852
[487]853        bool GetViewPoint(Vector3 &viewPoint) const;
854
[490]855        bool ViewPointValid(const Vector3 &viewPoint) const;
[503]856
857        void CreateMesh(ViewCell *vc);
858
[931]859        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[508]860
[532]861        int CastBeam(Beam &beam);
862
[591]863        void ExportViewCellGeometry(Exporter *exporter,
864                                                                ViewCell *vc,
[1047]865                                                                const AxisAlignedPlane *clipPlane = NULL) const;
[547]866
[551]867        //float GetVolume(ViewCell *viewCell) const;
868
[555]869        void Finalize(ViewCell *viewCell, const bool createMesh);
[551]870
[580]871        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
872
[697]873        /** Returns true if this view cell is equivavalent to a spatial node.
874        */
[609]875        bool EqualToSpatialNode(ViewCell *viewCell) const;
[607]876
[697]877
[442]878protected:
[475]879
[697]880        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
[651]881       
[610]882        /** Returns node of the spatial hierarchy corresponding to the view cell
883                if such a node exists.
884        */
[609]885        BspNode *GetSpatialNode(ViewCell *viewCell) const;
[610]886
[1021]887        /** Merges view cells according to some criteria
[442]888        */
[508]889        void MergeViewCells(const VssRayContainer &rays,
890                                                const ObjectContainer &objects);
[503]891       
[564]892        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
[442]893
[480]894        void CollectViewCells();
895
[482]896        /** Returns maximal depth difference of view cell
897                leaves in tree.
898        */
899        int GetMaxTreeDiff(ViewCell *vc) const;
[485]900       
[482]901
[752]902        /** Prepare view cells for use after loading them from disc.
903        */
[577]904        void PrepareLoadedViewCells();
905
[752]906        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
907        */
[650]908        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[649]909
[752]910        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
911
912
[979]913        /// HACK for testing visibility filter functionality
[697]914        void TestFilter(const ObjectContainer &objects);
915
916
[979]917        /** Visualization of the pvs difference to exact visubility using
918                from point queries.
919        */
920        void VisualizeWithFromPointQueries();
[697]921
[991]922        /** Evaluate from point queries for the current scene.
923        */
924        void EvalFromPointQueries();
[979]925
[1021]926        /** Exports visualization of the BSP splits.
927        */
928        void ExportSplits(const ObjectContainer &objects,
929                                          const VssRayContainer &rays);
[991]930
[1021]931        /** Exports visualization of the BSP PVS.
932        */
933        void ExportBspPvs(const ObjectContainer &objects,
934                                          const VssRayContainer &rays);
935
936
[442]937        /// the view space partition BSP tree.
938        VspBspTree *mVspBspTree;
939
[591]940
[442]941private:
942
[1021]943        /** test if subdivision is valid in terms of volume / area.
[442]944        */
[1021]945        void TestSubdivision();
946};
[442]947
[1021]948
949/**
950        Manages different higher order operations on the view cells.
951*/
952class VspOspViewCellsManager: public ViewCellsManager
953{
954
955public:
956
957        VspOspViewCellsManager(VspTree *tree, OspTree *ospTree);
958        ~VspOspViewCellsManager();
959
960        int ConstructSubdivision(const ObjectContainer &objects,
961                                                         const VssRayContainer &rays);
962
963        int PostProcess(const ObjectContainer &objects,
964                                        const VssRayContainer &rays);
965
966        void Visualize(const ObjectContainer &objects,
967                                   const VssRayContainer &sampleRays);
968
969        int GetType() const;
970       
971        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
972
973        bool ViewCellsConstructed() const;
974
975       
976        int CastLineSegment(const Vector3 &origin,
977                                                const Vector3 &termination,
978                                                ViewCellContainer &viewcells);
979
980        float GetProbability(ViewCell *viewCell);
981       
982        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
983
984        bool GetViewPoint(Vector3 &viewPoint) const;
985
986        bool ViewPointValid(const Vector3 &viewPoint) const;
987
988        void CreateMesh(ViewCell *vc);
989
[1027]990        bool ExportViewCells(const string filename,
991                                                 const bool exportPvs,
992                                                 const ObjectContainer &objects);
[1021]993
994        int CastBeam(Beam &beam);
995
996        void Finalize(ViewCell *viewCell, const bool createMesh);
997
998
999protected:
1000
[1027]1001       
1002        /** Exports view cell geometry.
1003        */
1004        void ExportViewCellGeometry(Exporter *exporter,
[1074]1005                ViewCell *vc,
1006                const AxisAlignedPlane *clipPlane = NULL) const;
[1027]1007
[1074]1008        int ComputeBoxIntersections(const AxisAlignedBox3 &box,
1009                ViewCellContainer &viewCells) const;
[1021]1010       
1011        void CollectViewCells();
1012
1013
1014        /** Prepare view cells for use after loading them from disc.
1015        */
1016        void PrepareLoadedViewCells();
1017
1018        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
1019        */
1020        ViewCell *ConstructSpatialMergeTree(VspNode *root);
1021
1022        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
1023
[1074]1024        /** Exports visualization of the PVS.
[442]1025        */
[1074]1026        void ExportPvs(const ObjectContainer &objects,
1027                const VssRayContainer &rays);
[442]1028
[1021]1029
1030        /// the view space partition tree.
1031        VspTree *mVspTree;
1032        OspTree *mOspTree;
[1027]1033
1034        HierarchyManager *mHierarchyManager;
[442]1035};
1036
[575]1037
[1002]1038/*class ViewCellsManagerFactory
[575]1039{
1040public:
1041        ViewCellsManager *Create(const string mName);
[1002]1042};*/
[575]1043
[860]1044}
1045
[440]1046#endif
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