source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 752

Revision 752, 23.8 KB checked in by mattausch, 18 years ago (diff)

after rendering workshop submissioin
x3dparser can use def - use constructs
implemented improved evaluation (samples are only stored in leaves, only propagate pvs size)

RevLine 
[440]1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
[475]7#include "ViewCell.h"
[610]8#include "ViewCellBsp.h"
[440]9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
[480]13class Renderer;
[440]14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
[448]25class BspLeaf;
[475]26class ViewCellsStatistics;
[482]27class Exporter;
[532]28class Beam;
[570]29class Preprocessor;
[580]30class ViewCellsTree;
31class MergeCandidate;
[503]32
[475]33struct BspRay;
34
[677]35
36/** Probably Visible Set */
[697]37class PrVs
38{
39public:
[704]40  /// root of view cells tree
41  ViewCell *mViewCell;
42
[677]43  // input parameter is the render budget for the PrVS
44  float mRenderBudget;
45
46  /// some characteristic values could be here
47 
48};
49
[440]50/**
51        Manages different higher order operations on the view cells.
52*/
53class ViewCellsManager
54{
55public:
[728]56        struct PvsStatistics
57        {
58                int minPvs;
59                int maxPvs;
60                float avgPvs;
61                int viewcells;
[467]62  };
[697]63
[728]64        /// view cell container types
65        enum {BSP, KD, VSP_KD, VSP_BSP};
[466]66 
[728]67        /// view cells evaluation type
68        enum {PER_OBJECT, PER_TRIANGLE};
69
[574]70        /** Constructor taking the initial and construction samples.
71                @param initialSamples the maximal number of samples used for creating the hierarchy
72                of view cells
73                @param constructionSamples the maximal number of samples used for construction
[440]74        */
[574]75        ViewCellsManager(const int initialSamples, const int constructionSamples);
[440]76
77        ViewCellsManager();
78
[462]79        virtual ~ViewCellsManager();
[440]80
[527]81        /** Constructs view cells container taking a preprocessor
[570]82                @returns the output rays (if not null)
83        */
84        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
[527]85
[440]86        /** Constructs view cell container with a given number of samples.
87        */
[574]88        virtual int ConstructSubdivision(const ObjectContainer &objects,
[487]89                                                  const VssRayContainer &rays) = 0;
[440]90
[441]91        /** Computes sample contributions of the rays to the view cells PVS.
92       
93                @param rays bundle of rays used to find intersections with view cells and
94                adding the contribution
[563]95                @param addRays true if rays should be added to the PVSs of the viewcells they
[574]96                intersect
97                @param storeViewCells true if view cells should be stored in the ray
98        */
[697]99        float ComputeSampleContributions(const VssRayContainer &rays,
[574]100                                                                   const bool addContributions,
101                                                                   const bool storeViewCells);
[440]102
[697]103        /** Add sample contributions to the viewcells they intersect */
104        void AddSampleContributions(const VssRayContainer &rays);
[563]105 
[441]106
[475]107        /** Computes sample contribution of a simgle ray to the view cells PVS.
108                @param ray finds intersections with view cells and holds the contribution
109                @param castRay true if ray should be cast to gain the information, false if ray
110                is already holding the information and need not be recast.
[466]111         
[475]112                @returns number of sample contributions
113        */
[591]114        virtual float ComputeSampleContributions(VssRay &ray,
115                                                                                         const bool addRays,
116                                                                                         const bool storeViewCells);
[563]117
[591]118        virtual void AddSampleContributions(VssRay &ray);
[563]119
[452]120        /** Prints out statistics of the view cells.
121        */
[475]122        virtual void PrintStatistics(ostream &s) const;
[452]123
[440]124        /** Post processes view cells givemŽa number of rays.
125        */
[475]126        virtual int PostProcess(const ObjectContainer &objects,
127                                                        const VssRayContainer &rays) = 0;
[440]128
129        /** Show visualization of the view cells.
130        */
131        virtual void Visualize(const ObjectContainer &objects,
[466]132                                                   const VssRayContainer &sampleRays) = 0;
[440]133
134        /** type of the view cell container.
135        */
136        virtual int GetType() const = 0;
137
[463]138        /** Load the input viewcells. The input viewcells should be given as a collection
139                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
140                the viewcell. The method then builds a BSP tree of these view cells.
141               
142                @param filename file to load
143                @return true on success
144    */
[577]145    virtual bool LoadViewCellsGeometry(const string filename);
[440]146
[577]147       
[440]148        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
149                @param the base triangle
150                @param the height of the newly created view cell
151        */
152        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
153
154        /** Merges two view cells.
155                @note the piercing rays of the front and back will be ordered   
156                @returns new view cell based on the merging.
157        */
[582]158        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
159
160        /** Merges a container of view cells.
161                @returns new view cell based on the merging.
162        */
163        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
[440]164       
165        /** Generates view cell of type specified by this manager
166        */
[580]167        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
[440]168
169        /** Adds a new view cell to the list of predefined view cells.
170        */
171        void AddViewCell(ViewCell *viewCell);
172
173        /** Derive view cells from objects.
174        */
175        void DeriveViewCells(const ObjectContainer &objects,
176                                                 ViewCellContainer &viewCells,
177                                                 const int maxViewCells) const;
178
179        /** Sets maximal number of samples used for the
180                construction of the view cells.
181        */
182        void SetVisualizationSamples(const int visSamples);
183
[574]184        /** Sets maximal number of samples used for the construction of the view cells.
[440]185        */
186        void SetConstructionSamples(const int constructionSamples);
187
[574]188        /** Sets maximal number of samples used for the visualization of the view cells.
189        */
190        void SetInitialSamples(const int initialSamples);
191
[440]192        /** Sets maximal number of samples used for the post processing of the view cells.
193        */
194        void SetPostProcessSamples(const int postProcessingSamples);
195
196        /** See set.
197        */
198        int GetVisualizationSamples() const;
199
200        /** See set.
201        */
202        int GetConstructionSamples() const;
203
204        /** See set.
205        */
206        int GetPostProcessSamples() const;
207
208        /** Returns true if view cells wer already constructed.
209        */
210        virtual bool ViewCellsConstructed() const = 0;
[441]211
[477]212        /** cast line segment to get a list of unique viewcells which are intersected
213                by this line segment
214        */
[466]215 
[477]216        virtual int CastLineSegment(const Vector3 &origin,
[466]217                                                          const Vector3 &termination,
218                                                          ViewCellContainer &viewcells
219                                                          ) = 0;
220
[477]221        virtual void GetPvsStatistics(PvsStatistics &stat);
[466]222
[697]223        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
[677]224 
[697]225        /** Get a viewcell containing the specified point
226        */
[569]227        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
[492]228 
[503]229        virtual void PrintPvsStatistics(ostream &s);
[467]230
[719]231        /** Updates pvs of the view cell hierarchy if necessary.
232        */
233        void UpdatePvs();
234
[477]235        /** Returns probability that view point lies in one view cell.
236        */
237        virtual float GetProbability(ViewCell *viewCell) = 0;
[468]238
[477]239        /** Returns render cost of a single view cell given the render cost of an object.
240        */
[728]241        float GetRendercost(ViewCell *viewCell) const;
[468]242
[720]243        /** Returns reference to container of loaded / generated view cells.
[477]244        */
245        ViewCellContainer &GetViewCells();
[468]246
[485]247        /** Helper function used to split ray sets uniformly
248                into one that is currently used and the other that
249                is saved for later processing.
250                @param sourceRays the input ray set
251                @param maxSize the maximal number of rays that will be used
252                @param usedRays returns the used ray set
253                @param savedRays if not null, returns the saved ray set
[477]254        */
255        void GetRaySets(const VssRayContainer &sourceRays,
[485]256                                        const int maxSize,
257                                        VssRayContainer &usedRays,
258                                        VssRayContainer *savedRays = NULL) const;
259       
[480]260        /** Returns accumulated area of all view cells.
261        */
262        float GetAccVcArea();
[470]263
[480]264        /** Returns area of one view cell.
265        */
266        virtual float GetArea(ViewCell *viewCell) const;
[470]267
[551]268        /** Returns volume of view cell.
[480]269        */
270        virtual float GetVolume(ViewCell *viewCell) const;
[470]271
[480]272        /** Sets the current renderer mainly for view cells statistics.
273        */
274        void SetRenderer(Renderer *renderer);
275
[487]276        /** Computes a (random) view point in the valid view space.
277                @returns true if valid view point was found
278        */
279        virtual bool GetViewPoint(Vector3 &viewPoint) const;
280
[490]281        /** Returns true if this view point is in the valid view space.
282        */
283        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
284
[487]285        /** Sets a view space boundary.
286        */
287        void SetViewSpaceBox(const AxisAlignedBox3 &box);
288
[519]289        AxisAlignedBox3 GetViewSpaceBox() const;
290
[503]291        /** Creates mesh for this view cell.
292        */
293        virtual void CreateMesh(ViewCell *vc) = NULL;
[487]294
[508]295        /** Writes view cells to disc.
296        */
297        virtual bool ExportViewCells(const string filename);
298
[532]299        /** Casts beam to collect view cells.
300        */
301        virtual int CastBeam(Beam &beam);
302
[547]303        /** Checks if view cell is considered as valid.
304        */
[561]305        virtual bool CheckValidity(ViewCell *vc,
[562]306                                                           int minPvsSize,
307                                                           int maxPvsSize) const;
[547]308
[562]309       
310        /** Sets validity of view cell
311        */
312        virtual void SetValidity(ViewCell *vc,
313                                                         int minPvsSize,
314                                                         int maxPvsSize) const;
315
[710]316        /** sets validy of all viewcells
317        */
[569]318        virtual void SetValidity(
319                                                         int minPvsSize,
320                                                         int maxPvsSize) const;
321
[609]322
323        /** set valid viewcells in the range of pvs. sorts the viewcells
[710]324          according to the pvs and then pickups those in the ranges
325          */
326        void SetValidityPercentage(const float minValid, const float maxValid);
[569]327
[609]328    int CountValidViewcells() const;
329
[547]330        /** Returns maximal allowed pvs size.
331        */
332        int GetMaxPvsSize() const;
333
[562]334        /** Returns maximal allowed pvs size.
335        */
336        int GetMinPvsSize() const;
337
[561]338        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
339                where pvs is still considered valid.
340        */
341        float GetMaxPvsRatio() const;
342
[547]343        /** Exports view cell geometry.
344        */
[591]345        virtual void ExportViewCellGeometry(Exporter *exporter,
346                                                                                ViewCell *vc,
[660]347                                                                                const Plane3 *clipPlane = NULL) const = 0;
[547]348
[551]349        virtual void FinalizeViewCells(const bool createMesh);
350
[577]351
[591]352        /** Loads view cells from file. The view cells manager is created with
353                respect to the loaded view cells.
[577]354
355                @returns the view cells manager if loading was successful, false otherwise
356        */
[591]357        static ViewCellsManager *LoadViewCells(const string filename,
358                                                                                   ObjectContainer *objects);
[577]359
[579]360        /** Evaluates statistics values on view cells.
361        */
[580]362        void EvaluateRenderStatistics(float &totalRenderCost,
363                                                                  float &expectedRenderCost,
364                                                                  float &deviation,
365                                                                  float &variance,
366                                                                  int &totalPvs,
367                                                                  float &avgRenderCost);
[579]368
[580]369
370        /** Returns hierarchy of the view cells.
371        */
372        ViewCellsTree *GetViewCellsTree();
373
[581]374        virtual void CollectMergeCandidates(const VssRayContainer &rays,
375                                                                                vector<MergeCandidate> &candidates) = 0;
[580]376
[610]377        void CollectViewCells(const int n);
378
[660]379        /** Returns true if this (logical) view cell is equal to a spatial node.
380        */
[710]381        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
[580]382
[660]383        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
384        */
385        void SetViewCellsActive();
[599]386
[660]387        /** Evaluates worth of current view cell hierarchy.
388        */
[664]389        void EvalViewCellPartition(Preprocessor *preprocessor);
[660]390
[728]391        /** Sets maximal size of a view cell filter.
392        */
393        void SetMaxFilterSize(const int size);
[697]394
[746]395  int GetMaxFilterSize() {
396        return mMaxFilterSize;
397  }
398
399  /** deletes interior nodes from the tree which have negative merge cost set (local merge) */
400  void
401  DeleteLocalMergeTree(ViewCell *vc
402                                           ) const;
[713]403 
[728]404        /** Evaluautes histogram for a given number of view cells.
405        */
406        void EvalViewCellHistogram(const string filename, const int nViewCells);
407
[735]408        /** Evaluautes histogram for a given number of view cells.
409        */
410        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
411
[728]412        /** Evaluates the render cost of a view cell.
413        */
414        float EvalRenderCost(Intersectable *obj) const;
415
[469]416protected:
[480]417
[697]418        /** Returns the bounding box of filter width.
419        */
420        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
[609]421
[697]422        /** Intersects box with the tree and returns the number of intersected boxes.
423                @returns number of view cells found
424        */
[710]425        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
426                                                                                ViewCellContainer &viewCells) const;
[697]427
428        virtual void TestFilter(const ObjectContainer &objects) {};
429
[581]430        /**
431                if the view cells tree was already constructed or not.
432        */
433        bool ViewCellsTreeConstructed() const;
434
[574]435        int CastPassSamples(const int samplesPerPass,
436                                                const int sampleType,
437                                                VssRayContainer &vssRays) const;
[573]438
[482]439        void ParseEnvironment();
440
[508]441        /** Creates unique view cell ids.
442        */
443        void CreateUniqueViewCellIds();
[547]444
[551]445        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
446        */
447        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
448
[480]449        /** Recollects view cells and resets statistics.
450        */
451        void ResetViewCells();
[482]452       
[480]453        /** Collects the view cells in the view cell container.
454        */
455        virtual void CollectViewCells() = 0;
[482]456       
[479]457        /** Evaluates view cells statistics and stores it in
458                mViewCellsStatistics.
459        */
460        void EvaluateViewCellsStats();
[482]461
462        //-- helper functions for view cell visualization
463
464        /** Exports the view cell partition.
465        */
[508]466        void ExportViewCellsForViz(Exporter *exporter) const;
[482]467
468        /** Sets exporter color.
469        */
470        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
471
[556]472
[557]473        virtual float GetViewSpaceVolume();
474       
[503]475        /** Creates meshes from the view cells.
476        */
[517]477        void CreateViewCellMeshes();
[503]478
[610]479        /** Takes different measures to prepares the view cells after loading them from disc.
[577]480        */
481        virtual void PrepareLoadedViewCells() {};
482
[704]483        /** Constructs local view cell merge hierarchy.
484        */
485        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
486                                                                          const ViewCellContainer &viewCells);
487
[713]488        /** Constructs local view cell merge hierarchy based solely on similarity with the
489                current viewcell
490        */
491        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
492                                                                           const ViewCellContainer &viewCells);
493 
494
[660]495        /** Creates clip plane for visualization.
496        */
497        void CreateClipPlane();
[591]498
[752]499        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
500
501
502
[660]503        Plane3 mClipPlane;
504        bool mUseClipPlaneForViz;
[591]505
506
[480]507        /// Renders the view cells.
508        Renderer *mRenderer;
[440]509
510        /// Loaded view cells
[469]511        ViewCellContainer mViewCells;
[440]512
[580]513        ViewCellsTree *mViewCellsTree;
514
[710]515        bool mPruneEmptyViewCells;
[706]516
[719]517        bool mViewCellPvsIsUpdated;
[440]518        /// maximum number of samples taken for construction of the view cells
519        int mConstructionSamples;
[574]520        int mSamplesPerPass;
521        int mInitialSamples;
[440]522        int mPostProcessSamples;
523        int mVisualizationSamples;
[441]524
[470]525        float mTotalAreaValid;
526        float mTotalArea;
[475]527
[547]528        int mMaxPvsSize;
[562]529        int mMinPvsSize;
[547]530        float mMaxPvsRatio;
531
[660]532        int mSamplingType;
[722]533        int mEvaluationSamplingType;
[600]534        int mNumActiveViewCells;
[586]535        bool mCompressViewCells;
536
[660]537        ViewCellsStatistics mCurrentViewCellsStats;
[487]538        /// the scene bounding box
[542]539        AxisAlignedBox3 mViewSpaceBox;
[508]540        /// holds the view cell meshes
[503]541        MeshContainer mMeshContainer;
[508]542        /// if view cells should be exported
543        bool mExportViewCells;
[547]544
[591]545        //bool mMarchTree);
[564]546        bool mOnlyValidViewCells;
[547]547
[580]548        /// if rays should be used to collect merge candidates
549        bool mUseRaysForMerge;
[697]550        /// merge the view cells?
[592]551        bool mMergeViewCells;
[697]552
553        /// the width of the box filter
554        float mFilterWidth;
555        int mMaxFilterSize;
556
[487]557        //-- visualization options
558       
559        /// color code for view cells
560        int mColorCode;
561        bool mExportGeometry;
562        bool mExportRays;
[517]563
564        bool mViewCellsFinished;
[664]565
566        bool mEvaluateViewCells;
[666]567
[693]568        bool mShowVisualization;
569
570        // HACK in order to detect empty view cells
571        void CollectEmptyViewCells();
[694]572        void TestEmptyViewCells(const ObjectContainer &obj);
[693]573
574        ViewCellContainer mEmptyViewCells;
[728]575
576        int mRenderCostEvaluationType;
[440]577};
578
[441]579
580
[440]581/**
582        Manages different higher order operations on the view cells.
583*/
584class BspViewCellsManager: public ViewCellsManager
585{
586
587public:
[485]588        /** Constructor taking the bsp tree and the number of samples
589                used to construct the bsp tree.
590        */
[574]591        BspViewCellsManager(BspTree *tree);
[440]592
[477]593        ~BspViewCellsManager();
594
[574]595        int ConstructSubdivision(const ObjectContainer &objects,
[487]596                                  const VssRayContainer &rays);
[440]597
598        int PostProcess(const ObjectContainer &objects,
[466]599                                        const VssRayContainer &rays);
[440]600
601        void Visualize(const ObjectContainer &objects,
[466]602                                   const VssRayContainer &sampleRays);
[440]603
604        int GetType() const;
605       
606        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
607
608        bool ViewCellsConstructed() const;
609
[475]610        //void PrintStatistics(ostream &s) const;
[452]611
[468]612        int CastLineSegment(const Vector3 &origin,
613                                                const Vector3 &termination,
614                                                ViewCellContainer &viewcells);
615       
[471]616        float GetProbability(ViewCell *viewCell);
[605]617       
[466]618
[503]619        /** Get a viewcell containing the specified point */
[569]620        ViewCell *GetViewCell(const Vector3 &point) const;
[492]621
[503]622        void CreateMesh(ViewCell *vc);
623
[591]624        void ExportViewCellGeometry(Exporter *exporter,
625                                                                ViewCell *vc,
[660]626                                                                const Plane3 *clipPlane = NULL) const;
[580]627       
[587]628        void CollectMergeCandidates(const VssRayContainer &rays,
629                                                                vector<MergeCandidate> &candidates);
[547]630
[587]631        void Finalize(ViewCell *viewCell, const bool createMesh);
632
[590]633        bool ExportViewCells(const string filename);
634
[752]635        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
636        */
[650]637        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[610]638
[752]639        /** Updates the pvs in the view cells tree.
640        */
641        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
[610]642
[440]643protected:
644
[610]645
[590]646        /** HACK
647        */
648        void AddCurrentViewCellsToHierarchy();
649
[480]650        void CollectViewCells();
651
[482]652        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[547]653       
[482]654
[547]655
[440]656        /// the BSP tree.
657        BspTree *mBspTree;
[475]658       
659        vector<BspRay *> mBspRays;
[440]660
661private:
662
663        /** Exports visualization of the BSP splits.
664        */
[477]665        void ExportSplits(const ObjectContainer &objects);
[440]666
667        /** Exports visualization of the BSP PVS.
668        */
[477]669        void ExportBspPvs(const ObjectContainer &objects);
[440]670
[693]671        void TestSubdivision();
[440]672};
673
674/**
675        Manages different higher order operations on the KD type view cells.
676*/
677class KdViewCellsManager: public ViewCellsManager
678{
679
680public:
681
682        KdViewCellsManager(KdTree *tree);
683
[574]684        int ConstructSubdivision(const ObjectContainer &objects,
[487]685                                  const VssRayContainer &rays);
[440]686
[478]687        int CastLineSegment(const Vector3 &origin,
688                                                const Vector3 &termination,
689                                                ViewCellContainer &viewcells);
[440]690
691        int PostProcess(const ObjectContainer &objects,
[466]692                                        const VssRayContainer &rays);
[440]693
694        void Visualize(const ObjectContainer &objects,
[466]695                                   const VssRayContainer &sampleRays);
[440]696
697        int GetType() const;
698
699        bool ViewCellsConstructed() const;
700
[580]701        ViewCell *GenerateViewCell(Mesh *mesh) const;
[440]702
[452]703        /** Prints out statistics of this approach.
704        */
[503]705        //  virtual void PrintStatistics(ostream &s) const;
[569]706        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
[452]707
[503]708        float GetProbability(ViewCell *viewCell);
[609]709       
[468]710
[503]711        void CreateMesh(ViewCell *vc);
712
[591]713        void ExportViewCellGeometry(Exporter *exporter,
714                                                                ViewCell *vc,
[660]715                                                                const Plane3 *clipPlane = NULL) const;
[547]716
[591]717        void CollectMergeCandidates(const VssRayContainer &rays,
718                                                                vector<MergeCandidate> &candidates);
[580]719
[752]720
[440]721protected:
722
[752]723        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[580]724        /** Collects view cells from a hierarchy.
725        */
[480]726        void CollectViewCells();
[580]727
[480]728        KdNode *GetNodeForPvs(KdLeaf *leaf);
[440]729
[482]730        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[440]731
[547]732
[480]733        /// the BSP tree.
734        KdTree *mKdTree;
[440]735
[480]736        /// depth of the KD tree nodes with represent the view cells
737        int mKdPvsDepth;
[440]738};
739
740/**
741        Manages different higher order operations on the view cells
742        for vsp kd tree view cells.
743*/
744class VspKdViewCellsManager: public ViewCellsManager
745{
746
747public:
748
[574]749        VspKdViewCellsManager(VspKdTree *vspKdTree);
[440]750
[574]751        int ConstructSubdivision(const ObjectContainer &objects,
[487]752                                  const VssRayContainer &rays);
[440]753
754
755        int PostProcess(const ObjectContainer &objects,
[466]756                                        const VssRayContainer &rays);
[440]757
758        void Visualize(const ObjectContainer &objects,
[466]759                                   const VssRayContainer &sampleRays);
[440]760
761        int GetType() const;
762       
763        bool ViewCellsConstructed() const;
764
[475]765        //virtual void PrintStatistics(ostream &s) const;
[440]766
[462]767        ViewCell *GenerateViewCell(Mesh *mesh) const;
768
[466]769
770    int CastLineSegment(const Vector3 &origin,
771                                                const Vector3 &termination,
[468]772                                                ViewCellContainer &viewcells);
[466]773
[569]774        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
[492]775
[471]776        float GetProbability(ViewCell *viewCell);
[468]777
[609]778
[503]779        void CreateMesh(ViewCell *vc);
780
[591]781        void ExportViewCellGeometry(Exporter *exporter,
782                                                                ViewCell *vc,
[660]783                                                                const Plane3 *clipPlane = NULL) const;
[547]784
[580]785        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
786
[752]787        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[440]788protected:
789
[482]790        void ExportLeaves(const ObjectContainer &objects,
791                                          const VssRayContainer &sampleRays);
792
[480]793        void CollectViewCells();
794
[482]795        void ExportColor(Exporter *exporter, ViewCell *vc) const;
796
797
[547]798
[440]799        /// the BSP tree.
800        VspKdTree *mVspKdTree;
801};
802
803
[442]804
805/**
806        Manages different higher order operations on the view cells.
807*/
808class VspBspViewCellsManager: public ViewCellsManager
809{
810
811public:
812
[574]813        VspBspViewCellsManager(VspBspTree *tree);
[475]814        ~VspBspViewCellsManager();
[442]815
[574]816        int ConstructSubdivision(const ObjectContainer &objects,
[487]817                                  const VssRayContainer &rays);
[442]818
819        int PostProcess(const ObjectContainer &objects,
[466]820                                        const VssRayContainer &rays);
[442]821
822        void Visualize(const ObjectContainer &objects,
[466]823                                   const VssRayContainer &sampleRays);
[442]824
825        int GetType() const;
826       
827        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
828
829        bool ViewCellsConstructed() const;
830
[468]831       
832        int CastLineSegment(const Vector3 &origin,
833                                                const Vector3 &termination,
834                                                ViewCellContainer &viewcells);
[452]835
[471]836        float GetProbability(ViewCell *viewCell);
[479]837       
[569]838        ViewCell *GetViewCell(const Vector3 &point) const;
[477]839
[487]840        bool GetViewPoint(Vector3 &viewPoint) const;
841
[490]842        bool ViewPointValid(const Vector3 &viewPoint) const;
[503]843
844        void CreateMesh(ViewCell *vc);
845
[577]846        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
[508]847        bool ExportViewCells(const string filename);
848
[532]849        int CastBeam(Beam &beam);
850
[591]851        void ExportViewCellGeometry(Exporter *exporter,
852                                                                ViewCell *vc,
[660]853                                                                const Plane3 *clipPlane = NULL) const;
[547]854
[551]855        //float GetVolume(ViewCell *viewCell) const;
856
[555]857        void Finalize(ViewCell *viewCell, const bool createMesh);
[551]858
[580]859        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
860
[697]861        /** Returns true if this view cell is equivavalent to a spatial node.
862        */
[609]863        bool EqualToSpatialNode(ViewCell *viewCell) const;
[607]864
[697]865
[442]866protected:
[475]867
[697]868        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
[651]869       
[610]870        /** Returns node of the spatial hierarchy corresponding to the view cell
871                if such a node exists.
872        */
[609]873        BspNode *GetSpatialNode(ViewCell *viewCell) const;
[610]874
[590]875        /** HACK
876        */
877        void AddCurrentViewCellsToHierarchy();
878
[503]879        /** Merges the view cells.
[442]880        */
[508]881        void MergeViewCells(const VssRayContainer &rays,
882                                                const ObjectContainer &objects);
[503]883       
[564]884        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
[442]885
[480]886        void CollectViewCells();
887
[482]888        /** Returns maximal depth difference of view cell
889                leaves in tree.
890        */
891        int GetMaxTreeDiff(ViewCell *vc) const;
[485]892       
[482]893
[485]894        void ExportColor(Exporter *exporter, ViewCell *vc) const;
895
[752]896        /** Prepare view cells for use after loading them from disc.
897        */
[577]898        void PrepareLoadedViewCells();
899
[752]900        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
901        */
[650]902        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[649]903
[752]904        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
905
906
907        // HACK
[697]908        void TestFilter(const ObjectContainer &objects);
909
910
911
[442]912        /// the view space partition BSP tree.
913        VspBspTree *mVspBspTree;
914
[591]915
[442]916private:
917
918        /** Exports visualization of the BSP splits.
919        */
[485]920        void ExportSplits(const ObjectContainer &objects,
921                                          const VssRayContainer &rays);
[442]922
923        /** Exports visualization of the BSP PVS.
924        */
[485]925        void ExportBspPvs(const ObjectContainer &objects,
926                                          const VssRayContainer &rays);
[442]927
[693]928        void TestSubdivision();
[442]929};
930
[575]931
932class ViewCellsManagerFactory
933{
934
935public:
936
937        ViewCellsManager *Create(const string mName);
938
939};
940
[440]941#endif
Note: See TracBrowser for help on using the repository browser.