source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 991

Revision 991, 26.0 KB checked in by mattausch, 18 years ago (diff)
RevLine 
[440]1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
[475]7#include "ViewCell.h"
[610]8#include "ViewCellBsp.h"
[440]9
[860]10namespace GtpVisibilityPreprocessor {
11
[440]12class ViewCell;
13class Intersectable;
14class RenderSimulator;
[480]15class Renderer;
[440]16class Mesh;
17struct Triangle3;
18class SimulationStatistics;
19class BspTree;
20class KdTree;
21class VspKdTree;
22class VspBspTree;
23class KdNode;
24class KdLeaf;
25class VspKdTree;
26class AxisAlignedBox3;
[448]27class BspLeaf;
[475]28class ViewCellsStatistics;
[482]29class Exporter;
[532]30class Beam;
[570]31class Preprocessor;
[580]32class ViewCellsTree;
33class MergeCandidate;
[931]34class BoundingBoxConverter;
[938]35class Environment;
[503]36
[475]37struct BspRay;
38
[677]39
40/** Probably Visible Set */
[697]41class PrVs
42{
43public:
[704]44  /// root of view cells tree
45  ViewCell *mViewCell;
46
[880]47  // input parameter is the render budget for the PrVs
[677]48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
[850]54
55/**     Manages different higher order operations on the view cells.
[440]56*/
57class ViewCellsManager
58{
59public:
[728]60        struct PvsStatistics
61        {
62                int minPvs;
63                int maxPvs;
64                float avgPvs;
65                int viewcells;
[467]66  };
[697]67
[728]68        /// view cell container types
69        enum {BSP, KD, VSP_KD, VSP_BSP};
[466]70 
[931]71        /// render cost evaluation type
[728]72        enum {PER_OBJECT, PER_TRIANGLE};
73
[938]74        /** default constructor taking an environment file.
[440]75        */
[938]76        ViewCellsManager(Environment *env);
[440]77
[462]78        virtual ~ViewCellsManager();
[440]79
[527]80        /** Constructs view cells container taking a preprocessor
[570]81                @returns the output rays (if not null)
82        */
83        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
[527]84
[440]85        /** Constructs view cell container with a given number of samples.
86        */
[574]87        virtual int ConstructSubdivision(const ObjectContainer &objects,
[487]88                                                  const VssRayContainer &rays) = 0;
[440]89
[441]90        /** Computes sample contributions of the rays to the view cells PVS.
91       
92                @param rays bundle of rays used to find intersections with view cells and
93                adding the contribution
[563]94                @param addRays true if rays should be added to the PVSs of the viewcells they
[574]95                intersect
96                @param storeViewCells true if view cells should be stored in the ray
97        */
[697]98        float ComputeSampleContributions(const VssRayContainer &rays,
[574]99                                                                   const bool addContributions,
100                                                                   const bool storeViewCells);
[440]101
[697]102        /** Add sample contributions to the viewcells they intersect */
103        void AddSampleContributions(const VssRayContainer &rays);
[563]104 
[441]105
[475]106        /** Computes sample contribution of a simgle ray to the view cells PVS.
107                @param ray finds intersections with view cells and holds the contribution
108                @param castRay true if ray should be cast to gain the information, false if ray
109                is already holding the information and need not be recast.
[466]110         
[475]111                @returns number of sample contributions
112        */
[591]113        virtual float ComputeSampleContributions(VssRay &ray,
114                                                                                         const bool addRays,
115                                                                                         const bool storeViewCells);
[563]116
[591]117        virtual void AddSampleContributions(VssRay &ray);
[563]118
[452]119        /** Prints out statistics of the view cells.
120        */
[475]121        virtual void PrintStatistics(ostream &s) const;
[452]122
[440]123        /** Post processes view cells givemŽa number of rays.
124        */
[475]125        virtual int PostProcess(const ObjectContainer &objects,
126                                                        const VssRayContainer &rays) = 0;
[440]127
128        /** Show visualization of the view cells.
129        */
130        virtual void Visualize(const ObjectContainer &objects,
[466]131                                                   const VssRayContainer &sampleRays) = 0;
[440]132
133        /** type of the view cell container.
134        */
135        virtual int GetType() const = 0;
136
[463]137        /** Load the input viewcells. The input viewcells should be given as a collection
138                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
139                the viewcell. The method then builds a BSP tree of these view cells.
140               
141                @param filename file to load
142                @return true on success
143    */
[577]144    virtual bool LoadViewCellsGeometry(const string filename);
[440]145
[577]146       
[440]147        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
148                @param the base triangle
149                @param the height of the newly created view cell
150        */
151        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
152
153        /** Merges two view cells.
154                @note the piercing rays of the front and back will be ordered   
155                @returns new view cell based on the merging.
156        */
[582]157        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
158
159        /** Merges a container of view cells.
160                @returns new view cell based on the merging.
161        */
162        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
[440]163       
164        /** Generates view cell of type specified by this manager
165        */
[580]166        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
[440]167
168        /** Adds a new view cell to the list of predefined view cells.
169        */
170        void AddViewCell(ViewCell *viewCell);
171
172        /** Derive view cells from objects.
173        */
174        void DeriveViewCells(const ObjectContainer &objects,
175                                                 ViewCellContainer &viewCells,
176                                                 const int maxViewCells) const;
177
178        /** Sets maximal number of samples used for the
179                construction of the view cells.
180        */
181        void SetVisualizationSamples(const int visSamples);
182
[574]183        /** Sets maximal number of samples used for the construction of the view cells.
[440]184        */
185        void SetConstructionSamples(const int constructionSamples);
186
[574]187        /** Sets maximal number of samples used for the visualization of the view cells.
188        */
189        void SetInitialSamples(const int initialSamples);
190
[440]191        /** Sets maximal number of samples used for the post processing of the view cells.
192        */
193        void SetPostProcessSamples(const int postProcessingSamples);
194
195        /** See set.
196        */
197        int GetVisualizationSamples() const;
198
199        /** See set.
200        */
201        int GetConstructionSamples() const;
202
203        /** See set.
204        */
205        int GetPostProcessSamples() const;
206
207        /** Returns true if view cells wer already constructed.
208        */
209        virtual bool ViewCellsConstructed() const = 0;
[441]210
[477]211        /** cast line segment to get a list of unique viewcells which are intersected
212                by this line segment
213        */
[466]214 
[477]215        virtual int CastLineSegment(const Vector3 &origin,
[466]216                                                          const Vector3 &termination,
217                                                          ViewCellContainer &viewcells
218                                                          ) = 0;
219
[477]220        virtual void GetPvsStatistics(PvsStatistics &stat);
[466]221
[904]222        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs, const float filterWidth);
[677]223 
[697]224        /** Get a viewcell containing the specified point
[879]225                @param active if the active or elementary view cell should be returned.
[697]226        */
[879]227        virtual ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const = 0;
[492]228 
[503]229        virtual void PrintPvsStatistics(ostream &s);
[467]230
[719]231        /** Updates pvs of the view cell hierarchy if necessary.
232        */
233        void UpdatePvs();
234
[477]235        /** Returns probability that view point lies in one view cell.
236        */
237        virtual float GetProbability(ViewCell *viewCell) = 0;
[468]238
[477]239        /** Returns render cost of a single view cell given the render cost of an object.
240        */
[728]241        float GetRendercost(ViewCell *viewCell) const;
[468]242
[720]243        /** Returns reference to container of loaded / generated view cells.
[477]244        */
245        ViewCellContainer &GetViewCells();
[468]246
[485]247        /** Helper function used to split ray sets uniformly
248                into one that is currently used and the other that
249                is saved for later processing.
250                @param sourceRays the input ray set
251                @param maxSize the maximal number of rays that will be used
252                @param usedRays returns the used ray set
253                @param savedRays if not null, returns the saved ray set
[477]254        */
255        void GetRaySets(const VssRayContainer &sourceRays,
[485]256                                        const int maxSize,
257                                        VssRayContainer &usedRays,
258                                        VssRayContainer *savedRays = NULL) const;
259       
[480]260        /** Returns accumulated area of all view cells.
261        */
262        float GetAccVcArea();
[470]263
[480]264        /** Returns area of one view cell.
265        */
266        virtual float GetArea(ViewCell *viewCell) const;
[470]267
[551]268        /** Returns volume of view cell.
[480]269        */
270        virtual float GetVolume(ViewCell *viewCell) const;
[470]271
[480]272        /** Sets the current renderer mainly for view cells statistics.
273        */
274        void SetRenderer(Renderer *renderer);
275
[487]276        /** Computes a (random) view point in the valid view space.
277                @returns true if valid view point was found
278        */
279        virtual bool GetViewPoint(Vector3 &viewPoint) const;
280
[490]281        /** Returns true if this view point is in the valid view space.
282        */
283        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
284
[487]285        /** Sets a view space boundary.
286        */
287        void SetViewSpaceBox(const AxisAlignedBox3 &box);
288
[519]289        AxisAlignedBox3 GetViewSpaceBox() const;
290
[503]291        /** Creates mesh for this view cell.
292        */
293        virtual void CreateMesh(ViewCell *vc) = NULL;
[487]294
[508]295        /** Writes view cells to disc.
296        */
[931]297        virtual bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[508]298
[532]299        /** Casts beam to collect view cells.
300        */
301        virtual int CastBeam(Beam &beam);
302
[547]303        /** Checks if view cell is considered as valid.
304        */
[561]305        virtual bool CheckValidity(ViewCell *vc,
[562]306                                                           int minPvsSize,
307                                                           int maxPvsSize) const;
[547]308
[562]309       
310        /** Sets validity of view cell
311        */
312        virtual void SetValidity(ViewCell *vc,
313                                                         int minPvsSize,
314                                                         int maxPvsSize) const;
315
[710]316        /** sets validy of all viewcells
317        */
[810]318        virtual void SetValidity(int minPvsSize,
[569]319                                                         int maxPvsSize) const;
320
[609]321
322        /** set valid viewcells in the range of pvs. sorts the viewcells
[710]323          according to the pvs and then pickups those in the ranges
324          */
325        void SetValidityPercentage(const float minValid, const float maxValid);
[569]326
[609]327    int CountValidViewcells() const;
328
[547]329        /** Returns maximal allowed pvs size.
330        */
331        int GetMaxPvsSize() const;
332
[562]333        /** Returns maximal allowed pvs size.
334        */
335        int GetMinPvsSize() const;
336
[561]337        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
338                where pvs is still considered valid.
339        */
340        float GetMaxPvsRatio() const;
341
[547]342        /** Exports view cell geometry.
343        */
[591]344        virtual void ExportViewCellGeometry(Exporter *exporter,
345                                                                                ViewCell *vc,
[660]346                                                                                const Plane3 *clipPlane = NULL) const = 0;
[547]347
[860]348        /** Brings the view cells into their final state, computes meshes and volume.
349        */
[551]350        virtual void FinalizeViewCells(const bool createMesh);
351
[579]352        /** Evaluates statistics values on view cells.
353        */
[580]354        void EvaluateRenderStatistics(float &totalRenderCost,
355                                                                  float &expectedRenderCost,
356                                                                  float &deviation,
357                                                                  float &variance,
358                                                                  int &totalPvs,
359                                                                  float &avgRenderCost);
[579]360
[580]361
362        /** Returns hierarchy of the view cells.
363        */
364        ViewCellsTree *GetViewCellsTree();
365
[581]366        virtual void CollectMergeCandidates(const VssRayContainer &rays,
367                                                                                vector<MergeCandidate> &candidates) = 0;
[580]368
[610]369        void CollectViewCells(const int n);
370
[660]371        /** Returns true if this (logical) view cell is equal to a spatial node.
372        */
[710]373        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
[580]374
[660]375        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
376        */
377        void SetViewCellsActive();
[599]378
[660]379        /** Evaluates worth of current view cell hierarchy.
380        */
[664]381        void EvalViewCellPartition(Preprocessor *preprocessor);
[660]382
[728]383        /** Sets maximal size of a view cell filter.
384        */
385        void SetMaxFilterSize(const int size);
[697]386
[840]387        /** Returns maximal filter size.
388        */
389        int GetMaxFilterSize() const;
[746]390
[840]391        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
392        */ 
393        void DeleteLocalMergeTree(ViewCell *vc) const;
[713]394 
[728]395        /** Evaluautes histogram for a given number of view cells.
396        */
397        void EvalViewCellHistogram(const string filename, const int nViewCells);
398
[735]399        /** Evaluautes histogram for a given number of view cells.
400        */
401        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
402
[728]403        /** Evaluates the render cost of a view cell.
404        */
405        float EvalRenderCost(Intersectable *obj) const;
406
[931]407   
[884]408       
[870]409        /** Returns bounding box of a view cell.
410        */
411        AxisAlignedBox3 GetViewCellBox(ViewCell *vc);
[859]412
[840]413        /** Exports bounding boxes of objects to file.
414        */
415        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
[931]416   
[850]417        /** Load the bounding boxes into the container.
418        */
419        bool LoadBoundingBoxes(const string filename, IndexedBoundingBoxContainer &boxes) const;
[840]420
[931]421        bool GetExportPvs() const
422        {
423                return mExportPvs;
424        }
[870]425
426        /** Loads view cells from file. The view cells manager is created with
427                respect to the loaded view cells.
428
429                @returns the view cells manager if loading was successful, false otherwise
430        */
[938]431        static ViewCellsManager *LoadViewCells(const string &filename,
[931]432                                                                                   ObjectContainer *objects,
[938]433                                                                                   Environment *env,
[944]434                                                                                   const bool finalizeViewCells,
[931]435                                                                                   BoundingBoxConverter *bconverter = NULL);
[870]436
[904]437
[931]438        ////////////////////////////////////////////////////////7
439        // visiblity filter options
440        // TODO: write own visibiltiy filter class
441        void ApplyFilter(KdTree *kdTree,
442                                         const float viewSpaceFilterSize,
443                                         const float spatialFilterSize);
[904]444
[931]445        void ApplySpatialFilter(KdTree *kdTree,
446                                                        const float spatialFilterSize,
447                                                        ObjectPvs &pvs);
[480]448
[931]449         void ApplyFilter(ViewCell *viewCell,
450                                          KdTree *kdTree,
451                                          const float viewSpaceFilterSize,
452                                          const float spatialFilterSize,
453                                          ObjectPvs &pvs);
454
455        float GetFilterWidth();
456
457        float GetAbsFilterWidth();
458
459       
[697]460        /** Returns the bounding box of filter width.
461        */
462        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
[609]463
[979]464
[931]465protected:
466        /** Exports bounding boxes as xml stream
467        */
[955]468        //bool ExportBoundingBoxes(ofstream &xmlstream, const ObjectContainer &objects) const;
[931]469
[697]470        /** Intersects box with the tree and returns the number of intersected boxes.
471                @returns number of view cells found
472        */
[710]473        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
474                                                                                ViewCellContainer &viewCells) const;
[697]475
[880]476        /** Tests the visibility filter functionality.
477        */
[697]478        virtual void TestFilter(const ObjectContainer &objects) {};
479
[931]480        /** If the view cells tree was already constructed or not.
[581]481        */
482        bool ViewCellsTreeConstructed() const;
483
[574]484        int CastPassSamples(const int samplesPerPass,
485                                                const int sampleType,
486                                                VssRayContainer &vssRays) const;
[573]487
[931]488        /** Parse the options from the environment file.
489        */
[482]490        void ParseEnvironment();
491
[508]492        /** Creates unique view cell ids.
493        */
494        void CreateUniqueViewCellIds();
[547]495
[551]496        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
497        */
498        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
499
[480]500        /** Recollects view cells and resets statistics.
501        */
502        void ResetViewCells();
[482]503       
[480]504        /** Collects the view cells in the view cell container.
505        */
506        virtual void CollectViewCells() = 0;
[482]507       
[479]508        /** Evaluates view cells statistics and stores it in
509                mViewCellsStatistics.
510        */
511        void EvaluateViewCellsStats();
[482]512
513        //-- helper functions for view cell visualization
514
515        /** Exports the view cell partition.
516        */
[508]517        void ExportViewCellsForViz(Exporter *exporter) const;
[482]518
519        /** Sets exporter color.
520        */
521        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
522
[556]523
[557]524        virtual float GetViewSpaceVolume();
525       
[503]526        /** Creates meshes from the view cells.
527        */
[517]528        void CreateViewCellMeshes();
[503]529
[610]530        /** Takes different measures to prepares the view cells after loading them from disc.
[577]531        */
532        virtual void PrepareLoadedViewCells() {};
533
[704]534        /** Constructs local view cell merge hierarchy.
535        */
536        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
537                                                                          const ViewCellContainer &viewCells);
538
[713]539        /** Constructs local view cell merge hierarchy based solely on similarity with the
540                current viewcell
541        */
542        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
543                                                                           const ViewCellContainer &viewCells);
544 
545
[660]546        /** Creates clip plane for visualization.
547        */
548        void CreateClipPlane();
[591]549
[860]550        /** Updates pvs of all view cells for statistical evaluation after some more sampling
551        */
[752]552        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
553
554
[979]555        ////////////////////////////////////////////////
[752]556
[840]557        /// if bounding boxes should also be exported
558        bool mExportBboxesForPvs;
559               
[938]560        Environment *environment;
[660]561        Plane3 mClipPlane;
[837]562
[660]563        bool mUseClipPlaneForViz;
[591]564
565
[480]566        /// Renders the view cells.
567        Renderer *mRenderer;
[440]568
569        /// Loaded view cells
[469]570        ViewCellContainer mViewCells;
[440]571
[580]572        ViewCellsTree *mViewCellsTree;
573
[710]574        bool mPruneEmptyViewCells;
[706]575
[719]576        bool mViewCellPvsIsUpdated;
[440]577        /// maximum number of samples taken for construction of the view cells
578        int mConstructionSamples;
[574]579        int mSamplesPerPass;
580        int mInitialSamples;
[440]581        int mPostProcessSamples;
582        int mVisualizationSamples;
[441]583
[470]584        float mTotalAreaValid;
585        float mTotalArea;
[475]586
[547]587        int mMaxPvsSize;
[562]588        int mMinPvsSize;
[547]589        float mMaxPvsRatio;
590
[660]591        int mSamplingType;
[722]592        int mEvaluationSamplingType;
[600]593        int mNumActiveViewCells;
[586]594        bool mCompressViewCells;
595
[660]596        ViewCellsStatistics mCurrentViewCellsStats;
[487]597        /// the scene bounding box
[542]598        AxisAlignedBox3 mViewSpaceBox;
[508]599        /// holds the view cell meshes
[503]600        MeshContainer mMeshContainer;
[508]601        /// if view cells should be exported
602        bool mExportViewCells;
[547]603
[591]604        //bool mMarchTree);
[564]605        bool mOnlyValidViewCells;
[547]606
[580]607        /// if rays should be used to collect merge candidates
608        bool mUseRaysForMerge;
[697]609        /// merge the view cells?
[592]610        bool mMergeViewCells;
[697]611
612        /// the width of the box filter
613        float mFilterWidth;
614        int mMaxFilterSize;
615
[487]616        //-- visualization options
617       
618        /// color code for view cells
619        int mColorCode;
620        bool mExportGeometry;
621        bool mExportRays;
[517]622
623        bool mViewCellsFinished;
[664]624
625        bool mEvaluateViewCells;
[666]626
[693]627        bool mShowVisualization;
628
629        // HACK in order to detect empty view cells
630        void CollectEmptyViewCells();
[694]631        void TestEmptyViewCells(const ObjectContainer &obj);
[693]632
633        ViewCellContainer mEmptyViewCells;
[728]634
635        int mRenderCostEvaluationType;
[844]636
637        /// if pvs should be exported with view cells
638        bool mExportPvs;
[938]639
640        Environment *mEnvironment;
[440]641};
642
[441]643
644
[440]645/**
646        Manages different higher order operations on the view cells.
647*/
648class BspViewCellsManager: public ViewCellsManager
649{
650
651public:
[485]652        /** Constructor taking the bsp tree and the number of samples
653                used to construct the bsp tree.
654        */
[938]655        BspViewCellsManager(BspTree *tree, Environment *env);
[440]656
[477]657        ~BspViewCellsManager();
658
[574]659        int ConstructSubdivision(const ObjectContainer &objects,
[487]660                                  const VssRayContainer &rays);
[440]661
662        int PostProcess(const ObjectContainer &objects,
[466]663                                        const VssRayContainer &rays);
[440]664
665        void Visualize(const ObjectContainer &objects,
[466]666                                   const VssRayContainer &sampleRays);
[440]667
668        int GetType() const;
669       
670        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
671
672        bool ViewCellsConstructed() const;
673
[475]674        //void PrintStatistics(ostream &s) const;
[452]675
[468]676        int CastLineSegment(const Vector3 &origin,
677                                                const Vector3 &termination,
678                                                ViewCellContainer &viewcells);
679       
[471]680        float GetProbability(ViewCell *viewCell);
[605]681       
[466]682
[879]683        /** Get a viewcell containing the specified point
684        */
685        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[492]686
[503]687        void CreateMesh(ViewCell *vc);
688
[591]689        void ExportViewCellGeometry(Exporter *exporter,
690                                                                ViewCell *vc,
[660]691                                                                const Plane3 *clipPlane = NULL) const;
[580]692       
[587]693        void CollectMergeCandidates(const VssRayContainer &rays,
694                                                                vector<MergeCandidate> &candidates);
[547]695
[587]696        void Finalize(ViewCell *viewCell, const bool createMesh);
697
[931]698        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[590]699
[752]700        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
701        */
[650]702        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[610]703
[752]704        /** Updates the pvs in the view cells tree.
705        */
706        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
[610]707
[859]708
[440]709protected:
710
[610]711
[480]712        void CollectViewCells();
713
[482]714        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[547]715       
[440]716        /// the BSP tree.
717        BspTree *mBspTree;
[475]718       
719        vector<BspRay *> mBspRays;
[440]720
721private:
722
723        /** Exports visualization of the BSP splits.
724        */
[477]725        void ExportSplits(const ObjectContainer &objects);
[440]726
727        /** Exports visualization of the BSP PVS.
728        */
[477]729        void ExportBspPvs(const ObjectContainer &objects);
[440]730
[693]731        void TestSubdivision();
[440]732};
733
734/**
735        Manages different higher order operations on the KD type view cells.
736*/
737class KdViewCellsManager: public ViewCellsManager
738{
739
740public:
741
[938]742        KdViewCellsManager(KdTree *tree, Environment *env);
[440]743
[574]744        int ConstructSubdivision(const ObjectContainer &objects,
[487]745                                  const VssRayContainer &rays);
[440]746
[478]747        int CastLineSegment(const Vector3 &origin,
748                                                const Vector3 &termination,
749                                                ViewCellContainer &viewcells);
[440]750
751        int PostProcess(const ObjectContainer &objects,
[466]752                                        const VssRayContainer &rays);
[440]753
754        void Visualize(const ObjectContainer &objects,
[466]755                                   const VssRayContainer &sampleRays);
[440]756
757        int GetType() const;
758
759        bool ViewCellsConstructed() const;
760
[580]761        ViewCell *GenerateViewCell(Mesh *mesh) const;
[440]762
[452]763        /** Prints out statistics of this approach.
764        */
[503]765        //  virtual void PrintStatistics(ostream &s) const;
[879]766        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[452]767
[503]768        float GetProbability(ViewCell *viewCell);
[609]769       
[468]770
[503]771        void CreateMesh(ViewCell *vc);
772
[591]773        void ExportViewCellGeometry(Exporter *exporter,
774                                                                ViewCell *vc,
[660]775                                                                const Plane3 *clipPlane = NULL) const;
[547]776
[591]777        void CollectMergeCandidates(const VssRayContainer &rays,
778                                                                vector<MergeCandidate> &candidates);
[580]779
[752]780
[440]781protected:
782
[752]783        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[580]784        /** Collects view cells from a hierarchy.
785        */
[480]786        void CollectViewCells();
[580]787
[480]788        KdNode *GetNodeForPvs(KdLeaf *leaf);
[440]789
[482]790        void ExportColor(Exporter *exporter, ViewCell *vc) const;
[440]791
[547]792
[480]793        /// the BSP tree.
794        KdTree *mKdTree;
[440]795
[480]796        /// depth of the KD tree nodes with represent the view cells
797        int mKdPvsDepth;
[938]798
799
[440]800};
801
802/**
803        Manages different higher order operations on the view cells
804        for vsp kd tree view cells.
805*/
806class VspKdViewCellsManager: public ViewCellsManager
807{
808
809public:
810
[938]811        VspKdViewCellsManager(VspKdTree *vspKdTree, Environment *env);
[440]812
[574]813        int ConstructSubdivision(const ObjectContainer &objects,
[487]814                                  const VssRayContainer &rays);
[440]815
816
817        int PostProcess(const ObjectContainer &objects,
[466]818                                        const VssRayContainer &rays);
[440]819
820        void Visualize(const ObjectContainer &objects,
[466]821                                   const VssRayContainer &sampleRays);
[440]822
823        int GetType() const;
824       
825        bool ViewCellsConstructed() const;
826
[475]827        //virtual void PrintStatistics(ostream &s) const;
[440]828
[462]829        ViewCell *GenerateViewCell(Mesh *mesh) const;
830
[466]831
832    int CastLineSegment(const Vector3 &origin,
833                                                const Vector3 &termination,
[468]834                                                ViewCellContainer &viewcells);
[466]835
[879]836        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
[492]837
[471]838        float GetProbability(ViewCell *viewCell);
[468]839
[609]840
[503]841        void CreateMesh(ViewCell *vc);
842
[591]843        void ExportViewCellGeometry(Exporter *exporter,
844                                                                ViewCell *vc,
[660]845                                                                const Plane3 *clipPlane = NULL) const;
[547]846
[580]847        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
848
[752]849        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
[979]850
851
[440]852protected:
853
[482]854        void ExportLeaves(const ObjectContainer &objects,
855                                          const VssRayContainer &sampleRays);
856
[480]857        void CollectViewCells();
858
[482]859        void ExportColor(Exporter *exporter, ViewCell *vc) const;
860
861
[547]862
[440]863        /// the BSP tree.
864        VspKdTree *mVspKdTree;
865};
866
867
[442]868
869/**
870        Manages different higher order operations on the view cells.
871*/
872class VspBspViewCellsManager: public ViewCellsManager
873{
874
875public:
876
[938]877        VspBspViewCellsManager(VspBspTree *tree, Environment *env);
[475]878        ~VspBspViewCellsManager();
[442]879
[574]880        int ConstructSubdivision(const ObjectContainer &objects,
[487]881                                  const VssRayContainer &rays);
[442]882
883        int PostProcess(const ObjectContainer &objects,
[466]884                                        const VssRayContainer &rays);
[442]885
886        void Visualize(const ObjectContainer &objects,
[466]887                                   const VssRayContainer &sampleRays);
[442]888
889        int GetType() const;
890       
891        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
892
893        bool ViewCellsConstructed() const;
894
[468]895       
896        int CastLineSegment(const Vector3 &origin,
897                                                const Vector3 &termination,
898                                                ViewCellContainer &viewcells);
[452]899
[471]900        float GetProbability(ViewCell *viewCell);
[479]901       
[879]902        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
[477]903
[487]904        bool GetViewPoint(Vector3 &viewPoint) const;
905
[490]906        bool ViewPointValid(const Vector3 &viewPoint) const;
[503]907
908        void CreateMesh(ViewCell *vc);
909
[931]910        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
[508]911
[532]912        int CastBeam(Beam &beam);
913
[591]914        void ExportViewCellGeometry(Exporter *exporter,
915                                                                ViewCell *vc,
[660]916                                                                const Plane3 *clipPlane = NULL) const;
[547]917
[551]918        //float GetVolume(ViewCell *viewCell) const;
919
[555]920        void Finalize(ViewCell *viewCell, const bool createMesh);
[551]921
[580]922        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
923
[697]924        /** Returns true if this view cell is equivavalent to a spatial node.
925        */
[609]926        bool EqualToSpatialNode(ViewCell *viewCell) const;
[607]927
[697]928
[442]929protected:
[475]930
[697]931        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
[651]932       
[610]933        /** Returns node of the spatial hierarchy corresponding to the view cell
934                if such a node exists.
935        */
[609]936        BspNode *GetSpatialNode(ViewCell *viewCell) const;
[610]937
[503]938        /** Merges the view cells.
[442]939        */
[508]940        void MergeViewCells(const VssRayContainer &rays,
941                                                const ObjectContainer &objects);
[503]942       
[564]943        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
[442]944
[480]945        void CollectViewCells();
946
[482]947        /** Returns maximal depth difference of view cell
948                leaves in tree.
949        */
950        int GetMaxTreeDiff(ViewCell *vc) const;
[485]951       
[482]952
[485]953        void ExportColor(Exporter *exporter, ViewCell *vc) const;
954
[752]955        /** Prepare view cells for use after loading them from disc.
956        */
[577]957        void PrepareLoadedViewCells();
958
[752]959        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
960        */
[650]961        ViewCell *ConstructSpatialMergeTree(BspNode *root);
[649]962
[752]963        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
964
965
[979]966        /// HACK for testing visibility filter functionality
[697]967        void TestFilter(const ObjectContainer &objects);
968
969
[979]970        /** Visualization of the pvs difference to exact visubility using
971                from point queries.
972        */
973        void VisualizeWithFromPointQueries();
[697]974
[991]975        /** Evaluate from point queries for the current scene.
976        */
977        void EvalFromPointQueries();
[979]978
[991]979
[442]980        /// the view space partition BSP tree.
981        VspBspTree *mVspBspTree;
982
[591]983
[442]984private:
985
986        /** Exports visualization of the BSP splits.
987        */
[485]988        void ExportSplits(const ObjectContainer &objects,
989                                          const VssRayContainer &rays);
[442]990
991        /** Exports visualization of the BSP PVS.
992        */
[485]993        void ExportBspPvs(const ObjectContainer &objects,
994                                          const VssRayContainer &rays);
[442]995
[693]996        void TestSubdivision();
[442]997};
998
[575]999
1000class ViewCellsManagerFactory
1001{
1002
1003public:
1004
1005        ViewCellsManager *Create(const string mName);
1006
1007};
1008
[860]1009}
1010
[440]1011#endif
Note: See TracBrowser for help on using the repository browser.