source: GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.h @ 654

Revision 654, 22.2 KB checked in by mattausch, 18 years ago (diff)

removed bug in split queue

Line 
1#ifndef _VspBspTree_H__
2#define _VspBspTree_H__
3
4#include "Mesh.h"
5#include "Containers.h"
6#include "Polygon3.h"
7#include <stack>
8#include "Statistics.h"
9#include "VssRay.h"
10#include "RayInfo.h"
11#include "ViewCellBsp.h"
12
13class ViewCell;
14//class BspViewCell;
15class Plane3;
16class VspBspTree; 
17class BspInterior;
18class BspNode;
19class AxisAlignedBox3;
20class Ray;
21class ViewCellsStatistics;
22class ViewCellsManager;
23class MergeCandidate;
24class Beam;
25class ViewCellsTree;
26
27
28struct BspRay;
29
30#define OCTREE_HACK 0
31/**
32        This is a view space partitioning specialised BSPtree. 
33        There are no polygon splits, but we split the sample rays.
34        The candidates for the next split plane are evaluated only
35        by checking the sampled visibility information.
36        The polygons are employed merely as candidates for the next split planes.
37*/
38class VspBspTree
39{
40        friend class ViewCellsParseHandlers;
41        friend class VspBspViewCellsManager;
42public:
43       
44        /** Additional data which is passed down the BSP tree during traversal.
45        */
46        struct VspBspTraversalData
47        { 
48                /// the current node
49                BspNode *mNode;
50                /// polygonal data for splitting
51                PolygonContainer *mPolygons;
52                /// current depth
53                int mDepth;
54                /// rays piercing this node
55                RayInfoContainer *mRays;
56                /// the probability that this node contains view point
57                float mProbability;
58                /// geometry of node as induced by planes
59                BspNodeGeometry *mGeometry;
60                /// pvs size
61                int mPvs;
62                /// how often this branch has missed the max-cost ratio
63                int mMaxCostMisses;
64                /// if this node is a kd-node (i.e., boundaries are axis aligned
65                bool mIsKdNode;
66
67
68#if OCTREE_HACK // OCTREE HACK
69                int mAxis;
70#endif
71                /// bounding box of current view space.
72                ///AxisAlignedBox3 mBbox;
73               
74                /** Returns average ray contribution.
75                */
76                float GetAvgRayContribution() const
77                {
78                        return (float)mPvs / ((float)mRays->size() + Limits::Small);
79                }
80
81
82                VspBspTraversalData():
83                mNode(NULL),
84                mPolygons(NULL),
85                mDepth(0),
86                mRays(NULL),
87                mPvs(0),
88                mProbability(0.0),
89                mGeometry(NULL),
90                mMaxCostMisses(0),
91                mIsKdNode(false)
92                {}
93               
94                VspBspTraversalData(BspNode *node,
95                                                        PolygonContainer *polys,
96                                                        const int depth,
97                                                        RayInfoContainer *rays,
98                                                        const int pvs,
99                                                        const float p,
100                                                        BspNodeGeometry *geom):
101                mNode(node),
102                mPolygons(polys),
103                mDepth(depth),
104                mRays(rays),
105                mPvs(pvs),
106                mProbability(p),
107                mGeometry(geom),
108                mMaxCostMisses(0),
109                mIsKdNode(false)
110                {}
111
112                VspBspTraversalData(PolygonContainer *polys,
113                                                        const int depth,
114                                                        RayInfoContainer *rays,
115                                                        BspNodeGeometry *geom):
116                mNode(NULL),
117                mPolygons(polys),
118                mDepth(depth),
119                mRays(rays),
120                mPvs(0),
121                mProbability(0),
122                mGeometry(geom),
123                mMaxCostMisses(0),
124                mIsKdNode(false)
125                {}
126
127                /** Returns cost of the traversal data.
128                */
129                float GetCost() const
130                {
131#if 1
132                        return mPvs * mProbability;
133#endif
134#if 0
135                        return (float) (-mDepth); // for regular grid
136#endif
137#if 0
138                        return (float)(mPvs * (int)mRays->size());
139#endif
140#if 0
141                        return (float)mPvs;
142#endif
143#if 0
144                        return mProbabiliy * (float)mRays->size();
145#endif
146                }
147
148                // deletes contents and sets them to NULL
149                void Clear()
150                {
151                        DEL_PTR(mPolygons);
152                        DEL_PTR(mRays);
153                        DEL_PTR(mGeometry);
154                }
155
156                friend bool operator<(const VspBspTraversalData &a, const VspBspTraversalData &b)
157                {
158                        return a.GetCost() < b.GetCost();
159                }
160    };
161       
162        typedef std::priority_queue<VspBspTraversalData> VspBspTraversalQueue;
163       
164       
165        struct VspBspSplitCandidate
166        { 
167                /// the current node
168                Plane3 mSplitPlane;
169               
170                // parent data
171                VspBspTraversalData mParentData;
172
173                float mRenderCost;
174
175                VspBspSplitCandidate(): mRenderCost(0)
176                {};
177
178                VspBspSplitCandidate(const Plane3 &plane, const VspBspTraversalData &tData):
179                mSplitPlane(plane), mParentData(tData), mRenderCost(0)
180                {}
181
182                /** Returns cost of the traversal data.
183                */
184                float GetCost() const
185                {
186#if 1
187                        return mRenderCost;
188#endif
189#if 0
190                        return (float) (-mDepth); // for kd tree
191#endif
192                }
193
194                friend bool operator<(const VspBspSplitCandidate &a, const VspBspSplitCandidate &b)
195                {
196                        return a.GetCost() < b.GetCost();
197                }
198    };
199
200        typedef std::priority_queue<VspBspSplitCandidate> VspBspSplitQueue;
201
202        /** Default constructor creating an empty tree.
203        */
204        VspBspTree();
205
206        /** Default destructor.
207        */
208        ~VspBspTree();
209
210        /** Returns BSP Tree statistics.
211        */
212        const BspTreeStatistics &GetStatistics() const;
213 
214
215        /** Constructs the tree from a given set of rays.
216                @param sampleRays the set of sample rays the construction is based on
217                @param viewCells if not NULL, new view cells are
218                created in the leafs and stored in the container
219        */
220        void Construct(const VssRayContainer &sampleRays,
221                                   AxisAlignedBox3 *forcedBoundingBox);
222
223        /** Returns list of BSP leaves with pvs smaller than
224                a certain threshold.
225                @param onlyUnmailed if only the unmailed leaves should be considered
226                @param maxPvs the maximal pvs (-1 means unlimited)
227        */
228        void CollectLeaves(vector<BspLeaf *> &leaves,
229                                           const bool onlyUnmailed = false,
230                                           const int maxPvs = -1) const;
231
232        /** Returns box which bounds the whole tree.
233        */
234        AxisAlignedBox3 GetBoundingBox()const;
235
236        /** Returns root of BSP tree.
237        */
238        BspNode *GetRoot() const;
239
240        /** Collects the leaf view cells of the tree
241                @param viewCells returns the view cells
242        */
243        void CollectViewCells(ViewCellContainer &viewCells, bool onlyValid) const;
244
245        /** A ray is cast possible intersecting the tree.
246                @param the ray that is cast.
247                @returns the number of intersections with objects stored in the tree.
248        */
249        int CastRay(Ray &ray);
250
251        /// bsp tree construction types
252        enum {FROM_INPUT_VIEW_CELLS, FROM_SCENE_GEOMETRY, FROM_SAMPLES};
253
254        /** finds neighbouring leaves of this tree node.
255        */
256        int FindNeighbors(BspNode *n,
257                                          vector<BspLeaf *> &neighbors,
258                                          const bool onlyUnmailed) const;
259
260        /** Constructs geometry associated with the half space intersections
261                leading to this node.
262        */
263        void ConstructGeometry(BspNode *n, BspNodeGeometry &geom) const;
264       
265        /** Construct geometry of view cell.
266        */
267        void ConstructGeometry(ViewCell *vc, BspNodeGeometry &geom) const;
268
269        /** Returns random leaf of BSP tree.
270                @param halfspace defines the halfspace from which the leaf is taken.
271        */
272        BspLeaf *GetRandomLeaf(const Plane3 &halfspace);
273
274        /** Returns random leaf of BSP tree.
275                @param onlyUnmailed if only unmailed leaves should be returned.
276        */
277        BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false);
278
279        /** Returns epsilon of this tree.
280        */
281        float GetEpsilon() const;
282
283        /** Casts line segment into the tree.
284                @param origin the origin of the line segment
285                @param termination the end point of the line segment
286                @returns view cells intersecting the line segment.
287        */
288    int CastLineSegment(const Vector3 &origin,
289                                                const Vector3 &termination,
290                                                ViewCellContainer &viewcells);
291
292               
293        /** Sets pointer to view cells manager.
294        */
295        void SetViewCellsManager(ViewCellsManager *vcm);
296
297        /** Returns distance from node 1 to node 2.
298        */
299        int TreeDistance(BspNode *n1, BspNode *n2) const;
300
301        /** Collapses the tree with respect to the view cell partition.
302                @returns number of collapsed nodes
303        */
304        int CollapseTree();
305
306        /** Returns view cell the current point is located in.
307        */
308        ViewCell *GetViewCell(const Vector3 &point);
309
310
311        /** Returns true if this view point is in a valid view space,
312                false otherwise.
313        */
314        bool ViewPointValid(const Vector3 &viewPoint) const;
315
316        /** Returns view cell corresponding to
317                the invalid view space.
318        */
319        BspViewCell *GetOutOfBoundsCell();
320
321        /** Writes tree to output stream
322        */
323        bool Export(ofstream &stream);
324
325        /** Casts beam, i.e. a 5D frustum of rays, into tree.
326                Tests conservative using the bounding box of the nodes.
327                @returns number of view cells it intersected
328        */
329        int CastBeam(Beam &beam);
330
331        void CollectViewCells(BspNode *root,
332                                                  bool onlyValid,
333                                                  ViewCellContainer &viewCells,
334                                                  bool onlyUnmailed = false) const;
335
336       
337        int FindApproximateNeighbors(BspNode *n,
338                                                             vector<BspLeaf *> &neighbors,
339                                                                 const bool onlyUnmailed) const;
340
341        /** Checks if tree validity-flags are right
342                with respect to view cell valitiy.
343                If not, marks subtree as invalid.
344        */
345        void ValidateTree();
346
347        /** Invalid view cells are added to the unbounded space
348        */
349        void CollapseViewCells();
350
351        /** Collects rays stored in the leaves.
352        */
353        void CollectRays(VssRayContainer &rays);
354
355
356        ViewCellsTree *mViewCellsTree;
357
358
359protected:
360
361        // --------------------------------------------------------------
362        // For sorting objects
363        // --------------------------------------------------------------
364        struct SortableEntry
365        {
366                enum EType
367                {
368                        ERayMin,
369                        ERayMax
370                };
371
372                int type;
373                float value;
374                VssRay *ray;
375 
376                SortableEntry() {}
377                SortableEntry(const int t, const float v, VssRay *r):type(t),
378                                          value(v), ray(r)
379                {
380                }
381               
382                friend bool operator<(const SortableEntry &a, const SortableEntry &b)
383                {
384                        return a.value < b.value;
385                }
386        };
387
388        /** faster evaluation of split plane cost for kd axis aligned cells.
389        */
390        float EvalAxisAlignedSplitCost(const VspBspTraversalData &data,
391                                                                   const AxisAlignedBox3 &box,
392                                                                   const int axis,
393                                                                   const float &position,
394                                                                   float &pFront,
395                                                                   float &pBack) const;
396
397        void EvalSplitCandidate(VspBspTraversalData &tData, VspBspSplitCandidate &splitData);
398
399        float EvalRenderCostDecrease(const Plane3 &candidatePlane,
400                                                                 const VspBspTraversalData &data) const;
401
402        void ConstructWithSplitQueue(const PolygonContainer &polys, RayInfoContainer *rays);
403
404
405        /** Returns view cell corresponding to
406                the invalid view space. If it does not exist, it is created.
407        */
408        BspViewCell *GetOrCreateOutOfBoundsCell();
409
410        /** Collapses the tree with respect to the view cell partition,
411                i.e. leaves having the same view cell are collapsed.
412                @param node the root of the subtree to be collapsed
413                @param collapsed returns the number of collapsed nodes
414                @returns node of type leaf if the node could be collapsed,
415                this node otherwise
416        */
417        BspNode *CollapseTree(BspNode *node, int &collapsed);
418
419        /** Helper function revalidating the view cell leaf list after merge.
420        */
421        void RepairViewCellsLeafLists();
422
423        /** Evaluates tree stats in the BSP tree leafs.
424        */
425        void EvaluateLeafStats(const VspBspTraversalData &data);
426
427        /** Subdivides node with respect to the traversal data.
428            @param tStack current traversal stack
429                @param tData traversal data also holding node to be subdivided
430                @returns new root of the subtree
431        */
432        BspNode *Subdivide(VspBspTraversalQueue &tStack,
433                                           VspBspTraversalData &tData);
434
435        BspNode *Subdivide(VspBspSplitQueue &tQueue,
436                                           VspBspSplitCandidate &splitCandidate);
437
438        /** Constructs the tree from the given traversal data.
439                @param polys stores set of polygons on which subdivision may be based
440                @param rays storesset of rays on which subdivision may be based
441        */
442        void Construct(const PolygonContainer &polys, RayInfoContainer *rays);
443
444        /** Selects the best possible splitting plane.
445                @param plane returns the split plane
446                @param leaf the leaf to be split
447                @param polys the polygon list on which the split decition is based
448                @param rays ray container on which selection may be based
449                @note the polygons can be reordered in the process
450                @returns true if the cost of the split is under maxCostRatio
451
452        */
453        bool SelectPlane(Plane3 &plane,
454                                         BspLeaf *leaf,
455                                         VspBspTraversalData &data,
456                                         VspBspTraversalData &frontData,
457                                         VspBspTraversalData &backData,
458                                         int &splitAxis);
459       
460        /** Strategies where the effect of the split plane is tested
461            on all input rays.
462
463                @returns the cost of the candidate split plane
464        */
465        float EvalSplitPlaneCost(const Plane3 &candidatePlane,
466                                                         const VspBspTraversalData &data,
467                                                         BspNodeGeometry &geomFront,
468                                                         BspNodeGeometry &geomBack,
469                                                         float &pFront,
470                                                         float &pBack) const;
471
472        /** Subdivides leaf.
473                @param leaf the leaf to be subdivided
474               
475                @param polys the polygons to be split
476                @param frontPolys returns the polygons in front of the split plane
477                @param backPolys returns the polygons in the back of the split plane
478               
479                @param rays the polygons to be filtered
480                @param frontRays returns the polygons in front of the split plane
481                @param backRays returns the polygons in the back of the split plane
482
483                @returns the root of the subdivision
484        */
485
486        BspInterior *SubdivideNode(const Plane3 &splitPlane,
487                                                           VspBspTraversalData &tData,
488                                                           VspBspTraversalData &frontData,
489                               VspBspTraversalData &backData,
490                                                           PolygonContainer &coincident);
491
492        /** Extracts the meshes of the objects and adds them to polygons.
493                Adds object aabb to the aabb of the tree.
494                @param maxPolys the maximal number of objects to be stored as polygons
495                @returns the number of polygons
496        */
497        int AddToPolygonSoup(const ObjectContainer &objects,
498                                                 PolygonContainer &polys,
499                                                 int maxObjects = 0);
500
501        /** Extracts the meshes of the view cells and and adds them to polygons.
502                Adds view cell aabb to the aabb of the tree.
503                @param maxPolys the maximal number of objects to be stored as polygons
504                @returns the number of polygons
505        */
506        int AddToPolygonSoup(const ViewCellContainer &viewCells,
507                                                 PolygonContainer &polys,
508                                                 int maxObjects = 0);
509
510        /** Extract polygons of this mesh and add to polygon container.
511                @param mesh the mesh that drives the polygon construction
512                @param parent the parent intersectable this polygon is constructed from
513                @returns number of polygons
514        */
515        int AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent);
516
517        /** Selects an axis aligned for the next split.
518                @returns cost for this split
519        */
520        float SelectAxisAlignedPlane(Plane3 &plane,
521                                                                 const VspBspTraversalData &tData,
522                                                                 int &axis,
523                                                                 BspNodeGeometry **frontGeom,
524                                                                 BspNodeGeometry **backGeom,
525                                                                 float &pFront,
526                                                                 float &pBack,
527                                                                 const bool useKdSplit);
528
529        /** Sorts split candidates for surface area heuristics for axis aligned splits.
530                @param polys the input for choosing split candidates
531                @param axis the current split axis
532                @param splitCandidates returns sorted list of split candidates
533        */
534        void SortSplitCandidates(const RayInfoContainer &rays, const int axis);
535
536        /** Computes best cost for axis aligned planes.
537        */
538        float BestCostRatioHeuristics(const RayInfoContainer &rays,
539                                                                  const AxisAlignedBox3 &box,
540                                                                  const int pvsSize,
541                                                                  const int &axis,
542                                                                  float &position);
543
544        /** Selects an axis aligned split plane.
545                @Returns true if split is valied
546        */
547        bool SelectAxisAlignedPlane(Plane3 &plane, const PolygonContainer &polys) const;
548
549        /** Subdivides the rays into front and back rays according to the split plane.
550               
551                @param plane the split plane
552                @param rays contains the rays to be split. The rays are
553                           distributed into front and back rays.
554                @param frontRays returns rays on the front side of the plane
555                @param backRays returns rays on the back side of the plane
556               
557                @returns the number of splits
558        */
559        int SplitRays(const Plane3 &plane,
560                                  RayInfoContainer &rays,
561                              RayInfoContainer &frontRays,
562                                  RayInfoContainer &backRays) const;
563
564
565        /** Extracts the split planes representing the space bounded by node n.
566        */
567        void ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const;
568
569        /** Adds the object to the pvs of the front and back leaf with a given classification.
570
571                @param obj the object to be added
572                @param cf the ray classification regarding the split plane
573                @param frontPvs returns the PVS of the front partition
574                @param backPvs returns the PVS of the back partition
575       
576        */
577        void AddObjToPvs(Intersectable *obj,
578                                         const int cf,
579                                         int &frontPvs,
580                                         int &backPvs,
581                                         int &totalPvs) const;
582       
583        /** Computes PVS size induced by the rays.
584        */
585        int ComputePvsSize(const RayInfoContainer &rays) const;
586
587        /** Returns true if tree can be terminated.
588        */
589        inline bool LocalTerminationCriteriaMet(const VspBspTraversalData &data) const;
590
591        inline bool GlobalTerminationCriteriaMet(const VspBspTraversalData &data) const;
592
593        /** Computes accumulated ray lenght of this rays.
594        */
595        float AccumulatedRayLength(const RayInfoContainer &rays) const;
596
597        /** Splits polygons with respect to the split plane.
598
599                @param plane the split plane
600                @param polys the polygons to be split. the polygons are consumed and
601                           distributed to the containers frontPolys, backPolys, coincident.
602                @param frontPolys returns the polygons in the front of the split plane
603                @param backPolys returns the polygons in the back of the split plane
604                @param coincident returns the polygons coincident to the split plane
605
606                @returns the number of splits   
607        */
608        int SplitPolygons(const Plane3 &plane,
609                                          PolygonContainer &polys,
610                                          PolygonContainer &frontPolys,
611                                          PolygonContainer &backPolys,
612                                          PolygonContainer &coincident) const;
613
614        /** Adds ray sample contributions to the PVS.
615                @param sampleContributions the number contributions of the samples
616                @param contributingSampels the number of contributing rays
617               
618        */
619        void AddToPvs(BspLeaf *leaf,
620                                  const RayInfoContainer &rays,
621                                  float &sampleContributions,
622                                  int &contributingSamples);
623
624
625
626
627
628       
629        /** Take 3 ray endpoints, where two are minimum and one a maximum
630                point or the other way round.
631        */
632        Plane3 ChooseCandidatePlane(const RayInfoContainer &rays) const;
633
634        /** Take plane normal as plane normal and the midpoint of the ray.
635                PROBLEM: does not resemble any point where visibility is
636                likely to change
637        */
638        Plane3 ChooseCandidatePlane2(const RayInfoContainer &rays) const;
639
640        /** Fit the plane between the two lines so that the plane
641                has equal shortest distance to both lines.
642        */
643        Plane3 ChooseCandidatePlane3(const RayInfoContainer &rays) const;
644 
645        /** Collects candidates for merging.
646                @param leaves the leaves to be merged
647                @returns number of leaves in queue
648        */
649        int CollectMergeCandidates(const vector<BspLeaf *> leaves, vector<MergeCandidate> &candidates);
650
651        /** Collects candidates for the merge in the merge queue.
652                @returns number of leaves in queue
653        */
654        int CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
655       
656        /** Preprocesses polygons and throws out all polygons which are coincident to
657                the view space box faces (they can be problematic).
658        */
659        void PreprocessPolygons(PolygonContainer &polys);
660       
661        /** Propagates valid flag up the tree.
662        */
663        void PropagateUpValidity(BspNode *node);
664
665        /** Writes the node to disk
666                @note: should be implemented as visitor
667        */
668        void ExportNode(BspNode *node, ofstream &stream);
669
670        /** Returns estimated memory usage of tree.
671        */
672        //float GetMemUsage(const VspBspTraversalQueue &tstack) const;
673        float GetMemUsage() const;
674
675
676
677        /// Pointer to the root of the tree
678        BspNode *mRoot;
679               
680        BspTreeStatistics mBspStats;
681
682        /// Strategies for choosing next split plane.
683        enum {NO_STRATEGY = 0,
684                  RANDOM_POLYGON = 1,
685                  AXIS_ALIGNED = 2,
686                  LEAST_RAY_SPLITS = 256,
687                  BALANCED_RAYS = 512,
688                  PVS = 1024
689                };
690
691        /// box around the whole view domain
692        AxisAlignedBox3 mBox;
693
694        bool mUseCostHeuristics;
695
696        /// minimal number of rays before subdivision termination
697        int mTermMinRays;
698        /// maximal possible depth
699        int mTermMaxDepth;
700        /// mininum probability
701        float mTermMinProbability;
702        /// mininum PVS
703        int mTermMinPvs;
704        /// maximal contribution per ray
705        float mTermMaxRayContribution;
706        /// minimal accumulated ray length
707        float mTermMinAccRayLength;
708
709        //HACK
710        int mTermMinPolygons;
711
712        float mTermMinGlobalCostRatio;
713        int mTermGlobalCostMissTolerance;
714
715        int mGlobalCostMisses;
716
717        //-- termination criteria for axis aligned split
718
719        /// minimal number of rays for axis aligned split
720        int mTermMinRaysForAxisAligned;
721        // max ray contribution
722        float mTermMaxRayContriForAxisAligned;
723
724        /// strategy to get the best split plane
725        int mSplitPlaneStrategy;
726        /// number of candidates evaluated for the next split plane
727        int mMaxPolyCandidates;
728        /// number of candidates for split planes evaluated using the rays
729        int mMaxRayCandidates;
730        /// balancing factor for PVS criterium
731        float mCtDivCi;
732
733        //-- axis aligned split criteria
734        float mAxisAlignedCtDivCi;
735        /// spezifies the split border of the axis aligned split
736        float mAxisAlignedSplitBorder;
737
738        /// maximal acceptable cost ratio
739        float mTermMaxCostRatio;
740        /// tolerance value indicating how often the max cost ratio can be failed
741        int mTermMissTolerance;
742
743        //-- factors guiding the split plane heuristics
744        float mLeastRaySplitsFactor;
745        float mBalancedRaysFactor;
746        float mPvsFactor;
747
748        /// if area or volume should be used for PVS heuristics
749        bool mUseAreaForPvs;
750        /// tolerance for polygon split
751        float mEpsilon;
752        /// maximal number of test rays used to evaluate candidate split plane
753        int mMaxTests;
754        /// normalizes different bsp split plane criteria
755        float mCostNormalizer;
756        /// maximal number of view cells
757        int mMaxViewCells;
758       
759        ofstream  mSubdivisionStats;
760
761        // if rays should be stored in leaves
762        bool mStoreRays;
763       
764        /// if only driving axis should be used for split
765        bool mOnlyDrivingAxis;
766
767        ViewCellsManager *mViewCellsManager;
768
769        vector<SortableEntry> *mSplitCandidates;
770
771       
772        float mRenderCostWeight;
773        /// View cell corresponding to the space outside the valid view space
774        BspViewCell *mOutOfBoundsCell;
775
776        /// maximal tree memory
777        float mMaxMemory;
778        /// the tree is out of memory
779        bool mOutOfMemory;
780       
781        float mTotalCost;
782        int mTotalPvsSize;
783
784        //int mSplits;
785
786        ofstream mSubdivsionStats;
787
788        bool mUseRandomAxis;
789
790        bool mUsePolygonSplitIfAvailable;
791
792        int mTimeStamp;
793
794        int mCreatedViewCells;
795
796private:
797
798
799        static const float sLeastRaySplitsTable[5];
800        /** Evaluates split plane classification with respect to the plane's
801                contribution for balanced rays.
802        */
803        static const float sBalancedRaysTable[5];
804
805        /// Generates unique ids for PVS criterium
806        static void GenerateUniqueIdsForPvs();
807
808        //-- unique ids for PVS criterium
809        static int sFrontId;
810        static int sBackId;
811        static int sFrontAndBackId;
812};
813
814
815
816
817#endif
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