source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 810

Revision 810, 23.8 KB checked in by mattausch, 18 years ago (diff)

added from point visibility tree:
this tree is constructed using from point visibility information

RevLine 
[440]1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
[475]7#include "ViewCell.h"
[610]8#include "ViewCellBsp.h"
[440]9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
[480]13class Renderer;
[440]14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
[448]25class BspLeaf;
[475]26class ViewCellsStatistics;
[482]27class Exporter;
[532]28class Beam;
[570]29class Preprocessor;
[580]30class ViewCellsTree;
31class MergeCandidate;
[503]32
[475]33struct BspRay;
34
[677]35
36/** Probably Visible Set */
[697]37class PrVs
38{
39public:
[704]40  /// root of view cells tree
41  ViewCell *mViewCell;
42
[677]43  // input parameter is the render budget for the PrVS
44  float mRenderBudget;
45
46  /// some characteristic values could be here
47 
48};
49
[440]50/**
51        Manages different higher order operations on the view cells.
52*/
53class ViewCellsManager
54{
55public:
[728]56        struct PvsStatistics
57        {
58                int minPvs;
59                int maxPvs;
60                float avgPvs;
61                int viewcells;
[467]62  };
[697]63
[728]64        /// view cell container types
65        enum {BSP, KD, VSP_KD, VSP_BSP};
[466]66 
[728]67        /// view cells evaluation type
68        enum {PER_OBJECT, PER_TRIANGLE};
69
[574]70        /** Constructor taking the initial and construction samples.
71                @param initialSamples the maximal number of samples used for creating the hierarchy
72                of view cells
73                @param constructionSamples the maximal number of samples used for construction
[440]74        */
[574]75        ViewCellsManager(const int initialSamples, const int constructionSamples);
[440]76
77        ViewCellsManager();
78
[462]79        virtual ~ViewCellsManager();
[440]80
[527]81        /** Constructs view cells container taking a preprocessor
[570]82                @returns the output rays (if not null)
83        */
84        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
[527]85
[440]86        /** Constructs view cell container with a given number of samples.
87        */
[574]88        virtual int ConstructSubdivision(const ObjectContainer &objects,
[487]89                                                  const VssRayContainer &rays) = 0;
[440]90
[441]91        /** Computes sample contributions of the rays to the view cells PVS.
92       
93                @param rays bundle of rays used to find intersections with view cells and
94                adding the contribution
[563]95                @param addRays true if rays should be added to the PVSs of the viewcells they
[574]96                intersect
97                @param storeViewCells true if view cells should be stored in the ray
98        */
[697]99        float ComputeSampleContributions(const VssRayContainer &rays,
[574]100                                                                   const bool addContributions,
101                                                                   const bool storeViewCells);
[440]102
[697]103        /** Add sample contributions to the viewcells they intersect */
104        void AddSampleContributions(const VssRayContainer &rays);
[563]105 
[441]106
[475]107        /** Computes sample contribution of a simgle ray to the view cells PVS.
108                @param ray finds intersections with view cells and holds the contribution
109                @param castRay true if ray should be cast to gain the information, false if ray
110                is already holding the information and need not be recast.
[466]111         
[475]112                @returns number of sample contributions
113        */
[591]114        virtual float ComputeSampleContributions(VssRay &ray,
115                                                                                         const bool addRays,
116                                                                                         const bool storeViewCells);
[563]117
[591]118        virtual void AddSampleContributions(VssRay &ray);
[563]119
[452]120        /** Prints out statistics of the view cells.
121        */
[475]122        virtual void PrintStatistics(ostream &s) const;
[452]123
[440]124        /** Post processes view cells givemŽa number of rays.
125        */
[475]126        virtual int PostProcess(const ObjectContainer &objects,
127                                                        const VssRayContainer &rays) = 0;
[440]128
129        /** Show visualization of the view cells.
130        */
131        virtual void Visualize(const ObjectContainer &objects,
[466]132                                                   const VssRayContainer &sampleRays) = 0;
[440]133
134        /** type of the view cell container.
135        */
136        virtual int GetType() const = 0;
137
[463]138        /** Load the input viewcells. The input viewcells should be given as a collection
139                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
140                the viewcell. The method then builds a BSP tree of these view cells.
141               
142                @param filename file to load
143                @return true on success
144    */
[577]145    virtual bool LoadViewCellsGeometry(const string filename);
[440]146
[577]147       
[440]148        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
149                @param the base triangle
150                @param the height of the newly created view cell
151        */
152        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
153
154        /** Merges two view cells.
155                @note the piercing rays of the front and back will be ordered   
156                @returns new view cell based on the merging.
157        */
[582]158        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
159
160        /** Merges a container of view cells.
161                @returns new view cell based on the merging.
162        */
163        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
[440]164       
165        /** Generates view cell of type specified by this manager
166        */
[580]167        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
[440]168
169        /** Adds a new view cell to the list of predefined view cells.
170        */
171        void AddViewCell(ViewCell *viewCell);
172
173        /** Derive view cells from objects.
174        */
175        void DeriveViewCells(const ObjectContainer &objects,
176                                                 ViewCellContainer &viewCells,
177                                                 const int maxViewCells) const;
178
179        /** Sets maximal number of samples used for the
180                construction of the view cells.
181        */
182        void SetVisualizationSamples(const int visSamples);
183
[574]184        /** Sets maximal number of samples used for the construction of the view cells.
[440]185        */
186        void SetConstructionSamples(const int constructionSamples);
187
[574]188        /** Sets maximal number of samples used for the visualization of the view cells.
189        */
190        void SetInitialSamples(const int initialSamples);
191
[440]192        /** Sets maximal number of samples used for the post processing of the view cells.
193        */
194        void SetPostProcessSamples(const int postProcessingSamples);
195
196        /** See set.
197        */
198        int GetVisualizationSamples() const;
199
200        /** See set.
201        */
202        int GetConstructionSamples() const;
203
204        /** See set.
205        */
206        int GetPostProcessSamples() const;
207
208        /** Returns true if view cells wer already constructed.
209        */
210        virtual bool ViewCellsConstructed() const = 0;
[441]211
[477]212        /** cast line segment to get a list of unique viewcells which are intersected
213                by this line segment
214        */
[466]215 
[477]216        virtual int CastLineSegment(const Vector3 &origin,
[466]217                                                          const Vector3 &termination,
218                                                          ViewCellContainer &viewcells
219                                                          ) = 0;
220
[477]221        virtual void GetPvsStatistics(PvsStatistics &stat);
[466]222
[697]223        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
[677]224 
[697]225        /** Get a viewcell containing the specified point
226        */
[569]227        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
[492]228 
[503]229        virtual void PrintPvsStatistics(ostream &s);
[467]230
[719]231        /** Updates pvs of the view cell hierarchy if necessary.
232        */
233        void UpdatePvs();
234
[477]235        /** Returns probability that view point lies in one view cell.
236        */
237        virtual float GetProbability(ViewCell *viewCell) = 0;
[468]238
[477]239        /** Returns render cost of a single view cell given the render cost of an object.
240        */
[728]241        float GetRendercost(ViewCell *viewCell) const;
[468]242
[720]243        /** Returns reference to container of loaded / generated view cells.
[477]244        */
245        ViewCellContainer &GetViewCells();
[468]246
[485]247        /** Helper function used to split ray sets uniformly
248                into one that is currently used and the other that
249                is saved for later processing.
250                @param sourceRays the input ray set
251                @param maxSize the maximal number of rays that will be used
252                @param usedRays returns the used ray set
253                @param savedRays if not null, returns the saved ray set
[477]254        */
255        void GetRaySets(const VssRayContainer &sourceRays,
[485]256                                        const int maxSize,
257                                        VssRayContainer &usedRays,
258                                        VssRayContainer *savedRays = NULL) const;
259       
[480]260        /** Returns accumulated area of all view cells.
261        */
262        float GetAccVcArea();
[470]263
[480]264        /** Returns area of one view cell.
265        */
266        virtual float GetArea(ViewCell *viewCell) const;
[470]267
[551]268        /** Returns volume of view cell.
[480]269        */
270        virtual float GetVolume(ViewCell *viewCell) const;
[470]271
[480]272        /** Sets the current renderer mainly for view cells statistics.
273        */
274        void SetRenderer(Renderer *renderer);
275
[487]276        /** Computes a (random) view point in the valid view space.
277                @returns true if valid view point was found
278        */
279        virtual bool GetViewPoint(Vector3 &viewPoint) const;
280
[490]281        /** Returns true if this view point is in the valid view space.
282        */
283        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
284
[487]285        /** Sets a view space boundary.
286        */
287        void SetViewSpaceBox(const AxisAlignedBox3 &box);
288
[519]289        AxisAlignedBox3 GetViewSpaceBox() const;
290
[503]291        /** Creates mesh for this view cell.
292        */
293        virtual void CreateMesh(ViewCell *vc) = NULL;
[487]294
[508]295        /** Writes view cells to disc.
296        */
297        virtual bool ExportViewCells(const string filename);
298
[532]299        /** Casts beam to collect view cells.
300        */
301        virtual int CastBeam(Beam &beam);
302
[547]303        /** Checks if view cell is considered as valid.
304        */
[561]305        virtual bool CheckValidity(ViewCell *vc,
[562]306                                                           int minPvsSize,
307                                                           int maxPvsSize) const;
[547]308
[562]309       
310        /** Sets validity of view cell
311        */
312        virtual void SetValidity(ViewCell *vc,
313                                                         int minPvsSize,
314                                                         int maxPvsSize) const;
315
[710]316        /** sets validy of all viewcells
317        */
[810]318        virtual void SetValidity(int minPvsSize,
[569]319                                                         int maxPvsSize) const;
320
[609]321
322        /** set valid viewcells in the range of pvs. sorts the viewcells
[710]323          according to the pvs and then pickups those in the ranges
324          */
325        void SetValidityPercentage(const float minValid, const float maxValid);
[569]326
[609]327    int CountValidViewcells() const;
328
[547]329        /** Returns maximal allowed pvs size.
330        */
331        int GetMaxPvsSize() const;
332
[562]333        /** Returns maximal allowed pvs size.
334        */
335        int GetMinPvsSize() const;
336
[561]337        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
338                where pvs is still considered valid.
339        */
340        float GetMaxPvsRatio() const;
341
[547]342        /** Exports view cell geometry.
343        */
[591]344        virtual void ExportViewCellGeometry(Exporter *exporter,
345                                                                                ViewCell *vc,
[660]346                                                                                const Plane3 *clipPlane = NULL) const = 0;
[547]347
[551]348        virtual void FinalizeViewCells(const bool createMesh);
349
[577]350
[591]351        /** Loads view cells from file. The view cells manager is created with
352                respect to the loaded view cells.
[577]353
354                @returns the view cells manager if loading was successful, false otherwise
355        */
[591]356        static ViewCellsManager *LoadViewCells(const string filename,
357                                                                                   ObjectContainer *objects);
[577]358
[579]359        /** Evaluates statistics values on view cells.
360        */
[580]361        void EvaluateRenderStatistics(float &totalRenderCost,
362                                                                  float &expectedRenderCost,
363                                                                  float &deviation,
364                                                                  float &variance,
365                                                                  int &totalPvs,
366                                                                  float &avgRenderCost);
[579]367
[580]368
369        /** Returns hierarchy of the view cells.
370        */
371        ViewCellsTree *GetViewCellsTree();
372
[581]373        virtual void CollectMergeCandidates(const VssRayContainer &rays,
374                                                                                vector<MergeCandidate> &candidates) = 0;
[580]375
[610]376        void CollectViewCells(const int n);
377
[660]378        /** Returns true if this (logical) view cell is equal to a spatial node.
379        */
[710]380        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
[580]381
[660]382        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
383        */
384        void SetViewCellsActive();
[599]385
[660]386        /** Evaluates worth of current view cell hierarchy.
387        */
[664]388        void EvalViewCellPartition(Preprocessor *preprocessor);
[660]389
[728]390        /** Sets maximal size of a view cell filter.
391        */
392        void SetMaxFilterSize(const int size);
[697]393
[746]394  int GetMaxFilterSize() {
395        return mMaxFilterSize;
396  }
397
398  /** deletes interior nodes from the tree which have negative merge cost set (local merge) */
399  void
400  DeleteLocalMergeTree(ViewCell *vc
401                                           ) const;
[713]402 
[728]403        /** Evaluautes histogram for a given number of view cells.
404        */
405        void EvalViewCellHistogram(const string filename, const int nViewCells);
406
[735]407        /** Evaluautes histogram for a given number of view cells.
408        */
409        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
410
[728]411        /** Evaluates the render cost of a view cell.
412        */
413        float EvalRenderCost(Intersectable *obj) const;
414
[469]415protected:
[480]416
[697]417        /** Returns the bounding box of filter width.
418        */
419        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
[609]420
[697]421        /** Intersects box with the tree and returns the number of intersected boxes.
422                @returns number of view cells found
423        */
[710]424        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
425                                                                                ViewCellContainer &viewCells) const;
[697]426
427        virtual void TestFilter(const ObjectContainer &objects) {};
428
[581]429        /**
430                if the view cells tree was already constructed or not.
431        */
432        bool ViewCellsTreeConstructed() const;
433
[574]434        int CastPassSamples(const int samplesPerPass,
435                                                const int sampleType,
436                                                VssRayContainer &vssRays) const;
[573]437
[482]438        void ParseEnvironment();
439
[508]440        /** Creates unique view cell ids.
441        */
442        void CreateUniqueViewCellIds();
[547]443
[551]444        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
445        */
446        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
447
[480]448        /** Recollects view cells and resets statistics.
449        */
450        void ResetViewCells();
[482]451       
[480]452        /** Collects the view cells in the view cell container.
453        */
454        virtual void CollectViewCells() = 0;
[482]455       
[479]456        /** Evaluates view cells statistics and stores it in
457                mViewCellsStatistics.
458        */
459        void EvaluateViewCellsStats();
[482]460
461        //-- helper functions for view cell visualization
462
463        /** Exports the view cell partition.
464        */
[508]465        void ExportViewCellsForViz(Exporter *exporter) const;
[482]466
467        /** Sets exporter color.
468        */
469        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
470
[556]471
[557]472        virtual float GetViewSpaceVolume();
473       
[503]474        /** Creates meshes from the view cells.
475        */
[517]476        void CreateViewCellMeshes();
[503]477
[610]478        /** Takes different measures to prepares the view cells after loading them from disc.
[577]479        */
480        virtual void PrepareLoadedViewCells() {};
481
[704]482        /** Constructs local view cell merge hierarchy.
483        */
484        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
485                                                                          const ViewCellContainer &viewCells);
486
[713]487        /** Constructs local view cell merge hierarchy based solely on similarity with the
488                current viewcell
489        */
490        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
491                                                                           const ViewCellContainer &viewCells);
492 
493
[660]494        /** Creates clip plane for visualization.
495        */
496        void CreateClipPlane();
[591]497
[752]498        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
499
500
501
[660]502        Plane3 mClipPlane;
503        bool mUseClipPlaneForViz;
[591]504
505
[480]506        /// Renders the view cells.
507        Renderer *mRenderer;
[440]508
509        /// Loaded view cells
[469]510        ViewCellContainer mViewCells;
[440]511
[580]512        ViewCellsTree *mViewCellsTree;
513
[710]514        bool mPruneEmptyViewCells;
[706]515
[719]516        bool mViewCellPvsIsUpdated;
[440]517        /// maximum number of samples taken for construction of the view cells
518        int mConstructionSamples;
[574]519        int mSamplesPerPass;
520        int mInitialSamples;
[440]521        int mPostProcessSamples;
522        int mVisualizationSamples;
[441]523
[470]524        float mTotalAreaValid;
525        float mTotalArea;
[475]526
[547]527        int mMaxPvsSize;
[562]528        int mMinPvsSize;
[547]529        float mMaxPvsRatio;
530
[660]531        int mSamplingType;
[722]532        int mEvaluationSamplingType;
[600]533        int mNumActiveViewCells;
[586]534        bool mCompressViewCells;
535
[660]536        ViewCellsStatistics mCurrentViewCellsStats;
[487]537        /// the scene bounding box
[542]538        AxisAlignedBox3 mViewSpaceBox;
[508]539        /// holds the view cell meshes
[503]540        MeshContainer mMeshContainer;
[508]541        /// if view cells should be exported
542        bool mExportViewCells;
[547]543
[591]544        //bool mMarchTree);
[564]545        bool mOnlyValidViewCells;
[547]546
[580]547        /// if rays should be used to collect merge candidates
548        bool mUseRaysForMerge;
[697]549        /// merge the view cells?
[592]550        bool mMergeViewCells;
[697]551
552        /// the width of the box filter
553        float mFilterWidth;
554        int mMaxFilterSize;
555
[487]556        //-- visualization options
557       
558        /// color code for view cells
559        int mColorCode;
560        bool mExportGeometry;
561        bool mExportRays;
[517]562
563        bool mViewCellsFinished;
[664]564
565        bool mEvaluateViewCells;
[666]566
[693]567        bool mShowVisualization;
568
569        // HACK in order to detect empty view cells
570        void CollectEmptyViewCells();
[694]571        void TestEmptyViewCells(const ObjectContainer &obj);
[693]572
573        ViewCellContainer mEmptyViewCells;
[728]574
575        int mRenderCostEvaluationType;
[440]576};
577
[441]578
579
[440]580/**
581        Manages different higher order operations on the view cells.
582*/
583class BspViewCellsManager: public ViewCellsManager
584{
585
586public:
[485]587        /** Constructor taking the bsp tree and the number of samples
588                used to construct the bsp tree.
589        */
[574]590        BspViewCellsManager(BspTree *tree);
[440]591
[477]592        ~BspViewCellsManager();
593
[574]594        int ConstructSubdivision(const ObjectContainer &objects,
[487]595                                  const VssRayContainer &rays);
[440]596
597        int PostProcess(const ObjectContainer &objects,
[466]598                                        const VssRayContainer &rays);
[440]599
600        void Visualize(const ObjectContainer &objects,
[466]601                                   const VssRayContainer &sampleRays);
[440]602
603        int GetType() const;
604       
605        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
606
607        bool ViewCellsConstructed() const;
608
[475]609        //void PrintStatistics(ostream &s) const;
[452]610
[468]611        int CastLineSegment(const Vector3 &origin,
612                                                const Vector3 &termination,
613                                                ViewCellContainer &viewcells);
614       
[471]615        float GetProbability(ViewCell *viewCell);
[605]616       
[466]617
[503]618        /** Get a viewcell containing the specified point */
[569]619        ViewCell *GetViewCell(const Vector3 &point) const;
[492]620
[503]621        void CreateMesh(ViewCell *vc);
622
[591]623        void ExportViewCellGeometry(Exporter *exporter,
624                                                                ViewCell *vc,
[660]625                                                                const Plane3 *clipPlane = NULL) const;
[580]626       
[587]627        void CollectMergeCandidates(const VssRayContainer &rays,
628                                                                vector<MergeCandidate> &candidates);
[547]629
[587]630        void Finalize(ViewCell *viewCell, const bool createMesh);
631
[590]632        bool ExportViewCells(const string filename);
633
[752]634        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
635        */
[650]636        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[610]637
[752]638        /** Updates the pvs in the view cells tree.
639        */
640        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
[610]641
[440]642protected:
643
[610]644
[590]645        /** HACK
646        */
647        void AddCurrentViewCellsToHierarchy();
648
[480]649        void CollectViewCells();
650
[482]651        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[547]652       
[482]653
[547]654
[440]655        /// the BSP tree.
656        BspTree *mBspTree;
[475]657       
658        vector<BspRay *> mBspRays;
[440]659
660private:
661
662        /** Exports visualization of the BSP splits.
663        */
[477]664        void ExportSplits(const ObjectContainer &objects);
[440]665
666        /** Exports visualization of the BSP PVS.
667        */
[477]668        void ExportBspPvs(const ObjectContainer &objects);
[440]669
[693]670        void TestSubdivision();
[440]671};
672
673/**
674        Manages different higher order operations on the KD type view cells.
675*/
676class KdViewCellsManager: public ViewCellsManager
677{
678
679public:
680
681        KdViewCellsManager(KdTree *tree);
682
[574]683        int ConstructSubdivision(const ObjectContainer &objects,
[487]684                                  const VssRayContainer &rays);
[440]685
[478]686        int CastLineSegment(const Vector3 &origin,
687                                                const Vector3 &termination,
688                                                ViewCellContainer &viewcells);
[440]689
690        int PostProcess(const ObjectContainer &objects,
[466]691                                        const VssRayContainer &rays);
[440]692
693        void Visualize(const ObjectContainer &objects,
[466]694                                   const VssRayContainer &sampleRays);
[440]695
696        int GetType() const;
697
698        bool ViewCellsConstructed() const;
699
[580]700        ViewCell *GenerateViewCell(Mesh *mesh) const;
[440]701
[452]702        /** Prints out statistics of this approach.
703        */
[503]704        //  virtual void PrintStatistics(ostream &s) const;
[569]705        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
[452]706
[503]707        float GetProbability(ViewCell *viewCell);
[609]708       
[468]709
[503]710        void CreateMesh(ViewCell *vc);
711
[591]712        void ExportViewCellGeometry(Exporter *exporter,
713                                                                ViewCell *vc,
[660]714                                                                const Plane3 *clipPlane = NULL) const;
[547]715
[591]716        void CollectMergeCandidates(const VssRayContainer &rays,
717                                                                vector<MergeCandidate> &candidates);
[580]718
[752]719
[440]720protected:
721
[752]722        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[580]723        /** Collects view cells from a hierarchy.
724        */
[480]725        void CollectViewCells();
[580]726
[480]727        KdNode *GetNodeForPvs(KdLeaf *leaf);
[440]728
[482]729        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[440]730
[547]731
[480]732        /// the BSP tree.
733        KdTree *mKdTree;
[440]734
[480]735        /// depth of the KD tree nodes with represent the view cells
736        int mKdPvsDepth;
[440]737};
738
739/**
740        Manages different higher order operations on the view cells
741        for vsp kd tree view cells.
742*/
743class VspKdViewCellsManager: public ViewCellsManager
744{
745
746public:
747
[574]748        VspKdViewCellsManager(VspKdTree *vspKdTree);
[440]749
[574]750        int ConstructSubdivision(const ObjectContainer &objects,
[487]751                                  const VssRayContainer &rays);
[440]752
753
754        int PostProcess(const ObjectContainer &objects,
[466]755                                        const VssRayContainer &rays);
[440]756
757        void Visualize(const ObjectContainer &objects,
[466]758                                   const VssRayContainer &sampleRays);
[440]759
760        int GetType() const;
761       
762        bool ViewCellsConstructed() const;
763
[475]764        //virtual void PrintStatistics(ostream &s) const;
[440]765
[462]766        ViewCell *GenerateViewCell(Mesh *mesh) const;
767
[466]768
769    int CastLineSegment(const Vector3 &origin,
770                                                const Vector3 &termination,
[468]771                                                ViewCellContainer &viewcells);
[466]772
[569]773        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
[492]774
[471]775        float GetProbability(ViewCell *viewCell);
[468]776
[609]777
[503]778        void CreateMesh(ViewCell *vc);
779
[591]780        void ExportViewCellGeometry(Exporter *exporter,
781                                                                ViewCell *vc,
[660]782                                                                const Plane3 *clipPlane = NULL) const;
[547]783
[580]784        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
785
[752]786        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[440]787protected:
788
[482]789        void ExportLeaves(const ObjectContainer &objects,
790                                          const VssRayContainer &sampleRays);
791
[480]792        void CollectViewCells();
793
[482]794        void ExportColor(Exporter *exporter, ViewCell *vc) const;
795
796
[547]797
[440]798        /// the BSP tree.
799        VspKdTree *mVspKdTree;
800};
801
802
[442]803
804/**
805        Manages different higher order operations on the view cells.
806*/
807class VspBspViewCellsManager: public ViewCellsManager
808{
809
810public:
811
[574]812        VspBspViewCellsManager(VspBspTree *tree);
[475]813        ~VspBspViewCellsManager();
[442]814
[574]815        int ConstructSubdivision(const ObjectContainer &objects,
[487]816                                  const VssRayContainer &rays);
[442]817
818        int PostProcess(const ObjectContainer &objects,
[466]819                                        const VssRayContainer &rays);
[442]820
821        void Visualize(const ObjectContainer &objects,
[466]822                                   const VssRayContainer &sampleRays);
[442]823
824        int GetType() const;
825       
826        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
827
828        bool ViewCellsConstructed() const;
829
[468]830       
831        int CastLineSegment(const Vector3 &origin,
832                                                const Vector3 &termination,
833                                                ViewCellContainer &viewcells);
[452]834
[471]835        float GetProbability(ViewCell *viewCell);
[479]836       
[569]837        ViewCell *GetViewCell(const Vector3 &point) const;
[477]838
[487]839        bool GetViewPoint(Vector3 &viewPoint) const;
840
[490]841        bool ViewPointValid(const Vector3 &viewPoint) const;
[503]842
843        void CreateMesh(ViewCell *vc);
844
[577]845        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
[508]846        bool ExportViewCells(const string filename);
847
[532]848        int CastBeam(Beam &beam);
849
[591]850        void ExportViewCellGeometry(Exporter *exporter,
851                                                                ViewCell *vc,
[660]852                                                                const Plane3 *clipPlane = NULL) const;
[547]853
[551]854        //float GetVolume(ViewCell *viewCell) const;
855
[555]856        void Finalize(ViewCell *viewCell, const bool createMesh);
[551]857
[580]858        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
859
[697]860        /** Returns true if this view cell is equivavalent to a spatial node.
861        */
[609]862        bool EqualToSpatialNode(ViewCell *viewCell) const;
[607]863
[697]864
[442]865protected:
[475]866
[697]867        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
[651]868       
[610]869        /** Returns node of the spatial hierarchy corresponding to the view cell
870                if such a node exists.
871        */
[609]872        BspNode *GetSpatialNode(ViewCell *viewCell) const;
[610]873
[590]874        /** HACK
875        */
876        void AddCurrentViewCellsToHierarchy();
877
[503]878        /** Merges the view cells.
[442]879        */
[508]880        void MergeViewCells(const VssRayContainer &rays,
881                                                const ObjectContainer &objects);
[503]882       
[564]883        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
[442]884
[480]885        void CollectViewCells();
886
[482]887        /** Returns maximal depth difference of view cell
888                leaves in tree.
889        */
890        int GetMaxTreeDiff(ViewCell *vc) const;
[485]891       
[482]892
[485]893        void ExportColor(Exporter *exporter, ViewCell *vc) const;
894
[752]895        /** Prepare view cells for use after loading them from disc.
896        */
[577]897        void PrepareLoadedViewCells();
898
[752]899        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
900        */
[650]901        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[649]902
[752]903        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
904
905
906        // HACK
[697]907        void TestFilter(const ObjectContainer &objects);
908
909
910
[442]911        /// the view space partition BSP tree.
912        VspBspTree *mVspBspTree;
913
[591]914
[442]915private:
916
917        /** Exports visualization of the BSP splits.
918        */
[485]919        void ExportSplits(const ObjectContainer &objects,
920                                          const VssRayContainer &rays);
[442]921
922        /** Exports visualization of the BSP PVS.
923        */
[485]924        void ExportBspPvs(const ObjectContainer &objects,
925                                          const VssRayContainer &rays);
[442]926
[693]927        void TestSubdivision();
[442]928};
929
[575]930
931class ViewCellsManagerFactory
932{
933
934public:
935
936        ViewCellsManager *Create(const string mName);
937
938};
939
[440]940#endif
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