source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 840

Revision 840, 23.8 KB checked in by mattausch, 18 years ago (diff)

implementing bounding box hack

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
13class Renderer;
14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
25class BspLeaf;
26class ViewCellsStatistics;
27class Exporter;
28class Beam;
29class Preprocessor;
30class ViewCellsTree;
31class MergeCandidate;
32
33struct BspRay;
34
35
36/** Probably Visible Set */
37class PrVs
38{
39public:
40  /// root of view cells tree
41  ViewCell *mViewCell;
42
43  // input parameter is the render budget for the PrVS
44  float mRenderBudget;
45
46  /// some characteristic values could be here
47 
48};
49
50/**
51        Manages different higher order operations on the view cells.
52*/
53class ViewCellsManager
54{
55public:
56        struct PvsStatistics
57        {
58                int minPvs;
59                int maxPvs;
60                float avgPvs;
61                int viewcells;
62  };
63
64        /// view cell container types
65        enum {BSP, KD, VSP_KD, VSP_BSP};
66 
67        /// view cells evaluation type
68        enum {PER_OBJECT, PER_TRIANGLE};
69
70        /** Constructor taking the initial and construction samples.
71                @param initialSamples the maximal number of samples used for creating the hierarchy
72                of view cells
73                @param constructionSamples the maximal number of samples used for construction
74        */
75        ViewCellsManager(const int initialSamples, const int constructionSamples);
76
77        ViewCellsManager();
78
79        virtual ~ViewCellsManager();
80
81        /** Constructs view cells container taking a preprocessor
82                @returns the output rays (if not null)
83        */
84        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
85
86        /** Constructs view cell container with a given number of samples.
87        */
88        virtual int ConstructSubdivision(const ObjectContainer &objects,
89                                                  const VssRayContainer &rays) = 0;
90
91        /** Computes sample contributions of the rays to the view cells PVS.
92       
93                @param rays bundle of rays used to find intersections with view cells and
94                adding the contribution
95                @param addRays true if rays should be added to the PVSs of the viewcells they
96                intersect
97                @param storeViewCells true if view cells should be stored in the ray
98        */
99        float ComputeSampleContributions(const VssRayContainer &rays,
100                                                                   const bool addContributions,
101                                                                   const bool storeViewCells);
102
103        /** Add sample contributions to the viewcells they intersect */
104        void AddSampleContributions(const VssRayContainer &rays);
105 
106
107        /** Computes sample contribution of a simgle ray to the view cells PVS.
108                @param ray finds intersections with view cells and holds the contribution
109                @param castRay true if ray should be cast to gain the information, false if ray
110                is already holding the information and need not be recast.
111         
112                @returns number of sample contributions
113        */
114        virtual float ComputeSampleContributions(VssRay &ray,
115                                                                                         const bool addRays,
116                                                                                         const bool storeViewCells);
117
118        virtual void AddSampleContributions(VssRay &ray);
119
120        /** Prints out statistics of the view cells.
121        */
122        virtual void PrintStatistics(ostream &s) const;
123
124        /** Post processes view cells givemŽa number of rays.
125        */
126        virtual int PostProcess(const ObjectContainer &objects,
127                                                        const VssRayContainer &rays) = 0;
128
129        /** Show visualization of the view cells.
130        */
131        virtual void Visualize(const ObjectContainer &objects,
132                                                   const VssRayContainer &sampleRays) = 0;
133
134        /** type of the view cell container.
135        */
136        virtual int GetType() const = 0;
137
138        /** Load the input viewcells. The input viewcells should be given as a collection
139                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
140                the viewcell. The method then builds a BSP tree of these view cells.
141               
142                @param filename file to load
143                @return true on success
144    */
145    virtual bool LoadViewCellsGeometry(const string filename);
146
147       
148        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
149                @param the base triangle
150                @param the height of the newly created view cell
151        */
152        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
153
154        /** Merges two view cells.
155                @note the piercing rays of the front and back will be ordered   
156                @returns new view cell based on the merging.
157        */
158        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
159
160        /** Merges a container of view cells.
161                @returns new view cell based on the merging.
162        */
163        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
164       
165        /** Generates view cell of type specified by this manager
166        */
167        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
168
169        /** Adds a new view cell to the list of predefined view cells.
170        */
171        void AddViewCell(ViewCell *viewCell);
172
173        /** Derive view cells from objects.
174        */
175        void DeriveViewCells(const ObjectContainer &objects,
176                                                 ViewCellContainer &viewCells,
177                                                 const int maxViewCells) const;
178
179        /** Sets maximal number of samples used for the
180                construction of the view cells.
181        */
182        void SetVisualizationSamples(const int visSamples);
183
184        /** Sets maximal number of samples used for the construction of the view cells.
185        */
186        void SetConstructionSamples(const int constructionSamples);
187
188        /** Sets maximal number of samples used for the visualization of the view cells.
189        */
190        void SetInitialSamples(const int initialSamples);
191
192        /** Sets maximal number of samples used for the post processing of the view cells.
193        */
194        void SetPostProcessSamples(const int postProcessingSamples);
195
196        /** See set.
197        */
198        int GetVisualizationSamples() const;
199
200        /** See set.
201        */
202        int GetConstructionSamples() const;
203
204        /** See set.
205        */
206        int GetPostProcessSamples() const;
207
208        /** Returns true if view cells wer already constructed.
209        */
210        virtual bool ViewCellsConstructed() const = 0;
211
212        /** cast line segment to get a list of unique viewcells which are intersected
213                by this line segment
214        */
215 
216        virtual int CastLineSegment(const Vector3 &origin,
217                                                          const Vector3 &termination,
218                                                          ViewCellContainer &viewcells
219                                                          ) = 0;
220
221        virtual void GetPvsStatistics(PvsStatistics &stat);
222
223        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
224 
225        /** Get a viewcell containing the specified point
226        */
227        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
228 
229        virtual void PrintPvsStatistics(ostream &s);
230
231        /** Updates pvs of the view cell hierarchy if necessary.
232        */
233        void UpdatePvs();
234
235        /** Returns probability that view point lies in one view cell.
236        */
237        virtual float GetProbability(ViewCell *viewCell) = 0;
238
239        /** Returns render cost of a single view cell given the render cost of an object.
240        */
241        float GetRendercost(ViewCell *viewCell) const;
242
243        /** Returns reference to container of loaded / generated view cells.
244        */
245        ViewCellContainer &GetViewCells();
246
247        /** Helper function used to split ray sets uniformly
248                into one that is currently used and the other that
249                is saved for later processing.
250                @param sourceRays the input ray set
251                @param maxSize the maximal number of rays that will be used
252                @param usedRays returns the used ray set
253                @param savedRays if not null, returns the saved ray set
254        */
255        void GetRaySets(const VssRayContainer &sourceRays,
256                                        const int maxSize,
257                                        VssRayContainer &usedRays,
258                                        VssRayContainer *savedRays = NULL) const;
259       
260        /** Returns accumulated area of all view cells.
261        */
262        float GetAccVcArea();
263
264        /** Returns area of one view cell.
265        */
266        virtual float GetArea(ViewCell *viewCell) const;
267
268        /** Returns volume of view cell.
269        */
270        virtual float GetVolume(ViewCell *viewCell) const;
271
272        /** Sets the current renderer mainly for view cells statistics.
273        */
274        void SetRenderer(Renderer *renderer);
275
276        /** Computes a (random) view point in the valid view space.
277                @returns true if valid view point was found
278        */
279        virtual bool GetViewPoint(Vector3 &viewPoint) const;
280
281        /** Returns true if this view point is in the valid view space.
282        */
283        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
284
285        /** Sets a view space boundary.
286        */
287        void SetViewSpaceBox(const AxisAlignedBox3 &box);
288
289        AxisAlignedBox3 GetViewSpaceBox() const;
290
291        /** Creates mesh for this view cell.
292        */
293        virtual void CreateMesh(ViewCell *vc) = NULL;
294
295        /** Writes view cells to disc.
296        */
297        virtual bool ExportViewCells(const string filename);
298
299        /** Casts beam to collect view cells.
300        */
301        virtual int CastBeam(Beam &beam);
302
303        /** Checks if view cell is considered as valid.
304        */
305        virtual bool CheckValidity(ViewCell *vc,
306                                                           int minPvsSize,
307                                                           int maxPvsSize) const;
308
309       
310        /** Sets validity of view cell
311        */
312        virtual void SetValidity(ViewCell *vc,
313                                                         int minPvsSize,
314                                                         int maxPvsSize) const;
315
316        /** sets validy of all viewcells
317        */
318        virtual void SetValidity(int minPvsSize,
319                                                         int maxPvsSize) const;
320
321
322        /** set valid viewcells in the range of pvs. sorts the viewcells
323          according to the pvs and then pickups those in the ranges
324          */
325        void SetValidityPercentage(const float minValid, const float maxValid);
326
327    int CountValidViewcells() const;
328
329        /** Returns maximal allowed pvs size.
330        */
331        int GetMaxPvsSize() const;
332
333        /** Returns maximal allowed pvs size.
334        */
335        int GetMinPvsSize() const;
336
337        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
338                where pvs is still considered valid.
339        */
340        float GetMaxPvsRatio() const;
341
342        /** Exports view cell geometry.
343        */
344        virtual void ExportViewCellGeometry(Exporter *exporter,
345                                                                                ViewCell *vc,
346                                                                                const Plane3 *clipPlane = NULL) const = 0;
347
348        virtual void FinalizeViewCells(const bool createMesh);
349
350
351        /** Loads view cells from file. The view cells manager is created with
352                respect to the loaded view cells.
353
354                @returns the view cells manager if loading was successful, false otherwise
355        */
356        static ViewCellsManager *LoadViewCells(const string filename,
357                                                                                   ObjectContainer *objects);
358
359        /** Evaluates statistics values on view cells.
360        */
361        void EvaluateRenderStatistics(float &totalRenderCost,
362                                                                  float &expectedRenderCost,
363                                                                  float &deviation,
364                                                                  float &variance,
365                                                                  int &totalPvs,
366                                                                  float &avgRenderCost);
367
368
369        /** Returns hierarchy of the view cells.
370        */
371        ViewCellsTree *GetViewCellsTree();
372
373        virtual void CollectMergeCandidates(const VssRayContainer &rays,
374                                                                                vector<MergeCandidate> &candidates) = 0;
375
376        void CollectViewCells(const int n);
377
378        /** Returns true if this (logical) view cell is equal to a spatial node.
379        */
380        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
381
382        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
383        */
384        void SetViewCellsActive();
385
386        /** Evaluates worth of current view cell hierarchy.
387        */
388        void EvalViewCellPartition(Preprocessor *preprocessor);
389
390        /** Sets maximal size of a view cell filter.
391        */
392        void SetMaxFilterSize(const int size);
393
394        /** Returns maximal filter size.
395        */
396        int GetMaxFilterSize() const;
397
398        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
399        */ 
400        void DeleteLocalMergeTree(ViewCell *vc) const;
401 
402        /** Evaluautes histogram for a given number of view cells.
403        */
404        void EvalViewCellHistogram(const string filename, const int nViewCells);
405
406        /** Evaluautes histogram for a given number of view cells.
407        */
408        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
409
410        /** Evaluates the render cost of a view cell.
411        */
412        float EvalRenderCost(Intersectable *obj) const;
413
414        /** Exports bounding boxes of objects to file.
415        */
416        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
417
418
419protected:
420
421        /** Returns the bounding box of filter width.
422        */
423        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
424
425        /** Intersects box with the tree and returns the number of intersected boxes.
426                @returns number of view cells found
427        */
428        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
429                                                                                ViewCellContainer &viewCells) const;
430
431        virtual void TestFilter(const ObjectContainer &objects) {};
432
433        /**
434                if the view cells tree was already constructed or not.
435        */
436        bool ViewCellsTreeConstructed() const;
437
438        int CastPassSamples(const int samplesPerPass,
439                                                const int sampleType,
440                                                VssRayContainer &vssRays) const;
441
442        void ParseEnvironment();
443
444        /** Creates unique view cell ids.
445        */
446        void CreateUniqueViewCellIds();
447
448        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
449        */
450        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
451
452        /** Recollects view cells and resets statistics.
453        */
454        void ResetViewCells();
455       
456        /** Collects the view cells in the view cell container.
457        */
458        virtual void CollectViewCells() = 0;
459       
460        /** Evaluates view cells statistics and stores it in
461                mViewCellsStatistics.
462        */
463        void EvaluateViewCellsStats();
464
465        //-- helper functions for view cell visualization
466
467        /** Exports the view cell partition.
468        */
469        void ExportViewCellsForViz(Exporter *exporter) const;
470
471        /** Sets exporter color.
472        */
473        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
474
475
476        virtual float GetViewSpaceVolume();
477       
478        /** Creates meshes from the view cells.
479        */
480        void CreateViewCellMeshes();
481
482        /** Takes different measures to prepares the view cells after loading them from disc.
483        */
484        virtual void PrepareLoadedViewCells() {};
485
486        /** Constructs local view cell merge hierarchy.
487        */
488        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
489                                                                          const ViewCellContainer &viewCells);
490
491        /** Constructs local view cell merge hierarchy based solely on similarity with the
492                current viewcell
493        */
494        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
495                                                                           const ViewCellContainer &viewCells);
496 
497
498        /** Creates clip plane for visualization.
499        */
500        void CreateClipPlane();
501
502        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
503
504
505
506
507
508        /// if bounding boxes should also be exported
509        bool mExportBboxesForPvs;
510               
511
512        Plane3 mClipPlane;
513
514        bool mUseClipPlaneForViz;
515
516
517        /// Renders the view cells.
518        Renderer *mRenderer;
519
520        /// Loaded view cells
521        ViewCellContainer mViewCells;
522
523        ViewCellsTree *mViewCellsTree;
524
525        bool mPruneEmptyViewCells;
526
527        bool mViewCellPvsIsUpdated;
528        /// maximum number of samples taken for construction of the view cells
529        int mConstructionSamples;
530        int mSamplesPerPass;
531        int mInitialSamples;
532        int mPostProcessSamples;
533        int mVisualizationSamples;
534
535        float mTotalAreaValid;
536        float mTotalArea;
537
538        int mMaxPvsSize;
539        int mMinPvsSize;
540        float mMaxPvsRatio;
541
542        int mSamplingType;
543        int mEvaluationSamplingType;
544        int mNumActiveViewCells;
545        bool mCompressViewCells;
546
547        ViewCellsStatistics mCurrentViewCellsStats;
548        /// the scene bounding box
549        AxisAlignedBox3 mViewSpaceBox;
550        /// holds the view cell meshes
551        MeshContainer mMeshContainer;
552        /// if view cells should be exported
553        bool mExportViewCells;
554
555        //bool mMarchTree);
556        bool mOnlyValidViewCells;
557
558        /// if rays should be used to collect merge candidates
559        bool mUseRaysForMerge;
560        /// merge the view cells?
561        bool mMergeViewCells;
562
563        /// the width of the box filter
564        float mFilterWidth;
565        int mMaxFilterSize;
566
567        //-- visualization options
568       
569        /// color code for view cells
570        int mColorCode;
571        bool mExportGeometry;
572        bool mExportRays;
573
574        bool mViewCellsFinished;
575
576        bool mEvaluateViewCells;
577
578        bool mShowVisualization;
579
580        // HACK in order to detect empty view cells
581        void CollectEmptyViewCells();
582        void TestEmptyViewCells(const ObjectContainer &obj);
583
584        ViewCellContainer mEmptyViewCells;
585
586        int mRenderCostEvaluationType;
587};
588
589
590
591/**
592        Manages different higher order operations on the view cells.
593*/
594class BspViewCellsManager: public ViewCellsManager
595{
596
597public:
598        /** Constructor taking the bsp tree and the number of samples
599                used to construct the bsp tree.
600        */
601        BspViewCellsManager(BspTree *tree);
602
603        ~BspViewCellsManager();
604
605        int ConstructSubdivision(const ObjectContainer &objects,
606                                  const VssRayContainer &rays);
607
608        int PostProcess(const ObjectContainer &objects,
609                                        const VssRayContainer &rays);
610
611        void Visualize(const ObjectContainer &objects,
612                                   const VssRayContainer &sampleRays);
613
614        int GetType() const;
615       
616        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
617
618        bool ViewCellsConstructed() const;
619
620        //void PrintStatistics(ostream &s) const;
621
622        int CastLineSegment(const Vector3 &origin,
623                                                const Vector3 &termination,
624                                                ViewCellContainer &viewcells);
625       
626        float GetProbability(ViewCell *viewCell);
627       
628
629        /** Get a viewcell containing the specified point */
630        ViewCell *GetViewCell(const Vector3 &point) const;
631
632        void CreateMesh(ViewCell *vc);
633
634        void ExportViewCellGeometry(Exporter *exporter,
635                                                                ViewCell *vc,
636                                                                const Plane3 *clipPlane = NULL) const;
637       
638        void CollectMergeCandidates(const VssRayContainer &rays,
639                                                                vector<MergeCandidate> &candidates);
640
641        void Finalize(ViewCell *viewCell, const bool createMesh);
642
643        bool ExportViewCells(const string filename);
644
645        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
646        */
647        ViewCell *ConstructSpatialMergeTree(BspNode *root);
648
649        /** Updates the pvs in the view cells tree.
650        */
651        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
652
653protected:
654
655
656        void CollectViewCells();
657
658        void ExportColor(Exporter *exporter, ViewCell *vc) const;
659       
660        /// the BSP tree.
661        BspTree *mBspTree;
662       
663        vector<BspRay *> mBspRays;
664
665private:
666
667        /** Exports visualization of the BSP splits.
668        */
669        void ExportSplits(const ObjectContainer &objects);
670
671        /** Exports visualization of the BSP PVS.
672        */
673        void ExportBspPvs(const ObjectContainer &objects);
674
675        void TestSubdivision();
676};
677
678/**
679        Manages different higher order operations on the KD type view cells.
680*/
681class KdViewCellsManager: public ViewCellsManager
682{
683
684public:
685
686        KdViewCellsManager(KdTree *tree);
687
688        int ConstructSubdivision(const ObjectContainer &objects,
689                                  const VssRayContainer &rays);
690
691        int CastLineSegment(const Vector3 &origin,
692                                                const Vector3 &termination,
693                                                ViewCellContainer &viewcells);
694
695        int PostProcess(const ObjectContainer &objects,
696                                        const VssRayContainer &rays);
697
698        void Visualize(const ObjectContainer &objects,
699                                   const VssRayContainer &sampleRays);
700
701        int GetType() const;
702
703        bool ViewCellsConstructed() const;
704
705        ViewCell *GenerateViewCell(Mesh *mesh) const;
706
707        /** Prints out statistics of this approach.
708        */
709        //  virtual void PrintStatistics(ostream &s) const;
710        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
711
712        float GetProbability(ViewCell *viewCell);
713       
714
715        void CreateMesh(ViewCell *vc);
716
717        void ExportViewCellGeometry(Exporter *exporter,
718                                                                ViewCell *vc,
719                                                                const Plane3 *clipPlane = NULL) const;
720
721        void CollectMergeCandidates(const VssRayContainer &rays,
722                                                                vector<MergeCandidate> &candidates);
723
724
725protected:
726
727        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
728        /** Collects view cells from a hierarchy.
729        */
730        void CollectViewCells();
731
732        KdNode *GetNodeForPvs(KdLeaf *leaf);
733
734        void ExportColor(Exporter *exporter, ViewCell *vc) const;
735
736
737        /// the BSP tree.
738        KdTree *mKdTree;
739
740        /// depth of the KD tree nodes with represent the view cells
741        int mKdPvsDepth;
742};
743
744/**
745        Manages different higher order operations on the view cells
746        for vsp kd tree view cells.
747*/
748class VspKdViewCellsManager: public ViewCellsManager
749{
750
751public:
752
753        VspKdViewCellsManager(VspKdTree *vspKdTree);
754
755        int ConstructSubdivision(const ObjectContainer &objects,
756                                  const VssRayContainer &rays);
757
758
759        int PostProcess(const ObjectContainer &objects,
760                                        const VssRayContainer &rays);
761
762        void Visualize(const ObjectContainer &objects,
763                                   const VssRayContainer &sampleRays);
764
765        int GetType() const;
766       
767        bool ViewCellsConstructed() const;
768
769        //virtual void PrintStatistics(ostream &s) const;
770
771        ViewCell *GenerateViewCell(Mesh *mesh) const;
772
773
774    int CastLineSegment(const Vector3 &origin,
775                                                const Vector3 &termination,
776                                                ViewCellContainer &viewcells);
777
778        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
779
780        float GetProbability(ViewCell *viewCell);
781
782
783        void CreateMesh(ViewCell *vc);
784
785        void ExportViewCellGeometry(Exporter *exporter,
786                                                                ViewCell *vc,
787                                                                const Plane3 *clipPlane = NULL) const;
788
789        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
790
791        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
792protected:
793
794        void ExportLeaves(const ObjectContainer &objects,
795                                          const VssRayContainer &sampleRays);
796
797        void CollectViewCells();
798
799        void ExportColor(Exporter *exporter, ViewCell *vc) const;
800
801
802
803        /// the BSP tree.
804        VspKdTree *mVspKdTree;
805};
806
807
808
809/**
810        Manages different higher order operations on the view cells.
811*/
812class VspBspViewCellsManager: public ViewCellsManager
813{
814
815public:
816
817        VspBspViewCellsManager(VspBspTree *tree);
818        ~VspBspViewCellsManager();
819
820        int ConstructSubdivision(const ObjectContainer &objects,
821                                  const VssRayContainer &rays);
822
823        int PostProcess(const ObjectContainer &objects,
824                                        const VssRayContainer &rays);
825
826        void Visualize(const ObjectContainer &objects,
827                                   const VssRayContainer &sampleRays);
828
829        int GetType() const;
830       
831        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
832
833        bool ViewCellsConstructed() const;
834
835       
836        int CastLineSegment(const Vector3 &origin,
837                                                const Vector3 &termination,
838                                                ViewCellContainer &viewcells);
839
840        float GetProbability(ViewCell *viewCell);
841       
842        ViewCell *GetViewCell(const Vector3 &point) const;
843
844        bool GetViewPoint(Vector3 &viewPoint) const;
845
846        bool ViewPointValid(const Vector3 &viewPoint) const;
847
848        void CreateMesh(ViewCell *vc);
849
850        bool ExportViewCells(const string filename);
851
852        int CastBeam(Beam &beam);
853
854        void ExportViewCellGeometry(Exporter *exporter,
855                                                                ViewCell *vc,
856                                                                const Plane3 *clipPlane = NULL) const;
857
858        //float GetVolume(ViewCell *viewCell) const;
859
860        void Finalize(ViewCell *viewCell, const bool createMesh);
861
862        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
863
864        /** Returns true if this view cell is equivavalent to a spatial node.
865        */
866        bool EqualToSpatialNode(ViewCell *viewCell) const;
867
868
869protected:
870
871        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
872       
873        /** Returns node of the spatial hierarchy corresponding to the view cell
874                if such a node exists.
875        */
876        BspNode *GetSpatialNode(ViewCell *viewCell) const;
877
878        /** Merges the view cells.
879        */
880        void MergeViewCells(const VssRayContainer &rays,
881                                                const ObjectContainer &objects);
882       
883        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
884
885        void CollectViewCells();
886
887        /** Returns maximal depth difference of view cell
888                leaves in tree.
889        */
890        int GetMaxTreeDiff(ViewCell *vc) const;
891       
892
893        void ExportColor(Exporter *exporter, ViewCell *vc) const;
894
895        /** Prepare view cells for use after loading them from disc.
896        */
897        void PrepareLoadedViewCells();
898
899        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
900        */
901        ViewCell *ConstructSpatialMergeTree(BspNode *root);
902
903        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
904
905
906        // HACK
907        void TestFilter(const ObjectContainer &objects);
908
909
910
911        /// the view space partition BSP tree.
912        VspBspTree *mVspBspTree;
913
914
915private:
916
917        /** Exports visualization of the BSP splits.
918        */
919        void ExportSplits(const ObjectContainer &objects,
920                                          const VssRayContainer &rays);
921
922        /** Exports visualization of the BSP PVS.
923        */
924        void ExportBspPvs(const ObjectContainer &objects,
925                                          const VssRayContainer &rays);
926
927        void TestSubdivision();
928};
929
930
931class ViewCellsManagerFactory
932{
933
934public:
935
936        ViewCellsManager *Create(const string mName);
937
938};
939
940#endif
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