source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 1004

Revision 1004, 27.0 KB checked in by mattausch, 18 years ago (diff)

environment as a singleton

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10namespace GtpVisibilityPreprocessor {
11
12class ViewCell;
13class Intersectable;
14class RenderSimulator;
15class Renderer;
16class Mesh;
17struct Triangle3;
18class SimulationStatistics;
19class BspTree;
20class KdTree;
21class VspKdTree;
22class VspBspTree;
23class KdNode;
24class KdLeaf;
25class VspKdTree;
26class AxisAlignedBox3;
27class BspLeaf;
28class ViewCellsStatistics;
29class Exporter;
30class Beam;
31class Preprocessor;
32class ViewCellsTree;
33class MergeCandidate;
34class BoundingBoxConverter;
35
36
37struct BspRay;
38
39
40/** Probably Visible Set */
41class PrVs
42{
43public:
44  /// root of view cells tree
45  ViewCell *mViewCell;
46
47  // input parameter is the render budget for the PrVs
48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
54
55/**     Manages different higher order operations on the view cells.
56*/
57class ViewCellsManager
58{
59public:
60        struct PvsStatistics
61        {
62                int minPvs;
63                int maxPvs;
64                float avgPvs;
65                int viewcells;
66  };
67
68        /// view cell container types
69        enum {BSP, KD, VSP_KD, VSP_BSP};
70 
71        /// render cost evaluation type
72        enum {PER_OBJECT, PER_TRIANGLE};
73
74        /** Default constructor.
75        */
76        ViewCellsManager();
77
78        virtual ~ViewCellsManager();
79
80        /** Constructs view cells container taking a preprocessor
81                @returns the output rays (if not null)
82        */
83        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
84
85        /** Constructs view cell container with a given number of samples.
86        */
87        virtual int ConstructSubdivision(const ObjectContainer &objects,
88                                                  const VssRayContainer &rays) = 0;
89
90        /** Computes sample contributions of the rays to the view cells PVS.
91       
92                @param rays bundle of rays used to find intersections with view cells and
93                adding the contribution
94                @param addRays true if rays should be added to the PVSs of the viewcells they
95                intersect
96                @param storeViewCells true if view cells should be stored in the ray
97        */
98        float ComputeSampleContributions(const VssRayContainer &rays,
99                                                                   const bool addContributions,
100                                                                   const bool storeViewCells);
101
102        /** Add sample contributions to the viewcells they intersect */
103        void AddSampleContributions(const VssRayContainer &rays);
104 
105
106        /** Computes sample contribution of a simgle ray to the view cells PVS.
107                @param ray finds intersections with view cells and holds the contribution
108                @param castRay true if ray should be cast to gain the information, false if ray
109                is already holding the information and need not be recast.
110         
111                @returns number of sample contributions
112        */
113        virtual float ComputeSampleContributions(VssRay &ray,
114                                                                                         const bool addRays,
115                                                                                         const bool storeViewCells);
116
117        virtual void AddSampleContributions(VssRay &ray);
118
119        /** Prints out statistics of the view cells.
120        */
121        virtual void PrintStatistics(ostream &s) const;
122
123        /** Post processes view cells givemŽa number of rays.
124        */
125        virtual int PostProcess(const ObjectContainer &objects,
126                                                        const VssRayContainer &rays) = 0;
127
128        /** Show visualization of the view cells.
129        */
130        virtual void Visualize(const ObjectContainer &objects,
131                                                   const VssRayContainer &sampleRays) = 0;
132
133        /** type of the view cell container.
134        */
135        virtual int GetType() const = 0;
136
137        /** Load the input viewcells. The input viewcells should be given as a collection
138                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
139                the viewcell. The method then builds a BSP tree of these view cells.
140               
141                @param filename file to load
142                @return true on success
143    */
144    virtual bool LoadViewCellsGeometry(const string filename);
145
146       
147        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
148                @param the base triangle
149                @param the height of the newly created view cell
150        */
151        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
152
153        /** Merges two view cells.
154                @note the piercing rays of the front and back will be ordered   
155                @returns new view cell based on the merging.
156        */
157        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
158
159        /** Merges a container of view cells.
160                @returns new view cell based on the merging.
161        */
162        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
163       
164        /** Generates view cell of type specified by this manager
165        */
166        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
167
168        /** Adds a new view cell to the list of predefined view cells.
169        */
170        void AddViewCell(ViewCell *viewCell);
171
172        /** Derive view cells from scene objects. The view ells are created by taking the object
173                geometry into account.
174        */
175        void DeriveViewCellsFromObjects(const ObjectContainer &objects,
176                                                                        ViewCellContainer &viewCells,
177                                                                        const int maxViewCells) const;
178
179        /** Sets maximal number of samples used for the
180                construction of the view cells.
181        */
182        void SetVisualizationSamples(const int visSamples);
183
184        /** Sets maximal number of samples used for the construction of the view cells.
185        */
186        void SetConstructionSamples(const int constructionSamples);
187
188        /** Sets maximal number of samples used for the visualization of the view cells.
189        */
190        void SetInitialSamples(const int initialSamples);
191
192        /** Sets maximal number of samples used for the post processing of the view cells.
193        */
194        void SetPostProcessSamples(const int postProcessingSamples);
195
196        /** See set.
197        */
198        int GetVisualizationSamples() const;
199
200        /** See set.
201        */
202        int GetConstructionSamples() const;
203
204        /** See set.
205        */
206        int GetPostProcessSamples() const;
207
208        /** Returns true if view cells are already constructed.
209        */
210        virtual bool ViewCellsConstructed() const = 0;
211
212        /** cast line segment to get a list of unique viewcells which are intersected
213                by this line segment
214        */
215 
216        virtual int CastLineSegment(const Vector3 &origin,
217                                                          const Vector3 &termination,
218                                                          ViewCellContainer &viewcells
219                                                          ) = 0;
220
221        virtual void GetPvsStatistics(PvsStatistics &stat);
222
223        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs, const float filterWidth);
224 
225        /** Get a viewcell containing the specified point
226                @param active if the active or elementary view cell should be returned.
227        */
228        virtual ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const = 0;
229 
230        virtual void PrintPvsStatistics(ostream &s);
231
232        /** Updates pvs of the view cell hierarchy if necessary.
233        */
234        void UpdatePvs();
235
236        /** Returns probability that view point lies in one view cell.
237        */
238        virtual float GetProbability(ViewCell *viewCell) = 0;
239
240        /** Returns render cost of a single view cell given the render cost of an object.
241        */
242        float GetRendercost(ViewCell *viewCell) const;
243
244        /** Returns reference to container of loaded / generated view cells.
245        */
246        ViewCellContainer &GetViewCells();
247
248        /** Helper function used to split ray sets uniformly
249                into one that is currently used and the other that
250                is saved for later processing.
251                @param sourceRays the input ray set
252                @param maxSize the maximal number of rays that will be used
253                @param usedRays returns the used ray set
254                @param savedRays if not null, returns the saved ray set
255        */
256        void GetRaySets(const VssRayContainer &sourceRays,
257                                        const int maxSize,
258                                        VssRayContainer &usedRays,
259                                        VssRayContainer *savedRays = NULL) const;
260       
261        /** Returns accumulated area of all view cells.
262        */
263        float GetAccVcArea();
264
265        /** Returns area of one view cell.
266        */
267        virtual float GetArea(ViewCell *viewCell) const;
268
269        /** Returns volume of view cell.
270        */
271        virtual float GetVolume(ViewCell *viewCell) const;
272
273        /** Sets the current renderer mainly for view cells statistics.
274        */
275        void SetRenderer(Renderer *renderer);
276
277        /** Computes a (random) view point in the valid view space.
278                @returns true if valid view point was found
279        */
280        virtual bool GetViewPoint(Vector3 &viewPoint) const;
281
282        /** Returns true if this view point is in the valid view space.
283        */
284        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
285
286        /** Sets a view space boundary.
287        */
288        void SetViewSpaceBox(const AxisAlignedBox3 &box);
289
290        AxisAlignedBox3 GetViewSpaceBox() const;
291
292        /** Creates mesh for this view cell.
293        */
294        virtual void CreateMesh(ViewCell *vc) = NULL;
295
296        /** Writes view cells to disc.
297        */
298        virtual bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
299
300        /** Casts beam to collect view cells.
301        */
302        virtual int CastBeam(Beam &beam);
303
304        /** Checks if view cell is considered as valid.
305        */
306        virtual bool CheckValidity(ViewCell *vc,
307                                                           int minPvsSize,
308                                                           int maxPvsSize) const;
309
310       
311        /** Sets validity of view cell
312        */
313        virtual void SetValidity(ViewCell *vc,
314                                                         int minPvsSize,
315                                                         int maxPvsSize) const;
316
317        /** sets validy of all viewcells
318        */
319        virtual void SetValidity(int minPvsSize,
320                                                         int maxPvsSize) const;
321
322
323        /** set valid viewcells in the range of pvs. sorts the viewcells
324          according to the pvs and then pickups those in the ranges
325          */
326        void SetValidityPercentage(const float minValid, const float maxValid);
327
328    int CountValidViewcells() const;
329
330        /** Returns maximal allowed pvs size.
331        */
332        int GetMaxPvsSize() const;
333
334        /** Returns maximal allowed pvs size.
335        */
336        int GetMinPvsSize() const;
337
338        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
339                where pvs is still considered valid.
340        */
341        float GetMaxPvsRatio() const;
342
343        /** Exports view cell geometry.
344        */
345        virtual void ExportViewCellGeometry(Exporter *exporter,
346                                                                                ViewCell *vc,
347                                                                                const Plane3 *clipPlane = NULL) const = 0;
348
349        /** Brings the view cells into their final state, computes meshes and volume.
350        */
351        virtual void FinalizeViewCells(const bool createMesh);
352
353        /** Evaluates statistics values on view cells.
354        */
355        void EvaluateRenderStatistics(float &totalRenderCost,
356                                                                  float &expectedRenderCost,
357                                                                  float &deviation,
358                                                                  float &variance,
359                                                                  int &totalPvs,
360                                                                  float &avgRenderCost);
361
362
363        /** Returns hierarchy of the view cells.
364        */
365        ViewCellsTree *GetViewCellsTree();
366
367        virtual void CollectMergeCandidates(const VssRayContainer &rays,
368                                                                                vector<MergeCandidate> &candidates) = 0;
369
370        void CollectViewCells(const int n);
371
372        /** Returns true if this (logical) view cell is equal to a spatial node.
373        */
374        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
375
376        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
377        */
378        void SetViewCellsActive();
379
380        /** Evaluates worth of current view cell hierarchy.
381        */
382        void EvalViewCellPartition(Preprocessor *preprocessor);
383
384        /** Sets maximal size of a view cell filter.
385        */
386        void SetMaxFilterSize(const int size);
387
388        /** Returns maximal filter size.
389        */
390        int GetMaxFilterSize() const;
391
392        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
393        */ 
394        void DeleteLocalMergeTree(ViewCell *vc) const;
395 
396        /** Evaluautes histogram for a given number of view cells.
397        */
398        void EvalViewCellHistogram(const string filename, const int nViewCells);
399
400        /** Evaluautes histogram for a given number of view cells.
401        */
402        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
403
404        /** Evaluates the render cost of a view cell.
405        */
406        float EvalRenderCost(Intersectable *obj) const;
407   
408        /** Sets pvs size of view cell as a scalar. Used when storing pvs only in the leaves
409                of the hierarchy.
410        */
411        void SetScalarPvsSize(ViewCell *vc, const int pvsSize) const;
412
413
414        /** Returns bounding box of a view cell.
415        */
416        AxisAlignedBox3 GetViewCellBox(ViewCell *vc);
417
418        /** Exports bounding boxes of objects to file.
419        */
420        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
421   
422        /** Load the bounding boxes into the container.
423        */
424        bool LoadBoundingBoxes(const string filename, IndexedBoundingBoxContainer &boxes) const;
425
426        /** Returns true if pvs should be exported together with the view cells.
427        */
428        bool GetExportPvs() const;
429
430        /** Loads view cells from file. The view cells manager is created with
431                respect to the loaded view cells.
432
433                @param filename the filename of the view cells
434                @param objects the scene objects
435                @param finalizeViewCells if the view cells should be post processed, i.e.
436                        a mesh is created representing the geometry
437                @param bconverter a conversion routine working with the similarities of bounding
438                boxes: if there is a certain similarity of overlap between bounding boxes, two tested
439                candidate objects are considered to be the same objects
440                @returns the view cells manager if loading was successful, false otherwise
441        */
442        static ViewCellsManager *LoadViewCells(const string &filename,
443                                                                                   ObjectContainer *objects,
444                                                                                   const bool finalizeViewCells,
445                                                                                   BoundingBoxConverter *bconverter = NULL);
446
447
448        ////////////////////////////////////////////////////////7
449        // visiblity filter options
450        // TODO: write own visibiltiy filter class
451        void ApplyFilter(KdTree *kdTree,
452                                         const float viewSpaceFilterSize,
453                                         const float spatialFilterSize);
454
455        void ApplySpatialFilter(KdTree *kdTree,
456                                                        const float spatialFilterSize,
457                                                        ObjectPvs &pvs);
458
459         void ApplyFilter(ViewCell *viewCell,
460                                          KdTree *kdTree,
461                                          const float viewSpaceFilterSize,
462                                          const float spatialFilterSize,
463                                          ObjectPvs &pvs);
464
465        float GetFilterWidth();
466
467        float GetAbsFilterWidth();
468
469       
470        /** Returns the bounding box of filter width.
471        */
472        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
473
474
475protected:
476        /** Exports bounding boxes as xml stream
477        */
478        //bool ExportBoundingBoxes(ofstream &xmlstream, const ObjectContainer &objects) const;
479
480        /** Intersects box with the tree and returns the number of intersected boxes.
481                @returns number of view cells found
482        */
483        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
484                                                                                ViewCellContainer &viewCells) const;
485
486        /** Tests the visibility filter functionality.
487        */
488        virtual void TestFilter(const ObjectContainer &objects) {};
489
490        /** If the view cells tree was already constructed or not.
491        */
492        bool ViewCellsTreeConstructed() const;
493
494        int CastPassSamples(const int samplesPerPass,
495                                                const int sampleType,
496                                                VssRayContainer &vssRays) const;
497
498        /** Parse the options from the environment file.
499        */
500        void ParseEnvironment();
501
502        /** Creates unique view cell ids.
503        */
504        void CreateUniqueViewCellIds();
505
506        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
507        */
508        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
509
510        /** Recollects view cells and resets statistics.
511        */
512        void ResetViewCells();
513       
514        /** Collects the view cells in the view cell container.
515        */
516        virtual void CollectViewCells() = 0;
517       
518        /** Evaluates view cells statistics and stores it in
519                mViewCellsStatistics.
520        */
521        void EvaluateViewCellsStats();
522
523        //-- helper functions for view cell visualization
524
525        /** Exports the view cell partition.
526        */
527        void ExportViewCellsForViz(Exporter *exporter) const;
528
529        /** Sets exporter color.
530        */
531        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
532
533        /** Returns volume of the view space.
534        */
535        virtual float GetViewSpaceVolume();
536       
537        /** Creates meshes from the view cells.
538        */
539        void CreateViewCellMeshes();
540
541        /** Takes different measures to prepares the view cells after loading them from disc.
542        */
543        virtual void PrepareLoadedViewCells() {};
544
545        /** Constructs local view cell merge hierarchy.
546        */
547        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
548                                                                          const ViewCellContainer &viewCells);
549
550        /** Constructs local view cell merge hierarchy based solely on similarity with the
551                current viewcell
552        */
553        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
554                                                                           const ViewCellContainer &viewCells);
555 
556
557        /** Creates clip plane for visualization.
558        */
559        void CreateClipPlane();
560
561        /** Updates pvs of all view cells for statistical evaluation after some more sampling
562        */
563        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
564
565       
566        ////////////////////////////////////////////////
567
568        /// if bounding boxes should also be exported
569        bool mExportBboxesForPvs;
570               
571        //Environment *environment;
572        Plane3 mClipPlane;
573
574        bool mUseClipPlaneForViz;
575
576
577        /// Renders the view cells.
578        Renderer *mRenderer;
579
580        /// Loaded view cells
581        ViewCellContainer mViewCells;
582        /// the corresponding view cell tree holding the logical description of view cells
583        ViewCellsTree *mViewCellsTree;
584        /// if empty view cells should be pruned (i.e., invalidated) from this point on
585        bool mPruneEmptyViewCells;
586
587        /// if the pvss in the view cell leaves and the interiors are up to date
588        bool mViewCellPvsIsUpdated;
589
590        /// maximum number of samples taken for construction of the view cells
591        int mConstructionSamples;
592        int mSamplesPerPass;
593        int mInitialSamples;
594        int mPostProcessSamples;
595        int mVisualizationSamples;
596
597        float mTotalAreaValid;
598        float mTotalArea;
599
600        int mMaxPvsSize;
601        int mMinPvsSize;
602        float mMaxPvsRatio;
603
604        int mSamplingType;
605        int mEvaluationSamplingType;
606        int mNumActiveViewCells;
607        bool mCompressViewCells;
608
609        /// holds the current view cell statistics
610        ViewCellsStatistics mCurrentViewCellsStats;
611        /// the scene bounding box
612        AxisAlignedBox3 mViewSpaceBox;
613       
614        /// if view cells should be exported
615        bool mExportViewCells;
616
617        // if only valid view cells should be considered for processing
618        bool mOnlyValidViewCells;
619
620        /// if rays should be used to collect merge candidates
621        bool mUseRaysForMerge;
622        /// if there should be an additional merge step after the subdivision
623        bool mMergeViewCells;
624
625        /// the width of the box filter
626        float mFilterWidth;
627        int mMaxFilterSize;
628
629        //-- visualization options
630       
631        /// color code for view cells visualization
632        int mColorCode;
633        bool mExportGeometry;
634        bool mExportRays;
635
636        bool mViewCellsFinished;
637
638        bool mEvaluateViewCells;
639
640        bool mShowVisualization;
641
642        // HACK in order to detect empty view cells
643        void CollectEmptyViewCells();
644        void TestEmptyViewCells(const ObjectContainer &obj);
645
646        ViewCellContainer mEmptyViewCells;
647
648        int mRenderCostEvaluationType;
649
650        /// if pvs should be exported with view cells
651        bool mExportPvs;
652};
653
654
655/**
656        Manages different higher order operations on the view cells.
657*/
658class BspViewCellsManager: public ViewCellsManager
659{
660
661public:
662        /** Constructor taking the bsp tree and the number of samples
663                used to construct the bsp tree.
664        */
665        BspViewCellsManager(BspTree *tree);
666
667        ~BspViewCellsManager();
668
669        int ConstructSubdivision(const ObjectContainer &objects,
670                                  const VssRayContainer &rays);
671
672        int PostProcess(const ObjectContainer &objects,
673                                        const VssRayContainer &rays);
674
675        void Visualize(const ObjectContainer &objects,
676                                   const VssRayContainer &sampleRays);
677
678        int GetType() const;
679       
680        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
681
682        bool ViewCellsConstructed() const;
683
684        //void PrintStatistics(ostream &s) const;
685
686        int CastLineSegment(const Vector3 &origin,
687                                                const Vector3 &termination,
688                                                ViewCellContainer &viewcells);
689       
690        float GetProbability(ViewCell *viewCell);
691       
692
693        /** Get a viewcell containing the specified point
694        */
695        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
696
697        void CreateMesh(ViewCell *vc);
698
699        void ExportViewCellGeometry(Exporter *exporter,
700                                                                ViewCell *vc,
701                                                                const Plane3 *clipPlane = NULL) const;
702       
703        void CollectMergeCandidates(const VssRayContainer &rays,
704                                                                vector<MergeCandidate> &candidates);
705
706        void Finalize(ViewCell *viewCell, const bool createMesh);
707
708        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
709
710        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
711        */
712        ViewCell *ConstructSpatialMergeTree(BspNode *root);
713
714        /** Updates the pvs in the view cells tree.
715        */
716        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
717
718
719protected:
720
721
722        void CollectViewCells();
723
724        void ExportColor(Exporter *exporter, ViewCell *vc) const;
725       
726        /// the BSP tree.
727        BspTree *mBspTree;
728       
729        vector<BspRay *> mBspRays;
730
731private:
732
733        /** Exports visualization of the BSP splits.
734        */
735        void ExportSplits(const ObjectContainer &objects);
736
737        /** Exports visualization of the BSP PVS.
738        */
739        void ExportBspPvs(const ObjectContainer &objects);
740
741        /** test if subdivision is valid in terms of volume / area.
742        */
743        void TestSubdivision();
744};
745
746/**
747        Manages different higher order operations on the KD type view cells.
748*/
749class KdViewCellsManager: public ViewCellsManager
750{
751
752public:
753
754        KdViewCellsManager(KdTree *tree);
755
756        int ConstructSubdivision(const ObjectContainer &objects,
757                                  const VssRayContainer &rays);
758
759        int CastLineSegment(const Vector3 &origin,
760                                                const Vector3 &termination,
761                                                ViewCellContainer &viewcells);
762
763        int PostProcess(const ObjectContainer &objects,
764                                        const VssRayContainer &rays);
765
766        void Visualize(const ObjectContainer &objects,
767                                   const VssRayContainer &sampleRays);
768
769        int GetType() const;
770
771        bool ViewCellsConstructed() const;
772
773        ViewCell *GenerateViewCell(Mesh *mesh) const;
774
775        /** Prints out statistics of this approach.
776        */
777        //  virtual void PrintStatistics(ostream &s) const;
778        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
779
780        float GetProbability(ViewCell *viewCell);
781       
782
783        void CreateMesh(ViewCell *vc);
784
785        void ExportViewCellGeometry(Exporter *exporter,
786                                                                ViewCell *vc,
787                                                                const Plane3 *clipPlane = NULL) const;
788
789        void CollectMergeCandidates(const VssRayContainer &rays,
790                                                                vector<MergeCandidate> &candidates);
791
792
793protected:
794
795        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
796        /** Collects view cells from a hierarchy.
797        */
798        void CollectViewCells();
799
800        KdNode *GetNodeForPvs(KdLeaf *leaf);
801
802        void ExportColor(Exporter *exporter, ViewCell *vc) const;
803
804
805        /// the BSP tree.
806        KdTree *mKdTree;
807
808        /// depth of the KD tree nodes with represent the view cells
809        int mKdPvsDepth;
810
811
812};
813
814/**
815        Manages different higher order operations on the view cells
816        for vsp kd tree view cells.
817*/
818class VspKdViewCellsManager: public ViewCellsManager
819{
820
821public:
822
823        VspKdViewCellsManager(VspKdTree *vspKdTree);
824
825        int ConstructSubdivision(const ObjectContainer &objects,
826                                  const VssRayContainer &rays);
827
828
829        int PostProcess(const ObjectContainer &objects,
830                                        const VssRayContainer &rays);
831
832        void Visualize(const ObjectContainer &objects,
833                                   const VssRayContainer &sampleRays);
834
835        int GetType() const;
836       
837        bool ViewCellsConstructed() const;
838
839        //virtual void PrintStatistics(ostream &s) const;
840
841        ViewCell *GenerateViewCell(Mesh *mesh) const;
842
843
844    int CastLineSegment(const Vector3 &origin,
845                                                const Vector3 &termination,
846                                                ViewCellContainer &viewcells);
847
848        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
849
850        float GetProbability(ViewCell *viewCell);
851
852
853        void CreateMesh(ViewCell *vc);
854
855        void ExportViewCellGeometry(Exporter *exporter,
856                                                                ViewCell *vc,
857                                                                const Plane3 *clipPlane = NULL) const;
858
859        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
860
861        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
862
863
864protected:
865
866        void ExportLeaves(const ObjectContainer &objects,
867                                          const VssRayContainer &sampleRays);
868
869        void CollectViewCells();
870
871        void ExportColor(Exporter *exporter, ViewCell *vc) const;
872
873
874
875        /// the BSP tree.
876        VspKdTree *mVspKdTree;
877};
878
879
880
881/**
882        Manages different higher order operations on the view cells.
883*/
884class VspBspViewCellsManager: public ViewCellsManager
885{
886
887public:
888
889        VspBspViewCellsManager(VspBspTree *tree);
890        ~VspBspViewCellsManager();
891
892        int ConstructSubdivision(const ObjectContainer &objects,
893                                  const VssRayContainer &rays);
894
895        int PostProcess(const ObjectContainer &objects,
896                                        const VssRayContainer &rays);
897
898        void Visualize(const ObjectContainer &objects,
899                                   const VssRayContainer &sampleRays);
900
901        int GetType() const;
902       
903        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
904
905        bool ViewCellsConstructed() const;
906
907       
908        int CastLineSegment(const Vector3 &origin,
909                                                const Vector3 &termination,
910                                                ViewCellContainer &viewcells);
911
912        float GetProbability(ViewCell *viewCell);
913       
914        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
915
916        bool GetViewPoint(Vector3 &viewPoint) const;
917
918        bool ViewPointValid(const Vector3 &viewPoint) const;
919
920        void CreateMesh(ViewCell *vc);
921
922        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
923
924        int CastBeam(Beam &beam);
925
926        void ExportViewCellGeometry(Exporter *exporter,
927                                                                ViewCell *vc,
928                                                                const Plane3 *clipPlane = NULL) const;
929
930        //float GetVolume(ViewCell *viewCell) const;
931
932        void Finalize(ViewCell *viewCell, const bool createMesh);
933
934        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
935
936        /** Returns true if this view cell is equivavalent to a spatial node.
937        */
938        bool EqualToSpatialNode(ViewCell *viewCell) const;
939
940
941protected:
942
943        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
944       
945        /** Returns node of the spatial hierarchy corresponding to the view cell
946                if such a node exists.
947        */
948        BspNode *GetSpatialNode(ViewCell *viewCell) const;
949
950        /** Merges the view cells.
951        */
952        void MergeViewCells(const VssRayContainer &rays,
953                                                const ObjectContainer &objects);
954       
955        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
956
957        void CollectViewCells();
958
959        /** Returns maximal depth difference of view cell
960                leaves in tree.
961        */
962        int GetMaxTreeDiff(ViewCell *vc) const;
963       
964
965        void ExportColor(Exporter *exporter, ViewCell *vc) const;
966
967        /** Prepare view cells for use after loading them from disc.
968        */
969        void PrepareLoadedViewCells();
970
971        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
972        */
973        ViewCell *ConstructSpatialMergeTree(BspNode *root);
974
975        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
976
977
978        /// HACK for testing visibility filter functionality
979        void TestFilter(const ObjectContainer &objects);
980
981
982        /** Visualization of the pvs difference to exact visubility using
983                from point queries.
984        */
985        void VisualizeWithFromPointQueries();
986
987        /** Evaluate from point queries for the current scene.
988        */
989        void EvalFromPointQueries();
990
991
992        /// the view space partition BSP tree.
993        VspBspTree *mVspBspTree;
994
995
996private:
997
998        /** Exports visualization of the BSP splits.
999        */
1000        void ExportSplits(const ObjectContainer &objects,
1001                                          const VssRayContainer &rays);
1002
1003        /** Exports visualization of the BSP PVS.
1004        */
1005        void ExportBspPvs(const ObjectContainer &objects,
1006                                          const VssRayContainer &rays);
1007
1008        /** test if subdivision is valid in terms of volume / area.
1009        */
1010        void TestSubdivision();
1011};
1012
1013
1014/*class ViewCellsManagerFactory
1015{
1016public:
1017        ViewCellsManager *Create(const string mName);
1018};*/
1019
1020}
1021
1022#endif
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