source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 884

Revision 884, 25.4 KB checked in by bittner, 18 years ago (diff)

Spatial visibility filter

RevLine 
[440]1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
[475]7#include "ViewCell.h"
[610]8#include "ViewCellBsp.h"
[440]9
[860]10namespace GtpVisibilityPreprocessor {
11
[440]12class ViewCell;
13class Intersectable;
14class RenderSimulator;
[480]15class Renderer;
[440]16class Mesh;
17struct Triangle3;
18class SimulationStatistics;
19class BspTree;
20class KdTree;
21class VspKdTree;
22class VspBspTree;
23class KdNode;
24class KdLeaf;
25class VspKdTree;
26class AxisAlignedBox3;
[448]27class BspLeaf;
[475]28class ViewCellsStatistics;
[482]29class Exporter;
[532]30class Beam;
[570]31class Preprocessor;
[580]32class ViewCellsTree;
33class MergeCandidate;
[503]34
[475]35struct BspRay;
36
[677]37
38/** Probably Visible Set */
[697]39class PrVs
40{
41public:
[704]42  /// root of view cells tree
43  ViewCell *mViewCell;
44
[880]45  // input parameter is the render budget for the PrVs
[677]46  float mRenderBudget;
47
48  /// some characteristic values could be here
49 
50};
51
[850]52
53struct IndexedBoundingBox: public std::pair<int, AxisAlignedBox3>
54{
55        typedef std::pair<int, AxisAlignedBox3> IndexedBoundingBoxParent;
56
57        IndexedBoundingBox(int idx, const AxisAlignedBox3 &box): IndexedBoundingBoxParent(idx, box)
58        {
59
60        }
61};
62
63/**     Manages different higher order operations on the view cells.
[440]64*/
65class ViewCellsManager
66{
67public:
[728]68        struct PvsStatistics
69        {
70                int minPvs;
71                int maxPvs;
72                float avgPvs;
73                int viewcells;
[467]74  };
[697]75
[728]76        /// view cell container types
77        enum {BSP, KD, VSP_KD, VSP_BSP};
[466]78 
[728]79        /// view cells evaluation type
80        enum {PER_OBJECT, PER_TRIANGLE};
81
[574]82        /** Constructor taking the initial and construction samples.
83                @param initialSamples the maximal number of samples used for creating the hierarchy
84                of view cells
85                @param constructionSamples the maximal number of samples used for construction
[440]86        */
[574]87        ViewCellsManager(const int initialSamples, const int constructionSamples);
[440]88
89        ViewCellsManager();
90
[462]91        virtual ~ViewCellsManager();
[440]92
[527]93        /** Constructs view cells container taking a preprocessor
[570]94                @returns the output rays (if not null)
95        */
96        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
[527]97
[440]98        /** Constructs view cell container with a given number of samples.
99        */
[574]100        virtual int ConstructSubdivision(const ObjectContainer &objects,
[487]101                                                  const VssRayContainer &rays) = 0;
[440]102
[441]103        /** Computes sample contributions of the rays to the view cells PVS.
104       
105                @param rays bundle of rays used to find intersections with view cells and
106                adding the contribution
[563]107                @param addRays true if rays should be added to the PVSs of the viewcells they
[574]108                intersect
109                @param storeViewCells true if view cells should be stored in the ray
110        */
[697]111        float ComputeSampleContributions(const VssRayContainer &rays,
[574]112                                                                   const bool addContributions,
113                                                                   const bool storeViewCells);
[440]114
[697]115        /** Add sample contributions to the viewcells they intersect */
116        void AddSampleContributions(const VssRayContainer &rays);
[563]117 
[441]118
[475]119        /** Computes sample contribution of a simgle ray to the view cells PVS.
120                @param ray finds intersections with view cells and holds the contribution
121                @param castRay true if ray should be cast to gain the information, false if ray
122                is already holding the information and need not be recast.
[466]123         
[475]124                @returns number of sample contributions
125        */
[591]126        virtual float ComputeSampleContributions(VssRay &ray,
127                                                                                         const bool addRays,
128                                                                                         const bool storeViewCells);
[563]129
[591]130        virtual void AddSampleContributions(VssRay &ray);
[563]131
[452]132        /** Prints out statistics of the view cells.
133        */
[475]134        virtual void PrintStatistics(ostream &s) const;
[452]135
[440]136        /** Post processes view cells givemŽa number of rays.
137        */
[475]138        virtual int PostProcess(const ObjectContainer &objects,
139                                                        const VssRayContainer &rays) = 0;
[440]140
141        /** Show visualization of the view cells.
142        */
143        virtual void Visualize(const ObjectContainer &objects,
[466]144                                                   const VssRayContainer &sampleRays) = 0;
[440]145
146        /** type of the view cell container.
147        */
148        virtual int GetType() const = 0;
149
[463]150        /** Load the input viewcells. The input viewcells should be given as a collection
151                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
152                the viewcell. The method then builds a BSP tree of these view cells.
153               
154                @param filename file to load
155                @return true on success
156    */
[577]157    virtual bool LoadViewCellsGeometry(const string filename);
[440]158
[577]159       
[440]160        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
161                @param the base triangle
162                @param the height of the newly created view cell
163        */
164        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
165
166        /** Merges two view cells.
167                @note the piercing rays of the front and back will be ordered   
168                @returns new view cell based on the merging.
169        */
[582]170        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
171
172        /** Merges a container of view cells.
173                @returns new view cell based on the merging.
174        */
175        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
[440]176       
177        /** Generates view cell of type specified by this manager
178        */
[580]179        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
[440]180
181        /** Adds a new view cell to the list of predefined view cells.
182        */
183        void AddViewCell(ViewCell *viewCell);
184
185        /** Derive view cells from objects.
186        */
187        void DeriveViewCells(const ObjectContainer &objects,
188                                                 ViewCellContainer &viewCells,
189                                                 const int maxViewCells) const;
190
191        /** Sets maximal number of samples used for the
192                construction of the view cells.
193        */
194        void SetVisualizationSamples(const int visSamples);
195
[574]196        /** Sets maximal number of samples used for the construction of the view cells.
[440]197        */
198        void SetConstructionSamples(const int constructionSamples);
199
[574]200        /** Sets maximal number of samples used for the visualization of the view cells.
201        */
202        void SetInitialSamples(const int initialSamples);
203
[440]204        /** Sets maximal number of samples used for the post processing of the view cells.
205        */
206        void SetPostProcessSamples(const int postProcessingSamples);
207
208        /** See set.
209        */
210        int GetVisualizationSamples() const;
211
212        /** See set.
213        */
214        int GetConstructionSamples() const;
215
216        /** See set.
217        */
218        int GetPostProcessSamples() const;
219
220        /** Returns true if view cells wer already constructed.
221        */
222        virtual bool ViewCellsConstructed() const = 0;
[441]223
[477]224        /** cast line segment to get a list of unique viewcells which are intersected
225                by this line segment
226        */
[466]227 
[477]228        virtual int CastLineSegment(const Vector3 &origin,
[466]229                                                          const Vector3 &termination,
230                                                          ViewCellContainer &viewcells
231                                                          ) = 0;
232
[477]233        virtual void GetPvsStatistics(PvsStatistics &stat);
[466]234
[697]235        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
[677]236 
[697]237        /** Get a viewcell containing the specified point
[879]238                @param active if the active or elementary view cell should be returned.
[697]239        */
[879]240        virtual ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const = 0;
[492]241 
[503]242        virtual void PrintPvsStatistics(ostream &s);
[467]243
[719]244        /** Updates pvs of the view cell hierarchy if necessary.
245        */
246        void UpdatePvs();
247
[477]248        /** Returns probability that view point lies in one view cell.
249        */
250        virtual float GetProbability(ViewCell *viewCell) = 0;
[468]251
[477]252        /** Returns render cost of a single view cell given the render cost of an object.
253        */
[728]254        float GetRendercost(ViewCell *viewCell) const;
[468]255
[720]256        /** Returns reference to container of loaded / generated view cells.
[477]257        */
258        ViewCellContainer &GetViewCells();
[468]259
[485]260        /** Helper function used to split ray sets uniformly
261                into one that is currently used and the other that
262                is saved for later processing.
263                @param sourceRays the input ray set
264                @param maxSize the maximal number of rays that will be used
265                @param usedRays returns the used ray set
266                @param savedRays if not null, returns the saved ray set
[477]267        */
268        void GetRaySets(const VssRayContainer &sourceRays,
[485]269                                        const int maxSize,
270                                        VssRayContainer &usedRays,
271                                        VssRayContainer *savedRays = NULL) const;
272       
[480]273        /** Returns accumulated area of all view cells.
274        */
275        float GetAccVcArea();
[470]276
[480]277        /** Returns area of one view cell.
278        */
279        virtual float GetArea(ViewCell *viewCell) const;
[470]280
[551]281        /** Returns volume of view cell.
[480]282        */
283        virtual float GetVolume(ViewCell *viewCell) const;
[470]284
[480]285        /** Sets the current renderer mainly for view cells statistics.
286        */
287        void SetRenderer(Renderer *renderer);
288
[487]289        /** Computes a (random) view point in the valid view space.
290                @returns true if valid view point was found
291        */
292        virtual bool GetViewPoint(Vector3 &viewPoint) const;
293
[490]294        /** Returns true if this view point is in the valid view space.
295        */
296        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
297
[487]298        /** Sets a view space boundary.
299        */
300        void SetViewSpaceBox(const AxisAlignedBox3 &box);
301
[519]302        AxisAlignedBox3 GetViewSpaceBox() const;
303
[503]304        /** Creates mesh for this view cell.
305        */
306        virtual void CreateMesh(ViewCell *vc) = NULL;
[487]307
[508]308        /** Writes view cells to disc.
309        */
[871]310        virtual bool ExportViewCells(const string filename, const bool exportPvs);
[508]311
[532]312        /** Casts beam to collect view cells.
313        */
314        virtual int CastBeam(Beam &beam);
315
[547]316        /** Checks if view cell is considered as valid.
317        */
[561]318        virtual bool CheckValidity(ViewCell *vc,
[562]319                                                           int minPvsSize,
320                                                           int maxPvsSize) const;
[547]321
[562]322       
323        /** Sets validity of view cell
324        */
325        virtual void SetValidity(ViewCell *vc,
326                                                         int minPvsSize,
327                                                         int maxPvsSize) const;
328
[710]329        /** sets validy of all viewcells
330        */
[810]331        virtual void SetValidity(int minPvsSize,
[569]332                                                         int maxPvsSize) const;
333
[609]334
335        /** set valid viewcells in the range of pvs. sorts the viewcells
[710]336          according to the pvs and then pickups those in the ranges
337          */
338        void SetValidityPercentage(const float minValid, const float maxValid);
[569]339
[609]340    int CountValidViewcells() const;
341
[547]342        /** Returns maximal allowed pvs size.
343        */
344        int GetMaxPvsSize() const;
345
[562]346        /** Returns maximal allowed pvs size.
347        */
348        int GetMinPvsSize() const;
349
[561]350        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
351                where pvs is still considered valid.
352        */
353        float GetMaxPvsRatio() const;
354
[547]355        /** Exports view cell geometry.
356        */
[591]357        virtual void ExportViewCellGeometry(Exporter *exporter,
358                                                                                ViewCell *vc,
[660]359                                                                                const Plane3 *clipPlane = NULL) const = 0;
[547]360
[860]361        /** Brings the view cells into their final state, computes meshes and volume.
362        */
[551]363        virtual void FinalizeViewCells(const bool createMesh);
364
[579]365        /** Evaluates statistics values on view cells.
366        */
[580]367        void EvaluateRenderStatistics(float &totalRenderCost,
368                                                                  float &expectedRenderCost,
369                                                                  float &deviation,
370                                                                  float &variance,
371                                                                  int &totalPvs,
372                                                                  float &avgRenderCost);
[579]373
[580]374
375        /** Returns hierarchy of the view cells.
376        */
377        ViewCellsTree *GetViewCellsTree();
378
[581]379        virtual void CollectMergeCandidates(const VssRayContainer &rays,
380                                                                                vector<MergeCandidate> &candidates) = 0;
[580]381
[610]382        void CollectViewCells(const int n);
383
[660]384        /** Returns true if this (logical) view cell is equal to a spatial node.
385        */
[710]386        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
[580]387
[660]388        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
389        */
390        void SetViewCellsActive();
[599]391
[660]392        /** Evaluates worth of current view cell hierarchy.
393        */
[664]394        void EvalViewCellPartition(Preprocessor *preprocessor);
[660]395
[728]396        /** Sets maximal size of a view cell filter.
397        */
398        void SetMaxFilterSize(const int size);
[697]399
[840]400        /** Returns maximal filter size.
401        */
402        int GetMaxFilterSize() const;
[746]403
[840]404        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
405        */ 
406        void DeleteLocalMergeTree(ViewCell *vc) const;
[713]407 
[728]408        /** Evaluautes histogram for a given number of view cells.
409        */
410        void EvalViewCellHistogram(const string filename, const int nViewCells);
411
[735]412        /** Evaluautes histogram for a given number of view cells.
413        */
414        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
415
[728]416        /** Evaluates the render cost of a view cell.
417        */
418        float EvalRenderCost(Intersectable *obj) const;
419
[859]420    void
421        ApplyFilter(KdTree *kdTree,
422                                const float viewSpaceFilterSize,
423                                const float spatialFilterSize
424                                );
425
[884]426  void
427  ApplySpatialFilter(
428                                         KdTree *kdTree,
429                                         const float spatialFilterSize,
430                                         ObjectPvs &pvs
431                                         );
432       
[870]433        /** Returns bounding box of a view cell.
434        */
435        AxisAlignedBox3 GetViewCellBox(ViewCell *vc);
[859]436
[840]437        /** Exports bounding boxes of objects to file.
438        */
439        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
440
[850]441        /** Load the bounding boxes into the container.
442        */
443        bool LoadBoundingBoxes(const string filename, IndexedBoundingBoxContainer &boxes) const;
[840]444
[871]445  bool GetExportPvs() const {
446        return mExportPvs;
447  }
[870]448
449        /** Loads view cells from file. The view cells manager is created with
450                respect to the loaded view cells.
451
452                @returns the view cells manager if loading was successful, false otherwise
453        */
454        static ViewCellsManager *LoadViewCells(const string filename, ObjectContainer *objects);
455
[884]456  float GetFilterWidth() {
457        return Magnitude(mViewSpaceBox.Size())*mFilterWidth;
458  }
459 
[469]460protected:
[859]461    void
462        ApplyFilter(ViewCell *viewCell,
463                                KdTree *kdTree,
464                                const float viewSpaceFilterSize,
465                                const float spatialFilterSize,
466                                ObjectPvs &pvs
467                                );
[480]468
[859]469 
[697]470        /** Returns the bounding box of filter width.
471        */
472        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
[609]473
[697]474        /** Intersects box with the tree and returns the number of intersected boxes.
475                @returns number of view cells found
476        */
[710]477        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
478                                                                                ViewCellContainer &viewCells) const;
[697]479
[880]480        /** Tests the visibility filter functionality.
481        */
[697]482        virtual void TestFilter(const ObjectContainer &objects) {};
483
[581]484        /**
485                if the view cells tree was already constructed or not.
486        */
487        bool ViewCellsTreeConstructed() const;
488
[574]489        int CastPassSamples(const int samplesPerPass,
490                                                const int sampleType,
491                                                VssRayContainer &vssRays) const;
[573]492
[482]493        void ParseEnvironment();
494
[508]495        /** Creates unique view cell ids.
496        */
497        void CreateUniqueViewCellIds();
[547]498
[551]499        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
500        */
501        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
502
[480]503        /** Recollects view cells and resets statistics.
504        */
505        void ResetViewCells();
[482]506       
[480]507        /** Collects the view cells in the view cell container.
508        */
509        virtual void CollectViewCells() = 0;
[482]510       
[479]511        /** Evaluates view cells statistics and stores it in
512                mViewCellsStatistics.
513        */
514        void EvaluateViewCellsStats();
[482]515
516        //-- helper functions for view cell visualization
517
518        /** Exports the view cell partition.
519        */
[508]520        void ExportViewCellsForViz(Exporter *exporter) const;
[482]521
522        /** Sets exporter color.
523        */
524        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
525
[556]526
[557]527        virtual float GetViewSpaceVolume();
528       
[503]529        /** Creates meshes from the view cells.
530        */
[517]531        void CreateViewCellMeshes();
[503]532
[610]533        /** Takes different measures to prepares the view cells after loading them from disc.
[577]534        */
535        virtual void PrepareLoadedViewCells() {};
536
[704]537        /** Constructs local view cell merge hierarchy.
538        */
539        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
540                                                                          const ViewCellContainer &viewCells);
541
[713]542        /** Constructs local view cell merge hierarchy based solely on similarity with the
543                current viewcell
544        */
545        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
546                                                                           const ViewCellContainer &viewCells);
547 
548
[660]549        /** Creates clip plane for visualization.
550        */
551        void CreateClipPlane();
[591]552
[860]553        /** Updates pvs of all view cells for statistical evaluation after some more sampling
554        */
[752]555        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
556
557
558
[840]559        /// if bounding boxes should also be exported
560        bool mExportBboxesForPvs;
561               
562
[660]563        Plane3 mClipPlane;
[837]564
[660]565        bool mUseClipPlaneForViz;
[591]566
567
[480]568        /// Renders the view cells.
569        Renderer *mRenderer;
[440]570
571        /// Loaded view cells
[469]572        ViewCellContainer mViewCells;
[440]573
[580]574        ViewCellsTree *mViewCellsTree;
575
[710]576        bool mPruneEmptyViewCells;
[706]577
[719]578        bool mViewCellPvsIsUpdated;
[440]579        /// maximum number of samples taken for construction of the view cells
580        int mConstructionSamples;
[574]581        int mSamplesPerPass;
582        int mInitialSamples;
[440]583        int mPostProcessSamples;
584        int mVisualizationSamples;
[441]585
[470]586        float mTotalAreaValid;
587        float mTotalArea;
[475]588
[547]589        int mMaxPvsSize;
[562]590        int mMinPvsSize;
[547]591        float mMaxPvsRatio;
592
[660]593        int mSamplingType;
[722]594        int mEvaluationSamplingType;
[600]595        int mNumActiveViewCells;
[586]596        bool mCompressViewCells;
597
[660]598        ViewCellsStatistics mCurrentViewCellsStats;
[487]599        /// the scene bounding box
[542]600        AxisAlignedBox3 mViewSpaceBox;
[508]601        /// holds the view cell meshes
[503]602        MeshContainer mMeshContainer;
[508]603        /// if view cells should be exported
604        bool mExportViewCells;
[547]605
[591]606        //bool mMarchTree);
[564]607        bool mOnlyValidViewCells;
[547]608
[580]609        /// if rays should be used to collect merge candidates
610        bool mUseRaysForMerge;
[697]611        /// merge the view cells?
[592]612        bool mMergeViewCells;
[697]613
614        /// the width of the box filter
615        float mFilterWidth;
616        int mMaxFilterSize;
617
[487]618        //-- visualization options
619       
620        /// color code for view cells
621        int mColorCode;
622        bool mExportGeometry;
623        bool mExportRays;
[517]624
625        bool mViewCellsFinished;
[664]626
627        bool mEvaluateViewCells;
[666]628
[693]629        bool mShowVisualization;
630
631        // HACK in order to detect empty view cells
632        void CollectEmptyViewCells();
[694]633        void TestEmptyViewCells(const ObjectContainer &obj);
[693]634
635        ViewCellContainer mEmptyViewCells;
[728]636
637        int mRenderCostEvaluationType;
[844]638
639        /// if pvs should be exported with view cells
640        bool mExportPvs;
[440]641};
642
[441]643
644
[440]645/**
646        Manages different higher order operations on the view cells.
647*/
648class BspViewCellsManager: public ViewCellsManager
649{
650
651public:
[485]652        /** Constructor taking the bsp tree and the number of samples
653                used to construct the bsp tree.
654        */
[574]655        BspViewCellsManager(BspTree *tree);
[440]656
[477]657        ~BspViewCellsManager();
658
[574]659        int ConstructSubdivision(const ObjectContainer &objects,
[487]660                                  const VssRayContainer &rays);
[440]661
662        int PostProcess(const ObjectContainer &objects,
[466]663                                        const VssRayContainer &rays);
[440]664
665        void Visualize(const ObjectContainer &objects,
[466]666                                   const VssRayContainer &sampleRays);
[440]667
668        int GetType() const;
669       
670        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
671
672        bool ViewCellsConstructed() const;
673
[475]674        //void PrintStatistics(ostream &s) const;
[452]675
[468]676        int CastLineSegment(const Vector3 &origin,
677                                                const Vector3 &termination,
678                                                ViewCellContainer &viewcells);
679       
[471]680        float GetProbability(ViewCell *viewCell);
[605]681       
[466]682
[879]683        /** Get a viewcell containing the specified point
684        */
685        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[492]686
[503]687        void CreateMesh(ViewCell *vc);
688
[591]689        void ExportViewCellGeometry(Exporter *exporter,
690                                                                ViewCell *vc,
[660]691                                                                const Plane3 *clipPlane = NULL) const;
[580]692       
[587]693        void CollectMergeCandidates(const VssRayContainer &rays,
694                                                                vector<MergeCandidate> &candidates);
[547]695
[587]696        void Finalize(ViewCell *viewCell, const bool createMesh);
697
[871]698        bool ExportViewCells(const string filename, const bool exportPvs);
[590]699
[752]700        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
701        */
[650]702        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[610]703
[752]704        /** Updates the pvs in the view cells tree.
705        */
706        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
[610]707
[859]708
[440]709protected:
710
[610]711
[480]712        void CollectViewCells();
713
[482]714        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[547]715       
[440]716        /// the BSP tree.
717        BspTree *mBspTree;
[475]718       
719        vector<BspRay *> mBspRays;
[440]720
721private:
722
723        /** Exports visualization of the BSP splits.
724        */
[477]725        void ExportSplits(const ObjectContainer &objects);
[440]726
727        /** Exports visualization of the BSP PVS.
728        */
[477]729        void ExportBspPvs(const ObjectContainer &objects);
[440]730
[693]731        void TestSubdivision();
[440]732};
733
734/**
735        Manages different higher order operations on the KD type view cells.
736*/
737class KdViewCellsManager: public ViewCellsManager
738{
739
740public:
741
742        KdViewCellsManager(KdTree *tree);
743
[574]744        int ConstructSubdivision(const ObjectContainer &objects,
[487]745                                  const VssRayContainer &rays);
[440]746
[478]747        int CastLineSegment(const Vector3 &origin,
748                                                const Vector3 &termination,
749                                                ViewCellContainer &viewcells);
[440]750
751        int PostProcess(const ObjectContainer &objects,
[466]752                                        const VssRayContainer &rays);
[440]753
754        void Visualize(const ObjectContainer &objects,
[466]755                                   const VssRayContainer &sampleRays);
[440]756
757        int GetType() const;
758
759        bool ViewCellsConstructed() const;
760
[580]761        ViewCell *GenerateViewCell(Mesh *mesh) const;
[440]762
[452]763        /** Prints out statistics of this approach.
764        */
[503]765        //  virtual void PrintStatistics(ostream &s) const;
[879]766        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[452]767
[503]768        float GetProbability(ViewCell *viewCell);
[609]769       
[468]770
[503]771        void CreateMesh(ViewCell *vc);
772
[591]773        void ExportViewCellGeometry(Exporter *exporter,
774                                                                ViewCell *vc,
[660]775                                                                const Plane3 *clipPlane = NULL) const;
[547]776
[591]777        void CollectMergeCandidates(const VssRayContainer &rays,
778                                                                vector<MergeCandidate> &candidates);
[580]779
[752]780
[440]781protected:
782
[752]783        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[580]784        /** Collects view cells from a hierarchy.
785        */
[480]786        void CollectViewCells();
[580]787
[480]788        KdNode *GetNodeForPvs(KdLeaf *leaf);
[440]789
[482]790        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[440]791
[547]792
[480]793        /// the BSP tree.
794        KdTree *mKdTree;
[440]795
[480]796        /// depth of the KD tree nodes with represent the view cells
797        int mKdPvsDepth;
[440]798};
799
800/**
801        Manages different higher order operations on the view cells
802        for vsp kd tree view cells.
803*/
804class VspKdViewCellsManager: public ViewCellsManager
805{
806
807public:
808
[574]809        VspKdViewCellsManager(VspKdTree *vspKdTree);
[440]810
[574]811        int ConstructSubdivision(const ObjectContainer &objects,
[487]812                                  const VssRayContainer &rays);
[440]813
814
815        int PostProcess(const ObjectContainer &objects,
[466]816                                        const VssRayContainer &rays);
[440]817
818        void Visualize(const ObjectContainer &objects,
[466]819                                   const VssRayContainer &sampleRays);
[440]820
821        int GetType() const;
822       
823        bool ViewCellsConstructed() const;
824
[475]825        //virtual void PrintStatistics(ostream &s) const;
[440]826
[462]827        ViewCell *GenerateViewCell(Mesh *mesh) const;
828
[466]829
830    int CastLineSegment(const Vector3 &origin,
831                                                const Vector3 &termination,
[468]832                                                ViewCellContainer &viewcells);
[466]833
[879]834        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[492]835
[471]836        float GetProbability(ViewCell *viewCell);
[468]837
[609]838
[503]839        void CreateMesh(ViewCell *vc);
840
[591]841        void ExportViewCellGeometry(Exporter *exporter,
842                                                                ViewCell *vc,
[660]843                                                                const Plane3 *clipPlane = NULL) const;
[547]844
[580]845        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
846
[752]847        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[440]848protected:
849
[482]850        void ExportLeaves(const ObjectContainer &objects,
851                                          const VssRayContainer &sampleRays);
852
[480]853        void CollectViewCells();
854
[482]855        void ExportColor(Exporter *exporter, ViewCell *vc) const;
856
857
[547]858
[440]859        /// the BSP tree.
860        VspKdTree *mVspKdTree;
861};
862
863
[442]864
865/**
866        Manages different higher order operations on the view cells.
867*/
868class VspBspViewCellsManager: public ViewCellsManager
869{
870
871public:
872
[574]873        VspBspViewCellsManager(VspBspTree *tree);
[475]874        ~VspBspViewCellsManager();
[442]875
[574]876        int ConstructSubdivision(const ObjectContainer &objects,
[487]877                                  const VssRayContainer &rays);
[442]878
879        int PostProcess(const ObjectContainer &objects,
[466]880                                        const VssRayContainer &rays);
[442]881
882        void Visualize(const ObjectContainer &objects,
[466]883                                   const VssRayContainer &sampleRays);
[442]884
885        int GetType() const;
886       
887        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
888
889        bool ViewCellsConstructed() const;
890
[468]891       
892        int CastLineSegment(const Vector3 &origin,
893                                                const Vector3 &termination,
894                                                ViewCellContainer &viewcells);
[452]895
[471]896        float GetProbability(ViewCell *viewCell);
[479]897       
[879]898        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[477]899
[487]900        bool GetViewPoint(Vector3 &viewPoint) const;
901
[490]902        bool ViewPointValid(const Vector3 &viewPoint) const;
[503]903
904        void CreateMesh(ViewCell *vc);
905
[871]906        bool ExportViewCells(const string filename, const bool exportPvs);
[508]907
[532]908        int CastBeam(Beam &beam);
909
[591]910        void ExportViewCellGeometry(Exporter *exporter,
911                                                                ViewCell *vc,
[660]912                                                                const Plane3 *clipPlane = NULL) const;
[547]913
[551]914        //float GetVolume(ViewCell *viewCell) const;
915
[555]916        void Finalize(ViewCell *viewCell, const bool createMesh);
[551]917
[580]918        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
919
[697]920        /** Returns true if this view cell is equivavalent to a spatial node.
921        */
[609]922        bool EqualToSpatialNode(ViewCell *viewCell) const;
[607]923
[697]924
[442]925protected:
[475]926
[697]927        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
[651]928       
[610]929        /** Returns node of the spatial hierarchy corresponding to the view cell
930                if such a node exists.
931        */
[609]932        BspNode *GetSpatialNode(ViewCell *viewCell) const;
[610]933
[503]934        /** Merges the view cells.
[442]935        */
[508]936        void MergeViewCells(const VssRayContainer &rays,
937                                                const ObjectContainer &objects);
[503]938       
[564]939        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
[442]940
[480]941        void CollectViewCells();
942
[482]943        /** Returns maximal depth difference of view cell
944                leaves in tree.
945        */
946        int GetMaxTreeDiff(ViewCell *vc) const;
[485]947       
[482]948
[485]949        void ExportColor(Exporter *exporter, ViewCell *vc) const;
950
[752]951        /** Prepare view cells for use after loading them from disc.
952        */
[577]953        void PrepareLoadedViewCells();
954
[752]955        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
956        */
[650]957        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[649]958
[752]959        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
960
961
962        // HACK
[697]963        void TestFilter(const ObjectContainer &objects);
964
965
966
[442]967        /// the view space partition BSP tree.
968        VspBspTree *mVspBspTree;
969
[591]970
[442]971private:
972
973        /** Exports visualization of the BSP splits.
974        */
[485]975        void ExportSplits(const ObjectContainer &objects,
976                                          const VssRayContainer &rays);
[442]977
978        /** Exports visualization of the BSP PVS.
979        */
[485]980        void ExportBspPvs(const ObjectContainer &objects,
981                                          const VssRayContainer &rays);
[442]982
[693]983        void TestSubdivision();
[442]984};
985
[575]986
987class ViewCellsManagerFactory
988{
989
990public:
991
992        ViewCellsManager *Create(const string mName);
993
994};
995
[860]996}
997
[440]998#endif
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