source: GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.h @ 1145

Revision 1145, 25.6 KB checked in by mattausch, 18 years ago (diff)

vsposp debug version

Line 
1#ifndef _VspBspTree_H__
2#define _VspBspTree_H__
3
4#include "Mesh.h"
5#include "Containers.h"
6#include "Polygon3.h"
7#include <stack>
8#include "Statistics.h"
9#include "VssRay.h"
10#include "RayInfo.h"
11#include "ViewCellBsp.h"
12
13
14
15namespace GtpVisibilityPreprocessor {
16
17class ViewCellLeaf;
18//class BspViewCell;
19class Plane3;
20class VspBspTree; 
21class BspInterior;
22class BspNode;
23class AxisAlignedBox3;
24class Ray;
25class ViewCellsStatistics;
26class ViewCellsManager;
27class MergeCandidate;
28class Beam;
29class ViewCellsTree;
30//class Environment;
31
32/**
33        This is a view space partitioning specialised BSPtree. 
34        There are no polygon splits, but we split the sample rays.
35        The candidates for the next split plane are evaluated only
36        by checking the sampled visibility information.
37        The polygons are employed merely as candidates for the next split planes.
38*/
39class VspBspTree
40{
41        friend class ViewCellsParseHandlers;
42        friend class VspBspViewCellsManager;
43public:
44       
45        /** Additional data which is passed down the BSP tree during traversal.
46        */
47        class VspBspTraversalData
48        { 
49        public:
50                /// the current node
51                BspNode *mNode;
52                /// polygonal data for splitting
53                PolygonContainer *mPolygons;
54                /// current depth
55                int mDepth;
56                /// rays piercing this node
57                RayInfoContainer *mRays;
58                /// the probability that this node contains view point
59                float mProbability;
60                /// geometry of node as induced by planes
61                BspNodeGeometry *mGeometry;
62                /// pvs size
63                int mPvs;
64                /// how often this branch has missed the max-cost ratio
65                int mMaxCostMisses;
66                /// if this node is a kd-node (i.e., boundaries are axis aligned
67                bool mIsKdNode;
68                // current axis
69                int mAxis;
70                // current priority
71                float mPriority;
72
73               
74                /** Returns average ray contribution.
75                */
76                float GetAvgRayContribution() const
77                {
78                        return (float)mPvs / ((float)mRays->size() + Limits::Small);
79                }
80
81
82                VspBspTraversalData():
83                mNode(NULL),
84                mPolygons(NULL),
85                mDepth(0),
86                mRays(NULL),
87                mPvs(0),
88                mProbability(0.0),
89                mGeometry(NULL),
90                mMaxCostMisses(0),
91                mIsKdNode(false),
92                mPriority(0),
93                mAxis(0)
94                {}
95               
96                VspBspTraversalData(BspNode *node,
97                                                        PolygonContainer *polys,
98                                                        const int depth,
99                                                        RayInfoContainer *rays,
100                                                        const int pvs,
101                                                        const float p,
102                                                        BspNodeGeometry *geom):
103                mNode(node),
104                mPolygons(polys),
105                mDepth(depth),
106                mRays(rays),
107                mPvs(pvs),
108                mProbability(p),
109                mGeometry(geom),
110                mMaxCostMisses(0),
111                mIsKdNode(false),
112                mPriority(0),
113                mAxis(0)
114                {}
115
116                VspBspTraversalData(PolygonContainer *polys,
117                                                        const int depth,
118                                                        RayInfoContainer *rays,
119                                                        BspNodeGeometry *geom):
120                mNode(NULL),
121                mPolygons(polys),
122                mDepth(depth),
123                mRays(rays),
124                mPvs(0),
125                mProbability(0),
126                mGeometry(geom),
127                mMaxCostMisses(0),
128                mIsKdNode(false),
129                mAxis(0)
130                {}
131
132                /** Returns priority of the traversal data.
133                */
134                float GetCost() const
135                {
136                        //cout << mPriority << endl;
137                        return mPriority;
138                }
139
140                // deletes contents and sets them to NULL
141                void Clear()
142                {
143                        DEL_PTR(mPolygons);
144                        DEL_PTR(mRays);
145                        DEL_PTR(mGeometry);
146                }
147
148                friend bool operator<(const VspBspTraversalData &a, const VspBspTraversalData &b)
149                {
150                        return a.GetCost() < b.GetCost();
151                }
152    };
153       
154
155        typedef std::priority_queue<VspBspTraversalData> VspBspTraversalQueue;
156       
157       
158        struct VspBspSplitCandidate
159        { 
160                /// the current split plane
161                Plane3 mSplitPlane;
162                /// split axis of this plane (0, 1, 2, or 3 if non-axis-aligned)
163                int mSplitAxis;
164                /// the number of misses of max cost ratio until this split
165                int mMaxCostMisses;
166
167                // parent data
168                VspBspTraversalData mParentData;
169                // prioriry of this split
170                float mPriority;
171
172                float mRenderCostDecr;
173
174                VspBspSplitCandidate(): mPriority(0), mRenderCostDecr(0)
175                {};
176
177                VspBspSplitCandidate(const Plane3 &plane, const VspBspTraversalData &tData):
178                mSplitPlane(plane), mParentData(tData), mPriority(0), mRenderCostDecr(0)
179                {}
180
181                /** Returns cost of the traversal data.
182                */
183                float GetPriority() const
184                {
185#if 1
186                        return mPriority;
187#else
188                        return (float) (-mDepth); // for kd tree
189#endif
190                }
191
192                friend bool operator<(const VspBspSplitCandidate &a, const VspBspSplitCandidate &b)
193                {
194                        return a.GetPriority() < b.GetPriority();
195                }
196    };
197
198        typedef std::priority_queue<VspBspSplitCandidate> VspBspSplitQueue;
199
200        /** Default constructor creating an empty tree.
201        */
202        VspBspTree();
203
204        /** Default destructor.
205        */
206        ~VspBspTree();
207
208        /** Returns BSP Tree statistics.
209        */
210        const BspTreeStatistics &GetStatistics() const;
211 
212
213        /** Constructs the tree from a given set of rays.
214                @param sampleRays the set of sample rays the construction is based on
215                @param forcedBoundingBox overwrites the view space box
216        */
217        void Construct(const VssRayContainer &sampleRays,
218                                   AxisAlignedBox3 *forcedBoundingBox);
219
220        /** Returns list of BSP leaves with pvs smaller than
221                a certain threshold.
222                @param onlyUnmailed if only the unmailed leaves should be considered
223                @param maxPvs the maximal pvs of a leaf to be added (-1 means unlimited)
224        */
225        void CollectLeaves(vector<BspLeaf *> &leaves,
226                                           const bool onlyUnmailed = false,
227                                           const int maxPvs = -1) const;
228
229        /** Returns box which bounds the whole tree.
230        */
231        AxisAlignedBox3 GetBoundingBox() const;
232
233        /** Returns root of BSP tree.
234        */
235        BspNode *GetRoot() const;
236
237        /** Collects the leaf view cells of the tree
238                @param viewCells returns the view cells
239        */
240        void CollectViewCells(ViewCellContainer &viewCells, bool onlyValid) const;
241
242        /** A ray is cast possible intersecting the tree.
243                @param the ray that is cast.
244                @returns the number of intersections with objects stored in the tree.
245        */
246        int CastRay(Ray &ray);
247
248        /// bsp tree construction types
249        enum {FROM_INPUT_VIEW_CELLS, FROM_SCENE_GEOMETRY, FROM_SAMPLES};
250
251        /** finds neighbouring leaves of this tree node.
252        */
253        int FindNeighbors(BspNode *n,
254                                          vector<BspLeaf *> &neighbors,
255                                          const bool onlyUnmailed) const;
256
257        /** Constructs geometry associated with the half space intersections
258                leading to this node.
259        */
260        void ConstructGeometry(BspNode *n, BspNodeGeometry &geom) const;
261       
262        /** Construct geometry of view cell.
263        */
264        void ConstructGeometry(ViewCell *vc, BspNodeGeometry &geom) const;
265
266        /** Returns random leaf of BSP tree.
267                @param halfspace defines the halfspace from which the leaf is taken.
268        */
269        BspLeaf *GetRandomLeaf(const Plane3 &halfspace);
270
271        /** Returns random leaf of BSP tree.
272                @param onlyUnmailed if only unmailed leaves should be returned.
273        */
274        BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false);
275
276        /** Returns epsilon of this tree.
277        */
278        float GetEpsilon() const;
279
280        /** Casts line segment into the tree.
281                @param origin the origin of the line segment
282                @param termination the end point of the line segment
283                @returns view cells intersecting the line segment.
284        */
285    int CastLineSegment(const Vector3 &origin,
286                                                const Vector3 &termination,
287                                                ViewCellContainer &viewcells);
288
289               
290        /** Sets pointer to view cells manager.
291        */
292        void SetViewCellsManager(ViewCellsManager *vcm);
293
294        /** Returns distance from node 1 to node 2.
295        */
296        int TreeDistance(BspNode *n1, BspNode *n2) const;
297
298        /** Collapses the tree with respect to the view cell partition.
299                @returns number of collapsed nodes
300        */
301        int CollapseTree();
302
303        /** Returns view cell the current point is located in.
304                @param point the current view point
305                @param active if currently active view cells should be returned or
306                elementary view cell
307        */
308        ViewCell *GetViewCell(const Vector3 &point, const bool active = false);
309
310
311        /** Returns true if this view point is in a valid view space,
312                false otherwise.
313        */
314        bool ViewPointValid(const Vector3 &viewPoint) const;
315
316        /** Returns view cell corresponding to
317                the invalid view space.
318        */
319        BspViewCell *GetOutOfBoundsCell();
320
321        /** Writes tree to output stream
322        */
323#if ZIPPED_VIEWCELLS
324        bool Export(ogzstream &stream);
325#else
326        bool Export(ofstream &stream);
327#endif
328
329        /** Casts beam, i.e. a 5D frustum of rays, into tree.
330                Tests conservative using the bounding box of the nodes.
331                @returns number of view cells it intersected
332        */
333        int CastBeam(Beam &beam);
334
335        /** Finds approximate neighbours, i.e., finds correct neighbors
336                in most cases but sometimes more.
337        */
338        int FindApproximateNeighbors(BspNode *n,
339                                                             vector<BspLeaf *> &neighbors,
340                                                                 const bool onlyUnmailed) const;
341
342        /** Checks if tree validity-flags are right
343                with respect to view cell valitiy.
344                If not, marks subtree as invalid.
345        */
346        void ValidateTree();
347
348        /** Invalid view cells are added to the unbounded space
349        */
350        void CollapseViewCells();
351
352        /** Collects rays stored in the leaves.
353        */
354        void CollectRays(VssRayContainer &rays);
355
356        /** Intersects box with the tree and returns the number of intersected boxes.
357                @returns number of view cells found
358        */
359        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
360
361        /// pointer to the hierarchy of view cells
362        ViewCellsTree *mViewCellsTree;
363
364
365protected:
366
367        // --------------------------------------------------------------
368        // For sorting objects
369        // --------------------------------------------------------------
370        struct SortableEntry
371        {
372                enum EType
373                {
374                        ERayMin,
375                        ERayMax
376                };
377
378                int type;
379                float value;
380                VssRay *ray;
381 
382                SortableEntry() {}
383                SortableEntry(const int t, const float v, VssRay *r):type(t),
384                                          value(v), ray(r)
385                {
386                }
387               
388                friend bool operator<(const SortableEntry &a, const SortableEntry &b)
389                {
390                        return a.value < b.value;
391                }
392        };
393
394        void ComputeBoundingBox(const VssRayContainer &sampleRays,
395                                                        AxisAlignedBox3 *forcedBoundingBox);
396
397        /** faster evaluation of split plane cost for kd axis aligned cells.
398        */
399        float EvalAxisAlignedSplitCost(const VspBspTraversalData &data,
400                                                                   const AxisAlignedBox3 &box,
401                                                                   const int axis,
402                                                                   const float &position,
403                                                                   float &pFront,
404                                                                   float &pBack) const;
405
406        /** Evaluates candidate for splitting.
407        */
408        void EvalSplitCandidate(VspBspSplitCandidate &splitData);
409
410        /** Computes priority of the traversal data and stores it in tData.
411        */
412        void EvalPriority(VspBspTraversalData &tData) const;
413
414        /** Evaluates render cost decrease of next split.
415        */
416        float EvalRenderCostDecrease(const Plane3 &candidatePlane,
417                                                                 const VspBspTraversalData &data,
418                                                                 float &normalizedOldRenderCost) const;
419
420        /** Constructs tree using the split priority queue.
421        */
422        void ConstructWithSplitQueue(const PolygonContainer &polys, RayInfoContainer *rays);
423
424        /** Collects view cells in the subtree under root.
425        */
426        void CollectViewCells(BspNode *root,
427                                                  bool onlyValid,
428                                                  ViewCellContainer &viewCells,
429                                                  bool onlyUnmailed = false) const;
430
431        /** Returns view cell corresponding to
432                the invalid view space. If it does not exist, it is created.
433        */
434        BspViewCell *GetOrCreateOutOfBoundsCell();
435
436        /** Collapses the tree with respect to the view cell partition,
437                i.e. leaves having the same view cell are collapsed.
438                @param node the root of the subtree to be collapsed
439                @param collapsed returns the number of collapsed nodes
440                @returns node of type leaf if the node could be collapsed,
441                this node otherwise
442        */
443        BspNode *CollapseTree(BspNode *node, int &collapsed);
444
445        /** Helper function revalidating the view cell leaf list after merge.
446        */
447        void RepairViewCellsLeafLists();
448
449        /** Evaluates tree stats in the BSP tree leafs.
450        */
451        void EvaluateLeafStats(const VspBspTraversalData &data);
452
453        /** Subdivides node with respect to the traversal data.
454            @param tStack current traversal stack
455                @param tData traversal data also holding node to be subdivided
456                @returns new root of the subtree
457        */
458        BspNode *Subdivide(VspBspTraversalQueue &tStack,
459                                           VspBspTraversalData &tData);
460
461        /** Subdivides node using a best split priority queue.
462            @param tQueue the best split priority queue
463                @param splitCandidate the candidate for the next split
464                @returns new root of the subtree
465        */
466        BspNode *Subdivide(VspBspSplitQueue &tQueue,
467                                           VspBspSplitCandidate &splitCandidate);
468
469        /** Constructs the tree from the given traversal data.
470                @param polys stores set of polygons on which subdivision may be based
471                @param rays stores set of rays on which subdivision may be based
472        */
473        void Construct(const PolygonContainer &polys, RayInfoContainer *rays);
474
475        /** Selects the best possible splitting plane.
476                @param plane returns the split plane
477                @param leaf the leaf to be split
478                @param data the traversal data holding the polygons and rays which the split decision is based
479                @param frontData the front node traversal data (which may be updated to avoid repcomputations
480                @param backData the front node traversal data (which may be updated to avoid repcomputations
481                @param splitAxis 0 - 2 if axis aligned split, 3 if polygon-aligned split
482
483                @note the polygons can be reordered in the process
484               
485                @returns true if the cost of the split is under maxCostRatio
486
487        */
488        bool SelectPlane(Plane3 &plane,
489                                         BspLeaf *leaf,
490                                         VspBspTraversalData &data,
491                                         VspBspTraversalData &frontData,
492                                         VspBspTraversalData &backData,
493                                         int &splitAxis);
494       
495        /** Strategies where the effect of the split plane is tested
496            on all input rays.
497
498                @returns the cost of the candidate split plane
499        */
500        float EvalSplitPlaneCost(const Plane3 &candidatePlane,
501                                                         const VspBspTraversalData &data,
502                                                         BspNodeGeometry &geomFront,
503                                                         BspNodeGeometry &geomBack,
504                                                         float &pFront,
505                                                         float &pBack) const;
506
507        /** Subdivides leaf.
508                       
509                @param tData data object holding, e.g., a pointer to the leaf
510                @param frontData returns the data (e.g.,  pointer to the leaf) in front of the split plane
511                @param backData returns the data (e.g.,  pointer to the leaf) in the back of the split plane
512               
513                @param rays the polygons to be filtered
514                @param frontRays returns the polygons in front of the split plane
515                @param coincident returns the polygons which are coincident to the plane and thus discarded
516                for traversal
517
518                @returns the root of the subdivision
519        */
520
521        BspInterior *SubdivideNode(const Plane3 &splitPlane,
522                                                           VspBspTraversalData &tData,
523                                                           VspBspTraversalData &frontData,
524                               VspBspTraversalData &backData,
525                                                           PolygonContainer &coincident);
526
527        /** Extracts the meshes of the objects and adds them to polygons.
528                Adds object aabb to the aabb of the tree.
529                @param maxPolys the maximal number of objects to be stored as polygons
530                @returns the number of polygons
531        */
532        int AddToPolygonSoup(const ObjectContainer &objects,
533                                                 PolygonContainer &polys,
534                                                 int maxObjects = 0);
535
536        /** Extracts the meshes of the view cells and and adds them to polygons.
537                Adds view cell aabb to the aabb of the tree.
538                @param maxPolys the maximal number of objects to be stored as polygons
539                @returns the number of polygons
540        */
541        int AddToPolygonSoup(const ViewCellContainer &viewCells,
542                                                 PolygonContainer &polys,
543                                                 int maxObjects = 0);
544
545        /** Extract polygons of this mesh and add to polygon container.
546                @param mesh the mesh that drives the polygon construction
547                @param parent the parent intersectable this polygon is constructed from
548                @returns number of polygons
549        */
550        int AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent);
551
552        /** Selects an axis aligned for the next split.
553                @returns cost for this split
554        */
555        float SelectAxisAlignedPlane(Plane3 &plane,
556                                                                 const VspBspTraversalData &tData,
557                                                                 int &axis,
558                                                                 BspNodeGeometry **frontGeom,
559                                                                 BspNodeGeometry **backGeom,
560                                                                 float &pFront,
561                                                                 float &pBack,
562                                                                 const bool useKdSplit);
563
564        /** Sorts split candidates for cost heuristics using axis aligned splits.
565                @param polys the input for choosing split candidates
566                @param axis the current split axis
567                @param splitCandidates returns sorted list of split candidates
568        */
569        void SortSplitCandidates(const RayInfoContainer &rays,
570                                                         const int axis,
571                                                         float minBand,
572                                                         float maxBand);
573
574        /** Computes best cost for axis aligned planes.
575        */
576        float BestCostRatioHeuristics(const RayInfoContainer &rays,
577                                                                  const AxisAlignedBox3 &box,
578                                                                  const int pvsSize,
579                                                                  const int axis,
580                                                                  float &position);
581
582        /** Subdivides the rays into front and back rays according to the split plane.
583               
584                @param plane the split plane
585                @param rays contains the rays to be split. The rays are
586                           distributed into front and back rays.
587                @param frontRays returns rays on the front side of the plane
588                @param backRays returns rays on the back side of the plane
589               
590                @returns the number of splits
591        */
592        int SplitRays(const Plane3 &plane,
593                                  RayInfoContainer &rays,
594                              RayInfoContainer &frontRays,
595                                  RayInfoContainer &backRays) const;
596
597
598        /** Extracts the split planes representing the space bounded by node n.
599        */
600        void ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const;
601
602        /** Adds the object to the pvs of the front and back leaf with a given classification.
603
604                @param obj the object to be added
605                @param cf the ray classification regarding the split plane
606                @param frontPvs returns the PVS of the front partition
607                @param backPvs returns the PVS of the back partition
608       
609        */
610        void AddObjToPvs(Intersectable *obj,
611                                         const int cf,
612                                         float &frontPvs,
613                                         float &backPvs,
614                                         float &totalPvs) const;
615       
616        /** Computes PVS size induced by the rays.
617        */
618        int ComputePvsSize(const RayInfoContainer &rays) const;
619
620        /** Returns true if tree can be terminated.
621        */
622        inline bool LocalTerminationCriteriaMet(const VspBspTraversalData &data) const;
623
624        /** Returns true if global tree can be terminated.
625        */
626        inline bool GlobalTerminationCriteriaMet(const VspBspTraversalData &data) const;
627
628        /** Computes accumulated ray lenght of this rays.
629        */
630        float AccumulatedRayLength(const RayInfoContainer &rays) const;
631
632        /** Splits polygons with respect to the split plane.
633
634                @param plane the split plane
635                @param polys the polygons to be split. the polygons are consumed and
636                           distributed to the containers frontPolys, backPolys, coincident.
637                @param frontPolys returns the polygons in the front of the split plane
638                @param backPolys returns the polygons in the back of the split plane
639                @param coincident returns the polygons coincident to the split plane
640
641                @returns the number of splits   
642        */
643        int SplitPolygons(const Plane3 &plane,
644                                          PolygonContainer &polys,
645                                          PolygonContainer &frontPolys,
646                                          PolygonContainer &backPolys,
647                                          PolygonContainer &coincident) const;
648
649        /** Adds ray sample contributions to the PVS.
650                @param sampleContributions the number contributions of the samples
651                @param contributingSampels the number of contributing rays
652               
653        */
654        void AddToPvs(BspLeaf *leaf,
655                                  const RayInfoContainer &rays,
656                                  float &sampleContributions,
657                                  int &contributingSamples);
658
659       
660        /** Take 3 ray endpoints, where two are minimum and one a maximum
661                point or the other way round.
662        */
663        Plane3 ChooseCandidatePlane(const RayInfoContainer &rays) const;
664
665        /** Take plane normal as plane normal and the midpoint of the ray.
666                PROBLEM: does not resemble any point where visibility is
667                likely to change
668        */
669        Plane3 ChooseCandidatePlane2(const RayInfoContainer &rays) const;
670
671        /** Fit the plane between the two lines so that the plane
672                has equal shortest distance to both lines.
673        */
674        Plane3 ChooseCandidatePlane3(const RayInfoContainer &rays) const;
675 
676        /** Collects candidates for merging.
677                @param leaves the leaves to be merged
678                @returns number of leaves in queue
679        */
680        int CollectMergeCandidates(const vector<BspLeaf *> leaves, vector<MergeCandidate> &candidates);
681
682        /** Collects candidates for the merge in the merge queue.
683                @returns number of leaves in queue
684        */
685        int CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
686       
687        /** Preprocesses polygons and throws out all polygons which are coincident to
688                the view space box faces (they can be problematic).
689        */
690        void PreprocessPolygons(PolygonContainer &polys);
691       
692        /** Propagates valid flag up the tree.
693        */
694        void PropagateUpValidity(BspNode *node);
695
696        /** Writes the node to disk
697                @note: should be implemented as visitor.
698        */
699#if ZIPPED_VIEWCELLS
700        void ExportNode(BspNode *node, ogzstream &stream);
701#else
702        void ExportNode(BspNode *node, ofstream &stream);
703#endif
704
705        /** Returns estimated memory usage of tree.
706        */
707        float GetMemUsage() const;
708        //float GetMemUsage(const VspBspTraversalQueue &tstack) const;
709
710
711        void EvalSubdivisionStats(const VspBspTraversalData &tData,
712                                                      const VspBspTraversalData &tFrontData,
713                                                          const VspBspTraversalData &tBackData
714                                                          );
715
716        /** Adds stats to subdivision log file.
717        */
718        void AddSubdivisionStats(const int viewCells,
719                                                         const float renderCostDecr,
720                                                         const float splitCandidateCost,
721                                                         const float totalRenderCost,
722                                                         const float avgRenderCost);
723
724        ///////////////////////////////////////////////////////////
725
726
727protected:
728       
729        /// Pointer to the root of the tree
730        BspNode *mRoot;
731       
732        /// the pointer to the view cells manager
733        ViewCellsManager *mViewCellsManager;
734       
735        /// View cell corresponding to the space outside the valid view space
736        BspViewCell *mOutOfBoundsCell;
737
738        /// the bsp tree statistics
739        BspTreeStatistics mBspStats;
740
741        /// sorted split candidates used for sweep-heuristics
742        vector<SortableEntry> *mLocalSplitCandidates;
743
744        /// box around the whole view domain
745        AxisAlignedBox3 mBox;
746
747       
748        //-- termination critera
749
750        /// minimal number of rays before subdivision termination
751        int mTermMinRays;
752        /// maximal possible depth
753        int mTermMaxDepth;
754        /// mininum probability
755        float mTermMinProbability;
756        /// mininum PVS
757        int mTermMinPvs;
758        /// maximal contribution per ray
759        float mTermMaxRayContribution;
760        /// minimal accumulated ray length
761        float mTermMinAccRayLength;
762        /// maximal acceptable cost ratio
763        float mTermMaxCostRatio;
764        /// tolerance value indicating how often the max cost ratio can be failed
765        int mTermMissTolerance;
766
767
768        //-- termination criteria for
769        //-- hybrid stategy where only axis aligned split are used until
770        //-- a certain point and then also polygon aligned split are taken
771         
772        /// minimal number of rays where axis aligned split is taken
773        int mTermMinRaysForAxisAligned;
774        /// max ray contribution
775        float mTermMaxRayContriForAxisAligned;
776        /// weight for heuristics evaluation
777        float mAxisAlignedCtDivCi;
778        /// spezifies the split border of the axis aligned split
779        float mAxisAlignedSplitBorder;
780
781
782        //-- global terminatino criteria
783
784        float mTermMinGlobalCostRatio;
785        int mTermGlobalCostMissTolerance;
786        int mGlobalCostMisses;
787
788        /// maximal number of view cells
789        int mMaxViewCells;
790        /// maximal tree memory
791        float mMaxMemory;
792        /// the tree is out of memory
793        bool mOutOfMemory;
794
795
796        /// number of candidates evaluated for the next split plane
797        int mMaxPolyCandidates;
798        /// number of candidates for split planes evaluated using the rays
799        int mMaxRayCandidates;
800       
801
802
803        //-- axis aligned split criteria
804
805        /// if only driving axis should be used for choosing the axis-aligned split
806        bool mOnlyDrivingAxis;
807        /// if heuristics should be used to place the split plane of an axis-aligned split
808        bool mUseCostHeuristics;
809        /// if driving axis should taken if max cost is exceeded for
810        /// all evaluated axis aligned split plane candidates
811        bool mUseDrivingAxisIfMaxCostViolated;
812        /// minimal relative position where the split axis can be placed
813        float mMinBand;
814        /// maximal relative position where the split axis can be placed
815        float mMaxBand;
816        /// balancing factor for PVS criterium
817        float mCtDivCi;
818        /// if random split axis should be used
819        bool mUseRandomAxis;
820        /// if vsp bsp tree should simulate octree
821        bool mCirculatingAxis;
822
823
824       
825        /// priority queue strategy
826        enum {BREATH_FIRST, DEPTH_FIRST, COST_BASED};
827        /// if we should use breath first priority for the splits
828        int mNodePriorityQueueType;
829        /// if split cost queue should be used to compute next best split
830        bool mUseSplitCostQueue;
831       
832
833       
834        /// Strategies for choosing next split plane.
835        enum {NO_STRATEGY = 0,
836                  RANDOM_POLYGON = 1,
837                  AXIS_ALIGNED = 2,
838                  LEAST_RAY_SPLITS = 256,
839                  BALANCED_RAYS = 512,
840                  PVS = 1024
841                };
842
843        /// strategy to get the best split plane
844        int mSplitPlaneStrategy;
845
846        //-- factors guiding the split plane heuristics
847
848        float mLeastRaySplitsFactor;
849        float mBalancedRaysFactor;
850        float mPvsFactor;
851
852
853        /// if area or volume should be used for PVS heuristics
854        bool mUseAreaForPvs;
855        /// tolerance for polygon split
856        float mEpsilon;
857        /// maximal number of test rays used to evaluate candidate split plane
858        int mMaxTests;
859        /// normalizes different bsp split plane criteria
860        float mCostNormalizer;
861        // if rays should be stored in leaves
862        bool mStoreRays;
863        /// weight between  render cost (expected value) and variance
864        float mRenderCostWeight;
865        /// weight between  render cost decrease and node render cost
866        float mRenderCostDecreaseWeight;
867
868        //-- subdivision statistics
869
870        /// subdivision stats output file
871        ofstream mSubdivisionStats;
872        float mTotalCost;
873        int mTotalPvsSize;
874
875
876        /// use polygon split whenever there are polys left
877        bool mUsePolygonSplitIfAvailable;
878        /// current time stamp (used for keeping split history)
879        int mTimeStamp;
880        /// number of currenly generated view cells
881        int mCreatedViewCells;
882
883
884private:
885
886        /// Generates unique ids for PVS criterium
887        static void GenerateUniqueIdsForPvs();
888
889        //-- unique ids for PVS criterium
890        static int sFrontId;
891        static int sBackId;
892        static int sFrontAndBackId;
893};
894
895}
896
897
898#endif
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