source: GTP/trunk/Lib/Vis/Preprocessing/src/VrmlExporter.h @ 1344

Revision 1344, 2.9 KB checked in by mattausch, 18 years ago (diff)

worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.

Line 
1#ifndef __VRMLEXPORTER_H
2#define __VRMLEXPORTER_H
3
4#include <string>
5using std::string;
6
7#include <iostream>
8#include <fstream>
9
10#include "Exporter.h"
11#include "Containers.h"
12#include "VssRay.h"
13#include "ViewCell.h"
14
15namespace GtpVisibilityPreprocessor {
16
17class SceneGraphNode;
18class Mesh;
19class Intersectable;
20class MeshInstance;
21class Polygon3;
22class ViewCell;
23class BspTree;
24class VspBspTree;
25class BspNode;
26class Beam;
27class OspTree;
28
29class VrmlExporter : public Exporter
30{
31  std::ofstream stream;
32
33public:
34
35  VrmlExporter(const string filename);
36
37  ~VrmlExporter();
38
39
40//    bool
41//    ExportRays(const vector<Ray> &rays,
42//           const float length=1000,
43//           const RgbColor &color = RgbColor(1,1,1));
44
45
46  bool
47  ExportKdTree(const KdTree &tree, const bool exportGeometry = false);
48
49  //bool ExportOspTree(const OspTree &tree);
50
51  bool
52  ExportVssTree(const VssTree &tree);
53
54  bool
55  ExportVssTree2(const VssTree &tree,
56                                 const Vector3 direction
57                                 );
58
59  virtual bool
60  ExportRssTree2(const RssTree &tree,
61                                 const Vector3 direction
62                                 );
63#if 0
64  bool
65  ExportVspOspTree(const VspKdTree &tree, const int maxPvs);
66#endif
67  bool ExportBspTree(const BspTree &tree);
68
69  bool
70  ExportScene(SceneGraphNode *root)
71  {
72    ExportSceneNode(root);
73    return true;
74  }
75
76  virtual void
77  ExportPolygon(Polygon3 *poly);
78
79  virtual void
80  ExportPolygons(const PolygonContainer &polys);
81
82  virtual bool
83  ExportBox(const AxisAlignedBox3 &box);
84
85  virtual void
86  ExportMesh(Mesh *mesh);
87
88  virtual void
89  ExportViewCell(ViewCell *viewCell);
90
91  virtual void
92  ExportGeometry(const ObjectContainer &objects);
93
94  bool
95  ExportRays(const RayContainer &rays,
96                         const float length=1000,
97                         const RgbColor &color = RgbColor(1,1,1));
98  bool
99  ExportRays(const VssRayContainer &rays,
100                         const RgbColor &color = RgbColor(1,1,1));
101
102  virtual bool
103  ExportRaySets(const vector<VssRayContainer> &rays,
104        const RgbColor &color) { return false; }
105
106  virtual void
107  ExportBspSplitPlanes(const BspTree &tree);
108
109  virtual void
110  ExportBspSplits(const BspTree &tree, const bool exportDepth);
111
112  virtual void
113  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves);
114
115  virtual void
116  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0);
117
118
119  virtual void
120  ExportBspSplits(const VspBspTree &tree, const bool exportDepth);
121
122  virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box);
123
124protected:
125
126
127  virtual void
128  ExportSceneNode(SceneGraphNode *node);
129
130  bool
131  ExportKdTreeRayDensity(const KdTree &tree);
132
133  bool
134  ExportBspTreeRayDensity(const BspTree &tree);
135
136  void ExportBspNodeSplits(BspNode *root,
137                                                   const AxisAlignedBox3 &box,
138                                                   const bool exportDepth,
139                                                   const bool epsilon);
140
141
142  void ExportViewpoint(const Vector3 &point, const Vector3 &direction);
143
144};
145
146}
147
148#endif
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