[712] | 1 | #include <stack>
|
---|
| 2 | #include "common.h"
|
---|
| 3 | #include "SceneGraph.h"
|
---|
| 4 | #include "VrmlExporter.h"
|
---|
| 5 | #include "Mesh.h"
|
---|
| 6 | #include "KdTree.h"
|
---|
| 7 | #include "ViewCellBsp.h"
|
---|
| 8 | #include "ViewCell.h"
|
---|
| 9 | #include "Polygon3.h"
|
---|
| 10 | #include "VssRay.h"
|
---|
| 11 | #include "VssTree.h"
|
---|
| 12 | #include "VspBspTree.h"
|
---|
[1233] | 13 | #include "HierarchyManager.h"
|
---|
[712] | 14 | #include "RssTree.h"
|
---|
| 15 | #include "Beam.h"
|
---|
[1315] | 16 | #include "IntersectableWrapper.h"
|
---|
[1344] | 17 | #include "Triangle3.h"
|
---|
[712] | 18 |
|
---|
[1139] | 19 |
|
---|
[863] | 20 | namespace GtpVisibilityPreprocessor {
|
---|
[712] | 21 |
|
---|
| 22 |
|
---|
[1344] | 23 | VrmlExporter::VrmlExporter(const string filename): Exporter(filename)
|
---|
[712] | 24 | {
|
---|
| 25 | stream.open(mFilename.c_str());
|
---|
| 26 | stream<<"#VRML V2.0 utf8"<<endl;
|
---|
| 27 | }
|
---|
| 28 |
|
---|
[1001] | 29 |
|
---|
[712] | 30 | VrmlExporter::~VrmlExporter()
|
---|
| 31 | {
|
---|
| 32 | stream.close();
|
---|
| 33 | }
|
---|
| 34 |
|
---|
| 35 |
|
---|
| 36 | bool VrmlExporter::ExportRays(const RayContainer &rays,
|
---|
[1001] | 37 | const float length,
|
---|
| 38 | const RgbColor &color)
|
---|
[712] | 39 | {
|
---|
[1047] | 40 | if (rays.empty())
|
---|
| 41 | return false;
|
---|
[712] | 42 | RayContainer::const_iterator ri = rays.begin();
|
---|
| 43 |
|
---|
| 44 | stream<<"Shape {"<<endl;
|
---|
| 45 | stream<<"appearance Appearance {"<<endl;
|
---|
| 46 | stream << "material Material { diffuseColor=\"" << color.r << " " << color.g << " "
|
---|
| 47 | << color.b << "}" << endl;
|
---|
| 48 | stream<<"}"<<endl;
|
---|
| 49 |
|
---|
[1020] | 50 | stream<<"geometry IndexedLineSet { coordIndex [" << endl;
|
---|
[712] | 51 |
|
---|
| 52 | int index = 0;
|
---|
| 53 | for (; ri != rays.end(); ri++)
|
---|
| 54 | {
|
---|
| 55 | stream << index << " " << index + 1 << " -1\n";
|
---|
[1047] | 56 | index += 2;
|
---|
[712] | 57 | }
|
---|
| 58 |
|
---|
[1020] | 59 | stream << "]"<<endl;
|
---|
[712] | 60 |
|
---|
[1020] | 61 | stream << "coord Coordinate { point [" << endl;
|
---|
[712] | 62 |
|
---|
| 63 | ri = rays.begin();
|
---|
| 64 | for (; ri != rays.end(); ri++)
|
---|
| 65 | {
|
---|
| 66 | Vector3 a = (*ri)->GetLoc();
|
---|
| 67 |
|
---|
| 68 | Vector3 b;
|
---|
| 69 |
|
---|
| 70 | if (length < 0)
|
---|
| 71 | {
|
---|
| 72 | b = (*ri)->GetLoc() - length*(*ri)->GetDir();
|
---|
| 73 | }
|
---|
| 74 | else
|
---|
| 75 | {
|
---|
[1047] | 76 | if ((*ri)->intersections.empty())
|
---|
[712] | 77 | b = (*ri)->GetLoc() + length*(*ri)->GetDir();
|
---|
| 78 | else
|
---|
| 79 | b = (*ri)->Extrap((*ri)->intersections[0].mT);
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 | stream << a.x << " " << a.y << " " << a.z << " ,";
|
---|
| 83 | stream << b.x << " " << b.y << " " << b.z << " ,\n";
|
---|
| 84 | }
|
---|
[1020] | 85 | stream << "]" << endl;
|
---|
[712] | 86 | stream << "}" << endl;
|
---|
| 87 | stream << "}" << endl;
|
---|
| 88 | stream << "}" << endl;
|
---|
[1047] | 89 |
|
---|
[712] | 90 | return true;
|
---|
| 91 | }
|
---|
| 92 |
|
---|
| 93 |
|
---|
| 94 | bool VrmlExporter::ExportRays(const VssRayContainer &rays,
|
---|
| 95 | const RgbColor &color)
|
---|
| 96 | {
|
---|
| 97 |
|
---|
[1047] | 98 | if (rays.empty())
|
---|
[1528] | 99 | {
|
---|
[1047] | 100 | return false;
|
---|
[1528] | 101 | }
|
---|
[1047] | 102 |
|
---|
[1528] | 103 | stream << "Shape {" << endl;
|
---|
| 104 | stream << "appearance Appearance {" << endl;
|
---|
| 105 | stream << "material Material {" << endl;
|
---|
| 106 | stream << "diffuseColor " << color.r << " " << color.g << " " << color.b << endl;
|
---|
| 107 | stream << "}" << endl; // end material
|
---|
| 108 | stream << "}" << endl; // end appearance
|
---|
[712] | 109 |
|
---|
[1528] | 110 | stream << "geometry IndexedLineSet { coordIndex [" << endl;
|
---|
[1047] | 111 |
|
---|
[1528] | 112 | int index = 0;
|
---|
| 113 | VssRayContainer::const_iterator ri = rays.begin();
|
---|
[712] | 114 |
|
---|
[1528] | 115 | for (; ri != rays.end(); ++ ri)
|
---|
| 116 | {
|
---|
| 117 | stream << index << " " << index + 1 << " -1\n";
|
---|
| 118 | index += 2 ;
|
---|
| 119 | }
|
---|
| 120 |
|
---|
| 121 | stream << "]" << endl;
|
---|
| 122 |
|
---|
| 123 | stream << "coord Coordinate { point [" << endl;
|
---|
| 124 |
|
---|
| 125 | for (ri = rays.begin(); ri != rays.end(); ++ ri)
|
---|
| 126 | {
|
---|
| 127 | const Vector3 a = (*ri)->GetOrigin();
|
---|
| 128 | const Vector3 b = (*ri)->mTerminationObject ? (*ri)->GetTermination() : a + 1000 * Normalize((*ri)->GetDir());
|
---|
| 129 |
|
---|
[1420] | 130 | #if _DEBUG
|
---|
[1528] | 131 | bool isnan = false;
|
---|
| 132 | if (!a.CheckValidity())
|
---|
| 133 | {
|
---|
| 134 | cout << "error a"<<endl;
|
---|
| 135 | isnan = true;
|
---|
| 136 | }
|
---|
[1419] | 137 |
|
---|
[1528] | 138 | if (!b.CheckValidity())
|
---|
| 139 | {
|
---|
| 140 | cout << "error b"<<endl;
|
---|
| 141 | isnan = true;
|
---|
| 142 | }
|
---|
| 143 | if (isnan)
|
---|
| 144 | continue;
|
---|
[1420] | 145 | #endif
|
---|
[1528] | 146 | stream << a.x << " " << a.y << " " << a.z << " ,";
|
---|
| 147 | stream << b.x << " " << b.y << " " << b.z << " ,\n";
|
---|
| 148 | }
|
---|
[1047] | 149 |
|
---|
[1528] | 150 | stream << "]" << endl;
|
---|
| 151 | stream << "}" << endl;
|
---|
| 152 | stream << "}" << endl;
|
---|
| 153 | stream << "}" << endl;
|
---|
| 154 | //stream << "}" << endl;
|
---|
| 155 |
|
---|
| 156 | return true;
|
---|
[712] | 157 | }
|
---|
| 158 |
|
---|
| 159 |
|
---|
| 160 | void VrmlExporter::ExportSceneNode(SceneGraphNode *node)
|
---|
| 161 | {
|
---|
| 162 | stream << "Group {" << endl;
|
---|
| 163 |
|
---|
| 164 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
|
---|
| 165 |
|
---|
| 166 | for (; ni != node->mChildren.end(); ni++)
|
---|
| 167 | {
|
---|
| 168 | ExportSceneNode(*ni);
|
---|
| 169 | }
|
---|
| 170 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
|
---|
| 171 |
|
---|
| 172 | for (; mi != node->mGeometry.end(); mi++)
|
---|
| 173 | {
|
---|
| 174 | // export the transform...
|
---|
| 175 | ExportIntersectable(*mi);
|
---|
| 176 | }
|
---|
| 177 |
|
---|
| 178 | stream<<"</Group>"<<endl;
|
---|
| 179 | }
|
---|
| 180 |
|
---|
[1001] | 181 |
|
---|
[712] | 182 | void VrmlExporter::ExportBspLeaves(const BspTree &tree, const int maxPvs)
|
---|
| 183 | {
|
---|
| 184 | stack<pair<BspNode *, BspNodeGeometry *> > tStack;
|
---|
| 185 | ViewCell::NewMail();
|
---|
| 186 |
|
---|
| 187 | BspNodeGeometry *geom = new BspNodeGeometry();
|
---|
| 188 | tree.ConstructGeometry(tree.GetRoot(), *geom);
|
---|
| 189 |
|
---|
| 190 | tStack.push(pair<BspNode *, BspNodeGeometry *>(tree.GetRoot(), geom));
|
---|
| 191 |
|
---|
[1121] | 192 | // color code pvs
|
---|
[1020] | 193 | if (maxPvs)
|
---|
[1121] | 194 | {
|
---|
[712] | 195 | mUseForcedMaterial = true;
|
---|
[1121] | 196 | }
|
---|
| 197 |
|
---|
[712] | 198 | while (!tStack.empty())
|
---|
| 199 | {
|
---|
| 200 | BspNode *node = tStack.top().first;
|
---|
| 201 | BspNodeGeometry *cell = tStack.top().second;
|
---|
| 202 | tStack.pop();
|
---|
| 203 |
|
---|
| 204 | if (!node->IsLeaf())
|
---|
| 205 | {
|
---|
| 206 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
| 207 |
|
---|
| 208 | BspNodeGeometry *front = new BspNodeGeometry();
|
---|
| 209 | BspNodeGeometry *back = new BspNodeGeometry();
|
---|
| 210 |
|
---|
| 211 | cell->SplitGeometry(*front,
|
---|
| 212 | *back,
|
---|
| 213 | interior->GetPlane(),
|
---|
| 214 | tree.GetBoundingBox(),
|
---|
| 215 | tree.GetEpsilon());
|
---|
| 216 |
|
---|
| 217 | tStack.push(pair<BspNode *, BspNodeGeometry *>(interior->GetFront(), front));
|
---|
| 218 | tStack.push(pair<BspNode *, BspNodeGeometry *>(interior->GetBack(), back));
|
---|
| 219 | }
|
---|
| 220 | else
|
---|
| 221 | {
|
---|
[1020] | 222 | if (maxPvs)
|
---|
[712] | 223 | {
|
---|
| 224 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node);
|
---|
| 225 |
|
---|
| 226 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
[1168] | 227 | const float importance = (float)leaf->GetViewCell()->GetPvs().CountObjectsInPvs() / (float)maxPvs;
|
---|
[712] | 228 |
|
---|
| 229 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 230 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 231 | }
|
---|
| 232 |
|
---|
| 233 | ExportPolygons(cell->GetPolys());
|
---|
| 234 | }
|
---|
| 235 |
|
---|
| 236 | DEL_PTR(cell);
|
---|
| 237 | }
|
---|
| 238 | }
|
---|
| 239 |
|
---|
| 240 |
|
---|
| 241 | void VrmlExporter::ExportViewCell(ViewCell *viewCell)
|
---|
| 242 | {
|
---|
| 243 | if (viewCell->GetMesh())
|
---|
| 244 | {
|
---|
| 245 | ExportMesh(viewCell->GetMesh());
|
---|
| 246 | }
|
---|
| 247 | }
|
---|
| 248 |
|
---|
| 249 |
|
---|
| 250 | void VrmlExporter::ExportMesh(Mesh *mesh)
|
---|
| 251 | {
|
---|
| 252 | stream << "Shape {" << endl;
|
---|
| 253 | stream << "appearance Appearance {" << endl;
|
---|
| 254 |
|
---|
| 255 | // $$ tmp -> random material
|
---|
| 256 |
|
---|
| 257 | float r, g, b;
|
---|
| 258 |
|
---|
| 259 | if (mUseForcedMaterial)
|
---|
| 260 | {
|
---|
| 261 | r = mForcedMaterial.mDiffuseColor.r;
|
---|
| 262 | g = mForcedMaterial.mDiffuseColor.g;
|
---|
| 263 | b = mForcedMaterial.mDiffuseColor.b;
|
---|
| 264 |
|
---|
| 265 | }
|
---|
| 266 | else if (mesh->mMaterial)
|
---|
| 267 | {
|
---|
| 268 | r = mesh->mMaterial->mDiffuseColor.r;
|
---|
| 269 | g = mesh->mMaterial->mDiffuseColor.g;
|
---|
| 270 | b = mesh->mMaterial->mDiffuseColor.b;
|
---|
| 271 | }
|
---|
| 272 | else
|
---|
| 273 | {
|
---|
| 274 | r = RandomValue(0.5, 1.0);
|
---|
| 275 | g = RandomValue(0.5, 1.0);
|
---|
| 276 | b = RandomValue(0.5, 1.0);
|
---|
| 277 | }
|
---|
| 278 |
|
---|
| 279 | stream << "material Material {" << endl;
|
---|
| 280 | stream << "diffuseColor " << r << " " << g << " " << b << endl;
|
---|
| 281 | stream << "specularColor 0.0 0.0 0.0" << endl;
|
---|
| 282 |
|
---|
| 283 | stream << "}" << endl; // end material
|
---|
| 284 | stream << "}" << endl; // end apperance
|
---|
[1001] | 285 |
|
---|
[712] | 286 |
|
---|
| 287 | // wireframe modes => set indexed lines
|
---|
| 288 | if (mWireframe)
|
---|
| 289 | {
|
---|
| 290 | stream << "geometry IndexedLineSet {" << endl;
|
---|
| 291 | }
|
---|
| 292 | else
|
---|
| 293 | {
|
---|
| 294 | //stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
| 295 | stream << "geometry IndexedFaceSet {" << endl;
|
---|
| 296 | }
|
---|
| 297 |
|
---|
| 298 |
|
---|
| 299 | stream << "coordIndex [" << endl;
|
---|
| 300 |
|
---|
| 301 | FaceContainer::const_iterator fi = mesh->mFaces.begin();
|
---|
| 302 |
|
---|
| 303 | int index = 0;
|
---|
| 304 |
|
---|
| 305 | for (; fi != mesh->mFaces.end(); fi++)
|
---|
| 306 | {
|
---|
| 307 | Face *face = *fi;
|
---|
[1001] | 308 |
|
---|
[712] | 309 | VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
|
---|
[1001] | 310 |
|
---|
| 311 | for (; vi != face->mVertexIndices.end(); ++ vi)
|
---|
[712] | 312 | {
|
---|
| 313 | stream << *vi << " ";
|
---|
| 314 | }
|
---|
| 315 |
|
---|
| 316 | if (mWireframe) // final line to finish polygon
|
---|
| 317 | {
|
---|
| 318 | stream << (*face->mVertexIndices.begin()) << " ";
|
---|
| 319 | }
|
---|
| 320 |
|
---|
| 321 | stream << "-1" << endl;
|
---|
| 322 | }
|
---|
| 323 |
|
---|
| 324 | stream << "]" << endl; // end coordIndex
|
---|
| 325 |
|
---|
[1001] | 326 |
|
---|
[712] | 327 | stream << "coord Coordinate {" << endl;
|
---|
| 328 | stream << "point [" << endl;
|
---|
| 329 |
|
---|
| 330 | VertexContainer::const_iterator vi = mesh->mVertices.begin();
|
---|
| 331 |
|
---|
| 332 | for (; vi != mesh->mVertices.end(); vi++)
|
---|
| 333 | {
|
---|
| 334 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
|
---|
| 335 | stream << "," << endl;
|
---|
| 336 | }
|
---|
| 337 |
|
---|
| 338 | stream << "]" << endl; // end point
|
---|
| 339 | stream << "}" << endl; // end coord
|
---|
| 340 | stream << "}" << endl; // end geometry
|
---|
| 341 |
|
---|
| 342 | stream << "}" << endl; // end shape
|
---|
| 343 | }
|
---|
| 344 |
|
---|
| 345 |
|
---|
| 346 | void VrmlExporter::ExportPolygon(Polygon3 *poly)
|
---|
| 347 | {
|
---|
| 348 | stream << "Shape {" << endl;
|
---|
| 349 | stream << "appearance Appearance {" << endl;
|
---|
| 350 |
|
---|
| 351 | // $$ tmp -> random material
|
---|
| 352 | float r, g, b;
|
---|
| 353 |
|
---|
| 354 | if (mUseForcedMaterial)
|
---|
| 355 | {
|
---|
| 356 | r = mForcedMaterial.mDiffuseColor.r;
|
---|
| 357 | g = mForcedMaterial.mDiffuseColor.g;
|
---|
| 358 | b = mForcedMaterial.mDiffuseColor.b;
|
---|
| 359 | }
|
---|
| 360 | else if (poly->mMaterial)
|
---|
| 361 | {
|
---|
| 362 | r = poly->mMaterial->mDiffuseColor.r;
|
---|
| 363 | g = poly->mMaterial->mDiffuseColor.g;
|
---|
| 364 | b = poly->mMaterial->mDiffuseColor.b;
|
---|
| 365 | }
|
---|
| 366 | else
|
---|
| 367 | {
|
---|
| 368 | r = RandomValue(0.5, 1.0);
|
---|
| 369 | g = RandomValue(0.5, 1.0);
|
---|
| 370 | b = RandomValue(0.5, 1.0);
|
---|
| 371 | }
|
---|
| 372 |
|
---|
| 373 | stream << "material Material {" << endl;
|
---|
| 374 | stream << "diffuseColor " << r << " " << g << " " << b << endl;
|
---|
| 375 | stream << "specularColor 0.0 0.0 0.0" << endl;
|
---|
| 376 |
|
---|
| 377 | stream << "}" << endl; // end material
|
---|
| 378 | stream << "}" << endl; // end apperance
|
---|
[1001] | 379 |
|
---|
[712] | 380 |
|
---|
| 381 | // wireframe modes => set indexed lines
|
---|
| 382 | if (mWireframe)
|
---|
| 383 | {
|
---|
| 384 | stream << "geometry IndexedLineSet {" << endl;
|
---|
| 385 | }
|
---|
| 386 | else
|
---|
| 387 | {
|
---|
| 388 | //stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
| 389 | stream << "geometry IndexedFaceSet {" << endl;
|
---|
| 390 | }
|
---|
| 391 |
|
---|
| 392 |
|
---|
| 393 | stream << "coordIndex [" << endl;
|
---|
| 394 |
|
---|
| 395 |
|
---|
| 396 | int index = 0;
|
---|
| 397 |
|
---|
| 398 | VertexContainer::const_iterator vi;
|
---|
| 399 |
|
---|
| 400 | for (index = 0; index < (int)poly->mVertices.size(); ++ index)
|
---|
| 401 | {
|
---|
| 402 | stream << index << " ";
|
---|
| 403 | }
|
---|
| 404 |
|
---|
| 405 | if (mWireframe) // final line to finish polygon
|
---|
| 406 | {
|
---|
| 407 | stream << "0 ";
|
---|
| 408 | }
|
---|
| 409 |
|
---|
| 410 | stream << "-1" << endl;
|
---|
| 411 |
|
---|
| 412 | stream << "]" << endl; // end coordIndex
|
---|
| 413 |
|
---|
| 414 |
|
---|
| 415 | stream << "coord Coordinate {" << endl;
|
---|
| 416 | stream << "point [" << endl;
|
---|
| 417 |
|
---|
| 418 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
| 419 | {
|
---|
| 420 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
|
---|
| 421 | stream << "," << endl;
|
---|
| 422 | }
|
---|
| 423 |
|
---|
| 424 | stream << "]" << endl; // end point
|
---|
| 425 | stream << "}" << endl; // end coord
|
---|
| 426 | stream << "}" << endl; // end geometry
|
---|
| 427 |
|
---|
| 428 | stream << "}" << endl; // end shape
|
---|
| 429 | }
|
---|
| 430 |
|
---|
| 431 |
|
---|
| 432 | void VrmlExporter::ExportPolygons(const PolygonContainer &polys)
|
---|
| 433 | {
|
---|
| 434 | stream << "Shape {" << endl;
|
---|
| 435 | stream << "appearance Appearance {" << endl;
|
---|
| 436 |
|
---|
| 437 | // $$ tmp -> random material
|
---|
| 438 |
|
---|
| 439 | float r, g, b;
|
---|
| 440 |
|
---|
| 441 | if (mUseForcedMaterial)
|
---|
| 442 | {
|
---|
| 443 | r = mForcedMaterial.mDiffuseColor.r;
|
---|
| 444 | g = mForcedMaterial.mDiffuseColor.g;
|
---|
| 445 | b = mForcedMaterial.mDiffuseColor.b;
|
---|
| 446 | }
|
---|
| 447 | else
|
---|
| 448 | {
|
---|
| 449 | r = RandomValue(0.5, 1.0);
|
---|
| 450 | g = RandomValue(0.5, 1.0);
|
---|
| 451 | b = RandomValue(0.5, 1.0);
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 | stream << "material Material {" << endl;
|
---|
| 455 | stream << "diffuseColor " << r << " " << g << " " << b << endl;
|
---|
| 456 | stream << "specularColor 0.0 0.0 0.0" << endl;
|
---|
| 457 |
|
---|
| 458 | stream << "}" << endl; // end material
|
---|
| 459 | stream << "}" << endl; // end apperance
|
---|
| 460 |
|
---|
| 461 | // wireframe modes => set indexed lines
|
---|
| 462 | if (mWireframe)
|
---|
| 463 | {
|
---|
| 464 | stream << "geometry IndexedLineSet {" << endl;
|
---|
| 465 | }
|
---|
| 466 | else
|
---|
| 467 | {
|
---|
| 468 | //stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
|
---|
| 469 | stream << "geometry IndexedFaceSet {" << endl;
|
---|
| 470 | }
|
---|
| 471 |
|
---|
| 472 | stream << "coordIndex [" << endl;
|
---|
| 473 |
|
---|
| 474 | int index = 0;
|
---|
| 475 |
|
---|
| 476 | PolygonContainer::const_iterator pit;
|
---|
| 477 |
|
---|
| 478 | VertexContainer::const_iterator vi;
|
---|
| 479 |
|
---|
| 480 | for (pit = polys.begin(); pit != polys.end(); ++ pit)
|
---|
| 481 | {
|
---|
| 482 | Polygon3 *poly = *pit;
|
---|
| 483 | int startIdx = index;
|
---|
| 484 |
|
---|
| 485 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
| 486 | {
|
---|
| 487 | stream << index ++ << " ";
|
---|
| 488 | }
|
---|
| 489 |
|
---|
| 490 | stream << startIdx << " ";// finish line
|
---|
| 491 | stream << "-1" << endl;
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | stream << "]" << endl; // end coordIndex
|
---|
| 495 |
|
---|
| 496 | stream << "coord Coordinate {" << endl;
|
---|
| 497 | stream << "point [" << endl;
|
---|
| 498 |
|
---|
| 499 |
|
---|
| 500 | for (pit = polys.begin(); pit != polys.end(); ++ pit)
|
---|
| 501 | {
|
---|
| 502 | Polygon3 *poly = *pit;
|
---|
| 503 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
| 504 | {
|
---|
| 505 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
|
---|
| 506 | stream << "," << endl;
|
---|
| 507 | }
|
---|
| 508 | }
|
---|
| 509 |
|
---|
| 510 | stream << "]" << endl; // end point
|
---|
| 511 | stream << "}" << endl; // end coord
|
---|
| 512 | stream << "}" << endl; // end geometry
|
---|
| 513 |
|
---|
| 514 | stream << "}" << endl; // end shape
|
---|
| 515 | }
|
---|
| 516 |
|
---|
| 517 |
|
---|
| 518 | bool VrmlExporter::ExportBox(const AxisAlignedBox3 &box)
|
---|
| 519 | {
|
---|
| 520 | Mesh *mesh = new Mesh;
|
---|
| 521 |
|
---|
| 522 | // add 8 vertices of the box
|
---|
| 523 | int index = (int)mesh->mVertices.size();
|
---|
| 524 |
|
---|
| 525 | for (int i=0; i < 8; i++)
|
---|
| 526 | {
|
---|
| 527 | Vector3 v;
|
---|
| 528 | box.GetVertex(i, v);
|
---|
| 529 | mesh->mVertices.push_back(v);
|
---|
| 530 | }
|
---|
| 531 |
|
---|
| 532 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 533 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 534 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
| 535 |
|
---|
| 536 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 537 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 538 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
| 539 |
|
---|
| 540 | ExportMesh(mesh);
|
---|
| 541 |
|
---|
| 542 | delete mesh;
|
---|
| 543 |
|
---|
| 544 | return true;
|
---|
| 545 | }
|
---|
| 546 |
|
---|
| 547 | bool VrmlExporter::ExportBspTree(const BspTree &tree)
|
---|
| 548 | {
|
---|
| 549 | if (mExportRayDensity)
|
---|
| 550 | {
|
---|
| 551 | return ExportBspTreeRayDensity(tree);
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | bool savedWireframe = mWireframe;
|
---|
| 555 |
|
---|
| 556 | SetWireframe();
|
---|
| 557 |
|
---|
| 558 | ExportBox(tree.GetBoundingBox());
|
---|
| 559 |
|
---|
| 560 | if (!savedWireframe)
|
---|
| 561 | SetFilled();
|
---|
| 562 |
|
---|
| 563 | // export view cells
|
---|
| 564 | ExportBspLeaves(tree);
|
---|
| 565 |
|
---|
| 566 | return true;
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 |
|
---|
[1197] | 570 | bool VrmlExporter::ExportKdTree(const KdTree &tree, const bool exportGeometry)
|
---|
[712] | 571 | {
|
---|
| 572 | if (mExportRayDensity)
|
---|
| 573 | {
|
---|
| 574 | return ExportKdTreeRayDensity(tree);
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | stack<KdNode *> tStack;
|
---|
| 578 |
|
---|
| 579 | tStack.push(tree.GetRoot());
|
---|
| 580 |
|
---|
| 581 | Mesh *mesh = new Mesh;
|
---|
| 582 |
|
---|
| 583 | while (!tStack.empty())
|
---|
| 584 | {
|
---|
| 585 | KdNode *node = tStack.top();
|
---|
[1106] | 586 |
|
---|
[712] | 587 | tStack.pop();
|
---|
[1106] | 588 |
|
---|
[712] | 589 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
| 590 | // add 6 vertices of the box
|
---|
| 591 | int index = (int)mesh->mVertices.size();
|
---|
[1106] | 592 |
|
---|
[712] | 593 | for (int i=0; i < 8; i++)
|
---|
| 594 | {
|
---|
| 595 | Vector3 v;
|
---|
| 596 | box.GetVertex(i, v);
|
---|
| 597 | mesh->mVertices.push_back(v);
|
---|
| 598 | }
|
---|
| 599 |
|
---|
| 600 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 601 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 602 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
| 603 |
|
---|
[1106] | 604 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 605 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 606 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
[712] | 607 |
|
---|
[1106] | 608 | if (!node->IsLeaf())
|
---|
| 609 | {
|
---|
| 610 | KdInterior *interior = (KdInterior *)node;
|
---|
| 611 | tStack.push(interior->mFront);
|
---|
| 612 | tStack.push(interior->mBack);
|
---|
| 613 | }
|
---|
| 614 | }
|
---|
[712] | 615 |
|
---|
[1106] | 616 | ExportMesh(mesh);
|
---|
| 617 |
|
---|
| 618 | delete mesh;
|
---|
| 619 | return true;
|
---|
[712] | 620 | }
|
---|
| 621 |
|
---|
[1106] | 622 |
|
---|
[712] | 623 | bool VrmlExporter::ExportVssTree(const VssTree &tree)
|
---|
| 624 | {
|
---|
| 625 | stack<VssTreeNode *> tStack;
|
---|
| 626 |
|
---|
| 627 | tStack.push(tree.GetRoot());
|
---|
| 628 |
|
---|
| 629 | Mesh *mesh = new Mesh;
|
---|
| 630 | VssRayContainer rays;
|
---|
| 631 |
|
---|
| 632 | while (!tStack.empty())
|
---|
| 633 | {
|
---|
| 634 | VssTreeNode *node = tStack.top();
|
---|
| 635 |
|
---|
| 636 | tStack.pop();
|
---|
| 637 |
|
---|
| 638 | if (!node->IsLeaf())
|
---|
| 639 | {
|
---|
| 640 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
| 641 |
|
---|
| 642 | tStack.push(interior->front);
|
---|
| 643 | tStack.push(interior->back);
|
---|
| 644 | }
|
---|
| 645 | else
|
---|
| 646 | {
|
---|
| 647 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
| 648 | AxisAlignedBox3 box;
|
---|
| 649 | box = tree.GetBBox(leaf);
|
---|
[860] | 650 | IncludeBoxInMesh(box, *mesh);
|
---|
[712] | 651 |
|
---|
| 652 | if (tree.ValidLeaf(leaf))
|
---|
| 653 | {
|
---|
| 654 | Vector3 origin = box.Center();
|
---|
| 655 | box = tree.GetDirBBox(leaf);
|
---|
| 656 | VssRay *ray;
|
---|
| 657 |
|
---|
[1004] | 658 | const int indices[][2] = {{0,0}, {0,1}, {1,1}, {1,0}};
|
---|
[712] | 659 | MeshInstance dummy(mesh);
|
---|
| 660 | for (int i=0; i < 4; i++)
|
---|
| 661 | {
|
---|
| 662 | // Vector3 v = box.GetVertex(indices[i][0], indices[i][1], 0);
|
---|
| 663 | Vector3 v = box.Center();
|
---|
| 664 |
|
---|
| 665 | Vector3 direction = VssRay::GetDirection(v.x, v.y);
|
---|
| 666 | if (Magnitude(direction) > Limits::Small)
|
---|
| 667 | {
|
---|
| 668 | direction.Normalize();
|
---|
| 669 | }
|
---|
| 670 | else
|
---|
| 671 | {
|
---|
| 672 | direction = Vector3(0, 1, 0);
|
---|
| 673 | }
|
---|
| 674 |
|
---|
| 675 | const float k = 100.0f * leaf->GetImportance();
|
---|
| 676 |
|
---|
| 677 |
|
---|
| 678 | // get 4 corners of the ray directions
|
---|
| 679 | ray = new VssRay(origin, origin + (direction * k), NULL, &dummy);
|
---|
| 680 | rays.push_back(ray);
|
---|
| 681 | }
|
---|
| 682 | }
|
---|
| 683 | }
|
---|
| 684 | }
|
---|
| 685 |
|
---|
| 686 | ExportMesh(mesh);
|
---|
| 687 | ExportRays(rays);
|
---|
| 688 | CLEAR_CONTAINER(rays);
|
---|
| 689 |
|
---|
| 690 | delete mesh;
|
---|
| 691 | return true;
|
---|
| 692 | }
|
---|
| 693 |
|
---|
| 694 |
|
---|
| 695 | bool VrmlExporter::ExportVssTree2(const VssTree &tree,
|
---|
| 696 | const Vector3 direction)
|
---|
| 697 | {
|
---|
| 698 | stack<VssTreeNode *> tStack;
|
---|
| 699 |
|
---|
| 700 | mUseForcedMaterial = true;
|
---|
| 701 |
|
---|
| 702 | Vector3 dirParam;
|
---|
| 703 |
|
---|
| 704 | dirParam.x = VssRay::GetDirParam(0, Normalize(direction));
|
---|
| 705 | dirParam.y = VssRay::GetDirParam(1, Normalize(direction));
|
---|
| 706 |
|
---|
| 707 | float maxImportance = 0.0f;
|
---|
| 708 |
|
---|
| 709 | tStack.push(tree.GetRoot());
|
---|
| 710 |
|
---|
| 711 | while (!tStack.empty())
|
---|
| 712 | {
|
---|
| 713 | VssTreeNode *node = tStack.top();
|
---|
| 714 | tStack.pop();
|
---|
| 715 |
|
---|
| 716 | if (!node->IsLeaf())
|
---|
| 717 | {
|
---|
| 718 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
| 719 |
|
---|
| 720 | if (interior->axis < 3)
|
---|
| 721 | {
|
---|
| 722 | tStack.push(interior->front);
|
---|
| 723 | tStack.push(interior->back);
|
---|
| 724 | }
|
---|
| 725 | else
|
---|
| 726 | {
|
---|
| 727 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 728 | tStack.push(interior->back);
|
---|
| 729 | else
|
---|
| 730 | tStack.push(interior->front);
|
---|
| 731 | }
|
---|
| 732 | }
|
---|
| 733 | else
|
---|
| 734 | {
|
---|
| 735 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
| 736 |
|
---|
| 737 | if (tree.ValidLeaf(leaf))
|
---|
| 738 | {
|
---|
| 739 | float i = leaf->GetImportance();
|
---|
| 740 |
|
---|
| 741 | if (i > maxImportance)
|
---|
| 742 | maxImportance = i;
|
---|
| 743 | }
|
---|
| 744 | }
|
---|
| 745 | }
|
---|
| 746 |
|
---|
| 747 | tStack.push(tree.GetRoot());
|
---|
| 748 |
|
---|
| 749 | while (!tStack.empty())
|
---|
| 750 | {
|
---|
| 751 | VssTreeNode *node = tStack.top();
|
---|
| 752 | tStack.pop();
|
---|
| 753 |
|
---|
| 754 | if (!node->IsLeaf())
|
---|
| 755 | {
|
---|
| 756 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
| 757 |
|
---|
| 758 | if (interior->axis < 3)
|
---|
| 759 | {
|
---|
| 760 | tStack.push(interior->front);
|
---|
| 761 | tStack.push(interior->back);
|
---|
| 762 | }
|
---|
| 763 | else
|
---|
| 764 | {
|
---|
| 765 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 766 | tStack.push(interior->back);
|
---|
| 767 | else
|
---|
| 768 | tStack.push(interior->front);
|
---|
| 769 | }
|
---|
| 770 | }
|
---|
| 771 | else
|
---|
| 772 | {
|
---|
| 773 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
| 774 |
|
---|
| 775 | if (tree.ValidLeaf(leaf))
|
---|
| 776 | {
|
---|
| 777 | AxisAlignedBox3 box;
|
---|
| 778 | box = tree.GetBBox(leaf);
|
---|
| 779 | Mesh *mesh = new Mesh;
|
---|
[860] | 780 | IncludeBoxInMesh(box, *mesh);
|
---|
[712] | 781 |
|
---|
| 782 | // get 4 corners of the ray directions
|
---|
| 783 |
|
---|
| 784 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 785 | mForcedMaterial.mDiffuseColor.r = leaf->GetImportance()/maxImportance;
|
---|
| 786 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 787 |
|
---|
| 788 | ExportMesh(mesh);
|
---|
| 789 | delete mesh;
|
---|
| 790 | }
|
---|
| 791 | }
|
---|
| 792 | }
|
---|
| 793 |
|
---|
| 794 | mUseForcedMaterial = false;
|
---|
| 795 |
|
---|
| 796 | return true;
|
---|
| 797 | }
|
---|
| 798 |
|
---|
| 799 |
|
---|
| 800 | bool VrmlExporter::ExportBspTreeRayDensity(const BspTree &tree)
|
---|
| 801 | {
|
---|
| 802 | stack<BspNode *> tStack;
|
---|
| 803 |
|
---|
| 804 | tStack.push(tree.GetRoot());
|
---|
| 805 |
|
---|
| 806 | bool fm = mUseForcedMaterial;
|
---|
| 807 |
|
---|
| 808 | mUseForcedMaterial = true;
|
---|
| 809 |
|
---|
| 810 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
| 811 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 812 |
|
---|
| 813 | while (!tStack.empty())
|
---|
| 814 | {
|
---|
| 815 | BspNode *node = tStack.top();
|
---|
| 816 | tStack.pop();
|
---|
| 817 |
|
---|
| 818 | if (node->IsLeaf())
|
---|
| 819 | {
|
---|
| 820 | ViewCell *vc = dynamic_cast<BspLeaf *>(node)->GetViewCell();
|
---|
| 821 | #if 0
|
---|
| 822 | // set the mesh material according to the ray density
|
---|
| 823 | if (vc->mPassingRays.mRays)
|
---|
| 824 | {
|
---|
| 825 | float importance =
|
---|
| 826 | vc->mPassingRays.mContributions / (float)vc->mPassingRays.mRays;
|
---|
| 827 |
|
---|
| 828 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 829 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 830 | ExportViewCell(vc);
|
---|
| 831 |
|
---|
| 832 | }
|
---|
| 833 | #endif
|
---|
| 834 | }
|
---|
| 835 | else
|
---|
| 836 | {
|
---|
| 837 | BspInterior *interior = (BspInterior *)node;
|
---|
| 838 | tStack.push(interior->GetFront());
|
---|
| 839 | tStack.push(interior->GetBack());
|
---|
| 840 | }
|
---|
| 841 | }
|
---|
| 842 |
|
---|
| 843 | // restore the state of forced material
|
---|
| 844 | mUseForcedMaterial = fm;
|
---|
| 845 |
|
---|
| 846 | return true;
|
---|
| 847 | }
|
---|
| 848 |
|
---|
| 849 |
|
---|
| 850 | bool VrmlExporter::ExportKdTreeRayDensity(const KdTree &tree)
|
---|
| 851 | {
|
---|
| 852 | stack<KdNode *> tStack;
|
---|
| 853 |
|
---|
| 854 | tStack.push(tree.GetRoot());
|
---|
| 855 |
|
---|
| 856 | bool fm = mUseForcedMaterial;
|
---|
| 857 |
|
---|
| 858 | mUseForcedMaterial = true;
|
---|
| 859 |
|
---|
| 860 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
| 861 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 862 |
|
---|
| 863 |
|
---|
| 864 | while (!tStack.empty())
|
---|
| 865 | {
|
---|
| 866 | KdNode *node = tStack.top();
|
---|
| 867 | tStack.pop();
|
---|
| 868 |
|
---|
| 869 | if (node->IsLeaf())
|
---|
| 870 | {
|
---|
| 871 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
| 872 | Mesh *mesh = new Mesh;
|
---|
| 873 |
|
---|
| 874 | // add 6 vertices of the box
|
---|
| 875 | int index = (int)mesh->mVertices.size();
|
---|
| 876 | for (int i=0; i < 8; i++)
|
---|
| 877 | {
|
---|
| 878 | Vector3 v;
|
---|
| 879 | box.GetVertex(i, v);
|
---|
| 880 | mesh->mVertices.push_back(v);
|
---|
| 881 | }
|
---|
| 882 |
|
---|
| 883 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 884 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 885 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
| 886 |
|
---|
| 887 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 888 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 889 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
| 890 |
|
---|
| 891 | // set the mesh material according to the ray density
|
---|
| 892 | KdLeaf *leaf = (KdLeaf *) node;
|
---|
| 893 |
|
---|
| 894 | if (leaf->mPassingRays.mRays)
|
---|
| 895 | {
|
---|
| 896 | const float importance =
|
---|
| 897 | leaf->mPassingRays.mContributions/(float)leaf->mPassingRays.mRays;
|
---|
| 898 | // float importance = leaf->mPassingRays.mContributions/1000.0f;
|
---|
| 899 | // float importance = leaf->mPassingRays.mRays/1000.0f;
|
---|
| 900 | ///(float)leaf->mPassingRays.mRays;
|
---|
| 901 | // mForcedMaterial.mDiffuseColor.r = log10(leaf->mPassingRays.mRays)/3.0f;
|
---|
| 902 |
|
---|
| 903 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 904 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 905 |
|
---|
| 906 | ExportMesh(mesh);
|
---|
| 907 | }
|
---|
| 908 |
|
---|
| 909 | delete mesh;
|
---|
| 910 | }
|
---|
| 911 | else
|
---|
| 912 | {
|
---|
| 913 | KdInterior *interior = (KdInterior *)node;
|
---|
| 914 | tStack.push(interior->mFront);
|
---|
| 915 | tStack.push(interior->mBack);
|
---|
| 916 | }
|
---|
| 917 | }
|
---|
| 918 |
|
---|
| 919 | // restore the state of forced material
|
---|
| 920 | mUseForcedMaterial = fm;
|
---|
| 921 |
|
---|
| 922 | return true;
|
---|
| 923 | }
|
---|
| 924 |
|
---|
| 925 |
|
---|
| 926 | struct BspSplitData
|
---|
| 927 | {
|
---|
| 928 | /// the current node
|
---|
| 929 | BspNode *mNode;
|
---|
| 930 |
|
---|
| 931 | vector<Plane3> mPlanes;
|
---|
| 932 | vector<bool> mSides;
|
---|
| 933 | bool mIsFront;
|
---|
| 934 | int mDepth;
|
---|
| 935 |
|
---|
| 936 | BspSplitData(BspNode *node):
|
---|
| 937 | mNode(node), mIsFront(false), mDepth(0)
|
---|
| 938 | {};
|
---|
| 939 |
|
---|
| 940 | BspSplitData(BspNode *node,
|
---|
| 941 | vector<Plane3> planes,
|
---|
| 942 | vector<bool> sides,
|
---|
| 943 | const bool isFront,
|
---|
| 944 | const int depth):
|
---|
| 945 | mNode(node), mPlanes(planes), mSides(sides),
|
---|
| 946 | mIsFront(isFront), mDepth(depth)
|
---|
| 947 | {};
|
---|
| 948 | };
|
---|
| 949 |
|
---|
| 950 |
|
---|
| 951 | void VrmlExporter::ExportLeavesGeometry(const BspTree &tree,
|
---|
| 952 | const vector<BspLeaf *> &leaves)
|
---|
| 953 | {
|
---|
| 954 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
| 955 |
|
---|
| 956 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
| 957 | {
|
---|
| 958 | BspNodeGeometry geom;
|
---|
| 959 | tree.ConstructGeometry(*it, geom);
|
---|
| 960 |
|
---|
| 961 | ExportPolygons(geom.GetPolys());
|
---|
| 962 | }
|
---|
| 963 | }
|
---|
| 964 |
|
---|
| 965 |
|
---|
| 966 | void VrmlExporter::ExportBspNodeSplits(BspNode *root,
|
---|
| 967 | const AxisAlignedBox3 &box,
|
---|
| 968 | const bool exportDepth,
|
---|
| 969 | const bool epsilon)
|
---|
| 970 | {
|
---|
| 971 | std::stack<BspSplitData> tStack;
|
---|
| 972 |
|
---|
| 973 | BspSplitData tData(root);
|
---|
| 974 | tStack.push(tData);
|
---|
| 975 |
|
---|
| 976 | PolygonContainer polys;
|
---|
| 977 | vector <int> depths;
|
---|
| 978 |
|
---|
| 979 | int maxDepth = 0;
|
---|
| 980 |
|
---|
| 981 | while (!tStack.empty())
|
---|
| 982 | {
|
---|
| 983 | // filter polygons donw the tree
|
---|
| 984 | BspSplitData tData = tStack.top();
|
---|
| 985 | tStack.pop();
|
---|
| 986 |
|
---|
| 987 | if (tData.mNode->IsLeaf())
|
---|
| 988 | {
|
---|
| 989 | if (tData.mDepth > maxDepth)
|
---|
| 990 | maxDepth = tData.mDepth;
|
---|
| 991 | }
|
---|
| 992 | else
|
---|
| 993 | {
|
---|
| 994 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode);
|
---|
| 995 |
|
---|
| 996 | // add current side of split plane
|
---|
| 997 | if (tData.mNode != root)
|
---|
| 998 | tData.mSides.push_back(tData.mIsFront);
|
---|
| 999 |
|
---|
| 1000 | // bounded plane is added to the polygons
|
---|
| 1001 | Polygon3 *planePoly =
|
---|
| 1002 | box.CrossSection(interior->GetPlane());
|
---|
| 1003 |
|
---|
| 1004 | // do all the splits with the previous planes
|
---|
| 1005 | for (int i = 0; i < (int)tData.mPlanes.size(); ++ i)
|
---|
| 1006 | {
|
---|
| 1007 | if (planePoly->ClassifyPlane(tData.mPlanes[i], epsilon)
|
---|
| 1008 | == Polygon3::SPLIT)
|
---|
| 1009 | {
|
---|
| 1010 | Polygon3 *frontPoly = new Polygon3();
|
---|
| 1011 | Polygon3 *backPoly = new Polygon3();
|
---|
| 1012 |
|
---|
| 1013 | planePoly->Split(tData.mPlanes[i],
|
---|
| 1014 | *frontPoly,
|
---|
| 1015 | *backPoly,
|
---|
| 1016 | epsilon);
|
---|
| 1017 |
|
---|
| 1018 | DEL_PTR(planePoly);
|
---|
| 1019 |
|
---|
| 1020 | if(tData.mSides[i] == true)
|
---|
| 1021 | {
|
---|
| 1022 | planePoly = frontPoly;
|
---|
| 1023 | DEL_PTR(backPoly);
|
---|
| 1024 | }
|
---|
| 1025 | else
|
---|
| 1026 | {
|
---|
| 1027 | planePoly = backPoly;
|
---|
| 1028 | DEL_PTR(frontPoly);
|
---|
| 1029 | }
|
---|
| 1030 | }
|
---|
| 1031 | }
|
---|
| 1032 |
|
---|
| 1033 | tData.mPlanes.push_back(interior->GetPlane()); // add plane to split planes
|
---|
| 1034 |
|
---|
| 1035 | if (planePoly->Valid(epsilon))
|
---|
| 1036 | {
|
---|
| 1037 | polys.push_back(planePoly);
|
---|
| 1038 | depths.push_back(tData.mDepth);
|
---|
| 1039 | }
|
---|
| 1040 | else
|
---|
| 1041 | DEL_PTR(planePoly);
|
---|
| 1042 |
|
---|
| 1043 | // push the children on the stack
|
---|
| 1044 | tStack.push(BspSplitData(interior->GetFront(), tData.mPlanes,
|
---|
| 1045 | tData.mSides, true, tData.mDepth + 1));
|
---|
| 1046 | tStack.push(BspSplitData(interior->GetBack(), tData.mPlanes,
|
---|
| 1047 | tData.mSides, false, tData.mDepth + 1));
|
---|
| 1048 | }
|
---|
| 1049 | }
|
---|
| 1050 |
|
---|
| 1051 | if (maxDepth > 0)
|
---|
| 1052 | {
|
---|
| 1053 | mUseForcedMaterial = true;
|
---|
| 1054 |
|
---|
| 1055 | for (int i = 0; i < (int)polys.size(); ++ i)
|
---|
| 1056 | {
|
---|
| 1057 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 1058 | float importance = (float)depths[i]/ (float)maxDepth;
|
---|
| 1059 |
|
---|
| 1060 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 1061 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 1062 |
|
---|
| 1063 | ExportPolygon(polys[i]);
|
---|
| 1064 | }
|
---|
| 1065 | }
|
---|
| 1066 | else
|
---|
| 1067 | {
|
---|
| 1068 | ExportPolygons(polys);
|
---|
| 1069 | }
|
---|
| 1070 |
|
---|
| 1071 | CLEAR_CONTAINER(polys);
|
---|
| 1072 | }
|
---|
| 1073 |
|
---|
| 1074 |
|
---|
| 1075 | void VrmlExporter::ExportBspSplits(const BspTree &tree,
|
---|
| 1076 | const bool exportDepth)
|
---|
| 1077 | {
|
---|
| 1078 | ExportBspNodeSplits(tree.GetRoot(),
|
---|
| 1079 | tree.GetBoundingBox(),
|
---|
| 1080 | exportDepth,
|
---|
| 1081 | tree.GetEpsilon());
|
---|
| 1082 | }
|
---|
| 1083 |
|
---|
| 1084 |
|
---|
| 1085 | void VrmlExporter::ExportBspSplits(const VspBspTree &tree,
|
---|
| 1086 | const bool exportDepth)
|
---|
| 1087 | {
|
---|
| 1088 | ExportBspNodeSplits(tree.GetRoot(),
|
---|
| 1089 | tree.GetBoundingBox(),
|
---|
| 1090 | exportDepth,
|
---|
| 1091 | tree.GetEpsilon());
|
---|
| 1092 | }
|
---|
| 1093 |
|
---|
| 1094 |
|
---|
| 1095 | void VrmlExporter::ExportBspSplitPlanes(const BspTree &tree)
|
---|
| 1096 | {
|
---|
| 1097 | std::stack<BspNode *> tStack;
|
---|
| 1098 |
|
---|
| 1099 | tStack.push(tree.GetRoot());
|
---|
| 1100 |
|
---|
| 1101 | PolygonContainer polys;
|
---|
| 1102 |
|
---|
| 1103 | while (!tStack.empty())
|
---|
| 1104 | {
|
---|
| 1105 | // filter polygons donw the tree
|
---|
| 1106 | BspNode *node = tStack.top();
|
---|
| 1107 | tStack.pop();
|
---|
| 1108 |
|
---|
| 1109 | if (!node->IsLeaf())
|
---|
| 1110 | {
|
---|
| 1111 | BspInterior *interior = dynamic_cast<BspInterior *>(node);
|
---|
| 1112 |
|
---|
| 1113 | // bounded plane is added to the polygons
|
---|
| 1114 | polys.push_back(tree.GetBoundingBox().CrossSection(interior->GetPlane()));
|
---|
| 1115 |
|
---|
| 1116 | // push the children on the stack
|
---|
| 1117 | tStack.push(interior->GetBack());
|
---|
| 1118 | tStack.push(interior->GetFront());
|
---|
| 1119 | }
|
---|
| 1120 | }
|
---|
| 1121 |
|
---|
| 1122 | ExportPolygons(polys);
|
---|
| 1123 | CLEAR_CONTAINER(polys);
|
---|
| 1124 | }
|
---|
| 1125 |
|
---|
| 1126 |
|
---|
| 1127 | bool VrmlExporter::ExportRssTree2(const RssTree &tree,
|
---|
| 1128 | const Vector3 direction)
|
---|
| 1129 | {
|
---|
| 1130 | stack<RssTreeNode *> tStack;
|
---|
| 1131 |
|
---|
| 1132 |
|
---|
| 1133 | mUseForcedMaterial = true;
|
---|
| 1134 |
|
---|
| 1135 | Vector3 dirParam;
|
---|
| 1136 |
|
---|
| 1137 | dirParam.x = VssRay::GetDirParam(0, Normalize(direction));
|
---|
| 1138 | dirParam.y = VssRay::GetDirParam(1, Normalize(direction));
|
---|
| 1139 |
|
---|
| 1140 | float maxImportance = 0.0f;
|
---|
| 1141 | tStack.push(tree.GetRoot());
|
---|
| 1142 | while (!tStack.empty()) {
|
---|
| 1143 |
|
---|
| 1144 | RssTreeNode *node = tStack.top();
|
---|
| 1145 | tStack.pop();
|
---|
| 1146 |
|
---|
| 1147 | if (!node->IsLeaf()) {
|
---|
| 1148 | RssTreeInterior *interior = (RssTreeInterior *)node;
|
---|
| 1149 | if (interior->axis < 3) {
|
---|
| 1150 | tStack.push(interior->front);
|
---|
| 1151 | tStack.push(interior->back);
|
---|
| 1152 | } else {
|
---|
| 1153 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 1154 | tStack.push(interior->back);
|
---|
| 1155 | else
|
---|
| 1156 | tStack.push(interior->front);
|
---|
| 1157 | }
|
---|
| 1158 | } else {
|
---|
| 1159 | RssTreeLeaf *leaf = (RssTreeLeaf *)node;
|
---|
| 1160 | if (tree.ValidLeaf(leaf)) {
|
---|
| 1161 | float i = leaf->GetImportance();
|
---|
| 1162 | if (i > maxImportance)
|
---|
| 1163 | maxImportance = i;
|
---|
| 1164 | }
|
---|
| 1165 | }
|
---|
| 1166 | }
|
---|
| 1167 |
|
---|
| 1168 | tStack.push(tree.GetRoot());
|
---|
| 1169 | while (!tStack.empty()) {
|
---|
| 1170 |
|
---|
| 1171 | RssTreeNode *node = tStack.top();
|
---|
| 1172 | tStack.pop();
|
---|
| 1173 |
|
---|
| 1174 |
|
---|
| 1175 | if (!node->IsLeaf()) {
|
---|
| 1176 | RssTreeInterior *interior = (RssTreeInterior *)node;
|
---|
| 1177 | if (interior->axis < 3) {
|
---|
| 1178 | tStack.push(interior->front);
|
---|
| 1179 | tStack.push(interior->back);
|
---|
| 1180 | } else {
|
---|
| 1181 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 1182 | tStack.push(interior->back);
|
---|
| 1183 | else
|
---|
| 1184 | tStack.push(interior->front);
|
---|
| 1185 | }
|
---|
| 1186 | } else {
|
---|
| 1187 | RssTreeLeaf *leaf = (RssTreeLeaf *)node;
|
---|
| 1188 | if (tree.ValidLeaf(leaf)) {
|
---|
| 1189 | AxisAlignedBox3 box;
|
---|
| 1190 | box = tree.GetShrankedBBox(leaf);
|
---|
| 1191 | Mesh *mesh = new Mesh;
|
---|
[860] | 1192 | IncludeBoxInMesh(box, *mesh);
|
---|
[712] | 1193 |
|
---|
| 1194 | // get 4 corners of the ray directions
|
---|
| 1195 |
|
---|
| 1196 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 1197 | mForcedMaterial.mDiffuseColor.r = leaf->GetImportance()/maxImportance;
|
---|
| 1198 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 1199 |
|
---|
| 1200 | ExportMesh(mesh);
|
---|
| 1201 | delete mesh;
|
---|
| 1202 | }
|
---|
| 1203 | }
|
---|
| 1204 | }
|
---|
| 1205 |
|
---|
| 1206 | mUseForcedMaterial = false;
|
---|
| 1207 |
|
---|
| 1208 | return true;
|
---|
| 1209 | }
|
---|
| 1210 |
|
---|
| 1211 |
|
---|
| 1212 | void
|
---|
| 1213 | VrmlExporter::ExportViewpoint(const Vector3 &point,
|
---|
| 1214 | const Vector3 &direction)
|
---|
| 1215 | {
|
---|
| 1216 | stream << "Viewpoint {" << endl;
|
---|
| 1217 |
|
---|
| 1218 | stream << "position " << point.x << " " << point.y << " " << point.z << endl;
|
---|
| 1219 | // stream<<"orientation "<<direction.x<<direction.y<<direction.z<<endl;
|
---|
| 1220 |
|
---|
| 1221 | stream << "}" << endl; // end view point;
|
---|
| 1222 |
|
---|
| 1223 | }
|
---|
| 1224 |
|
---|
| 1225 |
|
---|
| 1226 | void VrmlExporter::ExportBeam(const Beam &beam, const AxisAlignedBox3 &box)
|
---|
| 1227 | {
|
---|
| 1228 | if (beam.mMesh)
|
---|
| 1229 | {
|
---|
| 1230 | ExportMesh(beam.mMesh);
|
---|
| 1231 | return;
|
---|
| 1232 | }
|
---|
| 1233 |
|
---|
| 1234 | PolygonContainer polys;
|
---|
| 1235 | //ExportBox(beam.mBox);
|
---|
| 1236 |
|
---|
| 1237 | const float zfar = 2.0f * Magnitude(box.Diagonal());
|
---|
| 1238 |
|
---|
| 1239 | // box should not never remove part of beam polygons
|
---|
| 1240 | Vector3 bmin = beam.mBox.Min() - Vector3(zfar * 2.0f);
|
---|
| 1241 | Vector3 bmax = beam.mBox.Max() + Vector3(zfar * 2.0f);
|
---|
| 1242 |
|
---|
| 1243 | AxisAlignedBox3 bbox(bmin, bmax);
|
---|
| 1244 | Plane3 fplane;
|
---|
| 1245 | fplane.mNormal = -beam.mPlanes[0].mNormal;
|
---|
| 1246 |
|
---|
| 1247 | fplane.mD = beam.mPlanes[0].mD - zfar - 1.0f;
|
---|
| 1248 |
|
---|
| 1249 | vector<Plane3> planes = beam.mPlanes;
|
---|
| 1250 | planes.push_back(fplane);
|
---|
| 1251 |
|
---|
| 1252 | for (int i = 0; i < planes.size(); ++ i)
|
---|
| 1253 | {
|
---|
| 1254 | Polygon3 *poly = bbox.CrossSection(planes[i]);
|
---|
| 1255 | if (!poly->Valid(Limits::Small))
|
---|
| 1256 | DEL_PTR(poly);
|
---|
| 1257 |
|
---|
| 1258 | for (int j = 0; (j < planes.size()) && poly; ++ j)
|
---|
| 1259 | {
|
---|
| 1260 | if (j != i)
|
---|
| 1261 | {
|
---|
| 1262 | Polygon3 *front = new Polygon3();
|
---|
| 1263 | Polygon3 *back = new Polygon3();
|
---|
| 1264 |
|
---|
| 1265 | poly->Split(planes[j], *front, *back, Limits::Small);
|
---|
| 1266 | DEL_PTR(poly);
|
---|
| 1267 | DEL_PTR(front);
|
---|
| 1268 |
|
---|
| 1269 | if (!back->Valid(Limits::Small))
|
---|
| 1270 | DEL_PTR(back);
|
---|
| 1271 | poly = back;
|
---|
| 1272 | }
|
---|
| 1273 | }
|
---|
| 1274 | if (poly)
|
---|
| 1275 | polys.push_back(poly);
|
---|
| 1276 | }
|
---|
| 1277 |
|
---|
| 1278 | ExportPolygons(polys);
|
---|
| 1279 | CLEAR_CONTAINER(polys);
|
---|
[860] | 1280 | }
|
---|
| 1281 |
|
---|
[1139] | 1282 | } |
---|