[712] | 1 | #ifndef __VRMLEXPORTER_H
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| 2 | #define __VRMLEXPORTER_H
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| 3 |
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| 4 | #include <string>
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| 5 | using std::string;
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| 6 |
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| 7 | #include <iostream>
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| 8 | #include <fstream>
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| 9 |
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| 10 | #include "Exporter.h"
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| 11 | #include "Containers.h"
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| 12 | #include "VssRay.h"
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| 13 | #include "ViewCell.h"
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| 14 |
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| 15 | class SceneGraphNode;
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| 16 | class Mesh;
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| 17 | class Intersectable;
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| 18 | class MeshInstance;
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| 19 | class Polygon3;
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| 20 | class ViewCell;
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| 21 | class BspTree;
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| 22 | class VspBspTree;
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| 23 | class BspNode;
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| 24 | //class VspKdViewCell;
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| 25 | class Beam;
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| 26 |
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| 27 | class VrmlExporter : public Exporter
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| 28 | {
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| 29 | std::ofstream stream;
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| 30 |
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| 31 | public:
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| 32 |
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| 33 | VrmlExporter(const string filename);
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| 34 |
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| 35 | ~VrmlExporter();
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| 36 |
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| 37 |
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| 38 | // bool
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| 39 | // ExportRays(const vector<Ray> &rays,
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| 40 | // const float length=1000,
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| 41 | // const RgbColor &color = RgbColor(1,1,1));
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| 42 |
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| 43 |
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| 44 | bool
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| 45 | ExportKdTree(const KdTree &tree);
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| 46 |
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| 47 | bool
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| 48 | ExportVssTree(const VssTree &tree);
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| 49 |
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| 50 | bool
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| 51 | ExportVssTree2(const VssTree &tree,
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| 52 | const Vector3 direction
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| 53 | );
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| 54 |
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| 55 | virtual bool
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| 56 | ExportRssTree2(const RssTree &tree,
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| 57 | const Vector3 direction
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| 58 | );
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| 59 |
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| 60 | bool
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| 61 | ExportVspKdTree(const VspKdTree &tree, const int maxPvs);
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| 62 |
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| 63 | bool ExportBspTree(const BspTree &tree);
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| 64 |
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| 65 | bool
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| 66 | ExportScene(SceneGraphNode *root)
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| 67 | {
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| 68 | ExportSceneNode(root);
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| 69 | return true;
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| 70 | }
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| 71 |
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| 72 | virtual void
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| 73 | ExportPolygon(Polygon3 *poly);
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| 74 |
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| 75 | virtual void
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| 76 | ExportPolygons(const PolygonContainer &polys);
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| 77 |
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| 78 | virtual bool
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| 79 | ExportBox(const AxisAlignedBox3 &box);
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| 80 |
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| 81 | virtual void
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| 82 | ExportMeshInstance(MeshInstance *mi);
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| 83 |
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| 84 | virtual void
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| 85 | ExportIntersectable(Intersectable *object);
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| 86 |
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| 87 | virtual void
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| 88 | ExportMesh(Mesh *mesh);
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| 89 |
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| 90 | virtual void
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| 91 | ExportViewCell(ViewCell *viewCell);
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| 92 |
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| 93 | virtual void
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| 94 | ExportViewCells(const ViewCellContainer &viewCells);
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| 95 |
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| 96 | virtual void
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| 97 | ExportGeometry(const ObjectContainer &objects);
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| 98 |
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| 99 | bool
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| 100 | ExportRays(const RayContainer &rays,
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| 101 | const float length=1000,
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| 102 | const RgbColor &color = RgbColor(1,1,1));
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| 103 | bool
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| 104 | ExportRays(const VssRayContainer &rays,
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| 105 | const RgbColor &color = RgbColor(1,1,1));
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| 106 |
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| 107 | virtual void
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| 108 | ExportBspSplitPlanes(const BspTree &tree);
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| 109 |
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| 110 | virtual void
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| 111 | ExportBspSplits(const BspTree &tree, const bool exportDepth);
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| 112 |
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| 113 | virtual void
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| 114 | ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves);
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| 115 |
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| 116 | virtual void
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| 117 | ExportBspLeaves(const BspTree &tree, const int maxPvs = 0);
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| 118 |
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| 119 |
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| 120 | virtual void
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| 121 | ExportBspSplits(const VspBspTree &tree, const bool exportDepth);
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| 122 |
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| 123 | virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box);
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| 124 |
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| 125 | protected:
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| 126 |
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| 127 |
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| 128 | virtual void
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| 129 | ExportSceneNode(SceneGraphNode *node);
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| 130 |
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| 131 | bool
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| 132 | ExportKdTreeRayDensity(const KdTree &tree);
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| 133 |
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| 134 | bool
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| 135 | ExportBspTreeRayDensity(const BspTree &tree);
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| 136 |
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| 137 | void ExportBspNodeSplits(BspNode *root,
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| 138 | const AxisAlignedBox3 &box,
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| 139 | const bool exportDepth,
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| 140 | const bool epsilon);
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| 141 |
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| 142 |
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| 143 | void ExportViewpoint(const Vector3 &point, const Vector3 &direction);
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| 144 |
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| 145 | };
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| 146 |
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| 147 |
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| 148 |
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| 149 | #endif
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