source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 746

Revision 746, 23.2 KB checked in by bittner, 18 years ago (diff)

visualization of the render cost and pvs sizes for viewcells

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
13class Renderer;
14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
25class BspLeaf;
26class ViewCellsStatistics;
27class Exporter;
28class Beam;
29class Preprocessor;
30class ViewCellsTree;
31class MergeCandidate;
32
33struct BspRay;
34
35
36/** Probably Visible Set */
37class PrVs
38{
39public:
40  /// root of view cells tree
41  ViewCell *mViewCell;
42
43  //ViewCellContainer mViewCells;
44  /// aggregated pvs
45  //ObjectPvs mPvs;
46
47  // input parameter is the render budget for the PrVS
48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
54/**
55        Manages different higher order operations on the view cells.
56*/
57class ViewCellsManager
58{
59public:
60        struct PvsStatistics
61        {
62                int minPvs;
63                int maxPvs;
64                float avgPvs;
65                int viewcells;
66  };
67
68        /// view cell container types
69        enum {BSP, KD, VSP_KD, VSP_BSP};
70 
71        /// view cells evaluation type
72        enum {PER_OBJECT, PER_TRIANGLE};
73
74        /** Constructor taking the initial and construction samples.
75                @param initialSamples the maximal number of samples used for creating the hierarchy
76                of view cells
77                @param constructionSamples the maximal number of samples used for construction
78        */
79        ViewCellsManager(const int initialSamples, const int constructionSamples);
80
81        ViewCellsManager();
82
83        virtual ~ViewCellsManager();
84
85        /** Constructs view cells container taking a preprocessor
86                @returns the output rays (if not null)
87        */
88        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
89
90        /** Constructs view cell container with a given number of samples.
91        */
92        virtual int ConstructSubdivision(const ObjectContainer &objects,
93                                                  const VssRayContainer &rays) = 0;
94
95        /** Computes sample contributions of the rays to the view cells PVS.
96       
97                @param rays bundle of rays used to find intersections with view cells and
98                adding the contribution
99                @param addRays true if rays should be added to the PVSs of the viewcells they
100                intersect
101                @param storeViewCells true if view cells should be stored in the ray
102        */
103        float ComputeSampleContributions(const VssRayContainer &rays,
104                                                                   const bool addContributions,
105                                                                   const bool storeViewCells);
106
107        /** Add sample contributions to the viewcells they intersect */
108        void AddSampleContributions(const VssRayContainer &rays);
109 
110
111        /** Computes sample contribution of a simgle ray to the view cells PVS.
112                @param ray finds intersections with view cells and holds the contribution
113                @param castRay true if ray should be cast to gain the information, false if ray
114                is already holding the information and need not be recast.
115         
116                @returns number of sample contributions
117        */
118        virtual float ComputeSampleContributions(VssRay &ray,
119                                                                                         const bool addRays,
120                                                                                         const bool storeViewCells);
121
122        virtual void AddSampleContributions(VssRay &ray);
123
124        /** Prints out statistics of the view cells.
125        */
126        virtual void PrintStatistics(ostream &s) const;
127
128        /** Post processes view cells givemŽa number of rays.
129        */
130        virtual int PostProcess(const ObjectContainer &objects,
131                                                        const VssRayContainer &rays) = 0;
132
133        /** Show visualization of the view cells.
134        */
135        virtual void Visualize(const ObjectContainer &objects,
136                                                   const VssRayContainer &sampleRays) = 0;
137
138        /** type of the view cell container.
139        */
140        virtual int GetType() const = 0;
141
142        /** Load the input viewcells. The input viewcells should be given as a collection
143                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
144                the viewcell. The method then builds a BSP tree of these view cells.
145               
146                @param filename file to load
147                @return true on success
148    */
149    virtual bool LoadViewCellsGeometry(const string filename);
150
151       
152        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
153                @param the base triangle
154                @param the height of the newly created view cell
155        */
156        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
157
158        /** Merges two view cells.
159                @note the piercing rays of the front and back will be ordered   
160                @returns new view cell based on the merging.
161        */
162        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
163
164        /** Merges a container of view cells.
165                @returns new view cell based on the merging.
166        */
167        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
168       
169        /** Generates view cell of type specified by this manager
170        */
171        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
172
173        /** Adds a new view cell to the list of predefined view cells.
174        */
175        void AddViewCell(ViewCell *viewCell);
176
177        /** Derive view cells from objects.
178        */
179        void DeriveViewCells(const ObjectContainer &objects,
180                                                 ViewCellContainer &viewCells,
181                                                 const int maxViewCells) const;
182
183        /** Sets maximal number of samples used for the
184                construction of the view cells.
185        */
186        void SetVisualizationSamples(const int visSamples);
187
188        /** Sets maximal number of samples used for the construction of the view cells.
189        */
190        void SetConstructionSamples(const int constructionSamples);
191
192        /** Sets maximal number of samples used for the visualization of the view cells.
193        */
194        void SetInitialSamples(const int initialSamples);
195
196        /** Sets maximal number of samples used for the post processing of the view cells.
197        */
198        void SetPostProcessSamples(const int postProcessingSamples);
199
200        /** See set.
201        */
202        int GetVisualizationSamples() const;
203
204        /** See set.
205        */
206        int GetConstructionSamples() const;
207
208        /** See set.
209        */
210        int GetPostProcessSamples() const;
211
212        /** Returns true if view cells wer already constructed.
213        */
214        virtual bool ViewCellsConstructed() const = 0;
215
216        /** cast line segment to get a list of unique viewcells which are intersected
217                by this line segment
218        */
219 
220        virtual int CastLineSegment(const Vector3 &origin,
221                                                          const Vector3 &termination,
222                                                          ViewCellContainer &viewcells
223                                                          ) = 0;
224
225        virtual void GetPvsStatistics(PvsStatistics &stat);
226
227        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
228 
229        /** Get a viewcell containing the specified point
230        */
231        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
232 
233        virtual void PrintPvsStatistics(ostream &s);
234
235        /** Updates pvs of the view cell hierarchy if necessary.
236        */
237        void UpdatePvs();
238
239        /** Returns probability that view point lies in one view cell.
240        */
241        virtual float GetProbability(ViewCell *viewCell) = 0;
242
243        /** Returns render cost of a single view cell given the render cost of an object.
244        */
245        float GetRendercost(ViewCell *viewCell) const;
246
247        /** Returns reference to container of loaded / generated view cells.
248        */
249        ViewCellContainer &GetViewCells();
250
251        /** Helper function used to split ray sets uniformly
252                into one that is currently used and the other that
253                is saved for later processing.
254                @param sourceRays the input ray set
255                @param maxSize the maximal number of rays that will be used
256                @param usedRays returns the used ray set
257                @param savedRays if not null, returns the saved ray set
258        */
259        void GetRaySets(const VssRayContainer &sourceRays,
260                                        const int maxSize,
261                                        VssRayContainer &usedRays,
262                                        VssRayContainer *savedRays = NULL) const;
263       
264        /** Returns accumulated area of all view cells.
265        */
266        float GetAccVcArea();
267
268        /** Returns area of one view cell.
269        */
270        virtual float GetArea(ViewCell *viewCell) const;
271
272        /** Returns volume of view cell.
273        */
274        virtual float GetVolume(ViewCell *viewCell) const;
275
276        /** Sets the current renderer mainly for view cells statistics.
277        */
278        void SetRenderer(Renderer *renderer);
279
280        /** Computes a (random) view point in the valid view space.
281                @returns true if valid view point was found
282        */
283        virtual bool GetViewPoint(Vector3 &viewPoint) const;
284
285        /** Returns true if this view point is in the valid view space.
286        */
287        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
288
289        /** Sets a view space boundary.
290        */
291        void SetViewSpaceBox(const AxisAlignedBox3 &box);
292
293        AxisAlignedBox3 GetViewSpaceBox() const;
294
295        /** Creates mesh for this view cell.
296        */
297        virtual void CreateMesh(ViewCell *vc) = NULL;
298
299        /** Writes view cells to disc.
300        */
301        virtual bool ExportViewCells(const string filename);
302
303        /** Casts beam to collect view cells.
304        */
305        virtual int CastBeam(Beam &beam);
306
307        /** Checks if view cell is considered as valid.
308        */
309        virtual bool CheckValidity(ViewCell *vc,
310                                                           int minPvsSize,
311                                                           int maxPvsSize) const;
312
313       
314        /** Sets validity of view cell
315        */
316        virtual void SetValidity(ViewCell *vc,
317                                                         int minPvsSize,
318                                                         int maxPvsSize) const;
319
320        /** sets validy of all viewcells
321        */
322        virtual void SetValidity(
323                                                         int minPvsSize,
324                                                         int maxPvsSize) const;
325
326
327        /** set valid viewcells in the range of pvs. sorts the viewcells
328          according to the pvs and then pickups those in the ranges
329          */
330        void SetValidityPercentage(const float minValid, const float maxValid);
331
332    int CountValidViewcells() const;
333
334        /** Returns maximal allowed pvs size.
335        */
336        int GetMaxPvsSize() const;
337
338        /** Returns maximal allowed pvs size.
339        */
340        int GetMinPvsSize() const;
341
342        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
343                where pvs is still considered valid.
344        */
345        float GetMaxPvsRatio() const;
346
347        /** Exports view cell geometry.
348        */
349        virtual void ExportViewCellGeometry(Exporter *exporter,
350                                                                                ViewCell *vc,
351                                                                                const Plane3 *clipPlane = NULL) const = 0;
352
353        virtual void FinalizeViewCells(const bool createMesh);
354
355
356        /** Loads view cells from file. The view cells manager is created with
357                respect to the loaded view cells.
358
359                @returns the view cells manager if loading was successful, false otherwise
360        */
361        static ViewCellsManager *LoadViewCells(const string filename,
362                                                                                   ObjectContainer *objects);
363
364        /** Evaluates statistics values on view cells.
365        */
366        void EvaluateRenderStatistics(float &totalRenderCost,
367                                                                  float &expectedRenderCost,
368                                                                  float &deviation,
369                                                                  float &variance,
370                                                                  int &totalPvs,
371                                                                  float &avgRenderCost);
372
373
374        /** Returns hierarchy of the view cells.
375        */
376        ViewCellsTree *GetViewCellsTree();
377
378        virtual void CollectMergeCandidates(const VssRayContainer &rays,
379                                                                                vector<MergeCandidate> &candidates) = 0;
380
381        void CollectViewCells(const int n);
382
383        /** Returns true if this (logical) view cell is equal to a spatial node.
384        */
385        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
386
387        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
388        */
389        void SetViewCellsActive();
390
391        /** Evaluates worth of current view cell hierarchy.
392        */
393        void EvalViewCellPartition(Preprocessor *preprocessor);
394
395        /** Sets maximal size of a view cell filter.
396        */
397        void SetMaxFilterSize(const int size);
398
399  int GetMaxFilterSize() {
400        return mMaxFilterSize;
401  }
402
403  /** deletes interior nodes from the tree which have negative merge cost set (local merge) */
404  void
405  DeleteLocalMergeTree(ViewCell *vc
406                                           ) const;
407 
408        /** Evaluautes histogram for a given number of view cells.
409        */
410        void EvalViewCellHistogram(const string filename, const int nViewCells);
411
412        /** Evaluautes histogram for a given number of view cells.
413        */
414        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
415
416        /** Evaluates the render cost of a view cell.
417        */
418        float EvalRenderCost(Intersectable *obj) const;
419
420protected:
421
422        /** Returns the bounding box of filter width.
423        */
424        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
425
426        /** Intersects box with the tree and returns the number of intersected boxes.
427                @returns number of view cells found
428        */
429        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
430                                                                                ViewCellContainer &viewCells) const;
431
432        virtual void TestFilter(const ObjectContainer &objects) {};
433
434        /**
435                if the view cells tree was already constructed or not.
436        */
437        bool ViewCellsTreeConstructed() const;
438
439        int CastPassSamples(const int samplesPerPass,
440                                                const int sampleType,
441                                                VssRayContainer &vssRays) const;
442
443        void ParseEnvironment();
444
445        /** Creates unique view cell ids.
446        */
447        void CreateUniqueViewCellIds();
448
449        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
450        */
451        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
452
453        /** Recollects view cells and resets statistics.
454        */
455        void ResetViewCells();
456       
457        /** Collects the view cells in the view cell container.
458        */
459        virtual void CollectViewCells() = 0;
460       
461        /** Evaluates view cells statistics and stores it in
462                mViewCellsStatistics.
463        */
464        void EvaluateViewCellsStats();
465
466        //-- helper functions for view cell visualization
467
468        /** Exports the view cell partition.
469        */
470        void ExportViewCellsForViz(Exporter *exporter) const;
471
472        /** Sets exporter color.
473        */
474        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
475
476
477        virtual float GetViewSpaceVolume();
478       
479        /** Creates meshes from the view cells.
480        */
481        void CreateViewCellMeshes();
482
483        /** Takes different measures to prepares the view cells after loading them from disc.
484        */
485        virtual void PrepareLoadedViewCells() {};
486
487        /** Constructs local view cell merge hierarchy.
488        */
489        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
490                                                                          const ViewCellContainer &viewCells);
491
492        /** Constructs local view cell merge hierarchy based solely on similarity with the
493                current viewcell
494        */
495        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
496                                                                           const ViewCellContainer &viewCells);
497 
498
499        /** Creates clip plane for visualization.
500        */
501        void CreateClipPlane();
502
503        Plane3 mClipPlane;
504        bool mUseClipPlaneForViz;
505
506
507        /// Renders the view cells.
508        Renderer *mRenderer;
509
510        /// Loaded view cells
511        ViewCellContainer mViewCells;
512
513        ViewCellsTree *mViewCellsTree;
514
515        bool mPruneEmptyViewCells;
516
517        bool mViewCellPvsIsUpdated;
518        /// maximum number of samples taken for construction of the view cells
519        int mConstructionSamples;
520        int mSamplesPerPass;
521        int mInitialSamples;
522        int mPostProcessSamples;
523        int mVisualizationSamples;
524
525        float mTotalAreaValid;
526        float mTotalArea;
527
528        int mMaxPvsSize;
529        int mMinPvsSize;
530        float mMaxPvsRatio;
531
532        int mSamplingType;
533        int mEvaluationSamplingType;
534        int mNumActiveViewCells;
535        bool mCompressViewCells;
536
537        ViewCellsStatistics mCurrentViewCellsStats;
538        /// the scene bounding box
539        AxisAlignedBox3 mViewSpaceBox;
540        /// holds the view cell meshes
541        MeshContainer mMeshContainer;
542        /// if view cells should be exported
543        bool mExportViewCells;
544
545        //bool mMarchTree);
546        bool mOnlyValidViewCells;
547
548        /// if rays should be used to collect merge candidates
549        bool mUseRaysForMerge;
550        /// merge the view cells?
551        bool mMergeViewCells;
552
553        /// the width of the box filter
554        float mFilterWidth;
555        int mMaxFilterSize;
556
557        //-- visualization options
558       
559        /// color code for view cells
560        int mColorCode;
561        bool mExportGeometry;
562        bool mExportRays;
563
564        bool mViewCellsFinished;
565
566        bool mEvaluateViewCells;
567
568        bool mShowVisualization;
569
570        // HACK in order to detect empty view cells
571        void CollectEmptyViewCells();
572        void TestEmptyViewCells(const ObjectContainer &obj);
573
574        ViewCellContainer mEmptyViewCells;
575
576        int mRenderCostEvaluationType;
577};
578
579
580
581/**
582        Manages different higher order operations on the view cells.
583*/
584class BspViewCellsManager: public ViewCellsManager
585{
586
587public:
588        /** Constructor taking the bsp tree and the number of samples
589                used to construct the bsp tree.
590        */
591        BspViewCellsManager(BspTree *tree);
592
593        ~BspViewCellsManager();
594
595        int ConstructSubdivision(const ObjectContainer &objects,
596                                  const VssRayContainer &rays);
597
598        int PostProcess(const ObjectContainer &objects,
599                                        const VssRayContainer &rays);
600
601        void Visualize(const ObjectContainer &objects,
602                                   const VssRayContainer &sampleRays);
603
604        int GetType() const;
605       
606        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
607
608        bool ViewCellsConstructed() const;
609
610        //void PrintStatistics(ostream &s) const;
611
612        int CastLineSegment(const Vector3 &origin,
613                                                const Vector3 &termination,
614                                                ViewCellContainer &viewcells);
615       
616        float GetProbability(ViewCell *viewCell);
617       
618
619        /** Get a viewcell containing the specified point */
620        ViewCell *GetViewCell(const Vector3 &point) const;
621
622        void CreateMesh(ViewCell *vc);
623
624        void ExportViewCellGeometry(Exporter *exporter,
625                                                                ViewCell *vc,
626                                                                const Plane3 *clipPlane = NULL) const;
627       
628        void CollectMergeCandidates(const VssRayContainer &rays,
629                                                                vector<MergeCandidate> &candidates);
630
631        void Finalize(ViewCell *viewCell, const bool createMesh);
632
633        bool ExportViewCells(const string filename);
634
635        ViewCell *ConstructSpatialMergeTree(BspNode *root);
636
637
638protected:
639
640
641        /** HACK
642        */
643        void AddCurrentViewCellsToHierarchy();
644
645        void CollectViewCells();
646
647        void ExportColor(Exporter *exporter, ViewCell *vc) const;
648       
649
650
651        /// the BSP tree.
652        BspTree *mBspTree;
653       
654        vector<BspRay *> mBspRays;
655
656private:
657
658        /** Exports visualization of the BSP splits.
659        */
660        void ExportSplits(const ObjectContainer &objects);
661
662        /** Exports visualization of the BSP PVS.
663        */
664        void ExportBspPvs(const ObjectContainer &objects);
665
666        void TestSubdivision();
667};
668
669/**
670        Manages different higher order operations on the KD type view cells.
671*/
672class KdViewCellsManager: public ViewCellsManager
673{
674
675public:
676
677        KdViewCellsManager(KdTree *tree);
678
679        int ConstructSubdivision(const ObjectContainer &objects,
680                                  const VssRayContainer &rays);
681
682        int CastLineSegment(const Vector3 &origin,
683                                                const Vector3 &termination,
684                                                ViewCellContainer &viewcells);
685
686        int PostProcess(const ObjectContainer &objects,
687                                        const VssRayContainer &rays);
688
689        void Visualize(const ObjectContainer &objects,
690                                   const VssRayContainer &sampleRays);
691
692        int GetType() const;
693
694        bool ViewCellsConstructed() const;
695
696        ViewCell *GenerateViewCell(Mesh *mesh) const;
697
698        /** Prints out statistics of this approach.
699        */
700        //  virtual void PrintStatistics(ostream &s) const;
701        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
702
703        float GetProbability(ViewCell *viewCell);
704       
705
706        void CreateMesh(ViewCell *vc);
707
708        void ExportViewCellGeometry(Exporter *exporter,
709                                                                ViewCell *vc,
710                                                                const Plane3 *clipPlane = NULL) const;
711
712        void CollectMergeCandidates(const VssRayContainer &rays,
713                                                                vector<MergeCandidate> &candidates);
714
715protected:
716
717        /** Collects view cells from a hierarchy.
718        */
719        void CollectViewCells();
720
721        KdNode *GetNodeForPvs(KdLeaf *leaf);
722
723        void ExportColor(Exporter *exporter, ViewCell *vc) const;
724
725
726        /// the BSP tree.
727        KdTree *mKdTree;
728
729        /// depth of the KD tree nodes with represent the view cells
730        int mKdPvsDepth;
731};
732
733/**
734        Manages different higher order operations on the view cells
735        for vsp kd tree view cells.
736*/
737class VspKdViewCellsManager: public ViewCellsManager
738{
739
740public:
741
742        VspKdViewCellsManager(VspKdTree *vspKdTree);
743
744        int ConstructSubdivision(const ObjectContainer &objects,
745                                  const VssRayContainer &rays);
746
747
748        int PostProcess(const ObjectContainer &objects,
749                                        const VssRayContainer &rays);
750
751        void Visualize(const ObjectContainer &objects,
752                                   const VssRayContainer &sampleRays);
753
754        int GetType() const;
755       
756        bool ViewCellsConstructed() const;
757
758        //virtual void PrintStatistics(ostream &s) const;
759
760        ViewCell *GenerateViewCell(Mesh *mesh) const;
761
762
763    int CastLineSegment(const Vector3 &origin,
764                                                const Vector3 &termination,
765                                                ViewCellContainer &viewcells);
766
767        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
768
769        float GetProbability(ViewCell *viewCell);
770
771
772        void CreateMesh(ViewCell *vc);
773
774        void ExportViewCellGeometry(Exporter *exporter,
775                                                                ViewCell *vc,
776                                                                const Plane3 *clipPlane = NULL) const;
777
778        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
779
780protected:
781
782        void ExportLeaves(const ObjectContainer &objects,
783                                          const VssRayContainer &sampleRays);
784
785        void CollectViewCells();
786
787        void ExportColor(Exporter *exporter, ViewCell *vc) const;
788
789
790
791        /// the BSP tree.
792        VspKdTree *mVspKdTree;
793};
794
795
796
797/**
798        Manages different higher order operations on the view cells.
799*/
800class VspBspViewCellsManager: public ViewCellsManager
801{
802
803public:
804
805        VspBspViewCellsManager(VspBspTree *tree);
806        ~VspBspViewCellsManager();
807
808        int ConstructSubdivision(const ObjectContainer &objects,
809                                  const VssRayContainer &rays);
810
811        int PostProcess(const ObjectContainer &objects,
812                                        const VssRayContainer &rays);
813
814        void Visualize(const ObjectContainer &objects,
815                                   const VssRayContainer &sampleRays);
816
817        int GetType() const;
818       
819        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
820
821        bool ViewCellsConstructed() const;
822
823       
824        int CastLineSegment(const Vector3 &origin,
825                                                const Vector3 &termination,
826                                                ViewCellContainer &viewcells);
827
828        float GetProbability(ViewCell *viewCell);
829       
830        ViewCell *GetViewCell(const Vector3 &point) const;
831
832        bool GetViewPoint(Vector3 &viewPoint) const;
833
834        bool ViewPointValid(const Vector3 &viewPoint) const;
835
836        void CreateMesh(ViewCell *vc);
837
838        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
839        bool ExportViewCells(const string filename);
840
841        int CastBeam(Beam &beam);
842
843        void ExportViewCellGeometry(Exporter *exporter,
844                                                                ViewCell *vc,
845                                                                const Plane3 *clipPlane = NULL) const;
846
847        //float GetVolume(ViewCell *viewCell) const;
848
849        void Finalize(ViewCell *viewCell, const bool createMesh);
850
851        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
852
853        /** Returns true if this view cell is equivavalent to a spatial node.
854        */
855        bool EqualToSpatialNode(ViewCell *viewCell) const;
856
857
858protected:
859
860        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
861       
862        /** Returns node of the spatial hierarchy corresponding to the view cell
863                if such a node exists.
864        */
865        BspNode *GetSpatialNode(ViewCell *viewCell) const;
866
867        /** HACK
868        */
869        void AddCurrentViewCellsToHierarchy();
870
871        /** Merges the view cells.
872        */
873        void MergeViewCells(const VssRayContainer &rays,
874                                                const ObjectContainer &objects);
875       
876        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
877
878        void CollectViewCells();
879
880        /** Returns maximal depth difference of view cell
881                leaves in tree.
882        */
883        int GetMaxTreeDiff(ViewCell *vc) const;
884       
885
886        void ExportColor(Exporter *exporter, ViewCell *vc) const;
887
888        void PrepareLoadedViewCells();
889
890        ViewCell *ConstructSpatialMergeTree(BspNode *root);
891
892        void TestFilter(const ObjectContainer &objects);
893
894
895
896        /// the view space partition BSP tree.
897        VspBspTree *mVspBspTree;
898
899
900private:
901
902        /** Exports visualization of the BSP splits.
903        */
904        void ExportSplits(const ObjectContainer &objects,
905                                          const VssRayContainer &rays);
906
907        /** Exports visualization of the BSP PVS.
908        */
909        void ExportBspPvs(const ObjectContainer &objects,
910                                          const VssRayContainer &rays);
911
912        void TestSubdivision();
913};
914
915
916class ViewCellsManagerFactory
917{
918
919public:
920
921        ViewCellsManager *Create(const string mName);
922
923};
924
925#endif
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